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File: 9908561b5272d3b⋯.gif (5.18 MB,400x225,16:9,Ray-K Magic.gif)

 No.64225 [Last50 Posts]

Let's get some positivity and productive shit going by posting good examples of DAZ art (Misnomer) and tips on rendering stuff that doesn't look like dogshit.

____________________________
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 No.64226

>>64225

I just started learning how to use Daz like 2 days ago. Timewise it's a pain, but fuck is it easy to do. You really don't need much talent, just memory.

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 No.64240

File: 994bf8c8a54e8b5⋯.png (2.28 MB,1920x1080,16:9,Test - Body Hair 1.png)

>>64225

It's small details that can make something look good. Although "good" is subjective as something that I like, you might not. For instance I try to have fine body hair on female characters. Like this gymnast character (another thing I like) I'm making has some on her stomach.

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 No.64241

File: 1b2b9af4de6f4fc⋯.png (2.14 MB,1920x1080,16:9,Test - Skin Veins & Pores.png)

>>64225

>>64240

Other things like skin pores and veins can also give a more "realistic" look to renders.

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 No.64242

>>64241

>>64240

How are freckles considered veins and pores?

That also doesn't look realistic but i would jerk it to it.

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 No.64243

File: 99becdfe3d6c91c⋯.png (2.05 MB,1920x1080,16:9,Test - Skin Pores.png)

>>64242

You can slightly see the blue vein near the temples, and there are small pores all over her body, can't really see them too much as the freckles are in the way, but you can make it out on her lips and under her eyebrows in that picture. You can make the pores out here in this one, but it doesn't have the veins. Still building the character and am getting fucked when it comes to the forearm hair.

There is a reason I said "realistic" and not realistic. Daz3D models always look lifeless. Not sure what it is, but there is something… off.

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 No.64245

>>64243

>Not sure what it is, but there is something… off.

Skin is supposed to react to light. Yours does a bad job there.

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 No.64246

>>64245

It's just the default dome lighting. Haven't started pissing around with the light settings yet. This helps me keep rendering times down while I make the character. Once I fuck around with heavy Iray lighting the render times will be a bitch.

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 No.64310

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 No.64311

>>64310

>Peach Fuzz

Using.

>Iray Ghost Light Kit 2

Installed, but haven't really learned about lighting yet. Still getting the hang of things.

>Batch Render

Downloaded, but not at the point where I need to render scene after scene. Just at the "fuck around" stages.

>VisualMenus

Not sure what does.

>Skin Shading Bundle

Using.

>Render Throttle

>>64310

Downloaded.

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 No.64313

File: 5207e5fb44f0d47⋯.jpg (569.65 KB,1920x1080,16:9,07-iray-ghost-light-kit-2-….jpg)

>>64311

VisualMenus is pretty self explanatory. Yeah proper lighting is crucial to get a handle of, that kit is handy.

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 No.64315

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 No.64316

>>64313

Are there any tweek tools to speed up dForce simulations? I've only got 2 980ti's so it takes about 10 min each time I dForce long hair.

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 No.64317

>>64316

The speed is entirely dependent on your pc's performance, isn't it.

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 No.64319

>>64317

I know it's dependent primarily on the GPU (CPU helps a little) but Iray Ghost Light Kits managed to still get great Iray lighting through tweeks and Iray lighting is GPU dependent too. I figured if there were tweeks for that, there might be for dForce as well.

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 No.64333

Is there a wet body for Iray that works with genitalia? I've tried Skin Doctor - Wet & Wild as well as Wet Body Iray for G3 and G8 females and they both seem to mess the genital skin up.

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 No.64334

File: 7bfcae1074001a9⋯.jpg (137.39 KB,1920x1080,16:9,sister_bed_awake2_tits_mc.jpg)

>>64313

Also a note on lighting, don't render sex scenes in the dark. Have a night light or something to provide illumination, I don't care if it breaks immersion, having a dark scene is just the worst.

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 No.64335

File: c779d07a91910cb⋯.jpg (153.88 KB,1920x1080,16:9,vic_story_missionar0.jpg)

>>64334

But also do more than an orange tint, as I still can't make out details. I don't want to strain my eyes while playing a game. I'm not saying you have to use spot lights but keep in mind this is what the player sees and he can't see anything.

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 No.64336

>>64335

Also see >>62947 to what bad lighting can do to good models.

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 No.64337

File: 94971d922781a47⋯.jpg (405.28 KB,1042x1687,1042:1687,Lily.jpg)

>>64335

I'll probably stick Iray Ghost Light and Quick Iray Outdoor Presets. The outdoor preset does all the work for me and does seem to be decent lighting.

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 No.64338

File: ec2526411f489af⋯.jpg (292.85 KB,960x1248,10:13,iray-light-manager-pro-daz….jpg)

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 No.64339

>>64338

That 4th one is the one you want. 3rd is what other people go for but as a result throws shadow onto the models which you don't want. 4th option allows darker lighting while still being able to make out the tattoos for instance.

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 No.64340

>>64338

Nice. Anything to make Lighting an easier task.

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 No.64373

Does it matter how much shit I install in Daz3D? I mean if I have 20 gig or so of skins, clothing, etc. Installed, will that slow Daz3D down?

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 No.64388

>>64373

HDD or SSD would affect if it slows down or not. Your main things in 3D modeling are CPU, RAM, and storage/write speed.

If you got an SSD install everything to that. The software will be able to pull the files faster that way.

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 No.64406

>>64388

I've got two 1TB SSD, so I'm good there. Was just wondering if this stuff was like the Sims games where ALL the downloaded content loads with the program.

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 No.64409

File: 283c5fc1f4a565e⋯.jpg (88.76 KB,851x1280,851:1280,283c5fc1f4a565ef6a11369f68….jpg)

>>64243

I think the freckles look slightly off. They're too narrow and accentuate the facial contours a bit too much. It looks like the skin was created with freckels, and then stretched onto the face. But when I look a pictures of people with freckles it looks like it happens in the opposite order. It probably changes when someone is smiling, but none of the girls in your picture are smiling.

It makes the skin look stretched in places where it shouldn't be. It's most visible on the nose, and the cheekbones look off too. I think it's because the freckles curve downward, from the ears to the chin. In most photos they seem to curve from the nose to the ear in a. I have little experience with these kinds of things though so take it with a grain of salt.

Here are a few reference photos. Since I can only upload one photo I linked the rest.

>>>/test/72452

>>>/test/72453

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 No.64410

>>64406

Only the assets in the current scene load when using DAZ. And plugins of course.

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 No.64416

>>64409

You're right, that is exactly what happens. But no real choice as freckled skin options in Daz3D are few. So it's either live with the stretching, or live without freckles. Since I want a char with freckles I'll have to live with it. At least it's only noticeable when you're zoomed up close.

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 No.64451

Now I realize why a lot of devs don't use Graft style pubic hair. It shows through underwear and pant's, and you can't give a good creampie because the hair ends up being on top.

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 No.64452

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 No.64453

>>64452

That's the one I used. Option 6 of Full Body freckles.

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 No.64497

When rendering a scene, does it only take account what's in the render view, or does it take into account everything else in a room as well?

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 No.64725

Does anyone know how to create posters from images online for daz3d? So they would be wall posters in the game.

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 No.64726

>>64725

There is probably an easier way, but I just found a pack with posters in it. College Dorm Room, etc. And then under the surface tab I'd change the picture to something I wanted.

If you want the picture to fit properly, find the default image and open it in an image editor, and then paste and resize whatever image you want to use over the other one. Then save it as something new. Then change the surface to that new image.

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 No.64729

>>64726

Thank you, I'll try that out.

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 No.64736

>>64497

It takes everything into account because light interacts with objects that are outside the scene as well. But I do not know if it has some clever system to simplify things off the screen.

There are special cameras that "cut" all the geometry out of the field of view, this increases the speed of the renders and still causes the dome light to enter internal scenes (so you can save time in the position of the lights).

Link:

<https://www.deviantart.com/heroineadventures/art/Iray-interior-camera-for-DAZ3D-Version-1-1-728244344

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 No.64743

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 No.64748

>>64736

> But I do not know if it has some clever system to simplify things off the screen.

I think it must. I'm currently changing up a rather large house and am replacing most of the floors, walls and so on with Iray shaders, and despite most of the house being done, the renders haven't gotten been longer than when I only did one room in shaders.

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 No.64750

>>64736

Link is dead, do you have any downloads for those cameras? Sounds useful.

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 No.64753

>>64736

This is called forward-looking frustrum culling (and sometimes Occulsion Culling)

it is a basic staple of all rederers

you will notice that, while it consideres the lights outside of the camera, it does not normally consider reflections of light from outside the camera (as this would be way more expensive, time wise, to render)

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 No.64759

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 No.64761

>>64759

Damn, thank you, fam.

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 No.64764

>>64759

For some reason my renders are now completely blown out and super bright with this camera? Is there a specific reason why?

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 No.64766

File: 78e6a2840da31b9⋯.png (1.74 MB,1920x1080,16:9,what the fuck.png)

>>64764

>>64759

This is what I'm talking about, even if I take all sources of light out of the scene and it still looks like this, while other cameras look normal. Is there something in the camera settings to edit?

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 No.64767

File: c8de5adc6c05786⋯.png (4.57 MB,1920x1080,16:9,noisy poorly lit garbage.png)

>>64766

The same scene, same lights, just a different camera. Does anyone know what causes this?

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 No.64768

>>64766

This is because the camera is deleting the ceiling and walls that are out of the field of view, letting the outside light enter the scene.

You can try to adjust the environment lighting (in the render settings) by reducing the intensity of the dome light.

But keep in mind that you will lose all lighting details (like those windows reflections on the floor) with this camera.

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 No.64785

Are there any lights that don't make shadows to brighten up areas that aren't showing enough?

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 No.64795

File: 72ca5b4b9b659cb⋯.jpg (1.72 MB,1920x1080,16:9,Veronica - Yoga in the Stu….jpg)

>>64768

You were 100% right, thank you. I'm thinking before I try to make a game I should make at least a hundred pin-ups, and then a few comics first, so I'm not creating complete garbage when I start doing a game. Are you working on a game right now?

By the way, do you know any tips or tricks for speeding up renders with mirrors in them like these ones?

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 No.64796

File: 264b9911561cd3a⋯.jpg (1.67 MB,1920x1080,16:9,Veronica - Yoga in the Stu….jpg)

>>64795

Sorry, wrong image. Thought I could multi post.

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 No.64802

File: 097c4773b46af2b⋯.png (1.76 MB,1633x935,1633:935,a4vgda.png)

You guys are going to all this trouble to create these autistic photoreal images meanwhile this faggot is raking in 8k a month with fucking screenshots.

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 No.64803

>>64802

Yeah, and then there are people that make 5k a month with around only around 100 new renders a month. You don't actually have to have great quality, just do a story people want. Sadly what a lot of fags seem to want now is cuck shit.

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 No.64807

>>64802

Photo-realism is cancer

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 No.64808

>>64795

The lighting in the window is flaring a bit, like Jar Jar Abrams took a picture.

>>64802

Unfortunately. I played it and the creator doesn't do a good job at getting us attached to the characters, just a dozen or so shots of text per scene.

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 No.64810

>>64807

No it's not. It's 100x better than weeaboo shit. I'd take a shitty render over giant eyes, no nose and disappearing mouth any day of the week.

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 No.64812

>>64802

his game is good though with each new update less and less content is added, patreon curse at it again….

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 No.64815

>>64810

Enjoy your uncanny valley, faggot.

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 No.64818

>>64785

Try some "medium contrast" HDRI from hdrihaven.com.

You can change HDRI in "render settings"

But keep in mind that this will not work in a closed environment, unless you use the camera I recommended above.

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 No.64819

>>64795

>By the way, do you know any tips or tricks for speeding up renders with mirrors in them like these ones?

I do not know. Mirrors, reflections, transparencies, etc., make the renders take much longer. It is good to avoid using these items unless they are important to the scene.

One thing you can try is to render at a higher resolution, stop rendering when it reaches about 50%, and then resize the image in an image editor.

>I'm thinking before I try to make a game I should make at least a hundred pin-ups, and then a few comics first, so I'm not creating complete garbage when I start doing a game. Are you working on a game right now?

Yes, but I steal the images/animations from Honey Select.

Practice a lot on DAZ3D before, but remember that even with a bad art game can be successful if you can create good girls and hot scenes.

And do not release a 0.1 version with 5 minutes of gameplay. The first version of your game needs to be at least 2 hours long and have sex scenes. Otherwise nobody will be interested.

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 No.64821

File: e9cb62abf857542⋯.png (4.02 MB,1920x1080,16:9,twilek bath.png)

>>64819

>And do not release a 0.1 version with 5 minutes of gameplay.

>The first version of your game needs to be at least 2 hours long and have sex scenes

Thank you, I will keep this in mind. I'm still terrible at this, though. So I think I'll need to practice for awhile before I'm willing to start making the game I'm imagining. The world certainly doesn't need another shitty game with renders like this.

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 No.64822

>>64821

Remember, Daz games are a drop in an ocean of shit, quite literally. Have a good story, relatable characters, decent premise, decent looking girls and hot scenes and you'll have something good.

No pressure.

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 No.64834

>>64767

I recall looking for an answer to that bug and saw an the answer/speculation: its some bug in DAZ Studio. Maybe.

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 No.64835

>>64822

You don't even need to have a good story or relatable characters to make money. There is some absolute shit out there like Superpowered that is pulling in the dough despite having shit characters, shit story, shit renders.

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 No.64838

>>64835

But Superpowered, if I'm not mistaken, paid for being one of the first ones like Mr.Dots games, right?

New games need something good, otherwise they do not stand out.

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 No.64842

>>64838

Not entirely true. There are a few new (6 months or so) games that are starting to pull in 2-3k in Patreon and aren't exactly anything to write home about.

Basically all your game needs 1: Incest, or 2: Cuckshit. If you release monthly (even if it's only 100 renders, you'll grow. Problem is a lot of people think that if they can't pull in 1k a month in the first 2 months they just give up. But I've seen games with meh renders and bland story go from making nothing to 3K+ a month in around a year.

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 No.64900

File: c677a8c1509afe1⋯.png (3.81 MB,1358x1920,679:960,Veronica at the Pool - Pin….png)

How can I make these less shitty?

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 No.64901

File: 06c04b250595eea⋯.jpg (547.22 KB,1920x1080,16:9,Veronica at the Pool - Pin….jpg)

>>64900

Holy fuck, please enable multiple images per post, board owner. This second one for example looks especially bad? Is it because I didn't set up a background in the scene? And just added the sky afterwards in gimp? Or is it the lighting?

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 No.64902

File: 0f1d47c513e68a8⋯.png (4.17 MB,1358x1920,679:960,Veronica at the Pool - Pun….png)

>>64900

>>64901

Also, would there be a way to make this look better? I feel like my lighting is just horrible.

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 No.64914

>>64900

>>64901

>>64902

I think the lighting looks fine for an outdoor, sunny day settings. It's not blown out, and you seem to be getting the appropriate gloss off the wet skin. If you really want to get into the ultra realistic lighting then you're going to need one hell of a rig.

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 No.64916

>>64902

>>>64900

>>>64901

>Also, would there be a way to make this look better? I feel like my lighting is just horrible.

>maybe you should make her actually kiss, the girl in the red is doing nothing with her lips,l.

She also looks like the bitch from planet of the apes if you zoom in.

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 No.64918

>>64900

I don't think it's the lighting as much as it is the textures. Though I personally don't know shit about lighting. Here are some things I see that are off in more than one picture

>hair isn't wet. How the hell you'd model wet hair (or good hair) I don't know. Hair seems like a bitch.

>swimsuit doesn’t look wet

>texture changes between face and neck. Her cheeks look like they’re not wet.

>skin does not look fleshy. Not sure how to describe it, but it looks like water on a stone wall.

>water should form water droplets on skin (I think)

>water needs a shadow I think

For the first pic

>the wood looks pixelated

>The towels don't have a well defined shape, probably due to the lighting

>She looks like she's missing her left thumb. And the perspective looks fucked because one pool is in the water while the other is significantly far away from the pool.

>if she’s coming up from the pool she needs to be dripping water, not slightly wet.

For the second pic

>sky feels empty. Is the pool on the roof?

>The trees look like bushes for some reason, but since there's nothing behind them it looks off.

>A few leaves are also clipping the wooden rails.

>The wooden floor should be wet as if she got out of the pool.

In the third pic

>the blond ladies hair looks like a corn husk.

>The zipper's missing (unless it broke), and the parts that are supposed to zip (what the zipper slides along) doesn't look like a zipper.

I'm being extremely nitpicky, but I’m not knowledgeable enough about this to point out what the most important things are. Also photorealism is a bitch.

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 No.64919

>>64901

I do not think it's bad. Of course, it's way inferior to the things that Milfy City or Big Brother guy does, but I think this quality is already 99% decent for an adult game (actually I'm not a fan of the DAZ3D models, but if story and characters are decent, these graphics are good enough for a successful game at Patreon, for example).

I do not think you're setting up the camera, tought. If you change some things like DOF you will get better results.

And the only way you can get better is by training a lot. After months and months creating renders, you will notice a considerable improvement. So it's good to start with a simple and small game, it will serve to teach you how to use the tools.

Reading some book about photography helps as well.

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 No.64920

>>64919

Oh, and one thing I forgot. I think the most important thing when creating adult game scenes is to always try to choose the most sexy angles and poses possible.

For example, that pool scene technically is not good, but for an adult game it is excellent mostly because of the girl in the right (pose, angle, etc).

When doing renders always try to find the angle that makes the girls' sexual attributes be highlighted.

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 No.64924

>>64900

>How can I make these less shitty?

You get an actual artist instead of Daz shit.

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 No.64927

>>64924

Get a load of this faggot who prefers cartoon porn to photorealstic porn.

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 No.64928

>>64927

You say it as if it was something bad.

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 No.64929

>>64927

>photorealstic porn

>unrealistic, plastic dolls with shit tier poses

Okay.

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 No.64936

>>64929

Which is still better than cartoon shit, and 100x better than jap cartoon shit with their giant eyes, no noses and censorship. Even shit daz is more realistic than the best drawn cartoon porn.

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 No.64937

File: 2b1b9c60fb6429a⋯.gif (496.38 KB,500x455,100:91,2b1b9c60fb6429ac47553fe955….gif)

>>64936

>I fuck mannequins because it's the closest thing to real females

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 No.64938

>>64937

So what are fleshlights and real dolls? Did you even think before you posted you mong.

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 No.64940

>>64938

>So what are fleshlights and real dolls?

Desperation due to not having balls. :^)

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 No.64941

>>64936

On patreon with newer games 2D drawn art beats 3D Daz regarding chances of being successful.

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 No.64946

File: dc8eacd326ef529⋯.png (212.69 KB,600x800,3:4,ClipboardImage.png)

>>64938

>Real dolls

Oh yes, anon. Who would want to masturbate to beautiful anime girls when you have one of these?

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 No.64948

>>64941

Tbh, the average intelligence of a patreon whore is somewhere between drooling buffoon and room temperature.

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 No.64950

>>64946

Not sure if trolling, or just retarded.

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 No.64957

>>64948

Daz has been around for a long time. Pretty much anyone who starts learning it now to create a lewd game will do so in hopes to earn some patreon bucks.

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 No.64958

>>64957

This, DAZ appeals to the lowest denominator.

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 No.64964

>>64924

>commission some random faggot who will hijack your whole project and eventually stop drawing just because he feels like it

Completely defeats the point of using Daz. The reason Daz is used at all is because it allows projects to actually be finished. Unless the artist himself is making the project, it will fail. Name one game that has commissioned art which was completed.

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 No.64976

>>64957

And yet the 2d artists are among some of the biggest Patreon leeches around. Sometimes wating 3 months for an update that contains 5 new CGs.

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 No.64978

>>64976

He's probably a mediocre 2d artist himself who's angry that even a literal downsyndrome can make better art than him with Daz, not having to have even a modicum of talent or skill.

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 No.64980

>>64964

Nergal's Nest games, retard. If you think commissioncommissions are so bad, learn to draw. Otherwise kill yourself with your DAZ shit.

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 No.64984

>>64978

Quite the opposite I'm experimenting myself with Daz. But I'm not delusional and fully aware its the lowest form for graphics and has the lowest chance of success.

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 No.64986

>>64984

>Actually thinks 2d is better "graphics" than 3d. Dude are you trolling or just retarded?

Also, 3d has the better chance of success as people are leery to patron 2d games now as content is, as stated earlier, months and months apart and lacking. Daz games can pump out a decent amount of content each month, and therefor people are more likely to throw a few dollars towards it.

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 No.64987

>>64964

>Muh Breading Season

HAHAHAHAHAHA!

>>64986

>Fucking up greentext

>Reddit spacing

No surprises here.

>as people are leery to patron 2d games now as content is, as stated earlier, months and months apart and lacking

That haven't stopped Summertime Saga for being the biggest patreon, have it? Patreon is not a measurement of anything at all, seeing how most people that gives money there are close to be brain dead.

>Daz games can pump out a decent amount of content each month, and therefor people are more likely to throw a few dollars towards it.

Any proof for that other than the bias that comes from your lack of skills?

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 No.64988

File: 51deda65d1a8df8⋯.png (1.05 MB,1067x909,1067:909,Untitled_1.png)

>>64795

>By the way, do you know any tips or tricks for speeding up renders with mirrors in them like these ones?

I did some experiments here and managed to reduce render time to 15% (pic related).

<Procedure:

1. the original image had 1080 pixels high

2. I rendered a new one with 640 pixels high and I stopped the process at 3 minutes

3. I enlarged the image to 6x using Topaz's "Gigapixel" software

4. I reduced this new image to 1080 pixels high in the GIMP.

The main point of this procedure is that Gigapixel uses AI to resize images. So basically you make a bad render, let AI fix it when you resize, and then you reduce the image again to hide the defects.

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 No.64989

>>64986

>I prefer my girls to look like awkward dolls and every game having the same lazy uninspired style

Ok.

>3d has the better chance of success as people are leery to patron 2d games now

When checking the games on graphtreon the result is a different. Recent daz projects have a higher chance to end up abandoned and lower income after a couple months on average than drawn 2D games.

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 No.64991

The ease that the DAZ provides is only illusory. As it generates realistic images, to make them acceptable, the creator must have a decent knowledge in many difficult aspects of photography, such as lighting, composition, etc. In addition, he must spend literally hours to position the characters decently, otherwise the human brain immediately realizes that something is wrong and the result is creepy.

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 No.64992

>>64989

>Recent daz projects have a higher chance to end up abandoned and lower income after a couple months on average than drawn 2D games

This.

What the other faggot doesn't get is that DAZ is so easy to make that it isn't used to make art quicker, but to make more cons. Make 3D shit v0.1 on patreon with a "unique" setting, promise a lot of things, then disappear. You'll get at least 50 to 100$ on patreon for doing nothing monthly since that.

Other thing that faggot doesn't get is that most 3D shit games doesn't get updated as often. A New Home hasn't been updated for a while and shit like Dating my hell's spawn took months to release very few content.

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 No.64994

More reddit spacing incoming just because you asked for it.

>>64987

>That haven't stopped Summertime Saga for being the biggest patreon, have it?

Summertime Saga has been around for ages. That's about the only way a 2D game is making money, they've been around. Daz games can make money out the door.

>Any proof for that other than the bias that comes from your lack of skills?

Look at any daz game, hell I'll say even look at any NEW daz game. At the VERY least, 50 renders. The daz games that have been going on for months generaly have 100-200 renders. Some of the biggest ones have 500 renders. 2d games are lucky to get 5 new CG's. Even ones like Summertime Saga add barely any content each release.

>>64989

>I prefer my girls to look like awkward dolls and every game having the same lazy uninspired style

And 2d is pretty much the same. Everyone copies Summertimes look, or Akabur's look. Or it's hilariously badly drawn.

>When checking the games on graphtreon the result is a different. Recent daz projects have a higher chance to end up abandoned and lower income after a couple months on average than drawn 2D games.

That's because there are SOOO many more daz games compared to 2d at least in the west. And the few 2d games that are here, that actually have been around for a while skew the stats as they're making massive bank. But there are so many Daz games making little, as so many new ones come out a month, that the ratio gets lowered. 2D games just aren't worth it as content is few and far between.

>>64992

>Make 3D shit v0.1 on patreon with a "unique" setting, promise a lot of things, then disappear. You'll get at least 50 to 100$ on patreon for doing nothing monthly since that.

As opposed to getting cash monthly for 2d content only to release some new content once every 3 months, and even then the content is lacking. There are like 2, maybe 3 2d content games that have reliable releases. And 2, maybe 3 2d content games with decent content.

>Other thing that faggot doesn't get is that most 3D shit games doesn't get updated as often. A New Home hasn't been updated for a while and shit like Dating my hell's spawn took months to release very few content.

If I only had two fingers I'd be able to count on one hand the number of 2d games that get monthly updates. Dating My Daughter was a monthly release, up until Patreon cracked down on Incest. Then they switched to a new game that gets a monthly release with DMD only getting content every 2 months now. And still the content it gets in those two months is 100x the amount most 2d games give you.

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 No.64995

>>64994

Can't you bitch elsewhere, I want this to be a thread to show off artwork and improve it.

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 No.64996

>>64995

Then fuck off with your "Daz3D is shit" comments. I never go into a thread and attack 2D, but 2d faggots ALWAYS need to spout their bullshit like the whiny cunts they are. I'm tired of their shit.

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 No.64997

>>64994

>Let me do something wrong just to spite on you

Niggers are not allowed in this board.

>>64996

>stop shitting in my shit DAZ3D models :(

Daz is shit, kys, faggot.

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 No.64998

>>64994

>And 2d is pretty much the same. Everyone copies Summertimes look, or Akabur's look. Or it's hilariously badly draw

They are still usually unique enough.

>And the few 2d games that are here, that actually have been around for a while skew the stats as they're making massive bank

I was talking about new games (~6 months). And yes as you say one reason for Daz games not doing as well is the flood of Daz games. Daz fans like you have hundreds of daz games they could support while 2D fans have only a couple. It's not really a surprise 2D games have it easier to reach a good income.

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 No.64999

>>64988

You do loose out on some details however. The right foot, some detail in the hair and shadows on the skin for instance.

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 No.65000

>>64999

*lose

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 No.65008

>>64997

>Thinks spacing between sentences is wrong.

Morons aren't allowed on this board.

>>64997

>Daz is shit, kys, faggot.

Daz is, and will always be better than 2d you weeaboo fucktard. Even the worst Daz models are better as it's STILL more realistic than cartoons. But I suppose that for fag like you if the character doesn't have giant fucking eyes, no noses and disappearing mouths it's hard to jerk off to it.

>>64998

>They are still usually unique enough.

No, they're not. Hence why you have people like Akabur commenting on games like Four Elements Trainer. There is pretty much the same variants in Daz games as there are in 2D games. It's just there's a lot more Daz games so it seems like they're all the same. But you have the anime style, a more realistic style, a more cell shaded style, and so on.

> It's not really a surprise 2D games have it easier to reach a good income.

They don't though. If the game is 2D and new, chances are it won't get much in the way of Patreon for a long ass time. As 2D is notorious for releasing ages a part and not having much content.

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 No.65012

File: 0339473ea0dcb2a⋯.png (1.27 MB,1044x813,348:271,ClipboardImage.png)

>>65008

>Doesn't know how to properly format on imageboards

So you're new too. Fuck off.

>If you don't like uncanny mannequins then you're a weeb

Anon, even if 2D didn't exist, DAZ is shit. This is not a matter of comparison, or how "2D is better than 3D", is a matter of it being shit, with shitty assets being stolen and used by everyone.

Fuck off, faggot. We can keep this till the thread reach bumplimit, but DAZ is and will always be shit.

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 No.65013

>>65012

>>65008

You two can just diengage you know? You've shat up other threads but going back and forth for weeks in circles of autism.

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 No.65015

>>65008

>But you have the anime style, a more realistic style, a more cell shaded style, and so on.

But anon no one is seriously using your alternative styles.

Just check this thread. Not a single one is trying to do something different.

>As 2D is notorious for releasing ages a part and not having much content.

Doesn't change 2D artists having a higher chance of success at the moment.

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 No.65016

>>65013

I won't, because I want to make clear that Daz is shit. Seeing how Daz is being discussed in this thread, if he doesn't disengage, he is hurting Daz credibility. As for myself, I can keep going till he gets tired, because Daz is shit.

>>65015

Most of the other "styles" are not DAZ, is either illusion games or something other than DAZ. DAZ is only for uncanny horrors.

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 No.65017

>>65016

So you're just going to ruin the thread because of an artstyle you don't like? You know how retarded that sounds?

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 No.65018

>>65017

>So you're just going to ruin the thread because of an artstyle you don't like?

Yes

>You know how retarded that sounds?

Not nearly as retarded as people who likes DAZ.

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 No.65020

File: bed57a3cd98f6c8⋯.png (892.41 KB,673x794,673:794,Untitled.png)

3D is not bad. The problem is the DAZ3D and, especially, the people who make games in Daz3D. They use always the same generic models.

We needed more people who know how to make 3D models creating games…

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 No.65039

>>65018

Fuck off to an actual gook board your weeaboo faggot.

>>65015

>Just check this thread. Not a single one is trying to do something different.

There are some games with different styles. But they're rare because people would rather have realism, at least in porn.

>>65015

>Doesn't change 2D artists having a higher chance of success at the moment.

Not really. It's stats. Not many 2D games, so chances are higher that they'll succeed. Countless Daz games, and people giving up lower the ratio. Over-all, better chance of making money off Daz much sooner.

>>65012

>So you're new too. Fuck off.

Nah faggot, I've been posting on image boards for a good long fucking while. I've always used "reddit" spacing because it's easier to read. Stop being an autistic cunt and get over it.

>but DAZ is and will always be shit.

No, shit daz is shit, like what you posted. But even that shit as Daz picture, 10x better than any 2d shit.

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 No.65040

>>65020

We need people who will do more than simply, Choose character… done. Need them to alter the shit, so many daz games where people won't even try to change the models looks.

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 No.65041

>>65039

>Implying all imageboards aren't gook

>Reddit spacing

Only yourself to blame, faggot. Even implying this isn't a korean picture wall, your DAZ shit is still shit.

>But they're rare because people would rather have realism

Only faggots would, in anything. Realism is shit, why would you try to imitate it when you can make it better?

>Not really. It's stats

Oh yeah? where are those stats? Are you just making them up? Because grapheon says otherwise.

>I've been posting on image boards for a good long fucking while

Not in this one, it seems. Also, Reddit is not an imageboard, also, your post is a bother to read, both because you're retarded and because of your spacing.

It's funny that you keep comparing DAZ to 2D, you keep bringing it up despite no one doing so. You don't need to compare 3D to 2D to call DAZ shit, because even without 2D, DAZ would still be shit.

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 No.65043

Can someone please post more art for us to look to drown out these two retards.

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 No.65046

>>65043

Hardly. Whether is 2D or 3D, usually western art is pretty shit.

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 No.65048

>>65041

>Implying all imageboards aren't gook

They stopped being gook the minute they became English and the anime shit got phased out.

>your DAZ shit is still shit.

No. Shit Daz is shit, but even shit daz is still better than 2d.

>Realism is shit, why would you try to imitate it when you can make it better?

Holy fuck you're pathetic. OMG REAL LOOKING GIRLS…. RUN!. If you think cartoons are better, then you're as fucked as furfags and bronies. In which case, fuck off to one of their boards.

>Because grapheon says otherwise.

Except that's not true. Stop making shit up.

>Not in this one, it seems.

8ch for a while, /htg/ for about a year.

>Reddit is not an imageboard

Hate to break it to you sweetie, I was posting like this long before "reddit" became a meme, and I'm not even resisted with reddit. So like with your 2d shit, you're wrong again.

>your post is a bother to read, both because you're retarded and because of your spacing.

Says the pathetic weaboo faggot. Also, it's easier to read when people post proper sentence structures. Only an autistic faggot sees otherwise.

>It's funny that you keep comparing DAZ to 2D

And yet my first response in the 2d vs Daz was brought up ONLY when someone said Daz is shit, do 2D. So, like many other times in this topic, you're wrong.

>>65046

Then fuck off to some good board faggot.

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 No.65049

>>65048

Sorry good meant to be in quotations.

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 No.65053

File: d8481994392f77d⋯.png (1.72 MB,1366x768,683:384,ClipboardImage.png)

>>65048

>They stopped being gook the minute they became English and the anime shit got phased out

But it wasn't. Even the better 3Dshit are illusion models, that not only tend to look like anime, but are japanese as well.

>Shit Daz is shit, but even shit daz is still better than 2d.

Why keep grasping to "DAZ > 2D"? Nobody is mentioning 2D other than you. DAZ is shit with or without 2D.

>OMG REAL LOOKING GIRLS

Says the faggot that jerks off to lifeless mannequins. If you like real girls so much why don't you step out of Reddit and find one yourself? Maybe then you'll stop longing for mannequins. Also, if you think this looks realistic, you may have problems yourself.

>Except that's not true

And where's your proof? 8 out of 10 top creators are 2D or text.

>8ch for a while, /htg/ for about a year.

If that was true you wouldn't keep Reddit spacing.

>I was posting like this long before "reddit" became a meme

>Sweetie

You reek of Reddit, no matter what you say. It shows.

>Also, it's easier to read when people post proper sentence structures.

What you do is separate individual sentences as if they were paragraph. I guess you dropped out school.

>like many other times in this topic, you're wrong.

>Everyone is wrong except me

Pathetic. Also, if you got "real artist" as interpretation of 2D or even anime, you must be really insecure with your shit taste.

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 No.65058

>>65053

>Why keep grasping to "DAZ > 2D"? Nobody is mentioning 2D other than you. DAZ is shit with or without 2D.

I answered this, with "this started when someone said Daz is shit, learn to draw".

>Says the faggot that jerks off to lifeless mannequins.

And cartoons are lifelike? Are you retarded?

>And where's your proof? 8 out of 10 top creators are 2D or text.

"or text" There not. The top 10 adult game creators are neck and neck, 1/2 daz, 1/2 2d. And the 2d ones there are OLD games. I can't even find new (6 months) 2d games on there, but I can find new (6 months) daz ones.

>If that was true you wouldn't keep Reddit spacing.

I use it because 1: Proper. 2: Easier on the eyes. I don't give two shits what meme spouting, autistic fags like you think.

>Also, it's easier to read when people post proper sentence structures.

Yes, proper spacing "reeks of reddit" This is the typical "I have no argument so I will instead say "Reddit" therefore I win" argument.

>What you do is separate individual sentences as if they were paragraph.

I separate NEW paragraphs. Like how you ask a question, and I answer that question in a paragraph. I don't meld every question into one giant Paragraph. Also spacing between paragraphs or not spacing between paragraphs are both acceptable in the English language. Perhaps you dropped out of school.

>you must be really insecure with your shit taste.

Yes, wanting realism is "shit taste". God the smell of "neckbeard virgin" coming off you is palpable.

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 No.65060

>>65058

>The top 10

>I can't even find new (6 months) 2d games on there, but I can find new (6 months) daz ones.

There is no game in the top 10 with 6 months age. The only one in the top 100 and max age of 6 months is (what else) a 2D game (TaffyTales).

Expanded to max 1 year old and top 100 again there is not a single Daz game but there are some more 2D ones.

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 No.65061

>>65058

>I answered this, with

So? No one else have brought it since, and even if someone have or will, doesn't change the fact that DAZ is shit. You're just triggered.

>And cartoons are lifelike?

Yes.

>"or text" There not

>Fenoxo

>Not text

The rest of your shit is made up, you can literally just check graphtreon in a second to see how fucking stupid you are. And then, even after the first 10, literally all others are 2D and even text. Not a single 3D shit in sight in the top other than 2 or 3.

>1: Proper. 2: Easier on the eyes

1: Proper in reddit 2: It's an eyesore, you're just used to it from Reddit.

>proper spacing "reeks of reddit" This is the typical

But it isn't. Proper spacing would mean you use double space after an actual paragraph, not after a single sentence, like a retard. I imagine in real life every time you say something.

You stop and.

Then continue like a.

Retard.

>I separate NEW paragraphs

You don't. You can explain all your ideas in a single line, but you leave double space because you're used to do it in Reddit.

>I don't meld every question into one giant Paragraph

A paragraph consist of several lines, faggot. And that kind of separation only makes things harder to read, that's why they don't happen often with people that actually knows how to write.

>Yes, wanting realism is "shit taste"

Yes.

>God the smell of "neckbeard virgin" coming off you is palpable.

What else, my redditor friend? Are you going to call me an incel or a NPC?

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 No.65068

File: dde2d8f01a859b2⋯.png (4.7 MB,1358x1920,679:960,The Sistahs Strike Back.png)

Is there a market for big black booty?

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 No.65074

>>65060

I was talking about top 10 adult games. (2D & Daz), I didn't bother counting non-daz or text games. Are you even looking at the same place? Cause if you are, you're fucking lying. The top selling adult game is Summertime Saga, right below it is Mr Dots with Dating My Daughter and Melody. And this trend continues with a popular 2D game, and then a popular Daz game throughout the top 10 basically being even. After that, you won't find a new (6 months) 2D game that is out patreoning a new (6 months) Daz game. That's because 2D games take a long while to build up a fan base, as they don't release a whole lot of content. It is as I said, easier to make money off Patreon because 1: You don't need to learn how to draw. 2: You don't need to pay for an artist. 3: You can create content much quicker (or that seems to be the case as 2D games take months to come out with 5 new CGs)

>>65061

>So? No one else have brought it since, and even if someone have or will, doesn't change the fact that DAZ is shit.

Ah the old, no they didn't but even if they did, you're wrong. Hard to win against the sticking your fingers in your ears and going "na na na can't hear you, you're wrong." defense. Also, you are wrong as other people (probably you since I think it's just me and you arguing) have brought it up in regards to popularity, in regards to money, etc.

>You're just triggered.

No. Triggered would be me going into a thread about art and bitching that 2D isn't art, or in your case bitching that Daz is shit, learn to draw. If you look back princess, you'll notice I didn't start this. I don't like 2D, but I'm not triggered enough to go into 2D threads to bitch and moan. So before you go about throwing out them meme words, ya might want to look in a mirror.

>The rest of your shit is made up, you can literally just check graphtreon in a second to see how fucking stupid you are.

I have, and I've stated what's listed. You're lying. You just don't like being called out on it. Go look at the top 10 adult creators, then games. Remove everything that isn't about this argument (Non-Daz, Non-3D) and you will find it's as I said it was.

>But it isn't. Proper spacing would mean you use double space after an actual paragraph, not after a single sentence, like a retard. I imagine in real life every time you say something.

Double Space is acceptable, but is most commonly used in Essays and Book Manuscripts. Do you even English?

>You stop and.

No I don't. You post a question. I answer the question. Then I space when answering OTHER QUESTIONS. Do you even English?

>but you leave double space because you're used to do it in Reddit.

I don't use Reddit, I've read a few articles there, but I have no account. This is how I have ALWAYS typed on forums and image boards. So stop with the "reddit spacing" simply because you're throwing a temper tantrum.

>A paragraph consist of several lines, faggot. And that kind of separation only makes things harder to read

For you maybe, but for me. It's easier on the eyes. I'm not going to do something I dislike simply because you're too butthurt to realize not everyone types the way you do. It's funny. You're the one who bitches about Daz, bitches about Western Games, bitches about spacing, and yet I'm the one that's "triggered"?

>What else, my redditor friend? Are you going to call me an incel or a NPC?

Says the guy also using meme words. At least I'm trying to use some variance. You keep going back to "reddit".

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 No.65075

>>65074

Why so triggered, anon? Can't hahandle good taste people not liking lifeless abominations?

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 No.65093

>>65075

And yet I'm not the one losing my shit about daz3D models, "reddit" spacing, or how shit western art is. Think ya need to look in the mirror dude.

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 No.65097

File: 0a176998378a536⋯.jpg (378.06 KB,957x974,957:974,0a176998378a5369a5ddb7d7e7….jpg)

>>65093

Dunno, anon, if I say 2D is better than 3D I'm sure you'll have an aneurysm.

Because 2D is better than 3D, particularly DAZ shit and you haven't really proved the contrary outside of autistically screeching and reddit spacing.

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 No.65102

>>65097

>And yet I'm not the one losing my shit about daz3D models, "reddit" spacing, or how shit western art is. Think ya need to look in the mirror dude.

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 No.65104

File: d9fd1c068a93be6⋯.jpg (471.92 KB,1000x640,25:16,d9fd1c068a93be6cf13002f9ff….jpg)

>>65102

I don't know, anon, you're so mad you fucked your greentext

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 No.65105

>>65074

>The top selling adult game is Summertime Saga, right below it is Mr Dots with Dating My Daughter and Melody.

What do you understand as "top selling"?

Your list is off and neither works with patreon based or income based order. The order by patreon count (excluding non 2D/DAZ) is DarkCookie, Palmer, ICSTOR, MrDots and so on.

Post the names of a few 6 months old DAZ games you believed to be outperforming 2D games.

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 No.65109

File: 322b172c030a135⋯.png (837.44 KB,960x1080,8:9,family_005-edit.png)

Hello, inspired by this thread I decided to try to use some different models of DAZ3D to check the potential, and I ended up enjoying the result with the "toon generations" models.

What do you think? Is it garbage or is it acceptable? And is it better to leave the girl with a slightly more adult appearance? I am worried because she is too much "loli" by western standards…

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 No.65110

File: f7195c6747621e8⋯.png (474.01 KB,755x503,755:503,ClipboardImage.png)

>>65109

They kind of look like Hugo. But great work on trying something different.

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 No.65112

>>65109

There really is something uncanny about them. But keep trying with different rendering software, there's stuff out there that hasn't been used yet.

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 No.65115

>>65110

>Hugo

What a blast from the past!

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 No.65118

File: 77a9af7636f7a13⋯.png (191.73 KB,286x370,143:185,1530909559176.png)

>>65109

More loli is always accepted

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 No.65125

>>65020

>We needed more people who know how to make 3D models creating games…

This. DAZ is an extremely easy to use tool with a low barrier to entry, but it has the side effect of creating a lot of bad artwork. Since it's so easy to use, you have many people who are inexperienced cgartists, or not even cgartists at all, making games and creating mediocre content. A shit artist will always make shit art no matter what tools they use. To me it's similar to using garageband loops to make music. It's easier to get something that sounds like music, but that doesn't make it good.

Also, while I haven't used DAZ myself, many people say it and hexagon are pretty limited compared to other tools. That, the huge time save and the giant library of support/content leads to a quantity over quality situation. Porn only makes the situation worse since a lot of shit art will still make money since people are horny as fuck.

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