Visual Design general - /VDG/
This general is for making posts and recommendations regarding the fundamentals of visuals, visual design and their components(fundamentally based in the aesthetic).
Things like concept art, mock-ups, and references from other games and media are encouraged to be posted in this general.
This is not the general for design or game concepts but the aesthetic, stick to those generals for those types of discussions.
When discussing the aesthetics of computer graphics please do so in a general way without diverting to a technical discussion.
Websites:
https://www.gameuidatabase.com/
https://www.creativeuncut.com/
Free PDFs:
https://core.ac.uk/download/pdf/84793514.pdf
https://product.corel.com/help/CorelDRAW/540229932/Main/EN/Tutorials/IFE-1.pdf
https://www.theseus.fi/bitstream/handle/10024/146949/Julia_Rassa_Thesis.pdf?sequence=1&isAllowed=y
Other resources:
If you haven't already, read the board rules before posting.
/LearnG/ - Learning general. Ubermansch edition
For posting motivation and information regarding the science of learning
Improvements and hypothetical additions to the board may also be discussed here
Mindset:
https://www.youtube.com/watch?v=njDLNt-1ugM
https://www.youtube.com/watch?v=ocDli45faiw
https://www.youtube.com/shorts/9JJ0pn-FljQ
https://www.youtube.com/shorts/DDcNpOyHLEI
https://www.youtube.com/shorts/uzy00LcLiD8
Links to be updated
/INSP/ - Inspirational general
Post about things that are inspirational, aesthetic, evocative or otherwise.
Try to substantiate your posts with observations and reasonings for your tastes and preference.
Post music, video, pictures, feel free to get as out there as possible
OP to be updated
/AnG/ - Animation General
Until further notice this general is both 2D and 3D animation.
The fundamentals of animation transfer between 2D and 3D, only workflow actually changes.
Post your OC in the thread and leave feedback for other anons. Everyone be respectful
Recommended reading:
Learning resources:
Showcase:
Software:
OP to updated further as we go along.
/GEG/ - Game Engines General
This general is for surface level discussion regarding game engines. If you're looking for deep-set technical discussion regarding your game engines architecture and programming, please take it over to an engine specific general.
Recommended reading:
Game engine gems series.
Game engine architecture 3rd edition.
OP to be updated further.
Conceptualization and Concept Art General - /CCAG/
This general is for visual conceptualization and the artistry and technical aspects of producing them. Both equally important and necessary to convey the intention and meaning of the art.
Always remember that Concept art is a marriage from both of these aspects.