[ / / / / / / / / / / / / / ] [ dir / random / cloveros / cuteboys / erp / fast / hydrus / in / strek / tftg ]

/fur/ - Furry

all fur one and one fur all
Name
Email
Subject
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
Archive
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Voice recorder Show voice recorder

(the Stop button will be clickable 5 seconds after you press Record)
Options
dicesidesmodifier

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


Rules | Catalog | Log

File: ae81ca3d8a9ca16⋯.gif (3.13 MB, 450x600, 3:4, 1390760404_zorryn_wc_tmb.gif)

File: 9961317e35a303d⋯.jpg (26.04 KB, 440x440, 1:1, mahadma_legs_screenshot_me….jpg)

File: 3307d98b5c06a26⋯.jpg (45.4 KB, 736x736, 1:1, 04e21fe4ac73647578be8e628c….jpg)

File: 7989a0c81f7156f⋯.png (219.74 KB, 1024x576, 16:9, customizable_furry_charact….png)

File: 9ffedcd7ee21374⋯.png (14.18 KB, 960x540, 16:9, nurgle-furry-fox-3d-model-….png)

 No.51939[Last 50 Posts]

Helpful resources:

>>>/3d/

>>>/ani/

This thread is for showing off creations you've made, asking for help, getting feedback, you know the drill.

Share your art, shill your commissions, offer art trades, give advice, ask for advice about your art, ask for resources you need to advance, ask for what types of resources you'd need to advance, share exercises, share inspiring music or inspiring artists, or anything else related to the creation of 3D art

____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.51940

File: 87b4f76a864ce46⋯.jpg (27.47 KB, 600x338, 300:169, 87b4f76a864ce466b6051fdceb….jpg)

I've been trying for over a year to get these models finished, and after a lot of hardships and broken friendships, I managed to get most of the rigging fixed by someone else. However, I need some work on them, still, Here's the list:

1. There's a minor issue with a few polys on my female Rotor model spiking when the right arm is lifted. I need those smoothed out.

2. I have a third outfit for the Rotor models and a belt buckle for them I need to be bodygrouped.

3. I need flexes added to Cobar's models that stretches her ass and mouth wide, and I need their vagina flexes and Rotor's ass and vagina flexes modified to stretch wide, as well. Not wide enough to break the mesh, but wide enough that they can take cocks up them without needing to shrink the cock prop.

4. I would also like this recolored skin for the Rotor models put on them as an extra texture.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52003

Everything posted in this thread is shit.

When will people realize that downloading a free 3d suite does not magically make them capable cg artists?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52024

>>52003

are you a superior 3D artist anon? Post your own work

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52311

>>51940

>that walrus from the sonic archie comic as a hot curvy hyper futa

i find it uncanny and hot at the same time. moar

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52317

>>52311

It's a pasta, anon.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52318

>>52317

is there more though?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52402

>>51939

>>52003

I'm interested in going into 3D, how would you start effectively? I'm a drawfag but I don't know how to start.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52412

>>52402

Desist now. If you had been able to get into 3d, you would have already done that.

Answer these three questions:

Are you a good drawfag?

Are you good with computers?

Do you possess a solid technical mindset?

If you answered yes to all, then you don't need to ask where to start.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52414

>>52412

Sorry for poorly phrasing myself. It wasn't a question of how to start, but how to start properly? Do I stick with cube modeling or plane modelling?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52418

File: fdddc8cc4273a41⋯.jpg (141.79 KB, 1280x720, 16:9, 05_8e31a073-d1a3-4ebe-b180….jpg)

>>52402

>I'm interested in going into 3D, how would you start effectively? I'm a drawfag but I don't know how to start.

Just follow a few tutorials and experiment

A big thing to be aware of is that unlike drawing you need to git gud at using lots of different kinds of software. Every professional 3D artist uses at least 2-3. This is due to how certain software suites do one thing extremely well and the rest just fall by the wayside.

You have to decide if you want to stay a hobbyist 3D artist or if you one day wanna go pro. If you want to go pro it's better to git gud with a pro software like 3dsmax or Maya. If you want to stay hobbyist stick with Blender since it's free and mostly does the same shit.

The other software is stuff that handles rendering, texturing, animating and sculpting. There's different specialty software in each such as Zbrush/Mudbox for sculpting or Substance Painter for texturing.

3D art takes less time to get proficient at due to how there's less mechanical dexterity involved. But it still requires lots of practice and requires you to be more flexible than drawing. Where with drawing you can just stick to doing something one specific way and never really have to branch out.

>Do I stick with cube modeling or plane modelling?

Box modelling is a fairly solid starting point but it's important to be aware that you need to be flexible with modelling. Like ideally you should also be aware of how to sculpt models.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52428

>>52418

I see. Thanks for providing advice! Been meaning to get into it properly for a long time.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52439

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52483

>>52024

I would, if my irl name wasn't plastered all over it.

You know, it's upsetting when the most intelligent comment is always "lul y u no post yer stuff if ur so good lmao" and the only way I can effectively answer to that is to basically do my best and work my ass off for free, with no chance to ever share the result anywhere else.

I'd rather invest the time and effort into something usable outside of this board, tbh.

>>52414

>Do I stick with cube modeling or plane modelling?

That is literally the last thing you should worry about. Whatever gets you to the final result quicker is the right choice.

>>52418

There's like a gazillion different cases you haven't covered and a bunch of other software you probably never even heard of and yet is being used in production environments everywhere.

There's no point in covering everything without knowing exactly what is it that he needs but I also feel giving a vague explanation just because is even worse.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52489

>>52483

Oh hey, you're still here. I thought you said you were leaving.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52491

File: 484471ab14de700⋯.jpg (18.99 KB, 245x326, 245:326, 484471ab14de700da2bbd5a603….jpg)

>>52483

>You know, it's upsetting when the most intelligent comment is always "lul y u no post yer stuff if ur so good lmao" and the only way I can effectively answer to that is to basically do my best and work my ass off for free, with no chance to ever share the result anywhere else.

>talks shit

>gets called out

>pusses out

If you want to banter, don't wuss out at the last minute. Either back up your words or don't talk shit.

>There's like a gazillion different cases you haven't covered and a bunch of other software you probably never even heard of and yet is being used in production environments everywhere.

The guy asked for the basics of "how to get into it" I'm not going to say "okay learn about these hundreds of different kinds of software". Most 3D artists I know only use 2-3 and find jobs just fine.

>There's no point in covering everything without knowing exactly what is it that he needs but I also feel giving a vague explanation just because is even worse.

The guy is probably an adult he can make his own decisions. There's nothing wrong with pointing out someone should be flexible.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52532

>>52491

Well too bad, I'll still talk shit and still be right either way. Doesn't really change anything. You wanna give me credit? Cool. Don't wanna give me any? That's fine aswell. I'm still better qualified than you whether you wanna believe it or not.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52542

File: 56c044f6db21b57⋯.png (366.21 KB, 1368x961, 1368:961, Tick 2.png)

>trades

You know, I'm an ero-writer who has been looking for some 3d art of my main character. I'd be willing to scribe a yarn for someone who has a 3d art style I really like if they want to bring my kobold to 3d-modeled life.

this is my work

https://www.furaffinity.net/user/tiktikkobold/

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52543

>>52542

as an addition, I understand a model is a lot of money.

I am willing to write a long story/series in trade, depending on how much it would cost me had I the money to pay for it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52558

File: 1208637fa01742a⋯.jpg (27.67 KB, 601x508, 601:508, 2f7.jpg)

>>52532

>I'm still better qualified than you whether you wanna believe it or not.

>The only criticism you're capable of is "This is shit"

>the only advice you're capable of giving is "There's a gazillion different things you should worry about" and "there's no point in giving advice"

>qualified

You sound like you're extremely insecure and your attempts to lash out and belittle others you perceive as being lesser than you more so reveal what kind of person you are. I think your boss at work would be more confused why you choose to waste your time talking down to other people rather than actually improving yourself.

If you don't have anything to contribute. Don't.

>>52542

Why not learn yourself anon? It's not that hard

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52577

>>52558

Is that the face you were making while writing your reply? Jeez anon, I didn't know simple words would hurt you so much.

What a way to misquote me, aswell.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52584

>>52558

I tried doing art a long time ago. I never got the hang of it. I decided to work on my writing since then. I doubt 3d is easier than 2d

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52589

>>52584

>I tried doing art a long time ago. I never got the hang of it

There's your problem, it comes across like you gave up. Especially at the start of anything art is really hard to do and you must persist with it. Almost everyone who has learned to draw, has been tempted to give up. A lot of people every single day even after they've gotten good at it. That persistence to keep going in spite of failure is what you need to get a grasp on. This is the case with learning how to do anything. Like it's certain you wouldn't have learned to read unless your parents and school forced you to do it nearly every day as a child. That persistence is what you need to learn how to channel.

>I doubt 3d is easier than 2d

It's not a question of what's easier or not. Nothing worth doing is ever easy. It's what you want to create. To me it comes across like you're only writing because you don't feel like you can do anything else.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52599

>>52483

>and the only way I can effectively answer to that is to basically do my best and work my ass off for free, with no chance to ever share the result anywhere else

I've seen how fast pros and highly skilled hobbyists can work - they can knock out a model in a couple of hours. If you can't, you're just another fraud

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52601

File: ea0141ecb653099⋯.png (430.39 KB, 1247x829, 1247:829, blender.png)

>>52599

>If you can't, you're just another fraud

I think that goes without saying anon.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52607

>>52599

>they can knock out a model in a couple of hours

No, I don't think you've ever seen anybody near professional level doing jack shit.

You don't shit out production-ready models in two hours. You just fucking don't. Unless it's some generic background prop or something.

Even if that was the case (just to reiterate, it isn't), oh goodie, you have your final geometry. You've done 1% of the work.

Seriously, I can always tell when you're just some bullshitter who doesn't really know much about this job. You always talk ONLY about the fucking polygons.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52608

File: d4277e3782e8344⋯.jpg (6.78 KB, 183x233, 183:233, l_3.jpg)

if you're not born with talent don't even bother. best advice i can give you

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52612

>>52607

>No, I don't think you've ever seen anybody near professional level doing jack shit.

I think you're projecting anon

>You don't shit out production-ready models in two hours. You just fucking don't. Unless it's some generic background prop or something.

Do you watch livestreams? There are professional 3D artists that livestream really complex looking models really fast

>Even if that was the case (just to reiterate, it isn't), oh goodie, you have your final geometry. You've done 1% of the work.

>you finished your model

>You've done 1% of the work

>if you're not born with talent don't even bother. best advice i can give you

>People are thrown out of the womb with a laptop and a 3D modelling suite in their lap

Most 3D artists I know didn't start it they were teenagers-adults. One I talk to didn't start til he was like 29 and now works professionally doing it. How is that "Born with talent"?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52637

>>52612

"Talent" doesn't mean you were born able to do something, you strawmanning shithead. It just means it takes much less time to pick something up, and you peak higher. A hundred thousand kids can do gymnastics every single day as children, but only maybe one will have the talent to reach the Olympics. It doesn't matter how much your parents crammed piano lessons into your head, you would never be as good as Mozart at the age of six; he had talent for piano, you do not. I've seen furry artists draw for a year and show massive improvement, so much so that it's clear with every new drawing; on the other hand I've seen artists that draw for a decade, over hundreds of drawings, and simply never improve at all.

Talent isn't a magic button you press to instantly excel at something; it's a stairwell you ascend when everyone else has to climb a rope, and it's the hammer you use to break the glass ceiling that 99.999% of people will bump up against in a given field.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52650

>>52612

>Do you watch livestreams? There are professional 3D artists that livestream really complex looking models really fast

>livestreams

QED.

There are literally NO professionals who do "livestreams". The best you can find are sped up timelapses and paid tutorials.

Livestreaming would mean teaching your skills to people who might someday challenge your position without getting anything in return. That's insane.

Whoever you're considering "pro" must be some amateurish attention whore, on par with popufurs and/or average youtubers. My money is on some talentless popufur.

And yes, modeling is 1% of the work.

Modeling positions are the least paid, least sought for positions. There's like 20 senior modelers/sculptors in the whole world and they're always the same, they just hop from one company to the other. And they make the assets which need to be near fucking perfection (i.e. the main character). Once you have a bunch of other monkeys modeling the rest of the secondary shit, you have no need for modelers anymore.

>if you're not born with talent don't even bother. best advice i can give you

Who are you quoting?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52663

YouTube embed. Click thumbnail to play.

>>52637

>It just means it takes much less time to pick something up, and you peak higher

It really doesn't. Most of these people you're referring to don't even look at themselves as having talent. Talent only tends to be referred to by people who try to justify why they aren't as good by saying "they were just born better and it's not my fault"

>A hundred thousand kids can do gymnastics every single day as children, but only maybe one will have the talent to reach the Olympics

If you look at the people who go to the Olympics they tended to practice every single day of their lives to go there. You're acting like these people did very little and somehow got further than you when it's really not the case. They were just more committed to what they were doing. Most kids who did gymnastics as children did it entirely because their parents forced them into it, and if they weren't prodded in that direction they would've done something else.

Another aspect of it is that constantly comparing yourself to others is part of the problem and part of the reason why you go slower than these people.

>It doesn't matter how much your parents crammed piano lessons into your head, you would never be as good as Mozart at the age of six

Mozart's father was a music instructor and he started when he was 4 years old and practiced every day. He also had a passion to do it from a young age.

>I've seen furry artists draw for a year and show massive improvement, so much so that it's clear with every new drawing; on the other hand I've seen artists that draw for a decade, over hundreds of drawings, and simply never improve at all.

That's because they didn't study and don't really understand how they should improve. Ask these artists if they've read a book on drawing or if they have actually challenged themselves recently to draw something they hadn't done before. People tend to view learning how to draw like it's an mmo and once you grind enough you magically get better. There's a lot of notable examples of artists who taught themselves art in very short time spans by near constantly challenging themselves. Such as vid related.

Drawing is a very habit forming exercise and once a person knows how to do one thing, they end up experimenting less and less. Mozart from a young age challenged himself to play really complex pieces. It's rare you see Furry artists actively study anatomy or foreshortening which is why their art suffers because you don't just pick up those concepts without actively practicing them. I'd even argue furry art tends to be a "safe" thing for artists to do in general which is why they don't actively challenge themselves with it. I've talked to furry artists and I'm still shocked that so many can only draw 1-2 things like "I can only draw dogs" because they are unwilling to challenge themselves.

>Talent isn't a magic button you press to instantly excel at something; it's a stairwell you ascend when everyone else has to climb a rope, and it's the hammer you use to break the glass ceiling that 99.999% of people will bump up against in a given field.

This comes across as excuse making from someone who is trying to justify why he hasn't done anything so his depressed brain feels less bad about it. "It's not just that I'm lazy, it's everyone else that's the problem"

>>52650

I think your concept of "professional" is skewed. A professional is someone who actively makes it their career. And you can find a lot of professional 3D artists who livestream in their spare time. One motivation artists tend to have while doing it is it gets them lots of exposure and job offers.

>Livestreaming would mean teaching your skills to people who might someday challenge your position without getting anything in return. That's insane.

t. depressed antisocial person

Only a self loathing person would look down upon teaching others his own skills out of fear that they will become better than him.

>Whoever you're considering "pro" must be some amateurish attention whore, on par with popufurs and/or average youtubers. My money is on some talentless popufur.

I'm not referring to furries

>And yes, modeling is 1% of the work.

There's a lot of work doing it and a lot of professionals doing it who self taught themselves

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52676

>>52663

>Only a self loathing person would look down upon teaching others his own skills out of fear that they will become better than him.

Only a moron would give up their skills and services free of charge.

That's why schools cost money, genius.

I don't even know what kind of "professionals" you know who do "livestreams", but as I said, they're nothing more than glorified amateurs. Livestreaming is a huge waste of time which could be better spent.

>it gets them lots of exposure and job offers.

Nobody, I repeat, nobody with the power to offer someone a job in this field will ever bother sitting there "watching a livestream". Nobody.

>A professional is someone who actively makes it their career

You're lumping together the mediocre hacks with thousands of tumblr/twitter/FA/youtube/whatever followers with the industry veterans.

The latter are professional artists, the former are professional con artists. Do I need to specify which kind of artists we are talking about?

>There's a lot of work doing it and a lot of professionals doing it who self taught themselves

What is this supposed to mean? There's still way more work involved than just arranging polygons in a 3d space, that's my point.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52680

>>52663

>Talent only tends to be referred to by people who try to justify why they aren't as good by saying "they were just born better and it's not my fault"

Untrue. But people who deny that talent even exists are just trying to maintain the delusion their parents told them that they can "be anything you want to be!". Even if we somehow reduce this down to something nebulous and meaningless as "passion" that Mozart had that other kids did not, or that the Olympian had that other gymnasts did not, THAT could be considered part of "talent". Some people are born as "type-A" personality, or whatever; some people are just naturally "workaholics", or whatever. But you can't just explain it away as that. LOTS of kids have passion; LOTS of kids do something day after day after day without being forced to do it; plenty of them have professional instructors for parents; but the fact remains that most of them suck. You can't just pull that American bullshit, "Oh... the successful guy must have just been the one who tried the hardest."

And before you keep on piling the ad hominem attacks, I'm not being defensive. I have no reason to be. I AM one of those "talented" people, who are lazy as fuck, work half as much as everyone else, and yet excel at literally everything. I've drawn all of maybe ten pictures in my life, and I am probably already better than half the furry artists around, to give a simple example. If I decided to pick up some 3D modeling software, having never used any before, I'd be where most people are after a week's experience, by the end of the day. It's like that with everything, and I am at a loss to explain it because from my perspective everyone else is just terrible at everything and takes forever to learn to do what I find effortless. If this isn't "talent", then it's fucking magic.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52687

File: 9d2442e0346f288⋯.jpg (86.82 KB, 600x416, 75:52, teaching.jpg)

>>52676

>That's why schools cost money, genius.

Schools cost money because it costs money to employ people full time

Teaching someone how to do something you did for free has occurred for millennia. It occurs with parents teaching shit to their children. There's an innate need and desire most people have towards teaching people just because they want to.

It's arguable too that teaching people enriches your own understanding of the subject matter because it reframes it in your head from just a vague instinct to something that's clinical and explainable. I've done this myself to help study for tests by rewriting my notes in such a way that I was trying to teach someone else about the subject matter.

>Livestreaming is a huge waste of time which could be better spent.

>Livestreaming is free exposure that leads to getting jobs

>waste of time

>Nobody, I repeat, nobody with the power to offer someone a job in this field will ever bother sitting there "watching a livestream". Nobody.

>Someone notices a person is capable enough that they can bang out models so frequently that they livestream it

>has video evidence of it

>exists as free exposure

>nobody

>Do I need to specify which kind of artists we are talking about?

Both make a living doing it and are deemed professionals

>What is this supposed to mean? There's still way more work involved than just arranging polygons in a 3d space, that's my point.

There's a lot of work in just arranging polygons in a 3D space. Not all 3D work is in vidya anon. Even within vidya a lot of 3D work tends to be outsourced to companies who just churn out assets quickly.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52688

File: b175c1b55afa250⋯.png (605.59 KB, 605x917, 605:917, 3LwG0pG.png)

>>52680

> But people who deny that talent even exists are just trying to maintain the delusion their parents told them that they can "be anything you want to be!"

That's only your depressed brain trying to justify why you haven't accomplished anything

>THAT could be considered part of "talent"

>passion = talent

Passion is just being mentally motivated to doing what you want to do. And this isn't something that a person is born with it can be very easily induced using self help techniques. There are even drugs you can take that cause this.

>Some people are born as "type-A" personality, or whatever; some people are just naturally "workaholics", or whatever.

This is entirely down to "some people plan out their day and have self discipline" and "some people are lazy

>LOTS of kids have passion; LOTS of kids do something day after day after day without being forced to do it; plenty of them have professional instructors for parents; but the fact remains that most of them suck.

This is a very vague statement but it also mostly comes down to subjectivity. The only reason anyone knows about Mozart is because he was famous. There were dozens of people who lived in a similar situation to him who were similarly talented that are only a footnote in history. Not everyone becomes a "master" but aspiring to be the next Mozart is an unrealistic goal that will only lead to feeling miserable. A person can self teach themselves something and be incredibly satisfied doing it.

>You can't just pull that American bullshit, "Oh... the successful guy must have just been the one who tried the hardest."

That's not what I said. I even said that it wasn't like an mmo. It's more so that successful artists specifically challenge themselves more. Meaning they don't just "practice" but they challenge themselves doing something they haven't done before. If you ask most furry artists, very few of them actually do this unless they were forced to in school.

This isn't just art where this occurs. If you don't challenge yourself with learning how to do anything you won't be as good with it. If you just play a video game on the easiest difficulty you won't be as good at playing it as someone who specifically challenged themselves to beat it without dying.

>And before you keep on piling the ad hominem attacks, I'm not being defensive. I have no reason to be.

I don't use ad-hominem. It's somewhat telling that you jumped to that

> I AM one of those "talented" people, who are lazy as fuck, work half as much as everyone else, and yet excel at literally everything

>I've drawn all of maybe ten pictures in my life, and I am probably already better than half the furry artists around, to give a simple example. If I decided to pick up some 3D modeling software, having never used any before, I'd be where most people are after a week's experience, by the end of the day. It's like that with everything, and I am at a loss to explain it because from my perspective everyone else is just terrible at everything and takes forever to learn to do what I find effortless.

>If this isn't "talent", then it's fucking magic.

It's more so about frame of mind and personal confidence. A lot of people don't excel with something because they don't feel good about themselves doing it. Some people jump into something immediately and do it very easily. Personal confidence isn't talent either and it's not something that's measurable. It's also something that changes as a person gets older. I've spoken to artists about this and some had to trick themselves into having confidence like they told themselves what they were drawing was really good and they noticed they got significantly more passionate about what they were doing. There's a lot of examples of people who drew very regularly as children but got older and found themselves struggling with it as adults after personal responsibilities and stress entered their lives. This is why I mentioned before furry art tends to be a source of "safety" for people and they do it entirely to get away from something in their lives and not because they actually want to create.

This is more subjective though and it's a "mind over matter" thing. A lot of professional athletes will talk about ways they've managed to overcome their own doubt and feelings of inadequacy. Like runners will talk about how they constantly visualize it like the finish line is always right in front of them to try and push themselves further.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
Post last edited at

 No.52697

>>52687

>parents teaching their child how to walk, eat, piss and shit is equal to higher education/professional training

LOL M8.

>is free exposure that leads to getting jobs

Exposure to WHOM, exactly? HR depts do not look for new artists to hire on Twitch.tv, that much is sure.

>a person is capable enough that they can bang out models so frequently that they livestream it

HAHAHAHAHAHAHAHAH what the fuck what does that even mean?

Oh, and you're STILL talking ONLY about fucking geometry.

>Both make a living doing it and are deemed professionals

Professional con artists aren't professional artists and vice versa.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52698

>>52697

Still waiting to see some geometry then, bro. Come on.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52724

>>52680

>I've drawn all of maybe ten pictures in my life, and I am probably already better than half the furry artists around

I almost thought you were serious until you wrote that

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.52734

>>52688

>Passion is just being mentally motivated to doing what you want to do.

>it can be very easily induced using self help techniques.

>There are even drugs you can take that cause this.

Are you fucking serious? Are you actually recommending that people who aren't naturally go-getters should get hopped up on stimulant pills so they can get that same edge? That's fucking amazing, especially when you're pretty much freely admitting there are people who DON'T need drugs. Basically, there are people who are so naturally talented at being a try-hard that they don't need performance-enhancing drugs to give a shit.

>>52724

Dude, have you SEEN most furry artists? If furry art ran on a scale like cooking skills, from "professional chef serving royalty" all the way down to "will burn water trying to boil it", the median furry artist would be right around "can properly make boxed macaroni". It's not an impressive accomplishment to be better than only half of them.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.53064

File: 4011f29e4dbc243⋯.jpg (95.06 KB, 1024x516, 256:129, sargonnn.jpg)

File: 9b8bf9452c2b877⋯.jpg (37.62 KB, 480x480, 1:1, sargorn 2.jpg)

File: b689e0a838a8834⋯.jpg (84.29 KB, 700x519, 700:519, sargorn 3.jpg)

Been meaning to ask this, what's your ideal of what a good furry/anthro model? It's just as a frame of reference to keep in mind. Should it be something like Jupiter Ascending's Lizardmen?

What are some guidelines to keep in mind? For cartoony or realistic models alike.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.53087

>>53064

>Been meaning to ask this, what's your ideal of what a good furry/anthro model?

At this point if something done by anyone other than a paid professional goes further than the latex skin shit and actually applies fur/scale textures to an original model, they're on the right track.

I can think of one example that goes against that off the top of my head though.

The Krystal model from that shitty youtube vore video, that I'm guessing is up for free somewhere considering how often I see it used by different people, had actual fur textures iirc.

The head always seemed 'off' compared to the actual game though, and even the human proportions really didn't suit it.

The head was made to fit her toonier proportions from the game, and just trying to hand copy it onto a blue skinned human body didn't work at all.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.53092

>>53064

>Should it be something like Jupiter Ascending's Lizardmen?

Yes, that should be your standard. There's much more stuff around, but as far as anthro goes, these lizards serve their purpose. Of course, they're the peak, the rest just has to come reasonably close.

For cartoony stuff, keep in mind that cartoony does not mean lack of detail and/or polish.

It's actually much easier to do realistic stuff than it is to do proper cartoon stuff. For realistic, there's lots of references and the more details you throw in, the more they blend together, the less flaws you notice, and the more realistic it looks.

For cartoon, there are virtually no references you can copy from, which means you need to figure out how to properly stylize a realistic figure which is an art in and of itself and it also needs to work in a 3d space, which is much more unforgiving than 2d. On top of that, the details must be carefully measured, for they must be few but significant, which means errors and flaws stick out like a sore thumb.

But of course, when they're not ripping stuff from other videogames, furries just go with the "it's cartoony, so I can just do a tenth of the work and it will look good" and you end up with all creepy shit that we have.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.53098

>>53092

>>53087

Thanks for answering, it's good that I have a goal set properly. Sorry for asking too many questions, but is the same standard expected of models for games? I know that they have to focus more on optimization.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.53101

>>53098

>is the same standard expected of models for games

Yes.

The details are just baked over the low poly.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.57088

Just a quick question, is it possible to import and export .3ds files using Blender? It only has that option for .max files.

The reason is that I'm trying to see how to create a player model for arma 3, the sample files only contain that file format.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.57117

File: 4a24df01971b397⋯.png (111.48 KB, 826x710, 413:355, Untitled.png)

>>57088

Import and export

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.57125

>>57117

Thanks! Is there a way to import or export .max files?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.57127

>>57125

You probably need to download a plugin for it.

This one may/may not work I'm not sure I haven't tested it

https://blenderartists.org/forum/showthread.php?184863-My-experiment-full-Scene-Interchange-3ds-max

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.57138

>>57125

.max is just 3DS Max's native file format, even if a full scene converter plugin was fully functional, some data would be inevitably lost, and you would probably end up with the same data as you would with any other "established" file type. I don't know how you ended up with a .max file, but considering that it is basically unusable under normal circumstances, your source ought to offer the same thing in alternative, usable formats. Either that or the source is retarded.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.57217

>>52483

>the only way I can effectively answer to that is to basically do my best and work my ass off for free, with no chance to ever share the result anywhere else.

I'm a 2d artist and know nothing about 3-d art, but don't you make sketches/doodles and non commissioned personal work? Don't you have a folder that functions like my sketchbook? Couldn't you easily post an image from that?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.57288

>>52650

>There are literally NO professionals who do "livestreams". The best you can find are sped up timelapses and paid tutorials.

why do you lie, anon

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.57289

protip for all you furries who can't 3D model but still want to see your fursona in 3d: second life lets you buy models from other people and use them yourself

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.57377

>>57125

At this point just dl a trial of 3dsmax, import the file and save it as an obj

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.57378

File: 47e0a49a366e38c⋯.gif (1009.69 KB, 500x248, 125:62, shaking_head_breaking_bad.gif)

>>57289

>protip for all you furries who can't 3D model

>second life lets you buy models from other people and use them yourself

>Encouraging people just be lazy and use their credit card rather than gitting gud

This is like saying "You know anon, you don't have to learn to cook you can just buy fast food"

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.58512

File: 23ef2d91d637a74⋯.jpg (201.55 KB, 1165x768, 1165:768, oiii.jpg)

Quick sketch sculpt - would you hug?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.58515

>>58512

It kind of looks like it's peering out from a slow bus window at you

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.58575

>>58512

Would hug.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.58686

What are free sculpting programs?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.59123

>>58686

Sculptris and Blender, you could also get a free edition of Mudbox super easily if you're a student - same with all autodesk products.

However - it would be best off to just pirate the #1 Zbrush and start to tackle learning it's terrible interface ASAP

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.59279

>>59123

>However - it would be best off to just pirate the #1 Zbrush and start to tackle learning it's terrible interface ASAP

I've been meaning to do this for a long time myself, but it's hard to find a good source for that particular software that isn't super suspicious. So I just keep planning to buy it legit once I have the extra money but something else always comes up/breaks down that I need more.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.59320

>>59279

cgpeers

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.62116

File: f6fa4b27fa3419b⋯.png (447.65 KB, 1456x819, 16:9, fM5aEiJr.png)

File: b2446e92699e888⋯.png (711.14 KB, 1920x1080, 16:9, dnj1Va7.png)

I really don't want to post my stuff here since I'm very new to it, but since this is about to be bumped off. Here's a wip zbrush sculpt, I feel like trashing it and starting a new one though.

Do you have tips on painting a model well?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70522

>>51939

before this falls off the board, I'm in the process of uploading zbrush, zbrush tutorials, and a zbrush matcap.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70546

>>59123

>zBrush

>terrible interface

Ah yes, everyone's excuse to justify their lack of talent. Stay a peasant, peasant.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70576

File: dbaaa7218d7d2ee⋯.jpg (225.89 KB, 1920x1200, 8:5, IA6sV.jpg)

File: 980b032eb020d2a⋯.jpg (184.38 KB, 1920x1080, 16:9, maxresdefault.jpg)

File: 00707580f428fb3⋯.jpg (56.06 KB, 840x525, 8:5, ui_2.jpg)

>>70522

>before this falls off the board, I'm in the process of uploading zbrush, zbrush tutorials, and a zbrush matcap.

Do it

>>59123

>terrible interface

The interface is fully customizeable anon

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70578

File: e47cd770482febf⋯.png (837.38 KB, 1600x1200, 4:3, LewdSpyro.png)

File: 862b393a293aed0⋯.mp4 (4.85 MB, 1280x960, 4:3, Blink2.mp4)

Totally forgot this thread was even a thing. Maybe kinda cheating but I do 2D-style (cel-shaded with lineart) 3D, since I'm better at 3D than 2D but I still prefer 2D styles -w- Planning to do more animations soon enough and add comics in to the mix. I'm not a pro or anything with 3D, but if anyone's interested in just getting started, I'm always down to do some teaching c:

My IB: https://inkbunny.net/Tinderfox

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70582

>>70522

This was a nightmare to upload, can someone reupload at a permanent hosting site?

https://nofile.io/f/D4Adz2d1Jsc/StylizedPaintShader(1).rar

https://mab.to/jFFHbP8We

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70591

>>70582

Why didn't you just use Mega.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70592

>>70582

Why did you use one of those premium scam upload sites, for Christ's sake?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70594

>>70592

None of those are scam sites sweetie.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70595

>>70591

Ran out of space.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70601

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70603

>>70594

Uh, sweaty, if it's going to put me through captchas and wait times and surveys just to cap my download speed after all of it, it's a scam. It should be really fucking easy to tell those websites out; just don't use them.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70604

>>70603

both have no captachas or wait times. I have adblock and a vpn though

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70608

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70687

File: a1705542917eb68⋯.png (85.06 KB, 1021x430, 1021:430, not yet uploaded.png)

>>70608

doesn't look like it

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70692

>>70687

Damn it, these links work though:

https://nofile.io/f/D4Adz2d1Jsc/StylizedPaintShader(1).rar

https://www.myairbridge.com/eng/#!/link/jFFHbP8We

I could upload them to drive, but google would shut down my account.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70694

>>70692

Can you MAB the Zbrush tutorials? Those are the only ones I want

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70705

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70727

>>70705

Thanks anon

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.70812

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75176

File: 45b072766781a72⋯.webm (6.05 MB, 1805x846, 1805:846, warning_lewd_pets.webm)

warning lewd pets. :3

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75183

>>75176

Is there like ANYONE who even has a rough idea of how to make a fucking 3d character (or anything else, really) or does everyone just slam their heads on the keyboard hoping something will come out?

Seriously you can't be all this fucking bad at this job.

Most of you even have the nerve to ask for money to do this and you even GET IT.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75184

>>75176

Neat. Did you make this, or is there a source?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75195

>>75183

imagine making this vapid of a statement

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75196

>>75183

Well why don't you show us how to do it, buddy?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75197

>>75176

Well shit it's the FeralVR guy.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75206

>>75183

What tutorials should I do and how should I study 3D modeling? I keep on making abortions.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75234

>>75183

Still waiting on that geometry, bro. (over 6 months at this point)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75250

File: 21f924a22df210e⋯.jpg (120.31 KB, 650x650, 1:1, 1383814912754.jpg)

>>75195

>>75196

Imagine having such low standards that you put on a pedestal any digital content thrown at you that has 3 dimensions instead of 2, forgetting that on top of the technical savviness you need to have, it STILL requires a fair amount of artistic knowledge. And when it comes to characters, how about learning some fucking anatomy beforehand?

Imagine there was someone, someday who said "yes, this character is complete enough to be implemented in game" with an utterly serious and straight face, probably rubbing his hands aswell, for each character in this >>75176 , which basically are the 3D equivalent of MSPaint doodles.

But noooo "ohmahgawd eets three dee" so it automatically gets a free pass.

Imagine being this fucking art-cucked that you whiteknight these things for free and get all defensive, throwing 3rd-grader-tier comebacks around when someone calls them out for the steaming piles of shit that they are.

>>75234

Keep waiting.

>>75206

Read the documentation.

Look at things.

Draw.

Seriously, there's nothing else to it. If you know how to draw, you know how to model in 3D. You're only missing the technical knowledge of the software. But everyone is always so quick to diss the technical bits.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75251

>>75250

Still though, show us how it's done

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75252

>>75250

>Thinking that having good topology and a not-horrendous polycount, something entirely necessary for the process at hand, is something that transfers over from drawing

>Vague "THE ANATOMY IS OFF" statements laymen use when they have very little knowledge on the subject at hand

Topology on its own is a subject that you can study intensely for 6+ years and still only have scratched the surface; it's a topic of true trial and error. While I will agree that a pretty good amount of knowledge transfers over from drawing into sculpting, sculpting is only the tip of the iceberg. It's probably the easiest process of the bunch, afterwards comes retopology and rigging and making sure your mesh doesn't deform like absolute shit. Not implying that the models above are the second coming of christ, but they're obviously in the realm of lower polycounts and show an above-average understanding of 3d modeling (though how it deforms is still left to be seen). When you make such vague statements as you do, you can't expect people to take it seriously.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75254

>>70546

No anon, the interface is -actually- that bad. It's able to be learned just like anything, but industry professionals from all sides of the globe have a pretty heavy disdain for how bad the UI is, customization or not. In the words of one such professional, "[Zbrush's] user interface is fucking asinine, but it works."

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75258

>>75252

>URE SUPPOSED TO WASTE AWAY CRITICIZING EVERY FLAW OF MY VAGUE, LOW-GRADE 3D CHARACTERS OR URE WORDS ARE TOO VAGUE.

If the MSPaint doodles guy demanded a full-blown critique, "threatening" to not heed your words if you don't, would you do it?

Would you spend your mental and time resources to point out everything he needs to work on when it's blatant he won't listen anyway because he doesn't really want to improve, and only does what he does to get attention?

No.

You'll just tell him that his stuff is shit, when he has the nerve to show it around.

Those characters barely have any anatomy and only show loose and sketchy primary forms. A professional would be at that point the first 10 minutes of work. And that's only the tip.

You want professional counselling? Pay up. $1'000/hr, non-negotiable.

>iTs LoWpOlY sO iT dOeSnT mAtTeR iF iT lOoKs LiKe GoBsHiTe

Typical amateur response.

What's next? ItS sTyLiZeD, hAlF wAy BeTwEeN cArToOn AnD rEaLiStIc, sO iT dOeSnT nEeD tO bE dEtAiLeD? Spare me that shit, please.

Besides, there's enough computing power nowadays to have skeletal meshes reach 100k+ tris and run smoothly in real time. Ultra low poly is only used in MOBAs (lol and Dota) and in "indie" projects lacking any talent.

And everything transfers over from drawing. It's about the mental process. Breaking objects down into simple 3d shapes, then detail those shapes. It's what you do when drawing, it's what you do in 3d modeling, whether organic or not. Seeing contour lines defining volumes is what you're doing while retopologizing and what makes you good at drawing.

>>75254

Keep complaining about stupid shit like that.

Whoever that was, probably never put their hands on Blender. Now that is some shitty fucking UI.

Just the fact that they call rigs "armatures" and their documentation talks about "bones" and not joints means confusing the shit out of people. Reading the rigging documentation in Blender means setting yourself up for failure.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75261

>>75258

Or, alternatively, make one single actual criticism instead of being so vague that you don't actually make a criticism to begin with. Stuttering "T-T-T-THE ANATOMY" means truly nothing. It adds nothing, it says nothing; it's truly a nonargument. You can make as many excuses as to why you don't want to make a single actual critique, but in the meantime it makes you bleed amateur at best and never-touched-a-3d-program at worst.

If you say such a nonargument as "it doesn't have anatomy" you're truly wasting everyone's time including your own.

>iTs LoWpOlY sO iT dOeSnT mAtTeR iF iT lOoKs LiKe GoBsHiTe

The model(s) in question definitely wouldn't qualify as "low poly" under most standards.

Not sure what you're on about.

Not much more to be said about it though since there isn't an available wireframe, other than what you can speculate from looking at the mesh while shaded and lit.

>Besides, there's enough computing power nowadays to have skeletal meshes reach 100k+ tris and run smoothly in real time. Ultra low poly is only used in MOBAs (lol and Dota) and in "indie" projects lacking any talent.

Yeah you're fucking dreaming if you think you can acceptably distribute something through an .exe in unity that has a single model with 50,000 quads that is expected to deform and update realtime. You'd be dumb to try and have a deformable mesh that dense anyways, let alone not doing your job to make performance at least bearable for whoever you plan to distribute it to.

>He thinks using common edgeloop practices and pole redirection for say, facial retopology is something that can be acquired through having good understanding of contours in drawing

You honestly can't expect to pass this by anyone who has an ounce of knowledge of what they're talking about and think that you won't get called out on making such blatantly wrong statements.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75269

>>75258

I really want my models to become better, so it's best to see people telling that I need improvement.

>Besides, there's enough computing power nowadays to have skeletal meshes reach 100k+ tris and run smoothly in real time. Ultra low poly is only used in MOBAs (lol and Dota) and in "indie" projects lacking any talent.

You probably come from a film background. Games are very restrictive in polycount. Arma 3 player models need to be under 10k polys and UT4 character models need to be under 30k polys.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75347

>>75261

>inFamous Second Son: 120'000 tris

>FFXV: 100'000 tris per character

>NieR Automata: 100'000 tris

>Horizon Zero Dawn: 100'000 tris

Thunderjaw from HZD is 550'000 tris, though it may not boast as much deformation as, say, the main character, being a mech and all, but it's still half a million fucking tris updating in real time.

And that's only the things I could get information on. Wouldn't surprise me if the likes of Naughty Dog reached 150-200 thousand tris on TLoU Part II.

Oh and all of these run on PS4.

>Stuttering "T-T-T-THE ANATOMY" means truly nothing. It adds nothing, it says nothing; it's truly a nonargument.

Honestly, what the fuck do you expect me to do? There's not enough to go around to formulate a proper critique along the lines of "that calf/bicep/quad needs to be resized/defined a bit more" because there ain't no fucking defined shapes anywhere. They're all a little more than balls with appendages that resemble a dinosaur from far away, painted with flat, unnatural colors. And they look like that because the guy that made those doesn't know a thing about anatomy. It's the only thing you need to know and the only thing everyone refuses to learn.

You can either take that at face value or keep being anal about it, as long as you let me know so I can stop wasting my time trying to explain it to you if you don't wanna hear about it anyway.

>The model(s) in question definitely wouldn't qualify as "low poly" under most standards. Not sure what you're on about.

You suggested that trying to pass it off as an excuse for them looking like garbage.

>He thinks using common edgeloop practices and pole redirection for say, facial retopology is something that can be acquired through having good understanding of contours in drawing

Point taken. Although unless you're doing Rachel's CG reconstruction from Blade Runner 2049 or Nathan Drake, you can get away with pretty basic facial retopology.

Besides, it's only really relevant for human characters, not quite as much for dinosaurs and furry characters, is it?

>>75269

>You probably come from a film background. Games are very restrictive in polycount. Arma 3 player models need to be under 10k polys and UT4 character models need to be under 30k polys.

Hybrid, actually. Anyway, see above.

I honestly don't get it though. Why the fuck do you all act like you're industry experts AND defend anything that comes out from this fandom? It's like you don't have any fucking respect for this job nor the people that put actual effort into it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75348

>>75261

Forgot to mention:

>distribute something through an .exe in unity that has a single model with 50,000 quads that is expected to deform and update realtime.

>unity

Oh, I get it, you're one of those unity "guys". That explains it.

Newsflash: Unity sucks dick.

>b-but muh Adam, muh Book of the Dead

Good luck doing those with the official release. I'll be waiting.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75363

>>75347

>Hybrid, actually. Anyway, see above.

Very true, but I pointed out that there's other games with very restrictive polycount.

>I honestly don't get it though. Why the fuck do you all act like you're industry experts AND defend anything that comes out from this fandom? It's like you don't have any fucking respect for this job nor the people that put actual effort into it.

I'm not defending it as we can all do better, I'm just pointing out the challenges I had those games.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75375

File: baa15a1778fa05e⋯.jpg (521.88 KB, 1740x792, 145:66, faptorArmy.jpg)

>>75184

Yus. I made those and will make much more.

The game will be called Feral_Island[insert fantasy name] former known as Feral Island.

The game is pretty much under the radar right now since im just about to finish my university and i will be finally able to work more/full time on the project. Currently i dont want to much attention to the project.

Currently i implemented a huge island to discover(around 40km^2). Some ferals like to wear sexy maid suits and stuff like that. :3

Anthros are coming too and will be done by another artist.

Other things added already are interactive sheats, petting, fur shaders, day/night(some ferals can only be caught at night), cum engine.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75382

>>75375

you need an animator bro?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75387

>>75375

It's cool stuff. Definitely let us know when it's done. I, at least, am interested.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75399

>>75375

Imagine being so fucking garbage at your degree that your future plans after graduation are becoming yet another furry attention whore who disguises his greed and need for attention behind false promises of game development.

I hope you're not graduating in 3d design or similar, at least you'd have a valid excuse for being so trash.

Can't wait to see the eye-soringly bad garbage the other "artist" will come up with and laugh at you while you're trying to pass it off as something remarkable.

>>75363

You can all "do better" and the fact that some people have the nerve to show off their abominations and ASK FOR MONEY doesn't touch you at all? You're either lying or you don't have an ounce of self respect.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75401

>>75399

Look bro, I don't necessarily disagree that the 3d design is middle-ground at best, but, barely anyone makes good 3d shit when it comes to furry junk. I'm not necessarily saying you take what you can get, just that you don't really need to yell at passable stuff just because it isn't on par with major, well payed studios.

Add to that, you're pushing a helluva lot of projection here.

Point on the doll where patreon touched you

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75408

>>75399

>You can all "do better" and the fact that some people have the nerve to show off their abominations and ASK FOR MONEY doesn't touch you at all? You're either lying or you don't have an ounce of self respect.

"By better", I mean we could all improve here from receiving critique. We really want our stuff to become AAA level before we sell.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75433

>>75399

I like his models better than the SFM futa edits. I commend him for making them from scratch.

Which premium tutorials do you recommend for starting out with Maya/3Dsmax/Zbrush?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75442

>>75401

>you don't really need to yell at passable stuff just because it isn't on par with major, well payed studios

When the fandom stops paying their "3d artists" more than the top guys at the major, well paid studios are, then you'll have an argument.

>>75408

>We really want our stuff to become AAA level before we sell.

And what do you plan on doing when that happens? Also see above.

>>75433

>I commend him for making them from scratch.

I criticize him for doing a shoddy job, leaving them unfinished and believing they weren't.

Different views I guess.

>Maya/3Dsmax/Zbrush?

Read

The

Goddamn

Documentation.

You wanna make characters? Zbrush has Zclassrom, pretty fucking good videos from Pixologic itself. And that's the only software you'll want to know inside out.

Guess what's the next thing you need to make characters? A GOD-DAMN ANATOMY BOOK.

Keep asking the same questions, keep getting the same answers.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75444

>>75442

> When the fandom stops paying their "3d artists" more than the top guys at the major

You fucking WHAT

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75445

>>75444

The average entry-level furfag who deals in 3D earns 2'000/mo on Patreon, up to 30,000/mo.

A paid internship at a top fucking studio pays less than 2'000/mo.

Mid-level artists earn 70-90k per year.

You know, the guys behind Jurassic World's dinosaurs? The guys behind the Zootopia characters?

Sure, one is a real job and the other one isn't, but considering the former don't ever put any fucking effort into learning the trade, they might aswell be doing a "real job" on the side.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75447

>>75445

>The average entry-level furfag who deals in 3D earns 2'000/mo on Patreon, up to 30,000/mo.

The average furfag, let alone 3d earn absolutely fuck all, if anything on Patreon. There are only a handful of people who earn over 2000, and literally not a single one who makes 30k.

You'd think you'd check your information before talking shit.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75450

>>75442

I do not think that's what is happening here. But, more to the point, if your problem is just patreon in general, I think the regular artists deserve more of your whining.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75452

>>75447

https://www.patreon.com/tasuric

>2,000/mo

https://www.patreon.com/fek

>30'000/mo

>You'd think you'd check your information before talking shit.

HOW

FUCKING

IRONIC.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75453

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75454

File: b0fcf293b360eeb⋯.png (14.7 KB, 1035x79, 1035:79, ayy.PNG)

>>75453

wow u doin me an educate

Considering this asshat makes text games, I don't really fucking care as much, cause I'm no writer.

And the other fucker is #106 on that very same list.

So, what's your point?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75455

>>75452

https://graphtreon.com/patreon-creators#nsfw

See, just a bit over 100 people make over $2000 in the nsfw categories, and not even all of them make furry content

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75481

File: ea504ae99ac49d9⋯.png (2.47 MB, 1920x990, 64:33, hunting_Felkin.png)

File: d64cb678de9784e⋯.webm (9.85 MB, 920x815, 184:163, Butt_petting.webm)

File: 0265fa23993b929⋯.webm (870.82 KB, 609x644, 87:92, supercum.webm)

>>75382

Im currently talking to an Animators that could join the team. But i need to be careful to not overstretch the project budget at this point. Currently im doing all animations, modeling and programming myself. Most of the petting, teat milking, butthole squeezing and sheat fondling related things are procedural animations anyways. The Felkin for examply has 12-14 pressure points(depending on the gender) that can be squeezed, pulled and stretched.

Do you have a portfolio? If yes. Drop me a PM on FA. :3

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75489

>>75481

>the third video

pew pew pew

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75659

>>75455

That's 100 more over the acceptable limit, if you ask me.

And regarding the other two I mentioned, they respectively earn 2000 and 30,000 dollars more than their work is actually worth.

I get it, porn sells. But at least fucking put some effort into it. Cause the fact that everyone is so quick to draw their sword and defend these cunts while chanting "they're so super skilled and you're just jealous cause you can't do better" is just insane. Like, where the fuck are you getting your standards from? Saturday morning cartoons?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75692

>>75659

>People are making money, boo hoo!

This is the capitalism you wanted. Where people can slave all their lives doing actual skilled work and make peanuts, while others can throw a leather ball around really well, and make hundreds of millions. Literally NOTHING in this world is about "skill"; where the fuck have you been? Living under a rock? This is how EVERYTHING WORKS.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75694

>>75692

You have your head so far up your own ass that it's insane.

>it's not about skill, football players get paid just because they can throw a leather ball around really well

>really well

See, they can do it really well.

You may not be okay with them being paid so much, but they're good at what they do.

The same can't be said for the average furry Patreon whore.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75704

HookTube embed. Click on thumbnail to play.

[pop]

HookTube embed. Click on thumbnail to play.

I found a neat Zbrush tutorial. It's in spanish, but it's easy to follow as it gives a 101 with the interface and general workflow:

there's no playlist for them but all of the vids are on here:

https://libelstudios.com/cu rsos/crea-a-velociraptor-blue-en-zbrush/

If you want, I can link all of the videos here for you.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75713

>>75659

>Like, where the fuck are you getting your standards from? Saturday morning cartoons?

More likely the lack of actually skilled people making fur porn.

If people with actual talent became relatively commonplace, people wouldn't have to be afraid of scaring off what little they do get.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75749

>>75694

>He thinks the best-paid football players are the objectively most skilled ones

You're the one with his head up his ass. The ones paid the most are the ones that provide an image or a strong personality, not the ones winning the game. Sometimes these coincide if it's the quarterback, but your average CB is paid garbage by comparison, even if he's carrying the team.

Besides, one can objectively measure how good someone is at football; it's not possible to do that with art. Who are you to claim authority over what is good art or not? Everything is worth what its purchaser will pay for it; didn't you know? You're still being willfully ignorant of reality because you don't like it. You still want people to be paid what you think they are worth, instead of what society and the Invisible Hand thinks they are worth. Which makes you not only a communist, but a wannabe communist dictator.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75766

>>75749

>no u

no u

>that provide an image or a strong personality, not the ones winning the game.

I only know of the actual football, you know, the one where you use your foot to kick a ball?

The most famous players are usually the ones who score the most goals. Even then, it's no wonder it works like that. These sports all rely on getting the attention of as many people as possible. If you're famous, you have extra pull. More people will associate with your team, more people will buy your team's merch, that means extra zeros on the sponsor's paycheck that the team receives. That means extra zeros on your paycheck.

It's a no brainer, really.

>it's not possible to do that with art.

That is possibly one of the BIGGEST lies of the 21st century.

The lie that made this whole debate have a reason to exist in the first place.

There are things called fundamentals. Form, perspective, anatomy, etc.

Severely lacking insight in any of them is the first and primary cause of bad art.

The second cause is this blatant lie faggots like you keep telling yourself and others that "art is subjective", therefore nobody bothers improving themselves and would rather complain that they're not "talented" before admitting they're too lazy to bother.

When you throw in the technicalities of 3d, you also get glaring flaws caused by utter ignorance on the proper techniques and workflows to base your judgement on.

I can't fucking believe it that you can't tell the difference between the people who made anything posted in this thread and the AAA guys.

>b-but muh triple A is paid more

There isn't any fucking black magic involved, AAA studios are still made of people.

More money just means more people.

Your furry e-celeb isn't employed in one of these not because they're actually the next Michelangelo, it's because they're fucking unemployable. They're below joke-level in terms of skills and knowledge.

But no, you'd rather keep being made a fool of and make up a bunch of excuses as to why your favorite popufaggot is actually a super-skilled guy instead of admitting you were made a fool of. The ego underlying this behaviour is of astronomical proportions.

This is what I have the biggest fucking gripe with.

You are the problem. You are enabling these people only to defend your fragile ego. And these people exploit you to get free money delivered to their doorstep without having to lift a finger.

>>75749

>If people with actual talent became relatively commonplace, people wouldn't have to be afraid of scaring off what little they do get.

If people stopped believing talent exists, they wouldn't need to be afraid of scaring off who doesn't make any fucking effort, don't you think?

Skilled artists aren't commonplace exactly because you're afraid of scaring off the scammers you already have.

See above for the actual reason why you're scared.

So when someone rightfully points out that they're garbage, you defend them with all your might. So nobody knows exactly if you're looking for a skilled artist or you just want someone to pretend to be your friend, and the cycle continues.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75780

File: b6467176caefb15⋯.png (2.4 MB, 1151x726, 1151:726, ZBrush Document.png)

Posting a render of me following the >>75704 tutorial to remain on topic. The guy teaches a huge variety of techniques.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75914

File: d1435aa569cf9e0⋯.jpg (197.7 KB, 1500x1310, 150:131, 81TaPuF0EYL._SL1500_.jpg)

File: 860c1372881254a⋯.jpg (182.37 KB, 1500x1234, 750:617, 81nXWxSSapL._SL1500_.jpg)

>>75780

Dude, ever had a dinosaur toy?

I literally pulled these off of Amazon.

Compare yours with these.

It's not the most ideal reference, sure. But kids who show to be artistic-oriented usually draw their toys. The advantage is you can look at it from pretty much any view if you actually own it.

The next most useful thing you can do is watch the movie itself.

The guy that made that tut is also pretty bad. Considering it's free, you can't pretend much else I suppose.

Don't assume even the paid tutorials to be made by competent artists. Unless their name is known, most are just idiots in need of quick cash.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75920

>>75914

>It's not the most ideal reference

Yes, it's not even remotely close to what that guy is trying to do

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75922

>>75920

You know what the most ideal reference would be?

A comparative tetrapod anatomy book.

But no, anatomy is too hard, right? It's a non-argument, after all.

I literally don't know what else to tell you people. I don't even know why I still bother.

I don't even understand how "it's not even remotely close" when it's the exact same character. Considering these toys are made in zBrush first and then sent to 3D print, I think it's pretty fucking close to what he's trying to do.

But okay, whatever. Maybe that guy isn't as stupid as you and will actually listen. Or not.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75931

>>75922

>when it's the exact same character.

Are you legitimately autistic?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75934

>>75766

>If you're famous, you have extra pull. More people will associate with your team, more people will buy your team's merch, that means extra zeros on the sponsor's paycheck that the team receives. That means extra zeros on your paycheck.

You just admitted that some players get paid more despite not having actual better skills. More zeros on their paycheck. Thanks for making my argument. Tell me: suppose the best person at football in the entire world was some guy in a slum in India. Some freak combination of genetics and years of practice, like the soccer equivalent of Slumdog Millionaire or whatever.

Tell me how much money he'd be getting paid for his skills.

Or what about the best artist on the planet who has severe anxiety and never sends his portfolio to a major studio or even uploads it online?

What about someone who has the best business mettle imaginable, but because of circumstances never got a small loan to form that startup that would have launched a billion-dollar career?

Do you ACTUALLY BELIEVE in true meritocracy? Are you REALLY that fucking naive??

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75941

>>75931

>One is Blue, the raptor from Jurassic World

>The other is Blue, the raptor from Jurassic World

>LOL u autist, their not teh same character xDDDD

The shit I put up with, my God.

>>75934

>You just admitted that some players get paid more despite not having actual better skills.

Their popularity creates additional wealth on top of their skills.

They're two systems that feed each other. Fans cheer for the guy that scores.

>Tell me: suppose the best person at football in the entire world was some guy in a slum in India. Some freak combination of genetics and years of practice, like the soccer equivalent of Slumdog Millionaire or whatever.

Replace "India" with "Brazil" and oh look, you just described everyone in the Brazilian National roster. They were all poor kids who crawled out of the favelas and became millionaires. I'm happy for them.

You think you're clever, don't you? Just because I complain about faggy popufurs getting attention they don't deserve, you think I'll get mad at anyone who makes more money than the average worker.

No, sorry, I'm not like you. I get mad at people who earn their money by scamming people. And I get even more mad at the people who defend them.

It just so happens that I know much more about art and 3D than 100% of all furries in the entire world and my favorite kind of creatures are anthropomorphic animals, so this is the field where I feel confident enough to judge the actual worth of people.

>Do you ACTUALLY BELIEVE in true meritocracy? Are you REALLY that fucking naive??

The world is a shitty place. It's not gonna change for the better if people stop believing there is still some good left. I guess that's the reason I still bother with this thread.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75945

>>75922

>A comparative tetrapod anatomy book. But no, anatomy is too hard, right? It's a non-argument, after all.

Which books do you recommend?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.75962

>>75945

Eliot Goldfinger - Human/Animal Anatomy for Artists

They're two separate books.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76085

>>75941

>I get mad at people who earn their money by scamming people

That's not what you did, though. You were claiming there was some kind of corrupt system in place where people with lesser skills were getting paid more specifically in the furry fandom. And then when I point out that it's the fucking same everywhere else in the world, you're going to back down and pretend as if you're the rational one? Cute.

>I know more about art than hundreds of millions of people, some of whom DO work professionally in the industry

You're a fucking nobody. Don't pretend otherwise.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76098

File: 847b3284d138d02⋯.png (44.81 KB, 909x573, 303:191, workhorse.png)

>>75941

>It just so happens that I know much more about art and 3D than 100% of all furries in the entire world

I'm sorry, you're a fucking n00b and you just gave yourself away. I bet you know jack shit about 3D. Hell, I bet your machine doesn't even TOUCH mine. Pic related.

I even make jewelry, do sculpting, painting, light show engineering, musical recording and performance, and more. Son you don't know shit about art. You're a nobody just like me, but I can spot your n00b ass a mile away.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76112

>>75962

I've been using those, they're dope. What are good dinosaur books you recommend?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76115

>>76098

Cool server bro. After you sorted components by highest price and added them to your cart, you forgot to include something that could output video. You can make good use of 4 VMs outputting video from 1998 Matrox chips. And I bet those 16 SATA3 SSDs plugged into SATA2 ports are having a good time running at 50% speed. I hope you also have a dedicated room for that shit, those fans are LOUD.

>>76085

>there was some kind of corrupt system in place where people with lesser skills were getting paid more specifically in the furry fandom

"people with lesser skills" aka popufurs spend their whole day pretending to care about you. You spend your whole day throwing money at them hoping to get their attention because you're so pathetically starved for attention. When this mechanism gets called out, your defense is "you're just jealous you're not as skilled as them in art"

>some of whom DO work professionally in the industry

No, I don't think so. Not any significant amount, anyway. Otherwise popufurs wouldn't even be a thing.

The community doesn't even come remotely close to being "hundreds of millions" either.

>>76112

I wouldn't know, honestly. All dinosaur art is necessarily an artist's rendition, so accuracy isn't more of a matter than personal taste.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76122

>>76115

>After you sorted components by highest price and added them to your cart, you forgot to include something that could output video.

Uh, yea, no, that was actually CHEAPEST price when I built the system, and are you too stupid to not know that the motherboards come with video ports onboard? Oh, wait, you're too stupid to know how to operate virtual machines and a 3D rendering farm, and you're obviously a fucking n00b piece of shit.

>And I bet those 16 SATA3 SSDs plugged into SATA2

For the use case, since everything is almost entirely in RAM, try running almost NEVER, they're just used for dumb storage and boot. But you're too stupid to see the 1TB of RAM there, eh?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76124

Am I allowed to post my art, or are you not done bickering yet?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76156

>>75914

Eh, he's nice for a good 101 and workflow. I wouldn't know about the curve tool if it weren't for him.

>>76124

Go for it. I need to model more since I'm weak at it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76161

File: 9c6dd234df40efd⋯.jpg (9.64 KB, 450x329, 450:329, depositphotos_51320487-sto….jpg)

>>75962

Can someone upload these please?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76172

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76174

File: 207b2f2f26a682a⋯.jpg (14.75 KB, 210x161, 30:23, 1465411278536.jpg)

>>76172

thanks anon

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76215

>>76122

Oh, so it's a rendering farm then? That's like 1/1000th our own or less, so I thought you were dumb enough to buy server hardware for ordinary use.

If there's one thing I learnt is that non-entertainment 3d designers are inefficient as hell, so I bet you do need that kind of power to do whatever it is you do.

But if those SSDs are just dumb storage then you could have thrown some HDDs in the mix and get 10x the space, just a thought, considering you also have a RAID config of some sort.

>are you too stupid to not know that the motherboards come with video ports onboard

>1998 Matrox chips outputting 640x480 on VGA

Hmmm...

>But you're too stupid to see the 1TB of RAM there, eh?

Not nearly enough to be viable as RAMdisk lol. But I guess for jewelry it's plenty.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76248

>>76115

So they're more skilled at manipulating people than you are. They're salesmen; it doesn't matter what you sell, it's all the same. Either way, they are MORE SKILLED than you, otherwise you'd be out there making popufur cash, too, and wouldn't be complaining. I don't have a defense; you're just strawmanning because you don't have any argument. All I was doing was pointing out how much of an idiot you are.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76257

>>76248

>All I was doing was pointing out how much of an idiot you are.

Me too, but apparently you have confirmed yet again that your ego is too big to notice. It's just sad that people who should be laughed away get to live comfortably by doing nothing.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76272

File: 6c12ebfc0fcb8fd⋯.jpg (96.4 KB, 1280x690, 128:69, 1502244760.superbird_wts_a….jpg)

File: f769f2555a117a9⋯.jpg (87.91 KB, 1280x682, 640:341, 1502057230.superbird_wts_y….jpg)

File: 2d23f16578a92e7⋯.jpg (94.95 KB, 1280x682, 640:341, 1502059535.superbird_wts_y….jpg)

File: f12f8b198d87181⋯.jpg (12.25 KB, 343x278, 343:278, 1524246288.superbird_wts_y….jpg)

File: 052ad3e913cfd38⋯.jpg (19.06 KB, 533x476, 533:476, 1531179239.superbird_wts_x….jpg)

Posting some of my work here.

Before anyone asks: yes I do take commissions.

Send me a PM on FA if interested.

http://www.furaffinity.net/user/superbird/

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76287

File: 6a6597ed292a6bb⋯.webm (3.85 MB, 1137x776, 1137:776, Idle03Pose.webm)

Oh you~

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76626

>>76272

Often, in nights like these, I question my life choices. But then people like you make me feel better. Thank you.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76718

>>76272

>before you ask yes I take commissions

Yeah uh...nobody was gonna ask you that. Trust me.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76766

File: 6d93c8cc870c142⋯.jpg (964.57 KB, 1914x881, 1914:881, floofy.jpg)

File: e0698972d46af34⋯.jpg (894.03 KB, 1914x881, 1914:881, floofy2.jpg)

File: 58696fd337fa1f8⋯.jpg (695.19 KB, 1920x870, 64:29, AO.jpg)

>>76287

And the new furmap + idle animation is in the game. Also taking a look at the AO map of the fur.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76789

>>76287

How hard would it be to rig the anus to contract?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76791

File: b0f73ba547fd1b6⋯.png (193.27 KB, 428x543, 428:543, Gon_-_Full-body_CG_Art_Ima….png)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76792

>>76791

Do you know how insulting it feels to create something original and have someone comes along and tell you that your idea looks like (insert popular character)?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76793

>>76792

You're interpreting it the wrong way; what he means is that your quality is so good, it could be mistaken for professional-level. Good show!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.76808

>>76789

it already does contract. :3

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.77207

>>75347

Would these be good tutorials for Zbrush?

https://gumroad.com/frank_tzeng_art

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.77430

>>76766

do you have a FA anon?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.77833

File: 7051262d089cf96⋯.png (1.9 MB, 1920x873, 640:291, GwyFloofer.png)

>>76766

Seems like there is a new floofer custom fur pattern for the male and female felkin available. :3

>>77430

Yes. =3

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.77859

>>77833

>Yes. =3

What is it?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.78228

File: 768e1e94d81c30d⋯.jpg (367.1 KB, 1151x726, 1151:726, wipthiggmodel.jpg)

File: 01f504c3904adcb⋯.jpg (229.56 KB, 632x726, 316:363, fuckedadaptive skin.jpg)

File: 00141c051012c02⋯.jpg (196.5 KB, 507x709, 507:709, zsphere.jpg)

reaaaaaally early wip first

I wanted to use the adaptive skin, but something's off with it despite proper zsphere placement. So I chose unified skin and tweaked the mesh.

I didn't bother with it because I decided to move on, but how would you solve it?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.78534

File: 5916114ba374306⋯.webm (6.17 MB, 933x746, 933:746, VeskinFloofer2.webm)

>>77833

New unique fur pattern. :3

>>77859

RyanDunn.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.79930

File: 6d17158373c56c2⋯.png (274.29 KB, 815x667, 815:667, aq89Yj.png)

File: 1b1daaaeb768803⋯.png (220.64 KB, 695x623, 695:623, sxWqLJ.png)

File: df8d155c9dfc174⋯.png (136.14 KB, 381x670, 381:670, VJbTuY.png)

Posting sculptris model, I will work harder

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.80966

>>79930

Tried to do more sculpting. I still have a long way to go but I'm learning a lot

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.80977

File: 2bdf415b36691ac⋯.png (421.84 KB, 1902x983, 1902:983, JdsiCi.png)

File: 984bcc7d3aec73b⋯.png (299.62 KB, 671x655, 671:655, C5LLkO.png)

File: b0eb42b6f3fadf4⋯.png (1.98 MB, 960x720, 4:3, puwa3.png)

File: 1361dc8e215804e⋯.webm (1.34 MB, 1144x720, 143:90, placebolizardturntable.webm)

updated

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.81175

File: 3bae396d66a232d⋯.png (2.4 MB, 1151x726, 1151:726, karagera model.png)

some model I did for a fellow guy

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82002

File: 442c266c89b2b3b⋯.jpg (203 KB, 1095x704, 1095:704, ZBrush Document.jpg)

File: 1521647e1c372d2⋯.png (2.4 MB, 1151x726, 1151:726, sexy rendered kobold.png)

File: b8fc4ec877d787c⋯.png (2.21 MB, 1095x704, 1095:704, wolfguy1.png)

I have leagues to catch up before I can reach the level of industrycganon and unityanon. I'm currently uploading substance painter, zbrush 2018, and R3DS (a retopology tool) so that other anons here could download them.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82003

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82033

>>82003

Thanks, pal!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82455

>>52483

OH! I think I know who you are. You're in Europe and you posted your models on /furi/ to be later accepted into the industry, congrats.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82458

File: 5eee96900c01c68⋯.png (2.21 MB, 1095x704, 1095:704, kimnixface.png)

wip faaaaace

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82478

>>82455

Most definitely not.

I'm in Europe as well but I don't know who or what you're talking about.

And yes, I still lurk around, unfortunately for my sanity.

But I'd like to know what quality of work this fellow furry industryfag can pull off.

Then pat him on the back to have chosen, like me, the path of absolute poverty while we could've chosen the dark path of furry porn and earned 5-6 times more than we ever will as seniors/leads in the industry and we wouldn't even have had to work our asses off like we did to get accepted in the industry, even if we applied as runners, but for some reason we chose to chase the opportunity to work alongside other artists on the big projects.

Fucking fools, the both of us. This isn't the 90s, the industry doesn't pay 300k a year like it used to, not even the most technical and sought after positions.

I should've turned my prototype furry game into furry porn and earned millions that way. Instead it sits in my hard drive that I can't even access because I'm too broke to have a pc, lol.

Anyway, I tried looking on /furi/ but didn't find anything. I should lurk that board more often, some stuff in the art thread was actually decent looking.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82484

>>82478

He hasn't posted on that website for a long time, I remember him as Kampfisken.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82488

>>82484

Can only find 2d stuff on e6.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82489

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82491

File: 191aeac8d7073f1⋯.png (1.18 MB, 1200x1920, 5:8, Screenshot_20180915-194232.png)

>>82489

This shark dude isn't half bad tbh, but could use some more polishing.

Still, pretty poor overall. Should focus on quality rather than quantity.

>making a living doing Second Life avatars

Shame.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82492

>>82491

he used to do SL stuff, but he made it in the actual industry

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82494

>>82492

With "actual industry" I automatically assume major, well-known studios. I'm biased like that, sorry.

I highly doubt that netted him a place anywhere of the sort.

Not that it means jack shit, I'm in a major studio and still get paid peanuts.

And making a living doing second life avatars is shameful only because I find it too degrading to do it myself, so it's just jealousy on my part.

I strived for more only to find out that it doesn't pay in the end. Actually, it pays less.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82496

>>82494

I still have miles to catch up with you, I need to figure out how to properly rig my stuff.

I wish 8ch allowed sketchfab or p3d.in embedding.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82497

File: 61c1058ff8148d8⋯.png (373.84 KB, 1059x768, 353:256, 0zi0AS.png)

uploaded a puwa model on sketchfab, the pbr shaders make it look nice

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82498

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82499

>>82496

Dude, it's all useless either way.

You need to focus on becoming popular, figuring out how to properly make stuff doesn't mean anything anymore.

People have become multi-millionaires from being dirt poor and worthless with nothing else but popularity. And they're still worthless, but super rich.

People are making more by posting on twitter how much they wish they were able to do something for a living than the people who actually went out there and did it and made it their job.

I'm the living proof of that.

But anyway, rigging is piss easy, just do it in Maya and not anywhere else.

This is because every other software but Maya handles rigging in the most retarded way conceivable, making it unnecessarily tedious and more complicated than it already is.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82501

>>82499

That's unfortunately true, but I don't really want to take their own route.

>But anyway, rigging is piss easy, just do it in Maya and not anywhere else.

I better figure it out how to use it, I'm such a masochist for using blender. It good for general use, but it's flaws begin to stick out as you use it overtime.

I'm currently asking >>>/sudo/84980 if they can add embedding, they'll probably listen if more people request it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82512

>>82501

>but I don't really want to take their own route.

Why?

Seriously, I don't understand.

I don't understand it myself either.

I could drop everything right now and make 3d furry porn and I would be drowning in cash, yet I still can't bring myself to do it.

8 years ago I struck success on DA with my amateur 3d shit, but it was so crap that I felt bad that everybody was looking up to me and requesting me so I quit a month later.

What the fuck is it that makes me feel guilty as fuck if I share stuff that I don't feel is up to standards?

Why the fuck do I care so much about something being done properly when nobody else cares?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82513

>>82512

Two primary reasons, it's really early and I don't like the feel of ripping others off. It's kind of why I refuse to take money from commissions unless if I'm 100% done with them. I want to push myself to be a bit higher.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82516

>>82513

You remind me of myself.

It's commendable, but people don't care. People would rather prefer to be abused and ripped off than be "out of the loop".

Of course if you're neither popular nor good nobody will care. But if you're just good nobody will care either.

And if you're just popular then everybody will care. And being popular is easy, you just need to believe you're better than everybody else and say it everywhere you go online. You don't really need anything to back it up with.

But, you know, that clashes with the personality you need to have to improve as an artist.

I wish someone proved me wrong.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82530

File: 67df3609e8b9b70⋯.webm (1.73 MB, 1070x546, 535:273, EquatorialEducatedGossame….webm)

>>82516

I think that they don't really care since it's unexplored territory and there's a loooooooot to learn with it. Or at least that I how I feel. I kind of have a greater respect for CG artists now, especially the types that do multiple disciplines.

To stay on topic, here's a UE4 from a mesh that I didn't retarget properly. I just used my vertex colors as a texture.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82531

Invidious embed. Click thumbnail to play.

>>82530

I followed this tutorial here:

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82569

>>82530

Should I feel flattered because I can bring a character from its concept all the way to have it be a controllable pawn in-game?

Thanks, I guess, but I wish respect could pay my bills.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82615

File: 1688e14f7a13ed5⋯.png (438.16 KB, 1920x1039, 1920:1039, rzALfb.png)

>>82569

The best part is that you don't even have to rig fingers or toes, just set your model into an A pose. The engine is pretty straightforward and powerful.

To any other users who want to use their polypaint from Zbrush, it's vertex colors being mapped. So you set a vertex color node to the base via the materials blueprint.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.82948

File: 5bd448b31314894⋯.webm (523.46 KB, 1092x704, 273:176, ElectricDistantAfricanfis….webm)

File: 90a4781e1c9e1ea⋯.png (2.21 MB, 1095x704, 1095:704, pandadrillupdated.png)

File: dc05d9d4fe711d1⋯.png (2.21 MB, 1095x704, 1095:704, redpandanonshithair.png)

Model done for a friend, I need to learn how to use fibermesh properly. Also need to learn how to do realistic models.

https://sketchfab.com/models/424aa3336b91460e90609553a0c6597c

8ch ate my previous post, don't be surprised if you find dupes.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.83717

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.83769

File: d0fe3d3d57906e4⋯.png (578.83 KB, 1536x801, 512:267, qtleopardgecko1.png)

File: 4b97dbf279870f0⋯.png (1.98 MB, 960x720, 4:3, leopardgeckostudy.png)

A leopardgecko study done with sculptris. I like it as it's the mspaint of sculpts, it crashes frequently though.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.83896

File: f3724dd0f3560af⋯.png (778.59 KB, 1920x1080, 16:9, fTC7pC.png)

>>83769

got an arma 3 model to spawn ingame

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.83914

File: 3410e56d767a44a⋯.png (702.84 KB, 1920x1080, 16:9, IVujah.png)

>>83896

Now textured

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.83936

wish i could 3d model but even trying to do lowpoly vehicles in blender i just get lost and fuck up.

don't even need to do anything fancy, just something slightly better than programmer pixel art.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.83938

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.84260

File: 8289245cae8fb91⋯.webm (5.96 MB, 684x515, 684:515, lewd_pets7.webm)

huff~

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.84336

File: b59d7c2d1fff7ea⋯.png (328.62 KB, 1920x1030, 192:103, du68vs.png)

>>84260

Nice! I'm trying to work on mods for arma 3. I've been hitting a lot of roadbumps since the documentation is minimal but I'm slowly figuring things out.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.85264

File: 45d2eadd33d2b05⋯.png (2.21 MB, 1095x704, 1095:704, lizardshinyeyes skinmatt.png)

File: bb70ed4296fa9f6⋯.png (1.98 MB, 960x720, 4:3, some lizard.png)

some quick head sculpt done in zbrush

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.85902

File: b187ac854fb95f4⋯.png (2.21 MB, 1095x704, 1095:704, messyhair.png)

File: 688c816acf83a0b⋯.png (1.98 MB, 960x720, 4:3, ZBrush Document.png)

File: 34d5625df0569f7⋯.png (2.21 MB, 1095x704, 1095:704, somemodelrender.png)

some renders

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.85975

File: 7c6d613f518300d⋯.png (224.42 KB, 1095x704, 1095:704, optimizedququ.png)

I've uploaded Zbrush tuts that actually work, sorry about earlier: https://www.filemail.com/d/jderilhuccspofs

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.85976

>>85975

Would these tutorials apply to software like Blender too? Blender is a lot more lightweight compared to zbrush and its free, and the new 2.8 alpha previews fix alot of the UI stuff.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.85978

File: 749198fea09373b⋯.jpg (152.03 KB, 800x548, 200:137, headtopology.jpg)

File: 2d8e3c9a4e69107⋯.jpg (48.72 KB, 628x619, 628:619, photo_2018-10-12_10-06-22.jpg)

File: 0a5aa914e58734a⋯.jpg (132.2 KB, 1280x719, 1280:719, photo_2018-10-12_10-35-43.jpg)

File: e00efe05f069e35⋯.jpg (197.19 KB, 780x1183, 60:91, photo_2018-10-12_18-09-02.jpg)

File: 71831b1dad59d89⋯.png (29.42 KB, 815x428, 815:428, torso topology.png)

>>85976

It wouldn't help much since it mostly talks about the zbrush UI, tools, and shortcuts, but it outlines the steps for sculpting in character creation. Here's what I got from the steps:

1. create a stick figure

2. Set proportions/form of the stick figure

3. Sculpt the anatomy/muscles

4. (Optional if you want to use it everywhere) Reduce the polycount of your mesh by retopologizing it, so that you could use it for videogames and animations.

I could easy follow those basic steps in other software like Sculptris (it only made you start with a sphere), it might even help for the newer versions of Blender. You can do it with or without ref, but having ref helps a lot. You can easily attach your ref onto a program like Pureref if you're having trouble:

https://www.pureref.com/download.php

I'm also a 2D artist so I'm able to figure most of it out, I'll try to do sculpting studies though because a pro told me that he learned that way. He's able to create realistic bodies in an hour.

I'm still personally trying to learn step 4 (see pics related) so that I can use it for videogames/animations.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.86097

>>85978

Be sure to put the stick figure in a T or A pose.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.86210

File: e09b13dc531a8b7⋯.webm (602.79 KB, 1092x704, 273:176, PossibleSpanishBorderterr….webm)

>>85975

turnaround of pic related

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.86347

File: 7f4b0c29514ec77⋯.png (2.21 MB, 1095x704, 1095:704, azuryanrender side.png)

File: df7b012b353fb0d⋯.png (2.21 MB, 1095x704, 1095:704, azuryanrenderback3.png)

File: 2d589ddecaa5dd6⋯.webm (860.6 KB, 1092x704, 273:176, PastSingleGoldfish.webm)

File: fd39b0925fd29ab⋯.png (2.21 MB, 1095x704, 1095:704, ZBrush Document.png)

Sculpt done for a guy's birthday

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.86391

>>85975

>>86210

You doing models of your own character, or someone else's? Because if so, didn't really expect to see you here.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.86394

>>86391

I'm not really him, I've just been doing models of someone else's character to learn the program more. I learn easily if I apply the stuff that I see in tutorials as opposed to strictly following the tutorials.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.86395

>>86391

I kind of want to get into game dev, but there's a looooooot that I have to learn before I get there.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.86396

>>86394

It's a bit uncanny valley at the moment, but it looks like it'll be pretty good after just a bit more practice.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.86398

>>86396

Pretty much, I've been making it my goal to do at least one daily so that I could lose the look. Hopefully I get there.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87025

File: edd4aa66e4e7d9c⋯.png (355.2 KB, 1920x1030, 192:103, wPtc4d.png)

File: 90103ca23996b52⋯.png (2.21 MB, 1095x704, 1095:704, dregonrendar.png)

Some female dragon

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87053

>>87025

Why the monstrous areolas?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87057

>>87053

I noticed that larger ones tend to appear on larger bodytypes. I also don't like the look of smaller ones, would rather make the image clean if that were the case.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87169

File: 0f2670bcc101133⋯.png (1.49 MB, 1920x1080, 16:9, quickieblenderend11er.png)

What do you guys think of blender 2.8? It's rendering looks pretty neat tbh

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87170

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87176

>>87025

She's got a cute face, but the horns are kinda off. Ever try making a female with a muscular build?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87180

>>87176

I did one before, but it's old. I want to try sculpting new ones, do you have any suggestion for a species and build?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87237

File: 8854170382e15a7⋯.png (1.49 MB, 1890x876, 315:146, monty9.png)

why is he so perfect? :>

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87250

>>87237

how did you get hair to render in unity? xgen from maya?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87254

YouTube embed. Click thumbnail to play.

Anyone else work with muscle rigs? I find it a lot easier than fumbling around with shapekeys. It's very cpu intensive for collision detection though.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87255

>>87254

Been looking for a thing like this for a long time. I'm going to try it out in maya and blender.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87264

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87269

>>87264

Thanks! I wonder how they optimized it for unity? I guess it's worth looking into. Probably should check out particle effects.

>>87254

I have a download for that addon if you're curious. It's an old version though.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.87275

>>87254

Im pertty much using a muscular approach for my felkin.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.88924

File: f93dfdcf504904b⋯.png (141.06 KB, 1563x740, 1563:740, lizard retopologized model….png)

File: 9cb95bc24ef4b2c⋯.png (230.17 KB, 440x616, 5:7, divinity oringal sin 2.png)

I've been looking at the Divinity OS II files to see how the industry handles topology and I was pretty surprised to discover that this model was only 3.4k polys. PIc related is left image, final product is right.

I'm still new to retopology, but is there a way of transferring that great amount of detail from a sculpt onto a retopologized model?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.89001

File: adb144e1f2421cb⋯.png (30.9 KB, 701x254, 701:254, SDS_Example.png)

>>88924

This was done through subdividing. Namely they made a much higher poly model and then subdivided it down when they imported it into the game.This is also a big reason why it's heavily recommended to mode with quads as opposed to tris as it can always subdivide evenly. Most of the detail in the model is in the texture and the normalmap, not the mesh itself.

This sort of thing is massively important when wanting to make models for vidya games because they're always trying to save on performance and you can't just suddenly have a 1 million poly enemy appear that drops the framerate down by 10.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.89033

File: 8677444c3a05472⋯.jpg (33.37 KB, 960x635, 192:127, zhe-nash-26165399-15615323….jpg)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.90216

File: 13f15f0c5803584⋯.png (1.7 MB, 1872x875, 1872:875, good_girl4.png)

Felk girls :3

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.90252

>>90216

A bit sparkledoggy, but, I am interested in the bodyshape at least.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.90260

File: 1ad1f040c8ca0df⋯.png (1.53 MB, 1200x991, 1200:991, chooseWiselyFA.png)

>>90252

There are more girls and some with less sparkles available :3

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.94863

File: daea4d8cdd401c9⋯.webm (7.67 MB, 1280x720, 16:9, excitement2.webm)

File: 870b7d6841e72be⋯.webm (3.55 MB, 663x588, 221:196, procedural_tails.webm)

File: 978232c1c2268cc⋯.webm (1.32 MB, 602x574, 43:41, weaving.webm)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.95284

File: a64801b7eb22fa1⋯.jpg (73.77 KB, 500x585, 100:117, 20ff9662cd937854bb7908daf2….jpg)

>>52608

That's not quite true. If you're willing to put in the work, and it's usually 10,000 hours to get good at anything, You can make it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.95296

>>90260

I dunno, man, most all those are pretty damn sparkledoggy.

Best you get is the last one, and that's covered in blue.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.95312

>>90260

>girls

that's fucked up. cboys or bust

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.95821

>>95312

but they got crotch tiddies.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.95829

>>95821

Cboys or bust!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.95854

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.100093

File: e5712df61766c68⋯.png (2.21 MB, 1095x704, 1095:704, ZBrush Document.png)

going to retopo this

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.100357

File: 643e69d94285cda⋯.png (193.57 KB, 1095x704, 1095:704, ClipboardImage.png)

File: bb7c2a4a1a80ffe⋯.png (190.97 KB, 1095x704, 1095:704, ClipboardImage.png)

File: 1b1617cf2d63277⋯.png (292.88 KB, 1902x983, 1902:983, ClipboardImage.png)

got it retopo'd, going to create good uvs and rig later

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.100358

File: 743f6adc9377331⋯.png (298.46 KB, 1902x983, 1902:983, ClipboardImage.png)

>>100357

my bad, this is the correct retopo version

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.100473

File: b392f2a1bc1d3b0⋯.png (1008.71 KB, 1500x844, 375:211, 5DECC4CC-3D73-4203-AA09-79….png)

File: 101054a4804c40a⋯.png (990.07 KB, 1500x844, 375:211, 8981096C-9B17-42AB-A89B-F0….png)

File: 37e8dfa298f675a⋯.png (947.67 KB, 1500x844, 375:211, 6D6C903A-7BB9-4CF8-A0C7-A4….png)

File: badce893c326318⋯.png (1015.44 KB, 1500x844, 375:211, D32D55D1-971B-4C81-A1CD-5F….png)

File: af54c3ae823776a⋯.png (1.02 MB, 1500x844, 375:211, 8FBF7759-244F-4814-A3A0-E3….png)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.101462

Anybody got Nelli's twitter?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.101465

>>101462

ask me on my discord Nelli#9180

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.101466

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.101467

>>101465

I sent you it on discord, in case you were wondering

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.104001

Here's my Character modeling Workflow

1. Sculpt character in either sculptris/blender/zbrush

2. Retopo with retopoflow or Maya's livedraw

a. Add edgeloops before you fully retopo it

b. Fully retopo it entirely

c. Apply smoothing modifier

3. Perform UV unwrapping in either Rizom UV, Blender, or Zbrush

4. Bake Normals from high poly to low poly within Zbrush's Multimap exporter (subdivide the retopo model and project details from the sculpt to make a high poly), xNormal, or Substance Painter

The thing that fucks me up the most is UV unwrapping, I can't do it manually without it looking like shit so I resort to generating UVs automatically with Zbrush. Is there a guide for doing it manually?

I still need to learn hard surface stuff and how to make game ready fur. I think that you can tweak grass shaders, but it's tricky. I'm thinking of using vertex colors to determine the fur color and nonfurry areas

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.104013

>>100473

ugly as shite, fam. what were you thinking?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.104097

>>104001

Imagine your model was made of paper.

Imagine you were to cut it open with a pair of scissors, divide it into consistent, logical sections, and flatten them out on a planar surface. And, the cuts need to be as hidden from view as possible.

For instance, the arm, from shoulder to wrist (excluding the hand) is essentially an elongated cylinder without caps. Your topology should reflect this aswell.

To flatten a cylinder, you just need to pick a spot anywhere on it and cut all the way from top to bottom.

Where would you cut it? The most hidden place would be to cut from the very bottom of the armpits, all the way to the tendons of the wrist.

Apply this logic to all other pieces. Unwrap done.

By the way, this is one of the many reason why knowing how to draw is a requirement if you want to delve into 3D.

Knowing how to draw means you know how to simplify a complex shape (i.e. the human body) into simpler shapes. This helps when modelling, but also when doing something more technical like UV unwrapping and this is the proof.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.104838

>>104013

Well, try to do better! Go!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.105052

File: 4564216f4a5f75b⋯.png (2.21 MB, 1095x704, 1095:704, ZBrush Document.png)

>>104097

Thanks film industry cg anon, I'm gonna try it out with this sculpt (after retopo of course). Can you give me advice on it? I want to make this deer QT

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.105059

File: 124323a2ae2dbf8⋯.png (182.38 KB, 1095x704, 1095:704, ClipboardImage.png)

>>105052

polypainted

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.105738

>>105052

>>105059

Nice new piece Nelli

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.107664

File: d9d31a0386b4000⋯.webm (310.11 KB, 1092x704, 273:176, FormalLinearAoudad.webm)

File: 7aefd70df224476⋯.gif (2.66 MB, 512x384, 4:3, ezgif-4-a736efbc46bb.gif)

one turnaround sculpt and stylized lowpoly, I'll practice stylized low poly more to get familiar with modeling manually

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109817

File: d7bf9b1f752c652⋯.png (2.21 MB, 1095x704, 1095:704, ZBrush Document3quarters.png)

working on a birthday model

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109828

>>109817

>Go through all that effort to have meticulously detailed musculature.

>Dinky tail that's slapped on the lower back.

What looks finished looks good so far, even if muscle gut bara isn't my thing. Though if you're going to have any kind of anthro, integrating the non human elements in a natural way is where the real skill comes in.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109829

File: e7ed7c658dd3dbe⋯.png (Spoiler Image, 1.26 MB, 1504x928, 47:29, ClipboardImage.png)

File: 262e315a30fae33⋯.png (Spoiler Image, 1.25 MB, 1499x918, 1499:918, ClipboardImage.png)

File: 0e02d8ada5c02bd⋯.png (Spoiler Image, 253.48 KB, 960x720, 4:3, ClipboardImage.png)

>>109828

You're pretty correct about the tail, I had it as a placeholder to get proportions correct. The way I deal with sculpts is that I try to get a good size first, then I meticulously work on each part.

Here's the previous stages of the models. He didn't have a tail in those stages because it would mess with my workflow.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109831

>>109829

Why would the tail mess with your workflow? If anything, making sure the tail is well integrated from the beginning is crucial, given that unlike a cat or monkey tail where a tail can be practically slapped on after the fact no problem, with any sort of lizard or reptile, the tail and torso are one long integrated body part. You have to finagle it a bit to work well with a plantigrade biped (hence the skill coming into play, most tend to use theropods for reference here), but it results in far better anthro physiology.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109833

>>109831

>Why would the tail mess with your workflow?

Sculptris automatically merges separate models whenever you export it to Zbrush, so it's a major pain to edit it out on vanilla zbrush if you made a mistake early on. I just do ears, tails, eyes, and other details in zbrush because I dig having that level of control. I could export it as an obj file instead of a ZTL, but I didn't find that too reliable since it gave out weird artifacts.

But yeah, I'll definitely improve the tail since it's a rough wip. I really want to appease a good friend of mine for his birthday. Feel free to drop good ref that inspires you so that I can take some cues.

3D stuff takes a lot of skill and patience in general, so I appreciate anyone who does it. It's pretty tough to master, I'm still at a baby level with regards to hard surface modeling and environmental modeling.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109835

File: 5917c9a00adfc03⋯.jpg (1.45 MB, 1800x1628, 450:407, salazzle no fire.jpg)

File: 7cc822de157b19e⋯.jpg (1014.26 KB, 1800x1295, 360:259, Salazzle sneeky.jpg)

File: 6ca4cd8099955a6⋯.png (1.34 MB, 2000x2000, 1:1, pukei01.png)

File: 4fd3a6f48a520da⋯.jpg (763.35 KB, 1500x2007, 500:669, DZ4YZdFU0AAhg8Y.jpg)

File: f4af669d1a3739b⋯.png (4.29 MB, 2238x2208, 373:368, content.png)

>>109833

These are just some examples I happened to have on hand, also I'm not personally really into bara, as if I had more examples of that persuasion I'd of posted those instead.

Even then, good tails on anthro lizards/reptiles is a fairly infrequent thing to see, as it is legitimately such a difficult thing to pull off, you'll see most/all of these are female because it's easier to do well with wider hips.

The main thing I can suggest to keep in mind is /flow/. Flow from the stomach across the crotch (sans any genitalia, if applicable) and down the tail, flow from the back, across and over the butt, and down the tail, and flow across the sides of the torso, across the legs, and along the sides of the tail. The main downside of having a proper tail (if you're into this sort of thing) is, again assuming you don't have extra wide hips to work with to cheese it a bit, you straight up can't have visible glutes, as a properly connected tail will cover them.

Good luck with your model at any rate. You clearly seem to have the muscular look down, even with the, tendons?, across the leg seem to be veering into "Bare visible muscle instead of skin with heightened musculature underneath".

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109856

>>109835

These are legit good! Thanks man.

Sorry if this question sounds weird, but were you in a kemono skype group? I talked with a lot of good homies there but I lost contact with all of them when most people left

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109857

>>109833

Don't use Sculptris if you're going to just use ZBrush.

Also all those wips you posted everything is already merged except the jaw.

You also still have to merge everything anyway so I don't see the issue here.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109858

>>109856

Glad you like the images, Honestly if I really started digging in my files I'd probably have more, but shifting through it all is a right pain.

Sorry, whoever you're thinking of isn't me, haven't touched Skype in eons.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109860

>>109857

Unfortunately, the jaw/head is merged with the mesh and it doesn't split through polygroups when I open the ztl in zbrush. It's definitely split in sculptris though, I can give the .ztl of my rough if you want.

The reason why I use sculptis is because it's light weight and easy for me to set up roughs. I'll try to practice using it entirely within though.

>>109858

It's all cool, you've done a lot to help me. I really dig this board tbh, I wish more homies would post on the art/OC related stuff more. It feels very empowering to talk/post about things that are literally within the control of your fingertips.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109863

>>109860

Sculptris is effectively just a free demo of Zbrush, with annoying limits in place.

It's got its own quirky way of thinking, but Zbrush can literally do whatever Sculptris can, and more.

And you still have to merge everything to work on it either way, I still don't see the issue.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109894

If I wanted to jiggle some models and get easy money with Patreon animations, how do I start?

If Blender and SFM still "the best" tools to use? Where can I get models? Is there a simple tutorial floating around, etc

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109900

>>109894

SFM is your to-go animation tool. Blender is for modelling but you can do animations with it just as well. You get models online or make your own. Yes there are metric fuckloads of tutorials, just search for "<topic of interest> tutorial".

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109907

>>109900

>>109894

>SFM is your to-go animation tool.

No. SFM is great for trying to push limited tools to their logical limit if you're into that, or just are really good at it because you started using it a long time ago, (Or actually using it to create ingame cutscenes for source engine games) but for proper animation work? Blender is FAR superior, superior renderer, superior tools, superior functionality, superior all around, because blender's an actual 3D suite. The only thing it doesn't have going for it is there isn't as many ready to go if we're not making things ourselves, which isn't really a problem as importing from .fbx or even importing converted SFM files, with some manual rework which you're always going to run into, is perfectly realistic.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.109923

>>109863

I love the limited tool selection since it's pure sculpting. Not too great for detail though, only for roughs. :P

>>109894

get models from these homies:

https://www.furaffinity.net/user/petruz/

https://www.furaffinity.net/user/kruk/

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.110211

I'm going to download Blender and dick around with it for a bit I guess.

I deleted my FA account some time ago, and hate the site. Where can I get 3D models for free that aren't paid/cancer and NSFW oriented?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.112041

File: 1caf8e3d1cec7ac⋯.mp4 (546.66 KB, 1092x704, 273:176, tristiancoloredturnaround.mp4)

Posting this before the site goes down.

Remember to treat everyone with love and benevolence whenever you can. It's a waste of time to put heavy energy into resenting others.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.112044

>>112041

do you have a discord anon?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.112046

>>112044

I posted it earlier in the thread, but it's Nelli#9180

Last year, I started as a complete beginner with Zbrush. It's kind of crazy that I'm still learning now haha.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116097

File: 2d802335cfa7497⋯.png (1.03 MB, 1920x1001, 1920:1001, 3g1d9c.png)

unfinished retopo

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116193

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116212

>>100473

Is that an Etecoon?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116337

File: 9c5d2e6ff0822da⋯.png (169.3 KB, 1095x680, 219:136, ClipboardImage.png)

2 kawaii I hate retopology

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116341

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116407

File: 70d8828dc955c7f⋯.png (996.39 KB, 2000x1000, 2:1, 1584650775_wiah_76_swobold.png)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116441

>>116097

Did this need to be sculpted? There doesn't seem to be anything on that mesh which would have benefited from the sculpting process over skipping that entirely and going straight to polygons. If it's a matter of skills thing then fair enough, but having to retopo a mesh that doesn't really gain much from being a sculpt is doing twice the work for no real good reason. She(?) looks nice otherwise, would be curious to see what the rest of her looks like.

>>112041

>>116407

I see this a lot with people sculpting non-human anthropomorphic bipeds, especially with lizards/reptiles where you can't really tack parts, mainly tails, on. They sculpt it exactly like they would a human (these both have nipples for fuck sake), make the head the target animal, change the neck slightly to account for the head shape, change the feet up to match the target animal (which at least many will have proper digitigrade legs where applicable) and then egregiously just slap a tail onto a otherwise human ass and call it a day. This always feels like the person sculpting can't rip themselves away from their precious reference to sculpt in bulging musculature for more than two seconds instead of thinking of how the biomechanics change the forms with the new limbs you're putting in or different stances they take, or think of how you can subtly put in muscles as needed as not everything needs to be 'roided out or have every single muscle group defined.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116445

>>116441

Are you seriously going to be "that guy" complaining about about people's preferences in furry art style and not being beastial purists? You can critique based on your preference without being dogmatic about it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116447

>>116441

>If it's a matter of skills thing then fair enough

Wanted to get retopo practice.

>They sculpt it exactly like they would a human (these both have nipples for fuck sake)

The first one is based on a friend's oc since I did it for his birthday.

>I see this a lot with people sculpting non-human anthropomorphic bipeds, especially with lizards/reptiles where you can't really tack parts, mainly tails, on.

I get what you're talking about, but they're anthropomorphic animals. Most people don't care about it in the same way they don't care about the practicality behind most sci-fi/fantasy weapons or vehicles. It's not really meant to be a portfolio piece if you know what I mean.

3d is pretty tough and overwhelming to learn if you aren't in a course, so most people end up doing things that personally appeal to them as it encourages them to learn workflows and toolsets. I think that in order to incentivize people into focusing on grounded design, it's best to suggest tools, ref, and techniques that would give them the time to do so.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116450

>>116445

Bestial? Is being lazy in design with little/basically no imagination 'a preference'? I'm not saying people should make them practically a horizontal JP raptor or a haunching beast like in Beauty and the Beast, but if you're going to have animal people, what's the point in having humans wearing a costume head and tail in some fancy shoes and gloves and calling it a day? You basically have a human in all but face and extremities when this happens.

>>116447

>Wanted to get retopo practice.

Aye, then fair enough. I really should practice sculpting now that Blender is less shit at it, but I still can't get it to do what I want.

>The first one is based on a friend's oc since I did it for his birthday.

It's all perfectly reasonable to keep on model if you're making something for a friends birthday, it's not your fault your friend's OC is a spray paint human with a fursuit tail and head.

>Most people don't care about it in the same way they don't care about the practicality behind most sci-fi/fantasy weapons or vehicles.

I can't account for other peoples lack of taste or attention to logistical detail. Seeing weapons or vehicles that clearly have no thought into how they're supposed to function or work and were clearly created by a creative designer over an engineer drives me up the fucking wall equally as much. When you see fantasy vehicles and weaponry that clearly has everything thought out as to how it works, it shows there's a care and attention to what they were putting together, instead of slapping shapes together until they came to something they liked and called it a day.

>3d is pretty tough and overwhelming to learn if you aren't in a course, so most people end up doing things that personally appeal to them as it encourages them to learn workflows and toolsets.

I'd say it's easier than ever with Blender becoming less useless with each release, certainly far easier than the decade+ ago I started, and I'm hardly one who could say anything about doing what you want with that effort, so generally, pretty much. Can't teach taste, can only point out when it's shit and why it's shit.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116452

>>116450

>You basically have a human in all but face and extremities when this happens.

I guess I can see why. It's both appealing and that there's a lot of resources for human stuff.

If folks didn't have to reinvent the wheel, more of them would do it. Refs like topology guides help a lot despite being small.

>I can't account for other peoples lack of taste or attention to logistical detail.

The reason why I'm not bugged about it is because all fiction is pretty illogical, even the stuff that attempts to be grounded in reality. The reason why we tolerate it is because we don't know much about a particular field or that the creators intentionally omit detail.

>I'd say it's easier than ever with Blender becoming less useless with each release, certainly far easier than the decade+ ago I started, and I'm hardly one who could say anything about doing what you want with that effort, so generally, pretty much.

Much respect to our vets! What was your first software and what media got you into doing 3d? You don't have to answer the latter if you don't want to do though.

By the way, it's good that you have high expectations for us because you think that we have the potential to better. It sucks to fail every time despite the hours we invest into it, but I guess that how we learn it efficiently.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116455

>>116452

>It's both appealing and that there's a lot of resources for human stuff.

>If folks didn't have to reinvent the wheel, more of them would do it.

I've always found that using references in this way to be far too much of a limiting crutch and a self feeding circle of everything looking the same. Great when you are doing humans because, relative to wider non-humans, we all look the same anyway, but not when you're branching out to non-humans.

>Refs like topology guides help a lot despite being small.

This has always been the weirdest thing personally. Unless we're talking something like (human, so + human thumb) hands, topology changes wildly because of whatever you're trying to model, so what use is topology reference as a universal thing? When you do that everything looks the same. Which might be feeding into the "Human cosplaying as non-human" problem. Just know to put enough edge loops in where things are going to be deforming, and make sure you have geometry to bend for linear hinges, and you'll be fine.

>The reason why I'm not bugged about it is because all fiction is pretty illogical, even the stuff that attempts to be grounded in reality.

Here's the thing, all aspects of biomechanics, things like how arms move due to musculature and the way the elbow's hinged, or how a tail attaches to a body, or how a pelvic boot integrates to the musculature of a theropod, they're all still mechanical in nature, it's just (usually, barring science fiction) biological and naturally occurring to be the way it is by pure trial and error by way of mutations over generations.

So by extension, even if you have bodyparts that are fictitious in nature, they're still bound to the same principles of hinging and muscle action as any other limb is to mechanical action. The difference between an amateur slapping tails on asses and someone who knows what they're doing integrating that tail into the rest of the body topology, well, one actually looks good and the other looks lazy. Ideally everything with muscles, certainly everything with visible musculature, would have muscle simulations underneath the mesh to make it look right, but that's not the most practical for everything.

>Much respect to our vets! What was your first software and what media got you into doing 3d?

Calling me a vet makes me sound way more well versed than I actually am. I started at somewhere between 12 and 14 screwing around in software called "3D Canvas" (which I move on from a LONG time ago), now defunct and under a different name last I checked. Let me explore the basics, but was.is clearly extremely limited as I got better.

As for what got me into it, at that point I knew I had zero 2D skill, but have plenty of creative drive and can operate a computer perfectly well, so figured 3D was the way to go. Many years later, I still suck in many areas, but I do continue to try and be better.

>It sucks to fail every time despite the hours we invest into it, but I guess that how we learn it efficiently.

I'm by no way truly proficient, and there's plenty of areas I know I need improvement. Sculpting in its entirety is still basically a enigma, even if I kinda get the basic principles, for example. But despite that, I know where I need to improve, and continually try to keep getting better. Having IRL get in the way of things slows the process down, but despite those kinds of setbacks I keep trying to push on, and I'd like to think I am getting better over time as I fix what I do wrong.

I know professionals go on and on about "Don't blame the tools" when it comes to getting gud, but given how I couldn't afford the only game in town at the time that had industry tier tools and capability (wasn't enough of a piratefag at the time to just pirate it, and frankly still aren't now) and now vehemently refuse to pay a subscription fee for fucking software, I was definitely severely gimped in the capabilities department for the longest time, and to a certain extent still am now, as Blender only recently started becoming more usable and viable for making good shit without having to completely learn the ass backwards way it handles, everything.

Which was the reason I didn't start with Blender, if you think it's bad NOW, try a decade ago when something as simple and UNIVERSALLY STANDARD as selecting things was on the wrong fucking mouse button by default, a fact that made me think the program was just broken for many years until I found that out this ass backwards fact, and didn't even address until within the last couple years as being retarded as a default.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116456

>>116455

>I've always found that using references in this way to be far too much of a limiting crutch and a self feeding circle of everything looking the same

>This has always been the weirdest thing personally. Unless we're talking something like (human, so + human thumb) hands, topology changes wildly because of whatever you're trying to model, so what use is topology reference as a universal thing? When you do that everything looks the same.

It might be for the best. If you mess up in 3d, you'll be able to diagnose issues since someone else with your goal probably encountered it. After enough experience, you're able to branch out and aim for unique stuff.

>Just know to put enough edge loops in where things are going to be deforming, and make sure you have geometry to bend for linear hinges, and you'll be fine.

Thank you for phrasing topology in the most simple way possible. I was overthinking it before.

loop = deform

>Here's the thing, all aspects of biomechanics, things like how arms move due to musculature and the way the elbow's hinged, or how a tail attaches to a body, or how a pelvic boot integrates to the musculature of a theropod, they're all still mechanical in nature, it's just (usually, barring science fiction) biological and naturally occurring to be the way it is by pure trial and error by way of mutations over generations.

What makes reptilian tails special in particular? I know that they're thicker, but I think it's because they're four legged creatures with long torsos. So in order to make a reptilian tail appear more real, you'd either have to make it thin/small like a horse/cat or make their thighs or pelvic region huge, right?

They're attached to the equivalent of the coc cynx.

>Calling me a vet makes me sound way more well versed than I actually am. I started at somewhere between 12 and 14 screwing around in software called "3D Canvas" (which I move on from a LONG time ago), now defunct and under a different name last I checked.

The reason why I called you a vet is because you had the patience to tackle it in what was essentially a wild west at the time. Programs weren't standardized and they were a lot more unstable back then.

>Sculpting in its entirety is still basically a enigma, even if I kinda get the basic principles, for example.

You'll be able to adjust easily. I've seen people:

1. Do a low poly first (box modeled/etc)

2. UV the low poly

3. Create two versions, the sculpt subdivid low poly and the subdvided low poly (high poly)

4. After sculpting, they project details from the sculpt onto the subdvided low poly.

5. Then they bake details from the subdivided low poly onto the low poly model

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116464

File: 354e443c2dffad7⋯.png (400.37 KB, 800x500, 8:5, reptiles.png)

File: df4282408a98579⋯.png (485.53 KB, 1794x621, 26:9, Thighs_Tails.png)

>>116456

>If you mess up in 3d, you'll be able to diagnose issues since someone else with your goal probably encountered it.

It's not like carving wood or something where once you do it you're done, you can delete parts and start over again if something doesn't look or work right. Does it suck if you put a bunch of time into something only for it to turn out bad enough you need to start over? Absolutely, but that's how we learn better for next time.

There's also something to be said for doing something, screwing up, and moving on so you're not constantly redoing the same one thing on the one mesh, which can be a balance that changes depending on what you're doing/making.

Also, looking to how other people do something is always a good thing to do, but when you do that you really should be doing it from a more abstract standpoint instead of literally in how they solve what you want. The difference between "How do I attach this kind of shape in this way when I know it needs to deform in this kind of direction" rather than "How do I attach this body part to this other body part that bends in this specific way".

>What makes reptilian tails special in particular? I know that they're thicker, but I think it's because they're four legged creatures with long torsos.

You're on the right track, but the quadrupedal nature isn't what's key. What makes lizard tails so special is unlike basically all mammals (even kangaroos and otters if you look closely) where the tail attaches to the rear of a torso that has legs flowing from that torso, on a reptile the flow goes from the torso through the tail, with the legs attached to the sides of that. (First image) There are exceptions of course like anything in the animal kingdom, like tortoises, and snakes for obvious reasons, but otherwise every reptile pretty much follows this. You can also see this in birds once you take away the feathers, given they're the end-game for theropods, though what constitutes as a 'tail' in the same sense as a reptile is basically a nub.

So for an anthropomorphic lizard to look good, you have to do the same thing, which leads into extremely alien looking pelvic configurations, which is absolutely what you should shoot for. The obvious problem is attaching the legs to the sides of a elongated torso that flows into a tail is you're going to be prone to making the hips far wider than you might otherwise, which you can get away with on something female (egg laying hips and all), but on something male is a delicate balance of offsetting the width to allow the tail and torso to flow without either cutting the tail off completely and forcing it at a completely awkward angle (90° tails are your bane, the closer to 0° you can go on the T/A pose the better, personally I shoot for about 45° or lower when I don't have the hip width to go lower.), or so wide the hips become unmistakably feminine. It's something I've spent a fair amount of time trying to perfect, and I'd like to think is at a point where it looks pretty ok. (Second image) You're gonna have and need to have some amount of thigh gap, and frankly I wish I had more here, but then the legs become too thin or the hips become to wide for a male, so hence the balancing act. It also means there is no possibility for a butt, as the tail either completely or basically completely covers where a butt would be on a human. Which I see plenty of artists, 2D and 3D alike, that try so hard to have a proper tail, but can't let go of wanting visible glutes to the point it ruins what they're wanting to draw. Or they just don't bother at all, which is a option a large proportion of lower skill 2D artists I see usually go for. Feral dragon artists seem to have doing it properly down pat, so they're a good inspiration for how to attach everything together correctly, with the consideration that default leg and torso angles are going to be different.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116465

>>116464

>you had the patience to tackle it in what was essentially a wild west at the time. Programs weren't standardized and they were a lot more unstable back then.

You think it's standardized now? There is STILL no universal file format to exchange rigged meshes with materials set up. Not that people haven't tried, but at this point given the lengths of time involved and the dozens upon dozens of software packages out there, there never will. .fbx is close, but that's always been hit and miss as far as compatibility with files found around the internet, does nothing for materials, and is owned by adobe, which hinders the kinds of tools available that can use it effectively. It is overall far better than it used to be certainly, but hardly there yet.

I never really got hit with software stability issues (that weren't 100% my own fault) personally, I think that's mostly an adobe software specific problem given the mess that backend must look like given its age and absolutely no practical way to fix it.

>You'll be able to adjust (to sculpting) easily.

I've tried, on multiple occasions over the years, but how you create geometry via sculpting things is so fundamentally different to how you do modeling it, laying down polygons manually, that I still haven't quite wracked my brain around it. I'm too used to having direct control over where verts are that it's frustrating I can't really tell the geometry exactly what I want it to do. Might help if I had a drawing tablet or did it in VR or something, but for now I'll keep giving it a go every once in a while and see if it ever clicks.

>List of steps

That was about how I was planning on doing it personally, once I can figure out the tools. (Tried with Blender relatively recently, but I couldn't get the stamp I needed to work, and it just wouldn't subdivide, well much at all properly when I tried to do anything aside from use the basic tools, and even then.) Though in my case, which currently is pre-rendered animation, I'm not as worried about having a super low tri count real-time low poly version. What's the purpose of projecting sculpt -> subdivided low poly -> low poly? If they're basically all the same thing, couldn't you just go from the sculpt straight to the low poly original?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116469

YouTube embed. Click thumbnail to play.

>>116465

> It's something I've spent a fair amount of time trying to perfect, and I'd like to think is at a point where it looks pretty ok. (Second image) You're gonna have and need to have some amount of thigh gap, and frankly I wish I had more here, but then the legs become too thin or the hips become to wide for a male, so hence the balancing act. It also means there is no possibility for a butt, as the tail either completely or basically completely covers where a butt would be on a human. Which I see plenty of artists, 2D and 3D alike, that try so hard to have a proper tail, but can't let go of wanting visible glutes to the point it ruins what they're wanting to draw.

Let's say if I want lizard butt, would it be okay if I made the tail thinner than normal to match their torso?

>That was about how I was planning on doing it personally, once I can figure out the tools. (Tried with Blender relatively recently, but I couldn't get the stamp I needed to work, and it just wouldn't subdivide, well much at all properly when I tried to do anything aside from use the basic tools, and even then.)

You can even project details from your sculpt onto your low poly without any issue by baking normals in the same position as your model, but it's less accurate than using xNormal or Substance though.

I haven't used blender enough yet, but there's a multi-res modifier. that you can use.

>What's the purpose of projecting sculpt -> subdivided low poly -> low poly? If they're basically all the same thing, couldn't you just go from the sculpt straight to the low poly original?

In Zbrush, sculpting messed up my UVs since I added additional polys through sculptris pro or dynamesh. That's why I project details from the high poly sculpt onto the low poly.

Fast tutorial (embed)

https://www.youtube.com/watch?v=0LuEqvO9QsE

slow tutorial (blender 2.79):

https://www.youtube.com/watch?v=0r-cGjVKvGw

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116470

>>116469

>Let's say if I want lizard butt

You can't, that's the entire problem. You can't have the torso and tail be one unit with disparate widths. Proper tails completely cover the rear, as there is no rear, unless the hips are so wide it negates being covered, which you can't really do on something anthropomorphic without looking broken. The best you can do is on something female you have some uncovered rear action with a tail that leads into its torso.

>In Zbrush, sculpting messed up my UVs since I added additional polys through sculptris pro or dynamesh.

I could see needing to redo the UVs due to sculpting screwing things up. Personally if I were making something with the intention to sculpt I'd probably hold off on UV mapping until I knew the geometry was final, so I wouldn't have to worry about things changing and screwing up whatever UVs I had set up.

>Tutorials

I'm not a fan of tutorials that are 2/3rds keyboard shortcuts. I know Blender people LOVE them some keyboard shortcuts, which is fine, *when they're optional*. Before 2.8 (and still for certain things, Blender's not out of the unusability hole yet), it was basically a requirement to learn Blenders arcane keyboard shortcuts to actually do anything as the UI was 100% useless. Which is frustrating when you're the type to actively dislike using the keyboard because I don't want to learn a 100 key layout for every single program I use, and am a visual learner anyway.

Hadn't watched the second one as I really don't want to try and untangle/translate 2.79 to how it applies to 2.8x.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116472

>>116470

>You can't, that's the entire problem. You can't have the torso and tail be one unit with disparate widths.

A lot of animals like horses, rodents, and dogs have the same issue where it's connected to their torso, so where would you draw the line? Is it best just to give them a stub?

>I could see needing to redo the UVs due to sculpting screwing things up. Personally if I were making something with the intention to sculpt I'd probably hold off on UV mapping until I knew the geometry was final, so I wouldn't have to worry about things changing and screwing up whatever UVs I had set up.

That's the purpose of having three models (the sculpt, subdivided low poly (high poly), and the low poly). The sculpt allows you to add detail, the subdivided low poly allows you to keep that detail while keeping UVs, and the low poly allows you to

>I'm not a fan of tutorials that are 2/3rds keyboard shortcuts.

in a nutshell it's:

1. Get a UV'd low poly model and a non-UV'd sculpt model

2. Place both models them in the same position in object mode (you can do this by pressing alt+g).

3. create a new texture for your low poly, give it the maximum resolution for both x and y dimensions like 1024*4

4. Go to cycles and attach that image texture to as normal within your nodes

5. Bake

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116474

>>116472

>so where would you draw the line?

Reptiles and dinosaurs, and by extension things like dragons and kobolds. When I say "Torso and tail are one unit", I mean from a design standpoint. It's not like reptiles don't have a pelvis, unless it's a snake, and even then they still have a vestigial one. With mammals for the most part tails are just 'tacked on', again, from a design standpoint. It's the reason why you can have a furry have a fox tail on a belt loop without it looking inherently anatomically wrong, but try to do the same with an alligator tail and suddenly it just looks stupid.

>and the low poly allows you to

Allow you to what?

>List of steps

Sounds straight forward enough to do. Now I just need a sculpt and other geometry to do it with.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116514

File: 3a92f61df73abaf⋯.mp4 (638.19 KB, 720x720, 1:1, 241851181657456641.mp4)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116533

File: 724310a4931cb98⋯.png (982.99 KB, 2000x1000, 2:1, 1584998187_wiah_winged_kob….png)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

 No.116947

File: 3e7062b9a6b6627⋯.mp4 (5.09 MB, 720x720, 1:1, 1247649456490549249.mp4)

File: 1f430e4c724679f⋯.mp4 (1.4 MB, 720x720, 1:1, 1247935619331850241.mp4)

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



[Return][Go to top][Catalog][Nerve Center][Random][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / random / cloveros / cuteboys / erp / fast / hydrus / in / strek / tftg ]