>>101029 (OP)
Don't listen to 101058. The two most powerful factors in determining whether people will throw money at you are:
>What fetishes will you draw
>How much fucking art can you produce in 10 minutes?
Having decent anatomy is helpful but I've found a lot of niche artists that only infrequently draw vanilla R18 with some of the best anatomy I've actually seen of most furry artists, and often because of the frequency of posting, with occasionally due to their style being too simplified, they aren't on anyone's radar. On the other hand, you can pick out all of the top tier artists and see how, yes, they have workable anatomy, but nothing incredible - see Sea Salt's broken fucking muzzle. Frankly, if you're drawing the quantity that you should be drawing, you'll probably pick up the important anatomy just from doing gestures and studies from porn.
I'll break it down simply:
>What fetishes will you draw
Doesn't mean are you open to drawing every fetish. A significant amount of popular artists that have a large following and could make significant money either carve out their own special niche or capture an audience that was otherwise not yet captured. For example, Hamarist makes a lot of money from his slave streams when all he produces are basic sketches, sometimes lineart - but by value he produces a lot of it while also engaging a large shota/loli-cub crossover. Oob makes cubs while hitting on the otherwise unexplored-in-furry-art fetish of bullying; Dacad makes "cubs" while hitting on Digimon/Pokemon/etc with a unique style. Swizzlestix practically single-handedly created the demand for cuntboys with his own art, and also drew cubs.
Do you see the trend? Draw cubs with some specific fetish attached to it to make your art unique. You don't want to be a budget Dacad.
>How much fucking art can you produce in 10 minutes?
The only artists that can get away with one picture per month have art skills far, far beyond what the furry fandom deserves. They make fully rendered paintings that actually take dozens of hours to create - and most of them usually make a name for themselves by posting a lot early on (Darkgem, for example, posted a lot of works of his studies early on before slowing down). Everyone else has to produce a lot of pictures within a week period or else they'll quickly fall off the radar - frankly, it involves working like a full-time job anyway. Once you hit it big you can make a Patreon and post a themed picture per month and take like 4 commissions and for some reason people will still throw money at you, but until then you need to draw a lot.