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/cyber/ - Cyberpunk & Science Fiction

A board dedicated to all things cyberpunk (and all other futuristic science fiction)
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“Your existence is a momentary lapse of reason.”

YouTube embed. Click thumbnail to play.

 No.55289

Embed related, at 6:05. Direct link below.

https://youtu.be/1oY5LfXr_xk?t=365

Valve will (or already has, I am not sure) give a talk on brain-computer interfaces applied to gaming during this year's GDC, which is happening right now.

https://www.gdconf.com/news/get-valves-perspective-future-brain-computer-interfaces-gdc-2019

Are you ready to see the consolidation of cyberpunk in your lifetime? And also HL3, I guess.

____________________________
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 No.55291

Invidious embed. Click thumbnail to play.

Gabe Newell is an idiot who has made a career out of scamming people and selling their information. I doubt he made any of his games. How he got into the industry in the first place is anyone's guess.

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 No.55292

If only neuralink and kernel actually shared progress

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 No.55373

>>55289

why the fuck would anyone actually want this? our brains are our only refuge from the literal SIGINT botnets that are our phones and computers, if this is allowed to become reality we will create hell on earth and death will be the only escape.

fucking Jews, man.

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 No.55374

>>55373

Few people realize that when the technology comes to read minds, the technology to directly control them will not be far behind. That's going to be the moment where things truly start to suck ass in the worst way possible.

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 No.55411

Fuck this shit. First they read, then they write. We'll have no way to fight it.

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 No.55495

I'd get one.

But not before developing software/hardware to protect myself and maybe fuck with others.

I think by the time we discover how to write info into people's brains seamlessly we'll all be fucked by some other currently incomprehensible factor anyway.

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 No.55516

Video is firm down what was it?

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 No.55525

>>55289

Got a mirror chummer?

>>55291

He was a big time coder at m$, probably did the code stuff but definitely not the creative part

>>55373

This, I would only use this 100% OFFLINE, and even that you can't know if your network wasnt compromised before disconnecting like stuxtnet did

>>55374

The thing about it is that they dont have to control you directly, they would be able to shape your conclusions so you would think you're thinking/doing what you want, you will not be able to tell you're being manipulated because afaik you reached that conclusion yourself.

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 No.55552

>>55525

I like you, you get it.

I am totally game for a high speed interface but its hard to say at this point how would we interact with it. If its something that we don't consciously control then fuck that, worse yet you have to control it via smart device.

But, if we can control it in a conscious (or modified) state and that control is one way then bring it the fuck on. And what I mean by high speed is that we are able to interface with it faster then the wakeing mind can make decisions. Dreams operate at a much faster state then our waking moments so if this is where our future is headed… I am ok with that.

Computer generated dreams, or dream like state like a daydream, to allow interaction with machines capable of so much more, now thats what i call cyberpunk.

Anyone Syndicate Wars and the UTOPIA system?

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 No.55587

File: 14ecb304b4a3f66⋯.png (530.27 KB,556x2600,139:650,digital distribution.png)

File: 35f6a2a430fa7dc⋯.jpg (11.91 KB,350x350,1:1,Slavery.jpg)

File: fac7247bfdddcdf⋯.gif (18.78 KB,119x114,119:114,paid digital distribution ….gif)

File: aa268119b536079⋯.png (178.83 KB,1728x1553,1728:1553,kike.png)

>>55289

Gabe is a fat kike that killed gaming with digital distribution and console wannabe platforms on PC. Fuck paying for digital distribution, paid digital distribution is by far the biggest cancer on gaming. This fat kike said it was a bad thing that developers used to have to release their games complete and whole without a patch on consoles because they had no way of updating it. Releasing a finished product is a bad thing because it is harder on the developers according to this obese kike. Coming from the piece of shit that popularized charging for a fucking download license and all the negatives that come with it.

Half Life 2 was the first case of online client DRM for a single player game even if you bought it physically, it was the first Steam code in a box, it was nothing more than bait to get people to install Steam and the dumb fucks fell for it for a 5/10 game. I've been saying if they ever release HL3, it'll be the same case, it'll be bait to get people to use or pay for something like a Steam subscription or exclusive piece of hardware like the Vive and it looks like I'm right. Half life is easily the most over rated series of all time and has done more damage to gaming than any other series, the only reason people claim to like HL is because they are brainwashed Valve drones and want something of Valve's to tout and HL is what they chose

If you want to know why he is pushing VR so hard, VR, like digital distribution, is another way for the industry to get more non-gaming casuals that either need extremely easy access or some gimmick to start playing games so the industry has more pay pigs to extract brouzouf from.

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 No.55588

File: d31f45fade91ab4⋯.jpg (205.35 KB,713x1049,713:1049,captive_01.jpg)

I haven't bought a single game since 1994. Used to be big into Amiga and Sega Genesis back then, and also Doom. I kinda feel like everything since then has been a bad dream, and don't have the interest to even pirate modern stuff.

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 No.55589

>>55587

>paid digital distribution is by far the biggest cancer on gaming

Hello enraged one. Please explain your worries about this. It only sucks in countries that pretend you only buy a license to use and don't own the copy. Even physical goods are copies of an original model.

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 No.55612

>>55588

As long as you aren't paying for digital distribution. Someone that has paid for even 1 digitally distributed game has done more damage to gaming than some one who has only ever pirated and never paid for a single game. The idiot paying for digital distribution is the one financially rewarding shitty business practices, not the pirate.

PC gaming is not what I was hoping for in the 90s and early 00s.

>>55589

Paid digital distribution has created the environment for disgusting business tactics such as early access aka paying to test a game when devs used to have to pay people to test their game, DLC, micro transactions, intentionally releasing unfinished/buggy games to the point of being unplayable since they can just be easily patched later, doesn't leave a sour taste in your mouth for paying for a game that is unfinished/buggy to the point of being unplayable since it is so easy to update, games as a service which digital distribution is, not being able to sell it, being expected to pay for less than air, making games even more popular from easy access to people who otherwise wouldn't play or play as much thus making them a huge market which makes companies make games focused on them instead of actual gamers, lowered the barrier for entry, etc.

The more popular paid digital distribution has got, the worse things get.

When you pay for digital distribution you only get a license to download, it doesn't matter what the country says. It is a completely different model to buying a physical copy. Like renting a car and outright buying one are completely different models even though they both involve a car.

If you lose the ability to download then you lost what you paid for, it doesn't matter if you can use what you downloaded, you paid for the ability to download from their "special" server.

Digital distribution has made games far more expensive than ever before when you take into consideration you don't get a physical copy or manual, DLC and micro transactions exist, you only get a download which piracy can provide for $0, etc. It doesn't matter if you don't care about physical copies, the standard prices we have on games were based off of games being sold physical only and all the extra effort and logistics that come with that. Standard priced games on PC before Steam were better than today's collector's editions, now they want you to pay more for a download license.

Paying for digital distribution shouldn't be a viable model because people shouldn't be willing to pay for a download license, especially when it comes with so many other negatives, in reality people are brainwashed corporate cock suckers.

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