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/cyber/ - Cyberpunk & Science Fiction

A board dedicated to all things cyberpunk (and all other futuristic science fiction)
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“Your existence is a momentary lapse of reason.”

File: f324754993b07c8⋯.jpg (1.2 MB,1545x871,1545:871,Screenshot_20181231-012227….jpg)

 No.53900

A place to discuss afflictions that seem to fit a cyber setting and how.

The obvious are depression and schizophrenia, there are plenty of scenarios that incorporate them.

I think HPPD is a great candidate.

>be grown man who hung out with {insert (potentially fictional) psychedelic here} junkies during adolescence

>kept using and abusing, took a particularly large dose and never came out of it

>now has to spend his hard earned brouzouf on big pharma to live a normal life

>pills are practically poison but has to take them to avoid overstimulation

Sounds like a shitty life. Perfect for cyberpunk.

Also a place to create fictional cyber-esque illnesses if you'd like.

____________________________
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 No.53926

>>53900

>took a particularly large dose and never came out of it

So fictional then?

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 No.53932

>>53926

Just some flavor text. Any amount of psychedelic can cause HPPD. It's a low chance you'll develop it, but it's still a risk.

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 No.53936

One of the big problems in the cyberpunk PNPRPG I'm in the middle of creating is a disease that comes as a result of overuse of digital drugs. Essentially like a chemical imbalance that comes as a result. The end result can be as bad as extreme self mutilation. Some victims cease to see themselves as human and undergo surgeries to warp themselves into grotesque mixes of man and machine and sometimes animals.

It acts kind of like an extreme sense of body dysphoria in its' later stages, though the earlier stages are more of a severe depression and things like bleeding from the ears and eyes.

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 No.53941

>>53936

So… furries?

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 No.53952

VR withdrawal or psychosis, ie refusing to leave VR or not being able to tell it from reality. Maybe not the most original idea but maybe even more likely than simple drug addiction. Think about how many shut-ins there are and people who spend every waking moment online, then add the appeal of almost never having to take your eyes away from a screen and seeing the shitty environment you're in.

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 No.53955

>>53936

In my system (a heavily modded version of Cyberpunk 2020), I have modified the way the neural implant works to expand more on it.

Basically, the original system describes the neural implant as an injection of nanomachines that combine themselves with the nervous system, and are controlled by a small computer located at the base of the back, which is what contains all the modules you can add. It always baffled me how, despite being the most intrusive implant by far (it's a bunch of nanomachines touching your brain inappropriately in places), it has a really low humanity cost. Given, the causes of humanity loss and cyberpsychosis are kinda handwaved as "you get transhumanist smugness issues", and thus it makes in universe, but I wanted to reflect on the rewiring of the brain in my system, and thus, I gave a more important role to the nanomachines of the implant.

Now, these nanomachines are specifically named Soma nanomachines. They are a highly proprietary model, unique in the world, barely understood by its creators (and much less by the rest of the world, hence why they haven't been replicated by any other company yet), that manage to incrust themselves deep inside the brain of the patients to wire them to a dedicated computer. These nanomachines, depending on the orders they are given during injection, will penetrate in different ways in the brain of the subject. The most common orders are the following:

>Stage 1 assimilation: the Soma nanomachines barely penetrate the brain of the subject. Instead, they kind of act as "spy electrodes" located in the meninges, or very shallow locations of the brain. This stage does not allow for feedback, and thus, are just used to read brain activity and act on it. An example of a usecase of this stage of nanomachines is "capability extension", which defines any implant that adds, not replaces, any function not present before in the human body, such as popping up that gun inside your arm, switching the vision modes of your cyber eyes, the smartgun link, basic control of any regular computer system, some heavy machinery link controls, etc. It costs 1d6/2 HL. It rarely rewires more than 1% of the brain.

>Stage 2 assimilation: this is the most common stage, and the most similar one to the vanilla implant. This stage penetrates quite deeper in the brain, and latches itself more tightly to several brain areas to offer better readings, but more importantly, feedback. This is a must for AR or VR (cybermodem modules would fall in this category), or any module that alters your senses, with the exception of reflex boosts. While the nanomachines should ideally just navigate the interneuronal spaces to lay down themselves and their wires, they usually destroy some connections or neurons in their path; usually barely noticeable, but in some cases, it subtly manages to warp the personality of the individual. Costs 2d6. It usually rewires 12.5% of the brain, but it can go as far as 25%.

>Stage 3 assimilation: this monstrosity is what you need to truly alterate the way your brain works. At this stage, the nanomachines not only penetrate every area of your brain, but they go as far as even rebuilding completely some brain areas by replacing them with more Soma. This stage is required for braindance recording/streaming, intelligence and reflex boosting implants, and anything else that requires changing the way the brain fundamentally works. This stage may replace and rewire up to 50% of an individual's brain, and thus, has a cost of 4d6 HL.

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 No.53956

>>53955

Then, there are the actual genuine cyberpsychosis levels, which are accidental stages that could count as /cyber/ diseases.

>Stage 3.5 assimilation: sometimes, the stage 3 assimilation does not go as intended. It is a risky procedure where Soma are overexcited during their intrusion in the nervous system, and sometimes, they get a tad too excited. Stage 3.5 happens when some Soma go out of control, and start rewiring more than they are strictly required. Subjects whobhave undergone a stage 3.5 assimilation may have more than 70% of their brain rewired due to Soma, and these modifications usually are unusually dense in the hippocampus area. As a result, these people tend to become completely at the mercy of their impulses, and a victim of arbitrary behaviour. This usually manifests itself as violent behaviour, but deep depressions, nymphomania, paranoia and even loss of the ability to speak have been observed. If Soma are injected on young children, they will reach stage 3.5 in 87% of the cases in a few years, which is why their use has been strictly forbidden on anyone under 18. However, the brain of these young children tend to adapt fairly we to the stage 3.5, and despite having a brain mostly composed of Soma, the adverse effects that accompany it are greatly reduced… sometimes.

>Stage 4 assimilation: commonly known as nanocancer, this is what happens when Soma truly go out of control, and replace more than 95% of the brain. Caused by defective self replicating Soma out of control, they replace the brain of the subject with a buzzing hive of nanomachines. This usually results in cathatonia, and sometimes death. However, in some rare cases, the Soma may truly act as a "functioning" replacement of the brain; this makes most subjects become homicidal berserkers, but some manage to be lucky enough to just become derranged people, far too detached from reality to be functioning, but at least somewhat pacific. Some people argue their madmen ramblings actually make some sense, if listened to closely.

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 No.53957

>>53900

What about something like excessive bloatware in cyborgs?

They have so much trash running in their systems they can barely do anything, even "clean" themselves, something like diabetes

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 No.53958

>>53900

Hows about Epilepsy?

> Different types, Grand Mal vs. Epileptic Shock

> No one has any real idea what actually causes it, and can seem to happen to people with no signs or warning

> One of the freakiest things to witness

> Theories about the ionized or infrared radiation could be causing it (So, burying yourself in tech isn't good for your health? May cause seizures?)

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 No.53961

>>53932

HPPD is usually a misdiagnosis of different disorders and/or other mental conditions that have or have not been triggered or been amplified by stimulant/psychedelic abuse. In other words, fiction

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 No.53972

>>53961

Please elaborate/give source! I know psychedelics can exacerbate latent psychotic illnesses, with genetically prone individuals more likely to suffer from an episode, but I've always known HPPD as more due to trace elements of the dose either frying your neurotransmitters or becoming lodged in them, causing your serotonin production to go haywire.

If it's something else I'd like to read up on it. I'm pro psychedelic as a tool for meaningful personal change and creativity and knowing the cause of the most frightening side effect of these is interesting to me.

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 No.53973

>>53958

That could be neat, I imagine a cyber junkie who's only motivation in life is tech, and it's suddenly ruined by epileptic episodes. Meds may help, but if he's in too deep he had to be hospitalized.

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 No.53981

File: d448cbbc7c1fcb3⋯.jpg (28.49 KB,590x350,59:35,nanobot-1-825989.jpg)

>create fictional cyber-esque illnesses

Microsthma

Cause:

Inhaling nanobots designed for breaking down plastics, toxic silicates and other non biological purposes

Main Risk Factors:

- Counterfeit medicine and narcotics

- Cross contamination in aftermarket augmentations and surgery

Symptoms:

Similar to asthma early symptoms include restricted airways, mucus, coughing, wheezing. Untreated Microsthma can cause tumors, holes in the respiratory tract and lungs, internal bleeding, crippled immune system. In the final stages loss of motor functions, amnesia and eventually death.

Treatment:

- Quarantine [200 credits an hour]

- Electromagnetic shots [5000 credits a session]

- killswitch pulse direct from manufacturer [300,000 credits]

Prevention:

- Use of a filtered pollution mask

- Use of anti contamination facilities at workplace

- Avoid exposure to sea water

- Stay inside when rain acidity levels reach critical

- Do not ingest any non G-FDAC approved foods and liquids

- Report and avoid unlicensed surgeons and medical practitioners

- Do not flush medication

- Use of regulatory safety equipment when handling electronics

WARNING:

Intentional spreading of biological contaminates will result in a minimum life sentence

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 No.53988

>>53981

Microsthma had a neat ring to it, and its cause seems all too plausible. Really creative, good job.

>>53955

>>53956

Nice, I have always liked brain implant stuff. Great way to make them less OP, too.

>>53957

I can see intrusive software being a negative side effect of using brain implants or something for sure. I can imagine it being more of a risk with people who exploit their devices to get more custom or corporate-free mechanics (like how you'd root or jailbreak a phone).

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 No.54063

File: 9026370000e0b93⋯.jpg (323.8 KB,1000x1159,1000:1159,1fac775d-64f7-4b9e-b126-eb….jpg)

AI sickness

AI sickness comes about as a result of longterm untreated AI corruption in military tactical implants.

AI sickness displays as several stages.

>STAGE ONE: Victim begins to display disorientation and PTSD style symptoms including memory regression and mild hallucinations. Oftentimes victims will

>STAGE TWO: Mild Hallucinations are expanded into severe hallucinations. Eyes will become consistently bloodshot. Artificial eyes will routinely become unfocused and malfunction. Auditory hallucinations may develop. Occasional violent outbursts. This is the final treatable stage.

>STAGE THREE: Victim will no longer respond normally to outside stimuli and memory regression will become a locked state. Severe violent outbursts may occur. Beginning signs of complete psychosis may occur

>STAGE FOUR: Complete psychosis sets in. Victim will alternate between violent outbursts and self mutilation.

>STAGE FIVE: Catastrophic brain hemorrhaging occurs, followed by death.

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 No.54118

>>53972

i just looked it up dude

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 No.54138

God-Body Acquisition/Disconnect

The phenomenon of becoming dependent on external processing via direct neural integration at a young age due to brain plasticity. The brain hands over important functions to the DNI.

The term God-Body formed from the notion of an "ethereal" extension of oneself via digital sensory/manipulation organ that could theoretically expand infinitely.

Acquisition is becoming dependent.

Disconnect is losing important brain functions because of a rapid/jarring loss of the DNI or its connection to the utilized processing system.

Symptoms vary from psychological disorders like depression, schizophrenia, and autistic brain functions to Neurological disorders, like sensory loss/disruption, nerve pain, synesthesia, epilepsy, and even comatose.

Treatment varies according to severity and it is heavily advised to prevent individuals under the age of 25 to be forbidden a DNI.

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 No.54155

>>53952

This is already happening with social media, people specially those with shitty lives get into its as a form of escapism and then can't get out. As a drug its akin to meth in that it gives them a high but at the same time makes them depressed because they see how everybody else is doing great and better than them, but dont know its all fake and photoshoped.

That movie RPO barely scratched the surface on this and thats because when you think about it its a major downer and that movie was still a popcorn bullshit show and so it has to be all happy and shit at the end.

VR will only make it worse, particularly when they figure out how to use transcranial magnetic stimulation to send the simulation directly to your brain. Combine that with photorealistic graphics through raytracing and now its impossible to tell whats real and whats isn't. People are gonna die with helmets full of magnets on their heads because they refuse to disconnect and do basic stuff like eating and shitting, because to do that they have to go back to their depressive real lives.

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 No.54582

>>53900

I experience a specific form of hallucination that occurs on electronic screens. I'll see notifactions, messsages, and other random things at the periphery of the screen appear that aren't there. Another one is where an image becomes fuzzy like static on a televison quickly and then goes back to normal. Usually happens when I'm agitated. Besides hallucinations occurring in bed while sleeping I dont see any other kind than electronic ones.

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 No.54590

>>54582

That sounds both annoying and cool as fuck. Can definitely be part of a cyber story arc.

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 No.54783

File: 4b95c95040a9119⋯.jpg (47.92 KB,480x640,3:4,PAIN.jpg)

cyber related illnesses

>radio wave sickness (radio exposure, will probably become common with 5g going mainstream this year)

>increase in female gendered offspring/infertility (wifi/radio wave exposure)

>sleep/psych disorders from screen light (blue light)

>vision damage from screen radiation (wear UV protecting glasses)

>psych problems from lack of human interaction (social media use)

>internet addiction/gaming addiction (self explanatory)

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 No.54822

>>54783

>increase in female gendered offspring/infertility (wifi/radio wave exposure)

Thought that mostly affected males

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 No.54825

>>54822

>Thought that mostly affected males

unless you are talking about jesus's mom, humans need 2 parents

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 No.54839

>>54825

What?

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