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/cyber/ - Cyberpunk & Science Fiction

A board dedicated to all things cyberpunk (and all other futuristic science fiction)
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“Your existence is a momentary lapse of reason.”

YouTube embed. Click thumbnail to play.

 No.53234 [View All]

Old vidya thread 404s, so here's a new one.

>Philosophy of System Shock: Cyberpunk, Megacorporations, Artificial Intelligence

An in depth overview of the series by some anarcho-capitalist on YT since System Shock 3 is in development (apparently).

25 posts and 8 image replies omitted. Click [Open thread] to view. ____________________________
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 No.53280

God, can we have one thread that doesn't devolve into fucking political bullshit, can we just talk about cyberpunk vidya.

>>53236

Hm, that sounds interesting. If you find any games like that post them here.

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 No.53282

>>53274

The space ship in the game is named after Russian space shuttle and many other things indicate there Government workers

Not cyberpunks

Got good

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 No.53283

>>53280

Are you going to use it for Government and help the rich while the poor are taking advantage of.

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 No.53284

>>53283

What? Please come back when you're not having a stroke

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 No.53285

>>53284

Go back to reddit

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 No.53287

>>53280

it was OP's mistake

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 No.53288

>>53285

You clearly don't want to contribute, instead you want to turn this thread into some kind of struggle session. So go back to Plebbit and take your retarded conspiracy theory with you.

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 No.53289

>>53283

>Are you going to use it for Government and help the rich while the poor are taking advantage of.

Are you going to contribute a vidya recommendation?

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 No.53290

>>53287

Oh ya, definitely realized this a few posts in. Will be leaving that info out next time for the sensitive shazbotz.

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 No.53294

YouTube embed. Click thumbnail to play.

Surprised this hasn't been posted yet.

>CYBERPUNK 2077 Gameplay Demo (2018)

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 No.53296

File: 1488ee79d7f0caa⋯.gif (3.97 MB,800x450,16:9,8800DA45-6EB5-4405-825D-4A….gif)

>>53294

I thought it was posted earlier ?

Now that’s what we need.

Sweeet

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 No.53307

File: 7cc88a1c54ac5b3⋯.png (157.5 KB,516x539,516:539,a.png)

>>53277

Underrated toast.

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 No.53311

will i be able to run cyberpunk 2077?

asus 1060 6gb

intel i5 7500

8gb ddr 4 3200 megahertz ram

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 No.53943

>>53236

At risk of necroing

wipeout - fast paced hover racing. Pretty much F-Zero for PlayStation

Uplink - duh

Any combat flight sim - get a vr headset and joystick and you're practically playing Spats(?) and Fokkers from burning chrome

Syndacite - already cyberpunk, but you could play this in your low rent capsule at Cheap Hotel and dream of screwing with the gubberment

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 No.53944

File: 14b6164eda96853⋯.jpg (47.85 KB,356x500,89:125,deusex2_pcbox.jpg)

>kek

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 No.53949

>>53944

So much cringe. The game itself was ok, obviously a handciapped version of the original but it helped kill time.

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 No.53953

>>53949

Shame it's aged terribly, even the first has a better art style.

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 No.53954

File: 4037dfa78d20d45⋯.jpg (47.12 KB,405x540,3:4,4037dfa78d20d454d01dfece9d….jpg)

File: 67200eb3303387b⋯.png (284.56 KB,299x449,299:449,ClipboardImage.png)

>>53944

Played it a couple of weeks ago, but i actually had a lot of fun with it, sue the game itself is rather mediocre, but if you don't take it seriously and try to break it it can be quite enjoyable.

Killing npcs for example, killing Nicolette with a radiation bath just to have the nigger sigh in response, or massacre the school, it's hilarious how much you can fuck up with the factions and that they acknowledge it, that made the game for me.

Playing as the black woman with this autistic look on her face killing everyone and dooming the world.

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 No.53960

File: 6545de5a4e2e8f9⋯.jpg (28.36 KB,220x309,220:309,220px-Tron2.0box.jpg)

Played through pic related and it's definitely one of the most /cyber/ games I played since Deus Ex.

Great soundtrack too.

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 No.53963

File: 8b7d5085d07c000⋯.jpg (58.85 KB,405x540,3:4,4037dfa78d20d454d01dfece9d….jpg)

>>53954

that Chell pic triggered my autism, fixed it 4u

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 No.53965

>>53954

You can change the XYZ direction of gravity in the ini file so when you throw things shit goes flying off to the side. Affects dead bodies etc too. A throwback to back when games were simulated spaces versus the linear AAA hands inside the ride garbage that they make now

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 No.53968

>>53965

You wanna talk about hands inside the ride? I played one of the futuristic CoDs a while ago, and near the beginning you're running through some streets, and all the side streets are blocked off with barriers as tall as the buildings. Game won't even let you go 20 feet off track before it fails you for leaving the mission area. Won't even let you get to an impassable wall.

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 No.53978

File: a170839b2351a11⋯.jpg (717.9 KB,1000x4000,1:4,8Chan cyber Reccomended Ga….jpg)

Obligatory.

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 No.53991

File: f5745dead0d1dfe⋯.png (1.17 MB,800x2352,50:147,Neurology of Gaming.png)

>relevant

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 No.54050

>>53978

No Cyberia, Call Of Duty Black Ops III, Ripper, Shadowrun, Hacker, Max Headroom, VA-11 HALL-A, CyberMage, Sindome?

Cyber, I am neuro-disappoint.

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 No.54057

Invidious embed. Click thumbnail to play.

>>54050

You forgot ruiner too. I'm also dissapoint.

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 No.54139

I want to make my own /cyber/ vidya, I got some concept art done and the mechanics and plot in mind but I can't program worth a dick. Shit sucks.

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 No.54163

File: 7ad23afede6a043⋯.png (1.64 MB,1058x1196,23:26,7ad23afede6a043922285ccd1a….png)

>>53262

>jeweoisie!

Get out nazbol!

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 No.54164

File: e79b7efa74ef8d8⋯.jpg (395.2 KB,1668x2500,417:625,0d96709fac.jpg)

is Nier: Automata /cyber/?

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 No.54166

>>54139

Getting a programmer is actually kinda easy. If I were to classify the difficulty of finding willing gamedev team members, I would order them, from easiest to hardest:

>"writers" (aka idea guys)

>mind the gap

>writers, probably filled by some other guy on the team, most possibly a programmer

>programmers

>mind the small gap

>illustrators and animators. Modellers also go here

>musicians, almost at the same tier than graphical artists

The worst thing is you often need more than one illustrator, because it is by far the busiest task in videogames, SPECIALLY if you use premade engines or even graphical libraries, in which case you would need a single programmer up to AA tier gamedev. So you often end up with an overbooking of writers and programmers, and a lack of graphical artists.

This is, of course, the likeliness of finding people who will work for free for you. Of course brouzouf will bring you places. I am pretty sure you will find people willing to contribute with any of the areas you need, here in /cyner/, if you offer a nice elevator pitch on your project and show something of what you have got so far.

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 No.54167

>>54164

It's post-cyberpunk at best, post-apoc sci-fi at worst. Still something you could discuss here simply because Nier: Automata is awesome, and >>>/clang/ is always welcome.

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 No.54170

File: 154d439e22fd55f⋯.png (191.51 KB,1920x1080,16:9,spx.png)

>>54166

>if you offer a nice elevator pitch on your project and show something of what you have got so far

I suppose I can give it a go.

Interface-based hacking game similar to Uplink or Hacknet, stylized automated hacking with cool visuals in a setting taking place a few decades into the future. Procedurally generated world with random companies, citizens, hackers, hacker clans, missions etc with some small touches of emergent gameplay (for example company that goes bankrupt cause of digital sabotage and the former owner takes out a hit on the hackers involved). Heavy focus on multitasking, having to micro-manage multiple hacking programs at the same time, maintaining them and staying within hardware limits, although you can upgrade your computer's mobo/CPU/RAM/storage space for quicker and stabler hacking. Once you get caught hacking you're jailed for life requiring you to restart the game but you can prevent getting caught by setting up proxies before pulling off a hack. The more proxies you use the more time you get to hack, but in return you also get more lag. You can also upgrade your proxies but they'd be expensive. Lastly, there's a main plot that's got some joinable factions similar to New Vegas in a story about the future of the internet and security vs. privacy, big corporations and governments wanting to use the internet for their own scummy means and smaller people trying to stop them, standard cyberpunk shit.

Here's some concept art I made. As you can see I took heavy inspiration from this board. I thought it looked cool.

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 No.54171

>>54170

It looks good, I've always wanted a game that replicates a DE almost completely. Hacknet seems to be the closest but it won't let you do simple things like resize windows etc. I think it would make the games easier to pick up if nothing else.

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 No.54173

>>54170

Sounds pretty good, I loved Hacknet so if it's anything like that It'll be good

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 No.54178

>>54164

Don't think their world ever got cyberpunk though, didn't Caim got teleported to our dimension or whatever that was in the early 2000s?

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 No.54179

>>54170

That looks really fucking good, even with the cheesy writting.

What do you need for programming? i'm studying software development, if you need help maybe i could help.

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 No.54180

>>54171

Yeah those kinds of things bothered me too. The plan is to have it feel like a real OS as much as possible.

>>54173

It's more inspired by Uplink with its stylized and automated hacking rather than consoles.

>>54179

What I need? Uh, I guess I need someone to program the entire thing…

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 No.54181

>>54180

>I guess I need someone to program the entire thing…

Know that if you need help coding you have someone here, though i'm not that far into it so i don't really know what would be neccessary to make your game happen, maybe in a few months.

I mean do you only have the idea and some concept art? because if you know what you need/want and just need a person to write code then i could help right away, mind you again, i'm a student i can't promise anything, but i could use some practice aswell.

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 No.54182

>>54181

Yeah I know what I need, I've got some documents detailing the idea down in more detail.

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 No.54192

>>54050

I'd Argue for the Mega Man Battle Network and the .Hack series personally.

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 No.54194

>>53236

If you want to count Ready Player One, then everything from the 80s.

Some settings I would expect for normies to be playing the kind of crap people play now like candy crush but with more gambling.

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 No.54477

>>53246

Why do you type Like a fucking schizo.

Control.

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 No.54487

>>54170

Would you like to open a thread for your game?

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 No.54493

>>54178

Humanoid androids sound cyber as fuck, if you ask me. But, yeah, I expected the rest of the game to be more cyber.

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 No.54521

>>54487

I'll do that the second I have something to show for it. I'm on my own for now (excepting the OST) so time to learn Unity I guess.

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 No.54522

>>54521

If you don't mind Lua or JavaScript, I may be able to cook some shitty engine for a prototype.

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 No.54544

>>54522

Nah, that's fine.

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 No.54732

I also want to make a /cyber/ vidya, but am not convinced by the other anon's idea. I don't really have a proper idea myself though although i have programming and some music skills, and maybe graphics if i really force myself

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 No.54772

>>54732

>am not convinced by the other anon's idea

Eh. It's not for everyone I suppose.

Making slow progress right now though.

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 No.58003

File: e96892f1140dc51⋯.png (3.62 MB,2048x1951,2048:1951,Transient_Key_Art_Logo_Sma….png)

Found an article on this game the other day: Transient blends Lovecraftian cosmic horror and cyberpunk. A full trailer dropped a few days ago: https://invidious.snopyta.org/watch?v=TpPV6h-yY0s

Game music: https://invidious.snopyta.org/watch?v=FepUT0aSYLE

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