YouTube embed. Click thumbnail to play. No.50629 [Last50 Posts]
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No.50630
CP2077 makes it hard not to.
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No.50631
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No.50632
>>50631
why do you think so anon?
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No.50633
Glad there's a post about this so soon. Means the board is active.
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No.50635
no gameplay footage = no hype
Even if it's CDPR, I am too jaded now.
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No.50636
>>50635
Also old trailer was better.
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No.50637
nutted immediately thanks
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No.50638
Looks like garbage.
Essentially a Watch_Dogs 2.0, I bet it will be popular among lame kids.
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No.50641
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No.50666
Message by CDPR hidden in the trailer.
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No.50667
>>50641
This one is the best.
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No.50668
I figured the tone would be a bit more grim.
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No.50669
>>50668
Eh, the future is bright, that's why everyone is wearing sunglasses.
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No.50670
It doesn't seem good for now. Must wait for a gameplay
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No.50671
>>50669
>Eh, the future is bright
No. Its really not.
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No.50676
I thought it was a pretty good trailer overall. Reminded me a lot of the trailer for the newer Hitman game from a couple years back. Wouldn't be surprised if the same animation studio made both.
>>50638
Nothing about this looks even remotely like watch dogs. Do you have brain damage?
>>50667
That was also my favorite scene.
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No.50677
The trailer looks good for what it is. Mike Pondsmith talked about why they decided to make the trailer so 'bright', basically saying 'We know we can do night/rain/neon, but to make a real city believable, you have to be able to make it gritty on a nice day'.
Also, to all you fucking whiny bitches complaining 'It's all style over substance', remember when the Cyberpunk 2020 rulebook laid out the main rules of Cyberpunk, and the FIRST RULE was 'Style over Substance'.
If you want a movement, stop trying to base it on sci-fi and video games.
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No.50678
>>50638
are any of you shazbots going to post actual arguments, or just shit out of your mouths? reasons, people, reasons. I'd love to see an actual argument for what isn't good about the trailer.
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No.50679
The graphics in this trailer are slightly worse than DX:MD, and that game came out two years ago. This is what happens when they take this long to develop a game. By the time of release, the graphics are already outdated. If gameplay is good, it can still be a great game though.
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No.50680
>>50679
>The graphics in this trailer are slightly worse than DX:MD
I just beat DX:MD last month. You're completely wrong.
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No.50681
>>50678
It didnt feel lowlife enough.
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No.50682
>>50680
Did you play it on max settings and DX12? Otherwise it's not a fair comparison.
Anyway, when I look at DXMD at max settings, and this trailer, I prefer the look of DXMD. Maybe it's down to taste.
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No.50684
How can you judge a game that only has a pre-rendered trailer out? William Gibson (yes that William Gibson) said it looks like a reskinned gta but to be honest cyberpunk gta5 would be fucking awesome, even though I don't think it will be like that.
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No.50685
>>50684
>How can you judge a game that only has a pre-rendered trailer out?
By writing a comment on this thread
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No.50687
>>50684
>illiam Gibson (yes that William Gibson)
Gibson hasn't been relevant since he wrote All Tomorrow's Parties in 1999. The dude has no idea what's going on in the post-9/11 era and has had serious trouble keeping up with the movement over the past 15-20 years. His writing has gotten really shitty and he spends all of his time bitching about white people on Twitter. Why the fuck would you care about anything he says anymore?
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No.50688
>>50679
I will have to agree with you on that, but, keep in mind that it's better to make a believable graphic performance than have a "Ubisoft Effect" later. That is, delivering a product of lower quality than you expected.
Also, DX:MD as far as I can tell is not physics heavy, which probably allows for the nicer visuals. And the art team for DX is awesome, so, even if you played it on lower specs, it would still look amazing.
>>50687
That's true, and Gibson is a boomer. It's a pity I can't like him as a person instead of a writer
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No.50689
I know it's dumb, but the trailer looked to… bright? There were too many shots of daytime, not enough night or rain, or the pinnacle rainy nights. Very little smog and it seemed too post-apocalyptic, like it was aping fallout 4 or something.
That being said, you can't really judge it due to lack of gameplay, but if it doesn't have a button that makes it always rainy and night, I might not buy it. I did like the cyber hillbilly though, it's like they're addressing the whole rural cyberpunk thing, and it the daytime isn't so grating there.
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No.50690
YouTube embed. Click thumbnail to play. >>50684
Obligatory reminder that GTA2 was cyberpunk.
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No.50691
>>50689
From a gameplay perspective, I'd rather have a dynamic day/night cycle, than have it permanent night. Its just more akin to a simulated cyber world, rather than a stage play. If that means I have to RP my character staying up all night to see the morning, so be it.
Then again Watch_Dogs during the day was god awful.
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No.50693
>>50677
Based user, although I've yet to try CP2020.
Shadowrun GM here.
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No.50699
tbh it's the most cyber game to be announced in a while.
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No.50704
>>50691
>Then again Watch_Dogs…was god awful.
fixed
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No.50706
>>50667
when your Shadowrunners blow all their nuyen on implants + guns, but forget to buy a car
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No.50712
>>50693
Honestly, buy the main 2020 book and just read through it. The actual mechanics are ancient and clunky, and a lot of the tech is laughably out of date.
However, the world that the book presents is by far the best Cyberpunk RPG world ever created. The sourcebook presents you with characters, short stories, and incredible art that makes night city feel like a real place, with real people. It's a place you want to go, and people you want to interact with.
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No.50720
>>50706
My group just takes public transit. It makes for some awesome RP when they try to coordinate arrivals and departures.
Also, it's a good way for the group to start saving for a schway goal, which is very important for longer campaigns. Embrace it.
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No.50721
>>50712
Sounds neat, kinda sounds like the SR rulebook.
I'll give it a look if I can track down a cheap copy.
>PDFs
Prefer hard paper copies for my rulebooks.
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No.50729
>No multiplayer
They've finaly understood.
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No.50731
>yea bro just let me charge my jacket
What kind of LED strip is this?
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No.50732
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No.50733
>>50731
Eh, if you gonna have any augs, you'll need to carry power source around either way.
https://www.spectex.com/flatlite.html
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No.50734
Looks way better than all the other shit from this E3 unlike FortniteHalo, FortniteDoom, the last of dykes 2, or fallout rust edition
>>50641
Why would a cyberwhore need makeup anyway? can't she just change the OLED pixels in her skin as needed?
>>50668
>shootings everywhere
>cyborgs with military weapons running around
>syria levels of street violence
Seems pretty fucking grim to me chummer
>>50679
Then maybe my third world toaster PC will be able to run it
The currency is crashing right now, wont be able to afford shit for a while…
>>50684
gibson is a piece of shit and the main reason why there was so much technobabble in cyberpunk since he knew jack shit about tech
>>50687
Whats with whiteys talking shit about white people? dont they have mirrors there?
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No.50751
>>50635
This is the best attitude to have. Even then, gameplay footage often differs from the final product, so it is best to remain skeptical all the way until the final release.
>>50679
They only started to seriously work on it after they were done with the last Witcher 3 expansions, so probably year and the half to two years at this point. CDPR also has less employees than most AAA studios and publishers.
You also must consider that the game is supposed to be a city composed of large hubs and include shit like driving and vehicular combat. New Deus Ex games were pretty small, and I do not think that either one of them had non-stationary cars in it.
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No.50761
>singleplayer
I won't be playing it
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No.50762
>>50751
>CDPR also has less employees than most AAA studios and publishers.
they opened an entirely new branch just to help work on this game
>>50761
OK
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No.50765
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No.50766
>>50635
>>50751
True, although the non-gameplay footage still allows getting a basic impression of the atmosphere they're going for.
So far, I like what I see. But if the gameplay sucks, no atmosphere in the world can help.
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No.50773
>>50734
>Seems pretty fucking grim to me chummer
You forgot
>young child playing with vr headset
>celebrity robot lady on red carpet
>people sitting and chatting on some steps
No, its not "pretty fucking grim."
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No.50774
>>50688
>Gibson is a boomer
where is this boomer hate meme coming from? Cyberpunk was created entirely by "boomers," along with most of the other shit we enjoy on a daily basis. It's like the internet suddenly needed a new scapegoat
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No.50775
>>50773
So? there have to be different levels of wealth and status, like irl
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No.50776
>>50775
Like i said it lightens the tone when you show that stuff in a trailer. Thats my point.
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No.50779
>>50774
It's not a scapegoat, man. There is actual evidence boomers fucked up a lot of things. For example:
>reduction of liberties
>war on drugs
>feminism
>destruction of family values
>creation of huge governmental debt
>inflation of the housing market
There are books around explaining how boomers have destroyed the social fabric. Pic related
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No.50782
>getting hype
>for anything
>ever
Gamers yet again proving their inability to learn to stop being stupid fucking retards.
>b-but muh cd projekt red
Enjoy the massive graphical downgrade. Be sure to pre-order right away to reward them for that false advertising and anti-consumerist practices, you Gamers™.
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No.50784
>>50776
No, it doesn't. The only thing worse than scraping in the gutters is looking up at some rich cunt taking a piss on you from a flying car.
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No.50789
>>50779
this shit happens with every generation man, it's significantly easier the blame the previous than to man up and deal with our own issues. Only difference is our generation is more vocal about complaining
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No.50791
>>50789
Oh? Can you show some evidence of that?
It always seemed to me like it's the old folks complaining about the kids of the day. "They run around in the streets, their heads filled with wild notions" and all that.
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No.50792
>>50791
it goes both ways in every generation… look at hippies hating their parents, and the parents simultaneously criticizing them. 20-somethings always reject what the older generation has done. Then we reach 50-60 and get shit on by the new 20 somethings
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No.50796
>>50792
And the cycle goes on…
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No.50798
>>50792
Pendulum seems to be swinging with higher amplitude now though.
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No.50802
>>50784
Too bad that's not shown in the trailer. However, the things I listed are. And yes before you disagree again, showing a child playing with a toy in a trailer does lighten the tone.
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No.50806
>>50802
If you can't see how showing one kid being safe, enjoying video games, while other kids are growing up on the street shows a contrast between rich and poor, then we're not disagreeing, I'm right and you're a fucking idiot.
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No.50822
>>50802
i kinda agree, it looks more like some edgy children's playground, rather than a world where people strive to survive. Everyone is just smug and edgy, and nice weather does not help building the atmosphere of fear and despair, as well as large open spaces very different from dark narrow alleys. I still think that it is the trailer that failed, while the game might be somewhat good, it is based on a tabletop game after all.
It should not be worse than watch dogs 2, which was lame, but still had some fun in it.
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No.50829
>>50822
>it looks more like some edgy children's playground
It's a fucking video game. It's literally a place for kids to go play … that's edgy.
This is what I hate about Cyberpunk. You judge games based on reality, and reality based on games.
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No.50830
>>50829
Well, i prefer my playgrounds believable, which is not the case when any other character is more excited in senseless massacre than you. They seem flat and lacking motivation, which is very bad for an rpg.
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No.50831
>>50830
Sure. Complain that it doesn't look believable. Complain that the story seems to separate the protagonist too much from the wold they inhabit. Fine. Those are reasonable criticisms, albeit perhaps a bit premature.
But when you complain that a game looks like it's 'for kids'? Sure, this is primarily aimed for adults, but I don't think anyone wants to play a 'real' cyberpunk game, where you work your shift in the company compound before going back to the coffin cages to eat slop and sleep before your next 18hr shift.
Shit, people are trying to escape a depressing reality, not find a more depressing reality to wallow in.
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No.50832
>>50831
Seems like you missed my point, i meant to say that the ingame characters look childish and in a stupid and edgy way. I'm totally fine with idealistic and naive and positive games and world, as long as they entertain me. Hell, one of my favorite games is VA-11 HALL-A, which is in no way "gloomy" or "edgy".
My point is, a great game can be childish, but then it should not present itself as a serious one, and vice versa. Borderlands or doom are fun, they present themselves this way, and are built around it. If a game is making a serious story, with dramatic storytelling and stuff, and then most characters look and act like they are making fun of it, it really breaks immersion, while leaving a lot less fun than the games that are built around it.
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No.50837
>>50832
I just don't think it's presenting it's self as 'serious'. Cyberpunk is often intentionally exaggerated to the point of being ridiculous.
Cyberpunk 2020 was always closer to Snowcrash than Neuromancer.
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No.50843
>>50837
Well, by "serious" i meant "cynical", "depressive", "dramatic".
The trailer does not seem hilarious enough for me, with all the attention to social issues, as well the first trailer, which seemed to put a lot more effort into the atmosphere presented.
Sorry for incorrect wording, my brain seems a bit out of order for the last few days, shouldn't have messed with sleep cycles i guess.
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No.50844
>>50843
You mean: More dystopian?
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No.50849
>>50844
I felt like it was dystopian, just in a cartoonish sort of way. But, being a video game for edgy teenagers, and the source being an RPG for edgy teenagers, it's pretty much exactly what I expected, and wanted.
I cringe when Deus Ex takes its self so seriously. It's a silly premise, with a silly hard-man protagonist, giving kids a fantasy they can imagine they'll grow into, even though deep down they know they never will.
Cyberpunk 2077 looks like it's taking a different direction by admitting that it's silly and cartoony, and trying to just be fun and entertaining. At my age, I can't take the melodrama of the edgelord sad-ass cyberpunk bullshit.
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No.50852
>>50844
Not necessary, it's more about the whole mood and atmosphere of a fiction.
>>50849
Oh, then it's my fault, i guess. I just thought of it as a more of VTM:BL analog, while it seems to be just the maklavian part.
I still do not like how they presented characters here, though. They are too smug, as if they are trying to look cool, while not really being that way. To be cool without some conflict and story is to be a hilarious, 4th wall breaking bastard DOOMRIDER! NA NA NA NA.
They do none of that, as they seem to mix these two genres, while advancing in none. It's more of a choice between immersion and hilarity, and it does not seem crazy enough to not be bland, lacking anything special and memorable about it. Mind you, i'm not talking about the whole mood of the story, just the world-building aspect. DnD has a lot of fun stuff in it, but anything game-breaking and senseless from world perspective is generally a loophole and an exception. It;s up to players how to view a game, but it is to devs how to present it. Trying to merge fun and seriousness generally results in a bland and generic game.
Hope i got it somewhat understandable for anyone other than me.
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No.50853
>>50852
To add, the characters seem like not being fun about being edgy, which makes them seem out of place in a fun game.
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No.50857
>>50806
Showing a contrast like that doesn't make things grim, it just shows the social disparity of the city.
Also the contrast isn't even that great. I didn't see any starving children in that trailer, only some street punks just relaxing.
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No.50865
>>50782
Not sure about the guaranteed graphical downgrade (isn't that a given considering it was prerendered?) but the rest of post is accurate
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No.50893
>>50782
CD Projekt owns GOG, which is arguably the most pro-consumer gaming storefront on the internet
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No.50968
>>15121302
Who was right, who was wrong here?
(I didn't post anything so the thread)
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No.50969
>>50968
(it's a thread on /v/ about cyberpunk 2077
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No.50996
>>50779
The boomer shit meme is a cointelpro d&c tactic
Think how cointelpro fucked up occupy by bringing race to a class issue, it ended up fucking the entire left
Now they are doing the same with the right by trying to create an intergenerational gap that doesnt exists, and you just took the bait shazbot
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No.51109
>>50706
k3k'd
> "I'll just ride piggyback on the troll, obviously."
infamous last words
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No.51213
>>50677
>Mike Pondsmith talked about why they decided to make the trailer so 'bright', basically saying 'We know we can do night/rain/neon, but to make a real city believable, you have to be able to make it gritty on a nice day'.
That's actually a really good point. I do hope we get a grim, polluted environment some of the time.
>>50684
Cyberpunk GTA is all I've ever wanted, to the point where when I was younger, I'd cheat in the P90 and explosive shotgun in GTA4, get a futuristic looking car, use another cheat to put neons on it, use a third cheat to enable permanent nighttime, and cruise around blowing people away.
>>50691
I just hope we get more clouds and rain during the day than actually daylight.
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No.51228
>>51213
>when I was younger
>gta4
How old are you?
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No.51294
>>51228
GTA4 is 10 years old, friendo.
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No.51300
>>51294
Yeah but how old are you ?
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No.51306
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No.51444
>>51228
We were all younger when GTA4 came out. That's how time works.
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No.51615
A GAMEPLAY HAS BEEN PRESENTED AND THE GAME LOOKS TOTALLY SHIT TO ME!!
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No.51648
>>51615
I thought it looked pretty promising. They focused a bit too heavily on fight scenes, but that's fairly typical for marketing material for any game. I was more impressed by some of the other game systems they showed off, like hacking into the brain of one of the gang members.
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No.51650
Invidious embed. Click thumbnail to play. Here's the gameplay video. Looks like Fallout 4 to me.
>>50996
Have you considered that the dissemination of cointelpro information is itself a disinformation tactic? That by saying "x is just d&c" you, yourself, are muddying the waters and enabling actual disinformation agents to do their jobs more effectively?
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No.51651
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No.51652
>>51650
looks schway af. cant wait
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No.51655
>>51650
>Have you considered that the dissemination of cointelpro information is itself a disinformation tactic? That by saying "x is just d&c" you, yourself, are muddying the waters and enabling actual disinformation agents to do their jobs more effectively?
CIA Director William Casey: "We'll know our disinformation program is complete when everything the American public believes is false"
https://www.quora.com/Did-CIA-Director-William-Casey-really-say-Well-know-our-disinformation-program-is-complete-when-everything-the-American-public-believes-is-false
Mark Twain:"We're all either misinformed or uninformed"
https://www.goodreads.com/quotes/10001-if-you-don-t-read-the-newspaper-you-re-uninformed-if-you
You're probably both right.
>Looks like Fallout 4
I'm reserving my judgement until I play it, I hope it doesn't turn out to be fallout4.
>>51651
lol
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No.51674
>>51650
Looks more like Deus Ex than Fallout tbh
Although the gameplay wasn't impressive by itself, since it mainly focused on pewpew FPS loved by the current normies, the attention to detail seems to be top notch.
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No.51679
hopefully there will be a lot of depth to the hacking/engineering.
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No.51810
>tfw the new YSL advertising I more cyberpunk than the actual video game
https://m.youtube.com/watch?v=7BZ3o7saatk
Ha, ha, ha!
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No.51813
>>51679
That would be cool, like if the hacking was good enough to spend all your time just playing with it. Can you imagine if they got zachatronics to implement these?
I imagine the eng will be a crafting system like other crafting systems, to combine x, y and z. Maybe components will be different levels of quality, maybe some parts wear out quicker than others. Some components can't be bought, can only be ack'ed, rare components.
>>51810
>can't embed
>shares "cyber" advert
>advert
shill
>ha, ha, ha
anyone else get a bad feeling m_bishop never fucked off?
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No.51826
>>51813
I'm not a shill nor your friend mbishop
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No.52053
>>51826
Just a retard then ok
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No.56357
the more they show of this game the worse it looks
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No.56366
>>51826
>I'm not a shill nor your friend
I'm not your pal, buddy
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No.56374
YouTube embed. Click thumbnail to play. >>56366
new trailer today, looks like keanu is in it now
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No.56375
>>56374
personally i cant wait for this game, looks 水 af. hope its bug-free and i can get a lot of play time out of it tho.
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No.56378
>>56375
>水
looks water as fuck?
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No.56379
>>56378
"水" in Mando
"soy" in Canto
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No.56380
>>56379
Ah fuck:
s
c
h
w
a
y
in mando.
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No.56383
>>56378
that's what happens when you type s c h w a y here. i take it you have to type c o o l to see the actual word. let's try: schway
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No.56384
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No.56387
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No.56390
the gameplay mechanics suck. it looks like ID softwares "Rage" in terms of shooting and shitty gimmick special abilities and takedowns. Unironically like the other anon said Deus Ex Human Revolution / Mankind devided have better graphics and unfortunately probably shooting as well. The only thing cyberpunk might do better is character customization and open world, but the vehicles look lifeless and on rails/paths, Im sure most buildings will be empty as well.
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No.56408
>>56390
anyone play any other CD project red games?? how were those?
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No.56416
>>56408
Literally all they have developed has been The Witcher series, which is pretty much universally acclaimed. It really shines when it comes to storytelling, and the first two games were fantastic roleplay experiences. The third one not so much. TW2 & 3 were absolutely gorgeous games by my standards.
On the worrying side, for one, this is the first time CDPR has ever produced a first-person experience, the first time they have ever worked with gunplay, and the first time they have done something outside of a fantasy universe. It's a lot of firsts for them. But given their track record I have a lot of faith they will deliver.
The Witcher series was beautiful and captivating. The settings, stories, and characters are all some of the most gripping I've ever experienced. Roleplaying in a narrative sense was a huge draw to the first two games, with the third being a more straightforward experience in terms of the plot. Outside the main questline you were welcome to play your character as you please, but by TW3 the main character's background and motivation had been totally established. There was little room for you to express yourself there. Similarly, combat was basically sword fighting with maybe a little bit of magical flair. However, on the plus side, TW3 was the first time they had created a complete open world and I'd say they got it pretty right.
I have no doubt that 2077 will be a stellar game. It will be engaging, immersive, beautiful and competent. Whether it will be a perfect game depends on how CDPR has tackled the fresh challenges in terms of game design that the new setting presents. More than anything, it depends on just how much freedom they allow with your character and their story.
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No.56460
>>56416
thanks for the quality post. hope they nail it.
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No.56462
>>50689
Yeah but remember Deus ex was a couple real life blocks worth of area tailor made for a story, static npcs and a few small moving parts. They hardly even do that thing where they have stuff going on outside the play area like cars going by and pedestrians.
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No.56467
>>50629
>set in the fictional city of Night City
I hope they tried harder with the actual game than they did with the lame worldbuilding.
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No.56482
>>56467
The lore has been ported straight out of Cyberpunk 2020, the board game. Night City was a city built by an ancap businessman called Richard Night. It's the default setting for the game.
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No.56487
>>56374
How much more cyberpunk did the game become now that Keanu is in it?
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No.56506
>>50691
You can have daytime settings with lots of smog, tall buildings, etc. to make for a darker atmosphere.
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No.56507
>>56487
I like Keanu but movie actors in games always feel out of place, since your brain can tell the difference between real Keanu and virtual Keanu, it just ends up distracting.
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No.56528
>>56507
I can kind of see that, but I don't think I've ever had that happen to me.
Though that's probably because I can't remember if I ever even played a game with a movie actor in it the way they're doing it in this game.
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No.56534
>>56507
This is my concern as well. It's going to be very immersion-breaking seeing Keanu's face on a plot-important character.
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No.56540
>>56507
>>56487
i think stars in games is only going to become more common.
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No.56571
>>56507
I'm really happy. I couldn't even recognize who he was until I realized it was someone I should know. But this is exactly what we needed, everyone is going to see how badass cyberpunk is!
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No.56579
>>56507
yeah, it takes me out of it too
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No.56596
MARK MY WORDS. Cyberpunk2077 is going to be great, and it will blow everyone away. It will be the greatest game anyone has ever seen, and it will be more loved than Mass effect 1, Bioshock 1 and 2, GTA San Andreas, and many other games with a warm place in peoples hearts, ALL COMBINED. Everyone, even females that play the game will get huge slightly painful boners and launch glowing green cybercum all over their faces from how great this game will be
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No.56601
>>56596
Bioshock is shit though
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No.56611
>>56596
>great
its discord tranny tier out of the gates
Cope
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No.56613
>>56596
i always thought lil andrew anglin lurked here. kill yourself shazbot
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No.56625
>>56613
The fuck does weev have to do with /cyber/?
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No.56629
>>56390
Whats with all those washing machines outside on the curb?
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No.56637
>>56611
Why not assume it's going to be shit then if it's shit= smug satisfaction that comes with being right. If it's good or average then = Pleasantly surprised.
I'm hoping it will be good but I expect it to be the same or similar in quality as W3.
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No.56649
>>56637
>the same or similar in quality as W3.
So pretty damn good?
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No.56662
>>56629
>this shazbot does his laundry indoors
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No.56684
>>56662
>implying I don't have a collection of mid 90s top of the line appliances so even 30 years from now on I can still do my laundry
goml :^)
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No.56685
In other news, CP2077 is apparently going to have multiplayer. I wonder how they're going to implement that? GTA:O like multiplayer would be dank as fuck minus the microtransactions bullshit.
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No.56687
>>56629
Probably some sort of shitty asian appliance vendor. Even some places in the states do shit like that.
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No.56773
>>56685
GTAO was fucking ass, and has only gotten worse over time. I've played custom FiveM servers with basic, shitty, buggy scripts that were a far better GTA experience than anything GTAO ever offered.
Even the shitshow that was Watch_Dogs did multiplayer better than GTAO.
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No.56774
>>56507
Override your brain.
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No.56777
i'll just leave this here. The four main designs of the game. Which one do you like the most?
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No.56791
>>56777
The one with the heroic white man
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No.56793
>>56791
would not be a dystopia with only whites..
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No.56799
>>56777
>No White men
Were they all too busy making the technology to be able to partake in these marketing posters?
I'm starting to think I'm not even going to pirate this trash.
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No.56811
>>56791
>>56793
>>56799
<no white men
did you all miss the third image or did /pol/ distort your view of reality to such an extent that you were flung into a frothing rage at fictional characters upon first glance?
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No.56815
>>56799
The gameplay footage makes it clear this game will be an SJW call of duty wanna be pile of trash.
Arma 3 is more cyberpunk than this without even trying. I'd rather replay Deus Ex or Half Life yet another time than this crap.
Even the shitty Deus Ex spinoffs don't make it this obvious (except with the whole aug lives matter thing which is so ridiculous that it could have been done as some kind of satire with plausible deniability).
>>56811
Out of the 8 characters, only 1 is a white man. Then there are 4 white women, two black men and the token chink. And the white guy is the smallest characters of the two, which suggest the woman is the important character and the guy is just a sidekick. And while the other people are shown in self-confident, expressive poses and clothes, the white guy is faceless and wearing a dull uniform for some kind of private security force, suggesting he's just a pawn for some evil corporation rather than a member of the elite like the woman seems to be, or one of the characters rebelling against the evil regime in the other pictures.
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No.56816
>>56815
I'm literally a Nazi and I'll be getting 2077. It looks good so far.
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No.56819
>>56815
this but unironically. I see two big red flags with this game:
>no one discusses what actual gameplay genre it is
>idpol garbage
the first alone is enough to make me not want it (why would I buy something that no one can even tell me what it is or why I would want it?) but that it's being used for neo-shit-lib/alt-right pandering all the time tells me that whatever the hell kind of game it is, it certainly can't stand on its own merits and needs political shit-stirring to prop it up
but seriously, is 2077 gonna be a tactics game? an fps? strategy? a straight-up CRPG? at least ShadowRun Returns made it clear that it's an xcom-wannabe tactics game. same for Invisible Inc. Deus Ex games are clearly marketed as FPS games. what the fuck is 2077 gonna be?
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No.56820
The game is closed source. NO THANK YOU. Go home shill.
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No.56834
>>56816
>I'm literally a Nazi
No you aren't you fucking larper, the nazi party died in 45.
>I'll be getting 2077
I will play it too at some point, my post was obviously an exaggeration. The point is, it could have been better, especially:
1. The gun mechanics which by what I've seen are aimed at 8 yo kids who are impressed by lots of sparks, smoke and that "badass" jerky unrealistic reloading animation that's on every other modern normalfag game for some reason.
2. Having a large amount of women and flaming homos, rather than something like the original Deus Ex in which rebels were either poor mercenaries risking their lives to make some brouzouf to survive, or normal people who just wanted to end the actual misery that was all around them dressed in a bit of tactischway gear.
3. Having too many gimicky interactions with the environment that aren't interesting, funny nor increase immersion, and are done in the same "badass" jerky style of animation that I mentioned above. At least in Quake 4 they were just an excuse to show more gore scenes.
4. The character being a bullet sponge and healing by itself because of some nano-augmentation bullshit excuse they'll make so normalfags don't get frustrated by dying.
5. I'm calling it now: the dialogue and storyline will be less reactive to the choices the player makes than the original Deus Ex. You will get the typical 3 endings you can choose from at the end and that's it. Maybe you will be able to choose which ones and in which order you do the missions, like in the GTA series. Police will be retarded so you can have fun killing random people as long as you wait a bit for the wanted state to go away. Bodies will be made of indestructible rubber, no gore other than a little blood.
6. The plot will be kosher copy-paste bullshit from century old themes (muh corporations and government composed mainly of white people with no slanted noses, muh vibrant diverse revolutionaries, muh Ayy Ai turning against its creator) with no interesting aspects or depth whatsoever.
7. Muh "hackers", "augs" and "the net" with no understanding of how the underlying tech is supposed to work by the liberal arts writers who created the plot and the dialogue. Maybe they'll name drop some "fiber optics link" once or twice.
>>56819
It'll be GTA combined with Call of Duty with some RPG elements on a sci-fi setting.
>>56820
To be fair companies milking your shekels using addictive VR worlds which also spy on you but are then reverse engineered, cracked and distributed on the net by shady individuals and organizations that have their servers and addresses regularly raided and confiscated by feds and also add their own code to ask a ransom for the user's data or abuse the user's computational resources to acquire decentralized virtual tokens which are used mainly as a currency to trade derezzed drugs, porn and hire hitmen while also being a get rich quick scheme sounds pretty damn cyberpunk.
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No.56885
>>56685
>In other news, CP2077 is apparently going to have multiplayer
Anything to substantiate that claim? That rumor has been floating around since the game was announced, but outside of the fact that CDPR was given a grant by the Polish government to "research seamless multiplayer" I haven't seen anything to confirm it will be a feature in CP2077. Last year the devs seemed pretty adamant that they were focusing on the single-player experience.
>>56819
>but that it's being used for neo-shit-lib/alt-right pandering all the time
I've yet to see it used for any sort of "alt-right pandering".
>what the fuck is 2077 gonna be?
If you don't know the answer to this question then you haven't been paying attention. For fuck's sake they released a 45-minute gameplay video last year.
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No.56919
>>56819
>the nazi party died in 45.
False.
http://www.americannaziparty.com
>inb4 "honeypot"
Probably.
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No.56921
>>56919
Can't speak to the American version, but I know of at least one court case against the German NPD that was thrown out because too large of a percentage of the party leadership was comprised of undercover agents from various agencies.
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No.56924
>>56919
Just because I register the domain name illuminati.org doesn't mean I get to claim
>I'm a literal Illuminati lol
or
>False, the Illuminati is alive and well, just check out this website I made 5 minutes ago XDDDDD
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