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/cyber/ - Cyberpunk & Science Fiction

A board dedicated to all things cyberpunk (and all other futuristic science fiction)
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“Your existence is a momentary lapse of reason.”

File: 1442619545110.jpg (805.47 KB,1564x822,782:411,untitiled_final(2) revised….jpg)

 No.33591 [View All]

Since theres a lot of doom and gloom about the low PPH on /cyber/, I'll contribute stuff about my videogame. (This is the hacking sim/strategy game, not the point and click adventure, which is >>26172)

Theres two modes to it, one being the command line hacking aspect, and the other being a city view where you direct your agents to different locations to perform different actions. Thats one thing I liked about Hacker Evolution, it gave a distinct sense of 'place', where your level was rooted clearly in some physical part of the world, like an office building or intersection, or more broadly a city.

>Why start this thread?

I'm hoping to harvest some of the passion /cyber/ has for this kind of thing. Story-wise, I lean towards a lot of the themes present in cyberpunk, such as corruption, haves vs. have-nots, and tech knowledge opening up doors that most people don't know about. But its more like this game brushes up against a lot of /cyber/ themes, rather than this being Cyberpunk: The Game.

Currently I'm focusing on programming the world views, systems, and content creation tools. There isn't really any content yet. Halfchan agdg has a demo day on Nov 8th, so I'm trying to have something for that. Until then, anon has made some schway music for the game, only one of them is on their soundcloud though:

https://soundcloud.com/strohfielt-1/surveillance

As for playable versions, I dont want to put up something boring and give a bad first impression, but when I do it'll go on vestigial.itch.io

32 posts and 9 image replies omitted. Click [Open thread] to view. ____________________________
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 No.38332

Have you played any of the ancient hacking games, like Neuromancer, Max Headroom, or Hacker?

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 No.38333

>>38329

>shotadan

kek

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 No.38345

>>38329

Very interested in playing this once a playable build is released, keep up the good work

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 No.39352

File: 1454123866678.jpg (96.24 KB,1157x684,1157:684,Capture.JPG)

Theres nothing /cyber/ about it right now, but I swear there will be eventually.

But can anyone give me some feedback? Like, does it run, is everything in the right position for your resolution, can you figure out what you're supposed to do?

http://vestigial.itch.io/hacking?secret=Zm8icDwiO3ohGMtzByu0hoH6lc

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 No.39358

>>38332

I play Decker and Uplink now and then. Decker is far more oldschool tbh fam~

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 No.39391

>>33591

Are those houses or transistors on a board?

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 No.39427

>>39391

It was a Google Earth screenshot of Seoul that anon ran through some filters to show how easy it was to generate something cool-looking. That was back when the was more about moving agents to different locations in a city. Now since its more about running programs on your desktop, a city view will be rarer, like when running Shodan or something.

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 No.39793

>>39352

>Enter Site

>It's Javascript

Omae pls. If you want people to download the game it'd be best to set up a few mirrors or post it on a file sharing site. Just give me a DDL from some other site and ill give it a shot.

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 No.39799

File: 1455884945046.png (307.25 KB,500x375,4:3,1377830206942.png)

>>39793

>that autist that always whines about JS is still here

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 No.39808

>>39793

b.1339.cf/dwhpmiu.zip

But its only Windows for the moment while I suspect you run Linux :^)

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 No.39857

>>33751

Why use all those superfluous icons? Why not just ~roberts, ~birke, ~fawcett in a list?

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 No.39861

File: 1456099932742.gif (5.96 MB,800x333,800:333,1-UHl7u_aQruVZpAPcmyQ41w.gif)

>>39808

>making a "hacker" game

>threatened by linux

Kek. Have a sage

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 No.39982

Hacking

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 No.40034

File: 1456474910630.webm (3.84 MB,1192x636,298:159,progress.2016.2.26.webm)

>>39857

>Why use all those superfluous icons?

I paid moderate brouzouf for them so they're getting shoehorned in somewhere :^)

Actually thats not true, Agents gameplay has already been taken out.

>>39861

Linux version Soon™

This progress was fun, you can create text files and batch files which run like you're entering commands into the shell. So you could have a cleanup script to log into InterNIC and wipe its logs, and just run that script after every attack. And if you put it in /systemdirectory/shortcuts directory, it shows up in the start menu!

Otherwise Ive been looking more towards a procedural design, rather than a fixed campaign, and trying to come up with a consolidated hollywood-style hacking experience with neon geometric/vector graphics.

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 No.40312

File: 1457444476001-0.jpg (143.6 KB,1592x895,1592:895,desktop.JPG)

File: 1457444476040-1.jpg (70.68 KB,928x587,928:587,email.JPG)

File: 1457444476040-2.jpg (201.21 KB,1591x895,1591:895,bootup.JPG)

File: 1457444476067-3.jpg (226.55 KB,1599x876,533:292,website.JPG)

HA HA, TIME TO SHILL

I put a little demo out for /agdg/'s demo day, theres not much hacking or cyberpunk but it'll get there.

https://itch.io/jam/agdg-demo-day-7/rate/57019

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 No.41289

File: 1460428337562.png (64.91 KB,387x195,129:65,Untitled - Copy.png)

In the middle of Hispachan ads and CP spam seems like a good time to bump my thread.

Progress on the game is, I've got saving and loading over the web working, with quicksave and quickload. I originally went with a paid solution from the Unity Asset Store, but it turned out to suck for a couple reasons, mostly that it couldn't save references, and its save code didn't do inheritance, so the DogSaver class would have duplicated all the fields in MammalSaver, and if you wanted to add or remove a field to AnimalSaver, every inheriting class would have to be touched. Really lame. So I went with a reflection based approach which also has the benefit of saving event listener hookups. I also got into Linux, but /blog

The game is at an awkward spot right now, I need to start marketing but I haven't settled on a name (Deep Links?) or company (Vestigial Development?) or logo or colorscheme.. its frustrating to be tripped up by something so trivial, yet paralyzing.

The demo/prototype is still up from AGDG's demo day, no one has reached the end yet, which is probably a balance issue.

So for lack of an actual social media campaign I'm forcing myself to post daily updates from now on, and aside from the quicksave/quickload working, I'm designing a mission based on the FBI's seizure of the Playpen CP TOR server. If anyone wants to help I'm at vestigialdev+8ch@gmail.com

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 No.41869

File: 1464884480737.webm (2.89 MB,1276x710,638:355,Desktop 06.02.2016 - 01.1….webm)

Multiple people pointed out using other games logos/fonts would probably be copyright infringement, so Im changing it to just a plain font, but I'm throwing a greenlight concept page video up, I need to get some Yes votes for motivation (webm related)

If /cyber/ would come up with a storyline/characters I'd gladly turn it into a gameplay scenario

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 No.41872

>>41869

Nice to see this is still a project that's getting worked on. As for fonts, just go pick out some public domain font off of dafont, otherwise you could try to design your own which definitely isn't recommended but possible

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 No.41899

it would be cool to see a hacking game about a computer terminal that communicates with the year 1997.

the entire game uses real copies of software '97 and earlier running on virtual machines, and you need to use real exploits to get anywhere. old apple macs, vax, dos, NT 4.0, a combination of internet and late modem/phreaking shit

or maybe set it in 99 and give it a y2k "end of the world" twist like strange days

the world would be populated partly procedurally, partly through archives of old content, and partly through story-driven network hosts and content

think telehack but more autistically real

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 No.42573

>>41899

Hacking into VM Windows would be cool, way beyond my scope though

In case anyone is interested, I posted an updated demo at https://itch.io/jam/agdg-demo-day-9/rate/75222

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 No.42893

Would anyone be interested in doing art for this? Corp logos, application interfaces, things like that?

I could also use some scenario ideas, its surprisingly hard to find a writer that wants to work on this

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 No.42951

>>42893

Nobody gives a fuck about your game

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 No.42952

>>42893

I'm too tired to read the entire thread, pitch it to me and I'll do some writefaggotry when I get a chance.

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 No.42995

>>33591

OP please make a 64 bit linux version of this that "just werks" like available in official repos like debian or available as download and just click to play, no compile, for fucking retards like me.

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 No.44698

File: 0ad32bc38667c24⋯.png (659.5 KB,900x600,3:2,recap.png)

For anyone that was watching this, its pretty different now, but it just got greenlit. Sorry to shill.

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 No.44708

File: b5dc54ee7e06aaf⋯.jpg (1.49 MB,6000x4000,3:2,wallpaper.jpg)

Honestly, it just looks like you're shilling a relatively shitty and unoriginal game to me. Is it going to have the source released? Are you going to change the shell from "C:\>" to "~/>" or even just ">"? Do you have any plans on making it aesthetically interesting? Currently, it looks like one of those windows parody flash games for the most part.

I'm a sourpuss, so don't take my words too much to heart. I'd actually like to see this game end up looking and playing well. It has plenty of potential.

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 No.44709

>>42893

Got a git repo?

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 No.44710

>>39799

You're clearly retarded. He was wining about the fact that it doesn't let you download it without JS.

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 No.44717

>>44708

What would you do differently?

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 No.46608

File: 01cbea7f73291f8⋯.png (191.04 KB,616x353,616:353,616x353.png)

For anyone that was following this, the Steam page is public. It became less cyberpunk (it was set aboard a spaceship briefly) and is now more like a linear adventure

http://store.steampowered.com/app/582450/HACK_the_FBI/

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 No.46619

looks cool man I'll check that out

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 No.46725

>>46608

Give me a free key and I'll review it.

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 No.46726

File: 6cf769ee185e0d3⋯.png (358.85 KB,1600x900,16:9,Untitled.png)

>>46725

I have to wait on Steam to approve keys, and even then its not ready to play, but you'll at least have it in your library, check back tomorrow if you would

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 No.46729

Nice. Those games look like they're coming along pretty well.

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 No.46735

>>46729

Thanks friendo

Here are some more keys if anyone wants, they won't let you override the release date, but they're still free for my /cyber/ chummers

ZNGRN(-)QWBD5(-)AQ40R

E35Y6(-)7QMAH(-)ARDGB

HWD96(-)55J78(-)LJXWC

49FNY(-)0PJJ0(-)24PP2

Please don't sell them, even though it'd be the cyberpunk thing to do.

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 No.46737

>>46735

Based, took 49FNY(-)0PJJ0(-)24PP2

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 No.46738

>>46737

Didn't want to use a trip wtf

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 No.46745

>>46735

>E35Y6(-)7QMAH(-)ARDGB

Got this key. Thanks anon!

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 No.47757

>>46726

Wow, I didn't realize ransomware was working in may. Im such a slow developer. If anyone wants to play a demo, theres a version here:

https://vestigial.itch.io/hack-the-fbi-agdg-demoday-16

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 No.47761

Onlink is still getting updates if anyone gives a shit about that.

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 No.48094

lurking

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 No.48213

File: ebe7d4b3eb8b933⋯.jpg (347.36 KB,1617x907,1617:907,Capture.jpg)

>>48094

Thanks friend, the current version is

https://vestigial.itch.io/hack-the-fbi-demoday-17

but its pretty buggy. I changed how conversations work, and towards the end of the demo the smug character just calls you a fag over and over, because a previous conversation gets stuck on it's last node.

I had a lot of trouble adding saving and loading, but obviously its a crucial thing so I couldn't give up. F5 to quicksave, F9 to quickload. The other thing I added was metrics :^) to get some idea of how far players were going through the demo.

There has been a lot of buzz lately about cryptojacking, where you insert a javascript cryptocurrency miner into a webpage and it mines while the user is there. A few big companies got caught doing it, like Showtime and UFC (?) but the most interesting thing was someone hacked the DNS entry that points to where the cryptominer file is hosted, so when clients would pull the miner, they'd pull a poisoned version with a hardcoded wallet address. All the mining would be sent to the hackers wallet, pretty genius.

Thinking of doing a 'leet h4x0r' stock model thing for a marketing campaign, like pic related. There hasn't been any media interest, one youtuber messaged me but since the game isn't ready to be played they couldn't help me. Its painful to see PC Gamer etc do entire articles on "release date set for CoD:WW2 specs" but its my own fault for not reaching out to them.

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 No.49098

File: 4cdcf9a6a793103⋯.png (51.68 KB,272x153,16:9,recap.png)

Latest version of the demo

https://vestigial.itch.io/hack-the-fbi-demoday-18

It says its over a little prematurely, you can run the bruteforcer successfully, but there's no SSH client to use the credentials you find.

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 No.51405

Started over on this, in case anon is wondering. Trying to get an eye tracker company to give me a free unit so you can hack without having to move your hands to the mouse.

DEFCON is going on right now so its pretty inspiring, but its also really frustrating to be bogged down in development bullshit like making a code change that breaks all your fragile content objects. But things are much more moddable now, you can create your own programs/GUIs in the game, in addition to game world things like an office with computers to hack into.

Unfortunately the actual gameplay is back to square one at this point, you can log in and get to the desktop with a terminal open. I've been working nonstop for the past week but one little unexpected error can absorb an whole day of work.

Thank you for reading my blog, I'll post another demo link when one is ready

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 No.51426

>>49098

this game looks really cool and interesting, but i get stuck at the "search kensington.com on the browser for a username" nothing comes up for me there, just the circle logo

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 No.51434

>>51426

Sorry anon I dont even have the source code anymore for that version, to see whats wrong.

A better tested one is here

https://vestigial.itch.io/hack-the-fbi-demoday-16

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 No.51521

>>51434

Congrats on your game, any advice you can give to anyone here wanting to get their game's out there?

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 No.57397

Who would have thought we'd be required to use TOR to access 8chan one day, /cyber/ is now

As an update I'm still working on the game, started over using the Data Oriented Technology Stack that Unity is putting out, so the game is super parallel. Unfortunately I only have like six weeks left to work on it so I'll probably put out something really tiny and garbage, sorry to disappoint anyone that was keeping up with it.

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 No.57403

>>57397

>Who would have thought we'd be required to use TOR to access 8chan one day

What do you mean?

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 No.57406

>>57403

Sorry, when I heard 8ch was back it was in the context of a TOR hidden service due to DDOS, I didn't even bother trying it on the "surface web" but I guess it does work. Embarrassing desu

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