YouTube embed. Click thumbnail to play. acac36 No.20066 [Last50 Posts]
Ladies and Gentlemen, I present to you... Galactic Space Station 13! A remake of the classic SS13 I've been working on for the past few months, featuring a surprising twist: this one will actually be finished!
I've coded Atmosphere, which means rooms trade gas between each other, things are sucked if enough gas is traded, proper machinery exists to maintain atmosphere aboard the station (filters, scrubbers, vents and pumps).
I've coded Electricity, some dull engines that make power, wires that form networks for distribution, APCs to store it locally and power furniture, lamps and doors that consume power. (and even bugged SMES).
I've coded Construction, you can create rooms with a certain size like 3x3 or 1x5 and the like, place them in the world and then build the walls and floors of it. Combine rooms to make advanced shapes, like L rooms.
I've coded Networking. Yes, you heard me right. Player profiles per server, hosts starting to host automatically, you can reconnect and regain control of your character, multiple people on the same station, even chat and inventory, all work okay!
Everything is badly drawn with "programmer graphics" because I'm a coder, not an artist. However, all of those features are what I consider to be the foundations of SS13, the core concepts without which you don't have SS13 at all. Most remakes done so far have deviated from them, trying to make cool art or focusing on other things first. Eventually they gave up when they hit the hard part. Me instead, like the madman I am, took to make the hardest and harshest parts first since it would be pointless to do anything before this. And I did it! And it works!
It seriously needs some more work, namely with optimization. Lights are a bitch due to dynamic lights being spawned. There are also still some bugs because I'm just too excited to debug them all, I've been post-poning this post for a long time now.
I just want everyone to see what I've done so far and maybe give you all a little bit of hope that, yes we can have a remake of SS13.
I've decided to work in adding content by department so I'll start with Engineering, then Medical, then Security, then Command and then Science. Hopefully the rest of the work won't be as frustrating as all the stuff I've done so far (pff, as if).
I'm not releasing the source code because I intend on selling it for 10$ or so later on. I want to start a career with this and the money will help paying someone to make better graphics for me. But what's probably gonna be the best for me is the reputation. I believe the first person to sucessfully remake SS13 is gonna be a famous man if only for how crazy he must be, and I want to be that man.
I'm exhausted, tired, bored and I hate the work I've done, but at the same time, I'm proud of what I could accomplish and the hope it brings me and maybe other people too. I want more complex and deep games and to start a career making them. Hopefully, this will be the first of many. I hope you like my work and that you believe in me, Anons!
I'll answer any questions you might have in this thread. I'll also have another in /ss13/
You can find information to contact me in the Youtube video, I also go by the alias "Kyron Kiranov"
Here's a link to a Mega with the files you need to run the game and test for yourself:
https://mega.co.nz/#!vxAFXRbY!CcIpEkE83ZsNuVDOnMaZ_cTECmtv3gzeuRfVaDg3pfo
Just a few things to keep in mind! The game, for some reason, runs really badly if you run a server AND a client on the same PC. Keep that in mind or test with another PC, please.
Also READ THE FUCKING MANUAL cause I made one and I'm making them come back in style.
____________________________
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acac36 No.20068
the menu music is hilarious, I also couldn't hear shit over it
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acac36 No.20069
>>20066
What makes your simulation any different to the many other clones and rebuilds of ss13 and other projects that have all failed so far?
What makes this build special compared to the last?
What makes it worth $10, when the original, working game is already free and has an established playerbase and still has features coded for it regularly by players for players?
You're going to be making sectors of the station, but has player interaction even crossed your mind once yet? Or are you just set on keeping the nice floating camera so more people can help stroke your ego?
Atmospherics was never the hardest thing to make in any of the ss13 clones that tried and fell, and many of them did have a working atmosphere simulation before they even thought about, so ease up on the self-congratulations there. It sounds like you've not been doing your research, or understand the community, nor have you looked at why any of the others like your program has failed.
I have no confidence in you, your code, or your future plans.
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acac36 No.20071
>>20068
Yeah, first time recording something. I turned the volume down, but I guess the program I used didn't cared for it and picked everything at full volume.
I added notifications to the video to explain what you probably can't hear. It's not much, just that the server list is stored locally and profiles are stored on the server, per server.
>>20069
It's different because I didn't pussy foot around the actual hard parts of remaking SS13, I made them and only now am I gonna focus on adding content. All the other remakes had cool art or nice ideas but never did the groundwork first, like I did.
This is my first build. If you are comparing it to other project's that's hardly fair but I'll simply repeat the previous post. Many had Atmos or Networking or Construction or Art. None so far has had all of those working together, I do.
It's not worth 10$. At all. For now. At this point, it's just a showcase of my progress. As I had more content it will gradually justify that price. It adds a third dimension and first person for starters, helps with immersion and stations become more interesting. There's also the fact that since I'm not tied with any other coder I can try to do content that current SS13 communities refuse to work on.
As I've said in the video, I want to try a perpetual server where the Station "travels" the Galaxy completing objectives for NT, while the traitors try to impede it. It's supposed to be a fundamental revamp of SS13 to accomodate for longer rounds (ideally they won't need to stop) something that the community wants but can't get because everything is "done" after 15 minutes in SS13.
I fully expect many of the current players to see this game as an evolution and an improvement, SS13 growing up, so to speak.
Player interaction is of course planned and is one of my main focus. I want to foster cooperation and character developement in the servers, with people depending more on each other, more content to occupy your time and activities that don't relate to your job but are still fun to do.
I want RP as a major focus of the game and that will tie in with the game.
The floating camera is just to show the player character, the players are all in first person. I just didn't had someone else around to join on the server that I could show trough my character's eyes, although I've already tested that.
Centration was one of the more impressive, graphics-wise that was made. No atmos there. There was also another remake on 3D where you could even fall on the planet below. Also no atmosphere.
The only remakes I've seen that had Atmos where in 2D. And most of them did not have electricity yet.
I know I'm not appealing to the entire SS13 community, but it doesn't matter, I know very well what kind of players I want and I know they want something like this because I've heard them say it themselves. I've seen countless remakes, I've seen where they have failed and I believe I learned from their mistakes.
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acac36 No.20074
>>20069
lifeweb was p. successful tho, it's currently earning $1100 per month on patreon now
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acac36 No.20075
>>20074
>lifeweb
>sucessful
Poorly translated, harbours a hostile xenophobic community run by a lead dev almost as high and mighty as this guy - and just as delusional. Development has slowed to a complete halt with no open ambitions to change the game from this point out.
Lifeweb is an SS13 clone only by an edited for of the base ss13 game, not even a complete code rewrite, so it's nothing like this development whatsoever.
Randy doesn't charge for his game either - he charges for the privilege to play, and the fact that he only makes $1100 is a testament to how well that does for developers, where open source patreon games are raking in far more than that amount
>implying that patreon bucks are even real at this point, given the rampant scamming and false details that many high profile patreons collect, whilst the patreon company continues on and hardly turns their head past their free cuts.
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acac36 No.20078
>>20075
Eh, I wouldn't consider them arrogant. You probably consider them ambitious, but it's always inspirational to see projects like these manifest. I'm not easily dismissive of them because it takes a lot of willpower and effort to finish a work in a creative medium.
Randy closely interacts with the community to improve the game and get input. Even if it didn't get a good start, it'll become progressively better as time passes. It's the same way SS13 grew into the way it is now.
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acac36 No.20097
>>20071
I think you're underestimating injury, surgery, and medicine a little. They all tie together and cross over to robotics at least.
A modular concept unifying all "procedures" might be cool. Construction, demolition, surgery, maybe making borgs: current SS13 seems to use several different variations of what could be the same module driven by diverse scripts.
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acac36 No.20098
>>20097
Those are mostly var manipulations. Honestly, the models and animations are the harshest part of that.
I want to make just one single system for humanoids, their metabolism, full of components that any other part of the game can interact with.
Organs, for example. Humans will have livers, that heal toxin damage and remove toxins in their body.
Surgery can install extra livers with duplicates the benefits, Chemistry produces toxins that are cleared by the liver, or a poison that damages livers instead. Robotics can make a Cyber Liver that works better than a normal one. It's all about making a framework first and then things to tinker with it.
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acac36 No.20117
Give up now, before you waste your time. You're not the first one to try this on AGDG. We see SS13 remakes once or twice a year, and they always vanish after a few months.
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acac36 No.20122
>>20117
He should still give it a shot imo. No time is ever wasted, even if you fail it. If anything, it'll cause him to fail less since he obtained new knowledge from it. He should keep on going until he feels like finishing.
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acac36 No.20132
>>20117
Hey, I'm learning something by working on this. Even if it flops, I win experience.
And anyway, that kind of reaction is expected. I'd have the same to any other remake I'd see, there's really no reason to have hope at this point.
But I'm too crazy to just give up and I want to give you all hope that it can be done, at the very least.
Because let's be honest Anon, you want it too and you want to believe I can make this, but you're too cynical at this point from all past remakes to beleive in me. That's why you still bother posting whenever one of these show up. You want to beleive, but you can't.
Don't stop believing, Anon. I can do it, I promise.
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acac36 No.20175
>>20132
The SS13 fanbase has been burned too many times to believe you m80, once you get some more results I'll be more inclined to listen, get some art in there, get player interaction in there and get testing.
I actually hope you succeed cause BYOND is a fucking cluster fuck.
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acac36 No.20266
Just a tiny update. This is the circuit imprinter I'm drawing. It's not much and the animation is probably the best part despite how basic it is.
My plan was to make this and an autolathe to add to engineering and then use those to make the machines that create the singularity.
But I'm getting bummed out of working on models for so long with nothing really impressive to show for it, so I'm skipping straight to the Singularity and will be back here afterwards.
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acac36 No.20295
>>20266
Once you get around to doing UV maps, post them here and I'll bake out all the other maps for you. Possibly do some textures, as well.
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acac36 No.20321
This took me 2 days to make.
Not because the code is hard, it's actually patheticaly simple, but rather because making a 3D singularity that looks at least a little bit threatning is actually quite hard!
The rest, breaking walls, desintegrating items, sucking stuff, that part is actually fairly easy, funnily enough.
Once that's done, I'll be uploading a video to youtube with that stuff.
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acac36 No.20333
>>20132
>Hey, I'm learning something by working on this. Even if it flops, I win experience.
This is the first question my dad asks in an interview when hiring new programmers.
Well the question he asks is "Were you happy with your code in your last project" which the correct answer is "No, i learned how to improve it but wasn't allowed."
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acac36 No.20357
>>20321
That's not remotely what a black hole inb4 naked singularity looks like.
They do look really intimidating, but that's due to gravitational lensing, the light doesn't come from inside it.
https://www.youtube.com/watch?v=HuCJ8s_xMnI
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acac36 No.20358
>>20357
Also when things fall in they should appear to fall slower and slower as they approach the event horizon, fading out until they disappear, long before getting to the centre.
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acac36 No.20393
>>20321
Any emitted light should be around the edges of the sphere, like a corona. The point of a black hole is to be black.
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acac36 No.20394
>>20357
>>20358
>>20393
A singularity isn't exactly a black hole. It's not even a thing, it's more like a law of physices. It's a place in space where space distorts itself , possibly over itself, maybe to another dimension. Whenever the singularity moves, it's actually that distortion that moves along with it.
Black Holes had mass and all it's phenomenons are due to how, well, massive they are. badum tiss
Singularities are an actual hole, they have no mass whatsoever and end up being more like a door that twists around itself.
At least that's what I'm going for.
While I could make it so the particles generated are around it in a corona, I think the gigantic ball of plasma looks better and more intimidating.
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acac36 No.20403
>>20394
>A singularity isn't exactly a black hole
I inb4'd that. Naked singularities are a whole can of worms I 'aint touching.
>>20394
> It's a place in space where space distorts itself
No it isn't. The mass distorts the space, as it always does. It's merely extreme here due to the amount of mass. Specifically it's so distorted that there exists no worldline from inside the event horizon to outside the event horizon.
>possibly over itself, maybe to another dimension.
>muh manifolds
Come back when there's empirical evidence for a string theory
>Whenever the singularity moves, it's actually that distortion that moves along with it.
The mass moves. The distortion can be modelled as an object, but you're just reifying it here.
>>20394
>Black Holes had mass
have
>it's phenomenons are due to how, well, massive they are
Whatever happened to you saying "space distorts itself"
>Singularities are...
I didn't finish reading that sentence, because the only sensible ending could be either "not understood" or something trivial.
>At least that's what I'm going for.
Wait I thought we were talking about black holes, a phenomenon that can be observed. If you've been talking about something in your imagination that you've decided to call a black hole then obviously you're going to be right about it no matter what you say.
>I think the gigantic ball of plasma looks better and more intimidating.
The otherworldliness of a realistic depiction is far more intimidating than those particle effects; but this is just a matter of taste.
It looks pretty cool either way.
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acac36 No.20405
>>20403
Sorry, I'm not going for an actual black hole or a scientifically accurate representation of one anyway.
Even if I wanted, it would probably be far more complicated then I can do. Possibly not, changing FOV, some rotations and changes to speed and it could happen.
But there's really no point, considering that if you are close enough to see it in detail, you are already dead.
I might have to re-read the SS13 lore (if you can call it that) but I though I read somewhere that Singularities where either things that existed in Bluespace or actual portals to Bluespace.
This, again, is science fiction and not supported by any form of scientific theory.
For christ sake, there's clowns aboard a space station, how could this be realistic?
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acac36 No.20410
>>20405
I'm sorry anon, I'm going to need details about those clowns.
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acac36 No.20415
>>20410
I'm thinking about simulating Moral. It's sorta a mixture between Happiness and Calm or something. It should give a small bonus if you can keep it up and small penalties should it fall down. Things like moving a bit faster\slower, working a bit faster\slower and stuff like that.
If possibily, a grey filter for your vision when you get severely depressed, that'd be cool.
There would be many ways to change your Moral. Seeing dead crew members lowers it, seeing filth too, being hurt and spending time with injuries as well.
Eating chocolate or drinking should get the Moral up for instance.
More exotic things could be made like a Depressing Ray Gun that makes people very sad very fast or drugs making you very happy temporarily and then making you very sad.
Now as for the clown, I though about making something very funny. He passively increases the moral of everyone nearby by a little bit and by a large amount everytime he suffers damage regardless of source. Clown shenaningans, like slipping in bananas also increase Moral if the clown is nearby when they happen.
But here's a twist: All of this is reversed if the clown is depressed himself. If he is sad, he drains your moral, taking damage makes you very sad and his shenaningans depresse you.
Now you might think this is ripe for griefing with clowns self-injuring to depress everyone else. And you'd be correct. I however think it's hilarious that people would start shooing a very sad clown just because it makes them so sad (and getting depressed if they use violence to kick him out).
It's a different twist on the clown, making him somewhat usefull but also fun to play with.
The Mime is probably gonna follow some similar model, but I'm not sure what it would be. I don't want it to be a carbon copy of the clown system, but we'll see.
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acac36 No.20419
>>20405
>there's clowns aboard a space station, how could this be realistic?
Heard you talkin' shit like I wouldn't find out
... honk!
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acac36 No.20420
>>20405
Are clowns not good enough to become astronauts in your opinion?
Typical pinkie, most clowns are smarter than your racist ass.
why is racism even allowed outside of /pol/?
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acac36 No.20422
YouTube embed. Click thumbnail to play. >>20419
>>20420
Sshh, no clown tears now, only singularities. Come on, you know you wanna touch it...
By which I mean I've done the Singularity! Something no other remake ever did!
It only produces chaos and mayhem currently, but really. What more could a spessman ask for?
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acac36 No.20436
This looks promising, and I hope that it either succeeds as a game or fails but becomes a precedent for similar projects
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acac36 No.20458
Can someone fill me in on who did the original SS13? And why so many remakes failed?
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acac36 No.20462
>>20458
The original SS13 was actually an atmospherics simulator done by someone called Exadv on byond. He wanted to see just what he could do with that platform.
At the same time, Goons were playing a game called Murder Mansion, where a bunch of people inside a mansion roleplay while one of them must kill them all. Goons found the work of Exadv and decided to try it for themselves.
After many altercations with some stories about stolen code, Goonstation came to be and evolved much throughout the years, eventually being made public with many more servers cropping up.
To this date, many attemps have been made to remake SS13 in many different engines and ways.
They all failed for a variety of reasons, but the come theme between them is the creator running out of steam.
My personal opinion here is that most Devs undertake this project like they are hosting some Garry's Mod server, expecting it to be quite easy. They soon find out that you either make a very restrictive game or you're in for a very large amount of work due to how much every system overlaps and interconnects.
Construction itself dictates how the station is. This in turn affects how atmosphere is traded between tiles\rooms and all of this needs to be shared over the Net, so you already have 3 systems heavily interconnected just to have a room full of oxygen with a few players.
I believe many devs decided to try doing other stuff first like models, some basic form of electricity and combat and ran out of steam once they had to go back and actually do the heavy work.
That or they had massive drama in their team.
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acac36 No.20464
>>20420
>why is racism even allowed outside of /pol/?
Are you serious you dirty kike nigger abo cunt?
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acac36 No.20470
>>20420
Racism is allowed outside of Pol because some people are so uncreative that they literally can't do or say anything funny if it doesn't contain a racist joke.
Racist jokes can be funny I laugh at them too. But this "Moonman this, Hitler that" is more like someone farting and expecting other people to laugh it up.
>>20464
case in point...
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acac36 No.20475
YouTube embed. Click thumbnail to play. >>20420
>why is racism even allowed outside of /pol/?
If you want forced political correctness and a team of moderators to protect you from opinions you disagree with, an anonymous imageboard - and especially a website that describes itself as a free speech alternative to 4chan - is the last place you should be.
Try Reddit.
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acac36 No.20478
Nice to see a working SS13 alternative, but one of the things that keep ss13 afloat is continuous development and server diversity, which you cant warantee without opersores. Find a way to open up the code (open source can be paid, just build a key auth system), or Im sorry to tell you not much people will be interested.
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acac36 No.20479
>>20475
Political correctness and "opinions you disagree with" is one thing (cancer) but this is another.
It's a bunch of people saying racist shit just because they think it's hilarious.
It's not the opinion I care about, I don't mind that. I dislike the attitude, the "look at me, I said nigger XD I'm the radest!"
Being policaticallly incorrect for the sake of being politically incorrect is just as bad as being politically correct for the sake of being politically correct.
You think Moonman is the funniest shit ever? Cool, so was Pepe. It's now Reddits fucktoy. Not gonna happen to Moonman because of what it represents, but people use Moonman here the same way Reddit uses Pepe.
If I dislike racist talk is not because I opose it but rather because they are in the same tier as most reddit conversations. Spout sentence that everyone agrees with, be showered with upvotes.
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acac36 No.20481
>>20478
Well, the idea is to go around asking communities what features they want and keep adding them.
Also, after a year or so, I'd release the source code to it because at that point I'd probably have started another project anyway.
Kinda what Notch said he'd do but never did...
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acac36 No.20483
I doubt you're selling this game to Microsoft anyway, it's way too unique, and I don't think normies will buy it in emough quantities. Still, it appears you are working on it at a decent pace. Keep it up.
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acac36 No.20484
>>20479
>Pepe and moonman are unfunny
Thanks for the non sequitur I completely agree with.
why is racism even allowed outside of /pol/?
was the post I was replying to.
>
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acac36 No.20492
>>20464
>>20470
>>20475
>taking a post about clown racism seriously
Oy vey, oy gevalt, honk honk nigga.
Thanks for the Enoch video though, I hadn't seen that one.
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acac36 No.20493
>>20422
>>20462
That looks real good anon.
I'm not familiar with the original, but I do want to play this when it's ready.
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acac36 No.20494
>>20492
>Erasing the lived experiences of clowns everywhere
What a fucking shitlord.
ib4 samefag, you neurotypical scum, respect my headmates
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acac36 No.20517
YouTube embed. Click thumbnail to play. >>20492
Can never get enough Enoch.
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acac36 No.20973
>>20066
>I'm not releasing the source code because I intend on selling it for 10$ or so later on. I want to start a career with this and the money will help paying someone to make better graphics for me.
Why are you being such a fucking faggot OP? You do realize that you can release the source code for your game an still sell it, right? Quake is still one of the most moddable games to this day for this reason. It works especially well for vidya because people still have to buy the game for the assets to work (to be able to play the game) so they can;t just compile the game and p[lay it. For a game like this, why would you ever want to take away user freedom like that? I hope your project crashes and burns.
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acac36 No.20987
>>20066
>this one will actually be finished!
Uh huh
>Most remakes done so far have deviated from them, trying to make cool art or focusing on other things first. Eventually they gave up when they hit the hard part. Me instead, like the madman I am, took to make the hardest and harshest parts first since it would be pointless to do anything before this. And I did it! And it works!
>There are also still some bugs because I'm just too excited to debug them all, I've been post-poning this post for a long time now.
Not looking good.
>I'm not releasing the source code because I intend on selling it for 10$ or so later on.
>SS13
>No sourcecode access
>I want to start a career with this and the money will help paying someone to make better graphics for me. But what's probably gonna be the best for me is the reputation. I believe the first person to sucessfully remake SS13 is gonna be a famous man if only for how crazy he must be, and I want to be that man.
>I'm exhausted, tired, bored and I hate the work I've done, but at the same time, I'm proud of what I could accomplish and the hope it brings me and maybe other people too. I want more complex and deep games and to start a career making them. Hopefully, this will be the first of many. I hope you like my work and that you believe in me, Anons!
>I made one and I'm making them come back in style.
Are you trying to raise as many "not gonna make it" flags as you possibly can in one post or what?
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acac36 No.21177
OP, op listen. Release the source code or I will murder your whole family.
Fine, raping your mother might not impress you, but think about the responsibility of a game dev.
You have the infrastructure which many lazy asses never managed to accomplish by themselves because it takes so much knowledge and time to finish everything.
Now that you have the basics to support the auxiliary mods and garbage like aliens, crazy AI, clowns, you can finally kick-start a 3D Space Ststion 13.
Don't fuck this up, OP. Good things come out of accidents and people willing to let them happen. You can catch the lightning in a bottle if you open the lid.
Don't bail on me, OP. Don't be a faggot. Only faggots never give a chance for projects to evolve.
Listen to me, Op.
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acac36 No.21179
>>21177
Nice dubdubs. Still not gonna release the code now, not as long as I still stand a chance.
Maybe you missed it somewhere in here but I do intend on eventually releasing the code. Once I either give up on this, so someone else can pick up on it, or when I move on to another project. Ideally this would be about a year after the final release or so.
Until then, I'll keep working on it. I have no intention on failing.
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acac36 No.21180
>>21179
It doesn't matter if you fail to make it or not, without people being able to have an influence in what's coded or not, it won't be SS13. You'll also have no players actually coming to play it because
>10 euros
>one man owns it and controlls literally everything that's in the game and how it's balanced, and if anyone says that should be changed you ignore them
quit while you're ahead, or release the code and make it a communal thing
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acac36 No.21183
>>21180
Except things don't need to be like that at all. If that's how I intended to run the show, there would be no thread, no videos and no download link.
I'd just work on it on my own and release it once it was ready.
Instead, I started multiple threads to discuss it with anyone else that wants to chim in.
I made videos to show what's currently going on so you can base your comments on them.
And I even gave you a download so you can test things in the first person.
You have all the necessary tools right now to talk with me about the game and tell me what you want\don't want, and if you manage to convince me, then I will steer development in that way.
However I have my vision on how the game should be done, and I'll try to stick to it. There are many things that no current Coder for SS13 dares try and I think it's a shame because most warrant at least an attemp. Were I to blindly follow someone or let someone else to handle the development, we'd probably end up with exactly the same game with nothing new.
So to reiterate, these threads exist so you can talk with me and give feedback. But I won't release source code now because I fear no one will attempt what I want to do.
Also, are you still going on about the 10€? For fuck sake, mate. Piracy is a thing and I already said I won't bother with DRM. You'll literally pay if you feel like supporting whatever project I undertake after this one is done. Honestly, you care about those 10 bucks more than I do.
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acac36 No.21185
>>21180
By your definition, no game sold on steam would have people playing it, since most of them are closed source and cost 10 bucks. Some even cost more!
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acac36 No.21190
>>21183
>Contradictions - the post the movie of the true story
Why do we have to pay for your future developments when we don't want to pay for this one, and have the charisma of a dead fish?
>>21185
You see, if you weren't so full of yourself for being one of the many people trying to remake a free game, you might come to realize that games on steam that are about 50 bucks, like mgs5, are somewhat cheap for things people want.
but 10 buck games can also seem quite expensive for things people aren't so sure about.
Guess which your project seems to come under with all of these responses so far?
Of course, you've been so selective with what you choose to read and respond to, and you're last few posts have been so delusional to the real life developing industry that I don't expect you to realize anything either - you'll only try to come up with more weak self-justification to this post in a passive aggressive tone instead.
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acac36 No.21191
>>21190
https://github.com/space-wizards/space-station-14
Here you go. An open source remake of SS13. Didn't went anywhere fast did it? It's not the only one either.
Open source does not help or hinder a remake of SS13. There are remakes open and closed and none went far.
Mine did. My remake has features that were only seen separated in other remakes, some have construction, some had electricity. Mine has it all so far. I believe my remake is also the first to have a functioning singularity. And I achieved it all closed source. You see my point here? Open source isn't a magic tool that makes your project do itself.
That was me being realistic. Looking at the previous attemps and realize what helped and what didn't.
I don't think the problem here is the project itself. In fact, trough these few posts, what I see is people that believe this project can be done. Just not by me, despite all the work I've done so far.
Your lack of faith has been duly noted, but quite frankly, I've spent months coding everything from scratch to what you can see in the videos. Do you really think I'd just give it out for free?
I'm a self taught coder and that means most of the stuff I write is probably not the best way to do it, but somehow I managed to make something that works quite well. I'm very proud of all I've done so far, and I'm not going to just hand over my code on the possibility that someone will finish it.
If you wanted a remake of SS13 done in open source where you could make all the changes, you could just download Unity and do it yourself. But you don't want to do all the messy work I've done so far and so you ask me to share it. Tough luck. I'm not giving up, not yet.
You want the code? Write it yourself or wait for me to give up.
You want the code with zero work on your part? Go fuck yourself, nobody wrote it for me.
This is my last post on my stance over releasing the source code before I give up or the project is done. You want to talk about the remake and things you want to see in it? Write here and I'll discuss them with you. You want to tell me of bugs you found or features you want? Same deal.
You want me to hand over my work for free? I won't even bother to answer you.
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acac36 No.21194
>>21191
There you go again! This high and might attitude, this blind arrogance and agression, your neverending assertions and baseless points.
From the start when you made this thread, it's been nothing but you proving your arrogance. You believed you were better than other coders so far, for supposedly getting further than anyone else in development (which is still untrue and has been proven in thread). You haven't been talking to us about features, or asked us anything, or even shown one sign of giving a shit about the community and it's clearly because you don't. This whole thread has served as some platform for you to wave your dick and shit on people who tried and failed before you for reasons you still can't see why.
You deny all criticism, you fight and swear off anyone who brings you any sense of reason. You threaten, you accuse, you insult and drive away any perspectives besides your own, which you straight up describe yourself as amazing before anyone has any input on it.
You didn't make this thread to share anything with the community, you made it because of your complex, because you're seeking attention, to bully others and feel better about yourself and to feed your arrogance on something as laughable as 'yet another attempted remake of a niche 2dspessman game'
You have no future as a developer. You're a cancer in the game development community that has no regard for the industry and only has the support of self-delusion. I can see where this project's going from a mile away, in the same words Fish used:
'i'm done, this game is canceled, goodbye'
and you wont be missed. Take your project and run yourself into a rutt elsewhere, because you're not sharing anything of worth here.
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acac36 No.21204
>>21194
>and you wont be missed. Take your project and run yourself into a rutt elsewhere, because you're not sharing anything of worth here.
Big words for someone who keeps following around Kyron throughout all of these threads like a god damned assclown.
But hey, at least you're using big boy words instead of the traditional "proprietary 10 buck cuck" spiel.
>You have no future as a developer.
As the first developer to actually make a functional public release, with working multiplayer, functioning energy, atmos, and pressure systems, I'd say he's got a pretty damn good future as a developer.
The only negative point you have against him is the fact that it's a closed source game in a traditionally open-sourced game.
And I'll give you that. Open-source was what made ss13 great, The fact that any community could come along and custom-tailor it to their own liking. That was what made it what it is today, otherwise we would still have the original unshaded sprites.
But to be honest, if you're absolutely sure that the game is going to fail, like many others, it will likely be released as open-source if that happens. That's what happened to the 2D standalone.
>Why do we have to pay for your future developments
You're putting words in his mouth.
He has said in literally every thread that it's the price on release.
Not on kickstarter, not on patreon, not even on steam greenlight. But a price on the release of the fully-finished game.
You happen to always forget this. How convenient for you.
>You deny all criticism, you fight and swear off anyone who brings you any sense of reason.
You haven't been very fucking reasonable.
You want to know what's reasonable?
Releasing a free download of a beta test, complete with master server hosting.
Supporting Piracy.
Talking with 8chan of all places about an upcoming game.
But I guess being entitled to the sweat of your own brow is too fucking ridiculous, right?
>You threaten, you accuse, you insult and drive away any perspectives besides your own
Projecting
> to bully others and feel better about yourself and to feed your arrogance on something as laughable as 'yet another attempted remake of a niche 2dspessman game'
PROJECTING
>and you wont be missed
I'm sure you'll miss him, you massive freetard cuck ;^)
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acac36 No.21205
>>21204
Are you assuming I'm someone you know? It sounds like you think we've had a run in before, but the only place I've read Kyron before is in the OP of this thread.
Or are you trying to label me as something as if that negates anything I said before? It doesn't, unfortunately.
>Public release
That's laughable, people were struggling to execute it in the first place, and it doesn't have a community right now either, so I doubt your claims of multiplayer.
If you believe that's the only negative point in this whole project, you're just as blind and out of your mind as the developer
>Putting words in his mouth
>'You'll literally pay if you feel like supporting whatever project I undertake after this one is done.'
If you honestly think that piracy is a reasonable thing on /agdv/, then I stand by my point that you're a cancer in the game development community that has no regard for the industry and only has the support of self-delusion. Sounds like you're putting words in the developers mouth yourself too with all of that, but I suppose it's okay when it happens for you (or maybe you're the same person, so comfortable to drop things like that on his behalf?)
It looks like you got your first psychology degree from the school of wikipedia, huh? You can try and write it off as projection, but if you track all the posts made by the dev in this thread, it's all clearly there. And that last bit, alongside trying to call me out as someone you know, isn't projection?
You're not wanted here. The thread's been nothing but the Dev denying criticism and shoving his arrogance around with no thought to anything else. But I'm sure that's not going to stop you posting again after this too.
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acac36 No.21207
>>21204
>As the first developer to actually make a functional public release, with working multiplayer, functioning energy, atmos, and pressure systems, I'd say he's got a pretty damn good future as a developer.
>(1)
Who do you think you're fooling?
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acac36 No.21208
>>21205
>>21207
Took you a while to reset IPs, freetard cuck.
>Are you assuming I'm someone you know?
Ain't fooling nobody. You samefag literally every thread. You don't even try to change your routine.
You're just a washed out baitfag. Do you even develop anything on agdg, or are you just here '4 da lulz! xD'
I'm sure reddit would fit you much better.
You're not on the level of halfchan baiting, though, that's for sure.
Also, assuming you're retarded enough to be serious, which is hilariously sad:
>'You'll literally pay if you feel like supporting whatever project I undertake after this one is done.'
I'll disect this for you, since you cannot into reading comprehension:
>'You'll literally pay
You will paying for this current game
>if you feel like supporting whatever project
If you want to support my next game
> I undertake after this one is done.'
Once this game is released.
I am really terribly sorry for fourth grade reading skills. But he said nothing wrong.
You must get physically escorted out of stores for complaining that bottled water costs money.
>but if you track all the posts made by the dev in this thread, it's all clearly there.
Oh please, quote his evil wrongdoings in this thread! With your twist, you'll probably compare him to Standard Oil before antitrust laws.
>You're not wanted here.
Oh please, show me the massive hordes, the droves of game developers who are begging me to leave for using common sense on calling you out on your multi-board samefaggotry. You haven't been wanted in either of these threads, and your track record shows it.
Protip: spamming "fuck off ten buck cuck' isn't valid criticism by any account, but with how rekt you're getting, you may as well fall back on that now.
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acac36 No.21209
>>21208
Negated your entire post in one image.
Oh, and nice slip
>my next game
and you accuse other people of using proxies?
Then you try and pretend that you're not the dev right after, that's hilarious.
Point proven.
Now you're just trying to start drama, you're not even making sense anymore.
Take your buzzwords and go. You're not wanted here.
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acac36 No.21210
>>21209
Congrats, you know html on a coding forum! I bet you feel proud!
but you'll still never manage to make a unity game, let alone a paid unity game, which is why you're a petty freetard.
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acac36 No.21211
>>21209
>Point proven. Now you're just trying to start drama, you're not even making sense anymore. Take your buzzwords and go. You're not wanted here.
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acac36 No.21212
>>21211
Almost sounds as if you've written a post directly towards yourself.
Why do you even bother derailing threads of this game alone?
What do you get out of this?
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acac36 No.21213
>>21210
You didn't even edit the webpage properly in your screenshot, it's now missing the date and timeslots that all the posts have. You seem to not really understand html either.
What are you doing?
>>21212
I'm not writing a post directed towards myself, although you can try and write it off as such. I thought I'd just show you the post you missed, with the key point of that post highlighted again.
What did you say about reading comprehension again?
If the thread was about your ego and how much you could get around on this board calling yourself the greatest coder alive and shitpost day after day, then I suppose I am derailing it. Because little content in this thead has anything to do with /agdg/, the community, or the development industry as a whole is laughable at best compared to the other threads on this board.
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acac36 No.21214
>>21213
So you admit that you have some sort of massive beef with Kyron.
What could he have possibly done for you to have followed him in every thread and fill each one with shit?
Why do you hate him, personally? What could he have possibly done for you to act so petty?
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acac36 No.21215
>>21214
You can stop pretending to be someone else, that was pointed out already. Enough of the circular logic too, you're not fooling anyone.
Now you're just trying to start drama, you're not even making sense anymore.
What did you say about reading comprehension again?
You're not wanted here.
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acac36 No.21216
>>21215
Enough evading. I want to know why you literally hate this guy to death.
Is that so hard a question?
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acac36 No.21217
>>21216
See >>21205
>Are you assuming I'm someone you know? It sounds like you think we've had a run in before, but the only place I've read Kyron before is in the OP of this thread.
>Or are you trying to label me as something as if that negates anything I said before? It doesn't, unfortunately.
Now you're just trying to start drama, you're not even making sense anymore.
What did you say about reading comprehension again?
You're not wanted here.
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acac36 No.21218
>>21217
Sure, I've started the drama, not the thread derailer who personally admitted to having a conflict with the game developer, sure.
Because "I'm" not wanted here. Alright.
I've got more reading comprehension than you realize, son.
But tell me this, Why doesn't this game belong here? What makes it "Unwanted" by your standards?
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acac36 No.21219
>>21218
Because I made the mistake of speaking my opinion in the SS13 thread back on /v/.
And I gave my opinion about how much I disliked the way 5 players played on the server.
I didn't hide behind words, nor behind a name.
I plainly stated I would like Stuns nerfed, Static names, And that the 5 shitters that shitpost up the thread were not fun people to play with.
Weeks later, we get stuns nerfed, and most of the playerbase enjoyed the change with combat becoming more interesting.
Except those 5 guys.
Then we get static names, everyone has fun with retarded names, and some with legit names. It was well received.
Except for those 5 guys.
Then a few of them generate a stream of ahelps, get banned, and I call them out on their bullshit in the thread.
Sure, I have no proof it's one of them.
But those 5 guys were the only guys in that thread that openly mocked me whenever I posted, coming up with no arguments, and following me to this board, and even other boards too.
So, they don't have a problem with this project.
They have a problem with me.
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acac36 No.21220
>>21219
And Kyron and Koriath were a part of them?
I don't know for sure if they were a part of it,
but well damn, I guess I'll talk to them and see if at least they can stop calling you out when you post your suggestions.
I do know that the hatestation server is set up by a group of coders, who also run the civ minecraft server. Maybe it was the whole group who opposed your ideas.
But you're sure they even follow you to this board when you suggest stuff? I mean, why would you be suggesting hatestation stuff on /agdg/?
How do they know it's you?
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acac36 No.21221
>>21218
There you go again, refuting things clearly before you to try and manipulate whatever angle you're going for right now. No matter how many times you say that I have a 'personal conflict' with the dev, it's still not going to come true, either.
>>21219
>my poor ego
>why does nobody like me?
>I just witchhunt certain people and throw away all criticism under the self-deluded guise that they're just haters
>I slight everything I do with the notion that it must be good before I post them without giving people a chance to decide for themselves
>Instead of discussing development, I'm going to bring up drama from an unrelated boards (why?)
Literally Fish incarnate. Atleast he had the decency to finish his game before he went public and showed how awful he was, unlike you right now.
>>21220
>showing you have personal connections with the developer
Now why would you slip and do something silly like that again, if you wanted people to take you seriously at all with that meltdown?
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acac36 No.21222
>>21220
Well, the first few posts have my name here.
And I did used my name in some of the SS13 generals to distinguish between me and my brother when posting, since we get the same ID.
Someone took it the wrong way, I guess. Even accused me of "making my brother up".
They aren«t even trying to hide it very well. I noticed once 1 shitpost here, another in the /ss13/, followed by another in the SS13 general on /v/ asking me how my remake goes, in sarcastic tones. All at roughly the same time.
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acac36 No.21223
>>21222
You and your brother are the same person, you aren't fooling anyone.
Let's not forget you admitted to metagrudging against a guy for 6 months straight and then banning him the moment you got admin powers, without providing any reasons.
Oh and also that your code is pretty clearly a botnet.
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acac36 No.21224
>>21223
Except that ban was done by Doubleplus, not Koriath.
I never admitted to metagrudge anyone, not do I do it.
Koriath hasn't even banned anyone, he's just the Coder.
Post evidence that it's a botnet, then. As if I was good enough to make one.
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acac36 No.21225
>>21224
The thread on the ss13 board was wiped, along with all the evidence that it was a botnet.
Also, we all know that Koriath and Kyron are the same person, and that it doesn't matter which admin specifically gave out the ban, you still were a part of the mod team that banned him.
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acac36 No.21226
>>21225
http://8ch.net/ss13/res/860.html
Oh look, it wasn't wiped. How queer.
Who's this "we" now?
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acac36 No.21227
>>21225
Take it up with Doubleplus.
He has an email you can contact him on.
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acac36 No.21228
>>21226
My bad, I was referring to the other SS13 board.
'we' refers to anyone with a functioning brain.
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acac36 No.21229
>>21228
https://8ch.net/nt/res/133.html
Oh look, that one wasn't deleted either.
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acac36 No.21230
>>21229
That's not the thread that has people stating that it is a botnet. Why are you getting so defensive over being proven wrong?
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acac36 No.21231
>>21230
Then let me help you to back your claims.
Got to the archive, find the thread, and post it here.
By now, it sounds like your refering to the thread where someone took a decompiler to it, and was assmad for some reason that the decompiler gave him files in C++ when we wrote it in javascript.
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acac36 No.21232
>>21230
You are right. It's not. The only thread someone mentioned a botnet is this one:
http://8ch.net/ss13/res/860.html
And no other else, as I made no other threads about this game. And in that same thread, no evidence is posted to support that accusation.
It seems it was just someone that wanted to recompile the game to play on Linux, (something I'll help with next build) but the accusation didn't went far.
You are the one acusing me of coding botnets and getting frustrated when I debunk your claims. Why are you so defensive about being proven wrong?
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acac36 No.21233
>>21232
>>21231
Dude just stop, you're getting trolled by my brother, we use the same internet so we have the same ID.
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acac36 No.21234
>>21208
>>21191
>>21233
Do you want your range IP ban with a flavor message or an empty space showing we give zero fucks?
Thanks for the beta build and your ironic cringey comedy, now get lost. We'll just make another one far beyond yours in the future if we want to.
You remind me of the brony and furry community. They throw their spaghetti all day so it's become the norm. That way by acting like spastic selfish retards they no longer feel shame, humility, moral values and don't know when to stop and think. They turn into complete raging tumblrinas.
Now kindly go back to Reddit. Chans clearly aren't for you. If you refuse to release it on Reddit which sucks your dick openly, then yeah you're far up your own ass.
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acac36 No.21235
>>21234
> We'll just make another one far beyond yours in the future
>if we want to
And then you call us cringey comedy.
Oi am laffing
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acac36 No.21236
>another pathetically sarcastic remark
Hey throw me another one, bot. These dumb autists bots are funny when you realize there isn't a real person behind them, just a sad smug geek.
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acac36 No.21239
You're both triple niggers. You just wasted 40 fucking posts over your drama. Kyron's done plenty, I'd like to see you try do something more, freetard.
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acac36 No.21240
You're both triple niggers. You just wasted 40 fucking posts over your drama. Kyron's done plenty, I'd like to see you try do something more, freetard.
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acac36 No.21245
I am not deleting any of the posts in this thread. I am not going to protect game developers from criticism or censor users. However, anyone who resorts to doxxing or spamming WILL get banned. I won't ban anyone for backseat modding, but don't do that either.
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acac36 No.21294
>SS13 fans sperging out like turboautists
Gee, imagine that. At least you know what mess you're getting yourself into OP.
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acac36 No.21308
>>21294
Could be worse. We could add animatronic furrie versions of ponies that quote homestuck all the time.
OH GOD SAVE ME.
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acac36 No.21309
>>21308
Well, hippie station did add Freddy's at one point or another.
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acac36 No.21323
>>20066
charging for a game like this is rather arrogant
actually thinking anyone would actually buy it is arrogant and somewhat misguided
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acac36 No.21329
>>21323
You are free to ignore it if you dislike the game.
Or pirate it if you like the game but don't think it's worth 10 bucks.
You literally only pay if you feel like it, and you clearly don't. What do you want me to say?
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acac36 No.21330
>>21329
o so so it's more like a donation
like the starmade model
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acac36 No.21331
>>21330
It's more that piratebay exists. And that people should learn to actually "vote with their wallets".
Wanting to buy a game is very diferent from wanting to play a game. Nowdays, there's only two main reasons to buy games.
a)To get new updates automatically.
b)To suport devs you like.
We're not expecting anyone to pay 10 bucks for that demo we posted. Dear god, we realize it sucks. It's just an atmos demonstration.
But people who are familiar with SS13 know that that's also how that game started. With an atmos sim that did very little else.
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acac36 No.21332
Gonna dump some screenshots of the new art our modeler has contributed.
I think he managed to preserve the SS13 look in 3D models, which is quite impressive. Especially with the airlocks.
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acac36 No.21333
>>21332
You pay ten bucks for those hand models there?
Your scaling is way off - ceiling feels too low, or players seems too tall. Those chairs are far too big for the table they're with, and both of those are by far too large for the room you've placed them in.
Your lighting is very dim and doesn't really fill out a room as it should, if you're basing it whole-sale on ss13.
Overall, the look so far is very claustrophobic - even outside of the window, you can tell there isn't much distance at all between 'space' and the glass. Your geometry is also very simple, which is borderlining on minecraft appearances. Not necessarily a bad thing, but it's a little past it's time and has been cloned to death before. What's limiting you from making higher-poly models?
Stop telling us what to think of the art models before we get a chance to see them and put in a word too, that is a bad thing done by bad developers and you should stop.
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acac36 No.21334
As little faith as I have in SS13 remakes, especially SS13 remakes made by one guy in Unity, people getting mad over a pricetag are fucking retarded.
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acac36 No.21335
The singulo chamber didn't have the singularity in at the time I took the screenshot.
And that wire leads to the wirecolumn feeding power to the rest of the station.
Maintenance is a pain in the ass to build, but right now it's actually maintenance.
This is from the new map we're building.
No new furniture for a while since efforts are being directed to the computers and actually making them control peripherals around them.
>>21333
The feeling of claustrophoby is intended.
Humans are 1.8 units in height. Rooms are 2.
Larger rooms are possible (see the garden) and the labs will do it it, allowing larger scale environements.
The bar, maint and engineering are MEANT to be claustrophobic. This is a Space Station, not an hotel.
Either way, it's entirely possible to double the height of every room, but you lose the effect of navigating narrow corridors.
Each "tile" is wide enough for 2 people to pass. Again, intended. Take a look at the "glass bridge" picture. It's meant as a small passage way between two main areas, with a view to space.
And in any case, this is a moot point. It's possible to start a station from scractch, save it, and then play with it from then on. You'd know this if you had read the manual we supplied. Thus, you can make rooms with any dimension you deem appropriate.
The geometry is meant to be simple aswell.
We could go with the "photorealistic graphics" deal, but since we don't have 2500€ lying around to pay a team of artists, we'd take several years to cook something like that up.
We got two coders and a modeler. We work with what we got. And the solution was to find an alternate look that felt closer to SS13.
Also, the hand model is placeholder. The whole human model needs to be reloaded.
Lightning has the problem that the station is generated in runtime. Thus, we can't bake lightning. This is gonna take some workarounds and scripting to get it to fully work. For now, the system works (blackouts actually leave areas dark) and will be improved when it becomes a priority. The way things are, lights are just a way for us to see the powernet working.
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acac36 No.21336
>>21333
Also, yes, the models have been freshly imported, and haven't been corrected and treated yet.
IF you look at the stools, you can clearly see point filtering hasn't been disabled like in the walls for instance. And both the tables, chairs and stools are actually clipping with the floor.
I just added them to give a general idea.
And I did not meant to tell you what to think about the models. I told you my opinion. Which will naturally be diferent from yours.
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acac36 No.21337
>>21335
The feeling may be intended, but remember that as well as your own artist, you're trying to appeal to an audience as a whole. Many indie horror games have fell flat at the door for being too cumbersome and tight to navigate, too dark without enough lighting etc etc and have had the same 'intended use' reasoning like you've laid out just now.
You don't exactly have a deadline, so the idea that you don't have time to make high fidelity models isn't really much of a concern, right? It's not as if it's really much more work than you might be putting into the game as a whole, when you're making the clutter, and it's not as if your computers or engine limits you in that matter either. Again, you may say it's 'intended', but people will look at the graphics and they will strike the minecraft point with you again, and again, and again.
It may not be a concern now, but I would implore you to look into the visuals at a later date.
I'd also recommend you increase the ceiling height. Your ratio is 9:10, when real life proportions make for 3:4.
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acac36 No.21338
>>21337
The lightning issue is a tricky one here.
I've tested, implemented and scratched about 5-6 different solutions, and played around with lights for various days and I'm still not entirely happy with the result.
You gotta remenber that everything, every wall, room, door, light, object, creature is generated at runtime. I can't just make a scene full of objects and then bake the lighting and prepare occlusion. I gotta take into account that lighting will have to be rendered in realtime and that almost all objects will have to be rendered in realtime too.
Even though I have a couple smart solutions planned, the thing that currently damages the performance the most is lighting. The more lights I add to the map, the worse the performance becomes and this is using one of the simplest cheapest methods.
The proportions are also a moot point for now. The human model was made as a placeholder so I could test animations and have something visible to other players. It's quality is horrible but it does the job. However it's size and scale were initialy smaller too.
Once I start doing the Medical content, bodies will be drawn in their final shape, with correct proportions. Until then, all ergonomic furniture won't probably be changed, because it wouldn't make sense. I'll need a proper human to have proper chairs.
I'm not concerned with low-poly graphics, though. I really don't care about the Minecraft comparisson and don't believe most players do either. People play SS13 and it's mostly 32x32 icons anyway. Although some of it's pixel art is quite amazing and very well done, people play SS13 for the gameplay, not the aesthetics, and I intend to do the same here. Graphics only have to be passable and charming to a certain degree. Gameplay itself should be my focus.
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acac36 No.21340
>>21331
that's a pretty silly way to think about it
if u don't expect everyone to pay for it u should just put up a free download link
at least that way you at least earn some add money from it
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acac36 No.21342
>>21340
>ad money
Are you serious? Dude, those things are schemes. It's someone putting whatever content they made behind an Ad wall. Whoever made the site in the first place is gonna take about 98% of the money companies pay to advertise there, with the remaining 2% for the guy that actually made the content behind the Ad wall.
It's literally a scheme. Someone profiting someone else's work with little to no effort.
I don't expect everyone to pay for it because I'm being realistic here. I've pirated my share of games before, I know how these things go. Sometimes you don't have the money, othertimes you just aren't sure it's worth your money. I bought Skyrim, I regret not having pirated it.
However I want to start a career making videogames. I want to take this seriously. So I might as well start by putting my game for sale when it's done.
I know not everyone will pay to play it, but I'm sure most will. And I'll use that money to start a serious company.
You can think about this more like the honest version of a kickstarter: I'll give you the product first, then you'll decide if you want to back it up or not.
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acac36 No.21343
>>21342
>I'll give you the product first, then you'll decide if you want to back it up or not.
so just like the normal process then
>I know not everyone will pay to play it, but I'm sure most will.
i wouldn't be so sure
this game will be mostly multiplayer focused right
and there is already a version that is more populated and completely free right?
i would be rather surprised if more than 5 people buy it
especially considereing ss13 isn't all that popular to begin with
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acac36 No.21344
>>21343
Gee, thanks for that pep talk, Anon. I'm all fired up now.
SS13 is currently a Byond 2D game with severe limitations imposed by the very engine it works with, the codebase you start with and the coders you work with.
It's good, but it has it's limits, and the main reason I started doing this remake is because I think we are reaching the boundaries of what can be achieved with Byond and the current SS13. It's time someone did a remake on another engine, with a different perspective and entirely different code.
So no, there's isn't already a version of GSS13.
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acac36 No.21345
>>21344
well you should be doing this because you enjoy doing it
not because you think you can get any money out of it
also making a multiplayer game as a nodev with little to no budget is generally a bad idea
since you need to have a decent playerbase for people to actually be able to play the game
which is not something you can really count on
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acac36 No.21350
>>21345
All you need to fill servers up is shilling. If you shill enough around reddit and /v/, you'll probably attract some potential players. PR is important.
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acac36 No.21354
>>21345
>>21350
That's also the point of doing a remake of SS13. There are already players interested in a game like this, namely the current players of SS13. All I need to do is provide them a better alternative than what they have now.
That's also why I started the thread both here and on /ss13/, so people would be hearing from the game soon.
Don't misunderstand this as a happy merchant tactic. I've just noticed that most multiplayer games have communities formed from betas and demos before the game is out, so they can try it for free, decide if it's interesting and then buy it when it comes out because they already know the community they'll join.
I just need to make a decent game in the meantime and hopefully, there will be a couple servers being hosted before the game is even finished.
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acac36 No.21355
>>21345
We thought about that. Yeah, the first few months are gonna be a bit rough.
On the other hand, we'd like to change the way the game works and allow some more costumization server-side.
I'm talking about having small maps for 4-5 players for people to play in a LAN with their friends.
Or you can set up a 60 man server and start a comunity around it.
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acac36 No.21357
>>21350
>>21354
>>21355
sure but u should know that the ss13 community isn't that big to begin with
and fracturing an already small community will almost certainly lead to the death to one of it's parts
so i guess all im saying is make sure your version is really better before you push in the face of the existing community to much
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acac36 No.21501
Lots of new models posted in the other thread, it seems.
https://8ch.net/ss13/res/860.html
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acac36 No.21502
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acac36 No.21536
Well OP Centration's dead so you're the last one in the running.
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acac36 No.21544
>>21536
That's a shame. They were making something diferent from us.
I'd like to see several SS13 remakes actually. Maybe even spawn a genre on itself, since there's not a lot of multiplayer games like this.
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acac36 No.21546
>>21544
Any dead remake is bad news because it's less probability of us getting a remake at all. So far all have failed. I'd love to see a genre too but considering that we haven't even had one complete game in it (apart from SS13 itself), I'll be content with just one remake for now.
Also this gonna use the same textures (and therefore artstyle) as SS13?
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acac36 No.21547
>>21546
The idea is to keep the same artstyle, yes.
Somethings have to be slightly diferent.
We should have a picture of the shield generator for singularity for instance, but you know those blue pillars that generate the shield around it? Obviously don't work in 3D.
What we have is 4 of them extending vertically, to generate the 4 vertices of a cube around the singulo for instance.
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acac36 No.21676
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acac36 No.21692
Biggest worry is how you are going to do modding. Source access is already out of the question as far as I know with Unity.
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acac36 No.21695
>>21692
Unity encourages a component entity system. If OP loads objects with components based on human-readable config files, then that will give quite a bit of versatility.
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acac36 No.21696
>>21695
>>21692
I've been reading a bit about it and apparently I can load resources on runtime from a folder.
This means it would be possible to add models and textures to the game. As for objects, it would require adding scripts and some way to configure said new objects to work with the current sistem. It's not entirely impossible, I think, but could possibly be a lot of work both for me and modders.
But as I said, I do intend on releasing this as open source when the right time comes so modding wouldn't even be a problem at that point. I'll even leave comments everywhere and give full documentation of my code for anyone else at that time.
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acac36 No.21697
>>21696
> I do intend on releasing this as open source when the right time comes
The issue is OP, you can't because you don't own it. You own the part you made but you can't open source it because you'd be open sourcing the underlying Unity code, which would net you a big lawsuit.
You could probably release all the code and assets you made and let someone copypaste it into their own Unity project, in which case you'd more or less be opensourcing it, circumventing the Unity source issue.
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acac36 No.21698
>>21697
That's what I meant. I'm writing code in a very modular way. Currently, to add an item, you just import a model, give it a collider and then attach an "item" script where you describe it (name, weight, description). Then I can just write an extra script with the unique functions of this item and have it run when the item is used.
If I gave my source to people, they could easily open it in Unity and add any items or pieces of furniture they want, change any models or even re-write parts of the code at their will.
They'd get a framework with which they can freely work, except the base game would already be there.
This much I can do, eventually. But for now I'll need money to start a company and I'll do it the old fashioned way: make a good game that sells well.
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acac36 No.21763
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acac36 No.21875
The reason ss13 is so robust is because of the easily modded script that can be varied per server, where youre trying to make everything yourself.
Ofcourse it desperately needs JIT, afaik why original has shit perf.
>>20321
You spent two whole days on that? Deplorable.
>>21338
For lighting just apply the classic style of a grid, blerp grid intensity based off fragment world coords. It'll look better than you think.
Try to make realistic lights with occlusion and youll waste months on it.
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acac36 No.21881
>>20066
>you made all this progress and I haven't done shit
f-fuck you
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acac36 No.21882
>>21881
ad-hominem or no spending two days making something that looks bad says a lot about the dev's time-management
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acac36 No.21885
>>21882
Not gonna say it's an excuse or anything, because I do have problems managing time schedules...
But you try drawing something that's intended not to make any sense with anything less than 4 dimensions and tell me how well you do.
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acac36 No.21888
>>21885
multicolored orbiting spark particles, maybe a glowing accretion disk
+postprocess lensing:
billboard a circle,
frag:
vec2 p= fragcoord/res+center;
texture(back, normalize(p)*-length(p) );
+darkness mask, blendmode(ZERO, SRC_ALPHA)
circle billboard, alpha = 1- length(uv)^2
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acac36 No.21889
>>21888
I can't just billboard a circle, it must exist tridimensionnaly, considering people will go near it and it would look strange if you were some distance from it but could see it's edge touching other rooms.
What I needed was a sphere that you could see was there and it was opaque but did not blocked the particles inside of it. (those particles are done with the Unity particle engine)
What I did was make a sphere with texture inside instead of outside. This way you can see inside (the particles only, since everything else is destroyed) but it seems like a tri-dimensional sphere.
A lot of those days were spent figuring out different ways to do this. I started by making 3 toroids with self-illumination spin very very fast, just so you see my starting point.
I'm still not happy with it, since it seems to have some troubles with the shield generated around it, but it looks cool for now.
Also, I have no idea what you mean by blerp. I'm familiar with lerp and slerp, not blerp.
And while some of the construction is grid-like, a lot of objects, all items and creatures are not. I doubt I can do your suggestion here.
I've read that this isn't a problem exclusive to Unity. Every gameengine has troubles with runtime lighting, so I'll have to figure some way to solve this.
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acac36 No.21891
>>21698
Can you sell it? It's a remake of another game right?
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acac36 No.21892
>>21891
War for the Overlord is a remake of Dungeon Keeper and it's for sale.
I probably can't use their sprites in the final product, but since the entire code is written by me and models are done by Anonyma, then I doubt there will be a problem.
I believe this falls more in the "spiritual sucessor" category.
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acac36 No.21893
>>21892
OHH okay, thanks OP.
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acac36 No.21894
Will you try an indiegogo or kickstarter? Yes the dark path for crowdfunding.
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acac36 No.21896
>>21894
SS13 is a multiplayer game and it depends on communities to keep it alive.
Such is the way it is now and such is the way I want it to be.
This means that having people sharing and talking about this project would help a lot more than any amount of money. I really have no need for cash right now and I feel like it wouldn't even be well spent anyway.
If anyone wants to help "crowdfund" this idea, do so by sharing with friends and your local community, if you are a part of one.
Every post by people telling me to keep up is worth more than 10 bucks to me. :^)
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acac36 No.21907
>>21194
Can you how some evidence that you're not some jealous retard? All OP has done is explain his stance as you repeatedly antagonize him, and then call him a meanie for getting tired of your autistic ass. What have you made, anon?
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acac36 No.21908
>>21209
> and you accuse other people of using proxies?
Holy fucking shit I hadn't gotten to the part where you didn't notice he was clarifying what OP said. I know you're going to claim that I'm OP's IP change number 3 but you're really just that much of an asshole.
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acac36 No.21909
>>21908
>>21907
Please, don't answer shitposters. That's really not what the thread needs. They will be dealt with in the best way possible: by me making the game he claims I can't make.
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acac36 No.21910
>>21909
Sorry, I'm just a little new to this particular board and see people like him on dev threads on other boards. Gets on my nerves.
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acac36 No.21918
>>21889
>cant billboard
Just keep perspective and depth testing. Ofcourse you can also use a regular sphere, and use uv= xy/w
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acac36 No.21919
>>21885
>>21888
>>21889
>Particles and effects in Unity
I feel sorry for you, Shuriken is terrible.
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acac36 No.21921
>>21918
The problem is how it looks like when it collides with things on the side. Like when you are relatively close and you look to it's edges and see them going through things that should be destroyed but aren't or the reverse, where it looks like it's far from the walls it's crushing but it's not.
Trust me, billboarding was never an option. I tried it, it looked terrible. You gotta remenber this ain't just a cute sprite floating in place. It's something that goes around the station abosorving all hope of survival.
>>21919
Never seen Shuriken mentioned anywhere where I use it, dunno if that's just the name they gave to it's default particle generator.
Regardless, it doesn't seem to be that bad. From testing, I found a ton of nifty shit I can do with it, if used properly. The center of the singularity, that mass of swirling particles, is one.
Later I'll make it so rooms full of plasma or CO2 will have floating particles with apropriate color, with density according to the number of moles of gas in there.
Is there something I haven't been told about Shuriken that makes it bad for some reason?
Because I've heard that Unity is a bad tool by default and what I found out is that it's an horrible messy tool IF you misuse it. Memory leaks and copy-paste models are often to blame on the devs, not the engine.
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acac36 No.21924
>>21921
I was implying it has perspective, maybe I should use the term "impostor". Its just one approach, the result is identical to a sphere mesh, except with n^1/3 polys
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acac36 No.21931
Plasma tanks and Radiation collector!
except it's phoron tanks. Hence the texture edit.
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acac36 No.21932
Also here's the new game logo
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acac36 No.21948
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acac36 No.21953
>>21931
>>21932
I seriously hope you didn't overlooked in-game voice comms enabled by default.
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acac36 No.21961
>>21953
I recall a plugin for Minecraft having local voicechat. As in, you could talk over the mic and be heard by people nearby only, with volume varying according to distance.
And I recall seeing a few plugins for Unity with somewhat similar functions. I'd very much like to include voicechat as long as it was kept with the same restrictions as normal chat, i.e. can't talk when dead.
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acac36 No.21964
>>21961
I'm pretty sure it takes very little programming effort to make it work that way. Also, yeah, there are good plugins.
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acac36 No.21981
>>21961
>>21964
I think you should really put a lot of effort into 3D voice chat and making it good. That can make or break the atmosphere.
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acac36 No.21992
>>21981
Expanding on this, 3D voicechat helps set the atmosphere enormously. The biggest advantage you have over standard SS13 is just that, the atmosphere and immersion you can bring with a first person game.
Hearing someone clear through a 10m corridor and a glass door will ruin the immersion quite a lot. What's more, with 3D sound you could muffle (or mute) everything a lot when in a low air environment (mute when in vacuum).
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acac36 No.21994
>>21992
Just make a ray collision test with the scenery to see if you should mute/muffle the sound, it ain't fucking rocket science.
I assume the game is laid out on a rectangular grid. If so, you can use A* pathfinding to determine the way you should affect your sound. That is, longer paths result in quieter sounds, and paths that are coming through glass etc are muffled. Also, low pressure sounds (voice) are not only quieter but are also pitched up.
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acac36 No.21997
>>21994
>use A* for everything
A* is made for finding shortest path, while sound is the sum of all paths. It'd be a fine approximation if you already have it as a function you can use immediately, but if making one, dont use A*
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acac36 No.22009
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acac36 No.22029
>>20420
>why is racism even allowed outside of /pol/?
Because frederick brennan is a racist bigot that believes he needs to pander to 75 IQ (IQ Doesn't matter, I know, but whatever) stormfags.
>>20470
You don't have to pretend bigotry amuses you just to prove a point that flamboyant bigotry is bad. Any bigotry at all is bad, dumbass.
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acac36 No.22031
>>22029
plz what is with this random offtopic flamewar happening in this thread.
Its also a vague and low quality flamewar.
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acac36 No.22032
>>22029
pls find your home back at tumblr and don't come back.
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acac36 No.22931
Sorry for the lack of updates. Unity has finnaly done an actual decent Networking API for people to use that is, supposelly much better than the previous system.
I was using their previous method, even after it got a bit outdated but I finnaly decided that it's probably better to change now and upgrade.
It's... Complicated. The new system forces me to do things in very different ways and I'll pretty much have to change every single script to work with it.
But it's not all bad, though. The way it's forcing me to work actually helps with security much more (to thwart cheaters) as well as bans and synchornizing positions and other stuff. There's also a lot of other stuff under the hood that will simply tons of stuff. Once it's upgraded of course... I tell you, coding is always fun, except for when you have to learn something new first...
In another unrelated news, I've been talking with Anonyma, the guy doing the art for this. We had a short discussion about modding and open-source and, short-story even shorter: I'll release it open-source the day it hits Steam, instead of waiting a few months.
I figured there's no point in waiting anyway (since most people wait for summer sales and stuff anyway) and giving people a game famous for the coding communities that grew it and with it while closed source doesn't make much sense either.
So it's gonna stay closed sourced until I release or give up on it. But on the day it's 100%, it will be released on Steam and also open-source. You'll be free to buy it and support me but you can also download it from github or whatever we'll use and mod it day one.
I expect accusation of "This is just Space Base 9 all over again, the Dev expecting the community to finish the game!" but it's SS13 we are talking about, a game MADE by the community. And I still do intend on putting a lot of effort and content into the finished game first.
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acac36 No.22973
>>22029
What are you doing outside of tumblrl lad?
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acac36 No.22990
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acac36 No.22998
>>22973
>>22032
>>22990
Baited and triggered hard
I hate stormfags and /pol/ as much as the next guy. But nobody who actually belongs on this site actually thinks speech should be actively censored, especially on weak, pathetic grounds like "it's racist" or "it makes people feel bad."
Those are the sort of people who need to be taken from their homes and shot in the head. Just a mass execution of all fascist whining school marms. Probably includes most of /pol/, too, who would want "JIDF shills" and "race cucks" banned. And probably some of you guys here, too, who might insist that visiting tumblr or expressing SJW ideals should be a banable offense.
Fucking kill 'em all, the whining little bitches. Muh feewings. Man the fuck up!
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acac36 No.23000
>>22931
>Open source
Good, SS13 took years of community work to reach the current level, as long as you provide a solid base, the community will do the rest if you can't for whatever reason.
>>22998
>this entire post
>"I hate /pol/ as much as the next guy" like he's on cuckchan
>Says these sort of people need to be shot
>Right after says most of /pol/ too because they want to silence others
>"Fucking kill 'em all, the whining little bitches"
I was gonna refer you to pic related but it's so self contradicting and not aware that I'm just gonna ask you what drugs you were on.
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acac36 No.23002
>>23000
Literally anyone who wants to censor content doesn't belong here.
The only thing this place is about, the only reason it's worth a fucking thing, is because it's one of the freest places on the internet. That's why >>22029 is almost certainly triggerbait, because he so obviously runs against what this place is all about.
I'm sorry that it bothers you that some of us think your brownpill club is fucking retarded. 8chan is not equivalent to /pol/, 8chan users don't all have the same opinions, we don't have to agree to shit. Take your conformist nonsense back to Stormfront, tumblr, 4chan, Facebook, MSNBC, fucking anywhere. I don't care. Just not here. This place will NOT become another hyperpolarized hugbox like every other fucking corner of the internet, just so you can feel good about being angry and right, spending all your time arguing with other group-positive idiots about how bad the other guys are.
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acac36 No.23228
>>20066
it's an
Outstanding Experience!
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acac36 No.23261
>>22029
>talking about iq while implying that racism has no factual basis
lel
>>22998
No one is censoring them. They're just calling them out for being a retard, and recommending a more suitable community.
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acac36 No.23334
>>22931
>gSS13 going open source when it's done
That's great.
Over 99% of BYOND SS13 was made by the community, so this is a logical extension of it.
Now if you would just repost that with the !OC3SCCpxPw tripcode we'll have confirmation you're not pulling our leg.
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acac36 No.23335
>>23334
Oh right, sorry about that.
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acac36 No.23548
Kryon,I just became aware of this project and I'm an beginner 3D modeler/ artfag and would love to know if there is any way I can help. Hit me up at Dopaper@cock.li if you need anyone to (attempt) to model. I just came up with some new fluff for the space station universe to boot if you'd be interested
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acac36 No.23690
YouTube embed. Click thumbnail to play. Hey Kryon, if you're still looking for xenos to add. What about a planet of people who speak like embed related?
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acac36 No.24102
https://mega.nz/#!qppHxCCa!iTO7ueX5-31oZpFvnq3Dg_9pEvv44SFYfeSDC1lycmI
NEW UPDATE!
Things you can't do anymore: ride elevators, use the RCD
Things you can do now: use BOB to plan buildings, use construction materials to make walls\floors, see particle effects according to some gases in a room.
You can spawn all materials with Numpad8 and you'll often need both a material in one hand and a tool in other to build something. Check the manual for more information.
You can also build computers and machines. Currently, the APC, vents and scrubbers can be built and the PC comes loaded with the "Singularity Engine" program.
To build them, start with the Assembly item (that you can spawn with Numpad8) and go from there, more info in the manual.
Note: PCs where done in a rushed manner, since they aren't supposed to be part of this update, they're more a Science thing. So expect bugs, lots of them.
Possibly the only working PC is the one in Engineering. You can connect it to it's peripherals using a multitool, more information in the manual about this.
HOSTING IS NOW EASIER THEN EVER!
Just have the game in another folder, go to the Server folder, open the server.txt and change the first 0 to 1 and the game from that folder will start as a host.
You can join in with the loopback IP and give your IP to your friends.
Reminder that now you need to specify the port too, default 25000 when connecting.
Lockers are done too, you can open and close them. You can also use them when they are open with the Modifier Key (F) to hide inside of them.
You can also grab things with G. Hold G and click on something. Lockers are heavy and need both hands to grab and drag. Crates and fuel tanks or people do not. You can just click with your hand again to break a grab.
You can also click on a locker when grabbing someone to put him inside. This is a bit buggy yet.
When dragging things, you do it shopping-cart style. Strafing moves you around it, going forward move you against it and pushes it forward.
There's a new, bigger map: Two Towers Station.
It has two towers connected by bridges and maintenance, with extra maintenance between each floor. Theres an elevator shaft waiting to be filled, don't fall in, and a maintenance shaft with wires and ladders.
On one tower you have Command, Arrivals, Medbay and Cargo. Cargo is HIGLY WIP, very dark. spawn a lantern with Numpad8 before going in.
The other tower has Security, Crew Quarters and Bar, Science and Engineering.
Currently waiting on some models before I actually make Atmos.
Lights might be buggy as I keep trying to fiddle with them since they are the biggest loss of performance right now (dynamic lighting always is).
tl:dr: New update you can download, RTFM.
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acac36 No.24108
>>24102
I hate myself for being burned so many times yet still feeling a glimmer of hope for this.
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acac36 No.24113
>>24108
You think that's bad? I hate myself for seeing so many people failing to the point I actually have to do this myself!
I really shouldn't be doing this, as so many other people, much more talented than me could stand a better chance than me, and yet here we are!
Still, don't lose hope Anon. Hope is all we have now.
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acac36 No.24114
>>24113
Just do me a favour and don't do what everyone else did and try to replicate a feature complete SS13 from the get-go, that's how many of these projects died. SS13 started extremely barebones and was built up over the years by a lot of people.
Get the very skeletal basics down first to a playable level, then see about adding shit like science, mining, and clowns. Once that is down and you release it, you could get a lot of help from the community, I'm sure quite a lot of people would be happy to have their stuff merged into the official branch.
You might have addressed this already, I'm not sure
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acac36 No.24115
>>24114
Well, that's the plan. I'm starting with engineering, getting construction and some engines done, just enough to have a functional department. I'll do the same for every department and when I'm done I'll go back and start adding content to everything.
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acac36 No.25268
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acac36 No.28271
>>24115
I think that you selling the game is a mistake. I haven't played it yet, but, space station 13 was originally made free and was hacked by the very community that played the game, giving nothing to the original creator. The community of space station 13 is extremely cancerous.
Also if you were actually working on the project, even by yourself, there doesn't seem to be a reason you would take so long unless you just have very low mental capacity or you are doing this as a hobby like playing the guitar on the side of the road or something. To you, it might seem like a lot of effort to merely cross reference things in order to make models, but, I'v coded for over 12 years non-professionally for my own entertainment, and can say that you should just make two versions of the game were patreons who pay, get the ability to host, and patreons who don't pay, don't get the ability to host, but, can still play.
Space station 13 needs more mainstream attention. Anyone who can't pay to play is probably going to have a crappy version anyway. The game doesn't have the right filters to keep cancer out.
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acac36 No.28272
>>28271
>last update over a year ago
just let it die
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acac36 No.28286
>>28272
What was that about "when he gives up on it"? Gee, who'd have thought that not being able to give a shit about your game might extend to making an effort to properly share it with others who would give a shit about it.
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acac36 No.28319
>>28286
OP Just fucking release the source or something. This thread played with my emotions, shit.
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acac36 No.28323
Why do you guys want him to fail? Maybe something happened in his life, I know it happened to me and I don't want people to fail. He at least had some enthusiasm. I didn't play this SS13 game but I see that he really likes it, but spending so much time on making games when you have no money is just very very hard.
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acac36 No.28326
>>21692
You download ILSpy and point it to Assembly.CSharp.dll
almost as good
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acac36 No.28333
I know at this point it is as if SS was cursed, but how difficult would it be to make a simplistic SS13 clone using Godot or GM and just opensource it before walking away, and put this remake meme to rest already?
All you would need is a top down walking base game with equipment changing mechanics, crude network synchronisation and a CA-based atmosphere system. Then put it on gitgud and simply let someone else carry it over to the next milestone. And walk away.
Just... How difficult could that be? Stop trying to single-handedly make SS2000: Thr Clownvolution: Ultimate Edition and work in small increments as a community.
And don't get me started with the faggots at SS14, trying to build the engine from the ground up when there's literaly no need to do so. Fuck, we should already have a working SS13 clone by now.
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acac36 No.28338
>>28333
It's not hard to make a simplistic SS13 clone. What's hard is to replicate the 1000+ features and interactions you can find in any SS13 server.
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acac36 No.28339
>>28338
I agree. That's why people should stop trying to vomit the whole thing all at once and instead work in increments, doing the groundwork for the people that will come later.
That's how SS13 got 1000+ ways to grief other players anyway.
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acac36 No.28352
>>28323
he a good boy he just need mo freedomlessness fo his developmentment
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acac36 No.28357
>>28333
>And don't get me started with the faggots at SS14, trying to build the engine from the ground up when there's literaly no need to do so
So you're saying that those guys didn't just fork the source code of that SA-made SS13 remake (which was later canned to do work on fucking Starbound) and then build on top of that?
jesus christ
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acac36 No.28490
>>28286
Let this be a lesson for the next time you get a "I-I'm not FLOSSing it... I have it have it all to myself... the thought of other people working on it give me nightmares... w-wait don't leave me I promise I'll FLOSS it when I give up on it!" faggot coming by.
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acac36 No.28517
>read most of this thread and some of the one at /SS13/
>get excited about making models for the project
>don't look at any of the dates until I'm about 90% down the page
>Dev disappeared over a year ago
W E W L A D
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