[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]

/agdg/ - Amateur Game Development General

AGDG - The Board
Name
Email
Subject
REC
STOP
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
Archive
* = required field[▶Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier

Allowed file types:jpg, jpeg, gif, png, webp,webm, mp4, mov, swf, pdf
Max filesize is16 MB.
Max image dimensions are15000 x15000.
You may upload5 per post.


Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

YouTube embed. Click thumbnail to play.

acac36 No.20066 [View All]

Ladies and Gentlemen, I present to you... Galactic Space Station 13! A remake of the classic SS13 I've been working on for the past few months, featuring a surprising twist: this one will actually be finished!

I've coded Atmosphere, which means rooms trade gas between each other, things are sucked if enough gas is traded, proper machinery exists to maintain atmosphere aboard the station (filters, scrubbers, vents and pumps).

I've coded Electricity, some dull engines that make power, wires that form networks for distribution, APCs to store it locally and power furniture, lamps and doors that consume power. (and even bugged SMES).

I've coded Construction, you can create rooms with a certain size like 3x3 or 1x5 and the like, place them in the world and then build the walls and floors of it. Combine rooms to make advanced shapes, like L rooms.

I've coded Networking. Yes, you heard me right. Player profiles per server, hosts starting to host automatically, you can reconnect and regain control of your character, multiple people on the same station, even chat and inventory, all work okay!

Everything is badly drawn with "programmer graphics" because I'm a coder, not an artist. However, all of those features are what I consider to be the foundations of SS13, the core concepts without which you don't have SS13 at all. Most remakes done so far have deviated from them, trying to make cool art or focusing on other things first. Eventually they gave up when they hit the hard part. Me instead, like the madman I am, took to make the hardest and harshest parts first since it would be pointless to do anything before this. And I did it! And it works!

It seriously needs some more work, namely with optimization. Lights are a bitch due to dynamic lights being spawned. There are also still some bugs because I'm just too excited to debug them all, I've been post-poning this post for a long time now.

I just want everyone to see what I've done so far and maybe give you all a little bit of hope that, yes we can have a remake of SS13.

I've decided to work in adding content by department so I'll start with Engineering, then Medical, then Security, then Command and then Science. Hopefully the rest of the work won't be as frustrating as all the stuff I've done so far (pff, as if).

I'm not releasing the source code because I intend on selling it for 10$ or so later on. I want to start a career with this and the money will help paying someone to make better graphics for me. But what's probably gonna be the best for me is the reputation. I believe the first person to sucessfully remake SS13 is gonna be a famous man if only for how crazy he must be, and I want to be that man.

I'm exhausted, tired, bored and I hate the work I've done, but at the same time, I'm proud of what I could accomplish and the hope it brings me and maybe other people too. I want more complex and deep games and to start a career making them. Hopefully, this will be the first of many. I hope you like my work and that you believe in me, Anons!

I'll answer any questions you might have in this thread. I'll also have another in /ss13/

You can find information to contact me in the Youtube video, I also go by the alias "Kyron Kiranov"

Here's a link to a Mega with the files you need to run the game and test for yourself:

https://mega.co.nz/#!vxAFXRbY!CcIpEkE83ZsNuVDOnMaZ_cTECmtv3gzeuRfVaDg3pfo

Just a few things to keep in mind! The game, for some reason, runs really badly if you run a server AND a client on the same PC. Keep that in mind or test with another PC, please.

Also READ THE FUCKING MANUAL cause I made one and I'm making them come back in style.

137 postsand36 image repliesomitted. Click reply to view. ____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21910

>>21909

Sorry, I'm just a little new to this particular board and see people like him on dev threads on other boards. Gets on my nerves.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21918

>>21889

>cant billboard

Just keep perspective and depth testing. Ofcourse you can also use a regular sphere, and use uv= xy/w

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21919

>>21885

>>21888

>>21889

>Particles and effects in Unity

I feel sorry for you, Shuriken is terrible.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21921

>>21918

The problem is how it looks like when it collides with things on the side. Like when you are relatively close and you look to it's edges and see them going through things that should be destroyed but aren't or the reverse, where it looks like it's far from the walls it's crushing but it's not.

Trust me, billboarding was never an option. I tried it, it looked terrible. You gotta remenber this ain't just a cute sprite floating in place. It's something that goes around the station abosorving all hope of survival.

>>21919

Never seen Shuriken mentioned anywhere where I use it, dunno if that's just the name they gave to it's default particle generator.

Regardless, it doesn't seem to be that bad. From testing, I found a ton of nifty shit I can do with it, if used properly. The center of the singularity, that mass of swirling particles, is one.

Later I'll make it so rooms full of plasma or CO2 will have floating particles with apropriate color, with density according to the number of moles of gas in there.

Is there something I haven't been told about Shuriken that makes it bad for some reason?

Because I've heard that Unity is a bad tool by default and what I found out is that it's an horrible messy tool IF you misuse it. Memory leaks and copy-paste models are often to blame on the devs, not the engine.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21924

>>21921

I was implying it has perspective, maybe I should use the term "impostor". Its just one approach, the result is identical to a sphere mesh, except with n^1/3 polys

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21931

File: 1442425385467.png (75.03 KB,640x480,4:3,Plasmastuffs.png)

Plasma tanks and Radiation collector!

except it's phoron tanks. Hence the texture edit.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21932

File: 1442426238856-0.png (269.15 KB,1280x1024,5:4,logodesktop.png)

File: 1442426238857-1.png (140.44 KB,1024x512,2:1,logo.png)

Also here's the new game logo

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21948

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21953

>>21931

>>21932

I seriously hope you didn't overlooked in-game voice comms enabled by default.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21961

>>21953

I recall a plugin for Minecraft having local voicechat. As in, you could talk over the mic and be heard by people nearby only, with volume varying according to distance.

And I recall seeing a few plugins for Unity with somewhat similar functions. I'd very much like to include voicechat as long as it was kept with the same restrictions as normal chat, i.e. can't talk when dead.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21964

>>21961

I'm pretty sure it takes very little programming effort to make it work that way. Also, yeah, there are good plugins.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21981

>>21961

>>21964

I think you should really put a lot of effort into 3D voice chat and making it good. That can make or break the atmosphere.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21992

>>21981

Expanding on this, 3D voicechat helps set the atmosphere enormously. The biggest advantage you have over standard SS13 is just that, the atmosphere and immersion you can bring with a first person game.

Hearing someone clear through a 10m corridor and a glass door will ruin the immersion quite a lot. What's more, with 3D sound you could muffle (or mute) everything a lot when in a low air environment (mute when in vacuum).

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21994

>>21992

Just make a ray collision test with the scenery to see if you should mute/muffle the sound, it ain't fucking rocket science.

I assume the game is laid out on a rectangular grid. If so, you can use A* pathfinding to determine the way you should affect your sound. That is, longer paths result in quieter sounds, and paths that are coming through glass etc are muffled. Also, low pressure sounds (voice) are not only quieter but are also pitched up.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.21997

>>21994

>use A* for everything

A* is made for finding shortest path, while sound is the sum of all paths. It'd be a fine approximation if you already have it as a function you can use immediately, but if making one, dont use A*

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.22009

is this sigleaf?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.22029

File: 1442696730723.jpg (1.5 MB,2893x2160,2893:2160,dscf6897.jpg)

>>20420

>why is racism even allowed outside of /pol/?

Because frederick brennan is a racist bigot that believes he needs to pander to 75 IQ (IQ Doesn't matter, I know, but whatever) stormfags.

>>20470

You don't have to pretend bigotry amuses you just to prove a point that flamboyant bigotry is bad. Any bigotry at all is bad, dumbass.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.22031

File: 1442698099777.jpg (32.13 KB,355x342,355:342,http.jpg)

>>22029

plz what is with this random offtopic flamewar happening in this thread.

Its also a vague and low quality flamewar.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.22032

>>22029

pls find your home back at tumblr and don't come back.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.22931

Sorry for the lack of updates. Unity has finnaly done an actual decent Networking API for people to use that is, supposelly much better than the previous system.

I was using their previous method, even after it got a bit outdated but I finnaly decided that it's probably better to change now and upgrade.

It's... Complicated. The new system forces me to do things in very different ways and I'll pretty much have to change every single script to work with it.

But it's not all bad, though. The way it's forcing me to work actually helps with security much more (to thwart cheaters) as well as bans and synchornizing positions and other stuff. There's also a lot of other stuff under the hood that will simply tons of stuff. Once it's upgraded of course... I tell you, coding is always fun, except for when you have to learn something new first...

In another unrelated news, I've been talking with Anonyma, the guy doing the art for this. We had a short discussion about modding and open-source and, short-story even shorter: I'll release it open-source the day it hits Steam, instead of waiting a few months.

I figured there's no point in waiting anyway (since most people wait for summer sales and stuff anyway) and giving people a game famous for the coding communities that grew it and with it while closed source doesn't make much sense either.

So it's gonna stay closed sourced until I release or give up on it. But on the day it's 100%, it will be released on Steam and also open-source. You'll be free to buy it and support me but you can also download it from github or whatever we'll use and mod it day one.

I expect accusation of "This is just Space Base 9 all over again, the Dev expecting the community to finish the game!" but it's SS13 we are talking about, a game MADE by the community. And I still do intend on putting a lot of effort and content into the finished game first.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.22973

>>22029

What are you doing outside of tumblrl lad?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.22990

>>22029

pussy

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.22998

>>22973

>>22032

>>22990

Baited and triggered hard

I hate stormfags and /pol/ as much as the next guy. But nobody who actually belongs on this site actually thinks speech should be actively censored, especially on weak, pathetic grounds like "it's racist" or "it makes people feel bad."

Those are the sort of people who need to be taken from their homes and shot in the head. Just a mass execution of all fascist whining school marms. Probably includes most of /pol/, too, who would want "JIDF shills" and "race cucks" banned. And probably some of you guys here, too, who might insist that visiting tumblr or expressing SJW ideals should be a banable offense.

Fucking kill 'em all, the whining little bitches. Muh feewings. Man the fuck up!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.23000

File: 1444826606261.jpg (67.63 KB,500x433,500:433,1443921434771.jpg)

>>22931

>Open source

Good, SS13 took years of community work to reach the current level, as long as you provide a solid base, the community will do the rest if you can't for whatever reason.

>>22998

>this entire post

>"I hate /pol/ as much as the next guy" like he's on cuckchan

>Says these sort of people need to be shot

>Right after says most of /pol/ too because they want to silence others

>"Fucking kill 'em all, the whining little bitches"

I was gonna refer you to pic related but it's so self contradicting and not aware that I'm just gonna ask you what drugs you were on.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.23002

File: 1444827517650.gif (1008.63 KB,300x168,25:14,delicious yogurt.gif)

>>23000

Literally anyone who wants to censor content doesn't belong here.

The only thing this place is about, the only reason it's worth a fucking thing, is because it's one of the freest places on the internet. That's why >>22029 is almost certainly triggerbait, because he so obviously runs against what this place is all about.

I'm sorry that it bothers you that some of us think your brownpill club is fucking retarded. 8chan is not equivalent to /pol/, 8chan users don't all have the same opinions, we don't have to agree to shit. Take your conformist nonsense back to Stormfront, tumblr, 4chan, Facebook, MSNBC, fucking anywhere. I don't care. Just not here. This place will NOT become another hyperpolarized hugbox like every other fucking corner of the internet, just so you can feel good about being angry and right, spending all your time arguing with other group-positive idiots about how bad the other guys are.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.23228

>>20066

it's an

Outstanding Experience!

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.23261

>>22029

>talking about iq while implying that racism has no factual basis

lel

>>22998

No one is censoring them. They're just calling them out for being a retard, and recommending a more suitable community.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.23334

>>22931

>gSS13 going open source when it's done

That's great.

Over 99% of BYOND SS13 was made by the community, so this is a logical extension of it.

Now if you would just repost that with the !OC3SCCpxPw tripcode we'll have confirmation you're not pulling our leg.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.23335

>>23334

Oh right, sorry about that.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.23548

Kryon,I just became aware of this project and I'm an beginner 3D modeler/ artfag and would love to know if there is any way I can help. Hit me up at Dopaper@cock.li if you need anyone to (attempt) to model. I just came up with some new fluff for the space station universe to boot if you'd be interested

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.23690

YouTube embed. Click thumbnail to play.

Hey Kryon, if you're still looking for xenos to add. What about a planet of people who speak like embed related?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.24102

File: 1448673748746.png (388.33 KB,1366x768,683:384,refugees.png)

https://mega.nz/#!qppHxCCa!iTO7ueX5-31oZpFvnq3Dg_9pEvv44SFYfeSDC1lycmI

NEW UPDATE!

Things you can't do anymore: ride elevators, use the RCD

Things you can do now: use BOB to plan buildings, use construction materials to make walls\floors, see particle effects according to some gases in a room.

You can spawn all materials with Numpad8 and you'll often need both a material in one hand and a tool in other to build something. Check the manual for more information.

You can also build computers and machines. Currently, the APC, vents and scrubbers can be built and the PC comes loaded with the "Singularity Engine" program.

To build them, start with the Assembly item (that you can spawn with Numpad8) and go from there, more info in the manual.

Note: PCs where done in a rushed manner, since they aren't supposed to be part of this update, they're more a Science thing. So expect bugs, lots of them.

Possibly the only working PC is the one in Engineering. You can connect it to it's peripherals using a multitool, more information in the manual about this.

HOSTING IS NOW EASIER THEN EVER!

Just have the game in another folder, go to the Server folder, open the server.txt and change the first 0 to 1 and the game from that folder will start as a host.

You can join in with the loopback IP and give your IP to your friends.

Reminder that now you need to specify the port too, default 25000 when connecting.

Lockers are done too, you can open and close them. You can also use them when they are open with the Modifier Key (F) to hide inside of them.

You can also grab things with G. Hold G and click on something. Lockers are heavy and need both hands to grab and drag. Crates and fuel tanks or people do not. You can just click with your hand again to break a grab.

You can also click on a locker when grabbing someone to put him inside. This is a bit buggy yet.

When dragging things, you do it shopping-cart style. Strafing moves you around it, going forward move you against it and pushes it forward.

There's a new, bigger map: Two Towers Station.

It has two towers connected by bridges and maintenance, with extra maintenance between each floor. Theres an elevator shaft waiting to be filled, don't fall in, and a maintenance shaft with wires and ladders.

On one tower you have Command, Arrivals, Medbay and Cargo. Cargo is HIGLY WIP, very dark. spawn a lantern with Numpad8 before going in.

The other tower has Security, Crew Quarters and Bar, Science and Engineering.

Currently waiting on some models before I actually make Atmos.

Lights might be buggy as I keep trying to fiddle with them since they are the biggest loss of performance right now (dynamic lighting always is).

tl:dr: New update you can download, RTFM.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.24108

>>24102

I hate myself for being burned so many times yet still feeling a glimmer of hope for this.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.24113

>>24108

You think that's bad? I hate myself for seeing so many people failing to the point I actually have to do this myself!

I really shouldn't be doing this, as so many other people, much more talented than me could stand a better chance than me, and yet here we are!

Still, don't lose hope Anon. Hope is all we have now.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.24114

>>24113

Just do me a favour and don't do what everyone else did and try to replicate a feature complete SS13 from the get-go, that's how many of these projects died. SS13 started extremely barebones and was built up over the years by a lot of people.

Get the very skeletal basics down first to a playable level, then see about adding shit like science, mining, and clowns. Once that is down and you release it, you could get a lot of help from the community, I'm sure quite a lot of people would be happy to have their stuff merged into the official branch.

You might have addressed this already, I'm not sure

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.24115

>>24114

Well, that's the plan. I'm starting with engineering, getting construction and some engines done, just enough to have a functional department. I'll do the same for every department and when I'm done I'll go back and start adding content to everything.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.25268

File: 1455285197238.jpg (25.4 KB,512x288,16:9,futurama_rifle.jpg)

Are you dead yet?

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28271

>>24115

I think that you selling the game is a mistake. I haven't played it yet, but, space station 13 was originally made free and was hacked by the very community that played the game, giving nothing to the original creator. The community of space station 13 is extremely cancerous.

Also if you were actually working on the project, even by yourself, there doesn't seem to be a reason you would take so long unless you just have very low mental capacity or you are doing this as a hobby like playing the guitar on the side of the road or something. To you, it might seem like a lot of effort to merely cross reference things in order to make models, but, I'v coded for over 12 years non-professionally for my own entertainment, and can say that you should just make two versions of the game were patreons who pay, get the ability to host, and patreons who don't pay, don't get the ability to host, but, can still play.

Space station 13 needs more mainstream attention. Anyone who can't pay to play is probably going to have a crappy version anyway. The game doesn't have the right filters to keep cancer out.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28272

>>28271

>last update over a year ago

just let it die

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28286

>>28272

What was that about "when he gives up on it"? Gee, who'd have thought that not being able to give a shit about your game might extend to making an effort to properly share it with others who would give a shit about it.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28319

>>28286

OP Just fucking release the source or something. This thread played with my emotions, shit.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28323

Why do you guys want him to fail? Maybe something happened in his life, I know it happened to me and I don't want people to fail. He at least had some enthusiasm. I didn't play this SS13 game but I see that he really likes it, but spending so much time on making games when you have no money is just very very hard.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28326

>>21692

You download ILSpy and point it to Assembly.CSharp.dll

almost as good

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28333

I know at this point it is as if SS was cursed, but how difficult would it be to make a simplistic SS13 clone using Godot or GM and just opensource it before walking away, and put this remake meme to rest already?

All you would need is a top down walking base game with equipment changing mechanics, crude network synchronisation and a CA-based atmosphere system. Then put it on gitgud and simply let someone else carry it over to the next milestone. And walk away.

Just... How difficult could that be? Stop trying to single-handedly make SS2000: Thr Clownvolution: Ultimate Edition and work in small increments as a community.

And don't get me started with the faggots at SS14, trying to build the engine from the ground up when there's literaly no need to do so. Fuck, we should already have a working SS13 clone by now.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28338

>>28333

It's not hard to make a simplistic SS13 clone. What's hard is to replicate the 1000+ features and interactions you can find in any SS13 server.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28339

>>28338

I agree. That's why people should stop trying to vomit the whole thing all at once and instead work in increments, doing the groundwork for the people that will come later.

That's how SS13 got 1000+ ways to grief other players anyway.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28352

>>28323

he a good boy he just need mo freedomlessness fo his developmentment

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28357

>>28333

>And don't get me started with the faggots at SS14, trying to build the engine from the ground up when there's literaly no need to do so

So you're saying that those guys didn't just fork the source code of that SA-made SS13 remake (which was later canned to do work on fucking Starbound) and then build on top of that?

jesus christ

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28490

>>28286

Let this be a lesson for the next time you get a "I-I'm not FLOSSing it... I have it have it all to myself... the thought of other people working on it give me nightmares... w-wait don't leave me I promise I'll FLOSS it when I give up on it!" faggot coming by.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

acac36 No.28517

File: 6f451167269cf4e⋯.jpg (12.27 KB,500x259,500:259,6f451167269cf4eb8526ec8c8e….jpg)

>read most of this thread and some of the one at /SS13/

>get excited about making models for the project

>don't look at any of the dates until I'm about 90% down the page

>Dev disappeared over a year ago

W E W L A D

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



[Return][Go to top][Catalog][Nerve Center][Random][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / random / 93 / biohzrd / hkacade / hkpnd / tct / utd / uy / yebalnia ]