>>379
>serious blah blah something>something Games Initiative>SERIOUS GAMES INITIATIVE?!?http://www.aaai.org/ocs/index.php/HCOMP/HCOMP13/paper/viewFile/7636/7482Discovery of Player Strategies in a Serious Game
Abstract
Serious games are popular computer games that frequently
simulate real-world events or processes designed for the
purpose of solving a problem. Although they are often
entertaining, their main purpose is
to train or educate users.
Not surprisingly, users exhibit different game play
behaviors because of their diverse background and game
experience. To improve the educational effectiveness of
these games, it is important to
understand and learn from
the interaction between the users and the game engine.
This paper presents a study attempting to apply machine
learning techniques to the game log to discover: a)
strategies that are common to
players interacting with
serious games and b) variances in the demographics of the
player base for these strategies. This is an empirical study
with end-user data while playing
Missing
, a serious game
developed to help mitigate biases that people may exhibit
when analyzing plausible hypothesis for observed events.
We found a set of common strategies and interesting
variances in player demographics associated with these
strategies.
http://www.researchgate.net/publication/259043715_Mitigation_of_Cognitive_Bias_Through_the_Use_of_a_Serious_GameMitigation of Cognitive Bias Through the Use of a Serious Game
Abstract: Intelligence analysts gather information from a variety of sources, process the information incrementally as it is received, and are under constant pressure for quick and accurate judgments. A serious training game called MACBETH was designed to address and mitigate cognitive biases undermining analysts’ accurate collection and interpretation of intelligence. The IARPA SIRIUS program directed attention to two cognitive biases that are the focus of this experimental study—fundamental attribution error, and confirmation bias. In this experiment, 703 participants played the MACBETH game or engaged in a more traditional learning method—a video describing the same two cognitive biases. Results demonstrated the game to be more effective than the video when explicit training methods were combined with repetitive play.
http://www.iarpa.gov/index.php/research-programs/metaphorhttp://www.iarpa.gov/index.php/research-programs/scilhttp://www.iarpa.gov/index.php/research-programs/sirius