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/vivian/ - Vivian James

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Vivian booru

File: 1440702217593.png (1.07 MB,960x1440,2:3,Project SOCJUS - Copy.png)

 No.1567 [View All]

cross-post from /v/

Happy anniversary, GamerGate!

To commemorate one year of ethics, shitposting, and sealions galore, we're announcing the start of a new gamedev project: Project SOCJUS.

>What is it?

Project SOCJUS is going to be a 2D beat-'em-up/platformer featuring Vivian James and other GamerGate characters taking on all of SocJus. It may or may not be a Metroidvania, depending on time constraints. The game's plot will cover the events of 2014.

>Plot summary

Thirty years after 1984, in the futuristic Orwellian dystopia of 2014.

IngSoc has fallen, but nothing has changed.

The world is in the grip of a new totalitarian regime: SocJus.

They claim to want equality for all…but some are more equal than others.

One group refuses to listen and believe: Infinity.

They are the last resistance against SocJus.

But Vivian James doesn't care about any of that.

Until one wrong step puts her between them and total domination.

Now, they're coming for her.

And they won't stop until she's erased.

>What platforms will it be released on?

Most likely just PC for now.

>When will it be released?

Fall/Winter 2016.

Maybe on GamerGate's second anniversary :^)

That's all the shilling for now. Follow us on Twitter @anomalous_dev for more updates!

And now I'm off to sleep. It took five days to finish that damned poster T_T G'night anons!

86 posts and 44 image replies omitted. Click [Open thread] to view. ____________________________
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 No.1834

>>1832

I hope so.

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 No.1842

File: 1467402926271-0.png (71.29 KB,498x612,83:102,v-sprite.png)

File: 1467402926271-1.png (37.3 KB,229x374,229:374,gilda-sprite.png)

>>1832

>>1834

Yes, they will. Everything is being redone; sprites, backgrounds, sound effects, music, voice acting, gameplay. Here's a little preview of what we have in store for ya.

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 No.1843

>>1842

Thanks for the update.

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 No.1844

File: 1467486719471.png (62.84 KB,332x561,332:561,danielle-sprite.png)

>>1843

You're welcome, anon. I'm surprised anybody remembers us at this point. I see people talking about ANCP, YanSim, and even the Viv flash game, but not a peep about PSJ. I figure it's because there hasn't been anything substantial enough to talk about yet, but still, it's disappointing.

Anyway, we'll be working towards finishing the gameplay trailer in time for the Anniversary in August. Frankly I'm not sure if we can make the deadline; there's so much left to do, it's not even funny.

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 No.1845

>>1844

I can understand if you have to delay the game/trailer. Just don't go overboard like Keiji Inafune did. Holy shit that is an awesome Danielle design.

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 No.1846

File: 1467487065912.gif (1013.83 KB,402x240,67:40,mashiro_reactions (12).gif)

>>1842

> /v/ looks buff

> not a lanky noodley-armed NEET

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 No.1849

File: 1467576407078.png (286.71 KB,964x600,241:150,new-cast-design.png)

We're currently working on giving Project SOCJUS a facelift! Here are some of the updated character designs.

http://anomalousgames.tumblr.com/post/146860037348/updated-character-designs-for-project-socjus

https://twitter.com/anomalous_dev/status/749693853125357568

reddit.com/r/KotakuInAction/comments/4r3jyy/art_new_character_designs_for_project_socjus/

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 No.1850

>>1849

They look pretty nice but I thought Danielle was the taller one.

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 No.1851

>>1849

/v/ looks buff as fuck, what the hell.

Did he turn his anger into SICK GAINS?

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 No.1883

Hello anons! Apologies for the recent radio silence, I've been crushingly busy with work thanks to making the mistake of asking for a week's leave. There will probably be a short dry spell in terms of updates until at least early August while we work on the gameplay trailer; I want to keep everything under wraps until it's ready for maximum impact.

>>1845

>I can understand if you have to delay the game/trailer.

Thanks anon. I will try my best to ensure that's not necessary, but I can't make any promises right now.

>spoiler text

Glad you like it! I wasn't satisfied with any of the previous designs. Thankfully our artist has had the patience to put up with my constant redesign requests.

>>1846

>>1851

Punished /v/ is going to be super buff, but we'll also include regular noodle-armed /v/ as an alt skin. Of course, normal /v/ will appear pre-exodus.

>Did he turn his anger into SICK GAINS?

Yes.

>>1850

Freya's older, so she gets to be the taller one. I find it fits her more dominant persona better, too.

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 No.1961

File: 099139cfef4c1b3⋯.png (1.44 MB,1920x1080,16:9,two-minutes-hate.png)

Soon.

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 No.1962

>>1961

How soon?

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 No.1963

>>1962

NOT SOON ENOUGH!

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 No.1964

File: 9ee5b2796ed4ac7⋯.jpg (31.69 KB,336x476,12:17,good people card.jpg)

>>1961

Thanks for your hard work guys, you're the best.

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 No.1968

File: 7ad42b04eb6be38⋯.png (77.91 KB,240x240,1:1,1431278333500.png)

File: 630f23179a330b1⋯.jpg (20.92 KB,294x322,21:23,amazed cameraman.jpg)

File: 2098354bdd3bb8a⋯.gif (1.88 MB,550x315,110:63,JP.gif)

File: 1db8635917a0d37⋯.gif (455.76 KB,480x350,48:35,1433014720522.gif)

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 No.1974

File: 2a05d524e9e5f3f⋯.png (686.95 KB,1920x1080,16:9,code-taco.png)

File: dd0dce62db649db⋯.png (1.12 MB,1920x1080,16:9,ministry-of-truth.png)

File: 31769bc214396d8⋯.png (1.15 MB,1920x1080,16:9,derelict-site.png)

File: 1505abb266c1c81⋯.png (1.09 MB,1920x1080,16:9,hall-of-upvotes.png)

Apologies for the late posting. I tried to post this yesterday, but h8chan ate every last one of my posts.

>>1963

>>1964

>>1968

Thanks for supporting us, anons. I'll do my best to make the trailer a good one.

>>1962

The trailer was supposed to go up on Monday/Tuesday, but I don't think I'll be able to finish the prep work and film it in time. It'll be out by the next weekend (Oct 20-23) at the latest.

http://anomalousgames.tumblr.com/post/151851110778/concept-screenshots-for-environments-that-will

https://twitter.com/anomalous_dev/status/787390169771077632

reddit.com/r/KotakuInAction/comments/57nzn9/screenshots_from_the_upcoming_game_starring/

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 No.1979

File: 57d3dd82dbd71b9⋯.png (1.37 MB,1920x1080,16:9,gameplay trailer sample3 (….png)

File: b8a5cb3b073ecbe⋯.png (1.46 MB,1920x1080,16:9,gameplay trailer sample3 (….png)

File: 3d9f554442d8af7⋯.png (1.45 MB,1920x1080,16:9,gameplay trailer sample3 (….png)

File: b2da313e8d16dcc⋯.png (1.82 MB,1920x1080,16:9,gameplay trailer sample3 (….png)

File: 4fe17848016e138⋯.png (1.5 MB,1920x1080,16:9,gameplay trailer sample3 (….png)

Very very soon.

http://anomalousgames.tumblr.com/post/152123708723/actual-in-game-screenshots-taken-from-trailer

https://twitter.com/anomalous_dev/status/789546645755133952

reddit.com/r/KotakuInAction/comments/58p354/ingame_screenshots_from_the_vivian_game_trailer/

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 No.1982

YouTube embed. Click thumbnail to play.
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 No.1983

>>1982

Glad to see it in motion and with sound. Here's hoping the next update post gets >>1984.

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 No.1984

File: 84c30f66caa9d53⋯.jpg (42.9 KB,560x293,560:293,anomalous-games-presents-s….jpg)

>Anomalous Games presents SOCJUS – A satirical game about the Internet cult of social justice

http://thegg.net/indie-games/anomalous-games-presents-socjus-a-satirical-game-about-the-internet-cult-of-social-justice/

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 No.1985

File: c3c130b710ddc32⋯.png (667.33 KB,1200x1620,20:27,halloween-2016-p1.png)

File: 042273519c31929⋯.png (824.23 KB,1200x1620,20:27,halloween-2016-p2.png)

Happy Halloween!

Things have been a little busy lately, so I haven't had time to make a thread yet. I will definitely be making one later in the week, but until then, please enjoy this Halloween comic, courtesy of our in-house artist.

http://anomalousgames.tumblr.com/post/152566628923/happy-halloween-comic-courtesy-of

https://twitter.com/anomalous_dev/status/793179825838039040

reddit.com/r/KotakuInAction/comments/5aekbm/happy_halloween_kia_heres_a_short_comic_starring/

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 No.1986

>>1984

Hadn't seen this yet, thanks for posting it.

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 No.1999

File: e13c3e016996548⋯.png (1.77 MB,1500x1500,1:1,thanksgiving 2016.png)

Happy Thanksgiving!

https://twitter.com/anomalous_dev/status/801525739602350080

http://anomalousgames.tumblr.com/post/153571029548/vivian-and-gilda-wish-you-a-happy-thanksgiving

reddit.com/r/KotakuInAction/comments/5ejmrp/art_vivian_and_gilda_wish_you_a_happy_thanksgiving/

We're currently working towards making a playable alpha. It'll probably be ready early next year. Please look forward to it!

We might also be doing an interview with Nichegamer soon; no word from them yet, though.

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 No.2001

File: c5ea8a9656a7be1⋯.gif (678.27 KB,600x450,4:3,saber-heavy-3-web.gif)

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 No.2002

>>1999

Looking forward to both the playable alpha and the NG interview. Any exact date for the alpha?

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 No.2007

>>2002

No exact date yet, but it should be some time in early 2017. Around March, I guess? I haven't heard back from NG yet; not sure if they're still interested in doing the interview.

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 No.2013

File: 01a1e5253ce554c⋯.png (561.5 KB,1920x1080,16:9,v-concept-sheet1.png)

File: 638de77e6d40853⋯.png (489.97 KB,1920x1080,16:9,v-concept-sheet2.png)

Concept art for /v/'s weapons. /v/'s fighting style is all about punching the living shit out of things. There was a thread on that last week, I believe.

http://anomalousgames.tumblr.com/post/154598200988/concept-art-for-vs-weapons

https://twitter.com/anomalous_dev/status/810201583506038784

reddit.com/r/KotakuInAction/comments/5iw2yr/project_socjus_v_concept_art/

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 No.2014

>>2013

Looks awesome. Especially looking forward to messing around with the grapple arm.

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 No.2015

File: 1b634f3d175b8c7⋯.png (1.16 MB,1920x1080,16:9,christmas-wp-2016.png)

Merry Christmas and Happy New Year!

http://anomalousgames.tumblr.com/post/154820115223/merry-christmas-and-happy-new-year

https://twitter.com/anomalous_dev/status/812044806645891073

reddit.com/r/KotakuInAction/comments/5jt52i/art_merry_christmas_kia_christmas_wallpaper/

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 No.2018

File: 522a0288ee5b610⋯.mp4 (392.34 KB,478x360,239:180,メリー クリスマスー!.mp4)

>>2015

Merry Christmas to you too, and thanks for the present.

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 No.2019

YouTube embed. Click thumbnail to play.

Starting off the new year with something special. Just finished a live interview on #VerticalSlice with Anton Hill, discussing Project SOCJUS. We talk about some stuff that hasn't been mentioned on the blog or elsewhere, so check it out.

>>2018

And a Happy New Year to you, anon.

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 No.2022

YouTube embed. Click thumbnail to play.

Highlight reel taken from the video in >>2019. We discuss social justice/SJWs, Jordan Peterson, and Project SOCJUS.

https://twitter.com/anomalous_dev/status/819263993260883968

http://anomalousgames.tumblr.com/post/155728003243/verticalslice-interview-with-anomalous-games

reddit.com/r/KotakuInAction/comments/5ne7g9/discussion_verticalslice_interview_with_anomalous/

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 No.2033

>>1567

You all need Pepe.

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 No.2041

File: 1ba18e6a415a6cd⋯.png (30.7 KB,327x205,327:205,viv-consider-transparent.png)

We're not dead, just busy.

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 No.2043

File: ba911791fc1b19b⋯.gif (118.21 KB,400x400,1:1,viv-kick.gif)

File: b1d93d1a9950f62⋯.gif (247.39 KB,500x400,5:4,opinion discarded.gif)

File: 0d5471bab5144ee⋯.png (30.28 KB,255x160,51:32,viv-consider.png)

more sprites for your viewing pleasure

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 No.2045

>>2043

Love the opinion one

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 No.2078

File: 2045799e27e7967⋯.gif (16.08 KB,500x500,1:1,viv.gif)

File: 1c9204d684452ca⋯.gif (216 KB,800x500,8:5,freya-quickdraw-test.gif)

File: de7241f133c28dd⋯.mp4 (907.55 KB,854x480,427:240,multi-parry.mp4)

New stuff coming soon.

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 No.2085

>>2078

Any news guys?

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 No.2091

File: cff6445e9d47303⋯.gif (Spoiler Image,56.7 KB,400x250,8:5,viv-testanim.gif)

>>2085

no idea. last i heard our programmer was moving and he won't be back for weeks.

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 No.2097

I don't wanna shit too much on this game because it looks good and you clearly put a lot of effort into it. But I tihnk you guys are approaching it a bit too heavy-handed with the story.

I always thought that a Vivian and Friends game tackling lefty politics should be humorous in nature and point out the absurdity of their beliefs rather than being serious and straight-faced telling why this is bad. I personally think making a point through humor has a stronger impact than just matter-of-factly telling you that it's bad.

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 No.2098

>>2097

We'll see how it ends up going, its probably too late for them to change such radical elements to the story now anyways

Plus it can be done well imo, we should wait and see

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 No.2147

>>2097

This, humour is the best weapon. GG got so far because we were bored and it was funny to laugh at SJWs and game journos. Humour can survive ages after its target has lived and died, making them forever a figure of ridicule and mockery.

Then again, we're already doing most of that elsewhere, so you can take it srsbsns. I wouldn't recommend it, but you can.

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 No.2153

>>2091

He never came back lol

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 No.2155

Too bad this apparently stalled, would've been cool, but one key to making a game with a small team is make the game as small as possible, don't go for a multi hour adventure with expansive artistic graphics, just make it 10 minutes long with 2 frames for movement, 1 frame for attack, spray some tiles around for a level or two, and release it.

IF THE GAME BECOMES BIGGER FROM THERE, then it's a bonus, and you can keep adding more and more to it, and then you don't just have a game you tried to make but only got so far (and in the end it didn't even matter), you have a game you released already, that then exploded in size with further releases. The digital platform makes this possible where it used to not be.

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 No.2194

>>2155

>Too bad this apparently stalled, would've been cool

Agreed.

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 No.2212

Is there some source code/asset stored somewhere?

Or was it all on the dude's computer?

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 No.2227

>>1567

There hasn't been news in a long time

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 No.2239

>>2155

True dat. This is the fatal mistake that 80% of talented indie anons commit. From everything he has ever done, he might already have released a small but playable game from beginning to end. Only after that, if well received, you think in something bigger, donations, ect.

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 No.2258

File: 9617deaa639e026⋯.mp4 (2.1 MB,1280x720,16:9,say something.mp4)

… I haven't been this anxious since the silence of the Aaron

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 No.2292

It's dead jim

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