I've been wondering what to do with this information, but I figured at this point, it need to be put out, so people can know the truth:
I was wondering why I was losing as a support, despite how well I played. No matter how I healed, or damage boosted, despite being the last player on my team alive over and over in teamfights, all I could do was heal the last player while I watched as their HP dropped to zero, before the enemy team killed me next. Nearly every game felt so one-sided that even if a TAS-bot took my place, it couldn't win. No amount of positioning, strategy, or tactics mattered. So I began to record the hero damages from both sides, for a series of games. I wish I could say the results shocked me.
15 games were counted for recording. I took all the averaged hero damage totals from both the allied and enemy sides where possible. During the entire 15-game campaign, the enemy damage had an aggregated total damage advantage of nearly 10% compared to allied damage. What's most damning is this: in the games where damage could be compared, the enemy damage was superior in 75% of games. That means that 3/4 of every competitive game had a consistently better enemy damage duo. Making winning virtually impossible.
So many people have already talked about it (search for "overwatch rigged"), but to see it present in my own games shows just how disgusting it truly is.
Overwatch is the single most rigged online FPS shooter game in history, and Blizzard is the most malevolent video game company in the entire industry. They are liars, cheaters, and horrible people, and the company needs to be destroyed. Fortunately, it looks like it already is.