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File: 6f7e39869ee7b32⋯.jpg (93.65 KB, 1920x1080, 16:9, apps_53068_665123445635718….jpg)

3c695d  No.16937640

What am I in for?

____________________________
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a62467  No.16937642

Wouldn't know. Dropped it out of boredom twice.

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b5c79d  No.16937644

These dubs.

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369673  No.16937645

File: 42bb43a923e063b⋯.jpg (4.48 KB, 222x253, 222:253, 1358472402978.jpg)

>>16937644

HOLY FUCK AM I AWAKE??

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d7a2b6  No.16937646

File: 11b59f7d26aeb16⋯.jpeg (162.48 KB, 1400x1400, 1:1, 1B540CD7_5216_43D8_8902_2….jpeg)

Great atmosphere

Solid writing with and interesting plot

Great OST

Good gameplay that tends to drag on a bit and towards the end sort of devolves into just another action game

It’s pretty good time, just know that the sequel got canned but they sort of compromised into putting a lot of the ideas and “ending” into American Nightmare. Also, if you liked Twin Peaks you’ll love this. Alternatively, if you end up liking this but have never watched Twin Peaks, then that should be the next thing you do.

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9f1a38  No.16937652

For some reason in my playthrough, Alan Wake kept jumping on cars. I think he was drunk or something.

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5fbbda  No.16937661

Why not just play the fucking thing, OP?

>>16937646

>Good gameplay that tends to drag on a bit and towards the end sort of devolves into just another action game

Sam Lake recently gave an interview about Alan Wake's development. It was a total mess that kept shifting genre and story. It was originally going to be an open world kind of game but publishers weren't interested, so it kept getting changed and changed until it became the weird mess it is now.

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4a5b17  No.16937667

File: f9e311fa728bec9⋯.jpg (294.28 KB, 1075x2548, 1075:2548, Fostex_TH900.jpg)

File: b8bea891c90cac9⋯.png (1.51 MB, 1296x2000, 81:125, Fostex_TH_X00.png)

It, and the dlc are surprisingly good. And by good I mean the story was fun.

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4a5b17  No.16937671

File: 9f15675315ef2a6⋯.png (1.08 MB, 728x1726, 364:863, AKG_K712pro_whwSEmL.png)

File: 60a175fd550c0cb⋯.jpg (620.56 KB, 1920x2948, 480:737, XLR_32ktz55.jpg)

File: 85c3f193b0ccd4a⋯.png (1.09 MB, 728x1726, 364:863, Sound_demo_lcd4_BGQnu1a.png)

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2bfe44  No.16937698

File: 9fcf4b15bfea673⋯.jpg (25.61 KB, 274x211, 274:211, Capture.JPG)

Alan Wake is one of those games that actually had scary moments, not by trying to scare the player with loud noises, but through atmosphere and gameplay. A good example is that you'll be going from light source to light source because they act as both checkpoints and safe havens. But there's going to be a lot of times where you just barely make it. Of course, there's goodies off the beaten path, far away from any light source. That's when you'll see more and more shadows coming out of the trees.

It's not an amazing game, but I think it does what it's trying to do well and it has a good campy charm to it. It's too bad that American Nightmare seems to be all over the place.

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d7a2b6  No.16937718

>>16937661

I do kinda like how the open world instead became large, open levels with a lot hidden in them… but towards the end all the fighting becomes a bit grating and the platforming elements… well, they are just not fun. Still, I remember Alan Wake fondly enough. It’s a good but flawed game imo.

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353b6a  No.16937750

>>16937640

It's pretty decent

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fec546  No.16937788

Invidious embed. Click thumbnail to play.

>>16937640

>What am I in for?

an experience. might sound retarded but remedy are one of the few studios who still put actual soul into their games.

while the individual parts in AW might have their flaws on their own (like combat or enemy variety etc) the sum is bigger than parts combined. if you liked how max payne worked with the writing and all the little bits like lords & ladies you gonna get the same (imo even better this time). just instead of noir in a surreal horror/twink peaks setting.

however it's ok not to like it, different strokes and all, but there's a reason it has a very dedicated fanbase

>>16937661

> It was originally going to be an open world kind of game but publishers weren't interested, so it kept getting changed and changed until it became the weird mess it is now.

they also said years ago they changed it because telling a story (or more the story they wanted to tell) wouldn't have worked with an open worldd. being able to dick around doing minigame shit and collecting stuff kills any type of urgency and feel of progression.

plus microsoft had their hand in the mess as well, being an exclusive and all.

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125b61  No.16937821

>>16937640

>repetitive gameplay

>"Psychological" horror (in this sense it essentially means less jumpscares)

>NOT Max Payne

>Kinda gay action sequences

>All the enemies are insane lumberjacks imbued by darkness and 70% of all fights take place in an old lumberyard

>Badly riffs on that show that I can't fucking remember the name of that Deadly Premonition was essentially extremely similar to

That being said it's quite a unique but droll experience, I'm afraid to say.

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cdc706  No.16937828

>>16937821

I enjoyed absolutely everything about Control except for the main character. It’s getting a final DLC that supposedly explains Alan Wake better. Having never played anything else the company has done, I can’t speak on the subject, but maybe that’ll make the Alan Wake experience rounder. Control’s definitely worth a pirate.

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bd51a4  No.16937915

>>16937828

when you get around playing AW (and QB) remember that microsoft wanted AW as a showcase for the 360 (hence the exclusivity till remedy bought the rights back) and QB was conceived when MS was all into TVTVTVSPORTSTV shit.

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