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9e351e  No.16933738

Some guys decompiled Mario 64 completely and then made a port of the game that runs natively on PC. Pretty fuckin neato. If anyone wants to share the files here, please do. Otherwise it's just an interesting project to look at Nintendo fucking destroy

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eaa0f8  No.16933740

https://gofile.io/?c=wOvWRO

Looks sketchy, but so far it's worked for me. I'll know for sure if for some reason I get a virus in about a week.

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8e924f  No.16933749

>>16933740

Shit's already gone. Can anyone reupload?

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043d7c  No.16933754

why cant it work on windows 7?

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f600ee  No.16933786

Enjoy getting pounded by Tyrone in the showers for illegally distributing copyrighted source code.

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45f316  No.16933789

>>16933754

DirectX12 requirement, among many other dubious choices not the least of it being that it's a barebones port you can't even map controls for from the game itself and the framerate and everything else are the same.

Better than playing through an emulator but only barely.

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e382a5  No.16933814

>>16933786

Reverse engineering decompiled code isn't source code you fucking cave man, and is in fact legal which is why World of Warcraft private servers still exist. Decompiled code is an entirely original creation recreated from shit existing in your computer's memory. The source code can't be reconstructed without the source code files. The only thing they could be shut down for is redistributing the assets that the engine uses.

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cb2ec9  No.16933833

>>16933754

>can't work on windows 7

DROPPED

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9ee362  No.16933862

>>16933738

> no source code

It might as well not exist.

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b6e5fd  No.16933881

>>16933740

Reupload anon

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9882ce  No.16933917

Unless it has full mod support and runs at a better frame rate, it's worthless. Also this

>>16933862

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000000  No.16933924

>>16933786

>so, what are you guys in here for?

>I killed several innocent people

>I commited millions of dollars in tax fraud

>I kidnapped children and kept them in my basement

>I downloaded a PC port of Super Mario 64

ok bud lol

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43044e  No.16933928

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601f04  No.16933931

Does it do the 3-point bilinear filtering N64 did?

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61864b  No.16933951

>>16933789

Sounds like some barebones shit so far, not sure I'm going to bother hunting it down right now.

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eaa0f8  No.16934025

>>16933931

From what I've seen no, and the pixelation is very noticeable.

>>16933881

I'm not the original uploader, that's only where I was able to find the download.

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45ccbb  No.16934028

Here's an IPFS folder of every build and source code archive I could find.

QmT92WtVBdM7yjdArHXZuiWhYstZjW9oKTsZwE4v734hd6

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3f5611  No.16934066

Does this mean much to me if I'm not a nerd? SM64 emulates pretty well last I checked.

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32e78a  No.16934068

>>16934066

Native always runs more stable than emulated, but given this doesn't even run on wangblows 7 then whats the point.

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e98395  No.16934080

>Make port of Mario 64

>Windows 10 only

If it wasn't for the fact there's a linux build of it available, I'd be pissed. Unironically the developer should get the shit slapped out of them for using DX12

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252cd8  No.16934105

>>16934080

Theres an OpenGL Windows port avaliable but last I checked I can't find anywhere where it's not taken down, I was only able to find the Linux and the DX12 one.

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45ccbb  No.16934112

>>16934105

I reuploaded it here: >>16934028

It's in the file called mario64pc.7z.

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e382a5  No.16934146

File: 6efef1bbd20d85a⋯.jpg (89.38 KB, 900x576, 25:16, 0c38f196a609ae124e9d545747….jpg)

Heh, now the video's down. Somewhere, Miyamoto is asspained.

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cd0e8c  No.16934148

>>16934146

it was on the official Unreal channel too

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00c29b  No.16934215

>>16934112

I don't know if I'm retarded or something but the files seem broken to me.

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9ee362  No.16934272

You know what I would really like: if people could reverse-engineer some of the older games from the 8- or 16-bit era. Especially 8-bit games really show their age and could use a modern face lift, like not starting out with only 30 health every time in Metroid. There is only so much that can be done with ROM hacks.

>>16934066

>Does this mean much to me if I'm not a nerd? SM64 emulates pretty well last I checked.

Emulation can be finicky and the game is limited by the limitations of the original hardware. A proper port can do pretty much anything it wants: new levels, new enemies, new scripting, new textures, multiplayer, or even completely original games based on the engine.

The people complaining about it not running on Windows 7 or having no extra features are missing the point. Once the game has been ported and the source code is available it becomes feasible to expand upon the codebase. Of course without proper source code and running on a proprietary engine it's dogshit, but it's a start I guess.

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3f5611  No.16934286

YouTube embed. Click thumbnail to play.

>>16934272

There's already a whole fan modding scene for Mario 64. People are doing some pretty elaborate things.

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406ced  No.16934440

>>16934272

>like not starting out with only 30 health every time in Metroid.

>There is only so much that can be done with ROM hacks.

Not only is that well within the realm of possibility for a romhack, but there's already a romhack fixes just that. Hell, there's romhacks that add saving and minimaps for NES Metroid, I dunno why you think starting you off with full health is beyond the scope of a romhack, did you think they were just graphical modifications?

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f76e76  No.16934452

>>16934148

>it was on the official Unreal channel too

No it was some random dude who used the Unreal logo.

>all these niggers itt asking for the source code even while the video was still available

It said so right in the description:

https://github.com/n64decomp/sm64

Now go add a Vulkan backend instead of complaining.

>all these niggers itt thinking it's illegal

>This repo does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the required assets.

You gotta pirate the ROMs. That makes it legal. The same approach was used in other still running projects like PokeMMO and others.

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9ee362  No.16934491

>>16934286

>There's already a whole fan modding scene for Mario 64. People are doing some pretty elaborate things.

Not denying that, I'm just pointing out that it gets progressively harder, the more you are trying to change, especially if you are trying to combine hacks. It's like trying to change a cake that has already been baked, versus trying to change a cake when you have the recipe.

>>16934440

>Not only is that well within the realm of possibility for a romhack, but there's already a romhack fixes just that.

Seriously? Link please, I only know about the hack that adds saving and and automap:

http://www.romhacking.net/hacks/1186/

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e382a5  No.16934507

>>16934286

Modding ROMs is just hex edits. Games haven't been programmed that way since the 80s. Unless some autist hero makes a tool that stores all the hex codes for various instructions in a list so you can use them more intuitively, your life will still be much more difficult. And even then you're still limited by the hex codes known by the community at that given moment.

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9ee362  No.16934520

>>16934507

>Modding ROMs is just hex edits. Games haven't been programmed that way since the 80s.

Even then you would have had things like comments, macros and labels, all of which gets lost during the assembling process. Even if a game was written in assembler you won't have the exact source code when you disassemble it. It will be easier to figure out than if it was written in a compiled language though.

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e382a5  No.16934528

>>16934520

Oh yeah, it was definitely easier for the programmers back then writing in machine code for home computers because they had manuals and instruction sheets to tell them which hex codes to use. But it's the only thing that comes close to trying to fuck around with compiled code. It's like being a tech-priest in Warhammer 40k, trying to figure out how computers work 10,000 years after the original software and hardware developers died.

This reminds me of Halo PC modding before the team at Gearbox released their modding kit for Custom Edition. It was done entirely through hex edits and tools became steadily better over time as the community discovered more and more hex codes that allowed them to tinker with aspects of the game.

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6b7de6  No.16934633

File: b8cd163db21b0ac⋯.jpeg (632 KB, 1536x2048, 3:4, D6C344E5_4608_4838_8899_4….jpeg)

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e61a02  No.16936496

>>16934028

>QmT92WtVBdM7yjdArHXZuiWhYstZjW9oKTsZwE4v734hd6

i'm a retard, i know it's a mega link but how the fuck do i enter it?

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f61b2e  No.16936498

>>16936496

Are you tarded? He literally says its an IPFS folder

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e61a02  No.16936502

>>16936498

oh shit lmao, thanks

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7a3bca  No.16936769

File: f2e5b28496b567a⋯.png (82.54 KB, 476x196, 17:7, 0d50e07e7d892eaee91c4f1004….png)

https://ipfs.io/ipfs/QmT92WtVBdM7yjdArHXZuiWhYstZjW9oKTsZwE4v734hd6

Does this not load? Anyone have a download, would appreciate it it was done thorough volafile to really reach everyone

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fceea5  No.16936783

I fired it up in Windows 7 and it worked just fine ¯\_(ツ)_/¯

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00c29b  No.16937177

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2921ae  No.16937202

If you're using Windows 7, use the open gl version.

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47df5e  No.16937208

>>16933738

Whats the fuss about this? Emulating a N64 is a joke nowadays for a PC anyway, why bother with rebuilding the entire code?

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914eb8  No.16937209

>>16937208

A more complete understanding of how a game is meant to function on the emulator potentially means more accurate and efficient emulation. It also means a more easily moddable and extensible engine to work with.

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0db2ee  No.16937231

Is there/will there be a PC port of Ocarina of Time?

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31058a  No.16937236

Is this related to that gigantic leak Nintendo had?

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00c29b  No.16937239

>>16937236

You mean the Wii thing?

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