[ / / / / / / / / / / / / / ] [ dir / random / hentai / in / k / mde / miku / noblium / s / wx ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
Archive
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Voice recorder Show voice recorder

(the Stop button will be clickable 5 seconds after you press Record)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: 1bfc09f9fdde221⋯.jpg (423.33 KB, 648x662, 324:331, All_different_games_by_the….jpg)

7b5efb  No.16930587

And why are art directors so goddamned lazy?

____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

030a0e  No.16930589

File: d98da6f94f82f70⋯.gif (824.29 KB, 512x512, 1:1, fuck_you_and_fuck_everythi….gif)

>>16930587

This is the fucking 3D version of calarts, and just like that, it'll never fucking stop, it'll keep going.

I want die

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

bdb968  No.16930591

Funny how everything has kinda come back around to the 2005-2006 everything's made of plastic look. well maybe it's not that bad

But still it all definitely throws off a pixar circa 2004 look.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

434182  No.16930592

This shit is fucking Pixar's fault.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

030a0e  No.16930594

File: 34ea1a690d892a3⋯.png (1.82 MB, 1280x720, 16:9, ClipboardImage.png)

>>16930591

As fucking strange as it is, I almost miss the time when the next-gen era started, when companies and studios tried really hard to strive for "realism™" in terms of graphics.

Now because "FUN™" is our priority and by fun I mean Battle Royal ability shooter garbage we have devolved into the same shit over and over again.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a67c59  No.16930596

File: bd15e92144b2578⋯.png (1.74 MB, 729x960, 243:320, ClipboardImage.png)

Imagine what 3D graphics would be like today if they focused on stylization over realism.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

696bb7  No.16930597

File: 9c29f26de497e68⋯.png (611.2 KB, 800x450, 16:9, ClipboardImage.png)

File: 57c423f786d67c7⋯.png (1.01 MB, 1280x720, 16:9, ClipboardImage.png)

File: ef626f38c00c713⋯.png (3.49 MB, 1920x1080, 16:9, ClipboardImage.png)

File: 60e1a924d3f40c0⋯.png (1.55 MB, 1200x678, 200:113, ClipboardImage.png)

>Blizzard makes Heroes of the Storm, which despite being maybe the least bad MOBA out there fails just because they were years late to the party and people didn't want to leave Dota 2 or LoL for it

>Blizzard realizes that the market for more cartoony, team-based shooters is pretty open, only TF2 is really occupying it

>Blizzard apes all of TF2, slaps MOBA mechanics onto it, and charges $30

>one of the things they ape from TF2 is the aesthetic, but the industrial, dirty aspects of said aesthetic are replaced with fruity bright colors to lure in the transsexuals and women that watch esports

>resounding success, everyone is trying to copy them

>fortnite also copies them but even more of the design sense is lost since they are no longer aping tf2 but an ape of tf2

>fortnite is also a resounding success

>everyone starts aping fortnite and now shit has no semblance of style whatsoever

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

01b1ef  No.16930599

>>16930587

It's more pleasant to the eyes than the drab browns of the 2000s at least. Some even made pretty iconic designs using it that rival other classic styles, like Nintendo's (i.e. Blizzard). But it's overstayed it's welcome, and it's not like realistic 3D needs to be drab either.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

350a65  No.16930635

>>16930589

>all these shows have ended for sometime now

>people couldnt give new examples without posting extra amounts of cherrypick

incorrect. Overbotch may not have started the overly toon stylized with the purpose of mimicking disney movies but they sure as fuck made it a trend. atleast heroshitters genre died first.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cf9003  No.16930642

They're all just aping TF2's style but getting progressively less endearing, coherent, and interesting. Imagine you're a kid and every new toy you get is a bargain version of the last toy you had but you're still expected to be excited about it every time. TF2's art isn't 100% original either but it was uniquely good.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cf9003  No.16930645

>>16930597

Fucking shit I didnt read the entire thread yet and I used the same language, how embarassing

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

922afb  No.16930647

File: 8f928618aee184d⋯.jpg (49.31 KB, 1280x720, 16:9, 1231_923_1.jpg)

Most 3D art teachers in college grad courses only teach people to make models (specifically human faces) in that way, most businesses affiliated with artist unions WILL NOT/CAN NOT hire you unless you've been to one of these colleges.

You do the math.

That being said the unfortunate impact of the misuse of Leyendecker's aesthetic for presenting the human figure will likely fuck 3D aesthetic for years to come as TF2 is basically the Gold Standard for designing an aesthetically pleasing psuedo realistic 3D character.

For the record, I've participated in some of these classes and they don't actually tell you anything important about the actual methods of construction, nor personal interpretation which is why everyone is same base bullshit

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ffd968  No.16930651

File: be3dea96c2e6c1a⋯.png (182.4 KB, 474x371, 474:371, tf2.png)

>>16930642

>TF2's art isn't 100% original either but it was uniquely good

Because it has more directon. Each character is designed with a distinctive silhouette and build so they can be distinguished, and with direction based off of 20th century advertising and propaganda. Usually in any game using this Overwatch Style the only distinctive characters are those that aren't human.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

922afb  No.16930652

>>16930635

Part of that issue was that the animation industry was about as incestuous as an Alabama family reuinion at the time, not exclusively the cal-arts issue, but that didn't help.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f9cdf3  No.16930658

File: 343627f4b0eceb4⋯.jpg (77.57 KB, 746x731, 746:731, 343627f4b0eceb450e6a1c34ea….jpg)

Two important reasons these 'styles' are used in vidya, anon:

>they're easy to do and you don't have to get bogged down in extreme realism, nor do you have to expend actual creative thought to make something really unique it's the soggy middle

>the ground has been well tread and it's easy to copy

It's basically an abdication of any creative direction with the focus entirely on making a product to be consumed. Don't think of it as vidya, think of it as a McDonald's hamburger - a soulless mass market product designed to separate people with no taste from their money.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

f5049e  No.16930667

>>16930589

>calarts

its fucking bauhaus

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

01b1ef  No.16930679

File: ad30fa4541a0737⋯.jpg (126.59 KB, 1000x1000, 1:1, fddeffc46b0344cd8848306921….jpg)

>>16930651

That applies just as much to Blizzard, if not more so. And they were already masters at it with the Warcraft style, which was similar (although maybe the motivation was different. I sometimes think Blizz got their style due to simple economics and wanting to run on shitty computers and look decent at the same time). In Overwatch though, characters have even more armor/styles to distinguish them. TF2 still keeps it a bit more real and isn't varied.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

a319dd  No.16930682

File: 06d3ed07f576d9d⋯.jpeg (105.29 KB, 1090x1200, 109:120, 9ac0b8ce88b465439fa6d26ae….jpeg)

I don't mind, it at least means that porn artist can relatively simply make lewd animations.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cf9003  No.16930684

>>16930679

It's still watered down, and that's not even owing to the larger character count. You steer further into realism and biting your own hand with more curves and thin bits, you start getting less recognizable silhouettes due to a lack of distinct governing basic shapes. The more complicated and detailed you make the design, the less you can pick it out of a crowd. They relied on distinct color schemes with only a team-colored border, at least by default, but then you get into wholly-compromised costumes that can be anything as long as it fits the same animations. TF2's items, as ham-handedly stupid as they became over time, still preserve the original figure enough to be unmistakable as their class & team from range. TF2 has a walking piece of toast, a cookie jar, the letter Z, etc, whereas overwatch and beyond water it down into a bunch of cursive letters in random colors and font sizes.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

0801a6  No.16930700

File: 6feca03a8ad8322⋯.jpg (37.15 KB, 417x426, 139:142, smug_geralt.jpg)

>>16930682

>he actually enjoys the porn equivalent of jewood flicks

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

ca420f  No.16930755

File: 82feb05f92563a9⋯.jpg (306.02 KB, 512x728, 64:91, p093.jpg)

>>16930587

When it stops selling.

Also, bottom center isn't too bad for a cheap 3D porn game. Bottom left wouldn't be so bad either if they gave her a proper head of hair. How is that shit popular? We used to make fun of the downies who'd try to cut their own hair and come in to school looking like that. Now it's le marketable edgy.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

922afb  No.16930762

File: 581014c0565ed74⋯.png (298.97 KB, 500x375, 4:3, 1304376955947.png)

>>16930679

>spacing the visor in the silhouette to make it more recognizable

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

01b1ef  No.16930767

>>16930762

I didn't do that. Just grabbed it off google. Even without it though, I think any gamer could recognize who that was, just as well as they could Mega Man. That's not true for every Overwatch character, but Tracer for sure.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

06c4fa  No.16930801

I think the best art direction in the recent past has to be cuphead right? Because of their choice that game will be timeless.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

922afb  No.16930808

>>16930801

Two wildly different fields of art design friend, though, in the far future the decision to not use vectored assets may harm them as screens improve in fidelity.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

cd380e  No.16930882

>>16930808

you're not able to actually interpret much above 4k anyway; 8k resolution is actually more pixels than your eye has photoreceptors

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

3ac58d  No.16931033

>>16930679

TF2 kept it simple and clean with only 9 classes, and therefore 9 characters to design. Every class is instantly recognizable even under a mountain of hats and cosmetics. This type of art design is what works best in video games; function first, form second. Valve even succeeded with Dota 2 in this regard because that game also has mountains of cosmetics, but the heroes are still recognizable. Overwatch has, what, 3 sniper sluts by themselves? It's not as bad as the more derivative games, but that's a given. The only way you can make the characters more distinctive in Overwatch's style is to add some overdesigned power armor bullshit (Farah, D.Va) because otherwise half the characters would look the exact same (cute girls).

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

922afb  No.16931037

>>16930882

Still, Vector assets are fucking nice and painfully underused for 2D work.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8ece72  No.16931044

>>16930587

>one sentence

>rhetorical question

>zero effort

Sage, report.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

922afb  No.16931154

>>16931044

This image board, not literature club

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

298dcc  No.16931206

File: 206179f824c6e50⋯.png (1.38 MB, 1280x720, 16:9, ClipboardImage.png)

File: 395965264feadca⋯.png (2.4 MB, 2048x1152, 16:9, ClipboardImage.png)

>>16930587

It's not optimal, but better than uncanny valley characters from things like The Last of Us, 'realistic' Mortal Kombat and Arkham Knight models, or Gears of War's gray on brown color scheme.

Ideally, they should push stylization even further, and make each game more distinct as a result.

>>16930679

Many overwatch character designs are simply to busy and too many of them look like they are from from different games. Everything is bright, so characters tend to get lost in the environment and particle effects. Red outline around the enemy is the only thing that lets you know that this is an enemy.

In TF2 each design stands out against others and against environment. At the same time, they all fit together, and color schemes can be easily changed to indicate the team.

>>16931033

Dull gameplay and cycle of nerfing and buffing certain characters would become too obvious with less than ten character classes.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

01b1ef  No.16931232

>>16931206

>but better than uncanny valley characters from things like The Last of Us

Sometimes that works for me, but it almost seems like the better the engine, the worse things have become. Hell, even Mass Effect to this day (which used UE3, I think) doesn't look too bad at times. I mean, the face scanned characters like Male Shep and Jack. Not the awful CC faces. Some sports games from the past aren't so bad either, funnily.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.

8ece72  No.16931286

>>16931154

Sage, report.

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



[Return][Go to top][Catalog][Nerve Center][Random][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / random / hentai / in / k / mde / miku / noblium / s / wx ]