586912 No.16915588[Last 50 Posts]
Touchpad with 4 buttons OR low-powered touchscreen for extra gimmicks.
Saturn-styled D-Pad (SNES addon possible).
4 face buttons and two extra ones a la Xbox (OG) Controller S. The idea is to make have 3 of the 6 buttons reachable by a resting thumb at any moment.
Turbo+Share/Screenshot buttons beside the touchpad (or use them for something else).
Select, Home and Start below the touchpad area.
2 shoulder buttons, 2 triggers (should these be Analog, for backward-compatibility)?
2 buttons in the back per handgrip (a la Steam Controller).
Could have switchable Sticks, D-Pad OR just sell two versions.
3 buttons at the bottom of the controller, one should be an input switcher, another could open up in-controller button remapping options, maybe the third one could be a mute?
3.5mm Headset jack
2 extra buttons at the bottom-left of the controller for more options.
Micro-switched buttons were possible.
ALL button/actions (outside the sticks' directional input) should be remappable
USB-C, Indicator and Bluetooth/Sync button at the top.
Alternate idea: Remove the Select, Home, Start buttons, make the touchpad/touchscreen larger and use the 2 buttons below the Left Stick for Select, Start and the "Mute" button for Home.
____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4f74ae No.16915610
or you could use a mouse and a keyboard
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
586912 No.16915612
>>16915610
Enjoy your carpal tunnel.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
28b995 No.16915639
That looks too cluttered, remove some buttons, especially the share button, and the touchscreen.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
24159e No.16915648
I don't give a fuck about touchpads or headphone jacks or whatever other gay shit they throw on to controllers these days. All I want is a sturdy, good quality, gimmick-free, dualshock-stick-layout controller, but with 6 face buttons instead of 4.
It would be the perfect controller for emulation, whether it's Genesis, SNES, Saturn, or N64; virtually all bases would be covered. Except for the Wii, but I ain't talkin bout that Wii. Sheeeit
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
b4768f No.16915657
>>16915612
That actually happens more with controllers than mouse and keyboard since your hands stay in the exact same position the entire fucking time you underage cunt.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
5187b1 No.16915725
I wish more companies would experiment with alternative input methods. Everything today is the same dual analog setup with quad face buttons and triggers for good measure. Replace one of the analog sticks with a force sensing sensor, like a trackpoint mouse, it would reduce reaction time by a few ms.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
df4a7f No.16915730
>>16915657
Isn't it more about how unnatural wrist rests with placement with keyboard, which is alleviated with specific keyboards and mice designs?
Or why joysticks have been the natural conclusion for professions where this matters. Even prefer the new ps5 dual shock compared to the mess OP made.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
1ccf5a No.16915755
>>16915588
>✡share✡ button
Get the fuck out of here. The perfect controller is a keyboard and mouse.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7c5da0 No.16915767
>>16915588
Did PS4 games actually even use the touch-screen for anything besides just turning it into a GIANT SELECT BUTTON? Just get rid of the shit.
Besides that, every person's "perfect controller" just seems to be "same old shit but 50million more buttons". Besides maybe two grip buttons, I really don't think that's necessary if developers just made more use of modifier keys (like how computers have CTRL and SHIFT), and just made sensible nested menus for less critical actions, like gestures/emotes.
>>16915648
You can always just get one of these bad boys, unless the issue is that you don't want to swap controllers EVER. Is it that bad having Z/C remapped to L1/R1 or L2/R2 or something?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7c5da0 No.16915792
>>16915730
I wonder what playing videogames with two joysticks instead of analog sticks would be like. If you had eight buttons always within reach on either joystick, you'd never have the issue of sacrificing movement or camera control to press a button. I mean, assuming you don't already do some insane claw-grip on your gamepad.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
977f79 No.16915806
>>16915767
>Did PS4 games actually even use the touch-screen for anything besides just turning it into a GIANT SELECT BUTTON?
Yes, in Japan they use it to write Kanji.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
586912 No.16915820
>>16915657
>That actually happens more with controllers than mouse and keyboard since your hands stay in the exact same position the entire fucking time you underage cunt.
Source on that claim? Everything I've heard is the inverse.
>>16915725
Hmm, I could see the right stick (normally used for camera control, being replaced by a trackball…but that would require offering sensitivity options too.
>>16915767
Outside of a few more gimmicks, not really BUT the touchpad was pretty useful when using it in menus/on PC.
> I really don't think that's necessary if developers just made more use of modifier keys (like how computers have CTRL and SHIFT)
Which is why I mentioned that all buttons were remappable in-controller? That would certainly be already a feature.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
d646a6 No.16915821
>>16915588
Not the same thing but this should do it, right?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f5ec6e No.16915824
>>16915730
The new PS5 controller has no advantages over what OP posted, and it has quite less features.
>>16915792
Pretty retarded, there is a reason why joysticks are not used for small, quick movements (what most games do) but for constant, directional input.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
d9cf35 No.16915825
>>16915792
play Steel Battallion and find out
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
fede0a No.16915830
>>16915639
This is exactly what every low IQ normalfag says. You'd rather hamper the gameplay than learn how to press a few extra buttons.
It's unbelievable how stupid so many people are.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
d9cf35 No.16915862
>>16915830
>share button
>gameplay
the two buttons below the left stick in OP are going to be prone to accidental pressing
the two buttons below the primary 4 on the right mimic the placement of the black and white buttons on one of the Xboxhuge controller designs. The worst one. Move them to the upper right of the primary 4, making it resemble the comfy of the 6-button Genesis/Mega Drive
the two buttons on either side of the top of the touchscreen would be very inconvenient to press no matter how you hold it. What function could they possibly have that can't be handled by start and select?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
24159e No.16915944
>>16915767
I actually have one of those already. It's alright for what it is, but it feels cheap as fuck (the shoulder buttons wobble like hell, and the plastic in general feels more like something you'd pull out of a happy meal), and it's also way too light weight for my tastes. It used to just fall out of my hands whenever I lifted my thumbs, because what little weight it did have was up near the shoulder buttons, so I ended up opening mine up and sticking some coins to the hollow insides of the grips to balance it out.
There's also the glaring omission of analog sticks (and triggers), which means it's useless for the N64 and later systems, as well as controller-based PC games. I basically want a Hori Fighting Commander but with better build quality, dual analog sticks, analog triggers, and rumble because who doesn't love rumble. Then it'll be the only controller I'll ever need.
>unless the issue is that you don't want to swap controllers EVER
That's the dream man.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9e6081 No.16915967
>>16915862
>muh share button
Whether you like it or not, Normies love taking screenshots and so do channers. Did you also miss all buttons being remappable from the OP?
>the two buttons below the left stick in OP are going to be prone to accidental pressing
Not if they are recessed buttons.
>one of the Xboxhuge controller designs. The worst one.
Which is why the most used PC controllers are directly based on the Xbox Controller S. Shit opinion tbh.
>Move them to the upper right of the primary 4, making it resemble the comfy of the 6-button Genesis/Mega Drive
Bad suggestion, you can easily press 3 buttons at once with a single thumb on the current layout.
>the two buttons on either side of the top of the touchscreen would be very inconvenient to press no matter how you hold it.
>implying people can't press the equivalent PS4 buttons
Which is why they had non-essential functions.
>What function could they possibly have that can't be handled by start and select?
Start=In-game menu
Select=Pause
Home=Steam Overlay, Console Home, Emulator Menu, Minimize to OS…
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
28b995 No.16915973
>>16915967
>Normies
Stopped reading there.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f20f86 No.16915976
>>16915730
>That feel when you're a programmer who's gotten used to mechanical feedback, and there's shit all options for ergonomic mechanical keyboards
Guess I'll just continue rotating my keyboard all over the place like it's a fucking compass needle
I'm fairly sure that taking breaks and doing wrist exercises every couple of hours alleviates these problems anyway. I've never had issues and I've been working for 5 years on top of playing tons of vidya including MOBAshit greatly in the past. I get more worried about my back posture.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16915980
>>16915648
>All I want is a sturdy, good quality, gimmick-free, dualshock-stick-layout controller, but with 6 face buttons instead of 4.
360 controller with Elite extra buttons/programability would be perfect to me. I still like the XOne, but 360 has a better weight and tougher shell.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f18be7 No.16916002
>>16915967
>normies
>channers
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f63ac5 No.16916090
I don't need one controller that does everything. Depending on the game I'm playing, I switch between first party controllers I can hook up to PC.
Don't buy cheap shit that only works for a couple years at most.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16916100
>>16916090
Too small for my tastes. Great when I was a kid, but only fitting for manlets and or Japan. Same with PS2 tbh.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16916101
>>16916100
I mean PS in general.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
a573f4 No.16916103
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7c5da0 No.16916117
>>16915806
>Yes, in Japan they use it to write Kanji.
Okay, that's actually sounds pretty neat, but I can't find any footage of this.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7c5da0 No.16916153
>>16915944
Jeez, I often see Hori praised so I had no idea the build quality was so bad. But like I said, you can remap Z/C to L1/R1 for genesis/saturn emulation and it works fine even if it's not authentic. For N64 emulation, retroarch by default has a feature where holding R2 changes the face buttons to all be c-buttons which works well for a lot of games, but it's not perfect so I feel you there, a conventional controller with 6 face buttons would be pretty nice.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9d15ef No.16916209
>>16915976
There are people who use controllers for MOBAs?!
>>16915980
Elite's extra buttons are paddles prone to breaking, as are other "133t gamer" equivalents I've seen like Razer and Scug.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f20f86 No.16916211
>>16916100
My hands are huge and I've never had issues using either The Duke or Dualshocks. I can't empathize at all. Do you use the tip of your thumb or the entire thumb to press buttons? Because it should definitely be the latter.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f20f86 No.16916225
>>16916209
>There are people who use controllers for MOBAs?!
>he doesn't know
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
17adfc No.16916326
>>16916211
This has always confused me as well, I wish they'd post a picture of themselves holding a PS controller.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16916332
>>16916211
I don't recall exactly, and now I can't test it again since I've dumped most of my equipment. I'm 6'5" though, if that's any indicator of my hands.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
17adfc No.16916343
>>16916332
>Too small for my tastes. Great when I was a kid, but only fitting for manlets and or Japan
>I'm 6'5" though
Anon, you're taller than 99.559% of Americans.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
17adfc No.16916346
>>16916343
*Adult American Men anyways, assuming an average of 5'9.3", and an SD of 2.94".
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16916350
>>16916343
In any case, the Xbox is just right to me (but the 360 was the best).
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f7ac9f No.16916354
>>16915588
>The Perfect Controller
pics related
>Touchpad with 4 buttons OR low-powered touchscreen for extra gimmicks.
>for extra gimmicks
>gimmicks
>screen
How about no? Why would I want a screen on my controller so I have to constantly look down at it and not the screen? So the devs can create god awful UI's that'll make me want to drink bleach?
>Turbo+Share/Screenshot buttons beside the touchpad (or use them for something else).
How about Select, and Start
>3 buttons at the bottom of the controller, one should be an input switcher, another could open up in-controller button remapping options, maybe the third one could be a mute?
>button for mute and input switching
Or you could use a small toggle switch or the buttons on the Gaymer™ Headphones™ like every sane person does
>2 extra buttons at the bottom-left of the controller for more options.
So I can continue to be frustrated by control schemes that force me to stop doing something to do something else?
>make the touchscreen larger
One of the great things about touch based control schemes is that you get to use things like the placement and shape of inputs as guide posts so you can flawlessly use them without looking. Putting a touchscreen on it defeats this purpose because a dev can arbitrarily put fucking anything anywhere on it and there are no physical indicators telling you what you're about to use until you look down to verify or use it and inevitably fail. This is one of the major reasons that the WiiU failed.
>>16915824
>but for constant, directional input.
Wrong, it's for fluid directional change and acceleration. This is the main reason controller > kb+m on platformers, 3rd person action games, racing, and anything else that needed fluid and precise movement and changes in movement speed.
>>16915821
I like the extra buttons but hate the implementation. Instead of the dpad and face buttons being depressed it should be elevated so I don't push them accidentally and also remove 17, 19, 22, 24 because I don't want carpal tunnel. Shoulder buttons also look like shit and shouldn't be split like that with the way it's clearly designed to be held. You won't be able to get fine enough control to not constantly push the bigger button reaching for the smaller one.
>>16915830
>This is exactly what every low IQ normalfag says. You'd rather hamper the gameplay than learn how to press a few extra buttons.
Have you ever heard of "simplicity is the ultimate sophistication" or how about "right tool for the job"? The reason we get nice quality of life things like lock-on for 3rd person action games is because of the limitations of controllers. The devs wanted all the benefits of analog input controllers gave to be able to freely move/do stuff while being able to constantly track an object and created the lock-on system that's ubiquitous to this genre. Adding needless bloat to the hardware so you can hamfist them to play games they weren't designed for is only going to make playing games on controllers more frustrating because people can just "add more buttons". This isn't even reasonable shit like the paddles that allow you to use the fingers you have idling all the time.
>>16915967
>Whether you like it or not, Normies love taking screenshots
And Spiderman shows you can make something IN GAME that's superior and makes it completely irrelevant.
>Which is why the most used PC controllers are directly based on the Xbox Controller S. Shit opinion tbh.
You mean the controller that, unlike the original xbox, doesn't have those buttons? Because they moved the function to the bumper instead or did you forget that the OG only had triggers?
>Start=In-game menu
>Select=Pause
>Home=Steam Overlay, Console Home, Emulator Menu, Minimize to OS…
How about this:
Start - Game menu
Select - Pause
Hold Select - Minimize
Wow all the functionality with only T W O buttons. This is the shit I'm talking about with the laziness that comes with bloated designs. Razer keypads give you 20 input layers per preset using a janky software interface but only Belkin realized how to make a keypad that feels like a keyboard that can be used by one hand using modifier buttons to change input. Unsurprisingly Belkin Nostromos were used in competitive FPS but Razer's Tartarus is considered a useless joke despite more keys, more layers, and more more more.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f20f86 No.16916355
>>16916332
I am 5'11" but I have unusually long fingers. Almost everyone I've met has shorter fingers than I do and every time I see depictions of normal hands in art I think, "Why do they have stubby sausage fingers?"
I wish I could take a photo and hold my controller with both hands at the same time, because I'm genuinely interested in this from an engineering perspective, but this is the best I can do with my phone. Yeah, I know my fingers are gross, but I do wash my hands all the time anyways I actually like the smallness of it because it's easier for me to reach any button with my thumb. I guess the most bothersome thing is the shoulder buttons, but I didn't have much trouble getting used to them.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16916361
>>16916355
That doesn't seem entirely different than me. It could just be that I'm too used to XB/DC sizes.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
17adfc No.16916369
>>16915610
>>16915755
>Get into a vehicle
>Can only go full speed or no speed
>Can only slam the steering wheel fully left or right to turn
Ah yes, flawless control scheme.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f20f86 No.16916373
>>16916369
Wow, it's almost as if you have never played any vehicle sim game on a PC before.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
17adfc No.16916380
>>16916373
>Slowly throttling up/down by some arbitrary amount per tick instead of just instantly choosing the exact speed you want
>Still has the turning problem I mentioned
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
cd3a36 No.16916397
It should be shaped like the steam controller.
Best Ergo
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
cd3a36 No.16916402
>>16915725
>Everything today is the same dual analog setup with quad face buttons and triggers for good measure.
That's because microsoft COMPLETELY dicked over the Direct Input scene. Which annihilated third party peripheral manufacturers.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16916404
>>16916397
That track pad/lack of right analog stick killed it for me though. I literally tossed mine in the trash. If I want a mouse, I'll just use a mouse. Trying both in one is a terrible idea.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f20f86 No.16916406
>>16916380
>Being too blind to read the numpad
>Not using the mouse to turn
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
586912 No.16916409
>>16916225
>look more MOBAs up
>even LoL is coming to consoles
wew, PC cancer is spreading
>>16916354
>B-belkin Nostromos are competitive in FPS/RTS
Those together are a worse options than either a keyboard+mouse or a plain controller. Ironically, they are better tools for non-gaming applications.
>How about Select, and Start
>muh share button
>Hold Select - Minimize
Did you miss that all buttons were re-programmable to whatever you wanted too?
>Wrong, it's for fluid directional change and acceleration.
Acceleration is constant directional input, dummy.
>The reason we get nice quality of life things like lock-on for 3rd person action games is because of the limitations of controllers.
No, it was because casuals suck and needed help. Controllers are fine without lock-on/auto-aim, you just need to git gud and we can't have that in [current year].
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
cd3a36 No.16916410
>>16916404
The touch pad works great if you use it in conjunction with gyro, it's pretty shit by itself.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
99880f No.16916415
>>16916354
>Have you ever heard of "simplicity is the ultimate sophistication" or how about "right tool for the job"?
>wants simple, specialized tools
>on a thread meant for a controller than can play anything
People joking with KB+mouse are one thing, but you took autism to a new level.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16916420
>>16916410
I didn't know I could even do that. Not as straightforward as a stick, but better than the trackpad alone.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
99880f No.16916425
>>16916373
>Needs 21 keys and a mouse to halfass what two sticks do
So much for the masterace.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f7ac9f No.16916434
>>16916409
>RTS
Who the fuck said RTS nigger.
>worse options than either a keyboard+mouse or a plain controller.
>worse than a controller
This has to bait
>Did you miss that all buttons were re-programmable to whatever you wanted too?
And yet you felt the need to have a separate button anyway like a fucking retard.
>No, it was because casuals suck and needed help. Controllers are fine without lock-on/auto-aim, you just need to git gud and we can't have that in [current year].
Go play the original version of Ninja Gaiden and then play Black. The one camera change where they focus more on the boss made some of them far more enjoyable and less janky. Also tell me how to have all the benefit of analog style movement independent from the camera, can maintain focus on an object, and have access to the face buttons at the same time. Protip you can't dipshit.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9c503d No.16916436
>>16915588
There is only one perfect controller.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f20f86 No.16916437
>>16916422
>>16916425
>Assigning throttle to a single axis that doesn't lock
>Try to throttle up to half, keep fucking up because you have to keep your thumbstick in the exactly half position between center and the top edge
Yeah no thanks, I'll just press 50% throttle and take my finger off the key.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f7ac9f No.16916446
>>16916436
>removable mask
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
1a506d No.16916475
>>16915588
>Share/Screenshot
>2 buttons in the back per handgrip (a la Steam Controller).
>2 extra buttons at the bottom-left of the controller for more options.
>touchpad area.
All fucking unneeded cluttered trash. Literally all that's needed is a modern PS/xbox controller but with 6 face buttons and better dpad. MAYBE add turbo switches for the face buttons ala the PC Engine, but again, space and clutter could become an issue.
>one should be an input switcher, another could open up in-controller button remapping options
Nigger that shit should be done in game or with other optional software, and I don't want a controller that requires its own separate software to install.
>Alternate idea: Remove the Select, Home, Start buttons, make the touchpad/touchscreen larger and use the 2 buttons below the Left Stick for Select, Start and the "Mute" button for Home
<making room for fucking normalfag online sharing shit
Seriously kill yourself
>>16915830
>WAAAAAAAAAAH THIS OVERDESIGNED PIECE OF SHIT CAN'T BE COMPREHENDED BY NORMALFAGS
Nigger you're literally making pic related.
>>16915967
>Normies love taking screenshots and so do channers
>spacing
You lost reddit?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
586912 No.16916476
>>16916434
>And yet you felt the need to have a separate button anyway like a fucking retard.
You seem upset. I'm sorry that you can't appreciate having more options that can be used whoever you like.
>Go play the original version of Ninja Gaiden and then play Black. The one camera change where they focus more on the boss made some of them far more enjoyable and less janky. Also tell me how to have all the benefit of analog style movement independent from the camera, can maintain focus on an object, and have access to the face buttons at the same time. Protip you can't dipshit.
The issue was on how lockon came to be. Stop moving goalposts.
As I said, Lock-on is QoL, not a "needed" feature. A knowledgeable anon like you should already be aware of that.
>>16916437
>needs to use 21 keys because he can't learn skills that 6-year olds can handle
kek
The joke is that Mechwarrior is the exception to the rule, so you don't even have the option to be ass innefficient with movement on your average PC keyboard control scheme.
>>16916436
>glowing eyes
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
977f79 No.16916481
>>16916476
>Lock-on is QoL, not a "needed" feature
I'd say that heavily depends on the game, God Hand and DMC would be a nightmare without lock-on.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
586912 No.16916489
>>16916475
> modern PS/xbox controller but with 6 face buttons and better dpad. MAYBE add turbo switches for the face buttons ala the PC Engine, but again, space and clutter could become an issue
A modern PS controller Share/Screenshot button though AND a touchpad…
How about this then?
>Nigger that shit should be done in game or with other optional software, and I don't want a controller that requires its own separate software to install.
part of the original excuse for the touchscreen was to have it done in-controller itself, no outside software/in-game changes required. But that might raise the "cost" of the controller too much (ignores meme 200+ tournament controllers out there).
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f20f86 No.16916490
>>16916476
>needs to use 21 keys because he can't learn skills that 6-year olds can handle
>kek
Yeah you're just bullshitting at this point. You're not going to be able to hit 60% throttle using a fucking analog stick and your thumb, buddy. Sorry.
>The joke is that MechWarrior has a well-designed control scheme that doesn't require you to push thumbsticks around just to move, which you need to do all the time anyway
Sure pal, whatever.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
1a506d No.16916498
>>16916489
>A modern PS controller Share/Screenshot button though AND a touchpad…
And it's unneeded shit.
>How about this then?
Get rid of the grip buttons, they're liable to accidental pressing. Ax the touch screen, extra button, and move start, select, and turbo to the center. Make the 6 face buttons smaller and in uniform rows.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
711bcd No.16916503
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
711bcd No.16916520
I will tell you right now that the wii's biggest problem is lack of buttons. Maybe this is obvious but it really bugs me. The Wii controller was set up so that no matter what there would only ever be 4 easily reachable main buttons (start and select don't count also not counting the D pad).
When in Nunchuk mode, you can reach C, Z, A, and B, and when in Sideways/NES mode you can reach 1, 2, A and B.
This was a huge fuckup, as it goes against the standard amount of 6+ set decades before. What this meant was that emulating any game other than gameboy or nes is fucking awful, to the point that nintendo made it compulsory to use a classic controller when playing SNES or N64 on the Wii. Why the fuck did nintendo think it was okay to only have 4 easily reachable buttons? Even if you include Waggle that is still one button short.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f7ac9f No.16916648
>>16916476
>Also tell me how to have all the benefit of analog style movement independent from the camera, can maintain focus on an object, and have access to the face buttons at the same time. Protip you can't dipshit.
>The devs wanted all the benefits of analog input controllers gave to be able to freely move/do stuff while being able to constantly track an object
>moving goalposts
I articulated the reasoning further. Why the fuck else would you want to remove the need for an input to free up a hand to put in other inputs? Are you some kind of mutant with three thumbs?
>As I said, Lock-on is QoL, not a "needed" feature. A knowledgeable anon like you should already be aware of that.
It's needed because games like Ninja Gaiden require analog input to navigate a 3D space filled with enemies that want to push my shit in and not being able to track an enemy that might blindside me later because I had to jump or god forbid I press the X or Y button to attack. It frees up my thumb so I can focus on pressing the face buttons and ignore the analog stick for camera controls. The alternative is constantly resetting the camera quickly which was the system the original had and made bosses like Alma far more frustrating than it ever needed to be. It allows games of this type to make encounters fast paced and more difficult because the devs don't have to account for the time lag switching from looking and doing.
>You seem upset. I'm sorry that you can't appreciate having more options that can be used whoever you like.
I'm not against more inputs. I'm against thoughtless additions like face buttons all over the place or a goddamned touchscreen. I agreed with things like the peddles that became popular in high end controllers because that doesn't detract from already existing functionality by putting the fingers that aren't normally doing anything to work. Adding face buttons next to the analog stick that is typically mapped to movement will create games that will force me to decide between being able to move and pressing a button, or games that just ignore them because they don't want to frustrate people. I remember this being the exact reason the Black and White buttons are the bumpers now because its more usable and devs assigned more meaningful actions to them because of it.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
17adfc No.16916745
>>16916406
<Being too blind to read the numpad
>Having to move your hand all the way to the other side of the keyboard just to choose between 10 different increments of speed instead of, again, instantly just choosing the exact right speed you want with your thumb
>Having to move you hand from the basic movement keys and other vital actions for any reason
<Not using the mouse to turn
>Fusing steering and camera together
If I'm in a vehicle how do strafe and shoot if the mouse turns the vehicle and the camera? Or do you control the camera with the keyboard like it's 1992?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7e23e No.16917183
>>16915725
>>16916402
This can't be overemphasized. The "replacement" for DirectInput, XInput, is hardcoded to emulate a 360 pad, anything exceeding those specs is up a creek.
>>16916369
There's an obvious solution for that but both are each ~$150 because they're crowdfunded boutique gaymur gear
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f20f86 No.16917238
>>16916745
>>Having to move your hand all the way to the other side of the keyboard just to choose between 10 different increments of speed instead of, again, instantly just choosing the exact right speed you want with your thumb
<Not just moving your hand off the mouse because it's right next to the numpad
I think you vastly overestimate how much time and effort moving your hand takes. That is how I play MechWarrior. You can also just press W and S to move the throttle bar if you want until it locks – the acceleration of your 'Mech is always slower than how fast the throttle pip moves so it's a non-issue. Unlike a controller there is no grip that I am settled in for the entire time. I don't use home rows when I type either, yet I somehow still reach 60 WPM.
Also, I maintain that the "I can choose exactly the right speed with a thumbstick" line of reasoning is utter bullshit. If your throttle locks (stays in the same position after you set it, which means that moving thumbstick forward "accelerates" and continues at the same velocity after it centers), then you have to make sure you never accidentally move your thumb up and down while trying to turn, assuming you are also using that stick for turning and you want to maintain the exact same speed. If not, then you have to maintain your thumb in an awkward position for a long period of time to maintain said speed, if you don't want to move around at full speed or not move at all. I have never seen a console game that has locking throttle, by the way. There is a reason MechAssault were vastly simplified games compared to the PC games. In reality, most racing games on consoles use triggers which are another axis on modern controllers, which works well enough for most games but is still imprecise. However, triggers are usually not available for use in a game which also requires shooting. You are also completely ignoring the existence of mice with more than three or four buttons and the scrollwheel which is used for throttle by some players but not my personal choice because it's too fiddly.
>If I'm in a vehicle how do strafe and shoot if the mouse turns the vehicle and the camera? Or do you control the camera with the keyboard like it's 1992?
I was talking about throttle controls specifically since you had mentioned racing games, so I was thinking about driving a car when I wrote that. The MechWarrior diagram was just a good example of the throttle controls so it was the first one I thought of and now that's apparently the direction this discussion has gone. It's a non-issue in MechWarrior because you aren't trying to maintain traction on a road, so you don't need to turn that precisely, especially when you can just torso twist for fine aiming adjustment.
Really, I'm amazed you haven't even brought up the best example of vehicle controls on a console, which is probably the Warthog from Halo. Precise turning and throttle all in one stick and it feels natural and intuitive. Best driving experience I've had on console to date and it honestly impressed me. But again that game does not require you to stay on a track to avoid losing a race, so the simpler controls suit it.
>>16917183
Yeah, Microsoft shat on peripheral support completely, which is hilarious because I can use my DualShock 4 on Linux and through Bluetooth with no additional drivers. The LED even lights up.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
3d0ba8 No.16917293
>>16917183
Does that keyboard come without those gay ass lights? and in DVORAK
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7e23e No.16917332
>>16917293
>lights
You can turn them off
>layout
It just uses standard MX keycaps, in addition to having a keyswitch hot-swap gimmick.
Honestly a shame the Optimus keycap screen meme didn't take off, aside from its new functionality, it would solve both of those things, too.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f7ac9f No.16917466
>>16917183
>$150 because they're crowdfunded boutique gaymur gear
Mechanical keyboards have gotten a lot cheaper over the years but let's not pretend 150 for a keyboard is some kind of aberration. I'm glad after being shit on for the first one Wooting is at least still innovating.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
bf0c6b No.16917486
I like the original xbox controller because it had extra buttons. Wish the 360 or xbox one controller had those black/white keys. To be honest, I wouldn't even use the extra buttons. My main issue with console games is the lack of buttons and therefore lack of more moves in games. But I hate console games and only use my controller for racing games. And in racing games you usually don't need the extra keys.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
8eaa07 No.16917490
Personally I thought the best controllers were the PS2 and PS3 controllers, everything is in the right place and there weren't any gimmicks to them
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f7ac9f No.16917647
>>16917486
>original xbox controller because it had extra buttons
They don't because the black and white buttons were moved to the bumpers in the 360. The reason was to lesson the workload put onto the thumbs while putting idling fingers to use.
>OG Xbox
2x Analog sticks
2x Clickable buttons in the sticks
6x Face buttons
1x 8 way Dpad
2x Triggers
1x Start
1x Select
Total Inputs: 22
>360
2x Analog sticks
2x Clickable buttons in the sticks
4x Face buttons
1x 8 way Dpad
2x Triggers
2x Bumpers
1x Start
1x Select
Total Inputs: 22
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f67212 No.16917833
>>16917490
>there weren't any gimmicks to them
Sixaxis was definitely a gimmick, and all my PS3 controllers' analog sticks seemed to wear out much faster than my PS1 and PS2 controllers, but yeah besides that they were fairly solid. Pressure-sensitive buttons too, I wish that had caught on more.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7e23e No.16917841
>>16917466
Were mechanical keyboards always so expensive, or is it just economies of scale? I remember back in the '90s when they were standard (still rocking my ADB Extended II w/ USB adapter) even on midrange machines.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
b2f4df No.16917856
>>16917841
It's more that they became a niche product, and the less mass produced something is, the more expensive it becomes to produce.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f7ac9f No.16917965
>>16917841
>Were mechanical keyboards always so expensive, or is it just economies of scale?
Most likely. The cheap and shitty membrane keyboards became popular because they're cheap making mechs a niche product until they became vogue again when people rediscovered typing on them was better jewtubers also helped push them. Now that they're popular again people have begun to invest in ways to get cheaper manufacturing or design form factors that cost less like the tenkeyless boards.
People itt seem to want more inputs but putting a bunch of buttons everywhere tends to make things worse. I feel like the easy and obvious solution could be adopting what the keyboards do by adding buttons that act as modifiers. You could easily quadruple the number of inputs on a controller with only 2 new inputs. The back peddles the premium controllers keep adding would be perfect for these. also put the start and select buttons where the OG xbox used to put them. This is the only thing that still annoys me to this day that they don't bring back
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16917985
>>16917486
I started off like that (racing), but I've built my whole setup now with a TV as my main display. A lot of PC games have turned out well with a controller, but I still use (wireless) mouse+kb occassionally. Some of Corsair and Logitech gaming centric wireless stuff is still good for online use.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16917987
>>16917985
Just to add, I'm about 8 feet away and doing 4k/60 fps as much as possible. It isn't bad at all.
Felt like mentioning this since some would think I'm gimping myself.. but the refresh and resolution isn't bad at this distance.
PCs are true console killers in every sense of the word now.. and deliver everything consoles promise (but never do).
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f7ac9f No.16917994
>>16917987
Are you playing on an OLED tv? I've heard they're pretty good for gaming for visuals usual OLED problems aside.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f6b999 No.16918001
>>16917994
Unfortunately not. It's just a Samsung LED that's a few years old. LG just announced late last year some OLEDs that also have G-Sync. I'm gonna have to get one, I think.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7e23e No.16918098
>>16917994
Aside from the lifespan problem which could be completely fixed with wear leveling firmware, the main problem with OLEDs is that they're TVs, like all digital TVs are the nanosecond-latency OLED panel is saddled with a laggy controller chipset. The fastest I'm aware of is 6.6ms for the newest LG OLED TVs >>16918001 mentioned, which is middling at best compared to bottom-end gaymer PC LCD monitors from over a decade ago.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f20f86 No.16918106
>>16917833
It shouldn't have been a gimmick – much like every other motion controller – but it seemed to have such awful input detection that no developer wanted to use it. Although, it seems that developers are reluctant to use even good motion controls to make their games feel better.
>Pressure-sensitive buttons too
Those were in PS2 controllers as well, although the only games I know of that made use of them was MGS2 and 3. Hurr durr, new thing complicated, what is tutorials? Just ignore new thing, make game same as always.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7e23e No.16918117
>>16918106
>the only games I know of that made use of them was MGS2 and 3
And most racing games though you really ought to use wheels/pedals for that anyway.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
41fc3b No.16919196
>>16917647
>The reason was to lesson the workload put onto the thumbs
lmao, you never played with an Xbox Controller S if you think they realistically put any extra workload on the thumbs. The natural thumb placement had you move mm at most for the extra buttons.
And the poster you are replying to is just implying they should be added as extra option on the already GOAT Xbox One/360 form factor.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
5588b0 No.16920534
I fucking hate how 360 controllers have become the default for PC gaming pads, I far more prefer the SNES/PS design.
The 360 controller looks it was designed for people who grip the entire controller with their entire palm.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7e23e No.16920579
>>16920534
>sony steals snes design
>oh no, we need analog
<nintendo just dumps a stick somewhere random
>two can play that game!
>dump two sticks somewhere random
Wow, yeah, great idea.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7e23e No.16920584
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e62848 No.16920602
>>16920534
>The 360 controller looks it was designed for people who grip the entire controller with their entire palm
That's because it is, gripping it with your palm allows your fingers to be free to press buttons instead of holding the controller. How is that possibly a bad thing?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c01185 No.16920669
>>16920584
idk why everyone is putting the two extra face buttons on the bottom below A/B and not with the saturn design.
the sega saturn is the closest thing we will get to a pocket sized fightstick and thats truely a shame.
optimal controller for me would be
2x symmetrical analog sticks (top or bottom i dont care. I just want games using only dpad and face buttons to not be stilted)
dpad thats not ass (think NES or psvita for a good dpad)
L3 and R3
2x triggers
2x bumpers
6 face buttons in the A/B/C X/Y/Z format
start/select
optional home button
I dont think im asking for much here.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7e23e No.16920675
>>16920669
Maybe we need to completely abandon the pretension that our right thumbs are actually hovering over the face buttons anymore, rather than sporadically flicking to them, and just kick the buttons aside.
I guess there's also the coward's way out, too, of just letting the players reconfigure it.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c01185 No.16920679
>>16920675
my hands are over the face buttons you fucking mongoloid. the only games that dont require face buttons to be constantly used are shooter titles which are much better when designed and played with a kb/m anyway. play any platformer or fighting game and youll realize just how much of a mistake removing the face buttons really is. if i want to throw a crouching jab into a fierce lightning kick i need those buttons already under my fingers
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ba5e4d No.16920681
>>16916436
Pathetic.
t. demiurge
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7e23e No.16920687
>>16920679
I mean, we've already got 4 buttons for free on shoulder triggers, maybe 6 including grip triggers 8 including clicky sticks, for what that's worth. How many games without manual camera control actually use all those plus the extra 4-6 face buttons under the right thumb?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c01185 No.16920694
>>16920687
try playing dark souls with paddles and tell me how intuitive and fun it is.
im not sure which games you even play if they dont use more than eight buttons. modern games require face buttons.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce7a3a No.16920827
I love the hell out of this controller I don't know where it's been my whole life. I saw so many people shit on this thing when it first released so I never bothered to try it but when it went on sell for 5 burger bucks I couldn't resist, turns out all of the bad reviews were from either people unrealistically expecting this to be a complete just as good replacement for a keyboard and mouse or people immediately dismissing it because they don't take the time to get used to it. I pretty much play everything with it except for FPS'. Really hope Valve takes this design further and make another one like the rumors are saying.
>>16920694
>try playing dark souls with paddles and tell me how intuitive and fun it is.
I play Dark Souls with the paddles bound to block and roll and it works perfectly fine with my steam controller, I even prefer it to being bound to face buttons because the paddles are easier to access.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e7e23e No.16920856
>>16920694
Soulsbournes on console are built around camera control with the second joystick just like most console shooters, so your right thumb is sitting on that stick most of the time to begin with, not over the face buttons.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e12455 No.16920925
>>16919196
>lmao, you never played with an Xbox Controller S
>implying
The placement was better but if you think it's better than the more usable bumpers then you're a retard. The only thing the black and white buttons ever were or will be is a glorified menu button the S controller didn't change that.
>And the poster you are replying to is just implying they should be added as extra option on the already GOAT Xbox One/360 form factor.
I was breaking the myth that the OG xbox had more inputs than the 360.
>>16920669
The only way 6 face buttons in the Saturn layout will work is if you remove the right stick entirely. No matter how you arrange it the last 2 buttons will be too far for anything meaningful to be mapped there for most games because the default use for the right stick is to look around in 3D games, which are the vast majority of games.
>>16920694
>Modern games require face buttons.
Some do and Dark Souls shows how intelligent button mapping can overcome the limitations of controllers. Mapping the weapon actions to the bumpers and triggers allowed you to move, attack/block, and control the camera at the same time. If you added paddles and the ability to use your ring/pinky fingers you can even do 5 things at the same time with only 2 new inputs. Imagine doing all the above while being able to dodge and use an item.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
b13891 No.16920930
Last time I used one of the larger modern controllers (and it's been a while) I felt like most of the holding was being done by my palms. Anyone ever think of fingertip buttons on the back side of the controller for the useless fingers like the pinky? Maybe stick a throttle lever down there or something if that constrains hand placement too much. I don't know. I can't wait until input systems like the ones they use for surgical robots get cheap, if they ever do. You could throw one of those on the back to give the pinky something to shove around, although I imagine since it's a weak finger it would get pretty tired after a while. You wouldn't need micrometer precision, either.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
b13891 No.16920937
>>16920930
Fuck me and my shitty flag. Have a bad picture.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
296deb No.16921190
>>16920827
I really liked the Steam Controller too, but it had the fatal floor of not having a fucking d-pad. The left touchpad is a very poor substitute. If the left touchpad had been a proper d-pad (fuck the symmetry) it would have been damn near perfect.
If they do make another controller I hope it has a d-pad, or swappable components. And chord functions like "take a screenshot with HOME and Y" and shit.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c56d6d No.16921332
>>16920856
>your right thumb is sitting on that stick most of the time to begin with
Not when you're locked on to an enemy and suddenly the right joystick doesn't do shit and the face buttons to dodge, heal and two hand become mandatory. Doesn't matter that right joystick gets used most of the time when it doesn't see any use in the *most crucial times*.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
319b57 No.16930606
>>16915588
>asymmetrical analog sticks
literally kill yourself, you stupid sack of nigger shit
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.