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File: df5b99a88e511f1⋯.jpeg (41.49 KB, 738x589, 738:589, VR_suit.jpeg)

bfe914  No.16895194[Last 50 Posts]

What's the most important thing do you think needs to be added to VR to make it truly immersive and much more fun? Iv'e played more than 50 hours and Pavlov and I can say without a doubt that the biggest immersion breaker is having to use a thumb stick to move around and turn. It's completely jarring and takes me out of the experience.

What we need is affordable VR treadmills that actually allow me to walk and run around in the game. It would also be an amazing source of exercise. I'd say I also want true haptic feedback but it's not like they're going to make picking things up in VR have weight and melee have proper feedback without gravity manipulation or an advanced exoskeleton. Honestly I don't think that that's ever going to happen because by the time fucking exoskeletons become affordable we'll have brain machine interfaces.

____________________________
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6a7a09  No.16895592

>not flailing around blind like a retard IRL

Every kit should come with a padded cell.

>feedback

Soon as you've got a robot attachment that's nice enough to your dick and your hands feel like they're mashing ass and tits they'll sell better than all the dildos and vibrators the world has ever seen.

>decent games that aren't just 'experiences' or rehashes of shonky looking old titles

I wear glasses and I know the weight of anything on your face is a delicate balance between too much and just right, if glasses can tip that balance those headsets must be a pain in the ass to wear for any length of time. I appreciate they're a lot smaller than old skool VR helms (they were like wearing a lawnmower on your head) but they still need paring down to the absolute minimum weight and bulk they can be.

One problem with making it more immersive is like in your pic you end up having to wear more and more shit IRL to facilitate that feedback. How immersed will you feel if it's difficult to be comfortable IRL? On the one hand treadmills might get some fat cunts to not amass as much weight as they would vegetating while playing but I can't see someone regularly playing an open world RPG and enjoying having to physically walk to every location on an epic hueg map, especially when niggers contrived fast travel to let people avoid having to press a key or push a stick in a direction for half an hour or more.

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e6c555  No.16895598

>>16895194

>affordable VR treadmills

Regular treadmills are expensive as fuck already and adding VR integration while also being sturdy enough to walk on is going to set you back waaaaay too much money.

The cheapest and worst treadmill I could find is 600 bucks. The total average is around 2500 US american. Loads of countries outside of America also have increased cost on technology as well, so well that ain't happening. Plus these aren't even omnidirectional treadmills either.

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fcf36a  No.16895601

>>16895598

A novel solution I saw was a slight concave slick surface with rigging to hold you at your waist, no actual moving parts. Fuck if I know how well it works or how much it costs, though.

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d30f1c  No.16895605

An onahole with tits

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d23b0f  No.16895630

>>16895592

>(they were like wearing a lawnmower on your head)

[Lawnmower Man flashbacks intensifies]

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777520  No.16895688

>>16895194

Moving around with a stick is not that much of an issue for me. As >>16895592 says, the headsets become uncomfortable in long periods and physically moving around would only make that worse. You also have to freeze the room you are in since the headsets just trap all the heat right on your face and it becomes easy to start sweating there after a few hours of VR.

>Melee have proper feedback

I never understood why people want to feel like they got shot or kicked to become "more immersed". I think creating a universally used and better controller then the unwieldy wand-like things now that give you more options then grab/ungrab/shoot would help things become more immersive.

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9d6597  No.16895691

>>16895194

>Muh immersion

Why is this the ONLY thing that VR faggots cannot shut the fuck up about?

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e991dc  No.16895724

>>16895194

In the short run I'd like to see full body tracking and wireless become standard. Being able to physically turn around freely without worrying about the cable getting tangled or twisted is huge.

Treadmills are never going to be worth it, the only way you're going to get to physically walk for all your movement is a larger play space with redirected walking. Going wireless can let you do away with stick turning right now, though, it's just limited to too few headsets.

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7c7619  No.16895930

File: 3a5a11055582aef⋯.png (137.28 KB, 287x500, 287:500, kaguy.png)

>>16895691

It's the whole point of getting VR. Think people buy it for the shitty indie tech demos? Maybe if there were decent games for it, but there aren't.

VR gloves instead of having to hold controllers. Or decent resolution. It's not worth getting VR until one of those are done.

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9ab965  No.16896310

>>16895930

>VR gloves

good luck with that because you have to journos and other tardd pissing themselves over "haptics", meaning it's not real when they can't hold a phallus-shaped object.

just give me fucking johnny mnomic gloves and a proper trigger gadget, splitting that shit for different use cases makes the most sense.

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ad2287  No.16896343

File: fd5204da1346369⋯.mp4 (3.19 MB, 640x360, 16:9, ootamato_12427409190628065….mp4)

File: cb88ba59d4fb62a⋯.mp4 (3.64 MB, 1280x720, 16:9, _kohack_v_1238785956095746….mp4)

File: 3cd68ed2826f297⋯.webm (3.68 MB, 640x360, 16:9, Tail_ERP_haptic_thrill_Ma….webm)

File: 9585972d1299888⋯.mp4 (3.83 MB, 640x360, 16:9, Iron_enjoying_artwork_Feb_….mp4)

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1cca31  No.16896354

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fd2eba  No.16896366

File: c0d29de3c61f15a⋯.jpg (21.58 KB, 500x375, 4:3, c0d29de3c61f15a39bc4118bad….jpg)

>>16896354

>these are the foot soldiers of the globalists

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1cca31  No.16896367

File: 9bc3436bd880222⋯.png (792.58 KB, 1280x720, 16:9, Screenshot_from_Whinnie_th….png)

File: 39778e0e723adde⋯.png (642.83 KB, 1280x720, 16:9, Screenshot_from_Whinnie_th….png)

File: cbe1b92bb22a7fa⋯.png (550.22 KB, 1280x720, 16:9, Screenshot_from_Whinnie_th….png)

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eb65e7  No.16896372

More immersive doesn't mean more fun, and the sooner VR cultists and hack developers figure this shit out, the better games will get.

And I say this as a big enough retard to actually use a Valve index. On Linux.

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eb65e7  No.16896376

And I'd like to invite any retard that thinks it'd improve a game to drill AN ALREADY DOCUMENTED AS BEING INSECURE IMPLANT INTO YOUR FUCKING SKULL to headbutt a fucking wall.

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f5feb4  No.16896430

VR will never be more than a gimmick for shitty and overly expensive arcade games that you play for short periods at a time. Anyone who's not in denial has realized this long time ago. The technology to make VR good will not happen in our lifetime, the bottleneck will be on our understanding of the human body/brain rather than the technology itself, since what VR needs is a way to intercept your body movements and insert sensations to your brain.

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bfe914  No.16897125

>>16895688

>the headsets become uncomfortable in long periods and physically moving around would only make that worse.

I see that you don't have an Index.

Valve solved that problem, the weight is distributed perfectly.

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c49052  No.16897175

Fun games

tracking limbs properly

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fcf36a  No.16897179

>>16896430

>bottleneck

Theres that buzzword again

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981c1b  No.16897251

>>16896354

How stupid is the shit on the other side of that link going to be?

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bfe914  No.16897258

>>16895688

>I never understood why people want to feel like they got shot or kicked to become "more immersed". I think creating a universally used and better controller then the unwieldy wand-like things now that give you more options then grab/ungrab/shoot would help things become more immersive.

Valve did that and made the knuckles.

I'm only mine didn't fucking break all the time.

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bfe914  No.16897262

>>16895691

Immersion is the entire point behind VR. What you're saying makes about as much sense as shitting on tribes fans for being obsessed with going fast.

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bfe914  No.16897266

>>16896372

More immersive doesn't inherently make something fun but more immersion done right does absolutely make something more fun. Boneworks would have been fucking amazing if they put at much work into actual fucking game design as they did into the technology.

Boneworks is like og doom but with just Carmack doing his techno-wizardly but without Romero to handle game design.

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bfe914  No.16897267

>>16896430

>VR will never be more than a gimmick for shitty and overly expensive arcade games that you play for short periods at a time

I bet you're an out of shape fat fuck that can't stand up for more than 15 minutes.

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f7c336  No.16897306

Wireless so you can turn and move without being tangled by a chord, gloves so you can still grip real objects (like a gun or onahole) and feet tracking for locomotion. Even current devices with all of this would be more than good enough for me because I'm not a retard who believes muh brain interface will ever come true.

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eb65e7  No.16897310

>>16897266

Boneworks a shit.

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bfe914  No.16897322

>>16897310

Boneworks is an amazing tech demo but a bad game.

Also the soundtrack is fucking great.

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bfe914  No.16897323

>>16897306

Nigger just buy a VR pully system it's only 20$

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f7972b  No.16897325

>>16897323

You're trading one set of problems for another, anon. It's also deceptively easy to hit the cable depending on how you're moving your hands.

For my money, here's what VR needs to graduate from expensive niche hobby for nerds to normalfag:

>100% wireless, but still powered by a PC so you get graphics and not Oculus Quest mobile phone shit

>PC hardware burden needs to come down so it's more affordable

>full finger control on each hand

>non-meme games

But VR will always share the same fate as Kinect the further you get away from the US, because of how much space you need to properly enjoy it. EU homes are half as big as burger ones, and Asian homes are half as big as EU ones, so space-intensive stuff will always get fucked over unless you have a big place.

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bfe914  No.16897334

>>16897325

>100% wireless, but still powered by a PC so you get graphics and not Oculus Quest mobile phone shit

Agreed

>PC hardware burden needs to come down so it's more affordable

Agreed

>full finger control on each hand

Valve Knuckles do this

>non-meme games

I'll get lynched but Half Life Alyx, Lone Echo, and Pavlov VR are good non-meme games.

However 3 good games isn't enough I agree.

>But VR will always share the same fate as Kinect the further you get away from the US, because of how much space you need to properly enjoy it. EU homes are half as big as burger ones, and Asian homes are half as big as EU ones, so space-intensive stuff will always get fucked over unless you have a big place.

I'd say that the American consumer market is enough to support the industry considering that it's the largest in the world.

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eb65e7  No.16897339

>>16897322

Boneworks is a shit tech demo, which is why they dragged the shit out of the campaign to unlock the sandbox.

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bfe914  No.16897341

YouTube embed. Click thumbnail to play.

>>16897339

It's an amazing tech demo retard kun

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1b0b31  No.16901997

File: 3d1b850da81aa22⋯.jpg (50.37 KB, 1280x720, 16:9, 1231_032_1_23.jpg)

>download half life alyx

>Try to launch it

<error no head set

>Using proton so something might have fucked up

>reinstall

<Error: No Error

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ad2287  No.16902885

File: f60ae60aca413fe⋯.mp4 (7.65 MB, 1280x720, 16:9, vket4_Ryo_Arue_Mar_28_2020….mp4)

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d2c14c  No.16903211

>>16897334

Half Life Alyx is extremely disappointing when it comes to interaction and immersion. It's a good "baby's first VR game" for casualshits but that's about it.

H3VR, Boneworks, and Blade and Sorcery whenever they make it less hardware intensive are probably the best VR has to offer

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9f7b0d  No.16904879

VR is just a vector for a light-created 3D environment, and true "immersion" will never happen. I would like to see a decent VR movie in the future, and in fact, I did have some sort of theatrical experience in VRChat with one of the worlds that kind of was like an immersive movie experience.

I spend most of my time nowadays just playing around in NeosVR. VR-FPS gaming in could be a step in legitimizing e-sports, since bots are taking over most traditional PC gaming platforms. But I don't see VR as anything other than as a creative platform at the moment. OrbusVR is a terrible game, and we shouldn't be looking to transpose old forms of PC gaming onto this platform. Even further, there is no reason to transpose reality itself on the VR platform, since again, immersion is impossible by the metrics of human physicality. We're stuck in an interstitial period where game developers are trying to figure out what can make people put on their VR headsets for longer than an hour, 30 minutes, or even at all. I'd like to see something like Puzzle Pirates in a VR equivalent form, but for now, I'll stick with NeosVR until other game developers learn that copying and pasting from PC to VR is not profitable.

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17723d  No.16905695

File: fb5bbfc93b91dcc⋯.png (848.82 KB, 1860x1408, 465:352, dontdoitmarina.png)

Anyone here currently using an oculus rift cv1 on windows 7? I haven't used my headset much lately, been on an oldschool bender, and when I have used it, I've been offline, so the oculus application couldn't force an update up my ass. I know oculus dropped support for win7 a few months ago, so I'm worried if I use the thing while online that I'll end up with a forced update that'll effectively brick my headset.

>inb4 just update windoze

I'll "update" if there's no choice, but this computer does everything I want it to as is, so the idea of completely fucking my operating environment, program compatibility, privacy, and overall control of the system just to run the occasional vr game is absurd. When more critical stuff "needs" a modern OS, then I'll choke the bile down and put win10 ltsc in, God help me.

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16c070  No.16907048

When I first heard of VR, I imagined how awesome it would be to do cool shit like swinging swords, shooting guns, or going to a grocery store and slap the cashier with a can of tomato sauce, and other stupid stuff that sounds fun.

Fast forward 5 years, a beefy gaming PC and a valve index later, swinging a sword in Blade and Sorcery feels like shit cause drag cuts and stabs are wonky, I still can't walk into a store and pull out a gun and shoot the casher or grab his face and slam it into the counter, cause no one has developed an open world VR game yet that takes full advantage of VR.

Just give it like an extra 5-10 years and someone will actually develop a good game, hopefully by then VR takes off.

Until then I'll just keep playing Blade and Sorcery with star wars mods

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16c070  No.16907050

>>16905695

>Privacy

>Facebook created headset with 7 cameras to allow Facebook to scan your room.

Two contradicting needs here

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39963c  No.16907061

>>16904879

>VR is just a vector for a light-created 3D environment, and true "immersion" will never happen

Next you're going to tell me that Santa and the Easter Bunny aren't real.

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772711  No.16907066

YouTube embed. Click thumbnail to play.

Why did the VB fail anyway?

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f99f56  No.16907079

>>16907066

It didn't actually provide virtual reality but just poor 3D rendering. It had to be used on a table, which made the neck have to take a weird posture to use it. The intense red light into the eyes and near focus gave people eyestrain. The games weren't all that good.

It's basically the same scam as that old 8-directional hexagon thing you'd lay on the ground. It didn't turn your punches into your dude's punches like you might have expected. It was just a really awkward 8 button controller. It isn't directly related to the VB, since VB was an entire system, but there were plenty of NES peripherals that were basically just gimmicky crap. The Super Scope and SNES mouse were actually also gimmicky crap, but at least Mario Paint was different enough to be sorta fun. Can't say as much for the Super Scope titles, but it was just a bulky light gun anyhow.

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379cd8  No.16918172

1. Virtual Reality will never feel real as long as latency, visual vergence, and visual accomodation exists

2. This is nothing but glorified 3dpd

3. No games (designed specifically for vr) will ever be considered memorable or good before vr inevitably dies

and finally

4. You are nothing but a normalfag trying to escape reality in a retarded normalfag way

Nuff said!

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243086  No.16918187

>>16907079

>The Super Scope and SNES mouse were actually also gimmicky crap

I don't see how. The snes mouse is just a mouse. It's explicitly required since drawing with a dpad is impossible. If the super scope is gimmicky crap then all lightgun devices, like the guncon, also are. Ridiculous.

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4a8c62  No.16918197

>>16903211

>Boneworks

meme game

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c4e534  No.16918200

>>16918172

Ok boomer

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379cd8  No.16918215

>>16918200

>mentions 3dpd

>muh boomer

Just fucking stop. You're embarrassing yourself.

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eacbd8  No.16918238

File: a87ff7dd294c22e⋯.jpg (126.77 KB, 846x1200, 141:200, EHEd9IUWkAApDBN.jpg)

Two biggest issues right now are:

>Individual finger tracking is both not the standard and is not currently affordable

>The damn headset cables

A game like Pavlov may be immersive but that immersion breaks when I used the UMP-45. Because the detection for gripping the gun and grabbing the charging handle is on the same part of the gun, you just press two different buttons. That immediately pulls me out and reminds me that I'm just controlling a virtual G.I. Joe doll. Whereas if finger tracking was an affordable standard, you'd just use your fingers to physically pull the charging handle and physically wrap your fingers around the gun to grip it. It'd also allow people to hold guns the way they want. I like to grip my guns by the mag well when a vertical grip isn't present, but do you know how many VR games let you do that? Very few.

And the biggest problem with this is all the closed-source, walled garden bullshit we have to put up with. Yeah, it's cool that Oculus Quest has a camera-based individual finger tracking system (that works good as long as you don't lay your hands on top of each other). But unless you have an Oculus Quest, you don't get that and so your second best option for finger tracking is to drop hundreds of dollars on lighthouse 2.0 boxes and Index Controllers (Which at that point you might has well get the whole fucking set).

And the cable shit is horrible too. People constantly having their immersion ruined by tripping on cables. Unfortunately we don't have a good way to wirelessly stream video to headsets yet and no one wants to drill a hole in their ceiling to use one of those cable suspenders. Or you're like me and bought a Samsung Odyssey+ which while it is a great headset, the cable is fucking short and is clearly designed for standing-in-place setups.

>>16918172

<Latency is not a problem (t. guy who's used 4 different headsets)

<muh 3DPD

<Completely subjective value judgement

The last one is just straight up wrong. VR is not a normalfag escapism method. The go to escapism method of normalfags is substance abuse. Normalfags constantly brag about how they get drunk or high on the weekend to escape their frustrations with their shit job instead of doing anything about it.

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379cd8  No.16918240

>>16895930

>Think people buy it for the shitty indie tech demos?

Yes actually. Why else are people still buying them despite that being practically the only thing vr gaming has produced for the last 3 to 4 years? You want immersion? How about you play a game with a good story instead of constantly hyping up what is essentially "muh graphics" constantly despite current graphics not even being much better than the original crysis game on ultra graphics. Literally the only "good" games that vr has are fucking ports of games not originally designed for vr (which are 90% of the time poorly implemented anyway).

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379cd8  No.16918253

File: 959eb0d9d0f5d88⋯.png (218.25 KB, 545x303, 545:303, EXTERMINATION_545x303.png)

>>16918238

>latency is not a problem

Actually it really is a problem. As long as you have latency, you will never successfully trick your brain into making the experience feel more real.

>vr is not normalfag escapism

Lol this is a fucking joke right? It is an incredibly popular gaming system on the internet despite all its flaws that it has had during its entire existence. You people should honestly be exterminated for your complete stupidity.

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a27b40  No.16918262

>>16895194

>What's the most important thing do you think needs to be added to VR to make it truly immersive and much more fun?

Good games need to be made. Lower the cost of VR aswell.

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30ea46  No.16918292

>>16918238

>Samsung Odyssey+

>Samsung

This nigger just cant be real LOL. Daily reminder that this is the current state of /v/ in 2020. /v/ 4+ years ago would have collectively shat on this normalfag.

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c4e534  No.16918316

File: 2c6086b453301dd⋯.png (380.95 KB, 475x677, 475:677, are_you_serious_mane.png)

>>16918292

>not three fucking posts away someone shat on him

>LOL ABSOLUTE STATE OF /v/ EVERYONE

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035e51  No.16918982

>>16918253

>>16918172

VRnormalfags btfo

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ec48a8  No.16918993

File: ccab6ff3baac509⋯.gif (310.88 KB, 450x349, 450:349, 21381023.gif)

So I fixed it and Alyx is pretty fun, certainly better designed as a game than most of the other things that weren't straight ports. It's kinda stupid you can't chuck props at dudes to deal any sort of damage, also the throwing a headcrab out the window with a chiar thing is way less impressive than it looks, Headcrabs temporarily become ragdolls as soon as they collide with something after leaping, so doing that happens with, about the same amount of ceremony as winging a ragdoll with a prop in gmod. I'm unsure but I think prop collision dealing damage, though a feature in source 2, doesn't exist in alyx, maybe so you don't instantly kill yourself sucking a bucket into yourself with the gravity gloves.

Also, ALL DROPS ARE POINTS OF NO RETURN, even in a situation where a ledge could be reached by stacking and climbing on props, it was incredibly resistant to letting me back to an area beforehand.

I'd rate it: Wow it's actually a decent game, but fuck your unreasonable lack of back tracking and throwing physics objects at enemies

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aa1e91  No.16919153

File: c81fda87c01f465⋯.gif (350.7 KB, 263x239, 263:239, tiredcheeki.gif)

>simply wanting to play some videogames with this new shit makes you an escapist normalfag

>muh porn games

did i accidentally go on wizchan or something?

There are many fun games on vr and many ports of full games, most notably skyrim

half life alyx was a letdown (like anything else by nu-valve) but was a signal that corporations are interested in this technology and will invest in it, and it paid off, which will probably lead to many more VR AAA games coming.

But even without big studios the VR gaming is far from dead.

While yes almost all games are Arcade games (similar to the old light gun stuff) there are many out there that are not just "glorified tech demos" or shooting galleries.

Pavlov for example which is basically CS:S VR or Blade and Sorcery which is the best sword fighting game i have ever seen on any System.

Onward, which is similar to Squad, Sairento and all the simulator games.

I have never tried VRChat and i don't want to.

Even if magically every single active dev would just say "VR IS A MEME LOL" and drop dead, it would still be worth it for the games that are left.

However, there are issues. Mainly with most people not having enough money or space to set up VR.

I am interested in how the technology is going to develop and exited for the new games that come with it.

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cf4f9c  No.16919154

>>16919153

VR chat is actually pretty nice if you don't arouse the gaggle of roaming faggots that crash VR users.

VR users get kinda culty though. Some nigga actually trying to tell me I'm his family or some shit

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a2ac78  No.16919164

>>16918993

Well yeah, you can clearly see alyx had effort put into it and valve wants to develop games for VR (actual games at that).

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eacbd8  No.16919250

>>16918253

Unless your CPU has a bottleneck or you're using an old headset that doesn't use HDMI 2.0 or DP, the "latency" is negligible and went unnoticed in my hundred hours of play time.

>incredibly popular gaming system on the internet

>on the internet

Damn, you sure got me anon. Just put this little test into action. Ask an actual normalfag how they'd like to spend their weekend. You'll get a variety of answers along these lines:

>Some variation of "I want to fucking party, bro!"

>"I want to stay home, drink beer and watch the sportsball game"

>"I'm going to binge watch X show on Y streaming service."

>"I'm going to sleep through most of it"

>They have some kind of plans with a person or people, be it a date, a bowling night with friends, etc

Normalfags don't give a shit about VR. VR barely has over a million users registered on Steam. Only people who are really into VR are turbo nerds like every fucking faggot posting on this board.

>>16918292

>Daily reminder that this is the current state of /v/ in 2020

Anyone who's still here after the site got nuked has no place pretending to be superior to anyone.

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84d7a2  No.16921202

>>16919250

The biggest reason why I dont want VR (and most likely never will want it) is because, as it is right now vr is just an accessory for my computer. To me, it's a lot like buying an entire racing wheel for my pc when a $30 controller can do an even better job for a much smaller price. Which is one of the biggest reasons I have absolutely no respect for vr whatsoever. They are essentially overcharging you for a head mounted display with a gyroscope. I would have some respect for the price tag if it came standalone (with its own operating system) and it came with games that were actually good. Also, I have played some of the games that some retards are saying are "good" in a mall.They all remind me of shitty $1 indie games you can buy on steam. So, getting past "muh 3d environments" the game mechanics are all aweful. Hours after experiencing vr myself, I began to have severe headaches and dizziness for hours afterwords (which is why I'll never put on a VR headset again). Not at all what I'd call an amazing experience. AND HOW ABOUT DEVS STOP SELLING US UNFINISHED PRODUCTS??? I am sick and tired of this shit honestly. All VR allows you to do is look around not actually move your character. So, in retrospect all people are buying is a gyroscope with a head mounted display. Of course, you can buy (what is essentially) wii nun chucks but that has to be charged mcseperately. And if you want the full experience? You have to buy a tread mill (pretty dangerously stupid), nun chucks, leg gear, and the games with them (not even mentioning the maintainence of said gear) will never be affordable for the vast majority of people. So the "affordability" issue (for the complete package) is a complete pipedream. There are also health concerns as well. Not only have people reported dizziness and chrononic headaches literally weeks after using a vr headset, a study has come out that (while using VR) nearly 60% of all nuerons in the hippocampus structure of the brain shut down.

https://newsroom.ucla.edu/releases/brains-reaction-to-virtual-reality-should-prompt-further-study-suggests-new-research-by-ucla-neuroscientists

While the effect was still short term, it is completely unknown of the long term effects of nueral activity (despite VR being out for decades). So, I find it a tad bit strange that no one has long term studies of vr technology on the brain (perhaps scientists knew all along yet are withholding the information).

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39963c  No.16921211

>>16895194

>What's the most important thing you think needs to be added to VR to make it truly immersive

Hand tracking, that's it. Any form of omnidirectional treadmill will be cumbersome and hardly worth the effort of assembling, disassembling, and storing. As for games, there needs to be more linear stories and less tech demos.

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ec48a8  No.16922122

File: d639fdfd937a275⋯.jpg (16.45 KB, 200x303, 200:303, 31028301283012830.jpg)

>>16921202

>Literally 4 times the damage done from ~2 weeks of alzheimers happens to you when you stick a computer monitor and speakers on your head

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cf6faf  No.16922356

File: fdfee3d06e519c5⋯.jpg (65.22 KB, 860x640, 43:32, berlulzconi.jpg)

>>16922122

<dude consume the product, how can you think that it might be bad for you!

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eacbd8  No.16922361

File: cdce158dd69b3ef⋯.jpg (64.56 KB, 604x340, 151:85, 1445802469939.jpg)

>>16922356

Just don't consume anything! According to science, everything causes cancer, so why live? Why not just kill yourself right now and save yourself the trouble of walking on the eggshells that is maintaining perfect health for your entire life!

Look, here's the reality of VR health effects. VR in it's current form hasn't had enough time to research the long-term effects of it. The article linked in >>16921202 itself even concludes that further study is needed. Living your life in perpetual fear of what might be bad for you is how you become San Fran levels of "health" freaks who think that if you eat anything other than kale and pomegranates, you'll get cancer and die.

Not even to mention that the premise of the study's conclusion is a little fucking retarded. If sticking a screen close to your eyes causes brain damage then I guess every person that stuck their face too close to the TV as a kid should be experiencing cognitive degeneration.

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cf6faf  No.16922366

>>16922361

>Just don't consume anything!

<the response to a critical stance about consuming a new superfluous fad

Yeah, why live if you can't get the newest shiniest product to brag about on social media?

>Living your life in perpetual fear of what might be bad for you

It's not fear, it's common sense.

>If sticking a screen close to your eyes causes brain damage then I guess every person that stuck their face too close to the TV as a kid should be experiencing cognitive degeneration.

That's very likely considering how retarded people are.

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71b354  No.16922443

File: fe1183d14902769⋯.png (10.33 KB, 480x289, 480:289, VRsearchresults.png)

File: ce985bacbafc3e7⋯.pdf (719.3 KB, fnhum_14_00096.pdf)

>>16921202

>despite VR being out for decades

VR really only started gaining traction around 2016 despite being "out" long before. Not to mention, what's defined as a "long-term" health study may take up to 20 years to complete.

For now, there's a pretty recent lengthy systematic review about VR sickness if you want to take a read https://www.frontiersin.org/articles/10.3389/fnhum.2020.00096/ (pdf related)

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