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[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: f53f0682d999d6c⋯.png (232.68 KB, 395x320, 79:64, f53f0682d999d6cc88a720c538….png)

File: 43a02fbb891155a⋯.jpg (145.57 KB, 800x808, 100:101, Donkey_Kong_94.jpg)

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File: 2b8b41abb6edce2⋯.jpg (150.56 KB, 800x796, 200:199, Mole_Mania.jpg)

c40571  No.16889868

Discussion & Recommendation Thread

There's something about the simplistic nature of the GameBoy and it's games that always make them enjoyable to come back to and replay. They're games first and foremost, they get right to the point, and they have to given the hardware. There wasn't much room for cinematics, story, style, so the challenge and fun is at the forefront, streamlined into their core components without any unnecessary baggage. It's what video games should be.

Does anyone else feel this way? Have any thoughts, memories, opinions about the GameBoy and it's games? Are there any games that you go back to despite their age? Any that remain your favorite or an excellent game overall?

Feel free to discuss, related topics welcome.

____________________________
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456a38  No.16889875

would you cum into the cartridge slot of a gameboy color?

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9bd6ba  No.16889889

It's nice but fuck not having a backlight, goddamn

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456a38  No.16889894

>>16889889

I always wanted an original purple GBA with a backlight.

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b26f84  No.16889898

File: 7877bc11699f9d5⋯.jpg (347.7 KB, 500x503, 500:503, 045496730079.jpg)

The Gameboy version of Qix is pretty fun and sounds good.

>>16889875

Degenerate

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b26f84  No.16889911

>>16889889

I know that pain, especially with trying to see the gameboy color screen at evening & night times or no sunlight.

At least new backlights for gbc are actually good this time.

>>16889894

You in luck since backlight kits for the gba are quite affordable and good now with ips options & don't require a ags-101 being killed. Installing isn't too bad with basic experience and common sense.

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fd00c4  No.16889914

File: 3affc484d0897c6⋯.jpg (75.77 KB, 640x643, 640:643, mario_golf.jpg)

File: 2e5a7e196aff851⋯.jpg (85.18 KB, 500x502, 250:251, gb_castlevania_ii_belmonts….jpg)

File: 2c00f37a5007015⋯.jpg (65.37 KB, 400x358, 200:179, gb_kiddracula_front.jpg)

File: a4caccf7de57783⋯.jpg (88.24 KB, 400x400, 1:1, Metal_Gear_Solid_Europe_En….jpg)

File: f4daa20446ecbdc⋯.jpg (18.59 KB, 316x316, 1:1, Shantae_Cover.jpg)

Obligatory recs. Play these or else be branded a faggot.

>>16889889

Nigger it wasn't that bad. If millions of 8 year olds could tolerate it 20 years ago anyone can. Plus it's not as bad the GBA backlight

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4cc494  No.16889917

I remember loving the GBC Mario Tennis, but I don't know if it would hold up. I think I may have just been impressed by a sports game having stats and character progression. Also everything involving linking Gameboy games to the N64 was rad. Too bad that whole concept almost totally died after the Gamecube.

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9bd6ba  No.16889918

>>16889914

While I appreciate the fact I can play it outside without cranking the fuck out of the brightness, I am not a fan of having you use a crusty ass ancient snake light that I had to cut open and stick a new led in just to play it after like, 4pm I've been thinking of soldering in a front light, but I'm kinda apprehensive about it since it's a special edition.

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b26f84  No.16889924

File: 1ade69131eb4cd0⋯.jpg (69.94 KB, 300x293, 300:293, Game_GameBoy_F1Race_2_6566….jpg)

File: fd50388c207f57a⋯.jpg (11.04 KB, 225x224, 225:224, download.jpg)

>>16889914

Good picks, still have to actually sit down play through Kid Dracula one of these days.

I have too many fond memories of playing F1-Race and MK1/2 combo cart and mostly playing MK2 over 1, because MK1 on the gameboy is rough & kinda sucks.

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b26f84  No.16889930

>>16889918

Yeah I would keep that special edition standard, and just either get another model and put a backlight on that.

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5eeb16  No.16889951

File: a6306cedca26d91⋯.jpg (72.26 KB, 246x300, 41:50, 144584037.jpg)

Kaeru no Tame ni Kane wa Naru deserves honorable mention. A delightful little game that does so much with single screens. It really feels like a grand adventure.

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c40571  No.16889991

File: 49dd2c127b5fb13⋯.jpg (69.02 KB, 640x639, 640:639, Looney_Tunes.jpg)

File: 2f62b875539024e⋯.jpg (84.41 KB, 640x642, 320:321, Bubble_Ghost.jpg)

File: 497f02d57330f05⋯.png (1.98 MB, 1000x1000, 1:1, Wario_Land_1.png)

First image makes more sense if you look at who developed it.

>>16889951

Are there other Japanese-exclusive GameBoy games that are big missed hits like that one? I always see that one, it looks decently fun, but I haven't got around to it. I don't even know if the translation is finished. I wish Nintendo would do more with their older titles like this and remake or at least translate all of their first party developed games that didn't see an international release. Seems they had a lot more variety in their early days, sometimes it gets tiring to keep seeing Mario, Link, Kirby, etc. over and over while brand new IPs are scarce and older ones and their unfortunate fans rot in limbo.

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4d7852  No.16890016

>>16889991

>I don't even know if the translation is finished.

yes, the translation for Kaeru no-… Kae-… For the Frog the Bell Tolls has been finished for years

I can speak some moonspeak and that one's not even hard to pronounce, but fuck it's a jumble to type out

relevant link:

http://www.romhacking.net/translations/1623/

inb4 >rhdn. When push comes to shove, they're still the largest repository for translation patches

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c40571  No.16890028

File: 845c69d61e91548⋯.jpg (162.56 KB, 800x786, 400:393, Mega_Man_World_V.jpg)

File: 3f1a27852145113⋯.jpg (46.17 KB, 420x420, 1:1, Battletoads.jpg)

Reminder that both of these games despite having names exactly like their NES counterparts, are wholly original games. I'd highly recommend them to fans that haven't played them yet.

>>16890016

>the translation has been finished for years

Last I knew, they were having problems with some of the Japanese specific humor and phrases that wouldn't make sense directly translated into English. I guess time flies, doesn't it? How did they get around that or what did they do instead?

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b26f84  No.16890044

File: cd22fd5713ed05a⋯.jpg (65.2 KB, 461x594, 461:594, 2097138_penta_box.jpg)

>>16889991

Penta Dragon is fun japanese-exclusive Gameboy game with a English translation patch. I usually play it on the 3ds with retroarch running Gamebatte or PC running retroarch with Sameboy for the autistic accuracy.

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4d7852  No.16890058

>>16890028

I didn't notice any problems the couple times I played through it

IIRC in the case of puns, they did minor rewrites to the jokes so that a contextually relevant gag is in its place; preserve the humor without bending over backwards for a pun

but sometimes you do lose the gag almost entirely:

the Frogslator is, in japanese, the Bailingaeru, or Bilingua-frog. A pun that just can't cross the sea

Tokyo Comic Show Z is simplified to Igari Z, referencing a japanese comedian. Most likely changed for rom space more than anything else

the Mammoth Controller was actually made funnier in the translation, being given the name Mamicon, referencing the Famicom

here's a list of how things got translated throughout:

https://github.com/rparnas/frogslator-kaeru

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9a2883  No.16890073

>>16890058

Interpretoad the bilinguamphibian. In his youth he was a tadpolinguist. Quite the polyglot pollywog. In a previous life, he was a babeltoad.

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424546  No.16890329

>>16889889

Game Boy Light (or was it "Lite"?) was a thing, but only in Japan.

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4d7852  No.16890367

>>16890073

okay you've got me there

>babeltoad

and you've got me laughing

still, rom space

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23d455  No.16890391

>>16890329

Gameboy lite can't play gbc iirc

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424546  No.16890411

>>16890391

Fair point. I don't think I've heard of a Color version of it.

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620a1e  No.16890417

There was actually a game I really wanted to play, called Survival Kids for the Game Boy Color. Because of the 'HIDDEN GERMS' community, the price went from $20 to $70. It peaked my interest because of how complex the game was, a survivalist game on a fairly limited amount of space to good.

There is an okay game I got a hold of about a year ago, called Astro Rabby. Found it at a thrift store of all places. It's not particularly good, but the fact that it was an obscure Japanese exclusive was what made me buy it in the first place.

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2b0e25  No.16890433

File: d1bc86ca0a9b5a2⋯.jpg (71.61 KB, 758x960, 379:480, diversity.jpg)

The Zelda game (games plural if we're counting GBC) and Final Fantasy Legend were great. As was Sword of Hope but it hasn't aged all that well.

>>16889868

>There's something about the simplistic nature of the GameBoy and it's games that always make them enjoyable to come back to and replay. They're games first and foremost, they get right to the point, and they have to given the hardware.

Agreed 100%. Such limitations require creativity, something many modern games lack.

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faf530  No.16890449

>>16890433

no u muticutism

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621f90  No.16890486

>>16890433

Limitation breeds creativity, which is a concept many cannot understand. People in the DooM and Quake mapping scene look at me like I have two heads when I insist on making maps that will run well in the original versions of the games, on appropriate hardware. Then they have a fit when I respond that going all-out and making insane maps that can only run in source ports is a misdirection of effort.

There exists software for making simple GameBoy games, usually your simplified Link's Awakening kind of stuff. I assume you could do more by coding on your own in the framework, but I've not given it a go, myself.

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d16ab8  No.16890492

Invidious embed. Click thumbnail to play.

play for frog the bell tolls

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143b3c  No.16893030

File: a15107a8edc3f45⋯.jpg (30.2 KB, 314x317, 314:317, Megamanivbox.jpg)

File: ced79a5d6c28c6e⋯.swf (865.58 KB, Mega_Man_IV_Edit_zip.swf)

File: 5f65989a990d9b1⋯.png (11.87 KB, 256x304, 16:19, MMIV_GB_Mega_Man.png)

File: 00ce4074962cc37⋯.png (8.87 KB, 640x288, 20:9, Mega_Man_IV_200328_082450.png)

File: ac04b8699e0838f⋯.png (8.3 KB, 640x288, 20:9, Mega_Man_IV_200328_092000.png)

I was going to post my favorite GB game V is more original but the levels and music feel interchangeable because everything is space/industrial themed, then realized the jump sprite looked sort of fucked up on a screen bigger than a sticky note, which turned into spending too long editing the game's graphics. I changed most of the player sprites and bosses that had inverted colors to look more how they did on NES, among other things (the game plays the same). It was tested pretty thoroughly so it should be done. There are three ROMs in the zip: the original, Edit1 which whitens Mega Man's face and removes the black helmet outline, and Edit2 which keeps his dark skin tone so you can distinguish his eyes and face. Even if you don't want to use any hacks, this game's worth playing if you're into Mega Man or action platformers.

I'm considering putting this on ROMhacking.net but I'd also have to do this for the Japanese version and make an account there. It'd also probably get rejected because it doesn't say "trans rights," translate the game to Brazilian or Spanish, make the game easier, or replace Mega Man with Bowsette.

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c122e2  No.16897338

It's amazing just how much Super Mario land 2 blows Super Mario Land 1 out of the water. Donkey Kong 94' is one of my favorite games of all time and how you do a remake. There's of course the great Wario Land series, Link's Awakening, etc.

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9bd6ba  No.16897340

>>16897338

Super mario land, was more or less a remake of Mario Bros which kneecapped it later on when it got more of its own identity.

Kinda sad, but what is there is pretty good.

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7cd403  No.16897359

File: 366f5a911e1a371⋯.jpg (25.79 KB, 323x290, 323:290, gfs_20076_2_2.jpg)

File: 8c8802159b46d95⋯.jpg (26.7 KB, 260x226, 130:113, Game_Watch_Gallery_3_2_.jpg)

Everyone should try Samurai Kid. It's a nice mix of action, platforming and puzzle solving. It plays really well and is one of the better gbc games I've played. Game & Watch Gallery 3 is a fantastic remake/minigame collection. Everyone should play the egg minigame(modern) on very hard. Using touchscreen controls.

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51cdd9  No.16898408

>>16898392

What is the problem with Sword of Mana? I regularly hear it's a bad remake but never why.

>>16890028

The Rockman World games have different names in Japan. I have no idea why Capcom dropped that for the west. Same with Ghost Babel for that matter.

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6a615c  No.16899547

>>16899227

There's literally nothing wrong with any of that.

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54db75  No.16900002

File: 31bedc59d074fba⋯.png (77.35 KB, 750x780, 25:26, 86666666666666666666666666….png)

>>16899999

how will vaginas ever recover

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3ae117  No.16900006

>>16899999

Massive waste of dubs.

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4a1530  No.16900014

>>16900011

Imagine wanting to fit in so badly that you imitate the strawman caricature that the left paints us as

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54db75  No.16900024

>>16900014

>>16900013

>obvious samefag

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9ad899  No.16900282

YouTube embed. Click thumbnail to play.

>>16893030

I've always thought IV and III were better than V gameplay wise, IV might be the best out of the whole classic series. I still prefer V though cause i like the adventure and stardroids design and music.

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143b3c  No.16900309

File: f03a3ebddb62f7d⋯.swf (28.24 KB, Mega_Man_IV_Graphics_Edit_….swf)

File: 37ba65390c6eb03⋯.png (12.35 KB, 480x432, 10:9, Mega_Man_IV_Edit2_200403_1….png)

>>16893030

Okay, fixed a couple things and added patches for the Japanese version. I think I'll have to sit on it for a couple months until I have time to give it a proper release.

>>16900282

III's pretty good too but the constant instant death obstacles are a little too much. I should replay V sometime.

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