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571361  No.16888171

Around the time Smash came out in 1999, Capcom, who had been busy making tons of great fighters at the time, had put out another little fighting game for the arcades that took on a novel concept. A simple-to-control 3D platforming fighting game with items and interactive arenas.

The game was called Power Stone, and it was beautiful.

A varied and fun roster of wild characters. A control scheme so simple to pick up that literally anyone could jump in. A totally unique fighter that we've never seen the like of to this day. A unique gimmick, collecting three power stones to gain a super form and be able to really wreck shit. Gameplay that is just pure unfiltered fighting game fun.

Why did this game have to die, anons? Why couldn't we be playing this instead of Smash Ultimate? I miss this game so horribly. I'm dying to play it again, I want to play it online, with more people, who love it as much as I do. I have original copies of both games, which I'm thankful to have gotten before the price scalpers skyrocketed their prices to obscene levels.

Why can't we have a new Power Stone?

____________________________
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cbdb75  No.16888178

It doesn't even look fun. Maybe that's why.

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c0460a  No.16888188

>I miss this game

just hook up your dreamcast and play it

also it's your fault for playing smash ultimate insetad of playing power stone

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1da121  No.16888220

i remember that I once played a demo for this when I was a kid

it was fucking great

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000000  No.16888295

>>16888171

it died due to lack of support, nobody really heard of it

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000000  No.16888331

>>16888171

It died because Sega of America + Dreamcast = failure. Any company that supported them at the time either had entire franchises disappear or lost so much money that it took years for them to recover.

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000000  No.16888335

>>16888331

Forgot to mention: Power Stone even had it's own anime that run for 2 whole seasons and was moderately successful, and even then, it didn't help the game's sales, since it was only ported for the Dreamcast at the time.

Another high profile game which almost died on the platform was Soul Calibur. Namco explicitly said in an interview that they were so afraid of losing money again with the Soul Calibur brand after the Dreamcast port's massive flop that they were reluctant on bringing the franchise back for the Soystation 2 at the time. The Dreamcast failure almost killed the franchise right there, and only a lot of fan demand brought it back.

Power Stone didn't have this high demand to begin with.

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b031e0  No.16888348

File: ef505626169105e⋯.jpg (Spoiler Image, 43.06 KB, 500x500, 1:1, 8ae730c72d07adce5ad39c978a….jpg)

>>16888331

How did SoA even fuck up THAT hard? Did everybody have collective dementia?

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953156  No.16888487

>>16888348

It was mainly the PS2 that killed it because PS2 came out with the ability to play DVD movies which made it a hot commodity. Damn shame because the DC was so much fun.

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78b50e  No.16888556

We'd need a new anime first.

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8bde18  No.16888579

>>16888487

It didn't help that Sega lost a shit ton of money on the Saturn. The Dreamcast was profitable, but nowhere near enough to offset the losses the Saturn made.

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a2a519  No.16888608

>>16888348

When they released Sega CD and Saturn, they effectively pissed off their fanbase before the great Dreamcast came out. You could argue that Saturn had good games but this was a time where the internet wasn't as heavily used to tell everyone about the hidden gems that the console had. At the time, in most consumers minds, Saturn was a failure that made them mistrust paying for their next console, Dreamcast, because they were already burned on Sega CD before.

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8bde18  No.16888632

>>16888579

Sorry, I made an error as it looks like the Saturn was profitable and the DC wasn't. Both consoles hardware was being sold at a loss but was expected to make returns on software sold. The problem for the DC was that the opening game lineup was weak and consumers were pissed off from the CD and Saturn as >>16888608 had stated. The Saturn and DC sold about the same amount of consoles but the Saturn had a higher attach rate.

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cc608f  No.16888740

>>16888348

>>16888331

WRONG NIGGERS

SoA had their fuckups but it was the disastrous launch in Japan that killed the Dreamcast. Due to NEC having a chip shortage, the system failed to land in the hands of about few hundred thousand pre-orders. Combine that with the sudden death of the Saturn (which did well in Japan) and the announcement of the PS2, Dreamcast was dead in Japan by 1999.

By contrast, America had the 9-9-99 launch event with a substantial launch line-up and broke sales records.

>>16888632

>The problem for the DC was that the opening game lineup was weak

In japan, that's correct. A shitty Godzilla game, a shitty VF3 port, and later a broken version of Sonic Adventure didn't help the disastrous preorder situation.

Meanwhile the US got Soul Calibur, Power Stone, NFL 2K, and fixed version of SA1, among others. The launch in both regions was like night and day in terms of success. In a way the Dreamcast in Japan launched like the Saturn in the US; hard to get and no games.

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c0460a  No.16888745

>>16888740

>and later a broken version of Sonic Adventure

this is false, sonic adventure is a great game

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cc608f  No.16888750

>>16888745

Read again nigger brain

>and fixed version of SA1

The original Japanese Dreamcast release of SA1 had a number of bugs that were fixed for the US release, which later got re-released in Japan as the International Version.

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32dbb7  No.16888782

>>16888740

But every version of Sonic Adventure is broken.

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6c8472  No.16889057

Sonic Adventure was so cool and fun. I miss that game.

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b031e0  No.16889060

File: 9d08b686dd3a35b⋯.jpg (67.95 KB, 658x960, 329:480, ass_blassum_and_no_joy.jpg)

>>16889057

I've always loved how rump ruffled people get about Big's gameplay when it's really just a bunch of comfy fishing levels that take no time at all to complete.

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8bde18  No.16889314

>>16889060

I enjoyed Big's levels as I enjoy fishing minigames like in Zelda: OoT and making the levels seem more like actual places you can interact in rather than simply be a sterile obstacle course is neat. That said, I can understand why anyone who bought a mainline Sonic game expecting fast paced platforming would be put off by a slow paced fishing minigame that's required to beat the game. It doesn't help that Big is an uncool retard, another thing that clashes heavily with the rest of the game.

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912fa1  No.16889455

>>16889060

Being a huge fan of fishing simulators made me smug as fuck when my friends all cried about Big levels. I loved em. Even got myself a dreamcast fishing rod peripheral.

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cc608f  No.16889468

>>16889060

I'd like the Big levels if the collision detection and camera in them wasn't so fucking broken.

>>16889455

>Even got myself a dreamcast fishing rod peripheral.

But SA1 isn't compatible with the Rod controller.

Which is weird as I figured this was the reason they included fishing in the game in the first place

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000000  No.16889543

>>16888487

>>16888348

>>16888579

>>16888608

>>16888632

>>16888740

Aside from that, the main retardation was Sega of Japan trusting Sega of America to do anything right.

Sega of America's push for the Game Gear, Sega CD, 32x and for the almost complete removal of japanese style games for the Saturn (Bernie Stolar being the main responsible for that) made the western consumers avoid Sega's products. After Sega lost a lot of money, Sega of America (again, leaded by Bernie Stolar) convinced Sega of Japan to push the Dreamcast out in all markets earlier than Japan was ready to, and in doing that, not only they pissed off the japanese consumers (as the Saturn was a success in Japan, and gamers over there didn't want a new and expensive console yet) but they also pissed off western gamers by announcing that "the Saturn is not our future" (again, quote by Bernie Stolar), which made everyone lost trust in anything done by Sega, for fear of having no support after a short time period.

Remeber that Game Gear, Sega CD, Sega 32x and Sega Saturn ALL were abandoned by Sega of America in a short time.

In short: Sega of America killed Sega's console division.

Power Stone was just one of it's many victims.

>America had the 9-9-99 launch event with a substantial launch line-up and broke sales records

Sales records for the console, but not the games.

Also, with almost no third party games in the beginning, the console had too few games to fill the gap between major releases. Some people started refunding the Dreamcast en masse, while others simply waited to see if more games would be released. Then, the wait turned into waiting to see if the PS2 would be a better option.

Sega of America is the culprit in thee Dreamcast's demise.

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cc608f  No.16889633

File: be42a2abd437378⋯.jpg (969.81 KB, 4190x3040, 419:304, 1357705474548.jpg)

>>16889543

>Sega of America's push for the Game Gear, Sega CD

NONE of those were "pushed" by SoA. They were SoJ developed products that SoA just brought over because they figured they could capitalize on the Genesis' success. Game Gear was a modest, brief success for a hot minute but ultimately steadily got steamrolled by the Gameboy as people realized battery life mattered more than processing power. Sega CD was a failure but still had at least a couple of dozen worthwhile games. The initial price point for it was not encouraging.

>32X

Niggers keep forgetting that was the fault of both SoJ and SoA. Japan wanted a stop-gap release between Gen and Saturn, and it was America's idea to release an add-on to bridge that gap. There was actually a considerable amount of hype for the machine, it wasn't until mid 1995 that people saw how inefficient it was at doing both polygons and bitmap graphics that it wasn't worth putting games on it.

>Stollar

Everyone knows Bernie was a retard, you're not the first to point this out.

>Game Gear, Sega CD, Sega 32x

Wrong nigger

It's been confirmed Japan was solely responsible for killing off all non-Saturn products in 1996, despite the Genesis was still selling well and even the Master System was still selling in the UK and Brazil as a budget system.

>Sales records for the console, but not the games.

Nigger what? If the console sold well, then the launch games, especially the heavily marketed ones like Soul Calibur, SA, and NFL 2K, we're going to sell as well, would as well.

>with almost no third party games in the beginning, the console had too few games to fill the gap between major releases.

Fucking horseshit nigger, look at the release of games from late 1999 and all of 2000, Dreamcast had tons of support from the likes of Capcom, Ubisoft, Acclaim, Midway, Activision, Infogrames, Rockstar, Konami,etc. You're confusing it with the Saturn.

>Some people started refunding the Dreamcast en masse, while others simply waited to see if more games would be released.

Bullshit, that only happened when places like EB Games started offering discounts for people to trade in their systems for a discounted PS2 after Sega already decided to kill it.

>Sega of America is the culprit in thee Dreamcast's demise.

No they weren't, it was Sega in general. Japan was where they had the disastrous launch with NEC fucking up the processor shortage. Japan was where Nakayama suggested as early as 1997 to get out of the console business. Japan was where they were spending millions of yen on amusement parks. Moreover, Stollar was fired by the time of the system's launch, only thing he did for the Dreamcast in the US was slash the price to $200 and the 9-9-99 campaign. The system was doing fine in America until Japan decided to ax the whole thing worldwide.

For everything correct you posted you also posted a ton of shit. Research before you want to look like a retard.

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b031e0  No.16889678

File: d4dd6e12a664cfc⋯.jpg (13.18 KB, 255x238, 15:14, 679942ffac925007c60274a29f….jpg)

>>16889633

Why sage? You made a good post and it's on topic.

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b76a16  No.16889969

File: fa26c076fbe9d44⋯.webm (7.66 MB, 720x480, 3:2, Power_Stone_2_Dreamcast_A….webm)

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17baa2  No.16890330

Loved 1. Never picked up 2. Heard it wasn't as good despite having 4 player melee. In 1 lot of the characters were pretty great, though once you unlocked Valgas there was hardly any point in picking anyone else. Really enjoyed playing it against friends. Falcon, Jack, Wang-Tang, and Kraken were all great. Awesome casual fighting game. I know it had a release on PSP. No idea how good of a port it was.

I'd say it deserves another entry, but with modern Capcom it is more accurate to say it deserves to be left alone and not be ruined.

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