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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: 7b1a5ccfbc5f908⋯.jpg (146.34 KB, 1024x644, 256:161, AMC_TC_episode_3.jpg)

File: fabd875ffb775f0⋯.png (125.18 KB, 500x417, 500:417, Doom_guy_by_WPS.png)

55975c  No.16887139[Last 50 Posts]

i wanted to buy one of the new classic FPS (like Dusk), i was going to get Ami Evil but i also wanted to consider other options, there are some early access games that might be worth taking the risk to buy, any recommendations?

____________________________
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bc854d  No.16887148

>buying games

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341f19  No.16887156

>>16887139

>purchasing entertainment software

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890dc0  No.16887309

>>16887139

Ion Maiden/Ion Fury fits the bill, if you don't already have it.

Alas, I cannot recall the title of the impressive DooM clone in development, as I haven't seen anything about it in months. Not that it's hidden, but I don't go hunting for stuff very often.

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f7198d  No.16887313

Just download zdoom and install a whole bunch of different mods you dumb nigger.

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83ce0a  No.16887348

>>16887313

This, there is plenty of content waiting to be discovered.

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55975c  No.16887468

>>16887156

i dont want to small talk, but also as the title says, its for discussing newer classic FPS releases.

>>16887313

I prefer something that play like blood, Doom AI is too slow for my taste, i only found stuff like the AMC Eduke total conversion to suit my tastes.

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4d070d  No.16887492

Pirate Dusk because it's the only one worth playing. The other ones have either bad level design, bad enemy design or are simply half-baked.

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a014bd  No.16887496

YouTube embed. Click thumbnail to play.

>>16887139

Nightmare Reaper. I tried Amid Evil and I appreciate the graphics, weapons and game-play but I got lost way too easily and became a bit too boring towards the middle. Nightmare Reaper has a rouge-like system that keeps things fresh, a map and generally small levels that you don't get turned around in. You get to keep a weapon between levels and can improve your starting stats through a mini-game, making it not all RNG based for a rogue-like which is nice.

The sound of a shotgun getting a headshot is perfect.

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48f2f8  No.16887515

>>16887496

I'd rather play Grezzo2

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a72c0f  No.16887673

File: b1369e098c04469⋯.png (6.21 KB, 285x96, 95:32, kfc.png)

any of you nogs have the doom wads/old fps pasta image, there hasn't been a thread of those in a bit and i lost the image

sage for offtopic

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ddb918  No.16888077

File: b2335db7090efc7⋯.png (1.67 MB, 1543x6892, 1543:6892, so_you_want_to_play_some_d….png)

>>16887673

Take it you slut.

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598fff  No.16888108

>>16887492

Level design was Amid Evil's strongest point. Most of the enemies did suck though.

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fcf8bb  No.16888123

>>16887139

All of them seem to me like such cynical cash-ins on secondhand nostalgia. Their target audience has never played the games they're ostensibly imitating, so they don't have to worry about actually building on any of the concepts that drove those games or even about representing them faithfully.

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6c3271  No.16888210

>>16888077

>doom infographic

>no brutal doom

what

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3c0ac3  No.16889405

>>16888210

it's all about burl tumd now

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c85ce3  No.16889436

How was STRAFE?

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930e62  No.16889471

File: 3e418dbcea4c4b2⋯.jpg (5.02 KB, 250x250, 1:1, 1358405093219.jpg)

>>16888077

>/pol/.wad

>OMG POL IS BAD

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64dae6  No.16889482

>>16889471

>>16888210

I just took it from the mega with all the wads and sourceports. My bad, should have read it first.

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a47214  No.16889485

File: e62830b3f886ce2⋯.jpg (115.06 KB, 335x329, 335:329, really_nigger.jpg)

>>16888077

>4chan wads

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69e974  No.16889492

>>16889485

>>16888077

man that pic is old as fuk. when was the last time anyone updated that list.

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ec728c  No.16889529

>>16888210

>liking brutal doom

Hey buddy, the Doom Eternal thread is two blocks down.

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4d070d  No.16889594

>>16889529

brutal doom is a lot better than doom eternal tbh fam

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c0b838  No.16889698

File: 2d73b39cefc5230⋯.png (156.6 KB, 570x558, 95:93, I_don_t_believe_it.png)

>>16889492

>man that pic is old as fuk

>has a Doom 2016 mod listed in it

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600fd5  No.16889722

>>16889698

You said it yourself. nuDooM was released 4 years ago.

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c0b838  No.16889751

>>16889722

>4 years is considered old

Next you'll say that 6th gen consoles are retro.

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c0b838  No.16889754

>>16889751

*7th gen.

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ec728c  No.16889768

>>16889722

4 years is quite old in online-images-time.

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2b88c0  No.16889798

>>16887148

>>16887156

>oh gee why aren't good games being made anymore

Dusk is worth buying, SDK is out and it's only lacking scripting, the mods have already started rolling.

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8b19a5  No.16889805

>>16889798

>piracy is why good games aren't being made anymore

>piracy only started happening recently

Were you born this way or did you have to work at being a faggot?

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2b88c0  No.16889903

>>16889805

I'm not against piracy. I'm against people giving out bullshit reasons to pirate something. Wanting to try before you buy? Sure. If you legitimately enjoy a game, why not buy it other than being a cheapskate? Especially when it's made by one fucking person who is extremely passionate about what he's doing?

Regardless, I'm not saying pirating is stealing or that you should stop but it's something to consider.

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bfcf12  No.16890444

File: 9c39321c3eaa032⋯.png (3.3 MB, 1920x1080, 16:9, 2019_06_26_13_36_02.png)

Haven't played Ion Maiden/Fury.

>Dusk

it okei

I'm a boring person and I can't really describe games well. Weapons are decent (though pistols and shotguns could be merged with no real loss), though not very imaginative. Levels have some variation, there are open and closed spaces, and there are secrets. I liked episode 3 the most, but I played a fair bit back and don't remember all the levels. Movement is fast and feels good, but it's a shame that you need to go diagonally for max speed.

Author: 1 guy made most of the game and is actually a human, a furry made a multiplayer component and some other guy I don't know anything about made the music.

>Amid Evil

Weapons are actually better here, sort of. Basic staff and sword are decent ideas, shotgun staff feels good, not-BFG is BFG. Rocket launcher is bog standard and lightning trident is kinda redundant, when basic stuff does basically the same thing. Levels rely on gimmicks or verticality frequently, which can be annoying at times. It has the same issue the Painkiller has, where it introduces a new enemy roster in every episode, which means some roles in some situations are missing or not performed as well as they could have been.

Also, my shitty PC turned one of the boss projectile reflections into tic tacs.

Authors: New Blood, which includes all creators of Dusk. Probably has a higher faggot content than Dusk's crew.

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616624  No.16890551

File: 0d841930aaad4f4⋯.png (26.58 KB, 169x228, 169:228, b96651et90ec52a405764a251a….png)

>>16889805

>games cost money to make

>games aren't being made for people who don't want to spend money

Anon, you have a developmental disorder, but that's okay. Everyone's different, you can still live happy.

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48f2f8  No.16890559

>>16890551

>>16889798

I bought a ton of games 15 years ago, didn't mean they didn't all turn to shit 5 years later to appeal to retards in an attempt to make more money.

Fuckoff with your fallacious bullshit

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6e0dbe  No.16890617

File: 030ae9d766543aa⋯.png (567 KB, 735x409, 735:409, moron.png)

>>16890559

>fuck off with your fallacious bullshit

>argument is literally just "durr hurr I bought games and the industry is still shit"

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d20e19  No.16890670

>>16887309

Despite all of the dumb shit that Ion Fury went through with the fucking lotion bottle, it is a very solid game and I was very sad to see that kind of bullshit controversy laid at their feet. At least they realized their mistake. Has really great overall combat flow in my opinion. I liked it enough to play it again on the hardest difficulty after I beat it on hard.

Amid Evil is a close second, if not equal in quality. It feels like the best parts of Heretic and Quake mixed together. Love the art the weapons are fucking sprites even though they look nothing like it and the fact that the enemy roster changes for each episode. The only weak point is that the enemy roster for each episode is relatively small, but there are 7 episodes of 4 levels each, if I recall right. The last level is a boss on each episode. So it's meant to be a constantly changing environment and roster. I'd say the combat is slightly weaker than Ion Fury but the level design and weapons are still really good. Chain lightning kills with the shock trident feel amazing.

>>16887468

You realize there are mods that completely change the AI in Doom source ports, right? Just to use a basic bitch example, the Imps in Brutal Doom/Project Brutality will make you completely reconsider "slow Doom enemies."

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d20e19  No.16890673

>>16890617

He's mostly right. The industry used to cater to "us," and by "us" I mean discerning customers or enthusiasts. They realized sometime in the mid-2000's that they could bypass us completely and appeal to a wider audience because gaming became mainstream and Hollywood-ized. Why would they appeal to a smaller audience that is more picky? It simply makes no business sense – it only makes sense if you are a "product person," or someone who actually gives a shit about making good games in business lingo. The simple fact of the matter is we don't really have buying power anymore. It's a lot like being a minority party in a democracy like the U.S. The silver lining is that there are still studios in Japan and indie studios that appeal to enthusiasts, but too often they appropriate mechanics from games intended for the mainstream which made those games shit.

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735390  No.16890679

File: e2a560a280dbbca⋯.gif (1.68 MB, 284x284, 1:1, uhoh.gif)

>>16890673

>us

>we

>he's mostly right

>all is lost

Abandon thread, you-know-who is about to throw down again

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47804a  No.16890681

You faggots convinced me to try Amid Evil.

Also, how's Wrath: Aeon of Ruin if anyone tried the early access builds? the one part that really interests me about the game is that it has a wristblade melee weapon that doubles as a mobility tool with a dash.

>>16889698

Well someone released a serious sam TC of Eternal can we just call the game eternal because it's as far removed from doom as possible before the game even came out. Yeah it's a demo and all but still that's some dedication.

>>16890679

If it was you-know-who they'd go "Submit" and "Japanese games are dead to us" or something.

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48f2f8  No.16890682

>>16890679

>Even shit eating normalfags are complaining about the state of the industry

>This means nothing videogames are perfectly fine

Were you born after 2004 you dumbshit?

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d20e19  No.16890691

>>16890679

>Gets mad at me using "us" even though I defined it as a semantic term for the purpose of the discussion

>All is lost

>After I explicitly said there's still hope at the end of the paragraph

Anon, please don't skip your fifth grade remedial reading class today.

>>16890681

I would like to try WAR, but I'm not going to put down any money for it yet. It could be good but I'd rather wait longer for it to be polished.

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6e0dbe  No.16890775

File: 10db7acd4b12c5b⋯.png (Spoiler Image, 266.28 KB, 468x296, 117:74, 67t814ccce88929294q.png)

>>16890673

And I agree. I actually don't have any problem with piracy, and it's hard to argue against it without sounding like a good goy/moralfag. However, there's something to be said when you have no interest in demonstrating that good games can absolutely be profitable for smaller companies. When you absolutely refuse to buy a game, or ridicule people for buying a game, you're just showing again that such games are not profitable and have no market.

The problem a lot of autists on /v/ have, is that they are too concerned with the way things should be, and not enough with the way things actually are. It would be nice if video games were just made by a bunch of autists who don't care about profit. But the truth is, most game developers live in countries where money is essential to their livelihood, and to make games they need to invest time and resources which costs them money to do so.

No knight in shining armor is ever going to come on horseback developing high quality video games out of the goodness of his heart. The problem with people like "us", and I'm using your definition here, is that we make no attempt to be relevant. Actively bullying normalfags is discouraged on this board because it implies using normalfag media like Reddit or Steam Forums. Our ideas only exist on 8kun.top/v/, and maybe some niche old school forums. Anyone else hearing the idea that HL:Alyx or NuDoom might be anything below an 8/10 is genuinely shocked at what they're hearing and assume they're talking to a troll/hipster/boomer. We're essentially just incels but instead of struggling with women, we're struggling with the gaming industry. Lots of people are completely demotivated to do anything and when given any alternatives or solutions, they reject it. Because they don't want change, they want to be angry.

Pirate a game if you want. I really don't give a shit about the pockets of some video game company, and neither should you. But don't go bitching on about how there just doesn't seem to be any video games catered to you because there's seemingly no market for it. The economics behind it really aren't difficult at all to grasp.

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4d070d  No.16890806

>>16890775

too long didn't read

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d20e19  No.16890831

>>16890775

I do actually buy games, but my consumer habits are utterly dwarfed by most of the industry's primary cash cows. I believe that even if there was an adequate number of good games in the market worth buying, they would not garner enough sales for the suits that made the decisions that led the industry to this point. All you really need to do is compare the sales of the most successful games in an earlier period, like the 90s, with the sales of games today. It's not even comparable. This isn't due to some failure on the part of people like myself to buy games, but simply because the suits realized they don't need to cater to my tastes anymore, which are discerning because I've played video games for well over 20 years. Plus, I make a pretty decent income so the fact of the matter is in some cases that it's simply more expedient for me to buy a game than to pirate it (although I very rarely buy a game for solely this reason).

>we make no attempt to be relevant

I'm not sure how you believe the opportunity for "us" to be relevant will come about, since as I stated, there is no reason to pander to a much more discerning demographic. The best we can hope for is supporting small studios that make good games until one of them crosses the boundaries and appeals to normalfags. But 99% of the time when that happens, the existing power players will just water it the fuck down and sell many more copies of the same concept, rather than making high-production-value games that are designed intelligently.

>Our ideas only exist on 8kun.top/v/, and maybe some niche old school forums.

That is actually not true, or at least it wasn't true for a very long time (it may be true now that 4chan is a worthless hellhole with no original thought or content and this community becomes worse off with each migration). For a long time, imageboard culture was seeping into mainstream internet culture at large and influenced almost everyone. The entire phenomenon of image macros wasn't even a thing until it was done on an imageboard. Most people were simply too old or boneheaded at the time to realize that images are a more effective medium of communication now that broadband internet is common, or they lacked the knowledge necessary to create or encode images that weren't huge as fuck. Plus a witty image requires more talent to make than writing a comment.

>We're essentially just incels but instead of struggling with women, we're struggling with the gaming industry.

That is a pointlessly self-defeatist way to look at it, which is ironic since you seem to think I am the nihilist here. I believe that most other mediums went through the same stages of transition. Just look at movies. You have to go outside of Hollywood to find anything that is remotely good. The difference is that the indie film studios are more successful at consistently making good films because filmmaking has been codified. We've known what makes good film, for the most part, for a long time now. Game design is still struggling to differentiate between what is actually "good design" and what is merely "profitable design." Even well-intentioned designers struggle to separate the two.

>But don't go bitching on about how there just doesn't seem to be any video games catered to you because there's seemingly no market for it.

So uh… telling the truth? Again, buying a game that I like isn't going to change the minds of EA or Activision. I'm not sure how you think that is going to happen.

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48f2f8  No.16890882

>>16890775

You can grow your company without making shit games.

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48f2f8  No.16890884

>>16890775

>>16890882

Correction: Only shit games

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d20e19  No.16890901

>>16890884

>>16890882

You CAN grow your company by making good games, but only to a certain limiting cap. That cap is determined by the portion of the audience who appreciates your games. The majority of the gaming audience prefers shit games; therefore, you can't get as far by only making good games, which is why none of the successful companies make them. Hence why I don't understand how this guy thinks that we will "strike back" like "Revenge of the Nerds" or something.

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616624  No.16890939

>>16890901

>>16890831

where did I say that the AAA companies would do a 180 if people bought good games? My point was that what gets put into the market is influenced by what the market buys. That applies to amateur, indie studios as well. If no one buys "good games," then no one makes them.

There's clearly an audience for titles made by passionate people who care about the hobby. But those people aren't going to work purely out of the goodness of their hearts, no matter how much you bitch and moan about it on some obscure imageboard.

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d20e19  No.16890957

>>16890939

I'm not the person who never buys games that you seem to think I am. So I was not sure where your position was coming from. You took my statement about the state of the industry and market and jumped to the conclusion that I never buy games, when in reality I do. I simply think that it will not make a difference in the long run until indie designers figure out what is actually good, what is nostalgia bait, and what is behaviorist garbage designed solely for addiction and shekels. In other words, game design needs to be "codified" again before indie devs consistently make good games, and the well of game design thought has been poisoned significantly by games which were successful but not actually good.

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e7d4f6  No.16891985

File: aa3ade61a2be3a1⋯.png (2.66 KB, 324x18, 18:1, ClipboardImage.png)

>>16890681

If you haven't played Dusk yet, try it after Amid Evil. If you have, don't bother.

>how's Wrath

I'm about to find out.

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e7d4f6  No.16892041

File: 296dd591fa67976⋯.mp4 (15.46 MB, 640x360, 16:9, wrath1.mp4)

Man, recording this shit took way too long. AMD recording software didn't work, while OBS didn't work with anything less but screen capture.

Playing on normal (2/4 difficulty), because I didn't know what to expect. I prolly should have chosen hard, though. You start in a hub world with just a sword, but I jumped in the first portal I saw. You need to collect single-eye skulls to save, so I guess that's neat.

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fcd2ff  No.16892071

File: aa396f393e68458⋯.jpg (49.14 KB, 460x215, 92:43, header.jpg)

>>16887139

Try out Ultrakill. It's basically DMC3 + Dusk, and the first chapter is free on itch.io

https://hakita.itch.io/ultrakill-prelude

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d20e19  No.16892147

>>16892041

>centered weapon

I assume that's a setting you chose. I think most of the footage I've seen shows it angled. Good taste though.

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e8bc1d  No.16892152

>>16887139

Amid Evil is the best of the bunch, imo. Solid game with a consistent esthetic and great level design.

Dusk just feels fake, like you can tell it's just a modern wannabe clone, while Amid Evil could easily pass off as a game from that era.

Ion Fury/Maiden while ultimately very different, doesn't accomplish its goal as well as Amid Evil does. There's just something about it that doesn't feel as good as Duke/ShadowWarrior/Blood. I think my main problem is that the levels feel big for the sake of being big. Lots of large areas with nothing noteworthy in them, and they can impact the performance a bit too if you're on a bit older machine.>>16887139

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d20e19  No.16892167

>>16892152

>Ion Fury/Maiden while ultimately very different, doesn't accomplish its goal as well as Amid Evil does. There's just something about it that doesn't feel as good as Duke/ShadowWarrior/Blood. I think my main problem is that the levels feel big for the sake of being big.

Did you beat the game? The levels stop being so open after the initial city episode with a few exceptions, and I liked the aesthetic of it anyways. The revolver is probably my least favorite weapon, so it makes the start of the game a little weaker, but bowling bombs, the shotgun/grenade launcher and the SMGs are satisfying. Things pick up again when you get the ion bow and headshot techpriests left and right and get the charge-up BFG mode. There is also more depth than I would have thought, for example using a single SMG is usually better than using dual-wielding because it wastes lots of ammo due to inaccuracy, but it can clear out a room really fast. I feel that the game has a lot going for it and generally feels kinda like Shadow Warrior with the weapon lineup. Unlike that game, however, the melee weapon in Ion Fury is kinda shitty. I also have a good enough computer to not suffer from any performance issues.

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e7d4f6  No.16892213

File: 0e0f6dc049c3329⋯.mp4 (7.79 MB, 854x480, 427:240, wrath3.mp4)

>>16892147

Thanks. It somehow feels more natural for it to be in the middle.

Early access, so I'm only partly right to complain, I guess, but weapons are on the weaker side here.

>#1: Ruination Blade

Basic melee on LMB and has a charge/mobility thing on RMB. It's also the only way you can have any air control.

>#2: Coachgun

A 3-round revolver that's superficially average, but it's kind of the long range option, simply because everything else fits even less in that mould. Alt fire is firing all rounds at the same time, which is pretty boring.

>#3: Shotgun

Double-barrelled. Feels good to shoot, kills most enemies in a single shot if you aim it well. If you hold RMB, the orange bit slides inside, the shotgun cooks for a second, then it turns shells into frag grenades. I haven't finished episode/map 1 yet, but if a certain kind of enemy is going to stay common, you'll never run out of ammo, so you will use this gun most of the time.

>#4: Fang Spitter

Eats through ammo as if there was no tomorrow. Some enemies drop ammo for it, but so far, it appears to be the option for when you want an enemy dead fast. Not bad per se, but shotgun is more practical. I'm not sure if I'm missing something with the alt fire, but it appears that it has identical DPS to normal fire, which makes one or the other mostly superfluous. Reminds me of minigun from UT3 in that regard a bit.

>#5: Retcher

Biogun from UT. I actually just got it and have no idea how useful it is, but I don't think the answer is "very".

Also, you can store up to 9 power ups of each kind and there are 9 kinds of them in total. So far I found only regen from blood splatters and temporary invincibility.

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d20e19  No.16892222

>>16892213

>Thanks. It somehow feels more natural for it to be in the middle.

It's because it doesn't block your peripheral vision, unlike angled weapons. The chance that an enemy is going to be right underneath your dick in a classic FPS is almost 0.

The retcher is actually more boring than the biogun from what I'm seeing. It's just a reskinned Quake 1 grenade launcher with more aggressive bouncing. The real biogun has globs that stick to surfaces and linger for several seconds, creating a trap, but they have a small explosion radius unless you charge up the big blob. The devs are consistently disappointing me with these guns. They're designed well visually, but do almost nothing interesting.

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c85ce3  No.16892232

File: 00030f7fc4cc2f8⋯.png (89.58 KB, 600x442, 300:221, cuck_pose.png)

>>16889471

>>16888077

>cuckchan infographic

>claims pol is nasty containment board for "insane" wrongthink

Cuckchanners gonna cuck.

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e7d4f6  No.16892293

File: d41605b5457bae8⋯.jpg (16.54 KB, 300x301, 300:301, classic.jpg)

>>16892222

Normal fire cysts can sorta simulate it, since they don't explode immediately and have damage over time for a second or two. Retcher deals surprisingly good damage, about as much as a shotgun, maybe a bit more. It's deceptively strong.

At the same time, though, I discovered that shotgun altfire also deals more damage than normal fire on direct hit, and that after a bit of distance rocket shells tend to veer in random directions, making them inaccurate over long distances.

I can talk a bit about level design now. First map starts in underground catacombs, then it slowly changes to snowed gothic architecture. Most of the level isn't restricted, except for secrets, locked doors and one arena bit, which lasts half a minute. There are a few surprise monsters here and there, though most fights are obvious. It's a shame most of the spawned monsters aren't actually just hidden, but do spawn out of thin air, so you don't know what you're fighting, until you collect that highly suspicious armour piece.

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48f2f8  No.16892325

>>16892222

The biogun would be an actual fun gun to use if the globs had strings attached to each other if near a certain radius to spring out traps or block off certaim zones

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d20e19  No.16892462

>>16892325

Funny that you mention that, because the energy rope thing that the Scorpion shot in UT2004 did exactly that and it was one of my favorite weapons to use in the game. You could tie players together and they'd both die when the energy rope exploded. Very satisfying. Regardless, I love the biogun because it forces the player to pay attention to two things at once: You, and the floor/walls. I think it's rather underappreciated

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35027c  No.16892877

File: 17539d6875f30ca⋯.webm (13.23 MB, 640x360, 16:9, wrath5.webm)

The map opens some pathways that make backtracking faster, though I'm not sure if it's to facilitate leaving supplies for later, or because there's going to be some forced backtracking.

Having some trouble uploading the clip.

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35027c  No.16894076

It appears that there are 5 levels: snowy graveyard, ruins in the swamp, snowy cathedral, spooky forest and some ancient advanced civilisation ruins. I'm at the second level, which is generally more spacious than the first one, with both bigger spaces underground and with an open area that you spend some time in. And water.

I'll come back here after I finish the entire game or when something really new happens.

Also, I made a mistake; life siphon ability didn't say "gain lifeblood from stain", but from "slain". Another power up is the ability to breathe underwater. You can't hold breath indefinitely underwater, but there's no UI actually indicating that.

I wonder what ID will I have this time.

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6e0dbe  No.16894503

File: 048eda02ae0ad9e⋯.gif (483.17 KB, 243x270, 9:10, 1414646434791.gif)

>>16892232

>durrhurr cuckchan

Is this some kind of psyOp? Lately I've noticed a lot of flaming autist retards who scream "cuckchan" anytime someone posts a legacy meme/infograph, even if people have always been posting it on 8chan.

If you're a newfag, you probably think this filename is cuckchan, too.

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6e0dbe  No.16894510

File: 519e701d705aea5⋯.jpg (14.37 KB, 540x314, 270:157, 519e701d705aea5f1c4252ad14….jpg)

>>16894503

Sorry, I just noticed that the infograph is most certainly a recent one, considering the Doom 4 mod. I thought it was the same legacy infograph that's been passed around forever.

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c85ce3  No.16894515

>>16894503

>>16894510

>durrhurr newfag newfag

The info graphic literally says 4chan on it. It is an explicitly cuckchanner image and a recent one at that. >>16888077

It includes cucked whining about /pol/ that was already mocked by others. >>16889471

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6e0dbe  No.16894523

File: 1214cc2ae406b7b⋯.jpg (11.07 KB, 255x185, 51:37, 1214cc2ae406b7bdf27f8c81a4….jpg)

>>16894515

>The info graphic literally says 4chan on it

I already conceded that I was wrong, but I'm gonna stop you right there before you get any more retarded. Like I said, the "SO YOU WANT TO PLAY SOME MOTHERFUCKING DOOM" Infograph is a legacy image, that's been posted and accepted on 8/v/ since it first started. It was created on 4chan and there was no widespread 8chan adaption of the image. People getting mad at old infographs for having the word "4chan" on it are mostly just newfags trying too hard to fit in, and that's an indisputable fact.

Do try to take a moment and be less retarded next time you make a post.

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b642bd  No.16895694

https://www.bitchute.com/video/zyRGIRQ5fey3/

>let's record this bit I died at befo-

>game ends

There aren't 5 levels yet, the hub level just has placeholders. The verdict is simple, Wrath: Aeon of Ruin is unfinished yet.

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a47214  No.16896015

File: 5197ab0584b6024⋯.png (130.44 KB, 249x249, 1:1, 1443065549444.png)

>>16894523

>indisputable fact

Heard it here first faggots.

You're a nigger because you're accusing us of hating an infographic because it has 4chan in it, which if you've read the replies you would know that's not the case. It's because it says /pol/ is a nasty containment board meant for meanies. Get the fuck off this site, it's almost like you didn't even read it yourself you drooling trog. You should have taken your own advice in the first place.

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b4c298  No.16896038

>>16888077

>cuckchan

>muh /pol/

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6e0dbe  No.16896064

File: 38b5c24f896ba2f⋯.png (476.44 KB, 574x413, 82:59, f8e6d49bc6ee7cbddf8fda7386….png)

>>16896015

>no reading comprehension

>calls me a nigger

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03a096  No.16896308

>>16896015

>"us"

Take your own advice and fuck off, and take your hive mind bullshit with you.

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47804a  No.16896558

I know it's not "classic" but ULTRAKILL FUCKING WHEN

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b68bf9  No.16897033

File: 044e7493559e537⋯.png (201.61 KB, 365x363, 365:363, 044e7493559e537ca6c4a380da….png)

>The last thing I've seen from Spire is a Reddit post in which someone from the team says development is slow in 2018

>Their Twitter hasn't mentioned it in ages and they've moved to another project, a twin-stick shooter tower defense thing

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c56ec9  No.16897069

File: f701b726bca848e⋯.png (247.59 KB, 1400x1400, 1:1, H8chan_doom.png)

>>16894523

>8chins own infographs

there was a attempt made by another anon before the 8kunt server era to make a new infograph but due to lack of self made content it didn't went far.

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4d070d  No.16897947

File: dca0826aa5e807b⋯.jpg (40.51 KB, 800x450, 16:9, 531d51eeb3fef8499372ecaf28….jpg)

>>16897069

>two mediocre politics-themed wads

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cb53b0  No.16905714

Bumpan with a question, what do you anons think of trichording in 6DoF shooters like Descent or (more relevantly) Overload?

I really like it as a movement gimmick.

>>16897033

>Spire isn't out yet

Shit anon, why do you remind me?

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c04f8e  No.16905751

>>16897947

>mediocre

The trump one was actually pretty good for a shitpost.

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258244  No.16906141

File: acf8c9b65a0a188⋯.gif (1.22 MB, 192x192, 1:1, battats.gif)

>>16897033

Fuck Ross, fuck Egoraptor, fuck the Kike.

Fuck all of them.

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460423  No.16907070

xonotic

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460423  No.16907071

>>16887139

> there are some early access games that might be worth taking the risk to buy, any recommendations?

postal 4

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460423  No.16907075

>>16897947

>>16897069

fun fact: so much of moon man has been so utterly erased from youtube that moonman doom videos are the only real traces left of him

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8d45b5  No.16916439

Shit. I just realised I have been playing outdated version of Wrath, as there was a new update in February. Because Quake engine I can't port saves, either. The most annoying thing is that now I have to play twice. Once to check out first pick Garden, then normal version. This time I'm going through it on the hardest level (called outlander).

I'm not sure if it's intentional, but I found that there are several places where you can just skip parts of the level (not sure how big, because I haven't actually played it normally yet). I'm not going to record it, because I don't care enough to fuck around with OBS right now.

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1140a7  No.16916827

I decided to replay Amid Evil on Evil difficulty with both extra difficulty options enabled and only loading from auto-saves. I don't know if this is a mark of the game being well-designed or just being too easy, but I'm three worlds in and haven't felt frustrated in the slightest. I remember the next few worlds being a lot harder though, so who knows if that will keep up.

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dfba29  No.16916841

File: 4337eff1632e89d⋯.mp4 (1.57 MB, 1280x720, 16:9, Chex_Quest_HD_Teaser_Trail….mp4)

File: 5e8a3f7f4a7ac6d⋯.png (163.49 KB, 460x215, 92:43, ClipboardImage.png)

File: cee52c907afb365⋯.png (1.92 MB, 1920x1080, 16:9, ClipboardImage.png)

File: 1851c57c172ef06⋯.png (2.04 MB, 1920x1080, 16:9, ClipboardImage.png)

File: 87f870b12c40ba5⋯.png (1.87 MB, 1920x1080, 16:9, ClipboardImage.png)

Well announcement was just dropped. Chex Quest HD

No actual gameplay footage, just screenshots, but it's published by Genreal Mills and it's gonna be Free.

https://store.steampowered.com/app/804270/Chex_Quest_HD/

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dfba29  No.16916864

File: f2be7758414d65a⋯.png (699.17 KB, 1148x1050, 82:75, ClipboardImage.png)

File: a4fd5da56c6c0fb⋯.png (151.49 KB, 588x379, 588:379, ClipboardImage.png)

>>16916841

Found pic related on the Chex Mix twitter, and am posting simply beacuse I didn't actually know what was in chex mix, but yeah for playable characters we've got…

Chex Warrior is obviously representing the Core Chex.

We got a Female Wheat Chex,

A Male Bread Stick

A robot Square pretzel, and another robot looking Circle Pretzel

and a Female Rye Chip, at least I'm assuming it's a she considering, Eyelashes = Female.

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a6c7d3  No.16916955

>GOD TIER:

Overload

Devil Daggers

>GREAT TIER:

(ULTRAKILL)

>GOOD TIER:

>DECENT TIER:

Ion Fury

DUSK (on DUSKMARE + Intruder Mode + No Mid-Level Saves + No Throwables)

>BORING TIER:

AMID EVIL

DUSK

Project Warlock

(WRATH: Aeon of Ruin)

>OH SHIT WHAT ARE YOU DOING TIER

Hedon

Nightmare Reaper

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fca50f  No.16916957

>>16916864

>Found pic related on the Chex Mix twitter,

There's a bit to truth to it but Jesus Christ how cringey.

>>16916841

The lack of an overbearing hud and small weapon models are a good sign. It's free so why not.

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fca50f  No.16916961

>>16916955

>Overload

Fuck yeah buddy. That OST is just wonderful.

>Hedon

I couldn't get far enough because I wasn't a big fan of the level design and platforming in the build engine isn't something I enjoy, but is it true that the characters and world of the game are based on the author's futa OCs?

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fca50f  No.16916963

File: 580266a9f0a107b⋯.webm (7.14 MB, 1280x720, 16:9, Exile.webm)

File: 898bf71b0761799⋯.webm (5.65 MB, 640x640, 1:1, Complexity.webm)

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428d0a  No.16917087

>>16916955

>Hedon

Just because it's a paid mod or because it's actually that bad?

I mean technically the goal of that was never being a new retro FPS but rather some quy FPS adventure game he made using GZDoom so it's debatable if it's even relevant here regardless of quality

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428d0a  No.16917089

I mean technically the goal of that was never being a new retro FPS but rather some quy FPS adventure game he made using GZDoom so it's debatable if it's even relevant here regardless of quality

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890dc0  No.16917201

Invidious embed. Click thumbnail to play.

Ah, found the name of the game I was muttering about.

PRODEUS

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dfba29  No.16917241

File: 2fae26c11638e79⋯.png (24.45 KB, 589x252, 589:252, ClipboardImage.png)

File: 9eb5f9d85e37299⋯.png (18.23 KB, 582x163, 582:163, ClipboardImage.png)

File: cdd2b411768cd68⋯.png (18.67 KB, 571x177, 571:177, ClipboardImage.png)

File: 1cae7025e1c1ece⋯.png (579.63 KB, 589x787, 589:787, ClipboardImage.png)

>>16916957

I'm sure trying to stay relevant on a corporate brand Twitter is gonna have some hit or miss momments

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890dc0  No.16917298

>>16917241

They really need a few people to vet their posts for maximum comedy potential. They're close, but they're not even trying to work the brand name into any puns.

Then again, I keep forgetting the corporate HR harpies are trained to exclude anyone with enough intelligence to be able to consistently crack jokes, work-safe, or otherwise.

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26afdc  No.16917311

>>16916955

>>OH SHIT WHAT ARE YOU DOING TIER

>Nightmare Reaper

Kinda looks like a Christmas tree threw up on an Atari 2600 game. Does everything have to be a roguelite now?

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1140a7  No.16917545

File: c1e33e45ff23ecd⋯.gif (Spoiler Image, 752.76 KB, 756x540, 7:5, 1513456620_yuffaart_awakin….gif)

>>16916961

>build engine

It's GZDoom.

>is it true that the characters and world of the game are based on the author's futa OCs?

Yes. Here's an example of the main character (doing exactly what you're probably wondering). I actually played it when it was free, before I knew about the futa. I thought it was weird seemingly every single character was female and the art looked a bit off, but I didn't realize it was directly tied into the dev's /d/ porn. He even links to the game's patreon on his art pages, so it's not even something he's really trying to hide.

>>16917087

>>16917089

It's a bit inaccurate to call in an FPS adventure game. It still progresses on a level-by-level basis with end screen and everything, and the level design still largely follows Doom conventions with a bit of Serious Sam/Painkiller thrown in. The adventure part of the game is really only in flavor, as you're still just hunting down keys and switches to open blocked off areas while shooting up baddies.

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fca50f  No.16917984

>>16917201

Huh.

>Looks much better than the previous footage

>Weird model for a shotgun

>Looks a bit visually busy. Might be because I had the video on a low quality.

>Looks alright.

>>16917545

>It's GZDoom

Yeah my bad, I keep referring to GZ as the build engine for whatever reason.

Speaking of which, are there any mods for Blood?

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3352f2  No.16917990

>>16917545

I know people hate the coomer meme but holy shit, why would anybody make a game out of their porn OC? That's peak autism.

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3352f2  No.16917991

File: 46105f730eea9c4⋯.jpg (243.98 KB, 1200x798, 200:133, mfw_stefan_wont_shut_up_ab….jpg)

>>16916955

>Devil Daggers

>God-tier

ONE WEAPON

ONE LEVEL

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995c5a  No.16917998

>>16917545

>>16916955

>>16917087

>>16917089

>>16917990

Hedon isn't even bad, it's just.. really boring. The game only got attention because it has "good" art. Look up the art, it's really not good. It's also really fetish-y.

It's literally just a paid Doom mod, it feels and plays like one. It follows the exact same formula as Doom and other early first-person shooters. It's learned absolutely nothing from games that followed.

>get key

>open door

>kill monsters

>get key

>open switch

>kill monsters

>beat level

The level design is horrid and weapons are uninspired.

If you're even remotely good at Blood or Duke 3D then you'll breeze through it with no effort.

Really bugs me that the dev made so much money on such a subpar product, had this game actually come out in the 90's it would have been totally forgotten.

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488515  No.16918003

>>16916955

Devil Daggers has a solid foundation, but I wish there was an actual game to it. Love the art design, love the sound design, love the enemy design, but it feels like a bonus survival mode you'd unlock after beating the main campaign.

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3352f2  No.16918006

File: c970de743e1aabb⋯.png (653.04 KB, 1920x1080, 16:9, lookin_good.png)

File: 7cf4e955e68b40a⋯.jpg (56.65 KB, 924x520, 231:130, 20190724180759_1_924x520.jpg)

File: 8b21d5894892a15⋯.png (289.98 KB, 1024x583, 1024:583, tranny.png)

>>16917998

>Look up the art, it's really not good

Jesus, what the fuck is this? Why is he fighting the art style so hard? It the pixel art clashes brutally with the high-res weapon models. This doesn't even look like real pixel art, it looks like he ran it all through a pixelization program.

This reminds me of that Metroid meme showing how indie devs think retro games looked.

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488515  No.16918017

>>16918006

>mixels

>rixels

>3D lighting effects

>motion blur

>no concept of how to shade properly within the art style

>no concept of how to use a limited colour pallet

>artist doesn't know how to draw anything that isn't a person

>all the women look like they're undergoing HRT

Yep, it's peak indieshit.

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995c5a  No.16918104

>>16918017

And the only people he knows how to draw are futanari musclegirls.

Just look at his comedic attempt at drawing a "normal" woman in the second screenshot.

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26afdc  No.16918116

>>16918017

>>all the women look like they're undergoing HRT

then how come their cocks are so huge smart guy

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c6d593  No.16919899

File: e230e9332b235d8⋯.png (546.08 KB, 640x480, 4:3, ClipboardImage.png)

File: ca6c800a45870d1⋯.png (511.28 KB, 640x406, 320:203, ClipboardImage.png)

File: 0fc87b78bc7a7d8⋯.png (466.08 KB, 1038x576, 173:96, ClipboardImage.png)

>>16918006

It looks like a slightly modernized Witchaven or Stonekeep with someone's tumblr art dropped in for the NPCs.

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afc165  No.16919901

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1140a7  No.16919918

File: 0ab3e1e0a59308b⋯.jpg (196.72 KB, 444x869, 444:869, Solar_Saint.jpg)

Why is this guy so fucking easy? He's boss number four in the codex, yet he's super easy to avoid and kill.

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c7c8c8  No.16919929

File: 7ecbb0f05fd45e6⋯.png (202.18 KB, 481x349, 481:349, 7ecbb0f05fd45e6ad065fdd366….png)

>>16896015

I just wanted to drop in and say that this guy is an insufferable faggot who fixates on the wrong shit.

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3352f2  No.16920219

File: 01ae254cd643d3f⋯.jpg (18.93 KB, 400x400, 1:1, ghoul.jpg)

Speaking of classic FPS, I tried playing Decent last week.

I've heard great things about it for years, but Jesus, I just don't enjoy it. I've played the original version and a source port, but they're both complete slogs to get through. The core concept is cool but the game itself is boring and really repetitive. Am I missing something?

Are the sequels any better?

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735390  No.16920225

>>16920219

>Am I missing something?

Descent starts out way too slow, but by the end of the game it picks up a lot, in that there's just a lot more combat and a lot more enemies that can just fuck you up if you haven't properly prioritized the enemies in the room. If you're not enjoying learning the enemies and learning where they fit on your personal priority list of which enemies need to die first, though, you won't enjoy it moving forward - weapon upgrades are too spread out for it to feel like you're making constant progress. Descent 2 is basically Descent 1 but with upgraded mechanical features, mainly much improved color depth and other graphical upgrades. D2 was intended to be an expansion pack for D1 though and it shows.

Speaking totally honestly, you should probably just play Overload instead. It's not even a Descent game and it's the best Descent I've ever played that isn't called Freespace: constant feeling of progress, great and confusing map design, you get to choose how you upgrade your ship, and otherwise it's just an excellent game.

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d2167f  No.16920229

>>16920225

>It's not even a Descent game

Made by a bunch of the same people though, so arguably still Descent.

Funnily enough the fucker who bought the IP have made a much shittier game that's stuck in limbo because shitty early access coupled with legal issues.

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995c5a  No.16920240

>>16920219

>Am I missing something?

This is going to be incredibly unpopular, but no. Decent is just like that.

>but duudde SIX DEGREES OF MOVEMENT DUUUUUUUDDDDDE

Doesn't stop the game being the same shit over and over for several hours. It's as mind-numbing as the original Wolfenstein, easily one of the most overrated retro FPS.

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3352f2  No.16920518

>>16920229

>>16920240

So the core gameplay loop never changes? I'll probably skip it, then.

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9c5b21  No.16920546

I've been playing Paradise(one of the wads that got a cacoawards last year) and holy shit this is sweet. It adds reloads, but it also adds instant weapon switching and a fair amount of new monsters and tweaks to weapons and it's stupidly fun. Try it, anons.

>>16920219

What do you find boring and really repetitive about it? Honestly I agree with the other anon that you should play Overload, since vastly improves on the game as well as varies up the environments and level design(although you'll be running into dark caverns in plenty of levels).

Also don't forget trichording. Basically moving in all three directions simultaneously makes you go super fast and the game picks up after it. I'd like to say keep trying with Descent since I also wasn't feeling it until I learned the mechanics, leading weapons and whatnot but personally the game turns to utter shit in every level with the hitscanner vulkan enemies, mainly because it forces you to conserve seeking missiles and you're bound to lose a life in that one corridor with one of them on each end.

Speaking of 6DOF games, Aquanox fucking when?

>>16920225

>and it's the best Descent I've ever played that isn't called Freespace

>Freespace

Huh? Tell me more, I haven't had much interest in freespace.

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3352f2  No.16920553

>>16920546

So far, the level design is all the same, the enemies are all very similar and I'm finding a lot of the weapons to be samey.

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9c5b21  No.16920577

>>16920553

Oh, then try Overload. Fair warning, it also starts out fairly samey but it goes wild with the enemies(especially super auto-ops and the upgrades to the operators later on. Although I'm not a fan of the Valkyrie enemy. It's not as bad as the Vulkan drillers but I hate not being able to trichord drift into a room guns blazing and not get hit, and instead relying on safer tactics like seeking Reflex shots and mines) and level design(my personal favorite is the collider level where you get the Thunderbolt). As for weapons, you get to upgrade your ship now so there's a bit of variety there. I really like the Nova(dumbfire missile, on explosion it emits tracking plasma opposite to the firing direction that seeks out enemies) and the time bomb(slow motion bomb), and the Thunderbolt(chargeable cannon that can also pierce through enemies).

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c6d593  No.16920640

>>16920518

Descent 3 is probably worth trying, since it has varied environments and things like objectives and conversations. You do a little bit more than just look for keys and shoot robots in samey-looking mines, although the objectives are still inevitably of the "go find the thing" or "go to the place" or "shoot the robot" types, but with some plot laid on to them so they're not so barren. Looks and feels quite a bit different from the other two as well, and the levels are generally not the huge maze clusterfucks that Descent and D2 levels tended to be. I wouldn't say the contrast is as big as the one between Doom and Doom2016, for instance, but it's significant. I dunno if it's hard to find or hard to run or unpopular or whatever–nobody really talks about it in 6DOF shooter threads.

>>16920546

There were two Freespace games. The first one was actually called "Descent: Freespace" to try to cash in on the popularity of Descent. It had literally no connections to Descent, though, and did well enough that they made Freespace 2 without tacking the name onto it. They're military-themed space shooters that feel like the mainline Wing Commander games, but without so much focus on character personalities and more focus on the war. Really, they're probably still the best single player campaign-based space shooter games out there (and they do have multiplayer, and may well be the best at that, too); I'd put them far above Wing Commander and quite a bit above the X-Wing/TIE Fighter games. There's an open client (at least one) for playing them: I think it's called FSO although for the life of me I can't remember. Extremely highly recommended, although it's both sad and telling that nobody's managed to better them in the twenty or whatever years since they were released.

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735390  No.16921008

>>16920546

>Tell me more

As that anon up there said, Freespace is basically like a less campy, more engaging Wing Commander. I don't think it's better than TIE Fighter, but I'm biased because TIE Fighter is my favorite game ever. Freespace and Freespace 2 are fantastic games and are probably the apex of the "space war pilot" subgenre at a technical level.

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3352f2  No.16921095

>>16920577

>>16920640

Look, if they're the same kind of root game then I'm just not interested. I'll probably end up uninstalling it.

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9c5b21  No.16921121

>>16921095

Yeah they're pretty much the same kind of root game. Wouldn't hurt trying the demo but I wouldn't hold my breath, I really liked Descent 2 going into Overload which is why I love the game.

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3352f2  No.16921132

>>16921121

What do you even find fun about it?

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9c5b21  No.16921155

>>16921132

First I love the momentum and movement of the descent games. I made up something called the trichord drift where you go into a room facing sideways, while trichording, making you go at insane speeds and practically entering the room in a shoot dodge letting you take out at least a couple of enemies while also scouting out the room. I just love the movement, in my opinion in combines the freedom and speed of a space dogfighter with the complex level design of an FPS.

Second, the fact that everything is a projectile(For D2 and Overload, in D1 there's a hitscanning enemy that really ruins the levels its in. Even in overload the "hitscan" type weapons have a small bit of projectile fly time to them, and the aim is governed by where the enemy is actually looking which comes into play in the next point). This means that every fight is pretty much a bullet hell where you're constantly moving in all dimensions, bobbing and weaving through projectiles and prioritizing enemies with faster projectiles(missiles) or more numerous. In a roundabout way I'd call it an implementation of what true Doom is in 3D.

Third, I love the physics interactions in Overload. You can tell exactly what hit you and from where from the impact it makes on your ship. Furthermore you have a choice of shooting center of mass at the enemies for a more guarenteed hit, or you can try aiming at the operator sides so that they go off balance and they shoot elsewhere. Overload also introduces "smash attack", a ramming attack making use of your boost and it's also what I believe what the glory kill mechanic should have been in Doom 4/Eternal. Basically it's a super risky, high damage move that guarantees an enemy going off balance long enough for a lot of damage to be dealt, but also gives you back a small amount of health(and I believe it has a higher chance of spawning health orbs too but I'm not 100% sure). But if you use it like a dumbass and just bumrush any enemies with it you're going to be directly in the line of fire of enemies while you're charging them, meaning you'll be eating a lot of damage too.

Next, the level design. A part I really disliked in vanilla doom, that shows up a lot in The Plutonia experiment, is that in wide open areas you can very easily circlestrafe enemies with little fear of damage. Overload does away with this by having the major be designed in a way where you'll be cornered from all sides and have to bust out while dodging projectiles your way. The fight "arenas" are made in a way where there's a lot of areas where you can break line of sight, flank and be flanked, etc. There are very few areas where you can truly circlestrafe, there's usually a pillar in the way cutting off your line of fire or openings in the walls or whatenot. The cavern parts are more ambush focused with nearly pitch black areas requiring headlights or flares, both of which alert enemies(meaning flares can also be used as an ambush or a diversion). Unlike Descent 1 there aren't any fuck you ambushes, where you go to grab a key and get ambushed by like 3 hitscanners on either side of you. Ambushes and traps in the game are either

>Door opens near you containing either a melee enemy, or an enemy that does slow damage

>Lockdown areas(usually these are side areas) where enemies spawn in a tight area and you have to outpace the spawning rate or else you'll get overwhelmed

Finally, I just really enjoy the 6DoF movement. I know I mentioned it first but I'll mention it again. It's not simply a glorified jump or crouch. There's so much to learn and experiment with it, from trichording, to using the pitch to squeeze through projectiles, repositioning yourself quickly through holes in the floor/ceiling and just having the freedom to do fighter pilot stunts in really tight spaces and the rush of adrenaline you get when you go into a room and get out unscathed with pure skill.

Lots of subjective arguments, I know but Overload is something that really clicked with me, and it's a shame how out of Dusk, Amid Evil and Ion Fury, Overload is the one that barely gets any attention.

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44aaac  No.16922127

File: b745e1d813ffdcf⋯.jpg (13.03 KB, 360x270, 4:3, goo_back.jpg)

>>16890551

vidya went to shit 'round 2007

>>>/plebbit

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5583e6  No.16923176

>>16887139

Dusk was awesome from start to finish (except that annoying level where you were trolled by devs with gravity being turned off), ost was 10/10.

Ion Fury was disappointing guns felt weak, don't remember the ost at all.

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b34cb2  No.16930448

What are the best build engine games? In what order?

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49136d  No.16930468

>>16930448

Duke 3D.

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b34cb2  No.16930473

>>16930468

Not blood?

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71c5a7  No.16930522

>>16919918

lol. play him in the beta. shitters whined and got him nerfed

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29773c  No.16930527

>>16897947

at least it isn't dick kickum

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11c504  No.16931177

>>16888077

Where is Mega Man 8 Bit Deathmatch

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a8358a  No.16931527

>>16887139

play Marathon if you havent already

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d20e19  No.16931668

>>16930448

They're all great games, but:

1. Blood Fags who whine about hitscan can't crouch and need to pick a difficulty where cultists throw dynamite

2. Shadow Warrior loses out on top spot due to hilariously inconsistent enemy difficulty, but still good and features anime grils

3. Duke3D EAR PIERCING DRONE WHINE

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d20e19  No.16931669

>>16923176

I don't know why I seem to be the only person who likes Ion Fury. OST was incredible and captures the early 2000s era of soundtracks – think Unreal Tournament games. Explosive weapons feel great, especially the bowling bombs, although the cluster puck feels somewhat redundant. Headshots with the ion bow, disperser and loverboy also feel great. The minigun chews through tons of dudes as you'd expect. Penetrators seem like a massive ammo waster until you realize that using the single gun is better than dual wielding unless you're in a tight room surrounded by dudes. Final boss was disappointing, but the secret level and its track were fun. I have to wonder how many people are biased against the bulldyke protagonist (who, admittedly, is a bulldyke, but I thought the Offspring reference was a good one liner).

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1c3bcf  No.16931720

>>16916864

>corn chex

There's always too many

>rye chip

>pretzel

Best part of chex mix

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55e317  No.16931732

File: 8405aef1b90a57a⋯.png (84.92 KB, 125x350, 5:14, what_the_fuck_why.png)

>>16918104

Why did nobody else mention that?

Look at this woman's figure. This is DeviantArt tier. This "artist" obviously don't know to draw real people.

This is what being a fetish artist does to you, kids.

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011b88  No.16931824

>>16917545

Jacked off to his smut, I got a love hate relationship for weird shit, he did try to purge some of his smut when people found his weird art, so he is trying to hide some of it. Game is okish, each update does improve and add shit, dev said he is gonna fix the weird ass character sprites. Wonder if he actually sticking to that.

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55e317  No.16931827

File: 46b261cb8d5971e⋯.jpg (31.62 KB, 720x543, 240:181, info.jpg)

>>16931824

>Jacked off to his smut, I got a love hate relationship for weird shit

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011b88  No.16931830

>>16931827

Ok reddit

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55e317  No.16931836

File: 1476d83dabe3c16⋯.png (99.77 KB, 212x197, 212:197, fred.png)

>>16931830

>I masturbate to bara-tier "women" with penises

>oh you didn't want to hear about that? you're reddit

are you literally autistic

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d4e4b8  No.16931916

>>16931836

If you don't want to hear about the weird shit that goes on in other anons heads, you shouldn't be here.

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488515  No.16931922

>>16931668

Blood is quite possibly the best FPS ever made but scrubs don't give it the time of day because it they're too shit at it.

They're the same people who praise Doom 24/7. Don't get me wrong, Doom is great, but it's not the holy fucking grail of FPS games or anything.

>>16931830

>>16931916

>being against publicly announcing your disgusting degeneracy is somehow reddit

Ok /d/

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27a806  No.16931929

>>16931922

>muh degeneracy

off yourself.

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995c5a  No.16931930

>>16916841

It looks extremely cheesy, it weirdly reminds me of Serious Sam 2. The original was fun though, so I imagine this will be as well.

>>16918006

>>16918017

Yeah, the art isn't good in any way. It's super inconsistent and reeks of Tumblr.

>>16923176

>>16931669

A ton of anons shit all over Dusk and Ion Fury for next to no reason and it really bothers me. They're both great and would have been considered instant classics if they were really released in the era. They understand and fully respect the genre they come from and try to build on top of it rather than doing a bland repeat of Doom's design blueprint like Hedon does.

>>16931916

>>16931929

>both (1)s out of nowhere

>both oddly hostile

Stop proxyfagging, please

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