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File: 2755936e5531342⋯.png (348.2 KB, 563x716, 563:716, Driver.png)

bd6db1  No.16878662

Are there any games that made the 3D transition poorly but you know if done right they could have made it really better?

Does any of you has a concept for an actual good 3D Sonic gaem?

DK 64 wasn't bad and it's such a pity that soytendo never did another fully 3D dong game.

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ba6ffe  No.16882081

Make a Sonic game that's just Burnout 3 except with Sonic instead of a car. Maybe there already is such a game? I dunno, last Sonic game I played was Sonic Adventure.

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790917  No.16882084

YouTube embed. Click thumbnail to play.

guess there is sonic utopia but dont think its been changed since demo launch so

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bd6db1  No.16882148

>>16882081

So you make your opponents implode into the pavement while limp bizkit is playing in the background?

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3a79ed  No.16882152

>>16882081

"Go straight" Sonic games are shit. Adventure had the right idea, they just forgot to make it good.

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a9967a  No.16882310

>>16878662

The problem with DK64 is that it plays more like a sequel to Banjo than a sequel to Donkey Kong Country. I like Banjo, but it's a different thing. The same could even be said about Mario 64 not really playing like the 2D Mario games, so much so that 3D Land and 3D World are basically just "what if 3D Mario actually played like 2D Mario translated to 2D, instead of mostly new gameplay with a Mario skin?" Of course Mario 64 is a great game, but I do like what 3D Land and World did.

>>16882081

Modern Sonic almost plays like a single player racing game more than a platformer. It's just not a very good one. There's not much platforming in it either though. Just go forward at high speed and try not to crash into things that you can't just automatically go through (like most enemies).

>>16882152

I respect Sonic Adventure for trying to take the gameplay of the Genesis Sonic games and translate them to 3D. They got the basic idea of Sonic's movement down, but his level design left something to be desired. They had some ideas that tried to replicate the level designs of the older games, but mostly the levels were very simple, which I think is very different from the old Sonic games, which had very complex levels.

The "problem" with Sonic Adventure is largely that it was too ambitious. It tried to be too many things. Like an adventure game, for example. I like the adventure game elements that they added, I think the Adventure Fields were done very well, but I can also understand why some people wouldn't be into that in a Sonic game. Same goes for all the other characters. I happen to like them, but I get why some people weren't into them. And that time could have been dedicated to more better levels for Sonic.

Adventure 2 fixed a lot of this, though. Streamlined everything. Half as many playstyles, no Adventure Fields. Sonic gameplay is still only one third of the game, but they kept the movement from the first one, which is what they got right, which actually feels like a translation of his 2D movement, and then had way better level design. Way more complex. Gave you incentive to explore while also platforming well and platforming fast. The two playstyles that were left were also improved in the same ways. Though I can still understand if people don't want that in a Sonic game. The Score/Ranking and mission systems are also logical additions that add a ton of fun to the game, and would have made sense even in the old games. Too bad that no game after Adventure 2 ever did them as well again.

Then Heroes and Shadow were overshadowed by gimmicks, and though they had the fundamentals (basic idea of movement and level design) right, they fucked up the execution. And then '06 had almost everything going for it in theory, IMO, but they released a prototype so far from ready that they didn't even have time to dummy out unfinished, game-breaking elements (like Sonic's Gem powers). So they threw the baby out with the bathwater and now we get Boost Sonic, catering to fake fans who never played the old games they claim to like, so they think Sonic was always just "GOTTA GO FAST." At least Unleashed and Generations were polished though. They had a lot going for them aside from the gameplay.

Want a good 3D Sonic game? Take the Sonic/Shadow gameplay from Sonic Adventure 2. Make a whole game of just that. You're done.

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1c5ffc  No.16882344

>>16882081

they already made that and it's shit because despite sega already making racing games they cannot figure that shit out in unleashed

sonic games can be simply fixed by removing the shit delay on the homing dash.

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a9967a  No.16882358

>>16882344

Are you just playing some fucked up port or emulation or something? Because there's no delay on the homing attack.

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33b783  No.16882392

File: d134d0af12c834e⋯.png (191.41 KB, 618x381, 206:127, ClipboardImage.png)

File: e4f2369ebf5700c⋯.png (865.59 KB, 847x1000, 847:1000, ClipboardImage.png)

Technically Fallout, but nobody really doubted you could do a Fallout style game with 3d graphics.

Mana series had a 3d PS2 entry that failed even the most basic design concepts. Again though, it's not a unique enough gameplay to really doubt it could be done right.

The N64 Castlevania games really suffered from the fun characters being the unlockable ones and the typical garbage of being an early 3D platformer.

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1c5ffc  No.16882431

>>16882358

There is, you have to wait for sonic to stop spinning after doing a homing dash to execute another homing dash.

For a realistic example: play Sonic in Sonic 06 and then play Blaze in Sonic 06

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ba6ffe  No.16882513

>>16882344

If it's shit then it obviously can't be anything like burnout 3 now can it

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0eade8  No.16882551

File: 1a1897b7d7e86f2⋯.jpg (156.51 KB, 680x880, 17:22, mm3.jpg)

This thread has reminded me that I've always wanted to see a real 3D Mega Man game. Yeah, Mega Man Legends is a cool game, but it's not what I wanted.

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c7eaa7  No.16882557

>>16882551

Legends is Zelda with robots. Not really a Megaman game, as much as I do like it.

Would be cool to see an X game with the kind of mobility of Vanquish, or Prince of Persia.

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c58ecb  No.16882559

>>16882551

X7

it didn't turn out well

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c7eaa7  No.16882565

>>16882559

I don't know how much that even counts. Isn't half of the game locked on a 2D plane anyway?

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c58ecb  No.16882587

>>16882565

true but there are fully 3d parts. Unfortunately you move far too slowly in them

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a9967a  No.16882739

>>16882431

You mean you have to wait for him to land? When you do a homing attack and hit the ground you just start running. You can use it to get a little bit of speed when you start running.

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e11c1b  No.16882741

File: b964fc71aa14504⋯.jpg (50.12 KB, 360x720, 1:2, e0fdbd043f0142f85cd66767d0….jpg)

>>16878662

Pokemon. They should have just stuck to sprites. Even the jump to console didn't help them.

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