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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: 05b39526217a36b⋯.jpg (52.15 KB, 640x360, 16:9, 326983446.jpg)

File: 4793dcea0105ce6⋯.jpg (107.35 KB, 800x450, 16:9, NvolgGUTwLmxJie-800x450-no….jpg)

File: b0ace313b14a11c⋯.jpg (111.82 KB, 640x901, 640:901, beaqpc0f.jpg)

544ae3  No.16857072[Last 50 Posts]

There's this late 90s/early 00s Western Military SciFi I really miss in vidya.

Do you have something similar feelings /v/?

____________________________
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8a2809  No.16857098

File: b15ace1e2904d23⋯.jpg (266.96 KB, 1014x602, 507:301, jet-set-radio-wallpaper-6.jpg)

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91e976  No.16857102

File: ffaaf87e48caac7⋯.jpeg (259.2 KB, 980x1428, 35:51, f175b33b838ec887032f64d22….jpeg)

I miss sexy armor.

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1bb565  No.16857106

>>16857102

omg where are her organs you shitlord.

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b82239  No.16857148

Retro-sci-fi aesthetics. The first Mass Effect made an attempt at bringing it back, but we all know what happened with that franchise.

Stuff like the original Battlestar Galactica ship designs, or the Terran Federation designs in Planetside 2. Boxy-squarish utilitarian looking things, not the smooth lines of over-design Apple shit.

I also love the 80s/90s anime aesthetic, especially combined with dithering on old 256 colour monitors.

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034e2d  No.16857164

>>16857098

This. Every single aspect of pop culture was best in 1998. Arguably 1999. Granted, it took a couple years for the ultimate aesthetic to hit vidya in the form of Jet Grind Radio.

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c85164  No.16857185

File: 7fd2ca0c9d73fd2⋯.jpg (144.75 KB, 673x680, 673:680, 1386859237743.jpg)

>>16857102

>tfw so skilled you don't even wear armor, just taunt and distract your enemies with your bodacious body

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e01bdf  No.16857203

YouTube embed. Click thumbnail to play.

>>16857072

90s to 00s art design in general is something I really miss.

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51ca77  No.16857207

Friendly reminder to check out /retro/ on the webring for 90s and early 2000s nostalgia. polite sage for off topic

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544ae3  No.16857247

>>16857207

Thanks lad

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8d02c4  No.16857334

File: 0a0fd5ed34e79fe⋯.jpg (66.59 KB, 360x724, 90:181, soul-soulless.jpg)

I miss when pokemon looked good. The designs have been getting lazier and less monstrous since gen 3.

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af1401  No.16857341

File: a50bd32370b3117⋯.png (94.24 KB, 1302x1301, 1302:1301, Pokébait.png)

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b72f51  No.16857350

Shitbait

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8d02c4  No.16857522

File: eccefcd4074eeaf⋯.jpg (49.99 KB, 680x496, 85:62, ....jpg)

File: b4991dd743064cb⋯.jpg (60.92 KB, 1200x825, 16:11, ... (2).jpg)

>>16857341

I bet you bought sword and shield. Subhuma

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d1efae  No.16857818

>>16857334

>filename

Go back >>>/cuckchan/

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39f754  No.16858446

>>16857334

okay gen wunner

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a57d43  No.16858464

File: f38e7a40fd47b67⋯.jpg (303.54 KB, 960x720, 4:3, shin.jpg)

Are things not as cool anymore, or am I just a nostalgiafag?

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9db5b9  No.16858472

>>16858464

"Cool" is a wave in the ocean, and you're just a swimmer. If you come back to the beach years later, the waves look the same, but it's different water.

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04c920  No.16858509

File: 2e6770d6233ee8a⋯.jpg (39.01 KB, 350x268, 175:134, gottlieb_gladiators_8693.jpg)

I miss this sort of art design. You don't really get this at all anymore.

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3aac9e  No.16858534

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9db5b9  No.16858545

>>16858509

Fantasy's kind of being supplanted by realism, edginess, or the color brown depending on what genre we're talking about. In video games I think it's driven by the increasing ability of the hardware to render realistic humans, which makes devs want to render realistic everything else to go with it. That doesn't affect games that aren't trying to have realistic humans, but that sector is being edged out and at the same time has Japanese wacky design influences pervading it.

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a57d43  No.16858546

>>16858472

The metaphor fails somewhat if the particular beach is off the coast of Rio or Fukushima. You come back and specific things have happened that change the landscape, ie, the water is now biohazardous, or glows in the dark.

>>16858534

You mean things aren't cool anymore, AND I'm a fag?

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04c920  No.16858584

File: 322bbfd47f7af04⋯.png (341.31 KB, 800x600, 4:3, 7770903_p0.png)

>>16858464

No things are definitely not as good now as they use to be. I've gone back and played games that I use to adore, worried that I won't find them as good as when I was younger and lo and behold they are still as good. Which got me to thinking "well maybe it still is just nostalgia" but then I go play some older game from a previous era that I never played before, maybe that I never even heard of when I was a kid, AND IT STILL TURNS OUT TO BE GOOD. Same thing has happened with movies and other sorts of entertainment.

We are in a cultural decline and pop culture and entertainment culture has not been spared from that decline.

Unless you know something new is good, just stick to older things or things that semi accurately mimic older things or things that have only slowly changed over the years. Why do you think the Dragon Quest series has so many fans?

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b82239  No.16858619

File: 9c9d7976071b23a⋯.jpg (511.63 KB, 1174x1600, 587:800, 000batt2.jpg)

File: ceed142eff7ec2a⋯.jpg (690.18 KB, 1280x1600, 4:5, 00aprincess.jpg)

File: 540fa6a03da848a⋯.jpg (326.17 KB, 1203x1600, 1203:1600, 3b.jpg)

File: fc9571bc8b7ab08⋯.jpg (1.27 MB, 1087x1638, 1087:1638, 4n5rBi0Y_0307171308581sbpi.jpg)

File: 3fd199c731e4784⋯.jpg (229.87 KB, 1280x800, 8:5, 06_daruma___frank_frazetta….jpg)

You know what shits me?

We now have the technology to go full Frank-Frazetta-living-paintings rendered in high definition 3D, but current culture is so "woke" that the greatest cover artist of all time is considered "problematic" and devs are too fucking shit to make something great out of shit that looks like this!

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b82239  No.16858622

File: 44cf3212fee741f⋯.jpg (577.76 KB, 1920x1080, 16:9, 280707-Death_Dealer-comics….jpg)

File: 7fe05afe7071d91⋯.jpg (258.48 KB, 1024x1600, 16:25, ace2ndseries_erb_fritz_544….jpg)

File: 260c60a46b9ddd1⋯.jpg (203.97 KB, 1035x1300, 207:260, conanintro.jpg)

File: 312e62f3f7f39b4⋯.jpg (468.81 KB, 1710x1100, 171:110, d39e5f3a3e7a7f17d16a1a2c0f….jpg)

File: 817975a7b0d12c2⋯.png (931.45 KB, 1024x768, 4:3, Frank Frazetta Wallpaper, ….png)

I have more.

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b82239  No.16858625

File: 788867a5e61b32b⋯.jpg (120.34 KB, 1559x1000, 1559:1000, frankenstein.jpg)

File: 7a8cdbeab49580d⋯.jpg (282.58 KB, 1283x1000, 1283:1000, Frank-Frazetta03.jpg)

File: a0cd585bd88cab6⋯.jpg (848.29 KB, 1316x1600, 329:400, Image (13).jpg)

File: 76ff8be426e7903⋯.jpg (1.81 MB, 2420x3024, 605:756, img_4576-1.jpg)

File: 4b0a29d987d943b⋯.jpg (874.19 KB, 1928x2938, 964:1469, Time-War-by-Lin-Carter-Del….jpg)

And some more because he's great. I'll stop now.

But seriously imagine a game that looked like this.

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544ae3  No.16858634

>>16858625

>>16858622

>>16858619

We have the technology but the talent is completely gone now.

Seeing movies with a 1/100 of the budget having better CGI is diseartening.

Entertainment is a mess nowadays

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04c920  No.16858635

File: 28e4a73b86fa71a⋯.jpg (139.89 KB, 336x768, 7:16, sorayama_076.jpg)

File: 8b4cc7f6844437a⋯.jpg (172.27 KB, 522x768, 87:128, sorayama_067.jpg)

File: b8a7db130760618⋯.jpg (171.1 KB, 544x768, 17:24, sorayama_182.jpg)

File: f7d1e3554ccb17a⋯.jpg (100.76 KB, 800x584, 100:73, sorayama_240.jpg)

File: 0733811eb3c9c90⋯.jpg (60.66 KB, 500x706, 250:353, 48f207e755d78a8c6d73e05bb8….jpg)

>>16858619

Same with Sorayama too.

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af1401  No.16858637

File: 9998d76dfd6e6e0⋯.png (41.34 KB, 200x279, 200:279, 200px-Roxanne_Nosepass_PMR….png)

>>16857522

I did not, but there is absolutely no difference between your pics you retarded nigger ape.

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544ae3  No.16858645

>>16858637

>Replying

You know his bullshit is 10 layers of wrong to bait.

Just fucking stop

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8d02c4  No.16858679

File: 5a29210532ac2ed⋯.jpg (40.72 KB, 417x450, 139:150, 1582333887194.jpg)

>>16858637

>there is absolutely no difference

Gligar's head is two times bigger than its body. Shading is nonexistent. Gligar isn't even close to the worst design anyway. 90% of gen 6, 7, and 8 pokemon look like fucking dogshot.

>>16858645

kys too nigger

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544ae3  No.16858710

>>16858679

They do look like fucking dogshit and Pokemon hasn't been good for years.

Doesn't mean your shitposts aren't bait and that you need to fuckoff back to your containment back on cuckchan.

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a57d43  No.16858745

>>16858584

That's pretty much my take. I was opening the floor for someone to prove me wrong and point out something recent that tops it, like maybe Sekiro, except that what I saw of Sekiro was not very aesthetic. A dude with steel wool hair. I might need to look into it again.

>>16858625

>We now have the technology to go full Frank-Frazetta-living-paintings rendered in high definition 3D

I've thought the same about Yoshitaka Amano and his weird, watercolory style where the edges of solids aren't always defined. Figure out how to render that in 3d for a Final Fantasy instead of anime boyband simulator.

I worry that videogaming as a medium is now too escapist to embrace anything transcendent, like those Frazetta paintings. I look up "top 10 games of 2019" and get Jedi Fallen Order, starring the world's averagest man. There's a bug-eyed sheboon and the world's averagest woman as the love interest. The only cool characters were, of course, the PURGE TROOPERS. They exude strength and that means they're each individually hitler incarnate. It's slave morality dictating the aesthetics of everything.

The Outer Worlds: beige lesbians in space.

DMC5: Not terrible; I presume Dante and Virgil have their usual swagger, even if they're otherwise waifish.

It seems like a lot of the processing horsepower we have now is used to show you precisely how shitty and mediocre everything is.

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2483e7  No.16858748

File: b951279b8a4e17c⋯.jpg (134.6 KB, 1280x720, 16:9, Viewtiful Joe.jpg)

File: 7be4948099b5044⋯.jpg (379.38 KB, 785x554, 785:554, XIII.jpg)

File: cc500a6a22e4e71⋯.jpg (161.62 KB, 640x383, 640:383, Killer7.jpg)

File: d509f50d0ac67c4⋯.jpg (50.08 KB, 512x288, 16:9, Killer is Dead.jpg)

Style rather than design, but I'll throw in high-contrast cel-shading

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8a2809  No.16858756

>>16858748

>XIII

mah nigga

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544ae3  No.16858763

YouTube embed. Click thumbnail to play.

>>16858745

>It seems like a lot of the processing horsepower we have now is used to show you precisely how shitty and mediocre everything is.

If only, it's to show just how many hacks work on visual presentation and how many are manchildren that never grew up from Saturday Morning cartoons.

Barely any grit or grime in modern vidya, nothing but cartoony colorful saturated garbage now.

Grunge, industrial, 80s SciFi and Quake defined an era of developers and vidyagamers, now they're defined by indie rock, capeshit, 80s neon and League of Legends.

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544ae3  No.16858769

>>16858748

I fucking hate Sudas style of shading

Something about the shadows puts me the fuck off and I could ony tolerate it with No More Heroes.

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9db5b9  No.16858777

>>16858763

I'd actually take a game that actually looked sufficiently like the cartoons I used to watch. Shitty flat shading, just barely on the "not enough detail" side. Janky animation. Bleeding color. Monochrome computer monitors with green lines all over the place. Big chunky vehicles with shitty sounding lasers all over them so there's no blood. It'd actually take a respectable amount of work to get a modern game to look authentically bad without copping out and just making a normal modern game with pink and cyan instead of brown and beige.

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b82239  No.16858779

File: 12f89ccea1c0fc9⋯.jpg (194.07 KB, 630x391, 630:391, terada dark link.jpg)

File: 489779d01c5a033⋯.jpg (154.68 KB, 600x485, 120:97, terada dream.jpg)

File: 0a39476cb52ef17⋯.jpg (94.72 KB, 800x354, 400:177, terada ganon.jpg)

File: 9277f2c340d4515⋯.jpg (504.45 KB, 800x584, 100:73, terada impa.jpg)

File: 438391534358c9f⋯.jpg (37.78 KB, 480x360, 4:3, terada windfish.jpg)

>>16858745

>I've thought the same about Yoshitaka Amano and his weird, watercolory style where the edges of solids aren't always defined.

Oooh, speaking of!

Terada's watercolours from the original Legend of Zelda manuals. They would make a fantastic art style for a Zelda game, instead of the nuCel shading we got with BOTW (which despite itself was still one of the more competent aesthetics from the last few years).

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544ae3  No.16858786

YouTube embed. Click thumbnail to play.

>>16858777

Kinda like this?

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04c920  No.16858793

File: a497b1737ae53cf⋯.jpg (1.36 MB, 2054x1371, 2054:1371, 74697049_p2.jpg)

>>16858745

>like maybe Sekiro, except that what I saw of Sekiro was not very aesthetic.

Sekiro is pretty good and I think could be considered one of those rare modern exceptions. Several times when playing it I got flashbacks to playing Ninja Gaiden (NES) as a kid. Nioh gave me the exact same feeling at few points too. There were just enough mental switches flipped that that gave me a feeling of familiarity.

>A dude with steel wool hair.

Which character was that?

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4073b8  No.16858809

I'd mentioned this in the other thread but the way Adol from Ys went from this cool, sensibly dressed and armored adventurer to a leather fashion model really irks me, especially how they drop the fact that he uses a fucking shield.

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a57d43  No.16858814

File: 839700c48311e28⋯.jpg (396.37 KB, 600x485, 120:97, riseandshinefucko.jpg)

>>16858763

>that video

Someone hand that dude on the right an accordion so he can sing the remove kebab song, kek.

>Barely any grit or grime in modern vidya, nothing but cartoony colorful saturated garbage now.

That's what I found just now, in a cursory survey of 2019— but only on mobile and switch, the former being inundated with "indie" type shit, and the latter with Mario. Other platforms had the games I listed, and that last line I wrote (about graphical fidelity being used to highlight mediocrity) was about the Sekiro dude specifically: his scarred face and dried-out old man hair. A kind of "grit", I would think.

>now they're defined by indie rock, capeshit, 80s neon and League of Legends.

Equal parts too gay and too devoid of new ideas. So sure enough, they end up regurgitating the same pixelshit and/or ersatz-retro look, and games based on other games. The feedback loop of developers bringing nothing but their experience of playing games is arguably the deadlier cancer.

>>16858779

Ha! That's great. That would be charming, even as simple, 2d vector-animated cutscenes.

>>16858793

Nioh was pretty rad. I remember that looking larger than life.

>Which character was that?

The main guy. I was exaggerating, but my point was that the designers intentionally made him kind of old, because that's what they do now. Modern design mandates that characters be "flawed". Old, bug-eyed, or just totally unremarkable.

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4073b8  No.16858824

File: 133ea4a48b923d1⋯.jpg (37.56 KB, 588x640, 147:160, Adol Ys Seven.jpg)

File: 1a0abc24c6cd177⋯.jpg (216.69 KB, 1292x1292, 1:1, Adol Ys 8.jpg)

File: 6301f9314597010⋯.jpg (110.5 KB, 900x1450, 18:29, Adol Celceta.jpg)

File: 875ac1a1f1eff79⋯.jpg (151.08 KB, 576x1088, 9:17, Adol CRAWLING IN MY SKIN.jpg)

>>16858809

fucking image server

At least Ys 9 is a bit armored, if kind of edgy what with the demon arm.

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b82239  No.16858837

File: 394228a72edc9a9⋯.png (821.73 KB, 960x900, 16:15, ys adol.png)

>>16858824

Jesus christ I didn't realise how bad it had gotten.

His original design was so clean and functional. Red clothes, brown leather gloves and boots, steel plate. Simple, classic, iconic.

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4b615e  No.16858840

>>16858464

I don't think you're entirely off. Games generally really do seem like they're drab and have no sense of unique identity anymore. It mostly seems like the majority tries their hardest to avoid standing out or "be themselves". Last few games I can think off that did tried that were back in the 7th generation. A lot of games are really bland today.

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a1a955  No.16858856

>>16858619

>>16858622

>>16858625

Is Frazetta's wife Thai, Laotian, or Viet? All the women he draws have that sameface-problem and that sameface is the SE Asian Dragonlady look which does not give me Yellow Fever.

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e175c9  No.16858871

File: 344e23a96e7031e⋯.png (920.57 KB, 639x650, 639:650, ClipboardImage.png)

>>16857203

Y2K aesthetic is the term people have settled on, and I agree. I feel like that was the last time when it was trendy for things to be really futuristic. Now it seems like we want to take the future and make it mundane.

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ba19e4  No.16858875

YouTube embed. Click thumbnail to play.

>>16858871

I guess Rez qualifies?

I'm not sure what you mean by mundane there. Example?

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e175c9  No.16858878

>>16858875

Everything is a smart phone. People just dress normal. No outlandish neon colours or anything cool like that. Black Mirror, basically.

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e175c9  No.16858884

File: 575b0383d4ac3f1⋯.png (442.19 KB, 540x405, 4:3, ClipboardImage.png)

transparent neon plastic never stopped being cool to me.

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cb1fe5  No.16858890

File: 6b72898b92d49e8⋯.jpg (14.85 KB, 400x400, 1:1, latest.jpg)

>>16858884

>that one kid who had one of these

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c684b5  No.16858893

>>16858871

Honestly I can see this becoming "in" again in some years.

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ba19e4  No.16858894

>>16858878

>Everything is a smart phone. People just dress normal. No outlandish neon colours or anything cool like that. Black Mirror, basically.

I suppose you're right. It's very bland.. yet a lot of discussion with tech currently (not just with that show) also tries to convey that people are living a false reality. Where even the "mundane" is usually the fakest shit. The advent of social media has done that. Taken the fascination out of technology and reexamined if it's worth having fun with.

Sort of derail. My bad.

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ab4790  No.16858898

>>16858472

heh, nice poetry. sounds like something Brian Wilson would say after a flashback.

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04c920  No.16858906

>>16858814

>designers intentionally made him kind of old

It's not age. It's a mark of the Dragon heritage. I do agree that the world and characters of Sekiro do look more "realistic" than Nioh but it does work for the setting and there are a few genuinely beautiful places in the game and possibly the best looking snake that has ever appeared in a video game. The Divine Child and O'rin are also very cute. Emma ain't bad to look at either.

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3aac9e  No.16858979

File: 817c5ebe2b06e5a⋯.jpg (375.1 KB, 736x1225, 736:1225, 97cc52f46e8cc3cc691eecbd7f….jpg)

>>16858871

Yeah, it's excellent. I'm not sure about the mundane thing, it's more like there is no future and people have just given up.

>>16858884

Why isn't this a thing anymore? It's cool as fuck.

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ba19e4  No.16858983

>>16858979

>it's more like there is no future and people have just given up.

Shit, I thought I was being bleak.

Maybe you're right though.

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7ddc4e  No.16859018

YouTube embed. Click thumbnail to play.

>>16858979

>>16858894

>>16858878

>>16858983

The advent of smartphones and Apples subsequent popularity brought with it a minimalist approach to art design that's still in fashion today, cheap to produce and in fashion.

Cancer all around

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7ddc4e  No.16859019

File: 24901717192fd28⋯.jpg (57.97 KB, 1772x448, 443:112, ubisoft-logos.jpg)

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9db5b9  No.16859635

>>16858809

He didn't start off as sensible, but they did bullshit things with Simon Belmont, too. Luckily the design changes didn't stick. It's kind of a common malady.

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8c3b0a  No.16866402

>>16859019

The logo reflected the state of the company very well.

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410ac9  No.16880223

YouTube embed. Click thumbnail to play.

I miss these semi-realistic mech games where you could feel the weight and sluggishness of them, I mean I love Gundam but when it comes to mechs I prefer my blocky tanks on legs than techno ballet dancers like in Zone of the Enders and alot of anime mech shows

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3b4616  No.16880347

File: 909461d641e6bc7⋯.jpg (215.69 KB, 1057x755, 7:5, 5_years_later_still_ruinin….jpg)

>>16880223

Stompy mechs a best

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d1efae  No.16880414

File: f546560cc187890⋯.jpg (Spoiler Image, 38.68 KB, 340x470, 34:47, D24cwva0Tym8tCffmCGXbA.jpg)

File: 245a2e0b5d4693a⋯.jpg (Spoiler Image, 233.27 KB, 1458x820, 729:410, bt.jpg)

>>16880347

>>16880223

But anons western tank mechs are back! :^)*

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8d48c4  No.16880423

>>16857072

Yeah. Too much of a lazy bum to search for example pics to post, and I know it's something a bit different than the path this thread took - but I really miss the UI/interfaces/menus from 5th, 7th and especially 6th gen games. I think devs used to put a lot more effort and care in them than they do nowadays.

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544ae3  No.16880457

File: 944b65d92af48e4⋯.png (777.5 KB, 1000x646, 500:323, Good_HUD.png)

File: f239a9f486dd9cb⋯.png (1.14 MB, 964x542, 482:271, Modern_HUD.png)

>>16880423

The people who do UIs nowadays work on mobileshit.

Not even kidding, that's the reason they're so fucking garbage, add to that the trend of adding a ton of UI elements to handhold normalniggers which clutters the screen, and you get the current state of affairs where a supposed Doom game looks like Borderlands or Destiny.

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544ae3  No.16880459

File: 3ace8d5c295d39f⋯.jpg (11.32 KB, 200x256, 25:32, 200px_American_McGee.jpg)

>>16880457

>>16880423

Seriously, imagine advertising high fidelity graphics and effects only to fill the screen with shit that covers them up and completely kills any immersion you might have had.

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1b0164  No.16880561

File: 46162b82f8fd469⋯.png (577.84 KB, 947x894, 947:894, 46162b82f8fd4695b7b74200ef….png)

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544ae3  No.16880573

YouTube embed. Click thumbnail to play.
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42d828  No.16880575

File: c97487a3a3c47e1⋯.jpg (138.66 KB, 850x1050, 17:21, dds_illust1.jpg)

Kaneko's artwork.

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6c9d24  No.16880696

File: 87f614915ba0ab9⋯.png (1.24 MB, 1200x750, 8:5, Never4get.png)

>>16858710

>>16858645

>it's bait to prefer the old style of pokemon art than the newer style

You really fell for the whole 'muh genwunner' meme didn't you?

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6c9d24  No.16880699

over the newer*

>>16880696

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9e4a6b  No.16880715

File: d7e93e3e83be9c4⋯.jpeg (77.86 KB, 900x637, 900:637, revolver.jpeg)

>>16858890

imagine being the worst close range gun in the game

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544ae3  No.16880849

>>16880715

Any game with Revolvers taht shoot buckshot?

I need it in my life

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a1a955  No.16880868

File: c9186995a2f6016⋯.jpg (146.71 KB, 3899x2214, 3899:2214, 759c05680a226b490a7c049259….jpg)

>>16880849

No way. That's totally unrealistic.

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308a49  No.16880888

>>16880849

Payday 2 has a snubnose version of >>16880868 in it, and at least a couple years ago last time I played it it was easily one of the best weapons in the game, at least for a shotgun build.

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1b0164  No.16881247

>>16880868

This is not buckshot, anon. AFAIK the .410 pellets are birdshot tier.

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a1a955  No.16881752

File: b7babc99705b181⋯.jpg (128.89 KB, 800x800, 1:1, amm_8161.jpg)

>>16881247

Checkmate atheist! While there is other .410 buckshot shells available; I think the most you can have are 5-6 buckshot balls, so using .45 Colt or birdshot are better defense options.

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54c3ad  No.16882009

File: b7e5a2f097f34cc⋯.jpg (45.08 KB, 800x800, 1:1, Public_Defender.jpg)

>>16880888

>Payday 2 has a snubnose version of >>16880868 in it

No it didn't, it was a different gun entirely. Made by the same company under the same "Judge" line of weapons, though.

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ee8871  No.16882071

>>16880849

borderlands does actually, its even got a few thousand variants.

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2f2383  No.16882541

>>16858509

Man unless you're talking about that kind of over the top fantasy art in general. What the fuck are you smoking? Gottlieb had some of the shittest art in general on pinball machines of that era, all the way up until they finally got their art department somewhat in order around like 1995, only to shut down completely one year later in 96. That Gladiators backglass is legendary in it's awkward shittyness.

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5c132d  No.16882613

>>16858464

Probably both, most likely mostly nostalgia.

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544ae3  No.16882616

File: 2f77e910014addb⋯.jpg (79.81 KB, 456x386, 228:193, 2f7.jpg)

>>16882071

>Borderlands

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b68e43  No.16882631

File: 92b774ff88a6ec9⋯.jpg (2.5 MB, 2908x2920, 727:730, 1584194039138.jpg)

Good thread, it looks like you all already covered most of what I and many others who I have talked to IRL think. The sleek, corporate, minimalist design look sterile. This also applies to art and drawings that doesn't have sufficient detail or shading applied. The problem with it is that it is everywhere, from icon design on e-mail providers all the way to architecture.

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54c3ad  No.16882644

File: d6d13bfba7ba93d⋯.jpg (324.68 KB, 1600x1200, 4:3, hl2.jpg)

File: 92d0aae6fc41f21⋯.jpg (232.07 KB, 1280x720, 16:9, HL2_hdr.jpg)

File: 59483d0a7c4c2c0⋯.jpg (332.47 KB, 1024x768, 4:3, hl2_fullbright.jpg)

A big problem with a lot of modern games is how many of them ignored everything Half-Life 2 taught about lighting.

Say what you want about the gameplay, but you're fucking lying if you say the game isn't stunning graphically even today. Look what happens if you take that lighting away.

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0dbc48  No.16882655

>>16858625

such a game would be 99999999% uncanny valley

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544ae3  No.16882668

>>16882644

Lighting and textures

One big issue about the lighting is the monetization of these pieces of shit modern games that relies heavily on skins, so they gimp the lighting to not make the game look too uncanny and produce skins much faster.

You can see this with TF2 for example

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c85164  No.16882914

File: 46b014cd30ecf37⋯.mp4 (3.82 MB, 1280x720, 16:9, Battlefield_Hardline_Secre….mp4)

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