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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: a24575e96a3cbd5⋯.png (603.93 KB, 635x860, 127:172, __bianca_and_hero_dragon_q….png)

File: 06246c4e38027e2⋯.png (693.05 KB, 610x850, 61:85, __slime_hero_and_deborah_d….png)

File: 3b5819845464c91⋯.png (628.07 KB, 741x850, 741:850, __flora_and_hero_dragon_qu….png)

bf2e70  No.16818402[Last 50 Posts]

I guess the old one must've fallen off the catalog or something since I can't find it anymore, so I guess I'll make this one.

Discuss

>favorite game(s)

>waifus

>whatcha PLAYAN and how you're feeling about 'em

>favorite monsters

>autistic analyses/reviews of shit in the games

As for me, I just finished Dragon Quest V; popped my DQ virginity with it. Heard it had the best story (or at least was generally considered to be that) which is why I decided to play it. Feels bretty gud. Will pen my autism in following posts so the OP isn't filled with it.

____________________________
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6d1388  No.16818426

>>16818402

Just started the series with 11, enjoying it a ton. Are the other games as good as this one?

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2d82ab  No.16818445

>>16818426

see op's pic also 8

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6d1388  No.16818463

>>16818445

I can't learn Japanese, also noted.

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bf2e70  No.16818464

>>16818463

They're about 5

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6b4e33  No.16818465

is dragon quest 11 any good. also are the heroes duology and builders 2 fun or are they shit?

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6d1388  No.16818468

>>16818465

11 is very comfy and engaging. I didn't like the demo for heroes, but I don't like Mouso's in general. can't comment on Minecraft like games.

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01cc1d  No.16818470

girl in the first pic is a slut

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756a73  No.16818492

>>16818465

Builders 2 is great, as long as you're not looking for an RPG. As far as block building games go, it's probably the best I've played as a full, complete game. Just don't go in expecting a big freeform sandbox like Minecraft. It's a very structured game.

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bf2e70  No.16818496

File: ddcc20414f2b0e6⋯.jpg (378.32 KB, 2048x2048, 1:1, __hero_dragon_quest_and_1_….jpg)

So here's what what I liked about DQ V and my opinions on it

I'll touch on the few negative aspects of the game for me in a later post.

I'll spoil my post appropriately but there may still be unspoiled parts that I can't cover up without my entire post being a gigantic fucking spoiler wall.

>being able to talk with your party members so frequently

This game had a fuckton of "talk" dialogue. Interacting with your kids and wife felt really fucking good, and just in general with everyone else. It really made for some nice worldbuilding and character-building opportunities, and really allowed me to get attached to everyone. The fact that there was dialogue for seemingly every event (no matter how small), area, and NPC conversation clearly showed the amount of time, effort and passion put into the game. Really allows you to see into these characters and bond with them, especially when they ask you questions. It was hard not to think of your wife and kids as, well… just that. Its a simplistic way of saying it, but anyone who plays this game and did it like that will understand what i mean.

>how unusual this game is for a JRPG

You could say in general too, but especially for a JRPG. In most JRPGs, your parents are either dead, or absent, especially the father. The mother tends to send you off on your way if she's alive.

In this one, your single father is with you from the start of the game with a bit of mystery behind how he got to the point he is at the beginning of the game. In the opening cinematic, he's shown as a king but in the beginning of the game he's shown as a mysterious and well-connected traveler, leaving you to wonder what exactly happened between those two points in time.

The fact that the church is ever-present, yet not an enemy or ever a subversive element is unusual to see in a JRPG as well. People take religion and the goddess in this game very fucking seriously, and its somewhat refreshing to see. Makes the world feel more… "world-like", for lack of a better word? I didn't want to say more like a "nation" because of the different continents having different cultures and whatnot, but that term wouldn't be completely out of place for describing such a thing.

The amount of timeskips in this game are certainly unusual.

You don't get the usual "protagonists's luck" (and certainly not plot armor) that seems to be common. You get routinely beaten down and have horrific, awful shit happen to you throughout the course of the game. You have something special about you, but this game reminds you that there are certainly very hard limits to your abilities and powers.

The fact that you aren't the Legendary Hero is pretty much concrete proof of that.

The reason why you're even able to survive and continue the way you are is because of the seeds that you and your father planted along the way that grew in time to save you.

This is a consistent thing throughout the game.

The way the timeskips happen make logical sense and are completely necessary with this story specifically, yet I'm still surprised they pulled it off because timeskips are dangerous to use in any story and could easily turn it to shit.

I liked the locales and setups as well, and the way your "become a man". Its an overly simplifying phrase for it, and its always a building, growing process but still. Running through a hellish gauntlet like that would put hair on anyone's chest. Pic related illustrated some of the ferocity and tenacity needed for some of the shit you go through in this game.Though obviously it doesn't show the gentler side of the hero, funnily enough. I suppose you learn that more from your travels, and from the way your father dealt with people.

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cea14d  No.16818497

File: 3dd4157acd544d9⋯.jpg (22.43 KB, 255x222, 85:74, 3dd4157acd544d90c894135ca0….jpg)

>>16818470

they all are

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bf2e70  No.16818502

File: 72b4e6a70d03964⋯.png (707.95 KB, 654x850, 327:425, __bianca_flora_hero_and_be….png)

>>16818496

Something very unusual to me was how powerful monsters in your party were.

They were routinely more powerful than my main character and human party members. It was insanity. For a huge portion of the early game to mid game, one of my party's power-performers was a rotten apple named Adams. He hit like a truck, had excellent speed, defense and HP with good equips and okay spells.The only reason I exchanged him out was because he hit the level cap apparently (I didn't realize at first, I just thought after 20 it was some absurd XP plateau or something). Though later on I really only used the monsters as heal and spellbots because I wanted to be able to talk with my party members everywhere.

>The air of whimsy

Really this can only be applied to one, maybe two parts of the game in my opinion if I'm being completely honest. The land of the Fairies for sure, and maybe Uptaten Towers.

There's something really special about the fairies. Going on a childlike adventure like that. To bring spring to the world again. Its a bit cheesy, but its sweet enough with such lovely characters that it touched my heart and maybe brings me to tears. Such a wondrous little world, such a good start to the game. Such a sweet memento to hold unto forever, even more so that you made lifelong friends of them.

It really made me sincerely happy when I was able to return there. Its sort of hard to convey in text.

The Uptaten Towers were something else. It was rough goings the first time, going with Bianca in that dark, annoying place. Rescuing her. Trekking through the place. Talking with the ghosts and ghouls. Fighting them off. Saving the count and countess and restoring peace to all the imprisoned souls there

In my case, I showed mercy to the monsters which I think ended up being a good decision. It was a good place. I loved watching it grow, change and even improve over time.

Though the way it changed towards the end was really sad to see.

>the way you gained party members/the way you advanced character relationships

I feel this was fascinating.

I liked pretty much all angles.

>The childhood friend who increasingly loves and respects you the more she's with you

>the bro relationship you develop with Harry after he acts like a faggot as a child, yet turns into someone you can respect and rely on (his character even reminds me of one of my RL friends)

>the relationship you have with your father, and your "uncle"

>the relationship you develop with your adoring kids as you watch them grow

>the people you meet in the world, the way you get to witness their lives and how they're changed (sometimes incredibly drastically) by the actions and aftershocks of you and your party, as well as the timeskips

It was all quite memorable. Seeing the way the forces at work interacted with this world of people. Frustrating at times.

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bf2e70  No.16818507

I'll continue with my autism about the positives later because I wanna go to sleep

for now I'll briefly touch on the minor flaws (imo) because they're bouncing around in my head and its hard to be rid of them so I might as well just say them so I can clear my head.

>the music

Meh. It was fitting well enough I suppose. But no tracks I could call legendary, epic, hair-raising, fist-pumping, or along those lines. Nothing truly memorable in there. Kinda disappointing if I'm being honest. The game was certainly good enough to make up for it, but its just a shame. A lot of it felt sort of generic, or dime-a-dozen.

>the combat system

The system itself was okay. One thing I really hated was not being able to see my own party members fight. Animations against enemies was kinda boring.

I like the side-view or isometric style for 2D JRPGs. Chrono Trigger's overhead view would've worked out fine too but it probably would've been too weird for this game given that Chrono Trigger handled encounters differently. Not being able to run frequently made my characters a bit OP, given that fighting was my default stance for pretty much every encounter. By the time I started using holy water and holy protection regularly, my characters were strong enough to have minimal value from many random encounters anyway.

Some of the "unusual" shit you saw was interesting. For example, slimes being able to transform into King Slimes. Confusion status's really having wild effects and text messages. That ability from enemies to change your party's tactics. Things like that caught my eye.

I wish knick-knacks had more combat value than being useless knick-knacks. A few did, but meh. High rate of encounters got a little obnoxious.I wouldn't call the game a cakewalk, but that definitely has heavy influence from enemies being able to "crit" with those "desperate attacks" and shit. Gigantes being able to nearly OHKO (if not OHKO) my clearly OP hero character even through a kabuff with the most powerful defensive equipment is a bit crazy for example.

>the feeling of slowness at the end (and having to raise my wife's level up to par) because of all the shit that happened

She wasn't strong enough to stand in for the final boss fight. Kinda annoying. I took a break for a few days and shit like that before completing the game because I had a reluctance to finish it for some reason.

The epilogue was good, but I wish the build-up for the final fight, and for your meeting with your mother was better-handled, since it felt somewhat rushed I suppose. With all the time I spent away from my wife, it almost didn't feel the same having her back for some reason.

Maybe it was because after that shit, you basically had to go in and do the final boss area instead of going around doing more shit, like you did with your kids.

Felt sort of frustrating.

I went all around the world, talking with NPCs and shit, and using the "talk" feature with her for it to make up for it and to be thorough, but it only partially made up for the absence.

Though I was unequivocally glad to have her back though. That much is certain. Its more a gripe with the way the story was told nearing the end, or I suppose "formatted" is a better word.

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f8698a  No.16818580

>>16818496

>>16818502

>>16818507

Thanks for the autism, bro. It was a great read full of nostalgia. You should give 8 a shot next. The 3ds version is the best, but ps2 is just fine. 8 is the best 3d DQ, and arguably the best DQ in general.

>Objective ranking

8>3>4>5>11>6>7>2>1>9

None of them are bad in any capacity, except for 9.

<Personal ranking

3>8>4>6>11>5>1>7>2>>>>>>>9

9 kinda blew ass.

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c752df  No.16818686

Boring grinding game. I played 8 until after beating Dhoulmagus and stopped playing after hitting a wall where you can't afford any equipment unless you grind for money.

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0a9fcc  No.16818730

File: f05f0abe832a2bc⋯.jpg (488.57 KB, 946x1000, 473:500, 64403566_p0.jpg)

>>16818465

I finished up DQ11S like a week ago. Having played majority of the series for decades, it's funny to see a transition into more "modern design" aspects with technology. Jumping and elevation for all the sections of the world map lends 11 more of a "platformy" feel to the gameplay than the old tiled maps or the outstretched landscapes in 8 and 9. I wonder if 10's 3D design and range of consoles it was released on had a hand in how the world was built for 11, and 11 had to be structured in a way to be shrunk to the 3DS and 2D adaptability. I believe Square-Enix have mentioned that they're pondering whether a more "open-world" map could be feasible by the time DQ12 is made.

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513cd6  No.16818813

It makes me sad that we'll never get DQMJ 3

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824fff  No.16818925

File: e23c63cdd1b592d⋯.jpeg (437.51 KB, 1448x2048, 181:256, DQ11.jpeg)

>>16818580

How in the hell in any way shape or form did you think DQ6 is a better game than DQ11?

DQ6 by far has the worst most lacking story, characters and theme in general, DQ11 has DQ6 BTFO in every way shape and form, I even felt for some of the characters in DQ11, they went through some tough shit.

Is it just nostalgia making you think how you do isnt it?

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346e2a  No.16818952

>>16818580

The only thing I didn't like about 8 was that they kept random encounters, which makes moving around the world feel very tedious. If they had at least limited random encounters to dungeons I would be okay with it. I've heard that the 3DS version did away with them but I've also heard it had other issues.

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cc07f0  No.16818974

>>16818686

All JRPGs require grinding, newfag.

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c752df  No.16818980

>>16818974

No they don't. Simply fighting battles while exploring isn't grinding, grinding is when you have to walk around in the same spot with the sole purpose of racking up EXP/money.

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824fff  No.16819180

>>16818952

I beat the 3ds version.

It didnt have random encounters but the EXP the monsters give past a certain point is absolute dogshit.

I had to go find a hidden slime island and grind metal slimes for hours just to catch up and have a chance at beating dhoulmagus.

I was like 7 or 8 whole levels underleveled.

I had to do it again to beat the final boss but I had to grind king metal slimes that time around.

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f8698a  No.16819251

File: 1e7969eac2df49a⋯.jpg (219.04 KB, 1280x720, 16:9, dq6.jpg)

>>16818925

I liked the character design, world, and class/ability system better in 6. The story and humor in 11 is clearly superior, up until the post game, while the license board that ripped off of FF12 feels like a downgrade. Serena looks like a color shifted Milly, and I prefer Ashlynn to Veronica. I fucking hated Veronica. She just felt like a cheap tsun bait. The only 11 characters that didn't feel overtly trope-y were surpisingly Slyvando, Henrick, and Serena. For most of the game, Serena seemed like a bad background character, never contributing meaningfully to cutscences that weren't directly about her. When Veronica died, the resulting development in Serena as a character actually turned her into a person instead of a cardboard cut out of a priest class. She became one of my favorite characters not only because of this, but also the sage license board she unlocked.

After spending approximately 100 hours the first two weeks the game was out, I completed the main game feeling satisfied. I loved the game and the crafting system, all the outfits were cute, and all the characters felt as fleshed out as I needed them to be. I was excited for the post-game (read:real end game). To access the post-game you need to revive Veronica for god knows fucking why. The party is totally on board with this. You eventually find a way to revive the awful tsunloli by destroying your current timeline and sending only the hero back in time to a completely different timeline just to save the dumb slut at Yggdrasil. In the original timeline, the world was ravaged by evil, the very land warped and distorted. Ruined Cobblestone really drove home the enormity of the situation, and the intended message of always being able to rebuild no matter the hardship. All of this and more, character development, world building, literal story fucking progress ruined just to revive the worst fucking Dragon Quest character I've ever fucking seen. This alone is an unsightly blemish that makes me not like the game, otherwise I'd like it better than 4.

>>16818952

>>16819180

You don't need to grind in 8 really, unless you're bad as the game. By the time you hit the major road blocks as far as EXP goes, you should have tools enough to farm any of the metal slime family somewhere in the world using Hero and Yangus's auto crit moves. Angelo and Jessica might also get one if memory serves? maybe Morrie and Red too? Look around on the net, but I'm sure there're ways to force metal slimes to spawn, either by quicksaving or changing rooms. I didn't think any part of the 3ds version was an issue, more of a strict upgrade just because you could force overworld spawns of metal slimes like this. You shouldn't have to grind for nearly as long as the ps2 version.

As for Dhoulmagus, he's probably the hardest fight in the game, outside of the 3ds post game beefed up boss run dungeon. There's no shame in grinding until you get multiheal before that fight. The only downside to this is that the second you have multiheal, the fight is too easy.

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f8698a  No.16819265

File: 23d231a3ba7f01c⋯.jpg (217.99 KB, 1280x720, 16:9, dq8.jpg)

>>16819251

Forgot to mention in regards to the post game of 11, your party members literally begged you not to destroy the timeline and to find another way to revive Veronica. And you had to do it to access the real end of the game. Absolutely fucking not. What an excellent example of how to kill all attachment to characters in story. Even GRRM, that fat horrible hack of a writer, would not be able fuck up so bad as to make you, the reader, dislike and be unconnected every character, the whole world that you just spent all that time getting to know, and make everything after feel like hollow cashgrab content. Easily the worst story in any Dragon Quest game, in my opinion. The only reason I rate the game as highly as I do is solely gameplay. Dragovian mode was and is a fucking treat. Fights were hard, ability and gear progression felt good, and the monster designs and animations looked great.

Polite sage.

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bf2e70  No.16819284

>>16818580

I'll see about 8. Thanks for the tip anon.

>the best 3rd DQ

What does this mean? I'm guessing it just all around has a good story, fun combat system and characters, a satisfying progression, attractive aesthetics and graphics, and a nice world to explore with lots of secrets and shit like that.

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49b43a  No.16819342

Can't wait for DQ IX. It's been 16 years since we had the last Dragon Quest game.

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f8698a  No.16819365

>>16819284

>the best 3rd DQ

<the best 3d DQ

Out of the 3 3d DQ's, 8, 9, and 11, 8 is the best. And yeah, all that shit is exactly why its the best. The voice acting is great too, but /v/ traditionally shits on the accents the characters speak with not only in this game, but all the remakes of the older DQ games too.

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c752df  No.16819444

File: a0a60d355b816d5⋯.png (1.43 MB, 1920x1080, 16:9, a0a60d355b816d55774d7155de….png)

>>16819251

>You don't need to grind

>farm any of the metal slime family

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1b8392  No.16819446

>>16819342

DQ IX, wasnt that Sentinels of the Starry Sky? I liked it a lot

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0a9fcc  No.16819691

File: edb33128e965719⋯.png (946.34 KB, 1000x800, 5:4, 64762909_p3.png)

>>16819458

Act 3 works on the multiple timeline theory like in Dragon Ball Z. The mentality is that the Hero is going to leave the ruined world in order to make a better world again. And it's not just Veronica, but many of the NPCs that were killed in the onslaught. It's not even the only alternate timeline made.

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b38233  No.16819770

File: ce1676de4e7d4c4⋯.png (106.26 KB, 272x305, 272:305, kokoroblush2.png)

>been playing nothing but visual novels for nearly four weeks now

I'm not getting burnt out surprisingly but I would like to play a decent game, so what game from this franchise should I start with? Preferably on PC if possible as I can't be fucked to emulate.

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8c3c57  No.16819776

File: b8170929ef812ea⋯.png (43.41 KB, 512x384, 4:3, announce-ds-e.png)

What's up with the fucked up accents in the Dragon Quest 4 translation ?

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cf5099  No.16819782

>>16819770

11 is the only mainline game from the franchise on PC. Aside from that you have the two Heroes games, which are Musuo, and Builders 2, which is more Minecraft/Cube World.

>>16819776

Phonetic accents, in this case northern Scottish. I like them, but would prefer an option to disable them for proper text so we don't get comments like this from amerimuts who have trouble speaking plain English, much less something with an accent.

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588f3c  No.16819786

>>16819776

English is not my first language. I couldn't change it to French despite the rom saying it is multi.

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588f3c  No.16819790

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cf5099  No.16819793

>>16819790

>>16819786

Did you change the UI language in your emulator's OS settings?

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588f3c  No.16819797

>>16819793

Fuck, it worked. Thank you kind anon.

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cf5099  No.16819801

File: b175021931ae7c3⋯.gif (561.99 KB, 500x382, 250:191, skele thumbs up 2.gif)

>>16819797

No problems. Since English is not your first language I can see why the phonetic accents would be fucking with your comprehension. Have fun anon!

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cf5099  No.16819804

>>16819797

BTW, could you reply and tell us if there are weird phonetic accents in the text in the French version?

I'm curious to see if there are and, if so, what regional accent is used.

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886b06  No.16819805

>>16819782

>11 is the only mainline game from the franchise on PC

I'll start with 11 and go down from there then, when I can at least.Been feeling like getting a cheap ye olde console and playing all the classics.

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cf5099  No.16819808

>>16819805

Grab one of the nostalgia-bait consoles and throw extra ROMs on there. It's easy to do, you just hook it up to your PC and follow the steps with the flash utility. You get the mini-console form factor and controller, while also getting save states and shit. I'd recommend getting the SNES mini and throwing the remake trilogy on there and fan-patches for 4, 5, and 6. Then you can play 7, 8, and 9 on a 3DS. 10 is a Japan-only MMO so you can skip that one.

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588f3c  No.16819810

>>16819804

There are none so far. It's just plain simple text. Let's see if I can encounter some later in the game.

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2d82ab  No.16819979

>>16819770

>visual novels

if those are the types of games you like, try 5. The name of the game gives you a glimpse of what to expect

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588f3c  No.16820012

File: 9b556aed55019e1⋯.webm (7.33 MB, 640x480, 4:3, drg.webm)

>>16819801

I like the game so far. Did a cover of the cursed towers theme on guitar because it's fucking good.

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3b3801  No.16820387

File: 173cf2178c93152⋯.png (19.42 KB, 256x384, 2:3, nyet.png)

>>16819804

In the second chapter with a Russian theme they replaced n with и and r with я. And there are some russian words here and there.

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d6a86e  No.16820480

>>16819446

I'm 99% sure that never happened.

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66c86d  No.16820504

I tried playing a few of the older titles, but they all had shit tier phonetic translations that were driving me insane. Are there any decent translations to be found? Failing that, where would I find the JP versions? I'm starting to get decent enough with moonrunes that I could conceivably play then in Japanese. How hard are the games to read in Japanese for a beginner?

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cf5099  No.16820520

>>16820387

That's interesting. Is it purely a visual change or does it also change the sound and accent? Do the characters in the Russian chapter speak like Russians or some other European stereotype?

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3b3801  No.16820834

>>16820520

They changed some words to Russian like Da for yes and spasibo for thank you, but that's all. There isn't a phonetic change in the way people talk or any language twisting.

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7636c3  No.16820884

File: 4d6a6f1fb168dff⋯.jpg (19.29 KB, 309x188, 309:188, dq5-02.jpg)

>>16818426

If you are not a zoom zoom that needs constant stimuli which make the game worse, these are the translated versions I would recommend:

>Dragon Warrior 1 - NES

Game is like Super Mario Bros. Anyone can pick it up and immediately gets it. Would take this over the SNES remake and think anyone should have played this. English release has Old English style, and they removed the Puff Puff scene and crosses but otherwise it's decent.

>Dragon Quest 2 - SFC, fan translation

Worst of the original 8 games. If you just want bragging rights to have played the whole series, go with SNES + fan translation. If you are up for a uniquely cruel experience, take the original NES release, which has a similar translation to 1.

>Dragon Quest 3 - SFC, fan translation

This is the only game where I would without a doubt recommend a remake, namely the SFC remake + fan translation. This is just the definitive edition of this game.

>Dragon Warrior 4 - NES

The Zenithian Trilogy remakes for DS have extremely sillified translations and name changes. I would go for the NES version which is much more down to earth and only has some name changes due to space constraints. They also renamed Hell to Evil World, but the DS version is not better there either. The original just has more soul as well, especially with the midi tracks. It's also a technological marvel in its own right, fitting an entire Open World RPG with a solid story and even a few dynamic NPC interactions into a single NES cartridge.

>Dragon Quest 5 - SFC, fan translation

Most serious story in the entire series which gets seriously ruined by the English DS release. If you want to fight Chessmaster Nimzo's silly Russian posse on Mt. Zugzwang, go ahead. In addition to that, they started reusing sprites from the DQ4 DS remake even though they have a completely different artstyle, which gives the game more of a "theme park" feel than its own identity.

Otherwise the SFC version is completely fine, and the conservative early SNES style lends itself very well to this particular story.

>Dragon Quest 6 - SFC, fan translation

Now this is a hard one as the translation from NoProgress has a few text strings missing. I would still prefer this one overall but you might want to go for the DS version, as this game, other than 4 and 5, doesn't take itself so serious.

>Dragon Warrior 7 - PSX

Only Dragon Quest game that officialy got a direct translation (except for the title, due to a legal dispute). They just took the script and translated it. Crazy, right? This is a very dialogue-heavy game and the PSX sprite style is just fine the way it is.

>Dragon Quest 8 - PS2

Unless, as I mentioned before, you are a zoomer who needs a dopamine button, stay away from remakes that remove the random battle system. They are annoying alright, but that's the point. It's supposed to feel like work when you finally reach a town after a long stretch of wilderness.

They fucked up the party composition as well. In the original there is no question about who is stronger than the others. You got 4 members and you use them to their fullest. Now Yangus will naturally be the first to get the axe. They also nerfed Jessica's strongest move but gave Red an overpowered move instead.

Also, the 3DS version looks like shit compared to the engine they used for the original. By far the best-looking PS2 game. Ever.

As for the translation itself, as much as I loathe localization changes I must say the the British English style is excellently done. So much that Square Enix has ever since tried to replicate it and failed. In DQ11, for example, you can hear the local village girl talk like this: "You roeally soyved moy baycon ay?" as opposed to this accent being reserved to shifty-looking people. But then again the whole world is so nonsensically disjointed, it doesn't really matter.

Dragon Quest 9 - No. I mean it's probably still better than 90 % of games out there, but no.

Dragon Quest 10 - Never played it, hope you have a Japanese credit card.

Dragon Quest 11 - No. Same as 9.

As for which games are the best, it goes like this:

5>3>8>4>7>1>6>2

But you should play the Loto and Zenithian trilogy in order, that is

1>2>3 and 4>5>6

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942941  No.16821215

>>16818813

There's a decent fan translation. Just make sure you get the update for it, because if you're on v1.0 of the translation some treasure chests will crash the game when opened.

Unless you meant DQMJ3 Professional. There's no translation there as far as I know.

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c1114f  No.16821736

>>16821215

I wouldn't be as comfy to play it on pc and patching a cart is a little more involved than I have patience. I'll just have to c o p e

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4b05ed  No.16821778

>>16821736

Launchbox for a controller friendly game collection UI and an old laptop (or even an old desktop) you can use as a media centre and you're set.

If need be I can upload my already-patched translated NES and SNES ROMs.

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d17cea  No.16821831

>>16818496

None of that is in the original game or even the PS2 version. The talk feature first appeared in DQ7 (psx version), well after DQV.

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d17cea  No.16821838

>>16818496

It's not a accent, it's a language, mate. It's called Scots. Read examples of Scots wikipages.

https://sco.wikipedia.org/wiki/Wind

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8670fb  No.16822305

>>16820884

Wait, why play the DQ1 on NES instead of the remake?

Playing through DQ3 remake right now and it sucks compared to the first two. I wonder how much they changed from the original.

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c1114f  No.16822312

>>16821778

We were referring to a 3DS game but you should upload those roms anyway

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c74409  No.16822591

>>16820884

>>16822305

Like I said, it's like Super Mario Bros. Even if there was a 1:1 remake you should have still played the original.

I forgot to mention that there is a (fan translated) PS2 remake of DQ5 as well. I very much prefer the solid design and sprite style over the rudimentary 3D graphics in that early PS2 port, but it's also a contender.

There is also a PSX release of DQ4 but that one was never translated to my knowledge.

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920110  No.16822620

>>16822591

Note that DQ5 for PS2 has orchestrated soundtrack.

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8670fb  No.16822693

>>16822591

>Even if there was a 1:1 remake you should have still played the original.

Why? It's painfully ugly and slow. You have to use the interaction menu for everything, even going down and up stairs.

If your argument is the remake makes the game easier I could understand, but if it only improves on the visuals and quality of life, why choose the worst version? I mean, you're clearly not a purist.

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2841be  No.16825385

On a scale of 1-10 how shitty would doing an all Goof-Off team in DQ3 be?

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e7f61f  No.16825407

File: ca7e0aa353f42b7⋯.jpg (386.89 KB, 850x1212, 425:606, DQ sportsball.jpg)

>>16820884

Whats wrong with DQ9 and DQ11? I had lots of fun playing them and they were solid games. I could even say that DQ11 was my GOTY for 2018.

Can you at least give an explanation as to why you said no?

You have so much to say about the previous games anon, do you think DQ2 would be better than 9 and 11 too?

>>16822305

Hes an autist. Hes pretty much a meleefag of DQ, but in this case, hes advertising some outdated games with extremely ages features. Take what he says with an EXTREME grain of salt.

Play whichever versions look and run the best with the most QoL changes, don't give yourself a headache and ruin the series for yourself.

I played and beat DQ 1,4,5,6,7,8,9 and 11, all on my 3ds 1 was the GBC version which I dont recommend. 4,5,6 and 9 were the ds versions which were all amazing. with the exception of 11 which was on my ps4 but its on PC so get it there instead.

Try playing the games in chronological order if you can, if not be wary of the original trilogy which is 1, 2 and 3. Then the zenitian trilogy which is 4, 5 then 6.

You can go nuts with the rest of the games which all arent perfect due to certain shitty design issues in each of them.

>>16822693

>I mean, you're clearly not a purist.

Of course not. Hes an autist.

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002557  No.16835295

I'd like to see Builders 3 with next gen.

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bf2e70  No.16849632

File: 3fe20f48cd09087⋯.jpg (379.66 KB, 800x659, 800:659, __hero_s_daughter_hero_and….jpg)

wholesome bump

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6d5ca7  No.16849633

>>16835295

The director left SE so we will probably not getting one anytime soon. Shame since he was solid with him being responsible for Etrian Odyssey and Trauma Center.

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e2b209  No.16849638

File: e28e31382e73598⋯.jpg (935.51 KB, 689x1020, 689:1020, 72640439_p0.jpg)

What does Shypox do in DQ 11?

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6d5ca7  No.16849640

Invidious embed. Click thumbnail to play.

>>16849638

Makes you miss a turn occasionally, Super Shypox makes your party miss a turn too.

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d05725  No.16849826

>>16849640

>it's a status effect

From the description I expected it to change your dialogue options. I'm glad I didn't pick that. Speaking of which what are the Draconian Quest options that actually increase the challenge of the game and which ones are annoying bullshit?

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6d5ca7  No.16849831

>>16849826

Less exp. from weaker monsters and stronger monsters are a must. There's also game over if protag dies (Switch only), no armour. no shops and no escape from battle.

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3f904d  No.16855577

>>16821838

>Scots

Looks exactly the same as standard contemporary Scottish English, only difference is that it's written exactly the same way it's spoken. It's pretty funny tbh.

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942941  No.16864316

File: 3752e217e557104⋯.png (160.17 KB, 400x480, 5:6, stats.png)

File: f34aa77caddaedb⋯.png (161.54 KB, 400x480, 5:6, traits.png)

File: d46e0796cc46cb3⋯.png (167.59 KB, 400x480, 5:6, resistances.png)

File: acf454e3ebe77db⋯.png (220.72 KB, 400x480, 5:6, world map.png)

I have created ULTIMATE AUTISM TREEDRAGON. It reflects all physical attacks, absorbs or nullifies all elemental attacks (spell/breath/etc.), is immune to all statuses (except Stasis due to the massive Stasis weakness of metal body traits; could fix it with accessory stickers but I can't be bothered), will only die at the end of the round no matter how much damage it takes and can cast Prezing (auto-revive), and you can fly through space on it.

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42552a  No.16865669

>>16820884

>The original just has more soul as well

In case you're still here, go back >>>/cuckchannel/

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040414  No.16865690

>>16819776

some localizer dumbfuck thought that the only reason dq8 sold in the west was the "funny accents" from the voice acting (hiring british soap opera actors was genius but not really a selling point)

so he commanded that dq4's translation shall be rife with funny accents. And rife it was

dq5 has much less invasive accenting

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bf2e70  No.16880271

File: 3efb0ffc1088ebb⋯.jpg (148.43 KB, 768x1024, 3:4, _bianca_hero_s_daughter_fl….jpg)

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