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File: 65904017cacd05d⋯.mp4 (14.27 MB, 960x544, 30:17, P4CT033.mp4)

File: e19a3adf79bd073⋯.png (499.75 KB, 1366x729, 1366:729, screenshot.png)

File: 34af082dcbc9145⋯.png (150.11 KB, 800x1341, 800:1341, disabling-the-alpha-channe….png)

File: 5dcf800d09572f4⋯.png (50.93 KB, 512x512, 1:1, Chie-(alpha).png)

File: d427c19928a83f1⋯.png (49.91 KB, 512x512, 1:1, Chie-(noalpha).png)

6f427c  No.16700227

Hey, guys. Have you ever opened up a game's files and looked through them to see what you could find? Movies, music, models, textures, sprites, etc? The other day, I pirated the .vpk Vita file of Persona 4 Golden and then accessed the contents inside out of curiosity. I found a bunch of mp4 videos of not only Golden's cutscenes, but also the cutscenes of the original game, a few songs performed live at a concert, some commercials, and other stuff.

Most of the videos came in the size of 960x540, so it was nice to watch them at their native resolution. Not stretched up to 1920x1080 nor shrunk down to a smaller size.

And then I tried to see if I could also access a few sprites (namely, the character portraits) from those files as well. Ho. Lee. Shit. Was that ever frustrating as fuck. I had to figure how to assess the contents of a .cpk file, then had to figure how to turn the .bin files inside into crisp png images. It was a massive chore, but I finally managed to rip the sprites out myself. You don't know how much my appreciation for people who rip game sprites directly from old games has gone up. This shit is difficult to do.

Anyways, here are two of the Chie pics I ripped out myself. Apparently, for some P4G images, if you turn off the alpha channel completely, you can see even more of the image that was hidden underneath.

This what my last two days have been like. Just me, trying to the assess the content of Persona 4 Golden's files. So how about you guys? Ever opened up a game's files and found anything interesting?

4397fc  No.16700267

Invidious embed. Click thumbnail to play.

Mostly just surfing around file structures in GameCube/Wii games for music for my own use. Haven't really found anything interesting since that's so easy, but I did realize Radiant Dawn was meant to have trial maps (since this has the same name format as Path of Radiance's trial map theme) where most people just notice this was unused and there's a lot of the Japanese voice acting on the English disc.


0f46f3  No.16700306

I looked through some files for Rome 2 and realized that the game still contains references to fucking Empire. I guess cleaning up your files isn't a high priority these days. To say nothing of Bethesda games, where it is EXPECTED that you clean out the engine and scripts before installing mods.


fa4bfa  No.16700355

File: 170d890d8a8c08a⋯.jpg (87.1 KB, 400x568, 50:71, Jill.jpg)

I found out that the entire VA-11 Hall-A games dialogue is stored in plain text docs in the files. You can easily completely rewrite the story yourself if you were autistic enough.


a7fdd3  No.16700380

File: dece0e1a45c6298⋯.jpg (53.35 KB, 256x369, 256:369, Renegade.jpg)

I used to do that with most games I played. Probably my favorite was going down the rabbit hole that was C&C: Renegade. So much planned content and ideas that never made the cut, as well as things that were hinted at in game files that I had wild ideas about what they could be.

Some shit like

>A less linear class system

>Ability to command AI soldiers/vehicles

>Playable mutants accessed via a special purchase terminal, probably a tech structure

>Tons of game modes

etc. Really a ton of potential for a game and concept that just went down the tube. I'm still upset about it, and want to make a proper spiritual successor one day that fulfills all the ideas I had in my head as to "what it could have been like" (even if most of that was just made up in my own head). Too bad I'm a talentless hack whose only skill is procrastinating


6acfb2  No.16700398

>>16700380

I'm curious about what the modes are.


9ba478  No.16700458

>>16700227

Can you upload everything you extracted to void.cat? The raw videos especially would be cool to have.


b37b6b  No.16700465

>>16700227

I used to do this shit all the time with wii games thanks to some bootleg explorer. Ripped the entire ost of the PES Wii games, which had fantastic sound design that no sportsball game should ever have

On that note, any good tutorial - resource - repository - program - tip for ripping stuff out of games and datamining it?


30dd5c  No.16700491

>>16700227

Vanilla WoW has sound files for an Orca that weren't used til Wrath of the Lich King (if even that, they're not high quality, but I don't remember if they wound up using them or not. I just know that there weren't orca mobs in the game til Wrath). Vanilla WoW also has sound files for player roars, and those were at least partly used when they finally gave the /roar command an actual sound file associated with it, in wrath/cataclysm. Some of them weren't (the dwarf female roar in the vanilla files sounds like the undead female roar in retail. TThis is all I remember finding when looking through the mpq files for the vanilla game a long time ago.


419a1e  No.16700493

back i the day i ripped tons of sprites and tiles from snes games to use them with the rpg maker. I was a kid and didn't really know how to extract assets from binary files so i just used zsnes to disable layers and then took screenshots.


2e683a  No.16700537

>>16700227

I enjoy modding assets into a game like getting the Blue Falcon in Supertuxkart just for fun.


2e683a  No.16700539


af814f  No.16700591

>nanako in the bathhouse episode

NO, LEWD ANYONE BUT HER


2dc863  No.16700753

>>16700380

There is a series of fan-made successors (Red Alert: A Path Beyond, Tiberian Sun Reborn…), although I'm not sure if they're any good. There's also Renegade X.


71f8a9  No.16700761

File: 1129adeca9c25d2⋯.png (96.32 KB, 906x601, 906:601, hnd.png)

File: cd8df2246e309f0⋯.png (70.57 KB, 960x1778, 480:889, ass.png)

Yes, especially if the game itself has modding tools.

>Atomic Bomberman

Comes with a built-in level editor, and also sprite and audio tools. As far as cut contnet there's unused idle animations and also a ton of unused voice clips with some of them actually swearing. They also planned a traditional Bomberman mode where you kill enemies and such, but it's very unfinished, you access it with a particular key combination like the level editor.

>Rise of the Triad

A lot of the game's resources are in the goodies folder, plus some silly photographs of the developers.

>Duke Nukem 2

This one I actually reverse engineered its CMP file (it's similar to Doom's WAD format) to find its music tracks, and then had to futz with the length of each sample because playing it back was too slow or fast. That game's soundtrack is so underrated, and surprisingly lively compared to the more ambient one in Duke Nukem 3D.

>Doom

I did do map editing and other stuff a while ago. Also a lot of Doom mods include surprises if you look into their PK3/WAD with the most ridiculous to me being High Noon Drifter including lore entries for all its items, which aren't exposed anywhere else.


ac4e94  No.16700797

tfw too retarded to rip ost


4397fc  No.16700823

File: c60719dcb9b7689⋯.png (Spoiler Image, 2.5 MB, 1920x1456, 120:91, nnk.png)

>>16700591

Nanako is actually the only character in the three dancing spinoffs to wear pantsu. Everyone else has shorts.


fbab36  No.16700827

>>16700823

>The only one who has pantsu is a pre-pubescent child

Is this the little girl equivalent of how Japan doesn't care about little boy penis?


3a2711  No.16700846

File: 66d41ee20ef696b⋯.jpg (59.45 KB, 724x495, 724:495, what.jpg)

>>16700227

Recently, Persona Q2. Settled with ripping all the audio files in .flac format. I've hit a wall with recent games shitting out binary files when I try to extract their .paks.

>>16700827

Anon what countries care about little boy penis?


9f0b92  No.16700847

>>16700846

>Anon what countries care about little boy penis?

Vatican.


ea6a9b  No.16700850

>>16700846

He means how japan doesn't mind little boy nudity in media.


9fdf71  No.16700857

>>16700355

"Give me the milk"

"No! I don't want that."


71f8a9  No.16700858

File: 3970d0ba9bf1b91⋯.jpg (542.03 KB, 1157x933, 1157:933, daisuke.jpg)

>>16700823

The important question is whether they are ever visible in-game or not. If not it means the developer put his heart into making that model.


4397fc  No.16700864

>>16700858

Haven't played the game, but she does plenty of high kicks. Nothing that will allow seeing that level of detail though.


1ad9b8  No.16700865

I think a game on the PSP had a garbage dump of Tony Hawk's Pro Skater on the disc just to fill up space.


e5cd28  No.16700879

Starsiege Tribes has all of its game logic stored as plain interpreted C-like script files. This means anyone with a high school level of programming education could rip the game apart and do whatever they wanted with it if they had a text editor. They even included helpful comments. One of my favorite things about the game.


3a2711  No.16700978

File: ec5a0828a571d7f⋯.jpg (429.12 KB, 1710x1260, 19:14, secret_ball.jpg)

>>16700850

Hee-hee the answer is revealed >>16700847.

> He means how japan doesn't mind little boy nudity in media.

I understand. Was wondering where else and why. I'm 75% sure that isn't the case for cunny in nip land.


127970  No.16701574

File: 9f19f6bc6920a9e⋯.png (Spoiler Image, 312.61 KB, 1280x718, 640:359, nico model devil may cry v.png)

>>16700850

>>16700846

>>16700978

Not special to Japan. Simpson's movie. And in general male nudity is not treated the same as female nudity, because the default viewer is male. Then there's also the fact that America is much more prudish about nudity than Europe is. Both anime and cartoons have tons of examples of this.


a98965  No.16701896

>>16700227

I do casual model ripping, though I often just follow other peoples steps, I have recently learned enough about android games to find the files of games on my own.

>>16700465

Noesis and QuickBMS can make easy work of most modern shit.

You can use texture/asset dumping programs like TexMod or NinjaRipper to forced mode and dump all textures when they are loaded from most DirectX9 game as well as most emulators that use DirectX.

NinjaRipper can also rip models but doesn't rip bones as well, so its not that useful unless you are find with making a skeleton for it.

I have yet to find a reliable OpenGL dumper though.


e0b72e  No.16702940

>>16701574

I know Nico is far from cute but those tattoos and the extra ones on her nude model are disgusting.


27d04a  No.16703042

>>16702940

Find me a tattoo that isn't disgusting. I'll wait.


410af0  No.16703059

File: 0ee106d4a4832fd⋯.png (898.5 KB, 1424x841, 1424:841, menace.png)

File: d50e70f25360314⋯.png (1.29 MB, 1424x841, 1424:841, false paradise.png)

File: db9d30da293e12e⋯.png (135.96 KB, 1356x1012, 339:253, Her.png)


e0b72e  No.16703109

>>16703042

Never said there were any that weren't disgusting.


a40c2b  No.16703170

Rise is such a slut.


fdcfae  No.16703187

>>16703042

What about those white tigers that yakuza wear on their backs, i think they look cool.


1d0276  No.16703191

>>16703187

Those have a meaning.


439345  No.16703334

>>16703187

Long story short, if you’re not a soldier/sailor, Yakuza, or some Pacific Island tribal warrior, you don't have a reason to get tattoos.


62c802  No.16703453

Anyone know how I can rip files from timesplitters? looked around and there isnt much info on it.


6f427c  No.16706350

File: 267271db9e8e29b⋯.mp4 (14.86 MB, 960x544, 30:17, P4CT040.mp4)

File: 249097f6baa5700⋯.png (94.25 KB, 920x600, 23:15, finally-got-the-textures.png)

File: e1f3da8383ed315⋯.png (337.69 KB, 1000x1200, 5:6, not-my-screenshot.png)

I messed up a little in the OP. Most of Golden's mp4 videos are actually 960x544 in their native resolution. Not 960x540.

>>16700458

I never used void.cat before or know how to. I do have a mega.nz account, but I also never shared anything before. That said, if you really want those raw videos (about 1.14 GB overall and 51 videos in total), I'll see if I can share them via void.cat or mega.nz.

(After you upload something on void.cat, do you just post the whole url to share it? Wouldn't that be like 51 urls I have to post?)

Anyways, I actually only ripped out a select few P4G sprites (mostly of the girls in their bikinis and towels :^) ) out of the 1500+ images in that game. But don't worry, someone else has already uploaded all of them onto here:

https://www.spriters-resource.com/playstation_vita/persona4golden/

The sprites I ripped out are the exact same as theirs because I was following the uploaders' forum posts and methods to achieve the same results myself. These uploaders were also the same people who made Persona 3/4 modding a possibility and have a wiki dedicated to modding those game's files. A small modding community I didn't know existed until a few days ago.

>>16701896

>Noesis and QuickBMS can make easy work of most modern shit

Yeah. I'm barely realizing just how powerful those two tools are if you know how to use them. Just yesterday, they greatly helped me in exporting out Mega Man 11's textures as png images.

>I do casual model ripping, though I often just follow other peoples steps

Same here. It's much easier when someone else has already done the legwork and left forum posts on how they did it.

Forum posts are how I figured out how to turn Persona 4 Golden's .bin files into png images. And now, they're helping me in my quest to get Mega Man 11's cute Roll model. I got her textures so far, but not the 3d model itself.

- A tool that extracts files from Mega Man 11's .arc files

https://zenhax.com/viewtopic.php?t=8676

- Mega Man 11's textures come in a .tex format (which can't be viewed in Noesis).

QuickBMS and this custom bms script can turn those .tex files into .dds files,

which can be viewed in Noesis and then export those textures into png images.

https://www.vg-resource.com/thread-34368-post-648874.html#pid648874

- Mega Man 11's 3d models and animations don't come in typical formats like .fbx or .obj files.

Capcom used something called "MT Framework" to create Mega Man 11 and its models/animations have weird format names

(like .mod/.mrl for the 3d models, .lmt for the animations) which Noesis can't recognize.

However, those models/animations can still be imported into 3ds Max (2017) with this maxscript.

https://forum.xentax.com/viewtopic.php?f=16&t=16420

I'm just waiting for the next AGDG thread to ask them an important question regarding 3ds Max.


925355  No.16706608

I tore through the files of the girls before playing Doki Doki Literature Club. Went in with high hopes that they had something to do with the game and the developer thought of every possible scenario I could fuck with the game, but it turned out it was just a bunch of viral marketing bullshit for an unannounced project and that none of your choices or where and when you remove the girls files from the folders really matters. Complete waste of fucking time.


925355  No.16706612

>>16706350

544 is divisible by 8, 540 isn't.


fd4eb6  No.16709216

this is a good thread, and relevant because I've just seen the complete polar opposite.

Find "mods" (aka hex edit cheats for a game) videos for a game, there's no info so I look at their little forum they've made to circlejerk themselves, and unsurprisingly they're just a bunch of elitist pricks that won't detail their methods or even release their actual mods in any capacity (sorry, but this 1 minute clip on yt with 1k views is all you'll get!). It's a really bad case of fake intellectual superiority, and has probably stagnated any actual complex mods for the game.

I'm definitely mad enough to try to learn it myself to show them up, but would there be any essential sources of info I would need on hex edits? I got some basic info about it and it seems I would need to use cheatengine and HxD.


71f8a9  No.16709488

>>16709216

Some communities are like that. I hear SimCity 4000 is a particularly gross example of a mod community. For all its faults, Doom mostly avoids this where its community like to help each other out. It's not uncommon for larger ones to have a credit list a page or so long. It helps that most of the core scripting languages are plaintext (ACS is an exception but even that has decompilers) and the majority of the tools are open source. A few mods even use proper VCSes such as Git. I think that aspect alone needs to become more commonplace, at least for the scripting. It's not a good idea to use Git for binary files since I don't think it "diff"s them and so every different copy gets stored in the history.

>>16706608

The extras pack, or you mean the game itself?

>>16701574

A few frames of Bart dick as a punchline to a whole montage of convenient censorship is hardly much. Not comparable to ara /ss/ Polnareff in the JoJo anime.


1d3a9b  No.16709650

>>16703042

Small blood-type tattoo. Or if you have some special fucktard disease that people treating you really need to know about before they stick needles into you. But even that is quite pointless nowadays.


ebde81  No.16709918

>>16709216

Probably the Cheat Engine forums and having basic knowledge of x86 assembly.

I use Cheat Engine, ollydbg, and IDA Pro to reverse games.


a415ba  No.16711601

File: 2fed2d7f5eaffa5⋯.png (272.89 KB, 708x920, 177:230, PlayStation - Breath of Fi….png)

File: 5b9d9b80fda4bb5⋯.png (70 KB, 1092x872, 273:218, Whoa! Look.png)

File: 1881203b59fe66a⋯.png (140.08 KB, 1094x698, 547:349, Umm.png)

File: 08e80d67e70a779⋯.png (10.54 KB, 180x216, 5:6, Nina embarrass.png)

I really like the sprite work and portraits for Breath of Fire III and IV for Playstation. I have absolutely no idea how to rip shit though. I got jpsxdec and am trying to get things out of BoFIV but only the first bin extracts properly into anything, and then the only thing that's immdiately usuable is the opening video, some sound effects, and all the battle voices in the game. Everything else is EMI files that I don't know what to do with. I've seen from >>16706350 that https://www.spriters-resource.com actually already has the sprites for BoFIV, but they're all grouped by character/monster into giant sprite sheets that I'd still have to manually cut up in order to make animations out of them. Also, they're clearly missing a bunch of bosses, and I could swear Ryu had more character portraits than this, so I don't really think their list is even complete. Any guide for retards for turning the EMI files into a usuable list of image and audiofiles?


a415ba  No.16711615

>>16711601

On second thought, their list might actually be complete. I think a bunch of the bosses used 3D models in BoFIV.


fa9748  No.16711633

>>16711601

It's been ages since I played BoF4 but I vaguely remember Momo being in there, but where did you ever see Rei and Teepo?


a415ba  No.16711656

>>16711633

Momo is on the last column, fourth row. I thought Rei and Teepo had cameos? Pretty sure they did something similar with two BoFI character cameos in a hut on a small island in the very top of the map of BoFII


0786f6  No.16711657

>>16711633

Momo was a master, Rei and Teepo had a secret shop in those ruins you could fight those tree stump monsters (Treants, I think?) that were the best encounters to rack up combos.


c2e7e0  No.16711665

File: 22ea03c726c3ac8⋯.png (1.19 MB, 5440x5808, 340:363, Kanto_RBY.png)

File: f78736d04cd7971⋯.png (2.53 MB, 11728x4736, 733:296, Kanto_Johto_GSC.png)

File: d8a1f8aaf5db508⋯.png (2.65 MB, 6576x6400, 411:400, Kanto_FRLG.png)

File: e31957adf0da409⋯.png (6.07 MB, 12800x6080, 40:19, Hoenn E.png)

I want to male maps like these but for the DS Pokemon games and I have no idea where to even start. Can't do the method of splicing together separate images for each route and town since screenshots aren't consistent making lining them up perfectly impossible. Is there any code I can use in an emulator to force a consistent perspective for the entire overworld?


a415ba  No.16711673

File: 4f214118eff34bb⋯.png (72.48 KB, 370x362, 185:181, 22_-2.png)

>>16711665

>screenshots aren't consistent


c2e7e0  No.16711696

File: 287106bb43efc46⋯.png (351.38 KB, 711x822, 237:274, 287106bb43efc465111566b063….png)

>>16711673

The DS games are 3D with a set perspective, so using the method of taking a screenshot of each area of the overworld and splicing it together can't be done since the way the game works sprites aren't consistently displayed at the same perspective/size between different zones in the game. A about a year or so ago I went as far to poke around Platinum version in some kind of map viewer specific to these games and I still couldn't figure out how to force a 2D perspective so I can do my project.


71f8a9  No.16711702

File: 49f865e511ac2f5⋯.jpg (28.06 KB, 317x156, 317:156, perspective01.jpg)

File: 68a97c433512d2f⋯.jpg (27.88 KB, 317x156, 317:156, perspective02.jpg)

>>16711673

Quick visual example of what he means.


c2e7e0  No.16711711

>>16711702

Yeah that's exactly what I meant, thanks for the visual example Anon!


2ffbfa  No.16712682

If I remember correctly the old Syndicate game disc had a fair bit of tat on it,


6f427c  No.16720057

File: de70d11045382c3⋯.png (769.42 KB, 3643x1567, 3643:1567, testmap.png)

>>16700458

Never shared anything before. Well, I hope this works. Tell me if I fucked up anything.

This folder contains the English Dub version of P4G's mp4 cutscenes.

https://mega.nz/#F!L1cWUa5B!uLOjC5bZfz33nZzcSlvAJA

This folder contains the P4G mp4 cutscenes in their original Japanese voice acting, but they are all English Subbed.

https://mega.nz/#F!vkNWDI4I!E0hcv3G7seyMEk_rZdyfPQ

>>16711702

That's Ecruteak City, isn't it. Man, I played SoulSilver way too much. I tried putting together a HGSS map from images I swiped from bulbapedia, but the edges didn't align perfectly.


17a8c0  No.16720449

>>16720057

Yes, and sorry for the atrocious quality they're capped from a 480p video. That raises a question of how those images on Bulbapedia were generated, might be fruitful to ask on there.

https://archives.bulbagarden.net/wiki/File:Ecruteak_City_HGSS.png

That example you're doing honestly isn't that bad though, a bit of misalignment here and there isn't going to matter to convey the important stuff.




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