>>16690823
It's clunky not slow. Having to stop to sharpen your weapons in the middle of a fight isn't slow, it's clunky. Having huge sprawling towns when you only need to visit like 4 places is just padding and the level design is piss poor so a new player will often end up lost (common problem with modern RPGs as well).
Having very few combat options making Dark souls look varied. Having 10 different ways to swing and oversized mace with no way to cancel out of it and stupidly long animations isn't slow, it's clunky. The game never grew out of the PS2 era, it stayed in that shit shit hole. It's like DMC3 never happened so you're stuck with DMC1 forever.
>Don't point out the grind is bad because other games have grinding
I don't care what others games do, I only care what this game does. It has a pointless grind where they make you need to level up stats to fight recolours and grind some more. It's locking other wise possibly interesting content (not for me) behind a skinner box. You can make any excuses you want for it, but RNG and having to grind the same mission over and over is just lazy padding.
>>16690840
DmC had some strong points. It's visually very good and had some nice enemy designs.
I've been on imageboards for over a decade. I know how to properly format a post for them. Maybe you should learn to do the same. You could do it instead of grinding the same dragon for a week in Monster hunter.
>>16690829
SMT has some nice designs. Angel is one of my favourites.
>>16690859
Op is always a fag.
The bosses are pretty good in castlevania but most the mooks are generic rip offs of superior Western designs and mythology. Same shit as Goblin Slayer where weebs jerk off to the slant eyed version of their own mythology because they're too lazy to involve themselves in their own culture. And no jews didn't burn all the books and gook cartoons made for children are not superior