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b8f055 No.16653556
On the behest of this anon >>16653456
I've been playing Scythe 2 vanilla and it's come to my attention the the sound/music might not be 100% accurate, since I'm fairly sure Mega Man X1's Sigma Fortress 1 sounded much different. Is Fluidsynth not accurate or did I miss something in the audio configs?
Also what are some good TCs?
Also also, are there any settings for GZdoom for potato toasters? For some reason it keeps chugging now with the larger maps and I can't really find anything else to change.
talk about doom, your favorite wads, levels, music, guns, and why Doom 4 may or may not be worth pirating because I'm curious
399a82 No.16653593
>>16653582
It's this an attempt to see how many memes you can fit into one retarded post?
b8f055 No.16653594
>>16653582
Because everyone buys the ultimate doom IWAD?
33003d No.16653603
Just a heads up, you can find an upload of the video in one of the MEGA archives if you don't want to use Youtube.
It's also up on Bitchute.
I can upload it myself along with the Quake one in any case nut it's going to take a bit with my shit internet.
856596 No.16653605
>>16653594
I even bought Daikatana because Romero is a cool guy.
33003d No.16653677
>>16653669
Eat GEP and die
b8f055 No.16653710
Whatever, what are some good TCs? Fuck the troll and it's my fault for responding in the first place.
33003d No.16653723
>>16653710
maybe the real troll was the friends we made along the way
also Pirate Doom and REKKR
c784df No.16653737
I'm really loving Kreigsland II so far. The weapons don't take up half your screen anymore and there's more ammo types and less overlapping gun types.
4c4d64 No.16653854
>>16653704
i just wanted an excuse to post my oc i just made 2 minutes ago
b8f055 No.16653856
>>16653854
It's a nice OC, anon.
277ffb No.16653894
Why is Complex Doom such a clusterfuck? I feel like I'm balancing a checkbook when trying to get the mod+extras to load in the right order.
009a3d No.16653933
>>16653894
well, it changes a lot of shit anon.
e703aa No.16654094
I'll just copy paste what I posted in the last thread.
>>16653456
Thanks. Yea it was demonsteele that I saw footage of a while back. I tried Metroid Dreadnought (Overhaul), somewhat decent, only problem is its too left click intensive. Pirate Doom says I need doom 2 apparently, and MM8DM was pretty fun the first 3 levels. Too bad the story is a deathmatch, but still is fun.
I'll keep your games in mind for the next set of WADs to try.
bbaaae No.16654197
Playing nuDoom with the mod that disables glory kills vindicated it, now if only someone could fix the monster closet arenas.
eb9671 No.16654434
>>16654369
I'm sorry anon, the Duke has fallen. Doomguy is the once and future king.
a677f1 No.16654594
>>16654586
Making Doom into God of War didn't make it fun, no.
cba63e No.16654596
>>16654586
>one of the best shooters in recent memory
>recent memory
You understand how low the bar was, right?
35c9ec No.16654615
>>16654586
Mediocre level design is not excused by the abysmal performance of other fuckups in the recent years. You either stand by the weight of your claims alone and rise ontop or fall down the pit of dissapointment together with the other pieces of shit you're emulating. Doom 4 is an insult to Doom 1 and 2, Final Doom and Doom 64, much like how Doom 3 was. Faggot.
09a25e No.16654653
>>16654586
>doom 2016 was one of the best shooters in recent memory
While that statement is correct that doesn't make the game any better.
137f87 No.16654664
>>16654586
>optional glory kills
That's like saying blocking is an optional mechanic in fighting games.
857339 No.16654739
>>16654615
>DOOM³
>an insult
You are in no position to call someone else a faggot when you say retarded fucking shit like that, nigger.
8e6c88 No.16654750
>>16654699
Shit with chocolate sprinkled on top is better than just shit, but it's still shit at it's core.
8e6c88 No.16654820
>>16654783
I was criticising the argument but Doom4 is shit.
It's incredibly superficial, shallow and filled with design problems.
It's not ride to hell bad but it's still bad.
cba63e No.16654832
>>16654586
>>16654699
>>16654783
It's a decent fps carrying the legacy and name of one of the greatest of the genre and advertised as a return to the genre's roots. It being the cheapo chocolate bar floating in a sea of shit doesn't excuse it not being the game it advertises itself as and not living up to the name it decided to carry. Your entire defense of the game is "at least it isn't as bad as the rest of the market at the time", which is not a solid defense. It is of markedly lower quality than that which it tries to be, and it brings nothing new of value to make up for it. When the best you can say of a game is that it is better than the sewage around it, you don't have a good game.
8e6c88 No.16654869
>>16654829
I've been playing Blood: Fresh Supply recently and that's pretty good.
988df4 No.16654879
Why is everyone associated with Doom now a spic, tranny or faggot?
9c90ed No.16654883
>>16654879
It's weird, isn't it? The forums turned into /r/liberalism very quickly.
e40c63 No.16654896
>>16654873
I had fun with nu doom. It wasn't a perfect game, the starts downright abysmal but it picks up and plays well.
People need to stop jerking off over the name of a game. They forget Doom 1/2 and 3 were all very much tech demos. Doom 4 isn't even finished and a lot of it's praise for lack of story comes from lack of time rather than design choices. Is it the best game ever? No. Is it classic Doom? What fucking is? Is it fun to run around with a shotgun and shoot dudes in the face while controlling area to prevent yourself getting over whelmed? Yep. And that's all Doom needs to be to be fun. Shotguns, space control, demons.
35c9ec No.16654903
>>16654869
Fresh Supply is shit though.
Half the physics are just outright wrong jumping and dynamite tossing are downright terrible, has a fuckton of bugs (specially with saving and loading), changes the balance of weapons and their usefulness specially of the Voodoo Doll's hit detection, modifies/reads the maps the wrong way and it can't even run the original game's Demo files. And this is even after it's been patched to hell out by nightdive after the downright embarrasing release version.
Play Blood/BuildGDX instead, http://m210.duke4.net/index.php . You can even make GDX run with just the files you get from Fresh Supply, so there's no reason not to use it.
>>16654739
Terrible shotgun and terrible mapping and lighting don't make a good game. It's a great tech demo for the engine Carmack was working on, specially for all the effects it could do at the time. It's a groundbreaking engine, but it's attached to a terrible doom game, considering Doom 64 and Quake exist which do the "Dark, oppressive and scary atmosphere" right without sacrificing the gameplay. Glad Thief: TDP came out of it though, and all those mods that still hold no water to the mod collection that Doom 2 has.
8d3158 No.16654905
>>16654586
>glory kills
>optional
cba63e No.16654914
>>16654873
>But not living up to one of the greatest games of the genre does not a bad game make.
It wants to say it does, though. It's deliberately marketing itself on the name of one of the most beloved games in the genre. It's not even calling itself Doom 4. It has the gall to call itself "Doom", just like the original. It's going "look at me! I'm just as good as my incredibly famous granddad! Doesn't that make you want to play me?" If it's going to make that claim, then it's not only fair, but obligatory to judge it by the standards that claim brings.
eb9671 No.16654955
>>16654447
Who gives a fuck about nuDoom. Doom 1+2 is eternal.
b8f055 No.16655121
So what about the more modern "retro" FPSes released recently? Wrack("recent"), Strafe, Project Warlock, Dusk and Amid Evil. Are any of those good in the slightest?
>>16654955
What about Doom™ Eternal™?
cba63e No.16655184
>>16655121
I've been playing Amid Evil. It's nice, but it's closer to Quake than Doom. I feel it also pulls out its BFG way too early, often, and easily. It doesn't feel all that special when you find it out in the open in the second world of seven.
42f724 No.16655185
Some of those weapon animations are metal slug fucking BEAUTIFUL
35c9ec No.16655218
>>16655121
Wrack is muh baby muh skulltag taken from my own negligence average.
Strafe is shit and lacks any sort of level design in favour of proceedural generation.
Dusk is good but the graphics might be a bit off-putting. It works like a combination of the gunplay of Quake with the dread and level design quirks of Blood/Duke3D/Half-life, with a little bit of a corrupted version of Redneck Rampage influencing the first episode.
Amid Evil would be "What if Hexen 1/2 was actually good and din't have any switch puzzles at all" with the emphasis on the melee weapon. Level design is a bit subpar compared to Dusk but it basically is Heretic, tome of power-esque powered weapons at all. It feels too short for what it tried to do and some of the later episodes' monsters are unfair for the kind of weaponry you have. It does however, look pretty and colorful.
No opinions on Project Warlock, haven't played it yet.
Doom Eternal is just Doom 4 remastered. I don't expect it to be good specially with that E3 "gameplay" teaser that was just another fucking arena battle with minimal verticality and randomly teleported enemies.
b8f055 No.16655227
>>16655218
I'd really give Doom 4 a shot if I could run it there was a mod to disable the glory kills and the enemy pause period it has for said glory kills. The way bethesda does recent FPSs really boils my blood, with how often gameplay gets interrupted for SICK HAND/FIRST PERSON CAMERA ANIMATIONS. Like you look at the trailer of any of the recent doom or wolfen games and a good chunk of the game is your character viciously groping everything you pickup, turning it around and feeling it up. I don't know why but it pisses me off to no end.
f2ddad No.16655381
>Also also, are there any settings for GZdoom for potato toasters? For some reason it keeps chugging now with the larger maps and I can't really find anything else to change.
That's what you get by using a engine made by a crazy fuck rooster.
c784df No.16655395
>>16655381
Right,he's gonna have to roll back to an earlier version, or go Zandronum.
b8f055 No.16655403
>>16655381
But muh mods aka smooth doom because I like the rifle
I really should give the other sourceports a go at some point.
d59803 No.16655406
>>16654586
>slower than the original doom
>less enemies on screen than the original doom
>weapon upgrades for some fucking reason
>glory kills give health and ammo because devs can't into level design and put items right
>secrets don't have items anymore only shitty collectibles
they could've even made nudoom into quake with a doom paintjob but giess they are too retarded to even do that, they only saw a youtube video of brutal doom's glory kills and thought "hmmmm this shit looks cool we need to make that a feature"
1feab5 No.16655409
Doom 2016 is about the same quality as original Doom, as in, the most barebones generic shooter you can imagine, just with lol le edgy gore. Go play a good game instead.
b8f055 No.16655424
>>16655406
I really wish I had a webm of the revenant's detection noise.
c784df No.16655430
>>16655409
I can't believe a skeleton is not only a demon, but also a lolicon.
How hot.
62f581 No.16655439
>>16654615
there is literally nothing wrong with arena level design
even DMC and Devil Daggers and Serious Sam had it but nobody ever complained about it there
c784df No.16655446
>>16655439
Aside from DMC, those games were designed around arena combat from the get-go.
62f581 No.16655448
>>16655446
>Aside from DMC, those games were designed around arena combat from the get-go.
Like nuDoom?
So arena level design isn't inherently bad and everyone is just perpetuating the meme that it is?
c784df No.16655452
>>16655448
It's bad for Doom. I expect to be able to move around freely in and out of encounters of varying sizes in Doom maps.
09a25e No.16655474
>>16655448
>DMC
Different genre and different circumstance a there is no seamless level and the forced fight mostly serves to highlight something of importance in / near the room.
>Devil Daggers
Infinitely expanding field with infinitely spawning enemies is not the same as a closed arena
>Serious Sam
It's only just barely okay at doing arena encounter because said arena are extremely large and seamless to navigate (for the most part usually hard to navigate arenas lead to frustrating fights), and the game throws a lot of shit from everywhere at you
7249a7 No.16655521
Heres a thing to remember when playing Doom, even in vanilla form without keyboard controls
its fun! and once you beat it, you should start modding it to get even more fun out of it!
b8f055 No.16655529
>>16655521
My advice to anyone is to try out fast monsters on UV. It changes the game with some really nice difficulty, although I can see someone not stomaching turbo lost souls, pain elementals and Archviles.
f0bfbf No.16655560
>>16655452
Doom forced you into arenas from time to time but it's important to note that how the arena was designed was of huge importance. In the original games while you're incredibly mobile, you're still basically completely grounded. On top of that, you and the monsters are chunky motherfuckers so it was easy as shit to get trapped in a crowd or backed against a wall and die.
Due to the total freedom of movement and combined with all of the enemies more or less acting the same, as long as you keep walking and shooting, you will never get hit and every encounter plays out the same.
c784df No.16655584
>>16655560
>Due to the total freedom of movement and combined with all of the enemies more or less acting the same, as long as you keep walking and shooting, you will never get hit and every encounter plays out the same.
Do you mean this about Doom or NuDoom?
f0bfbf No.16655598
>>16655584
Nudoom. Choosing where and when to move isn't really important and you don't really have to prioritize targets as much as you used to.
Even enemies like pinkies in the originals could be lethal depending on how they were placed. They're slow and have no ranged attack, so they're not an immediate threat, but if you forget about them or don't move and kill enemies to create space with them in mind then you can get yourself cornered by them very easily. Now you have so much freedom, you can just go full parkour and circle around the arena non-stop.
For reasons like this I found the game to be better to wind down before bed rather than one to get the blood pumping.
c784df No.16655605
>>16655598
Agreed, even if it feels like NuDoom guy has less on-ground speed than before, he has much more vertical movement to makeup for it.
62f581 No.16655608
>>16655452
>It's bad for Doom.
Why do you bring this up if it barely plays anything like Doom to begin with?
>>16655474
>Different genre and different circumstance
Look at it this way.
In platformers like Castlevania or Ninja Gaiden the degree of challenge is derived from enemies and their position relative in the level, where this enemy only becomes a serious threat because it's placed in such a way or you are placed in such a way where you can't easily deal with them. If the levels were entirely flat a large part of the challenge would dissipate if no enemies are used which are designed to be a threat even on long flat spaces (f.e. the Axe Armor and Medusa hallway).
Old Doom follows the same principle where enemies are only a threat because of their (or your) placement in the level. The (non-hitscan) enemies wouldn't be a threat at all in wide open levels if you could just effortlessly run circles around everyone, since the enemies themselves are too slow and relatively unthreatening and actually need good level design to make up for this.
In beat 'em ups, the levels are practically always flat, save for the occasional environmental hazard. Instead, the challenge is derived instead from enemy behavior in relation to other enemy types present at the time. A Galsia in Streets of Rage 2 is just a punching bag, but when you're busy fighting higher-tier enemies they're programmed to move to your back and interrupt you with a jab so you can get bodied by the tougher guy. DMC follows suit in the same way where individual enemies are highly versatile, but can be combined with other enemies to really piss you off.
So does nuDoom not rely on enemies being threatening because of their placement, but because of their behavior, and to facilitate that behavior the arenas themselves are made less restrictive for you and the enemies to move around in so the enemies can properly exert their mobility and unique behavior, as enemies in nuDoom are much more aggressive and mobile than their olDoom counterparts. For this reason the fact that nuDoom plays like such a fucking bore as >>16655598 explained is because of the ineffective enemy design where the enemies can't constrain you the same way a good beat 'em up can. The levels could be more restrictive, but for what nuDoom is going for it would be more of a help if the enemies themselves were more restrictive. The arena level design can't be designated as the sole culprit, but mistakenly is by people who believe that pseudo-non-linear olDoom-style explore 'em ups are the only viable way of making a good FPS and treat Doom/Quake like some golden standard.
For this reason it makes no sense to continue comparing nuDoom to olDoom as their priorities have shifted. nuDoom completely abandons the integration of exploration and combat by forcefully separating the two, and also as a means to force you into combat by taking away the ability to backpedal out of a room with enemies and force them to come to you in your chokepoint corridor where you can cheesily take them out one by one. Basically, nuDoom is less about long-term strategy but more about twitch skill and execution. At least on paper.
Exploration in nuDoom adds absolutely fucking nothing because resource management was redesigned so you regain supplies during fights through GKs and the Chainsaw (and the flamethrower for armor in Eternal) rather than finding pick-ups, but instead of trying to retrofit nuDoom more into being like olDoom by trying to make exploration work, WHICH EVERY FUCKING OLD SCHOOL RETRO BOOMER SHOOTER IS DOING NOWADAYS, IT"S NOT LIKE WE"RE FUCKIGN SATURATED ENOUGH WITH THESE, GOD FORBID A FPS DOESN"T TRY TO BE ANOTHER DOOM CLONE EVEN IF IT IS LITERALLY CALLED DOOM, it would be instead worth examining how a FPS with minimal exploration and downtime between arenas would work. You know, like how levels in DMC are structured. Hence why I brought it up. At least the newer ones, unless you liked all the backtracking and puzzling in 1.
>>16655474
>Infinitely expanding field with infinitely spawning enemies is not the same as a closed arena
The field gets smaller over time if that's what you meant. And for the first five minutes the spawn waves in DD are fixed, which makes them barely any different from how the arenas in nuDoom work.
c784df No.16655624
>>16655608
>Why do you bring this up if it barely plays anything like Doom to begin with?
Because this is a Doom thread.
e918a7 No.16655631
Speaking of NuDoom, I wanted to replay it but then I remembered it has that unlock/progression system and I almost always hate those in games. They destroy replayability, especially when something as basic and important as movement options are locked behind them.
I wanted to just use cheats to unlock everything, but best I can tell they were removed from the game in a patch. Does anyone know of a way to get them working again?
100a15 No.16655637
Yeah but what about PHAT DEMON TITS
b8f055 No.16655638
>>16655631
>but best I can tell they were removed from the game in a patch.
Why would they patch out cheats? Or do you mean like a trainer or a save file edit?
13b5b3 No.16655718
Thanks OP. Video link saved this time.
>>16655631
You might like Doom4Doom. It's a mod that brings Doom 4's weapons and monsters into GZDoom, which includes glory kills but strangely not the upgrade system. It's kind of sad that a mod can play better than the original game but there you go.
https://github.com/MajorCooke/Doom4Doom
That aside I disagree about the dislike of progression systems or randomizer mods. They make individual playthroughs a lot more varied even if it's in the same maps, sometimes negatively, but it's generally preferred over vanilla where I might have memorized them to the point of sleepwalking through them. Where I typically draw the line is with mods that needs lots of extra keys bound. This is honestly my main hang-up over Brütal Doom since it does not use the default reload key.
>>16655409
I spit on your opinion, but accept the pantsu.
>>16655637
Roses are red, violets are blue, you have huge tits, let me fuck you.
d71753 No.16655730
>>16655637
>not MUSKY DEMON BALLS
09a25e No.16655747
>>16655608
You can try to coat it however you want but nuDoom doesn't fail because it's not a copy of DOOM but because it doesn't understand how to make FPS arena lockin fight good like all of the faux retro FPS.
Basically what you want is either go asymmetric and make each individual enemy a non-threat but throw a lot of them at you in a simple arena (as in flat ground with few and very obvious obstacles) or have enemies be your equal and very few in a complex environment.
nuDoom fails because the enemies try to be an actual threat while being dragged down by having to be forced to behave, even if only remotely, like they did in DOOM, so you end up with enemies you actively have to pay attention to while navigating an environment you also have to pay attention to (in what fucking universe are the nuDoom level less restrictive than DOOM) which is frustrating by design.
If you want that design to succeed you can look at botmatch in UT99/04 (and in fact you can also see why complex environment play an important role there as simpler environments decrease how much skills factor in your success in enemy encounters), but then one problem remains complex environments work because you can learn them and end up navigating via muscle memory, you cannot really do that in a long SP game like nuDoom
> Streets of Rage 2
The design aspect you mention is exactly why SoR2 becomes memorization hell with a lot of cheese and spam on mania not to mention the few places where it's just "do the one specific thing perfectly or get fucked by the game" like the entirety of the stage 7 cargo lift section (and even then kickboxers will still fuck your shit up if they feel like it regardless of how well you're playing), I don't think that's a good thing.
>You know, like how levels in DMC are structured
I feel like you've forgotten just how much running around not fighting things you're doing when you don't know where you should go in that game in fact I'm pretty sure that even if you do know exactly what to do if you just fight the forced fights and ignore everything else you spend more time running around than fighting stuff, not that it's a bad thing, in fact the game is very obviously designed around being a slower paced more exploration heavy game and the main fix the game had for it was locking you in rooms where there's important shit
>which makes them barely any different from how the arenas in nuDoom work.
The arena is a flat plane, the only obstacles are enemies he,ce your only focuse is enemies, it's an entirely different dynamic as you have to predict behaviors to understand where you should be moving, and even then Devil Dagger imo falls short of SWARMLAKE when it comes to the potential this specific subgenre of FPS has.
>>16655617
>most people will flood the game with mods or use complete overhauls
I mean there's only so much of hte same thing you can take before you need to spice things up, although I have to admit more focused / simpler overhauls like babel or final doomer tend to be better than huge clusterfucks like PB / BD
b8f055 No.16655758
GMOTA makes the game kind of easy. Is the same problem in Demonsteele?
475531 No.16655765
1d5f9e No.16655770
>>16655758
Demonsteele has quite a fair share of difficulty to it since you have to plan out your movement in advance as you see projectiles coming your way. All hitscan has been removed in favour of projectiles and all can be hit with your sword to parry them, it brings a fight or flight sense of decision making with each step you take since you have a dash that can get you out of danger just as much as it can put you right into it.
GMOTA is more of a classic style of action games where as Demonsteele is more like Devil May Cry, death comes at you incredibly fast unless you can handle it depending on the situation you're put into.
3b1b88 No.16655879
>>16655765
>That post got deleted
Why?
62f581 No.16655895
>>16655747
>nuDoom fails because the enemies try to be an actual threat while being dragged down by having to be forced to behave, even if only remotely, like they did in DOOM, so you end up with enemies you actively have to pay attention to while navigating an environment you also have to pay attention to (in what fucking universe are the nuDoom level less restrictive than DOOM) which is frustrating by design
this is the crux of your argument but also your least explained one, since I can't really respond if I don't know what makes it frustrating or why having to pay attention in a game is a bad thing, at most I can guess what you mean
>The design aspect you mention
What design aspect?
>I feel like you've forgotten just how much running around not fighting things you're doing when you don't know where you should go in that game
I did mention DMC1, though I believe later entries are more linear (for the better) in this regard.
35c9ec No.16656021
>>16655403
Smooth doom, and like nearly all other mods except very few exceptions that actually require the """new features""", work with older versions of ZDoom dating around 2015 or even earlier. Just boot it up with Zandronum or some other ancient fork, it'd be pretty rare if it doesn't work.
Reminder that modern GZDoom is spyware and will actively try to harvest your IP and system specs on startup without your consent.
https://forum.zdoom.org/viewtopic.php?f=49&t=59787
b8f055 No.16656044
I'm not really feeling GMOTA. 10 maps in Scythe and I get the feeling I've seen everything there is to see for lord Blaz, and Demonslayer's ability set is even more OP.
Demonsteele next.
What maps would fit with Doom4doom?
>>16656021
Thanks.
13b5b3 No.16656047
>>16656021
>Reminder that modern GZDoom is spyware and will actively try to harvest your IP and system specs on startup without your consent.
Fuck off with this pathetic lie already.
>without your consent
The survey code doesn't even exist in most versions, including the current latest vintage and mainline version. When it is it says so on their news page, but it also only sends information if you opt into it, and only once per surveyed version. Declining will never ask you in future.
>harvest your IP
Which you already do by downloading GZDoom, but also what the fuck are they going to do with it? They're not actually malicious, just incompetent.
>system specs
They collect a well-defined and very small amount to determine what systems are actually using GZDoom and what's actually worth supporting since legacy compatibility is actually a messy affair with implications for future development. Again, if you say no, it doesn't send anything, but it also sends nothing that personal even if you do.
https://github.com/coelckers/gzdoom/blob/master/src/d_anonstats.cpp
This is the actual code. Or rather, lack of, given that it is disabled right now.
b8f055 No.16656065
>>16656021
>Zandorum's performance
I get the feeling I ought to go replay Doom, 2, Heretic and Hexen(the DLC because fuck the base game) because this is great.
62f581 No.16656092
>>16656047
People will just continue to call you Graf even if their justification for outrage has no basis in reality.
87881d No.16656106
>there are people who legitimately like Doom4 on this board, right now.
c784df No.16656201
>>16656106
I want to like it, but it feels like running into a brick wall.
b1420a No.16656287
>>16656047
You can use a proxy to download it but a proxy won't protect you from a program working on your end of it.
>They're not actually malicious, just incompetent.
You don't know that.
Does the developer not buy top-of-the-line shit and develop his sourceport based on those specs? He doesn't give a rat's ass about legacy compatibility to begin with.
f2bad0 No.16656352
Is there a mod that adds Doom 2 monsters to Doom 1? Alternatively, one that ports the Doom 1 campaigns into Doom 2.
13b5b3 No.16656362
>>16656287
>You don't know that.
https://github.com/coelckers/gzdoom/blob/master/src/d_anonstats.cpp
Use a traffic sniffer if you doubt them to be using that code. Better yet, stop spreading FUD you stupid cunt. It makes legitimate complaints easy to dismiss.
5362e7 No.16656373
THAT'S IT.
Someone persuaded me to buy nud00m for the multiplayer, and I went in expecting an arena shooter with turbospeed, wub wub music and SOME modern contamination, and came out shocked and dissapointed.
>Loadouts
>Can only have 2 weapons
>Gadgets/Whatever the fuck
Ever since I've been trying to get the bad taste out of my mouth by playing arena shooters like ut2004 and Q3, but only bots seem to be playing those games, even if a lot of servers are still up. I'm downloading Xonotic right now but I don't know if it will be any help. What should I do /v/?
HELP.
3b1b88 No.16656382
>>16656373
> What should I do /v/?
dont play xonotic, or any other shit "retro" shooter
da20e9 No.16656385
>>16656373
>Someone persuaded me to buy nud00m for the multiplayer
That someone must be terminally retarded or fucking with you., nudoom's multiplayer was universally panned on release
b1420a No.16656397
>>16656362
>You don't know (they're not malicious)
>posts the code again
You need to calm down. Privacy concerns are legitimate concerns.
13b5b3 No.16656421
>>16656397
You need to stop your knee-jerk dipshit reactions and actually try to comprehend.
https://github.com/coelckers/gzdoom/blob/master/src/d_anonstats.cpp
>>16656352
I'd like this too because Ultimate Doom has better maps overall.
b1420a No.16656445
>>16656421
>posts it a third time while continuing to insult me
You need to calm down. You're missing the point.
13b5b3 No.16656473
>>16656445
You need to stop your knee-jerk dipshit reactions and actually try to comprehend.
https://github.com/coelckers/gzdoom/blob/master/src/d_anonstats.cpp
b8f055 No.16656487
>>16656021
Actually smooth doom doesn't seem to want to work with Zandronum, or Final Doomer either. Otherwise GMOTA works and I assume Demonsteele works.
Any Vanilla+ wads for Heretic or Doom?
5362e7 No.16656491
>>16656382
>dont play xonotic, or any other shit "retro" shooter
>map called xoylent
I just want to play a decent arena shooter with people in it.. Is the genre really that dead? Xonotic is kinda garbage but it feels the urge okay-ish
>>16656385
>That someone must be terminally retarded or fucking with you., nudoom's multiplayer was universally panned on release
The modern world has done much to fuck with people's perception of good/bad if you ask me.
3b1b88 No.16656495
>>16656473
>defending kike trannyware this hard
no one should collect your data, especially some trannies on a doom forum, why would they even need hardware specs for a game that can run on literally anything? and it doesnt matter if they ask for consent it still sends shit anyway, just like any other information gathering method
b1420a No.16656502
>>16656473
>posts it a fourth time
You are the one that needs to stop reacting so violently and try to comprehend what I am saying. This exchange has paused at the misunderstanding in this post: >>16656362
13b5b3 No.16656509
>>16656495
You need to stop your knee-jerk dipshit reactions and actually try to comprehend.
https://github.com/coelckers/gzdoom/blob/master/src/d_anonstats.cpp
3e7c23 No.16656725
>>16656373
Xonotic will help. Most of the time there aren't many players on, you can almost always find a DM or clan battle server with people in. The only servers I get are 100 ms ping, but it still plays alright on my end.
There are a lot of weapons, it's tough to bind them comfortably. Many of the weapons have unique attributes on whether you hold down the primary fire for a bit, or use secondary fire, one useful example is that you can curve rockets by holding down primary fire.
And if there really is pretty much no one on, then I'd suggest jumping in a casual defrag server.
d71753 No.16657137
>>16656509
I like that artist's work.
09a25e No.16657141
>>16655895
>since I can't really respond if I don't know what makes it frustrating or why having to pay attention in a game is a bad thing
It's an FPS, you can only look at one thing (fisheye FoV helps but only goes so far), the enemy behave well enough that you can't just guesstimate their behavior without looking at them while the environment is complex enough that you can't just have a good idea of what to do without looking at it constantly
So basically it ends up being
>move around not looking at enemies, get hit by a lot of stupid shit you can easily avoid otehrwise
>move around not looking where you go and get stuck on random bits of the environment / fall etc
>look at both and do a bad job of either while looking like a spastic 10y/o
>camp an area and deal with enemies while moving as little as possible like you're playing a cover shooter
>What design aspect?
>Instead, the challenge is derived instead from enemy behavior in relation to other enemy types present at the time.
In practical term it ends up beling like that
>deal with enemies one by one which is slow but not slow enough for you to hit the time limit
>nuke the one disrupting enemy / enemy type
>abuse iframes even if they come with an health cost because they would kill you much faster and the life drop are plentiful enough to allow for it to be done in most situation where other strategies aren't applicble
>abuse AoE, especially when double sided like the katana with Max
>learn the pattern that allows you to spam the same move over and over without getting hit
It comes down to having to adapt your strategy to your situation much less than forcing your strategy to deal with the situation aka learny / spammy strategies,
Not saying there's not an element of skill because there definitely is the moves are complex enough to execute that you will fail sometimes even if you're really damn good and you still need to understand when you fucked up the strategy that works and fall back to spamming the special which is usually in hte couple of frames range.
>though I believe later entries are more linear (for the better) in this regard.
DMC2 did, DMC3 backpedaled , DMC4 did again dunno about the others.
f0ace0 No.16657166
>>16655730
Oh god, I would love- Oh Satan, I would love a Baron to teabag me
e6f4d9 No.16657393
Seriously fuck GZDoom. I haven't gotten this piece of trash to work in years.
c784df No.16657686
>>16657393
Shaders? In Doom?
fd8a4b No.16657968
>>16657137
She? has a thing for doomguy, right?
c784df No.16657989
>>16657968
Maybe, she doesn't make NSFW art though.
fd8a4b No.16658041
>>16657989
>implying I want nsfw art of Doomguy and not Crash
c784df No.16658048
>>16658041
You want her to train you very diligently, don't you?
13b5b3 No.16658067
File: 785fc69bb915b49⋯.png (Spoiler Image, 736.43 KB, 1144x886, 572:443, Desire for impse intensifi….png)

>>16657686
It's basically a game engine at this point, which there have been total conversions written for it such as REKKR and Total Chaos. I'm very much against the development philosophy of GZDoom as far as pushing graphics.
>>16657989
They've done one for H-Doom but that's it.
859be2 No.16658076
>>16655637
Can all demons have tits without being anthrofied to hell and back like in hdoom?
fd8a4b No.16658077
>>16658076
Freedoom had female sprites for demons, didn't it?
What's the status of freedoom anyways? Did Bethesda C&D it yet?
cbd4f7 No.16658089
13b5b3 No.16658105
File: d90b11e6312af67⋯.jpg (Spoiler Image, 64.76 KB, 488x720, 61:90, 264133edc8e0e816bdd09bfb84….jpg)

File: f5aa9f05f6f16e5⋯.png (Spoiler Image, 12.08 KB, 1024x512, 2:1, f5aa9f05f6f16e5a808e3759b9….png)

>>16658077
They're not even bothering with things like Doom4Doom. Strange also that they allowed OpenMW, and whatever was going on with Daggerfall. Hell they released Daggerfall as freeware like Rockstar did with GTA1 and GTA2. Even EA have done things like open sourcing the first SimCity game. Not quite as generous as id Software or Raven Software have been though.
>>16658089
It's called "impse" get your memes straight.
https://doomwiki.org/wiki/Impse
Speaking of which, one of the paintings in Action Doom is a very low-res monster rape picture, image related, anyone know of other such things snuck into mods or mapsets?
100a15 No.16658106
>>16658076
H-doom is the biggest sin against mankind
It's the equivalent of having a regular woman put on goat feet shoes and saying she's a demon, no effort at all.
It's like calling elves monster girls
It's like slapping a prosthetic arm on somebody and calling them a robot.
Yes i DAMN mad
ede722 No.16658117
>>16658105
>Strange also that they allowed OpenMW, and whatever was going on with Daggerfall.
They don't use any of the code or assets that the original games use, so Bethesda can't do shit.
fd8a4b No.16658119
>>16658106
I like it if only for the muscle Baroness/Hell Knights/Pinkies.
859be2 No.16658130
>>16658077
It didn't in the versions I've played, but it seems you're right. Some freedoom sprites such statues are also female sometimes.
13b5b3 No.16658198
>>16658117
Reverse engineering is sometimes in question if it involves disassembly of the original game and such. In any case Bethesda have outlined a few restrictions to them.
https://openmw.org/faq/#bethesda_legal
>>16658106
I happen to like anime titties and not monster stuff so it appeals to me. To its credit, they avoid a common pitfall with H games, and only reward you for actually defeating monsters, not for losing ("%s went limp"). I also happen to like Gal*Gun which also takes a genre normally about blood and violence and makes it about lewd stuff. The worst part about the mod is the voicework, they all sound like valley girls and having a whole flood of them speak at once is atrocious, something also a fault with some of the historic sound conversion mods. Dildo chainsaw is best weapon, Imp is best girl.
d71753 No.16658208
>>16658106
There's plenty of Doom 4 porn where the demon girls look like demons.
fd8a4b No.16658290
I wonder if the people who called Doom satanic would implode if they saw H-doom.
>>16658208
post it if you're so great.
c784df No.16658456
>>16658446
I must appreciate what Doom 2016 did for Doom porn, at least.
399a82 No.16658480
>>16658198
>Reverse engineering is sometimes in question if it involves disassembly of the original game and such
For more information about this, read up a bit on clean room design: https://en.m.wikipedia.org/wiki/Clean_room_design
859be2 No.16658482
>>16658105
I never liked impse much, the ending is sad and not in a fun way like the mspaint Oblivion adventure.
LOOK AT ME I'M MOTHERFUCKING SNOOPY
d71753 No.16658483
>>16658480
>en.m
Mobilefags begone
399a82 No.16658488
>>16658483
Can't bring my desktop into the shitter with me.
fd8a4b No.16659027
>Scythe's last few missions with GMOTA
Now that's some fucking fun right there. I really enjoyed this.
What's a good mappack for demonsteele?
879699 No.16659047
>hardly a mention of Brutal Doom yet
I'm really glad this mod is finally done. I never donated to the (((patreon))). Not saying Mark doesn't deserve compensation, but at the same time you would think he could have easily devved at a snail's pace to get more patreon bux.
33003d No.16659049
>>16659027
Demonsteele was largely tested with Scythe 2 so there's your answer
fd8a4b No.16659056
Is doom 64 worth playing?
>>16659049
Sweet,thanks anon.
bbaaae No.16659059
>>16659047
>the doomworld tranny cocksucker shows up
Brutal Doom is the only reason why Doom is still being played, and Bethesda is making more of the franchise. Only Gmod could be considered more successfull a project than BD, and it went paid mod almost immediately.
If it wasn't for Sarge, you would be talking Doom just as much as you talk about Alien Trilogy and Sin.
f0bfbf No.16659063
>>16659056
Absolutely. The gameplay and levels are solid, the art/music is great and the atmosphere is genuinely spooky.
bbaaae No.16659066
>>16659056
Nope, it's a cheap reskin with maps completely unlike the original episodes.
fd8a4b No.16659071
>>16659063
Do I emulate it or try 64 EX? Is N64 emulation even viable?
What about Doom 3/4? Whats this about Doom 4 changing Doomguy to be this immortal messiah who has fought hell since the beginning of time and is part of a super sekrit group of knights? Is Eternal going to make him Jesus or a fallen angel or something?
Also I'd like the gameplay trailers for Eternal if they weren't so intent on showing off the super over the top gore animations that break the flow of the game. It's like making a sequel to Mirror's Edge but focusing entirely on the valve turning/door opening animations.
ede722 No.16659085
>>16659066
>doom64
>a reskin
Are you high you nigger? All of the maps are new.
ede722 No.16659089
>>16659071
Do Doom64 EX, miles better that way.
d71753 No.16659090
>>16659056
>Is doom 64 worth playing?
It's better than Doom 2 by miles. It's saddening how many people discount it.
>>16659071
EX all the way. The N64 version is so dark that when it was being speedran at DGQ awhile ago they had to turn off all the lights so the runner could actually see the screen.
ede722 No.16659091
>>16659085
And sound effects, music etc.
6bf7a4 No.16659096
>>16659056
It's the best doom
fd8a4b No.16659106
>>16659089
>>16659090
>>16659096
Are there separate files for music and sound? I have sound but not music.
ede722 No.16659115
>>16659106
Music should work out of the box if you converted the Doom64 rom that 64EX needs, its all in the wad it creates. So I have no idea why the music wouldn't work for you.
6fd73b No.16659129
879699 No.16659135
>>16659059
What did you like about playing BD?
fd8a4b No.16659160
>>16659115
Oh I get it, the music is creepy ambient noises and not copywrite infringing metal, shame.
Should I pump up gamma correction to max? This is kind of dark but I can't tell if it's intended or if my setup is shit.
24ef62 No.16659162
Anyone have that image macro for starting with quake?
ede722 No.16659175
>>16659160
>the music is creepy ambient noises and not copywrite infringing metal, shame.
Fits the game perfectly though, guy who made the ost pumped out some good stuff for it
>Should I pump up gamma correction to max? This is kind of dark but I can't tell if it's intended or if my setup is shit.
It's intended, you should see the original n64 version. That shit is dark.
fd8a4b No.16659204
>secret level right at level 1
>it's a big indiana jones styled trap hell
This game isn't going to pull any punches, is it?
fd8a4b No.16659413
>>16659162
#F!IaoBUJxD!TeoBdS_B_ksKaJscfc-NPg!xGZTTbTR
07a388 No.16660624
bbaaae No.16660748
>>16659135
Brutal Doom bloated over time, including regressive shit like slow movement and generally too many features that hardly matter. But the core reason why it got successfull, and which marketed itself for, is the satisfying killing and sense of urgency in fights.
To simulate the feelings that the fps virgins of 1993, like a big nostalgia throwback. This is of course completely unintelligible to anyone younger than 30, as they have grown up with Goldeneye and Halo. To them, vanilla Doom is a zen experience where slow and predictable are massive virtues: or so they're told by their older peers, which they suck up to for epeen.
While to actual oldfags, Brutal Doom was the rose tinted glasses they saw the world with in the 90s.
bbaaae No.16660753
>>16659085
It's a reskin for weapons and enemies, you retarded retrokid. All sprites in Doom 64 look like shitty blurred puppets.
a2b549 No.16661075
Just finished Cold As Hell, 10/10 would recommend. Best TC I've played so far.
b4354b No.16661107
>>16658488
you can, fucking casual
eb9671 No.16661577
Are there any side scrolling Doom fangames out there?
7e4fe7 No.16661599
>>16653556
>Doom 4
Just play one of the Doom 4 gameplay mods. Doom 4's primary hindrance, besides the weird difficulty scaling that completely changes how you play the game on Nightmare, is the shit level design that reminds me of Zelda or God of War. You know exactly when you're going to be stuck in an arena fighting monsters and monsters that spawn between arenas are there just to fill the empty space and not really threatening. This sucks all the tension out of the levels and removes any situation where the player needs to think quickly.
>glory kills
Are a dumb addition that gets stale very quickly, but it is ultimately something that you can ignore. In fact I've heard you have to ignore them on Ultra-Nightmare because the incredibly unforgiving damage bonuses the enemies get make standing still to perform one a death sentence, which again screams poorly thought out game design to me.
7e4fe7 No.16661625
>>16659059
I like BD and Mark, but this is just retarded. There was always a dedicated Doom modding community, all of the tech that you see in BD for making mods in Doom was already there. Did BD draw a large crowd? Sure. Would someone else have made a mod that drew attention if Mark didn't? Doubtlessly. Did the influx of newbies only interested in BD actually benefit anyone? Questionable. Mark's a passionate guy but his work was amateurish and flawed at first, despite getting a lot of fundamentals right. Headshots on Cyberdemons made them a joke, for example. Many levels in early BD actually turned the game into a stop and pop cover shooter because the bullets were hitscan instead of fast tracers, something that dedicated Doom modders understood and tweaked immediately (that's why there were several branches of BD, like Sperglord Edition and now Project Brutality).
7e4fe7 No.16661628
>>16661625
I forgot to add that what I like most about Mark (not our board owner, just for clarification) is that he has clearly improved over time, and also become a competent level designer.
b174c7 No.16662029
I'm not really feeling Doom 64. It's well made but it's missing something and I just can't get into it as much. Also I'm a giant pussy who gets startled by imps teleporting in front of me out of nowhere.
Any 40k TCs, or weapon/monstersets?
Also demonsteele is very fun but I'm fairly shit at it. I feel like I'm missing something with the souls system since I'm barely getting any.
>>16661075
I'll give it a shot.
7e4fe7 No.16662148
>>16662029
Doom 64 is one of my favorite level sets and has an awesome soundtrack. Doom 64 is what Doom 3 should have been, in my opinion – it nails the "Horror Doom" vibe without coming off as forced or lame like in Doom 3. Are you playing emulated or the TC?
b174c7 No.16662163
7e4fe7 No.16662353
>>16662163
OK. I would have said to play a TC, because the N64 version is inhumanely dark. It makes Doom 3 look well-lit. Absolution has more levels as well. I think EX is actually fairly old if I'm not mistaken, I would have played The Absolution.
b174c7 No.16662389
To the anon who recommended Cold As Hell, I really enjoy this. It's very deliberate and tactical like Hideous Destructor, but still retains an element of speed from vanilla Doom. This is exactly up my alley. What is it with so many wads getting rid of autofire for pistols/shotguns?
>>16662353
I see, I'll give it a shot.
00dac5 No.16662405
Has anyone made a doom RTS yet? Or a naval game. People have already made a tank game with it so I was wondering is some autist went a step ahead
cc2b52 No.16662450
>>16662405
There is actually an RTT project that I saw on the ZDoom forums once. It reminded me of MechCommander. It used a hex grid with an isometric fixed angle camera. The "camera" was clearly an invisible Doomguy who was always looking down, but it worked because you could still move fast. Players could select a unit by moving over them and pressing a button and so on. I wish I could remember what it was called, I don't think it got far past the proof of concept stage but it had multiple playable missions that were decent.
e9bc6b No.16662452
>>16662405
There's 2 Doom themed RTS'es: "The Ultimate Marswars" and "Doom Wars: UAC vs Hell".
Download link for the latest version of the former I could find: http://t3dstudio.ru/files/mw/UMarsWars47b.zip . I've tried to look up download link for the latter but it leads to forums instead of download page and this project has been on halt for several years now.
013f97 No.16662467
>>16662389
The atmosphere of military demon fighting in Greenland is the real shit. It's like Kojima and Fukushima made a Doom wad.
b174c7 No.16662484
>>16662467
I was talking more about the gameplay, how it feels like an inbetween Hideous Destructor and regular doom.
So far I get the feeling you're clearly not meant to clear out areas in one go, and have to duck in and out of buildings to manage the amount of shit coming at you.
Also holy shit, Pain Elementals aren't a giant load of shit anymore.
9c90ed No.16662968
>>16662389
I tried Cold as Hell twice before but the combination of slow, tactical gameplay and absurdly massive enemy counts made it feel like a chore to play plus I had a toaster PC back then that shit its pants trying to handle the snow effects.
Should I persist once again?
013f97 No.16663218
>>16662968
Load Custom Doom and turn your damage up? It's definitely worth playing for the story and environment, if nothing else.
8ec381 No.16663420
>>16661628
>competent level designer
I don't know if he's done anything lately but the hell on earth megawad was a lot of fun. I end up not finishing most of them but I did finish that one and if you'll excuse the gay fanfic-tier headcanon it made me wonder if we were perhaps not a space marine fighting demons but just some crazy motherfucker. Why would a revenant be hiding in a bedroom closet? Cant help but imagine it's actually someone hiding because some fucking guy just busted in and started mowing down all his friends. I know I'm overthinking it but still.
537538 No.16664052
>>16663420
What I'd like to know is who or what made the revenant noises.
>>16662968
You can try it again but if it still doesn't feel right don't force it. You'll permanently ruin a game for you that way.
I'll still never understand DMC.
e7cde3 No.16664142
>>16661599
>This sucks all the tension out of the levels and removes any situation where the player needs to think quickly.
This is a misconception, however. I am the first to condemn the monster closet arenas in nuDoom, but they are not as described: almost empty corridors leading to arenas that get sealed until the event is over.
Most arenas are in hubs in the map, often pretty long roads. They happen naturally as you explore, without the need to punch that heart thing. What really bugs you is alternating moments of psych fights to utter tedium: this is mismanegement of TIME resources, not space\geometry.
537538 No.16664159
Playing a bit more of Cold As Hell, I think I'm getting sick of the big fight you get the first time you enter a new area. Outdoor big open area fights just doesn't work with Doom, especially when the performance seems to tank with these aras. I do like the indoors fighting which is frantic and intense, especially when you flamethrower a corridor and find no more demons.
879699 No.16664220
>>16663420
That's just a terry trap done with style and reasonability.
cba63e No.16664487
>>16663420
>Why would a revenant be hiding in a bedroom closet?
Closets are a skeleton's natural habitat.
cc2b52 No.16664776
>>16664142
Maybe I'm wrong about some things but I never once felt an "Oh shit" moment before I dropped the game halfway through due to boredom. That was a regular occurrence in classic Doom.
9c90ed No.16665148
>>16664776
Have you ever considered that maybe you are a disgusting piece of shit and should seriously look into removing yourself from existence so the rest of reality doesn't have to suffer the knowledge that filth like you continues to draw breath?
2fcd8a No.16665182
finished Cold As Hell. Neat final level, but by the time I got to the power generation complex I felt the game was wearing out its welcome, with the rarity of Garand/Falmethrower ammo and the lack of a BAR until the end of the game. I also have no idea what the ending was about, did I miss a cutscene somewhere?
Whatever. I want to get into big ass slaughter maps and the only way I could find them tolerable is with good weapon/monster packs. What's a good map for Guncaster, Russian Overkill or Dakka?
>>16665148
It's just a game bro
498e44 No.16665230
>>16663420
>if we were perhaps not a space marine fighting demons but just some crazy motherfucker.
I've heard the originally intended ending to Duke Nukem 3D had Duke realizing he is insane and just killed a bunch of innocent people.
2fcd8a No.16665665
>>16665230
Really? Where did you read/hear that?
2fcd8a No.16665800
Is 1 Monster(the wad) any good? Or is it just Hunted(plutonia's level where you fight nothing but archviles) stretched to 31 maps?
d71753 No.16665925
>>16665800
Each map only has one type of enemy.
Only two levels contain arch-viles.
da20e9 No.16666594
Been playing Doom with Lambda, and I think you can figure out what it does. Very fun though, it's all translated perfectly, and Doom's more varied enemy lineup really lets you savor what an amazing weapon loadout Half Life (+Opposing Force) has.
da20e9 No.16666595
>>16666594
oh yeah also the wad I'm playing with is Mutiny, should have mentioned that
cc2b52 No.16666604
>>16665148
Get back in the closet, your skeleton is way too agitated.
c784df No.16666636
>>16666594
Wow, we can just mash 3D shit into Doom 1:1 now.
>check
>it came out like 3 years ago
>mfw
13b5b3 No.16666814
>>16666636
Check out Doom Tournament, Hunter's Moon, and Metroid Dreadnought Overhaul if you thought that was the end of the story. It's simply disgusting what you can do in modern source ports.
e48b11 No.16667130
Any good wads for Heretic/Hexen, or fantasy-themed mods for Doom? I just finished Amid Evil and I want more fantasy FPS.
e918a7 No.16667133
>>16655638
No I mean the classic cheats like idkfa just flat out don't work/exist anymore as far as I can tell. I really fucking want them to.
8d6f63 No.16667187
>>16667133
Oh.
Does Doom4 have Dopefish?
9b3cfe No.16667235
>>16667187
No, but it has this!
8d6f63 No.16667294
>>16667235
ebic, truly ebic.
9cd092 No.16667334
>>16667130
Off the top of my head for compatibility, High Noon Drifter (HX), Hearts of Demons Baron (H), Heretical Doom (HXS), The Guncaster (HXS), Wrath of Cronos (HXS), Doom Tournament (Heretic), Psychic (HXS), Lithium (H). Some mods are also cross-compatible with other mods, either with compatibility patches, or if they only alter monsters and items, or are explicitly supported. A few though are like Brütal Doom and don't play nicely with anything.
>>16667235
Thanks Todd.
4a793f No.16667342
>>16667235
I believe they are forced to do this.
In Evil Within 2 there are collectables referencing Nu doom and Dishonored, who are all games published by Bethesda.
2b2369 No.16667351
>>16667334
>Wrath of Cronos
I was curious about this, could I plug it in the regular Doom/Heretic/Hexen and expect to not break the balance of the games, like Final Doomer+ pretty much enhanced the experience for its mapsets?
9cd092 No.16667371
>>16667351
I believe WoC replaces the monsters for each game with randomized tiered variants, and it's fairly good in both Doom and Hexen from what I've tried, until you max out a spell or ability and become a powerhouse, the Mage especially. Unfortunately a lot of the examples are not balanced across all games, if they even were to start with since a few are pure power trip, but some can pair with monster mods and/or LegenDoom Lite (HXS) to alleviate that.
As for monster mods, Colourful Hell is the usual go-to and can be tweaked for which ones appear since some tiers are game over. DoomRL Monsters is pretty cool, and ties into LegenDoom Lite where they gain additional attacks when enraged. Brütal Doom and Dark Doom have a monster-only version.
fb9722 No.16667740
>>16667130
If you want just "Hexen but with better combat" try out Hexercise. Changes your weapons to be way more responsive and fun to play with and changes Centaurs to not have invuln frames every time they get hit.
2b2369 No.16667810
>>16667740
The biggest pain in the ass with hexen was how in certain levels it really feels as if you're supposed to have stacked up on quartz flasks and are supposed to go ass first into enemies, healing as you face tank everything and hope they die before you do. That one map in the first area where you spawn with like 8 wendigos surrounding you, in a super enclosed area with slippery ice physics come to mind.
2b2369 No.16668468
Man a fair amount of weapon mods don't want to work with Zandorum. Cola 3, High Moon Drifter and Final Doomer+ unfortunately aren't working.
789e01 No.16668726
>>16666594
>enable the OF weapons with the cvar
idkfa to test them
just the regular arsenal
what
d71753 No.16668801
>>16667235
thank you todd, very cool!
da20e9 No.16668940
>>16668726
Just loading Lambda Resources and then Lambda Code gives me all the weapons without issue, I don't know about the problems you're having.
789e01 No.16668961
>>16668940
for some reason the weapons are flagged as nocheat for me
I actually got them with "give everything"
funny because "give all" didnt work
da20e9 No.16669026
>>16668961
You can just pick them up normally during play, so it's not a huge deal.
cecf57 No.16669724
Is Back to Saturn X any good?
caeee6 No.16670197
>>16669724
It's great, actually. I personally recommend playing it with Final Doomer for full experience.
23e17b No.16670376
>>16669724
Mediocre with good visuals.
1e0263 No.16670378
i have nothing of value to add but now i'm an active isp. you're welcome.
da20e9 No.16670387
>>16669724
solid but heavily overrated by doomworld trannies
9cd092 No.16670465
>>16668940
Can't you read? You do not need to load the resources file it will do it automatically like D4D does. The issue with that is you cannot rename the resources file or it won't find it but the only time that normally applies is for shortening names when loading from the CLI. The loading should be the main code mod, then optionally the HD weapons pack, and the resources should auto-load before both, works for me. I did recently find though that I was unable to enable the Opposing Force weapons, and had to set its cvar in the console then restart, that's probably GZDoom fixing or breaking something.
>>16670387
Taken as a whole almost all mods are overrated, and on an art and coding level are horrid hacked together garbage. Where they shine is that they are already in an engine reknowned for its fun fast core shooter gameplay, but adding its own fresh take on it, or even applying interesting new core concepts. Little details too like the recent golf mod including a grafitti gun so players who have finished can screw around while someone's lining up a shot.
1ad6f5 No.16673625
>Simon's destiny
What's with so many gameplay wads disabling autofire? I don't want to CLICKCLICKCLICKCLICKCLICKCLICKCLICKCLICKCLICKCLICK for any weapon which does not have a special "hold down LMB" function.
1ad6f5 No.16673627
Also is there a way to get GZDoom running better on a toaster? Any specific settings to turn off/on or console commands?
13b5b3 No.16673910
>>16673627
If using ZDoom/Zandronum isn't possible, run latest vintage because of the JIT compiler backend and for not requiring high OpenGL support. Two important ones:
>disable music
Or at least switch it to OPL2. Some MIDI softsynths can be a bit heavier on the CPU.
>lower screen resolution
Ideally if you really are on an old system it isn't running on a 1080p monitor. How old are we talking? Screen resolution makes a pretty big difference but can look really bad on LCDs with non-native resolution so consider it with care.
Now under the display options OpenGL options (why are there so many tunables in the menus in general it's just a fucking mess):
>smooth sprite edges off
>particle style square
>rendering quality speed
Go into texture options now:
>texture filter mode none
>anisotropic filter off
>high quality resize mode off
Back to display options now:
>rendering interpolation off
>rocket trails/blood and puff types to particles, or off if you can stand it
>particle/decal count should be tuned to something lower
>interpolate monster movements off
Into dynamic light options now:
>dynamic lights off
Some mods have their own performance tunables as well and these will make a much bigger difference than the majority of GZDoom settings.
1ad6f5 No.16673972
>>16673910
Oh sweet, thank you very much anon. I'll give them a shot
13b5b3 No.16678681
Apparently in Lt. Typhon if one of the plasma gun replacements spawns, so does an unkillable Doomguy gondola that just mills around happily. We need a mod to add a gondola partner. Instead we get shit from Undertale. How would they handle guns.
620f7a No.16679594
>>16678681
>How would they handle guns
They wouldn't. Instead different gondolas would give player buffs and enemy debuffs. Maybe even projectile-eating gondolas?
6921d2 No.16679658
>>16655218
Project Warlock is an alright game, apparently it was also made by just one teenager so for the quality it is, it's pretty impressive.
>>16655409
God, I never get over how hot this image is
e48b11 No.16681037
>>16667334
>Off the top of my head for compatibility, High Noon Drifter (HX), Hearts of Demons Baron (H), Heretical Doom (HXS), The Guncaster (HXS), Wrath of Cronos (HXS), Doom Tournament (Heretic), Psychic (HXS), Lithium (H). Some mods are also cross-compatible with other mods, either with compatibility patches, or if they only alter monsters and items, or are explicitly supported. A few though are like Brütal Doom and don't play nicely with anything.
Thanks. I'll check those out.
>>16667740
Actually, I think Hexen's combat is fine. It's the level design and bullshit puzzles that I don't like.
fb1be9 No.16681320
>>16681037
>bullshit puzzles
I keep hearing this but I don't remember puzzles in Hexen in the slightest. The game was more or less an adventure through levels and in that I agree Hexen's levels were poorly designed, and a good chunk of it is because of the combat, just enhancing the combat won't work is my opinion where each level ends with a switch that's more or less a piece of a key to lead you to the next stage.
9c90ed No.16691730
>zdoom forums are crawling with cancer
>wonder why
>huh, whats this, a selfie thread?
>every single last one of them is a tranny, some fat attention seeking bitch, fedora wearing neckbeards or a third worlder
https://forum.zdoom.org/viewtopic.php?f=12&t=47163
How did these people come to infest the Doom community?
e48b11 No.16693108
>>16681320
I guess I consider the levels themselves to be puzzles. Really bad puzzles with no real logic and very little feedback regarding what you just did. You keep having to hit a switch, run back the way you came through 3/4s of the level, hit another switch, run back to the first switch, find that the second switch moved a portion of the wall aside to reveal a door next to the first switch, but that door requires the Emerald Key, which you don't have, but stepping on the floor in front of that door has now opened up the path to the Emerald Key, which is right next to the second switch you just ran away from.
3b1b88 No.16693139
>>16691730
>How did these people come to infest the Doom community?
Nu-doom and the whole LE RIP AND TEAR XDD memes, and that doom can run on anything such as their third world shitboxes. maybe the body mutilation and demons attract them to doom too
3f695d No.16693388
>>16655395
I mainly use 2.1.1 since I've been messing with DoomRL Arsenal lately and only use the newer versions for things that throw errors with older versions of GZDoom.
e48b11 No.16695252
>>16693139
>the whole LE RIP AND TEAR XDD memes
That started with Brutal Doom. Nu-Doom just ran with it.
1c7383 No.16695956
>>16695252
>>16693139
I find the whole rip and tear deal to be similar to how MK9, 10 and 11 handle fatalities. Like I don't remember fatalities in the later games being super elaborate gore fests, just real quick death moves with some comical shit thrown in like mileena eating someone and barfing up bones or jade somehow skinning someone by shaking them while they're impaled on her staff.
Now you get all sorts of slowmotion and zoom ins and it all feels like the game is showboating for an invisible audience of the complete faggots who made the likes of Saw 2 and its sequels and Final Destination and its sequels super popular because it's gore porn.
Even MK has gone full "pause game for SUPER EPIC GORE SHOTS" with the whole X-ray move and the crushing blow mechanics, it just feels odd.
1c7383 No.16695964
Also here's a little neat mod for Doom 4 for anyone else who disliked the glory kills, it tries to balance out the weapons too so that certain weapons don't get obsolete as quickly.
https://www.moddb.com/mods/weapons-mod-for-doom-2016
e48b11 No.16696145
>>16695956
And in true American fashion, the people creating MK's gore porn decided to put all the female characters in burqas, because the human body is offensive.
b727ce No.16709742
Are there any active source ports that aren't shit like GSDoom but which have bullet/blood decals? I like them, feels weird without them.
b727ce No.16709743
f149c7 No.16715708
8472fa No.16715720
>>>/demonp/ exists, if any of you are fags for Doom's demons
7f7360 No.16717967
>>16691730
>>16693139
The cancer came from SomethingAwful. A considerable amount of the Doomworld community is or used to be Goons.
d7458e No.16718028
>>16717967
good ol' andrew "linguica" stine used to be close personal friends IRL with lowtax
d7458e No.16718040
>>16693139
nah. it came way before any of that existed. I used to hang out on the Doomworld forums back in the late 90s and also in the #doom2/#doomroom IRC channel. Back then there were tons of furries and trannies even when that kind of behavior wasn't normalized as it is now. I do think a lot of it was because of somethingawful's involvement and close relationship with the Doom community at that time, but that's not the only reason. There's definitely something that attracts severely autistic people to doom
7e8ee3 No.16720210
>>16654896
Doot doot, anon!
7e8ee3 No.16720222
>>16720210
In addendum to that last post.
b8b482 No.16720603
>>16720222
Kinda curious what the PDF is