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File: 1968401dfba6215⋯.jpg (396.36 KB, 1366x768, 683:384, Neverwinter Nights.jpg)

c2221b  No.16648679

Otherwise decent and good games with bad UI.

After playing Baldur's Gate i decided to replay Neverwinter Nights, first thing that struck me just how bad UI is in that game. It looks like lowest effort bare bones UI on the level of some MMO from the 90's. Who even thought this was a good idea?

Post your examples.

39581a  No.16648697

Dragon Quest 9. I have no idea if it's only the English version but whenever you open a menu the game suddenly chugs to single digit frames.


326bc3  No.16648734

File: 975ab0c91de7da2⋯.jpg (124.68 KB, 1138x640, 569:320, 401-quantum-rush-champions….jpg)

File: d1530d2c8d71627⋯.jpg (48.23 KB, 672x378, 16:9, apps.41936.657287595333071….jpg)

Quantum Rush Champions

The ingame UI is already kinda shit

But the menus are the worst I've seen, they use an hex grid and actually expect diagonal inputs to move around, not only that but half the time your inputs get eaten for no particular reason.


03db4d  No.16648769

I mean, you didn't even give explicit examples as to why NWN's UI is bad.

>click and drag for magic

>but no click and drag for feats

>mini buttons under character portrait are unintuitive

>dialog windows have no scrolling and just stretch infinitely

>chat window reports irrelevant info to a player in a singleplayer as shown as your pic

>also shows dialog in chat

I mean, could you actually try to make an OP though?


39581a  No.16648771

>>16648734

>menu

>it's an offcenter object on screen titled at an angle

Holy fuck I hate this so much.


a43df9  No.16648822

File: 38383e0c7eb31e5⋯.jpeg (242.33 KB, 1400x788, 350:197, Wipeout-HD_23.jpeg)

>>16648734

Looks like they were trying to imitate Wipeout HD's UI, poorly


1e89c5  No.16648985

>Neverwinter Nights

>some MMO from the 90's

Intentional joke?


83c162  No.16649051

>>16648679

Any current year MMO that plasters your goddamn screen with too much UI with an information overload and not having the damn option to customize it.


d40d4a  No.16649056

Operation Abyss, new tokyo legacy. So fucking clunky I didn't finish it.


421a6b  No.16649078

File: 4640eb619745215⋯.jpg (275 KB, 1280x720, 16:9, WoW UI.jpg)

Any MMO that has customizable UI's inevitably turns into UI gore, especially since such games almost always favor such a playstyle due to autism-inducing "gameplay". I fucking hate it. Even Mabinogi, a game I used to love for its minimal UI, has fallen victim to this overflow of information bashing you in the head at every fucking chance it gets.

Fuck MMO's.


234b33  No.16649360

File: 2a2718dd0319e61⋯.jpg (456.69 KB, 1680x1050, 8:5, a5yyjwysr9e11.jpg)

File: afbb1ce8691275f⋯.jpg (329 KB, 1024x819, 1024:819, bpKbcGg.jpg)

File: 3ea2239811c8051⋯.jpg (166.19 KB, 640x400, 8:5, wowscr24.jpg)

>>16649078

that's actually pretty tame as far as raider ui's go lol. just a boss mod, some weak auras and damage meters.


7f2569  No.16649387

>>16649078

>mabingo

Nao or Alex?


ca80c2  No.16649424

>>16649360

>>16649078

May as well go back to playing MUDS


234b33  No.16649500

File: e551d768eb18c2d⋯.jpg (49.79 KB, 640x480, 4:3, 12617-icewind-dale-windows….jpg)

>>16649424

the gore happens mostly because the player kids, battered moms or nonwhites (you know the usual wow playerbase) does not understand how addons work aside from the very fundamental aspects of "it lets you heal easy!" or "you need this for raiding" so multiple shit overlays, like in the first image >>16649360 there's like 7 different buff trackers on screen, all do the same thing but the nigger playing did not remove duplicates. also check out 7 fps.

to get back on topic most infinity engine rpgs had shitty ui, baldur's gate & iwd come to mind


be5bd4  No.16649596

>>16649500

What's the problem with the infinity engines UI, all the buttons are outside of the "game screen" so they do not block anything. The buttons also use images to better convey what they are meant to do, instead of just "Journal", "Character" and so on.


5ca02d  No.16649648

>>16649500

That's a 10/10 UI, no clutter, everything is functional but it not retarded floaty scaleform garbage either.


a88e74  No.16649950

All games that have a UI designed to be used with a gamepad. They expect people to sit on a sofa far away from the TV screen so all the texts and buttons must be extra large. Looks awful on PC monitor.

Worst example of this is probably the bethesda games like fallouts and TES games. It's such a shame because if you ask me Morrowind has one of the best UIs I know and it's hard not to compare the newer games to that.


97cd43  No.16649956

File: 396f3c488d9e98c⋯.jpg (772.55 KB, 1920x1080, 16:9, 4-22.jpg)

>>16649648

>>16649920

Get on my level, faggots.


97cd43  No.16649965

>>16649957

>not knowing the Zone by heart

>not counting your leftover catridges in your magazines

Scrub.


be5bd4  No.16649967

>>16649920

The UI elements block your view of the game area, whereas the UI in >>16649500 is separate from the game area, giving you a perfect 4:3 view of the game.


035c5f  No.16650013

File: 1ab5cf80160bbeb⋯.png (353.23 KB, 449x401, 449:401, 1ab5cf80160bbebd590950d40d….png)

File: 280a2debcbe5354⋯.webm (14.77 MB, 1280x720, 16:9, STALKER CoP - stop, don't….webm)

>>16649956

>playing S.T.A.L.K.E.R. with crosshairs enabled

>bragging about it

I may suck a mean cock when it comes to playing games, but damn nigger, get a grip.


81f1d9  No.16650073

>>16649360

I don't play MMO's so I can't tell if these are parody or not.


e85c1c  No.16650142

File: 2b31885795c8ad5⋯.jpg (355.74 KB, 1536x2048, 3:4, 2b31885795c8ad52bde9723a19….jpg)

Skyrim.

I actually quit after an hour of playing it because the UI was impossible to manage.

Also, in my opinion, NWN1 had a workable interface.

>>16649500

>most infinity engine rpgs had shitty ui, baldur's gate & iwd come to mind

But it's actually good?

It's not perfect, but it gets the job done and doesn't get in your way.

>>16650073

Unless you are completely insane, you will not be playing like that.

It can get messy and cluttered and if you are too lazy to fix it you might end up with only half of your screen visible (like me), but there comes a point where you just get sick of it and purge everything superficial.


234b33  No.16650990

File: 96db4a49ed8601c⋯.jpg (44.51 KB, 800x450, 16:9, 1532171741046545296.jpg)

>>16649596

>>16650142

<But it's actually good?

let me list, in no particular order, some of the problems I have with infinity engine ui's. note that I have played multiple every game that was released on that engine, with the exception being siege of dragonpoz:

>icons are too big

>you can't tell what some of the buttons do (the eyelid is for resting, but thieving skills/find traps / hide in shadows are all terrible

>there is a button to initiate dialogue when there is no need for it, you can simply click on an npc to interact with it.

>the guard button is also fucking useless

>can't enter the loading screen without leaving your game

>a separate button for priest and mage spells, just have a spellcaster book that's divided in arcane and divine

>the dialogue box clutters everything in the same place. when you have a party of 6 fighting enemies with some kind of inmunity its incredibly difficult to place what is going on because the box gets flooded with skill checks, damage inputs and outputs, combat dialogue, movement dialogue, spell interrupts, critical strikes, item usages, morale checks an so on, the only thing it lets you do is embiggen it which takes up even more of the already diminished game space.

>some things are hidden waaaay too hard, if you want to set up AI for one of your dudes, you must go to their character screen (first selecting the character because otherwise it chooses party leader) then click the customize button, then click the script button, choose which one you like, close the panels always pressing done instead of cancel because it overrides all other done actions. and make sure the little lamp button is toggled on or else it wont fucking work

to name another game with bad ui, nu-fallout is pretty shit, 3 and NV were bad but 4 somehow made it worse. the pip-boy was already a shit idea but holy hell


39581a  No.16650999

>>16650990

I like how they tried to be immersive but just kept the "here's what the buttons do you retard" prompt because fuck you.


d5c9b7  No.16651151

>>16650990

>Icons are not too big. Hunting tiny icons is way more frustrating.

>Separate bottun for mage and priest spells because you can mutli-class, so you can have both on a single character and and access faster since the bottun is in the main UI.

>Faggot things setting character AI/scrips from a character screen is unintuitive

You stupid cunt. Try using your brain before you embarass yourself again.


39581a  No.16651161

>>16651151

So was the atrocious spelling on purpose here or what?


2406e0  No.16651211

>>16648769

>chat window reports irrelevant info to a player in a singleplayer as shown as your pic

you can right click on the top of the chat log to disable server messages; the grey text is all serve messages


992d0d  No.16651220

>>16649500

Infinity engine UI has gotten mixed responses for a good reason - it's not bad, but it's not good. It doesn't impede the game, but it doesn't assist, either. It looks nice, but there is a lot of wasted space.

It's a UI that was clearly designed to look attractive in the resolutions that were common back in the day, and it does that pretty well. It does have to be an attractive UI, because you'll be looking at it for a hundred hours. It certainly deserves credit for that, since it's hard to make a UI that is memorably appealing to look at.

I suppose the wasted space contributes to the UI looking nice, but it's always worth noting that there are 9 buttons that are infrequently pressed that take up the same amount of screen real estate as the 6 character portraits. You could easily shrink those buttons down to 60% of their size, cut some of the space between them, and double-stack them. That'd create space for a frame that could be used for frequently accessed spells, or a detailed analysis of who you currently have selected, or a dozen other things.


d793eb  No.16651259

>>16648679

Arma series.


234b33  No.16651283

File: 02308af428a8388⋯.jpg (97.46 KB, 600x600, 1:1, 6f8ca0314100aa310a73cb9d03….jpg)

>>16651151

>Icons are not too big. Hunting tiny icons is way more frustrating.

I said icons were way too big, not that they should've been tiny

>Separate bottun for mage and priest spells because you can mutli-class

you can also just be a single class mage or priest and the other spellbook button will take up space that the character will never ever use. its even worse for characters that do not have spellcasting at all, like fighters or rogues. the spellbook is only used to pick which spells you memorize before resting, something you do out of combat you can cheese it with wonderous recall too but the game pauses when you go in the spellbook anyway

>Faggot things setting character AI/scrips from a character screen is unintuitive

your point? managing a party of 6, most of which do things other than wacking the enemy with a sword, gets pretty complicated. there's no need to add menu hunting on top of that if I want Garrick to do bard song and not auto attack with his crossbow when an enemy is in sight

>>16651220

It does look very pretty. I kind of like what baldur's gate does with the astronomical clock thingy in the bottom left. it shows you the day/night and hour if you mouseover but it also lets you easily check if the game is paused, because the gears stop dead. it is both pretty to look at, inmersive and practical


cc5e5c  No.16651295

>>16651283

>your point? managing a party of 6, most of which do things other than wacking the enemy with a sword, gets pretty complicated.

if youre a single-digit iq monkey, yes


e85c1c  No.16651374

File: d18245ebc1c1130⋯.jpg (45.6 KB, 802x600, 401:300, d18245ebc1c11305ece44df54c….jpg)

>>16650990

>he uses the party AI in infinity engine games

>>16651283

>managing a party of 6, most of which do things other than wacking the enemy with a sword, gets pretty complicated

And this is why you get a pause button.

Honestly, the UI isn't all that great, but now you're just nitpicking.

At least NWN2 got it right.


39581a  No.16651380

>>16651374

>At least NWN2 got it right.

This isn't the lol thread.


e85c1c  No.16651404

>>16651380

>quickcast menu

>can set behaviours and give commands with ease

>drag and drop for feats and spells

>auto sort inventory button, etc

It's good.

The camera is fucking awful and the multiple character selection rarely works at all, but those are different problems.


234b33  No.16651427

File: ceab8b962f77977⋯.jpg (21.4 KB, 550x311, 550:311, 81afcbebaa9047f34bdfd78001….jpg)

>>16651404

>get quara in your party

>set her to spellcast overkill

>she runs to a group of bandits

>gets fucked by a bunch of attacks of opportunity

>casts fireblast, killing herself and most of your team in the process

quality ai


e85c1c  No.16651433

>>16651427

AI =/= UI

And like I said, using the AI is not a smart idea in the first place.

You can turn it off for a reason. Which is a good option the UI lets you do.


3e11c1  No.16651766

>>16651686

I agree and it makes it even worse that they removed that feature in the other games. Guess it wasn't casual enough.


c02e11  No.16651807

>>16650999

>>16650990

>the pip-boy was already a shit idea but holy hell

I don't know why some developers think adding some dipshit completely mandatory animation each time I try to browse an essential game menu is a good idea. I can abstract my character fiddling around with some buttons, putting them there is enough, I don't need to have some 20 completely unnecessary seconds added to every menu interaction because every submenu has its own animation that needs to play before I can use it.


285855  No.16652459

File: 414cebd7e06c041⋯.jpg (207 KB, 1440x900, 8:5, LZrh30K.jpg)

>>16649950

Morrowind's menu system was the best. With one click you have your spells, stats, inventory and map wherever you want them. Every elderscrolls since has that shitty consolized menu with lengthy animations and sub menus that takes for ever to get to. The worst part is that the way they're programmed you can't mod them to be like morrowind's system.


3eed5e  No.16653137

>>16652459

Is there a fucking keyring mod or something for morrowind? All those keys trigger my autism.


64f7c7  No.16653150

>>16649920

>using a high resolution mod on a 2D isometric game

Why do people do this? The game is designed around you having a certain viewing radius, increasing that feels like cheating.


b0e394  No.16653166

File: 2770dcb264971cc⋯.webm (7.64 MB, 480x640, 3:4, Skooma. Not even 600 time….webm)

File: d0c73ef6ddc43c1⋯.webm (1.16 MB, 480x360, 4:3, morrowind thread.webm)

>>16652459

You didn't even mention the ability to resize all the windows individually and 'pin them' so they remain open after you press the menu button again.


622b49  No.16653172

>>16653137

Yeah, actually, there is.


8d42b5  No.16653181

File: 498c9282e118a5f⋯.png (629.36 KB, 1200x899, 1200:899, ss1a.png)

File: 4aba7ff499e5dd4⋯.png (50.69 KB, 800x600, 4:3, ss1b.png)

File: 96fde21f953934e⋯.jpeg (194.64 KB, 750x561, 250:187, ss1c.jpeg)

System Shock 1 will always be a good example of this


4c05cf  No.16653642

File: 2c6b74cc0ac7e34⋯.gif (81.41 KB, 640x480, 4:3, ufoenemyunkown.gif)

>>16653181

horrid, i really hate ufo's too


110005  No.16653706

>>16653166

You can pin menu windows? How?


b67fd5  No.16653819

>>16653181

how is it a bad ui? what because you have a relatively small viewport? It at least fits with the theme.


e23462  No.16653883

>>16650142

Skyrim is the worst UI I've ever seen in a videogame.


d430b9  No.16653919

Dungeons 3


06c4f9  No.16654597

>>16648679

Aesthetically it was kinda bad, but functionally it was excellent and extremely responsive. You didn't even need to use hotkeys for spells at all if you wanted to use the ring menus and knew where all the options were positioned. Way better than NWN2's which was slow as fuck in comparison and buried in linear menus.


5da34e  No.16654738

File: e539e67c5255445⋯.png (158.27 KB, 500x254, 250:127, 500px-DFInterface.png)

How has DF not been mentioned? Unless I missed. This game has one of the most notorious UIs of all time. Controls to navigate up or down or select aspects of a menu change depending on which menu you're in. A good example is the custom stockpile settings menu. There are broad categories of items, subcategories then sometimes further refined categories within the subcategory. This is all to define what the custom stockpile will hold. Each layer of categories has different key binds to pick items to include or exclude from the stockpile. They are all different and they even use different words for doing the same thing. The first layer let's you enable or disable, you then go into the enabled category to forbid or allow or something like that, furthermore you can then select with the enter key more specific items. Why not use the enter key and select for all levels of the menu? Some menus let search with the s key, some let you filter with the f key. Both functions do the same thing. Some menus don't let you do any searching or filtering. The unit screen has no filter or sort option which means it becomes essentially unusable at higher populations without dwarf therapist.


856e55  No.16654792

>>16654738

In DF's defense: the fact that it's a one man job means that fixing the UI for each release would slow down the rate of releases by a fair amount.


64f7c7  No.16654800

>>16654792

True, he's too busy making tranny dwarves.


06c4f9  No.16654826

>>16654792

It's less about that and more about the fact that I don't understand how he can continue to test his own game without getting pissed off at his UI. Really it's the dwarf/job management that weighs it down, and Dwarf Therapist being a literal spreadsheet as an improvement says a lot.


ac81cf  No.16654977

>>16654826

you get used to it.


be5bd4  No.16655000

>>16654826

Maybe he was smart and created lots of unit tests right from the start, and each time he adds a new update, he creates the necessary tests and runs the entire suite, if everything passes, then he can release it, otherwise he goes back and fixes it.


5da34e  No.16655005

>>16654792

I really don't understand how is menu navigation philosophy can differ so much. The z menu (I don't remember what it's called) has a main page with other pages behind it detailing certain things. The military menu is literal autism when it could've just been setup in a similar way to the z menu. I don't care about the designation or building menu but anything that's more administratively complex than a dig order will involve a menu that has entirely unique setup than any other complex menu. Some consistency would be nice. I'm not trying to rant its just very sloppy game design. Honestly, this anon >>16654800 has the right of it. It seems like he'll implement the most autistic complex thing and then just not care about the actual game portion of DF. Not that that's necessarily a bad thing in all cases as I think many people seem to like DF for how esoteric the gameplay seems for lack of a better word. At least initially.

That and no other game models air friction around a 10 ft. Flaming dung beetle made of Flux stone as it levitates and eye lasers your whole base.


14ca0b  No.16655527

>>16650142

Who says you can't fuck 2D?


fd8c3f  No.16655544

>>16655527

God apparently, since he didn't make them real


267a39  No.16655561

>>16655005

>It seems like he'll implement the most autistic complex thing and then just not care about the actual game portion of DF

That's exactly what is going on. The enjoyable game that still existed a few years back was a complete accident in the sea of pointless world generation autism.


f5147f  No.16655595

File: f0ac88744cb3d68⋯.jpg (231.32 KB, 800x600, 4:3, vtm r.jpg)

Vampire the Masquerade Redemption.


05e2ae  No.16655619

>>16654792

Its not like they are coming out fast anyway


05e2ae  No.16655623

>>16654826

>I don't understand how he can continue to test his own game without getting pissed off at his UI

The answer to this is that he doesn't test his own game

There have been many releases where basic shit is completely broken or causes CTDs that stay that way for months.


28cafd  No.16655912

>>16653819

The fact that weapons, grenades and patches are in a separate part of your inventory from every other item, that you have no indication of what can and can't be used in the other items besides trying them yourself.

The entire way that the logs and emails are stored and accessed too, making it far more convoluted than it had to be.

It's easier to understand when you compare with the second game which probably spoiled a lot of players. I'm willing to bet most of the criticism the first gets is from those that liked the second game and decided to check it's "prequel" while most of the praise comes from those that played it in the correct order.

You compare the simple to use and manipulate inventory of the second game to the multiple different screens in the first and it's a clear improvement.

You compare the way logs are stored in clear categories on their own section that doesn't interfere with the main functions of your menu in the section (as well as a key to read the latest unread log) with the first, and it's also a clear improvement.

I've tried both and I much prefer the second, although I do which that Stamina, Stress and the hacking minigames were present there too. The first two would be a better way to handle psychic abilities than "psi-points", while the hacking minigames where more interesting than the RNG grid that modifying\hacking\repairing was in the second.


28cafd  No.16655919

>>16651427

You could turn on Concentration so she didn't provoke AoO everytime she casts.

You could also not make her run ahead of the party since she doesn't have any reason to ever cast spells in melee range (and even then, you could use your familiar for that).

There were sections of the AI Programming for this specific thing too if I recall correctly.

And even then, you could just press Pause and issue specific commands for specific situations. The AI settings are for automatic basic bitch stuff like buffs and healing, not for positioning.

>>16651686

I wish they gave that kind of stuff to the main character as well. Casting buffs on self or party members all the time isn't fun, putting it on a timer so it happens automatically when available and targets the closest un-buffed party member is much better.

Same shit for looting, it should be a basic feature that, after all the danger has been handled or on your command, your companions should automatically loot the area for anything valuable and report on it as well as anything else interesting that they find. Manually clicking containers is boring.


fd4837  No.16655942

File: a9b0e88daa8fa9a⋯.jpg (73.92 KB, 800x600, 4:3, I LOVE BEING ABLE TO NOT F….jpg)

File: 38b4baa01294b2e⋯.png (554.8 KB, 950x720, 95:72, deus-ex-the-conspiracy-04.png)

Deus Ex 2 and the PS2 port of the first game have some terrible, terrible UIs.


fd4837  No.16655946

File: cd512e951faf354⋯.jpg (145.54 KB, 1024x768, 4:3, 3333333.jpg)

>>16655942

I forgot to mention that this DS2 looks like this for most of the game.

Still terrible.


39581a  No.16655948

>>16651807

FF13 probably takes the cake on this considering the combat is actually supposed to be fast paced but you constantly get interrupted with having to wait for half a second long menu animations whenever you try to do anything. It's why people say the game plays itself because if you actually try to do things manually you get fucked over hard.


6c8d6e  No.16656254

>>16655912

agreed on the logs. Though I just accept the clunkiness for what it is because I know it's an old game. Plus the gui being bad adds to the slower pace of the game, unlike other fps of the time which were just run in room and kill everything without thinking. You kinda have to think ahead if you don't wanna die while fiddling about with the menu. And no I haven't played ss2. Good post anon, I wasn't expecting anything.


64f7c7  No.16656331

>>16655912

>while the hacking minigames where more interesting than the RNG grid that modifying\hacking\repairing was in the second.

You have to consider that SS1 is primarily an adventure/FPS/puzzle game while SS2 is primarily an RPG. The hacking in SS1 is based on player skill, while the hacking in SS2 is based on character skill.


e11b74  No.16659809

>>16654826

>I don't understand how he can continue to test his own game without getting pissed off at his UI

It's PRECISELY because it's his own UI that he doesn't get pissed at it. He uses it all the time, so he doesn't realize how fucked up it is since he's used to it.

Imagine someone who owns a car that is really old and totally fucked up, and he's owned it for ten years. It has all sorts of bizarre malfunctions. You have to jiggle the key in a certain way to unlock the door; there's two different deadman-switches that have to be activated to start the ignition; the steering wheel is off by about fifteen degrees to the right; it's a manual transmission and third gear and reverse are switched somehow; you always have to roll up the left-side rear window in order for the radio to work, but it's the right-side rear window for stations which are prime numbers; you have to wiggle the control knob five times to get the windshield wipers to function, but if you do it six times it'll also start the defrosters.

Now, this guy is going to be able to perform all this nonsense perfectly fine as if the car is an extension of his own body. But if you try it, even after this is explained, you'll foul things up and you might even crash. Nobody would argue that the way the car works is reasonable, but he WON'T EVEN NOTICE.


e8aefd  No.16660012

File: 9021a981e1470d5⋯.jpg (7.22 KB, 250x250, 1:1, Dr.Pavel.jpg)


fc1372  No.16660205

File: 440e2f5432ef5c8⋯.jpg (440.75 KB, 1920x1080, 16:9, 20900_screenshots_2013-02-….jpg)

Fact: the whole "glorious PC gaming master race" meme started as a riff at The Witcher's abstruse interface.

https://www.youtube.com/watch?v=P0dXtOVi2yo


06c4f9  No.16660315

>>16659809

>It's PRECISELY because it's his own UI that he doesn't get pissed at it. He uses it all the time, so he doesn't realize how fucked up it is since he's used to it.

No, I get that. That's why I'm actually not that bothered by all the obtuse building hotkeys, because I know a lot of them. The thing that really gums my intestines up is the dwarf interface for seeing who's doing what. It's literally just a one dimensional menu which becomes a never ending scroll of Urists once you get a good sized fortress going, and the game becomes virtually unmanageable around the 150-200 dwarf mark unless you have Dwarf Therapist. His UI design is fundamentally flawed and it's extremely easy to see how flawed it is if you've used Microsoft Excel. That sort of UI design is exactly why Skyrim's UI is shit – your inventory is a never-ending scroll of items instead of a 2D grid of item icons like in Morrowind. Oblivion's interface wasn't that great either, but at least it showed more information than just a fucking name in the menu screen so you didn't have to highlight an item just to see any information about it.

As a programmer myself (and I have made a couple of games as amateur projects) I'd never be able to live with myself for making an interface like that where any reasonable player would want to see a good summary of all their dwarves and their current jobs at once.


06c4f9  No.16660324

>>16654977

I got used to it, I've put hundreds of hours in DF, but it is objectively inefficient. Like I said an infinite menu is a fucking terrible way to have to organize your dwarves. Playing the game for longer only makes the flaws more apparent, not less.


fc1372  No.16660325

File: d5d407922d999bc⋯.png (319.52 KB, 1440x900, 8:5, RetroArch.png)

>>16659809

>developer doesn't even realize his interface is an abomination

That sounds familiar…


06c4f9  No.16664812

>>16660325

RetroArch does have way too many fucking menus, but once you remember where they are using it is quite convenient on the whole. Just like all good *nix autism software, it has a learning curve.


939453  No.16664933

File: d1db6a53efadcca⋯.jpg (64.75 KB, 1024x580, 256:145, niggers think this is ok a….jpg)

>>16653137

>games allows you to drop every item

>means you don't stuck with broken quest imtes and junk

>not collecting keys in your house

Confirmed autism pretty much?

Also pic related is what the living fuck? WHAT THE FUCK WERE THEY THINKING? All of this nigger tier jewish shit for rotating the motherfucking claws? A feature which barely used? They thought this is good for puzzles? In a game where they forget to add the puzzles? TODD YOU NIGGER NIGGER NIGGER NIGGER MANLET NIGGER! Choke on Hines dick you faggot!


39581a  No.16664985

>>16660205

The fact that anyone found that game to be overly complex even back then is just all the proof you need to know people absolutely are getting dumber.


e0ca33  No.16666619

>>16664985

>>16660205

People find the first Witcher complex or obtrusive? I literally just started playing it and nothing about it is hard to understand at all.


31e9b0  No.16666719

>>16649078

I actually used to use that UI and found it to be the least cancerous one of all


1e89c5  No.16666771

>>16666619

I have no idea what they're talking about.


0fd398  No.16666816

>>16664933

>people are still mad about having to rotate a claw to solve a puzzle when you get a note telling you to rotate the claw to solve a puzzle


39581a  No.16667211

>>16666771

>>16666619

Only (((game reviewers))) and bottom of the barrel gamefaqs morons ever did, but back in 07 they controlled the narrative which allowed it to be forgotten until 2 came out and suddenly all the competition couldn't defended even as a joke.


942ce8  No.16667230

>>16649078

>>16649360

MMOs and ASSFAGGOTS are the worst. It's all mathfags who only care about optimizing their gameplay, and don't give a fuck about artstyle, fun, or anything. Anyone who likes this shit should just step away from the keyboard and go find a rubix cube. No wonder these games attract South Korean autists


39581a  No.16667287

>>16667230

Even they don't seem to care about those games anymore because any theorycrafting I've seen recently involves flat out wrong math and just being complete dipshits while some obvious developer plant comes in and tells everyone "okay you fucking monkeys this is the meta. now play it or get banned".


939453  No.16667319

File: e38ddcf6d50359b⋯.jpg (383.28 KB, 1920x1080, 16:9, 7m7VFm0.jpg)

>>16666816

>implying rotate shit is a puzzle

Are you Bioshock 3 retarded?


f50d4e  No.16667358

>>16667319

wtf was that puzzle in the beginning?

how the fuck was Bioshock 2 better designed that this trash?

what the fuck was Ken Levine thinking?


39581a  No.16667457

>>16667358

>what the fuck was Ken Levine thinking?

He wasn't.


0fd398  No.16668153

>>16667319

>>16667358

>>16667457

Its like they wanted to have some kind of fun and immersive slow-paced adventure game opening where you gotta explore the lighthouse and find clues but decided the walking cutscene that followed directly after was too trying to FPS-monkeys' patience enough as it is.


b47803  No.16668169

>>16667358

It's a smart game for smart gamers


64f7c7  No.16668170

File: 85efffbed7f3322⋯.jpg (801.01 KB, 1171x1495, 1171:1495, Cirno.full.977944.jpg)

>>16667319

What could it mean?




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