[ / / / / / / / / / / / / / ] [ dir / arda / b2 / choroy / dempart / freeb / sissy / smar / vichan ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 17fb707683d4d1d⋯.png (7.22 MB, 2246x3030, 1123:1515, BC067595-7490-4520-85FA-F0….png)

d08718  No.16645160

Does anyone have any tips for getting gud at this game? I’m stuck on the first boss of Sayonara and am quickly approaching 30 tries.

51b200  No.16646935

It’s a shame fresh didn’t look like that


45cad7  No.16647157

>>16645160

>I’m stuck on the first boss of Sayonara and am quickly approaching 30 tries.

You haven't figured out what to do, or you just keep failing?


988f4a  No.16647164

>>16645160

>first boss of Sayonara

The giant tadpole, right? You just avoid it until the smaller ones pop out, then hook them. Repeat this process several times until the boss arbitrarily decides it's been defeated. You can also try swinging underneath the stage to avoid the tadpole itself.

The Umihara Kawase games are neat, but their bosses have always been poor due to the one-hit kills and cryptic fights. Fortunately, Sayonara is the most painless of the bunch because it removed the lives system of the previous games.


67cd70  No.16647190

File: 05a946a6a39c00d⋯.png (12.43 KB, 460x600, 23:30, 20DA2993-2304-465B-A30D-40….png)

File: bc91ad75232c21a⋯.jpeg (333.47 KB, 1600x1200, 4:3, EE9AD4BA-B2C7-4EF9-B6EC-8….jpeg)

File: 60bb8e7519d2030⋯.jpeg (201.63 KB, 436x700, 109:175, 365BB87F-ABC7-4C74-9A92-E….jpeg)

File: c0fedd4852f1cdc⋯.png (349.31 KB, 456x716, 114:179, 2374CD34-25B7-4AE7-A7E6-00….png)

>>16647157

>>16647164

I finally figured it out. I just needed to get better at controlling the fishing line. Seems like you want to watch for when Umi reaches the bottom of a bounce then retract it to launch yourself over the boss after he rams into the wall. It’s one of those games where mastering the control is as hard as the platforming it seems.


de8e12  No.16647207

What a coincidence, I just started playing these games again. Kawase is a cutie.


27f5ec  No.16647221

If you look up speedruns you can find little tricks that may or may not be easier than beating the level the intended way.

They're great games but you have to play them for hours until the fishing line is second nature.


67cd70  No.16647423

YouTube embed. Click thumbnail to play.

>>16647207

There’s something so earnest about her design

>>16647221

Yeah, this morning I realized it’s genuinely just about gitting gud with the line. Sometimes I get a flow going and zip across a level, others I feel like I’m inching through.


784ead  No.16647993

File: 6cf7bb387f2234a⋯.png (244.77 KB, 500x500, 1:1, 7305961_p0.png)

File: 92e03ce40792d37⋯.png (168.24 KB, 500x500, 1:1, 7301516_p0.png)

File: 30638b6ce5ba29f⋯.png (153.06 KB, 500x500, 1:1, 7301365_p0.png)

File: 49b36ed45830191⋯.png (155.76 KB, 500x500, 1:1, 7301253_p0.png)

File: 8799c03a8f6d2e2⋯.png (194.87 KB, 500x500, 1:1, 7301061_p0.png)

>>16646935

This guy's artstyle is great. I'm glad that he moved on to original art, but this Umihara Kawase picture might still be one of his best works. Especially with how well his artstyle fits the first game.


552be9  No.16649394

YouTube embed. Click thumbnail to play.

It’s amazing how easy people can make this look


552be9  No.16649485

File: 58f2a0171a8a9ca⋯.jpeg (1001.44 KB, 1239x1752, 413:584, C9ADAA74-E2C6-47A6-AD10-6….jpeg)

File: 61397eb6facd1c8⋯.jpeg (100.22 KB, 764x1080, 191:270, 4021A14F-1A22-4EE4-B7CD-D….jpeg)

File: 58e974cbaceda3c⋯.jpeg (1.85 MB, 2066x2922, 1033:1461, 88F4F922-1CF8-4C9F-B803-1….jpeg)

Is there some way for getting a smoother swing? Feels like I’m bouncing so much I don’t have much control on where I’m going which makes dropping those oranges on the crab miserable.


b16fee  No.16649570

>>16649485

Extending and retracting your line while swinging helps to reduce the bouncing and gives you more velocity vertically and horizontally if done right which can help you make certain jumps. For the oranges, I always try to get hooked to the boxes with some momentum already so it's easier to get away once it opens up. Trying to grab and open them without speed is a death sentence most of the time


552be9  No.16649578

File: 6c48a4b4efdfd24⋯.jpeg (86.67 KB, 1000x750, 4:3, 67C7238F-332C-465A-AE8E-0….jpeg)

File: bf593808e3f7883⋯.png (129.29 KB, 480x272, 30:17, D30B71A8-3030-4B05-BAB8-02….png)

>>16649570

Believe it or not I found a different way to do it.

>latch on to orange box and the line extended just enough so you aren’t touching the crab

>gently rock back and forth but due to the extended line you have a wider range

>the moment it opens push down and be ready to launch the opposite direction your swinging (not much control over that but you’ll be safe)

140 tries later and I can just about perfect the crab every time, but man are my hands cramping. In other news I tried the ps1 game a bit. The jumping is a little stiffer but man is it a million times more comfy.


552be9  No.16649587

>>16649578

>>16649570

Actually, rereading your post I think I basically just did what you said. Sorry, the physics sort of fried my mind.


784ead  No.16649845

Now I'm up to the tadpole as well. I figured this one myself (unlike the octopi in the field before it), but I still can't beat it for now. Are you basically screwed if you let at least one of the frogs reach the water? Every time I decided to try to go for the backpack and wait out the boss fight in the process, the water was swarming with them, with no way to clear them all out and reach the door in time.


b16fee  No.16649884

>>16649845

Yeah you should camp out the tadpole eggs and get rid of them ASAP. You can still win if one gets to the water, but it's a lot harder


784ead  No.16650031

File: 7736ca817ceb540⋯.jpg (152.26 KB, 768x672, 8:7, 20190629192731_1.jpg)

>>16649884

I somehow managed to beat it, but I can't help feeling that it was at least in part due to luck. I had 3 frogs waiting for me on the surface after the tadpole did a sudoku, and one even stunned me, yet I still survived.

>lost all my backpacks to stunfishes in the next field

f-fug


51b200  No.16650529

>>16650031

Frogs don’t kill, they just stun and if you’re too close to the water it’ll knock you off screen and that’s what will kill you.


784ead  No.16650541

>>16650529

I noticed as much.


784ead  No.16653884

Made it to field 22 on one of the routes and to field 52 on another one. The ridiculous number of constantly respawning enemies kind of ruin the game, especially in the later levels. Tadpole fight doesn't feel like it's about luck anymore, but consistently making it through 22 feels impossible.


784ead  No.16655898

File: 0dd6029cf670715⋯.jpg (153.74 KB, 768x672, 8:7, 20190701221005_1.jpg)

Looks like I died right before I could beat the game.


4a9a6b  No.16655904

Anyone know when the retro stages are suppose to drop for Fresh? Thank god the Japanese release had english text so I didn't have to give Nicalis money or wait 4 months for no reason.


899854  No.16655932

File: 55dab344cc8f2bc⋯.png (203.71 KB, 500x750, 2:3, be326a18748ea4575514a0c4fa….png)

>>16650031

Look forward to meeting the second, harder tadpole. You'll love him.

I managed to beat the first Umihara Kawase 100%, but I still can't execute the super rocket jump technique that you need for some stages in Shun, or how to get across that top conveyor belt in field 62. Are there any real Kawase pros around?


784ead  No.16655957

File: 56097175db53b35⋯.png (35.09 KB, 768x672, 8:7, owari.png)

File: b536ecacbcfb9ef⋯.jpg (111.11 KB, 768x672, 8:7, 20190701225233_1.jpg)

File: 9f385d35e89c563⋯.jpg (153.8 KB, 768x672, 8:7, 20190701225348_1.jpg)

File: a775309d70b325b⋯.jpg (184.54 KB, 768x672, 8:7, 20190701225400_1.jpg)

File: a7aebd26b6dc872⋯.jpg (363.48 KB, 724x1000, 181:250, 74636024_p0.jpg)

>>16655932

I did it. There was no tadpole at all on this route. The only boss here was the seahorse, and the encounter was brief, because I took the lower door.

>hey, how much better can the top times be

>…


51b200  No.16657050

>>16655904

I wish I would have known. Now nip copies go for around 10-20 dollars more. Hopefully Nicalis doesn’t screw with the NA version to much.

Also, about the only thing I don’t like about Fresh is it sort of abandoned that old anime style and the levels don’t looks like some surreal mess of Japanese culture.


51b200  No.16658702

YouTube embed. Click thumbnail to play.

After going through Shun I feel like it’s a game everyone should play. It might have a steep learning curve, but it’s just so damn comfy and the art is so beautiful. I think I might try and track down a ps1 copy just to have it.


784ead  No.16659327

File: 695a4037cfb6a79⋯.jpg (118.45 KB, 768x672, 8:7, 20190703052325_1.jpg)

Finally encountered another boss, and I'm already too demoralized to continue.


784ead  No.16659344

File: d5b47029efa2e3d⋯.jpg (57.71 KB, 400x768, 25:48, 152476_p0.jpg)

And of course I figure it out a few minutes after complaining about it. I love this game.


c7e1f2  No.16659936

File: 1dff1d8754836a7⋯.jpeg (Spoiler Image, 66.52 KB, 459x600, 153:200, 650E80F4-EFC2-4EA5-9CE4-E….jpeg)

File: 75398396d4a501d⋯.jpeg (Spoiler Image, 390.79 KB, 723x1023, 241:341, 78EF5948-A7F2-4811-9A87-E….jpeg)

File: 497ea9fda590992⋯.jpeg (Spoiler Image, 145.34 KB, 600x800, 3:4, 51BFBCBC-A0BC-4FEA-BE5F-B….jpeg)

>>16659344

Same, I’m glad I finally picked it up. Everything about it is so comfy, challenging, and fun. Umihara is also a wholesome qt.


b9f311  No.16659960

>>16659344

umihara kawase is a wonderfully abstract game. The solution is always through your understanding of the mechanics, but the mechanics are so sparse you really need to wrap your head around it. What might seem impossible at first is all the sudden clean and easy to do. By the time you start conquering the final few fields you are a world apart from when you first started.


c7e1f2  No.16659981

>>16659960

It’s nice how those skills transfer between games.


51b200  No.16660419

>>16659936

Seems like the order there is a bit off


40aa88  No.16661980

File: 877cb399cfca978⋯.jpeg (100.54 KB, 955x673, 955:673, Db8vIf_U0AAWfQN.jpeg)

>>16659960

Yeah, the things I can do in early levels now are beyond what I could imagine at first. It's especially satisfying since it's not because I unlocked some gadget or had some number arbitrarily go up, it's still the same fishing hook and rubber line from 20 hours ago.

>>16660419

It's in Japanese, so you must read it from right to left.


f230e9  No.16665029

File: 3856e88228c816c⋯.jpeg (731.02 KB, 2076x1535, 2076:1535, 5449E9C5-FB5C-4531-9DA6-F….jpeg)

Finally did the harder route in shun, feels real nice to finally beat it. Man am I excited for Fresh. Nicalis is offering the Japanese Famicom style box but it’s considerably worse on the cover due to what I reckon was a censorship choice.


9a8e1c  No.16665037

File: 4fec067eaef654e⋯.jpg (94.22 KB, 670x554, 335:277, marvel at yonder doubles.jpg)

>>16665029

>>16665025

:^)


407e78  No.16665072

File: 3fcdc804f67d6cb⋯.png (1.68 MB, 1024x1024, 1:1, KawaseBoxPromoShot_01_1024….png)

>>16665029

Gotta hide the boob.


f230e9  No.16665096

File: 2f18805fe98099a⋯.jpeg (120.27 KB, 500x427, 500:427, 7F749115-F22F-4EDE-9E54-3….jpeg)

>>16665072

More than that, they didn’t use the original art and instead opted to use a random piece of promotional art. I guess it’s still nice to offer it seeing as an original copy with the famicom style box is 80-100 now, but I would have liked the JP box.


51b200  No.16668477

Man, it has been a while since I loved a game this much. I think it’s rekindling my love for vidya. It makes me want to make my own again.


6c92bf  No.16668988

>>16649578

You're going to love Shun. Everything about the original is finetuned in a way new players might not appreciate. All of the "bosses" can be easily and intentionally skipped. Same goes for most of the stages. If you know where the grab onto, you can breaze through most of them in about 15 seconds. Once you get into the grind of figuring out stages in practice mode, going back, getting a little bit further, then practicing some more, that's when you've hit peak comfy. Good luck with F56, F57, and F58.


83138b  No.16670037

I suffered through field 41 for 4 days only to loop back to field 26 again.

A A A A A A A A A A A A A A A


5c88ad  No.16678482

>>16668988

My kingdom for Shun on Vita for US PSN. I just want to have SFC, Shun and Sayonara on one handheld.


bacb24  No.16679963

Fresh version 1.0.2 featuring Curly Brace from the Under Tale Cave Story series is out now.

https://drive.google.com/file/d/1aI8dMjk2b6GkPisnO4S4-s3gHq4tmOrA/view




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / arda / b2 / choroy / dempart / freeb / sissy / smar / vichan ]