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File: f3bb276e1ebe993⋯.jpg (743.66 KB, 1920x1080, 16:9, All FromSouls except DaS2 ….jpg)

File: 89f585185e875b9⋯.gif (136.88 KB, 640x480, 4:3, Quake Series.gif)

File: 79ecc7af4b3e5f6⋯.jpg (70.34 KB, 1024x552, 128:69, Sekiro.jpg)

484256  No.16603005

I don't know if I should include all metroidvanias.

6f8b8d  No.16603034

>first-person shooters

>good "verticality"

Quake is a joke compared to any standard platformer.


590e27  No.16603038

>>16603034

You're comparing two completely different genres to each other.


a91f4e  No.16603049

Both Risk of Rain games have really tall levels, especially in late game where you can fly


2a296c  No.16603059

File: 305e19dc1261de0⋯.jpg (456.38 KB, 1920x1080, 16:9, 7841365498435987416549.jpg)

File: b63fda87b48ac11⋯.jpg (374.9 KB, 1920x1080, 16:9, 7891684615389464564231.jpg)

The Last Guardian.


34b373  No.16603063

>>16603005

Dark Void. Great soundtrack and a semi decent UFO hijacking system mid battle, verticality with jetpacks. I think i recall weapon upgrades, maybe a weapon wheel? Or at least carrying about 4. The acting is pretty awful though and the story also sucks, but if you are on of those people who can ignore that stuff you might get one or two good runs out of it.


6f8b8d  No.16603066

File: e3bed81c43b037a⋯.jpg (12.85 KB, 300x300, 1:1, Descent II.jpg)

File: c9e1c437a2d2220⋯.jpg (66.73 KB, 1024x768, 4:3, Overload.jpg)

Actually I take that back, there are a few first-person shooters that feature good verticality. They don't feature gravity and jumping physics though.


c663ac  No.16603084

Freedom Wars was built around verticality in a lot of levels trying to get a good vantage point to take down enemies.


8d4cc5  No.16603112

Titan fall 2


e0dddd  No.16603384

>>16603112

This but unironically


4ec0f1  No.16603389

File: a1cb456cf5a73fa⋯.png (708.13 KB, 950x950, 1:1, 9b30c990af6c89db017cce7daa….png)

>>16603112

Titanfall 2 was a fucking great game and they threw it all away for a battle royal.


e7cd5d  No.16603410

Duke Nukem 3D and Descent. Funny how the first games to really use it are still pretty much the only ones that have.


60cc8a  No.16604229

Styx Master of Shadows's level design is built around verticality even when the levels are horizontal, as it is a stealth game with a protagonist who can jump really high and is best hidden when he's on small ledges and beams. It's the game sekiro goddamn wishes it was.


a30558  No.16604271

File: 82995e58f88b893⋯.jpeg (47.69 KB, 640x480, 4:3, download (10).jpeg)

>>16603034

1v1 me faget we will find out where the real joke is.


313fb6  No.16604273

>>16603005

Serious Sam when it feels like it, It does abuse the vertical space in gimmicky ways.


aaebe7  No.16604312

Deep Rock Galactic. It's fun.


cbb27c  No.16604316

>>16603112

The factory making dummy houses for combat training was by far the best level.


71a195  No.16604629

>>16604229

Stealth in Sekiro is so bad that the stealth = invisibility mechanics in MMOs are orders of magnitude better.

In any case, most TRPGs tend to have a vertical plane that is both part of the level design and gameplay mechanics.


b869ab  No.16604805

>>16603005

Super Mario Sunshine, noki bay


8ac8c7  No.16604827

File: 7f4d84629968ae8⋯.jpg (128.34 KB, 1680x1050, 8:5, duke.jpg)

>>16603410

Haha, came here to mention Duke.


82e1bf  No.16604838

File: cd6a7e77bf0639f⋯.jpg (37.88 KB, 480x309, 160:103, cd6a7e77bf0639f3970fcda4af….jpg)

>>16603034

Whats with the rapid anti-FPS posting lately?


85ccbd  No.16604844

>>16604838

It's leftypol that can't into FPS games


2dca36  No.16604861

Invidious embed. Click thumbnail to play.

Jedi Knight : Outcast and Jedi Knight II : Academy both use platforming quite a bit. Jedi tomb level in jka is pretty cool.


00d7fc  No.16604871

>>16604861

Not to mention maxed out Pull when you're on a platform higher than your target.

Fun times.


236497  No.16604904

File: 5c4b8f9987a138f⋯.png (380.83 KB, 618x410, 309:205, ClipboardImage.png)

>>16604838

What's it with people saying "what's it with the anti xyz posting recently?" ?


82e1bf  No.16604915

File: 1b15e0874a400fc⋯.jpg (22.6 KB, 480x621, 160:207, 1b15e0874a400fcb11f18700a9….jpg)

>>16604904

Whats wrong with noting a trend?


6f8b8d  No.16606509

>>16604838

It's always been a crappy genre with weak mechanics because 1) the perspective simply isn't good for character-oriented action like platforming and 2) developers are obsessed with realism to a fault.


f2d3a6  No.16606527

Ocarina of time water temple


1808c0  No.16606901

>>16606509

>the perspective simply isn't good for character-oriented action like platforming

>Hasn't played Mirrors Edge


03a212  No.16606906

Invidious embed. Click thumbnail to play.


806f1e  No.16606907

>>16606901

Mirror's Edge is a good example of why it's shit.


1808c0  No.16606908

>>16606907

It's actually the opposite




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