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File: c3ba54b296c9f1c⋯.jpg (138.44 KB, 777x437, 777:437, sto-riseofdisco-head.jpg)

73644a  No.16509899

I am trying to figure out if people actually play Star Trek Online. I have been doing a lot of research into this recently, and it seems to have a very consistent 2000-3000 players and has managed to keep this over the many years its been on steam.

The problem is that I recently returned to playing the game and it feels like a ghost town outside of a few community channels, which are still mainly dead and run by the "usual suspects" as they've been historically referred to. I was part of the /v/ fleet a few years ago but left it before a leave of absence. Right now I am in a mainly dead fleet which is basically just me and the fleet owner.

Feel like the numbers on steam are inflated by developer-owned bot accounts to make the game look more popular than it actually is.

5103ee  No.16510141

>Do people actually play

Yes, come back when a new update swings around all the old fags will be on then. As the only Star Trek game with multiplayer it’s got a decently sized community.

Don’t even bother with pvp it’s completely garbage.

Most folks just hang around in ESD and DS9 to shitpost in zone chat until their STF starts


c5da36  No.16510188

its been years since i even thought about sto but now that you mention it, I don't recall ever interacting with any actual people.


940618  No.16510193

File: a94599dbd297ddd⋯.jpg (81.78 KB, 797x748, 797:748, 1468318119819.jpg)

Doesn't this game exist solely to squeeze money out of Star Trek autist whales with a slow and steady trickle of new ship designs you have to buy? I guess it's better than Shekel Citizen by default, because they are not just jpgs, but that's not saying much.


1df83e  No.16510205

Invidious embed. Click thumbnail to play.

>>16510193

Pretty much on point there. Came across this a few months ago and it gives a good overview of the game up to now.


4dc692  No.16510430

I used to play it quite a lot, but the STD bender they've been on has really killed my enthusiasm for the game.

One of the things that it's always suffered from though is that, despite being an MMO, players are fully capable and expected to be self-reliant at all times, and everything slides towards DPS races. When they introduce mechanics to counter this mentality, ie Tzenkethi, half of the players go off in a huff that they can't 123 with their normal grav-well, fire-at-will, full-spread combos that they rely on on autopilot to mulch through just about everything else.


b22bf1  No.16510560

i've gotten into it on and off since it's been out; it get's boring fast.

the leveling is actually entertaining, it feels like your making progress, but you hit max level in maybe 4 days of grind and then you hit a massive wall. there's content sure, and a lot of it is voice acted, but all of the content is essentially:

1 - Fight X in space

2 - Beam to planet and fight X on ground

3 - Maybe fight X in space again

4 - End of mission

That's it, literally. Every single mission, or "episode" boils down to this exact same formula. As previous posters have said, there is really no class distinction, everyone is expected to be DPS, and even single player content (which is most of the game), your expected to be DPS.

There is only nuke, healing is pointless and in fact some buffs rely on low shield/hull so actually healing someone might piss them off; which get's to the multiplayer content.

Technically 99% of "episodes" can be completed with multiple players but it never happens and the difficulty isn't built that way. The only multiplayer content your going to do is PvE instances, of which there are maybe 15, with easy, moderate, and hard difficulty.

These seem entertaining at first, but they all boil down to:

1 - Fight X

2 - Collect rewards (which are generally worthless)

3 - Repeat for 10 hours.

The only rewards you care about are dilithium, which is the time gated currency. Dilithium can be traded for zen which can be exchanged for everything else, including all the paid ships, zen is the premium currency.

Each character can only "refine" 8000 a day, and it must be refined to get zen. This is the time gate.

Basically the entire end-game, which you hit at 4 days in, is make 10 different characters (with a 4 day grind each), and farm dilithium with them all by repeating the same 15 instances over and over, for about an hour or 2 each character.

Now here is the kicker:

Now you finally have all of the hot dogs.

You finally spend a month converting all this dilithium to Zen so you can buy your shiny new $50 ship.

Now what do you do with this awesomeness??

Repeat the exact same grind.

This is when you quit the game.


b22bf1  No.16510572

>>16510560

I should clarify "everyone is DPS"

Tactical - Red DPS

Engineer - supposed to be tank, but ends up being tankier DPS with some yellow DPS mixed in instead of red dps.

Science - Blue DPS with some pointless heal buffs.

Just like with DPS, everyone is expected to be able to heal themselves, and everyone is capable of fully healing themselves. At no point will you ever heal anyone else.


cbcb5b  No.16510582

>>16510430

The idea of a Star Trek MMO that isn't a multiplayer bridge-crew system was always on thin ice. Every ship-based show has always revolved around one ship doing everything by itself. If the crew wasn't the source of the multiplayer, then it was inevitable that people would play single-player because the ship is boldy going off on its lonesome, it's what happens on TV. Of course making a crew-based MMO would require some creative thinking (a lobby system could pull it off), but that's the nature of the beast.


1b075b  No.16510860

File: eb9896dc0a4513f⋯.jpg (119.01 KB, 1109x511, 1109:511, comment section.JPG)

>>16510205

I wouldn't take what that guy says very seriously. He did next to no actual research, just read other people's reviews and used footage from a decade ago when everything looked and ran like shit.

The Discovery update did cause the first actual exodus of players in the game's history, but most people simply stopped doing the Discovery content and focused their fleets on shit like RP. Players will return when Cryptic stops trying to shill Discovery so hard. Failing that, I can see the game getting the plug pulled on it if the anti-pay-to-win bill passes since Cryptic can't think outside of the lootbox.


b22bf1  No.16510869

>>16510860

>dat damage control

>Try to make a single valid point, as in address my criticism directly.

<If you can't, you will be banned

oyvey

what a faggot


4dc692  No.16510880

>>16510860

It certainly wasn't the first exodus, there was a big one round about the time of one of the levelcap raise when the scaling went to hell and some enemies were nigh-unkillable without heavy DPS builds.


2ac997  No.16510883

>>16510860

To be fair, him not being a star track fan is not valid criticism. Neither is pronunciation.


1b075b  No.16510906

>>16510880

You mean the Delta Quadrant expansion? I completely forgot about that. Cryptic went full retard and started banning people who were running older content and Red Alerts for XP instead of Delta shit, then they nerfed the shit out of XP gains from anything that wasn't Delta after level 51. Then they quietly undid that bullshit after the dev who did that left the team.

Cryptic got away with so much crap back then. If their games with their bullshit monetizing were to come out within the past couple of years instead of a decade ago, before lootboxes became such a hot topic, then they'd be in about as much hot water as EA and the rest of them.


989367  No.16511155

Star Trek died at the end of the 90s. Hell, even TNG is unwatchable anymore now that we're used to notice liberal agenda.


a9440f  No.16511193

>>16509899

I used to play Star Trek Online, I enjoyed the DS9 stuff but I stopped playing when they started to push for more STD content.


857129  No.16511304

>>16511155

Star Trek was always unwatchable since it's soap opera garbage, it's why people are specific about liking specific elements like klingons, the borg or the space kikes since everything else is a complete droning mess.


7f8ea4  No.16511490

>>16511155

DS9 > TOS = Galaxy Quest > TAS = Enterprise > Reboot > The Orville > Voyager > TNG >>>…>>> STD


f1f852  No.16511503

File: 5bf1ca0e9d04029⋯.mp4 (65.34 KB, 128x72, 16:9, Ed_Edd_Eddy_Intro_TRUE_HIG….mp4)

Nah, people dont play that shit, everyone plays Ed Edd N Eddy Online


6ee266  No.16511875

File: fe94f57f5aef2bf⋯.jpg (182.59 KB, 800x966, 400:483, star-trek-elite-force-004.jpg)

File: 43d23eb7dfee44d⋯.jpg (315.19 KB, 786x1132, 393:566, brig commander.jpg)

File: f0714f302585041⋯.jpg (98.22 KB, 799x1000, 799:1000, image.jpg)

File: df92da2c31a53da⋯.jpg (608.37 KB, 1024x1228, 256:307, latest.jpg)

File: 3c07dcae8ce2f0e⋯.jpg (588.93 KB, 1024x1236, 256:309, star_trek_armada_cover.jpg)

>>16510141

>As the only Star Trek game with multiplayer

Anyway, I haven't played it much since all the "muh discovery" updates. It was a bit better while they were still trying to milk the familiar trek imagery and such, rather than having to figure out ways to somehow fit STD tie-ins into the game. It's a shame too, because I get the idea the devs care more about star trek than the actual showrunners do.




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