>>16494017
Gates is piss easy and only worth it for the story, which is thankfully short. Most dungeons don't have hunger and the move leveling mechanic is OP. Going through the story dungeons and nothing els makes you already feel overleveled.
Super is somewhat different from its predecessors. The wands and emeras add more roguelike elements to the game. Emeras are items you can pick up and slot into your held items that can have a variety of effects, including some IQ skills from the older games, offensive and defensive boosts. Some emeras are completely broken, like the one that automatically revives partners with full health, belly and pp if the team leader has it equipped. Emeras can also be consumed for a very slight stat boost. Any emeras and effects caused by emeras disappear once you leave the dungeon.
Hunger ticks down significantly faster and you recover less belly by eating consumables such as berries than before. At the cost of your hunger, you can now push allies as well as enemies. You can switch the leaders at almost any time in the dungeon, each Pokemon has a different belly that only ticks down while it is the leader. Dungeons are far shorter than in previous games, most dungeons are 9-12 floors. Max elixirs are now rare and have been replaced by elixirs that restore 10pp for every move. Like in Gates, your normal attack does 5 damage at most, and move linking is gone. However, you can do a team attack in which your team members surround the enemy and each uses a move you selected beforehand. This ignores resistances. Reviver Seeds can be found almost exclusively in shops in the overworld, they have been replaced by Tiny Reviver Seeds which only refill your health. Large Pokemon now fill a 3x3 square and can attack/be attacked by several Pokemon at once. The partner AI is somewhat improved and partners will actively try to pick up items and walk around uncovered traps.
You can only bring parties of 3 or less into dungeons, but you can travel to the sand continent before every exploration to pick up an item that lets you summon Hoopa on each floor of the dungeon. It doesn't share your inventory, but it can gain xp and level up. If you talk to it, it has a chance of summoning legendaries you have recruited.
If you weren't using emeras, you would be severely underleveled for the main story. This is made worse by the added speed stat which determines evasion and accuracy. To slightly make up for this, the lower your max health is, the faster your health recovers. Early in the story you can already recruit Pokemon far stronger than you and your partner, though they are not available during story missions. Jobs have been replaced by connection orb missions, of which there is a limited number and which always result in at least one Pokemon being recruited.
Some Pokemon can only be recruited by talking to them in the towns where they randomly appear which is a mechanic with the only purpose of wasting time. Whenever you want to go to another continent you have to suffer a 10-30 second long unskippable cutscene after navigating five text boxes, which is worsened by the fact that you can only read specific dungeon info by traveling to the continent and viewing the dungeon list from the travel gate, as well as the fact that all postgame dungeons are on another continent. The travel gates on the other continents are as far away from the starting point of the area as possible.
The move leveling was somewhat toned down, but you can still use move boosting items to permanently make certain moves extremely strong. You can have several preset teams at once, which you can choose and customize when selecting a dungeon. Once the school arc is over, there is about a 50% chance that a random team of Pokemon is motivated, which gives 3x xp to the Pokemon in the party and 1x xp to all Pokemon you have recruited. Pokemon other than you and your partner have about a 30% chance of not being available on any given day, so you sometimes need to change your teams you put together for specific missions or do different missions to pass the time. The pierce ribbon still exists as a legendary item, so don't use permanent boosters before you get it.
Both games suffer from slow text speed, no way to instantly complete the current text box and the inability to use the touchscreen for advancing the text.