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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: ece80a01b5a9020⋯.jpeg (384.25 KB, 1280x1707, 1280:1707, 567E856A-0D3C-4FAB-B677-5….jpeg)

File: d0e195072794859⋯.jpeg (707.59 KB, 2560x1810, 256:181, DD349462-5C3D-46C0-830A-4….jpeg)

c7e6c8  No.16426917

So I’m about to play through the mainline Zelda games as the only ones I’ve beaten are OoT, MM, and WW. Which are the best version for each game? Also, are there any must play side games and should I end it with BotW or skip it as I heard the enemy pool makes it get boring quick?

bef944  No.16426930

File: d645db26850f0e6⋯.jpg (54.58 KB, 805x825, 161:165, 1438754791997-3.jpg)

>>16426917

>those images

When will we get a game like this? The closest I've found is Assassin's Creed Origins.


28c265  No.16426936

>>16426930

B-Breath of the Wild?


fc5c69  No.16426943

That first image's fairy appears to be roughly 1/2 human scale, ideal for sex.


073377  No.16426948

File: 9328a78dd9c36d5⋯.png (197.53 KB, 504x452, 126:113, 256.png)

>>16426930

AC Origins is trash and you deserve to be bullied.


195611  No.16426955

File: bfd00cfb9ecdd7c⋯.jpg (269.14 KB, 1536x2048, 3:4, 2396d86c92c716af675c44c760….jpg)

>Which are the best version for each game?

The originals, except of Link's Awakening, where DX for GBC is better. Some might bitch about one version or another of Twilight Princess, it doesn't really matter much.

>Also, are there any must play side games

What is a side-game, again? LA, OoS and OoA are better than LttP and absolutely worth a playthough. Four Swords, FSA, Tri Force Heroes and Hyrule Warriors aren't really anything special, nor Link's Crossbow Training. I'm sure someone will try to recommend Freshly Picked Tingle's Rosy Rupy whatever the fuck it was.

BotW is an interesting game to play. It shows how good open world games could be. The way the elements work in particular is absolutely phenomenal, and the open-ended nature is far better than shit like the Witcher 3. But holy shit, it had no fucking game. It had a phenomenal engine, but no game to take advantage of it.


ea20b2  No.16426996

File: 9e569857685e8ce⋯.jpg (1.28 MB, 1920x1200, 8:5, Cover-Image2.jpg)

Twilight Princess

It's a game that really was a lot better than most people give it credit for. It's the gamecube generation's OOT.

People complain (and the complaints are founded) that the majority of the special items are gimick-y and used once in their special dungeon, and never again. Mostly true. With the exception of the Bow, Lantern, Boomerang, and Hookshots, most of the other items are a one and done, with the extremely rare, and obvious little snippets of "puzzles" here and there. The puzzles were also a tad bit easy. The wilderness is a bit sparse, but I don't fault this, as it's a gamecube game, not a PC one.

Other than those two things the game is, frankly, breathtaking. The environments are all beautiful; we get really, REALLY, nice movement physics, the combat is decently fun, and the music… outstanding. The music does the talking for most of the game, and it is better in this game than any other zelda game I've played. From an artfag perspective, the themes were dark and sincere, and a large segment of the game deals with you comforting a woman whos child has been abducted, and most logically presumed dead. We see her comatose at one point and unresponsive to the player as she just stares at her hands. At a later point another child runs away to visit the grave of his mother. There is alot of the aftereffects of tragedy throughout the story.

This game is extremely human. And I meant that in the least faggoty way of saying it. You meet some deeply written characters that I struggle to find in OOT. Yeah, there are some carboard cuttout faggots floating around too (Barnes), but most of the cast delivers powerful, and significant emotion.

Also theres a tsundere shortstack in this game that I wanna fuck. And you will too.


c8a550  No.16427004

File: bf50a49ca676e20⋯.png (1.3 MB, 940x681, 940:681, ClipboardImage.png)

>>16426930

First image looks like Powerslave, kinda.


ea20b2  No.16427009

>>16426996

>>16426917

Forgive me, gamecube Twilight Princess specifically.


9ef5b6  No.16427020

File: 2ed3f54e4fd61e1⋯.gif (8.66 MB, 715x397, 715:397, Truck Crash.gif)

>>16426996

TP is alright the first time you play it but it's extremely unreplayable because of some sections like the whole beginning, finding tears, etc. It does have some good stuff but I would only replay it if I could entirely remove some sections.


ea20b2  No.16427028

>>16427020

I disagree with that statement overall, but yes, the tear collecting did get extremely dry, so you are indeed correct on that front.


dfd053  No.16427030

>>16426917

The Oracle games are the absolute best Zelda games in my opinion objectively.

LA and LttP are also quite good. Minish Cap had potential but wasn't as good as the former ones.


3fc0d5  No.16427065

>>16426930

>When will we get a game like this?

Literally the first game.


3d0766  No.16427069

File: 7e01de42e4de602⋯.jpg (21.18 KB, 236x390, 118:195, 3c9ab9ea349360f90404238c58….jpg)

File: 7a1a7bf062a026f⋯.png (77.22 KB, 300x523, 300:523, 371-3711421_tloz-link-hold….png)

>>16426917

there aren't too many remakes in the Zelda franchise so this should be easy enough

LoZ - NES. The Satellaview version is a good game in its own right, but it's technically a different game, with its own dungeons and a modified world map

Zelda 2: AoL - NES. If you skip this you're a casual faggot, but I do understand if you quit around dungeon 5

LttP - I suppose the GBA version has its perks, but I prefer SNES

Link's Awakening - GBC version. There's a content restoration patch that restores what few things were censored (like the hippo in Animal Village having been posing nude for the painting and the mermaid having lost her top)

OoT - I like the 3DS version personally. I wish they had added right-stick camera support in a patch or something. Includes Master Quest

MM - again, 3DS, but they did mess with the music in the observatory

Oracles - stuck with GBC but they're fantastic games in their own right

WW - GC version. Too much bloom on WiiU

Minish Cap - GBA. Caps off the Vaati trilogy started in Four Sword

TP - GC version. They mirrored the renderer and the world with it to make Link a righty (heresy!) in the Wii version

Skyward Sword - you're stuck with the Wii

Phantom Hourglass and Spirit Tracks - DS. You want to find the patches to make them play with the buttons instead of the touchscreen

LBW - 3DS. Honestly a must-play.

Sidegames:

Four Sword - The DSi 10th anniversary remake. Adds single player support. Find a cia for your 3DS

Four Sword Adventures - GC

Link's Archery Training - you can skip it

Hyrule Warriors - it seems the Switch version is the way to go

Triforce Heroes - 3DS. Pretty fun if you can find some friends to play with. A bit frustrating if you can't

Navi Trackers/Tetra's Trackers - a game mode in the Asian releases of FSA. Frustratingly, it has its own storyline that will never be playable in English

Apocryphal:

Faces of Evil and Wand of Gamelon - Actually pretty decent follow ups to Zelda 2. Most of the hate comes from the legendarily bad cinematics and the poor controller design. If you were to emulate these you would probably enjoy them

Zelda's Adventure - what was supposed to be a beautiful sprite-based game with 300 dungeons died to executives who wanted to fill up the disc with CGI. Skip it


481720  No.16427078

>>16427069

>OoT - I like the 3DS version personally. I wish they had added right-stick camera support in a patch or something. Includes Master Quest

The 3DS version is censored, play the N64 version.

>MM - again, 3DS, but they did mess with the music in the observatory

Again, the N64 version should be played, but this is because apparently the 3DS version really screwed up the controls.


e59367  No.16427093

>>16427069

>MM - again, 3DS, but they did mess with the music in the observatory

While the 3DS version of Majora's Mask looks nicer, it also made unnecessary changes to the game's design. Swimming as Zora Link is now slow and rigid, whereas on the N64 it was fluid and fast, and every boss had its battle changed to revolve around a giant retarded eyeball as a weakpoint, despite each one previously having unique methods of being harmed.


62f40d  No.16427166

>mainline

>WW

WW is a chinese knockoff that Nintendo was tricked into thinking that they made.


ea20b2  No.16427234

>>16427069

>Faces of Evil

Actually looks like it could be really fun. Unfortunately, even emulated, it runs like shit. The controls look extremely slow and it looks like it runs sluggishly from all the gameplay I've seen. That being said, it actually has a very charming look, and if someone ripped the assets from it and built a smoother running game from it, people would eat that shit up. I haven't seen any of the sequel game.

>>16427093

>a giant eyeball

I haven't played the handheld one, and that sounds like bullshit for them to change the battles. But to play devils advocate, getting poked in the eye hard enough would cause any creature on earth to recoil, shit itself, then die. It's the irl weakpoint for almost everything.


fe0e01  No.16427256

File: 05e27f377476582⋯.png (608.24 KB, 680x680, 1:1, ClipboardImage.png)

Holy shit just fucking play the game(s). This is the millionth "I have found X game, should I play it now and where exactly in my ass should I press my finger while doing so?"-thread we've had in the last 48 hours.


0206f5  No.16427269

File: 2ecf2330c33d0a6⋯.jpeg (49.27 KB, 300x406, 150:203, B46960A1-0D28-460D-8AFD-0….jpeg)

>>16426955

>>16427030

>>16427069

Cool, loading up everything on my vita now and emulating the rest on my computer. I’ll play TP on the Wii U if that was a decent version?


dfd053  No.16427290

>>16427269

I think TP is pretty much the same on Gamecube/Wii.

Also, just a reminder, for Link's Awakening play the DX version (it's a .gbc rom), the rest just play the originals. Also, when emulating LA, save states are usually the preferred way since the game's manual method of saving has fucked up on several people including me in the past. The rest of the games can be saved normally.


0206f5  No.16427310

>>16427290

yep, also, anyone got the decensored version of LA? Guess the patch notes look like it has trouble with some roms of the game.


0206f5  No.16427346

File: a12d1c150189b32⋯.png (4.16 MB, 2560x1440, 16:9, ClipboardImage.png)

>>16427310

oh, and I also can't really get a gauge if BotW was worth picking up. Did the DLC fix it or is it more or less just a tech demo.


ced5b7  No.16427353

>>16427346

DLC added a few cool dungeons, but didn't change the core gameplay. It's some more stuff to do on the side, not something that expands the experience of playing the whole game.


28c265  No.16427359

>>16427346

Not a question of picking it up if you emulate


481720  No.16427361

Invidious embed. Click thumbnail to play.

>>16427346

<Long story short, BOTW is a game that would have been "groundbreaking" if it was released a decade ago, and values quantity over quality.


0206f5  No.16427365

>>16427359

my toaster couldn't run it.

>>16427361

giving it a watch.


1e08d4  No.16427418

>>16427359

Do you know where I can find a magnet that is the latest version with all the DLC? All the versions I'm finding are out of date and I don't think the mods I have will work with them.


3d0766  No.16427427

>>16426955

>I'm sure someone will try to recommend Freshly Picked Tingle's Rosy Rupy whatever the fuck it was.

oh yeah, that one. While jew simulator is alright, its sequel is where its at; play Tingle's Balloon Trip of Love for a most enjoyable reinterpretation of The Wizard of Oz


17849f  No.16427433

File: ec7c604dd76bfa5⋯.png (5.39 MB, 3832x1080, 479:135, Real_vs_emulation.png)

>>16427346

>>16427361

>>16427365

BotW is one of those games that I have a lot of mixed feelings about because Nintendo did so much shit wrong, I'd say 60 percent wrong, but that 40 percent they did right, the weather systems in my opinion) and item collecting/nature shit makes me continue coming back and starting it up on CEMU every now and again.

The weapon system is complete trash but a couple mods fix it that you can get on PC, the more weapon slots mod and the infinite weapon durability mod, both make the game significantly better to play. Those korok seeds and weapons made of fucking plastic go both go fuck themselves, what was Nintendo thinking?


53ae5d  No.16427449

>>16427346

The games holistic approach to world design makes it the best open world game to date, unfortunately it just isn't all it can be, long story short the main dungeons aren't big enough, and there aren't enough of them, the Final dungeon is nice and big, has multiple routes the player can take to reach it's boss, but lacks puzzle solving, the game doesn't enforce decision making allowing you to change outfits and equipment at any point, the game doesn't balance healing items, weapons don't last long enough, and the ones you want are often hard to replace, silver and above enemies are not balanced within the game, there are too few options to conventional combat, you can't change between horizontal and vertical slices, there's no helm smasher, or rolling back slice, or finisher.

It's definitely worth playing, but at the same time if Nintendo doesn't come back and perfect their experiment, I can only say what was the point?


17849f  No.16427477

File: 1b15e0874a400fc⋯.jpg (22.6 KB, 480x621, 160:207, 97ddda5c31f72e9137769e79ab….jpg)

>>16427449

My biggest issues are that it killed what made Zelda, well, Zelda. The dungeons are all copy+paste trash, the main dungeons are boring and all the games bosses are also copy+pasted. When I think of Zelda I think of a bunch of distinct dungeons, each with their own unique enemies, items and music. In fact Zelda was the greatest game series at doing this. And BotW completely shat on it. The only time I felt like I was actually playing a Zelda game and not just a slightly above-average open world was when I was in Hyrule Caste. Which I'm not going to lie Hyrule Castle is fucking cool. I almost wish they made it a bit more difficult though. And I also with they hid Ganon deeper in the castle instead of letting you run right up to him.

Again though, every other aspect of the game is just good enough to make me return to it. The weather, world design, wildlife variety, climate systems.etc are all very well done in my opinion. If they ditched the weapon durability bullshit (I get why they did it, so you'd be forced to use a variety of weapons, but its a really bad reason and the game is much better without it, thank God for modders.) and gave us more quality over quantity with the dungeons, the game would be nearly flawless.


bef944  No.16427513

>>16426936

I can't stand BotW. It's completely undeserving of any of the praise it gets. Anything good about it should've been standard at least a decade ago.

>>16426948

Shall I explain why I find it interesting it or will you dismiss me regardless?


adb096  No.16427524

>>16427433

How can I emulate it? I tried once, but it was all broken, and laggy. I've been wanting to try it, and the fact it can be modded a bit to fix the (many) issues that are in the game would be nice. I haven't played it, but I read a few things that stopped me from bothering borrowing a switch to play.

And no, my computer isn't a potato, so it should be able to run the image on the right just fine.


17849f  No.16427539

>>16427524

It emulates perfectly nowadays (you have to remember to enable GX2drawdone in the settings for better accuracy/less bugs at the expense of performance)

If its slow for you then try downloading the community graphics packs (you can do it in CEMUs UI) and then enable the FPS++ packs, leave Dynamic Gamespeed at the default value, use the performance fence method, and limit FPS to 30 for the most stable and fastest experience, enable the last pack only if you don't want the performance hit of enabling GX2drawdone in the settings but still want stability. Also make sure to download CEMUHook and extract it to the CEMU directory to allow FPS++ to work


fcac70  No.16427584

>>16426955

>DX for GBC is better

>get rid of the best glitch of all time

>better


3d0766  No.16427593

>>16427584

>relying on screen warp

never mind that it was actually revision A of the base game that removed it


fcac70  No.16427670

>>16427593

>relying on

Don't use it if you don't want to cheat? For the rest of us, it's a great source of replayability.


6d3972  No.16427682

File: 22047e51e9cfa78⋯.jpg (55.41 KB, 1024x576, 16:9, 1468787646033.jpg)

>>16427030

>The Oracle games are the absolute best Zelda games objectively


e59367  No.16427687

>>16427477

What if using weapons improved your skill with it? That way the player would be inclined to use different weapons for different benefits they would give.

>Weapons fall into a certain class: Swords, Axes, Clubs, Polearms, Bows, Wands

>The more enemies you kill with swords, the better your skill with swords would become, slowly increasing damage dealt and decreasing durability lost with each hit

>At certain points of skill, Link would unlock memories from his royal training

>These would allow weapon-specific attacks, like the ending blow and helm splitter from TP

>Alternatively, they would give certain weapons benefits over others: spears would be able to get thrown for extra damage and not take durability damage, clubs could potentially stun weaker enemies with a strong enough hit, etc.


c0839b  No.16427710

>>16427687

Adding weapon grinding is a terrible idea and only makes the player avoid trying new ones because they have to use their main type to not waste exp. And then once you max your favorite out, you end up never using it again because that would be a waste of exp that could go to your second favorite weapon type. Meanwhile it would add nothing of value. Adding more grinding almost never makes a game better.


fcac70  No.16427721

>>16427710

Mega Man Zero fans will defend this horseshit.


073377  No.16427803

>>16427513

I will dismiss you regardless.


b99eb7  No.16427927

>>16426917

I'd say play Zelda 1 first just to get the worst of it out of the way. Never played 2. LttP is fantastic, TP is alright. Definately play LBW, don't touch SS with a 10 foot pole, and BotW can be fun, and can be comfy, but it can also get boring because, like you said, the enemy pool.

Also, OoT 3d is fine, MM3d is shit. WW HD is p. good, its just Wind Waker again but with more bloom (though no TIngle Tuner)


17849f  No.16427945

>>16427710

>>16427687

Make each weapon type have different gameplay characteristics and their own strengths and weaknesses, design the weapons like you would design classes in class-based games basically. Its already almost like that (spears can't cut trees but they can jab and widen your distance from enemies, axes and claymores do a lot of damage andyou can swing them around but they're slow and heavy.etc) they just need to flesh it out more and again, cut it out with the weapon durability shit. or alternatively give each weapon a durability meter we can actually see plus the ability to keep broken weapons in our inventory to have them repaired at the ancient tech labs or something


17849f  No.16427948

>>16427927

>Zelda 1

>Worst

>Not SS

>Hasn't even played Zelda 2

Ask yourself why anyone should value your opinions bruh. Zelda 1 is a fucking solid 2D action open world. This was the mid 80s so of course it plays more arcade-like but its not bad.


b99eb7  No.16427976

>>16427948

i said not to even touch SS, learn how to read dumbass. If I didn't think Zelda 1 had some value I would have said the same thing about it as I did SS.

>ask yourself why anyone should value your opinions

>your opinion differs from mine, so you aren't allowed to talk

lol


17849f  No.16427979

File: a38b8977289a709⋯.jpg (16.78 KB, 557x550, 557:550, a38b8977289a7090a3f2c2e008….jpg)

>>16427976

>Zelda 1 is the 'worst of it'

>m-my opinions have value guys!

No


b99eb7  No.16427986

>>16427979

>proving my point


759b34  No.16428013

>>16427945

I still do not understand why, if the goal is a panicked moment in combat, they never have weapons breaking be a status effect that applies to that particular weapon. It will punish the player for playing poorly/dumbly, still give that moment, and it cuts down on time because you don't need to scavenge or go to a blacksmith to repair your weapons unless you play poorly. For example, hitting an enemy's shield instead of using whatever to get past it with a sword too many times and it will break, or trying to use a sword/spear against a rock monster will break it. This would also make it so that the game could justify a lot of weapons with different effects that you may want at different points, for different reasons, and to add to that, stuff like lightning weapons or other magical weapons may be easier to break than the more reliable standard weapons.


e9bce3  No.16428181

>>16427346

BotW should be played, purely on the merit of everyone having lots to say about it. It clicked for some people (myself included), and didn't for others. Only way you can find out is by playing it yourself. No amount of reading opinions or watching pretentious analysis videos will convey the feeling of exploration, experimentation, and discovery. It's still a Zelda game, even if it sheds the tradition of cloning OoT's structure. And why would you want to play an OoT clone for the 6th time? If you're marathoning the games, you need a palate cleanser like BotW.

>>16427477

>it killed what made Zelda, well, Zelda.

Except what made Zelda be Zelda, produced trash like Skyward Sword. It has glimmers of brilliance, hidden beneath piles of shit. BotW has glimmers of brilliance, supported by an open world that's new to the series. It's the first game to break from the Zelda cycle, and had incredible popularity which singlehandedly sold a console. Just because the structure is different, doesn't mean it's not the same series. Like I said above, why would you want to play a game cloning OoT for the 6th time?


481720  No.16428416

File: f060372369d37d4⋯.png (195.55 KB, 869x748, 79:68, Angered robot.png)

>>16428181

>Except what made Zelda be Zelda, produced trash like Skyward Sword.

Reminder that Aonuma never beat the NES games: https://archive.fo/wZvwS

>"I've never actually finished it," Aonuma said. "I almost feel like there's still no game more difficult than it. Every time I try to play it I end up getting 'Game Over' a few too many times and giving up partway through."

>"Certainly after playing the original Zelda for the first time, I didn't ever think that I wanted to make a game like that."


6d3972  No.16428434

>>16427948

He's not wrong.


10c9c4  No.16428444

Apart from a handful of the 2D ones OP you're just gonna be wasting your time.


0206f5  No.16428449

File: 4ba52915387f7d2⋯.jpeg (162.51 KB, 1200x675, 16:9, 31F395DA-F7A3-465F-8326-4….jpeg)

>playing Zelda 1

>enemies drop good items you actually want to use

>a fucking Dragon as the first boss

>no hand holding

This is pretty nice


10c9c4  No.16428453

>>16428416

Aonuma is right, the Zelda games, especially the first one are pretty bad. Problem is Nintendo keeps forcing him to make these games despite surpassing them all with Marvelous.


ec8071  No.16428477

>>16428181

>why would you want to play a game cloning OoT for the 6th time?

I'd be happy to play a game cloning Ocarina of Time for even a single time. Too bad Nintendo has never expressed any desire to fully recapture what Ocarina of Time did well.


eefbda  No.16428567

File: 78d8349f35ddb2c⋯.jpg (186.96 KB, 1152x648, 16:9, jagged_arms_in_Twilight_Pr….jpg)

>The Legend of Zelda (NES)

Although the Famicom Disk System (FDS) version has slightly better sound and graphics, you should still play the more iconic NES version first.

>The Adventure of Link

play the NES version

>A Link to the Past

play the SNES version

>Link's Awakening

You should the Game Boy Color version (Link's Awakening DX). DX has color (unlike the greenish Game Boy original) and it also added a bit more content.

>Ocarina of Time

You should play the N64 version first. Trying to playing it with other controllers is doable, but this game was clearly made to work best with the weird N64 controller in mind. Also, do note that the GameCube version (called Master Quest) is the definitive version. Its Master Quest mode offers more content by revamping the game's enemy placements to make it a more difficult challenge.

>Majora's Mask

play the N64 version

>Oracle of Ages & Seasons

play the Game Boy Color versions. You should also play these two games back-to-back in order to unlock the true ending.

>Four Swords

Play the eShop "Anniversary Edition", if you can somehow download it. Unlike the Game Boy Advance version, it offers more (difficult) content and can be entirely completed with just 1 person. No friends or extra copies required.

>The Wind Waker

Play the GameCube version. Or if you don't mind intense bloom, play the Wii U remake that offers more content… um. Selfie pics? Okay, I'll admit. It's not much. And I think the remake also remove the Tingle Tuner content altogether.

>Four Swords Adventures

Play the GameCube version. Although multiplayer Zelda can be fun, please note that this game can also be completed with just 1 person. You don't actually need the 3 Game Boy Advances, 3 copies of Four Swords, and 3 cables to complete it.

>The Minish Cap

play the Game Boy Advance version

>Twilight Princess

Play the Wii U's HD release. Overall, it's visually a step up over the Wii/GameCube versions and runs better. My only gripes about the HD rerelease is that some things don't look right. Midna's arms now have these jagged polygons sticking out, due to an error.

>Phantom Hourglass

play the DS version

>Spirit Tracks

play the DS version

>Skyward Sword

play the Wii version

>A Link Between Worlds

play the 3DS version

>Tri Force Heroes

Play the 3DS version. To get the most out of it, you'll need friends who have their own 3DS handhelds and their own copies of the game.

>Breath of the Wild

play the Switch version

The 3DS remakes of Ocarina of Time and Majora's Mask are decent, but you really should play the N64 versions first. Also, the best version for the Hyrule Warriors spinoff is the Switch version, which offers the most content.


0206f5  No.16428720

File: a16630d709742ce⋯.png (437.94 KB, 640x360, 16:9, A2068A8E-C083-4F3D-AAFD-62….png)

Looks like Walmart has a 10 dollar off deal on BotW with that explorers guide. Might go ahead and go for it as it doesn’t seem like that game is going down in price and time soon and even this guy >>16427361 still seems to like it. Also, the fact some anons are saying they still play it from time to time bodes well.


0206f5  No.16428783

>>16428567

Got Four Swords on 3ds for free a while back so I’ll probably go with that version if it isn’t to different from the GameCube version.


5f4759  No.16428836

>>16428783

The Gamecube Four Swords is an entirely new game, "Four Swords ADVENTURE". It's probably the easiest to solo of the multiplayer Zeldas. Generally majority of the remakes/HD ports are good thanks to some QoL tweaks and many of the complaints are aesthetic or nitpicky (personally, Saria looks too sad in the 3DS version of OoT).

To those wanting that patch for Link's Awakening: https://www.romhacking.net/hacks/612/ It contains 2 patches depending on which ROM you use of DX.


b770c3  No.16428944

>>16427234

>But to play devils advocate, getting poked in the eye hard enough would cause any creature on earth to recoil, shit itself, then die. It's the irl weakpoint for almost everything.

You don't get it. The eyeballs aren't on their faces, they appear on random parts of the body and open up once you stun them. At best, they completely break the flow of the battle. At worst, they overhaul the intense fights from the original into very simple, slow-paced, mindlessly boring puzzles.


c6ac05  No.16428985

>>16428567

IIRC, the 3DS is the actual definitive version of Ocarina of Time. Despite the increase in brightness, it runs at an incredibly stable 30 instead of struggling to get to 20 like the default N64 version. It also includes master quest if you've beaten it once. Majora's Mask 3D should be avoided if you have muscle memory of the N64 version. They fucked up the momentum among many other smaller things.

The WiiU version of Wind Waker also reduced the number of Triforce pieces and lets you get the swift sail, which doubles your speed and gives you an always perfect wind at your back. I personally prefer it because of that, even if the new post-effects can look plastic as hell at times.

If you already are using a physical WiiU instead of emulation, you can also grab Skyward Sword and the DS games through the eShop. of course, if you hack your WIiU, you can pirate those releases, and can even increase the resolution of their DS emulator.


f672bf  No.16429104

File: 0c57adae06fe8b5⋯.png (4.31 KB, 768x528, 16:11, B690D169-1A40-4347-AE83-C7….png)

>>16428449

dungeon 6 will make you cry like a bitch if you were too stupid to collect sword upgrades, the blue ring, and heart containers.


dfea3d  No.16429386

>>16426917

No shit, I've been doing this too. I'm currently at Link's Awakening. The only game I don't have access to is the Gamecube Four Swords game and Triforce Heroes, along with the Tingle games or the Tracker game, but I don't really care, I don't feel like they count.


f470e8  No.16429944

>>16427539

Damn hell yeah, thanks anon. I'll be downloading tonight more than likely then.


e73820  No.16430092

>>16427078

>Again, the N64 version should be played, but this is because apparently the 3DS version really screwed up the controls.

Not just that but also:

<Took out the speed boost you get form spinning in deku form

<Made swimming with Zora slower and only allow you to boost with magic

<Ruined the bombers notebook by making any time you do a quest it takes 30 seconds to mark it off

<Added a pointless eyeball to each boss that ruins the design and forces the player to a specific method to take down a boss instead of allowing them to do whatever they want

<Saving at any time while playing (I'll give a pass since it's on the 3ds but it makes timed events less dangerous to miss)

<Letting you skip to any hour (the least worse change since it's not entirely bad but it makes the whole planning challenge in majoras mask entirely non existent)

<changing the buttons for the ocarina songs (they did it in ocarina of time but it still is annoying to deal with)

<Ruined the ice arrows completely by making them only applicable on sparkling white spots in the water (except Gyorgs room for some reason)

<Changing twin mold fight (I mentioned them changing boss fights earlier but holy fuck they fucked up twin mold)

The only reason to play the 3ds port if the only version you have is the gamecube version (which crashes alot). Oh and also get the 7th bottle (which is so weirdly placed that It's 100 percent understandable if you miss it)


0206f5  No.16431182

>>16429104

You weren’t kidding, even with everything fully upgraded the enemies are starting to become a pain to deal with. 3 more dungeons to go.

>>16429386

I’ll be pretty happy to get where you are. As much as I appreciate how open the first game is I’m definitely ready to move on to the point where they’ve got the formula down a bit better, or rather, design the enemies a bit more properly going back and playing this after Ys 1 is a bit rough. Still a great game for its time.


2f54dd  No.16431381

>>16426917

You're in for a bad time because almost all of the mainline Zelda games are exact clones of each other. If you've played OoT, MM, and WW then you've literally played all the big variations outside of BotW, which is the only Zelda game in 20+ years to not be a clone of some previous Zelda game.


fcac70  No.16431667

>>16430092

>Took out the speed boost you get form spinning in deku form

>Made swimming with Zora slower and only allow you to boost with magic

What in the actual fuck?


1354b0  No.16433138

from what I played

Link's Awakening > Link Between Worlds > Oracles > Minish Cap > Link to the Past > shit > Phantom Hourglass > OoT

OoT is fucking boring and empty, take your nostalgia goggles off

Phantom Hourglass would be ok if not for the backtracking


85cc1e  No.16433201

>>16433138

>ALBW over ALTTP

>extreme hyperbole


0206f5  No.16433548

File: c907c5792777dfa⋯.jpeg (161.69 KB, 500x521, 500:521, 10A7402F-E184-4F0B-8C7F-1….jpeg)

File: afbc3ccef0f316e⋯.jpeg (175.18 KB, 675x419, 675:419, B9F49249-3338-4968-A99A-E….jpeg)

File: 053b47b26744ff6⋯.jpeg (644.44 KB, 750x2400, 5:16, 101FEC5D-07DB-454B-A251-6….jpeg)

Zelda 2 is pretty damn good so far, though it’s weird to see how influential it was to other games yet not a lot of people talk about it, nor does it seem as highly regarded as others in the series.


9605d5  No.16433644

>>16433548

Not a lot of people talk about it because they either haven't played it or haven't finished it.


af9f02  No.16433702

File: 63252f9d4148ebd⋯.jpg (19.67 KB, 626x354, 313:177, 1456624563612-1.jpg)

>>16428567

>TP on Wii

I disagree. On Wii you can only have one item at a time. You can have three items on the quick select, but only the one on the B button can be used. It ruins the flow of gameplay to only be able to have either the bow or the bomb. And the fact that there is no free camera. As far as the graphics go, its just my opinion that the GC one is better, but I use the high def cables that most people don't.

>>16428944

Fuck, I guess I didn't get it; that does sound retarded.


115e52  No.16433824

Is there a game that does Zelda better than Zelda?


5f4759  No.16433826

>>16431667

The original had you going full speed when you swam. Apparently some complained that it made it harder for more precise motion so they slowed it down. They kept the full speed when you turn on the barrier attack, which of course uses magic.


1b17d9  No.16433834

>>16433548

not a lot of people talk about it because most Zelda fans are used to easy games that don't require reflexes and that give dopamine bursts through finding a bazillion tools you use a handful of times each instead of dopamine from surviving an onslaught of enemies


85f4e0  No.16435118

>>16433138

>OoT is fucking boring and empty, take your nostalgia goggles off

>STOP looking at games in the context of the time they were created!!! Ansel Adams photos look like SHIT compared to my cell phone selfies!!!

You must be so tiresome to the people around you.


0206f5  No.16443830

File: d78240f85edba1d⋯.jpeg (269.11 KB, 1600x900, 16:9, 7AA9C0FD-106E-4D2D-9820-5….jpeg)

Breath of the Wild is way more fun that I thought it would be, and MAXIMUM comfy to boot. I haven’t just sat around in a game and enjoyed the scenery in years, but this game has me doing it practically every 10 minutes, and the piano OST reminds me a lot of Trusty Bell which was extremely underrated.

I think my only real complaint is the lack of enemy variety. You’ll still get a challenge here and there but seeing the same handful of enemies over and over is a real bummer and it sucks the fun combat is wasted on the same attack patterns, but their lively animations and interactions help mix up some of the monotony. It’s weird how a game can be so flawed but so enjoyable.


8e6ef2  No.16443886

>>16435118

Nostalgia-goggles is more about the thing in question being better as you remember it, than it actually is.


93491b  No.16444470

>>16427477

I mostly agree with you, but what stings me the most is the wasted potential since I really love the artstyle


864560  No.16446032

>>16426996

There are magnificent segments in the game such as Guredo Desert at night, where there you can actually semi infiltrate the goblin camp in order to get to the arbiter grounds. And Nintendo thought about actually implementing something interesting for a pre-temple puzzle that actually implemented the gameplay pretty well.

>TF into wolf link to move more briskly through the dark desert while comfy music plays

>can snipe goblins on watch towers to make sure they don't scream and alarm half the camp

Plenty of fantastic architecture and ideas are implemented it. Frankly the funny thing about the game is that the thing holding it back the most is the fact that it's a Zelda game. Every time the game is about to do something interesting Nintendo has to pull the reigns and make it PG for younger audiences or hamfist something Zelda related so fanboys won't squeal. Arbiter grounds being a good example. The first half of the temple where you have to find the 4 poe's was boring while the second half was the more engaging segment. God forbid the game doesn't reference OoT for the 20th time. Link's also as cut and paste as they get despite the characters around him being much more colorful. Again because if any Zelda fanboy saw link as anything other than what they imagine in their fanfic shit Nintendo would lose money.


e6d45a  No.16446041

>>16443830

>knock weapon from Bokoblin's hands

>pick it up

>it shrieks and points at you like "AHH! HE TOOK IT! THAT BASTARD!"


864560  No.16446045

>>16443830

BoTW is a screensaver simulator but the gameplay is a time sink of a shit fest. Literally stock up on health items and try to tolerate the fact that half the implemented mechanics don't mesh well together or make any sense for a Zelda game while scrounging for new shiny weapons that last for 12 hits while grinding for golden turds,boring ass temples where maybe 12% offer anything engaging or new and upgrades that make the game more easy, making it so you can be even more brain dead to play the game than you were before.


36fe00  No.16446052

>>16446045

They used up all the dev time making a great engine but the game proper suffered for it. I hope they use the engine to it's full potential on the next game who am I kidding, they'll fucking let it go to waste won't they?


e6d45a  No.16446059

>>16446052

I mean the Zelda game that followed BotW was an absolute trash garbage remake of Link's Awakening on what looks like a 3DS game engine, so yeah.

Squandered.


0f8b08  No.16449209

>>16427477

>it killed what made Zelda, well, Zelda

No, that was Link to the Past, although Zelda 2 fucked up a bit I understand they were experimenting. LttP shit all over the original and made it more casual for a wider audience. To put it simply, everything bad about video games can be traced back to Link to the Past, and I fucking hate every time /v/ tries to claim it's a good game when it's the exact same shit they hate about other games. I'd rather play Breath of the Wild because at least the systems are fun to fuck around with, shame about the actual level design.

>>16427030

>>16428416

The director of Skyward Sword, Hidemaro Fujibayashi, also directed Breath of the Wild and the Oracle games (when he still worked at Capcom) which means on a day to day basis he had more input on those games than either Aonuma or Shiggsy (although knowing both of them I assume they did make some big changes/fuckups sometimes). He also liked the first Zelda, for what it's worth. Honestly having him in charge of the franchise would be my preference, Aonuma kept making shitty Link to the Past clones, at least the new guy fucks up in new and interesting ways that sometimes produce something good.


864560  No.16449359

>>16428181

>No amount of reading opinions or watching pretentious analysis videos will convey the feeling of exploration, experimentation, and discovery

They do a pretty good job though

>exploration

Boring as fuck since you can just glide and climb everywhere. No difficulty to actually traverse places, no satisfaction from getting to said places.

>experimentation

Literally physics fun for toddlers if you're talking about the powers you get. Other than that the ways you can kill enemies is pretty bland when I look back on how fun OoT combat was. Not because it was expansive, but because when you did it in temples you knew you were 1 step closer to the end. No such feeling in BoTW.

>discover

Of what? The same generic temple? The same generic enemies? The most engaging things I found were the new settlements. And that's only because the games architecture is amazing.

Other than that I don't get BoTW's adoration. I really don't. It's a technical masterpiece when you consider the immersive aspects and the little details they put into everything. But the gameplay itself is garbage.


3a6fc7  No.16449379

>>16426996

>the majority of the special items are gimick-y and used once in their special dungeon

This never really bothered me because the puzzles work like those in old adventure games(albeit significantly easier) and most items in those games were only used once or twice.


0206f5  No.16449444

>>16446045

I think that depends on what a Zelda game is to you. In a lot of ways the exploration, prep time, and enemies dropping their weapons feels a lot closer to Zelda 1 and the characters feel a lot closer to later entries, but they did away almost completely with dungeons for bite sized, easier dungeons. I haven’t gotten super far into the game but I’m really enjoying my time with it.


864560  No.16449484

>>16449444

Exploration is a universal concept in most games. EVERY Zelda has exploration. The problem is BoTW's isn't very good as there's no difficulty actually wandering around. There's no sense of danger. And enemies didn't drop weapons in 1. What are you talking about?

>but they did away almost completely with dungeons for bite sized, easier dungeons

Which makes the game tedious since most of them are copy paste. I enjoyed the immersive aspects of the game but if I wanted a game that looked good and had cool but useless effects with terrible gameplay I would play Skyrim.


17849f  No.16449507

>>16449484

>The problem is BoTW's isn't very good as there's no difficulty actually wandering around. There's no sense of danger. A

Playing on Master Mode does make it a little bit better but even that is still too easy and its way too easy to avoid enemies regardless. And you don't even want to attack enemies in this game because all the fucking weapons you spent so hard trying to get are made of paper so most of the time you feel like you're wasting them. A game should NOT make you feel like you're wasting your basic items. Modding the game to give the weapons infinite durability really does make a big difference, as does modding in more weapon slots so collecting weapons is actually fun and not a chore.


0206f5  No.16449528

>>16449484

I believe there are several weapons you get in Zelda 1 from enemies, like the boomerang


3d0766  No.16449551

>>16449528

both boomerangs and the bombs are the only weapons that are acquired by killing enemies

and the boomerangs can be considered a room treasure since you have to beat all the goriyas in their respective rooms

the bombs are a standard drop without having found a treasure for them


864560  No.16449643

>>16449528

You don't think that's stretching it a bit? Honestly all these comparisons to the original Zelda are pretty flimsy coming from anybody. The original title is such a simple game compared to this one that there's always going to be a gap on any comparisons.


f3fe5c  No.16449677

>>16427477

>I get why they did it, so you'd be forced to use a variety of weapons

I thought the reason they did it was to force you to constantly find new weapons because they couldn't come up with anything else to have you find in the game world.

>>16433824

Some people claim Okami does this, but I don't think it's that much like Zelda. The combat is completely different and the puzzles mostly revolve around drawing with a magic brush.

>>16449209

>To put it simply, everything bad about video games can be traced back to Link to the Past

Please elaborate.


0206f5  No.16449695

>>16449643

I just could see the comparisons myself, but that’s after trying to figure out what they kept from the Zelda formula. I guess in the end all that matters is I’m having fun with it even if it’s shit.


864560  No.16449700

>>16449695

I'm the same way with Oblivion.




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