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File: 53cb7221ed3619b⋯.png (468.82 KB, 4268x1165, 4268:1165, ClipboardImage.png)

File: 01f89257a0abaa9⋯.png (2.98 MB, 1668x1049, 1668:1049, ClipboardImage.png)

ba6b97  No.16426287

What are some games that existed before anyone had gotten a genre right for the first time?

These for example always amazed me with how much they got right and how they never became genre defining games in fighting games mostly because of minor issues.

418c23  No.16426368

Invidious embed. Click thumbnail to play.

Fade to Black was a TPS before they figured out how to make TPS fun to play.


e8377f  No.16426402

File: ae9238a782a057e⋯.png (917.92 KB, 7680x7200, 16:15, nes_metroid_map.png)

Metroid 1 before the "Metroidvania" genre became a thing. The NES Metroid was the old prototype that was rough around the edges. It wasn't until Super Metroid came and polished the Metroidvania formula to perfection.


1b94f0  No.16426421

Pepsiman.


235e6a  No.16426430

File: b03475f364a700f⋯.jpg (62.72 KB, 640x382, 320:191, maze4.jpg)

File: 817de2050155b2c⋯.jpg (105.93 KB, 1280x720, 16:9, maxresdefault.jpg)

Obligatory ones, the first FPS.


c2f810  No.16427155

Jump Buggy, Arcade

Dragonstomper, Atari 2600


9f1406  No.16427182

>>16426402

If by polish you mean made 20x easier.


99b667  No.16427188

YouTube embed. Click thumbnail to play.

3D Monster Maze, the first horror game that I can think of.


ba6b97  No.16427252

>>16427155

>Dragonstomper, Atari 2600

Good to see the Atari 2600 is finally getting that Skyrim port.


000000  No.16427514

>>16426287

>Street Fighter 1

>minor issues

The game is literally unplayable. All special moves come out by sheer luck, after repeated inputs.

As for examples, not exactly the first in anything, but the Famicom/NES RPG Sweet Home, by Crapcom (and their Resident Evil Team) is a pretty good and challenging turn-based RPG mixed with survival horror elements that became established later by their own Resident Evil franchise, as well as Alone in The Dark.


9ae093  No.16427572

File: abcee0c44423558⋯.jpg (76.5 KB, 300x360, 5:6, facepalm.jpg)

>>16426402

>Metroidvania


ad440e  No.16427886

File: 57172a9394e4ffb⋯.png (2.25 KB, 320x200, 8:5, 942358-beyond-castle-wolfe….png)

Beyond Castle Wolfenstein had most of the features of a modern stealth game way back in 1984. It was forgotten mostly because it was very hard and wasn't nearly as polished as Metal Gear.


51fd70  No.16427893

>>16427886

Came to post this. Is it actually the first stealth game though?


ad440e  No.16427938

>>16427893

A few games had experimented with stealth before (including the original Castle Wolfenstein, which is sometimes credited as being the first ever stealth-action game) but as far as I'm aware BCW was the first serious attempt at making a game based entirely around stealth.


e27bdc  No.16428171

File: 6cbab8cccdf7337⋯.gif (8.22 KB, 520x243, 520:243, spartanx.gif)

NES beat-em-up.


8f4fb0  No.16428226

File: 936c528c48002e4⋯.png (3.54 KB, 288x224, 9:7, pacland_screenshot.png)

Pac-land (1984). This came one year before super Mario bros.


97b300  No.16428228

File: 8fe7868e2d37c42⋯.jpg (217.43 KB, 992x778, 496:389, metroidvania_the_game_by_d….jpg)

>>16427572

You rang?


a714b9  No.16428247

>>16428228

i… kinda want that

>samus belmont going around and attacking enemies with energy whip

i take it back. i really want this


edae11  No.16428253

File: aa414d5eb626095⋯.jpg (107.86 KB, 726x850, 363:425, undead_dragon.jpg)

>>16428247

>the second-to-last boss is Death Ridley


7e2b5d  No.16428268

File: 1f947975838c4ab⋯.jpg (95.7 KB, 507x502, 507:502, afef907eab3f36f4e04f7e4aed….jpg)

>>16428253

This fucker as Vampire Brain?


275cdc  No.16428282

File: 17abd45b22e8471⋯.png (24.66 KB, 640x400, 8:5, ClipboardImage.png)

>>16426368

>Syphon Filter and Tomb Raider called

check mate

>>16427188

and it also sorta paved the way for the first FPS and the first Dungeon Crawler.

>>16426287

can't think of anything of the top of my head. Even Ys came after Zelda. And Japanese JRPG's where inspired by Wizardry and that dungeon crawler was inspired by 3D Monster Maze.


943fd7  No.16428360

>>16428268

Not calling it Brainpire

ONE JOB


92a58c  No.16428367

>>16428282

>Syphon Filter and Tomb Raider

Both released after Fade to Black.


18b4f1  No.16428391

File: 8142058fb018f60⋯.jpg (45.35 KB, 500x281, 500:281, ahh hmm.jpg)

>>16428247

>>16428253

It's kind of due for a crossover.

>Ridley either as Death or he's just human sized Ridley with a cyborg-esque monocle in Dracula finery, recreating the wine glass scene, and his final form is just him

>Nightmare Legion, where instead of a bunch of bodies, he's a bunch of heads with masks on that you have to break

>Kraid Knight, Kraid in a knight costume, just a little bit bigger then his original size in the first game

They could do a lot of shit with this, especially since Metroid usually has at least one really memorable boss per game and Castlevania has a lot of staples.

On the Samus Belmont character thing

>basic laser whip attack, charge it and it turns into a laser whip flail that has longer reach and explodes when it hits

>has all of the Symphony of the Night belmont moves, but with additions and changes, like instead of the slide kick doing damage, it's a dodge where Samus B. leaves multiple bombs in the kick's trail, and the moves upgrade as the story goes on

>Missiles are replaced with a sort of built in armor crossbow that attaches to a gauntlet, and fires magical explosive arrows with different effects, that take up sub-weapon hearts to use, that correspond with all the classic castlevania sub-weapons

It's kind of a wreck, but there's potential.

And they already have a title they can use, "Metroidvania".


000000  No.16428949

>>16428253

The final boss is Mother Dracula then?


658cd2  No.16428958

Megami Tensei for mons?


36f522  No.16429034

>>16428404

tldr: hurr durr hl2 is bad


99b667  No.16429102

>>16429034

But it is. This has happened to many game series. Essentially, the same thing that happened to God of War with nu-GoW is what happened to Half Life with Half Life 2. That was also the case from Portal with Portal 2 to a lesser extent. You can see a glimpse of the original gameplay if you squint your eyes, but it's buried under pretentious shitty story segments that get in the way of actually playing the damn game.


9a56d1  No.16429226

YouTube embed. Click thumbnail to play.

>>16427514

Yeah but SF1 has all the parts, special moves, multiple attacks, varied frame data, multiple characters, but it's killed by the absolute stiffness of the controls and movement and lack of access to other characters.

Special moves aren't that hard to pull off although it's still a 50/50 every time you try even at the highest level, this guy can do it a fair bit.


44bae1  No.16429306

File: 97d1a3fafa862ce⋯.jpg (16.49 KB, 620x466, 310:233, 1457953124.jpg)

What's the first racing game on a screen I know it can't be Monaco GP


aa6bcb  No.16429328

File: f5acf0a65b3c5c4⋯.png (2.08 KB, 365x273, 365:273, Space_Race_gameplay.png)

>>16429306

Space Race, 1973


44bae1  No.16429368

File: db949722b8db180⋯.jpg (540.48 KB, 1280x1655, 256:331, MV5BZWIxYzg4ODAtODM3YS00Zj….jpg)

>>16429328

Ah thank you.

Looking it up it seems that Gran Track 10 (1974) might be the first racing game with a wheel. So there's two firsts down.

What genre would Space Wars and Asteroids be classified as?


aa6bcb  No.16429406

>>16429368

if by Space Wars you mean Spacewar for the PDP-2:

they are the foundations of the top-down shmup, with Spacewar having been the first of its ilk and having gameplay not seen again until Star Control

Asteroids was the foundation of the multi-enemy shmup

and while we're here, Space Invaders is the foundation of the vert-scrolling shmup


44bae1  No.16429425

File: 901576b2bfe1249⋯.jpg (120.01 KB, 782x1248, 391:624, spacewars_up_lg.jpg)

While we're at it I'll throw in Rogue even though it is one of the very few games that people know created the genre it is in

>>16429406

picrel. Started as a MIT supercomputer game as I was told by old landlord who was a professor there at the time


39d6a1  No.16429451

>>16426402

Metroid II did it very well before Super Metroid. Not that Metroid I didn't do it well too. You're basically just talking about a series evolving by this point. Might as well talk about Super Mario Bros existing before side-scrolling platformers were a genre. Yes I know about Jump Bug.


44bae1  No.16429453

>>16429406

Looking into it again we just might very well be talking about the same game and yes we are I'm retard


44bae1  No.16429477

Would Space Harrier be considered a rail shooter? If so, is it the first rail shooter? If not, what is?

What's the first game with a story?


aa6bcb  No.16429498

>>16429425

yeah, that one. Space Wars was a remake of Spacewar


aa6bcb  No.16429531

>>16429477

>Would Space Harrier be considered a rail shooter? If so, is it the first rail shooter? If not, what is?

there are two genres called rail shooters:

Space Harrier qualifies as type 2, which is an evolution of top-down shmups like Star Force moved into a semi-3D space. I don't know if it's the first of its kind though

type 1 is games like Virtua Cop or Area 51, the foundation of which was Game Card 9 for the Magnavox Odyssey, which included Prehistoric Safari, Dogfight, and Shootout, all of which made use of the light gun accessory

>What's the first game with a story?

tricky question; a story presented ingame or a story to speak of at all?


44bae1  No.16429711

>>16429531

So type 1 rail shooter is the kind where you stop and clear the screen them move on, while type 2 is continually moving with no stops? Man I know dick about the Odyssey but of course it would have many origin points drawn to it, such as Game Card 9 as you said. As such, isn't there a soccer game for it? Would it have the first sports game? Or are there any arcade sports games that predate it?

I would go with story in game, but of course as minimal as possible is what I'm imagining. Like Ms Pac-Man meeting and kissing Pac-Man even.


9ae093  No.16429826

File: 1f260f923249a3a⋯.jpg (82.43 KB, 842x549, 842:549, rail shooter vs. 3d shmup.JPG)

>>16429477

>>16429531

>>16429711

They're such distinct genres, and one phrase actually clearly describes the gameplay while another doesn't. It's best to just stop calling games like Space Harrier a "rail shooter".


9ae093  No.16429836

File: fb960fd4d709833⋯.png (31.67 KB, 512x448, 8:7, cabal shooter.png)

File: 82eb2232ebf1f3c⋯.jpg (392.59 KB, 852x480, 71:40, Zombie Panic in Wonderland.jpg)

>>16429531

>the foundation of which was Game Card 9 for the Magnavox Odyssey, which included Prehistoric Safari, Dogfight, and Shootout, all of which made use of the light gun accessory

Those were gallery shooters but it's not really fair to call them rail shooters because they featured static immobile environments. Gallery shooters themselves eventually branched into two separate genres: cabal shooters where you actually control a dude on screen and can move around and dodge shit, and rail shooters.


eaeaa1  No.16429891

>>16429826

What? SF64 is a 2D shooter. It has the illusion of depth but that's all


9ae093  No.16429908

>>16429891

You can control acceleration/deceleration with the boost/brake though. It has more freedom of movement than your standard 2D autoscroller.


7bd8a0  No.16429918

File: 59ebc190f1f36ad⋯.png (13.89 KB, 570x320, 57:32, Papers_Please.png)

Papers Please has inspired at least one released game now, even if it's pretentious liberal hipster trash, which I guess you could argue means it has created a genre. Paperwork simulators? Hardcore Find-the-Difference? It's an interesting style, I wonder if anyone will ever improve on it.


d0659a  No.16429923

File: 09e190f65cde4f3⋯.jpg (30.61 KB, 249x283, 249:283, 09e190f65cde4f38c21b101189….jpg)

>>16428404

>>16429102

How does this even fit OP's question? The FPS genre has existed since the early 70's, HL2 came out in 2004. It's 31 years too late to be "before the genre existed".


ba6b97  No.16429930

>>16429923

I have the theory some anons have become addicted to shitstirring


99b667  No.16429931

>>16429923

His post probably meant "cinematic interactive experiences", which HL2 was probably one of the first, even if HL1 set the ground work for it.. It is somewhat off-topic, though, I'll agree.


d0659a  No.16429941

File: 46aafd5479b03d7⋯.jpg (50.78 KB, 706x960, 353:480, 46aafd5479b03d7acc3406ab46….jpg)

>>16429931

That's not true, either. A lot of VNs fit that description quite well and they've existed since at least 1983.


a2670c  No.16430018

>>16429923

>>16429941

Anon DESTROYS shitposting with FACTS and LOGIC


275cdc  No.16430022

>>16430018

fuck off kike


000000  No.16430920

>>16429226

That is why it isn't a minor issue. The core of the gameplay is ruined, making it a guess game. The controls won't allow a person to pull off a special move by inputting the correct command even when the character would technically be able to.

>>16429034

>hurr durr hl2 is good


77a1ea  No.16431125

YouTube embed. Click thumbnail to play.

Hunter basically laid the groundwork for Driver, Body Harvest, GTA, The Getaway and any other "walk around drive cars do missions" type game.


30fab3  No.16431147

File: cc14a4d28f8d558⋯.jpg (77.25 KB, 1024x819, 1024:819, jekn1.jpg)

>>16429931

I'd argue Jedi Knight tried doing the cinematic interactive experiences shit before half life did


30fab3  No.16431151

File: 8ac8390bd1bc246⋯.jpg (24.01 KB, 480x360, 4:3, faxandu.jpg)

I realize the TES games are actually descended from the early 1st person D&D games. But I'd swear Faxanadu feels like what a 2d NES version of Skyrim would be like.


ba6b97  No.16432049

>>16431125

This is exactly the kind of game I was looking for, it feels like someone went back in time and tried to make a GTA game without understanding the technical limitations of the era.


d0659a  No.16435076

>>16432084

You just wanna rant about HL2 and that's fine, but you're using the wrong thread to do it.


c4c3ad  No.16435087

YouTube embed. Click thumbnail to play.

>>16429826

>3d shmurp


e08809  No.16437487

File: 2519620372ff252⋯.jpg (296.78 KB, 1280x853, 1280:853, 1e17acc40340ee88f2475041f9….jpg)

>>16435076

people using wrong threads to rant about something else is a fair description of most English language imageboards. off topic but I felt like pointing it out anyway.


5585d0  No.16437724

File: a278a71a6d7998b⋯.png (772.37 KB, 655x1000, 131:200, gauntletr1.png)

Pretty sure Gauntlet wasn't the first top down hack and slash dungeon crawler. But it was pretty impressive when it came out in 1985. And it was definitely before they had got the genre right. While I still think is kinda fun today. It really only stays fun for about 5 minutes. At least when playing it by yourself


afffb0  No.16442391

>>16437724

All the original arcade Gauntlets are money-grubbing scams with their degenerating health mechanic. Gauntlet III was the first good Gauntlet, and after that Gauntlet Legends for the N64.


e2d725  No.16442447

>>16429826

>that pic

That's total bullshit. Lightgun shooters are not rail shooters.


5dc7db  No.16442758

>Progenitor of FPS games

Maze War

>First vehicle-based FPS, first FPS with distinct 3D visuals

Battlezone

>First FPS with Deathmatch, first FPS on a handheld

MIDI Maze/Faceball 2000

>First FPS with raycasting

Hovertank 3D

>First FPS with texture mapped walls

Catacomb 3D

>First "First-Person Immersive Sim" game, first FPS with texture-mapped ceilings and floors

Ultima Underworld: The Stygian Abyss

>First FPS with actual guns and graphic violence

Wolfenstein 3D

>First FPS with significant elevation/verticality in environments, first FPS with a strong modding community, first FPS with online multiplayer on both PC and console, first FPS with co-op gameplay

Doom

>First FPS with vertical aiming and jumping

Heretic

>First FPS with actual 3D texture-mapped environments

System Shock

>First FPS with crouching

Star Wars: Dark Forces

>First FPS with mountable vehicles and texture mapped polygonal enemies

Terminator: Future Shock

>First FPS with significant use of scripted sequences and interactive environments

Duke Nukem 3D

>First FPS with full 3D texture mapped 3D graphics and 3D accelerator compatibility

Quake

>First FPS's with a sniper-rifle and headshots

Team Fortress and Outlaws

>First FPS with real time limb-based damage

Goldeneye 007

>First FPS with large outdoor environments that weren't compromised by limited draw distance

Unreal

>First multiplayer FPS with significant implementation of mountable vehicles

Tribes

>First FPS with significant and effective implementation of stealth based around both lighting and sound

Thief: The Dark Project

>First FPS with significant use of scripted sequences for storytelling

Half-Life

After Half-Life I'd argue there were no new developments that really benefited the genre. Oh well.


d75e2e  No.16442805

>>16442758

>First FPS's with a sniper-rifle and headshots

>Team Fortress and Outlaws

uhhh pretty sure goldeneye had the first sniper rifle that could headshot


44bae1  No.16442821

>>16442758

Thanks for this


658cd2  No.16442943

Rising Zan is Devil May Cry style action games.It's stiff and could use some work, but it's definitely in the genre.


ba6b97  No.16442980

>>16442805

Goldeneye '97

Team Fortress mod '96


e5b730  No.16443020

File: 60b1a1c8d32d3e9⋯.jpg (16.04 KB, 319x312, 319:312, Rez.jpg)

>>16442447

Afraid they are. So is this. As you can see, the shooting implement isn't the major genre definer.


ba6b97  No.16443034

>>16442758

>Catacomb 3D

huh, I used to believe Wolfenstein was crap that sold on novelty but apparently I'm wrong.

>>16442943

damn that looks rad


54732b  No.16443054

>>16437724

>Warrior needs food

>there is no food except the quarters in your pocket will do

This game was a milking machine for not one or two players but four. Some of you might not like it but this is what peak 80's arcade disappointment looked like.


5dc7db  No.16443073

>>16442805

Outlaws and Team Fortress both predate Goldeneye by several months, but they didn't have limb-based damage models like Goldeneye did.


ad440e  No.16443133

>>16442758

A few corrections:

Ultima Underworld was the first first-person game (I'm reluctant to call it an FPS) to make heavy use of vertical terrain, and also supported jumping and (very limited) vertical look. It was also one of the first 3D games to support sloping terrain.

The first FPS with 3D enemies would be Star Cruiser, way back in 1988. Descent also did full 3D a few months before Terminator.

Marathon and System Shock both did highly interactive, script-heavy environments before Duke, and both games had jumping and freelook before Heretic. System Shock was also the first FPS to implement reloading, and Marathon was the first to implement altfire, friendly NPCs and VoIP.


518089  No.16443142

File: 64b767deeb6960f⋯.gif (144.92 KB, 452x750, 226:375, bretty good.gif)

>>16442758

Good list, anon. Did you write that just now?


3f14a6  No.16461873

>>16427572

down syndrome much


30c034  No.16464687

File: de1bddc4aba7909⋯.gif (1.75 MB, 400x300, 4:3, gotta go fast.gif)

>>16429923

Fuck I laughed like a retard at this post


e0ef73  No.16465338

>>16429918

> Hardcore Find-the-Difference?

There's already something like that called GS inspector


ddb36f  No.16465756

>>16442447

Do you control where your character goes in Time Crisis? The answer is no because your movement is dictated by the game, you only control your aim, therefore it's a rail shooter.




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