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774d94 No.16368435
Most glitchy games are games where shit just doesn't work or it crashes all the time. What games are full of glitches but you have to actively use them to happen and lead to interesting playthrough variants?
Gen 1 Pokemon and the Metroidvania Castlevanias are pretty good ones here.
fc7861 No.16368565
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>>16368435
Gen 1 Pokemon will always be one of the greatest examples of glitchy messes that are too fun to break and fuck with.
Elder Scrolls and Fallout probably also go in this, as common as they are. Both for glitchy shit happening all the time and having exploitable systems. Especially Morrowind.
34706b No.16368583
Sekiro is so borked most bosses can be skipped with glitches, including Gyoubu, armored warrior, blazing bull and guardian ape.
a6b425 No.16368590
HL2. Once you figure out how to go fast you just can't play the game normally.
b46fba No.16368616
>>16368435
smash bros melee
autists are still playing the game 18 years later thanks to sakurai not thinking much about sliding when you airdash the ground
4a18c9 No.16368674
A lot of old-school RPGs have some sort of item duplication glitch. Baldur's Gate has a glitch that lets you shoot 90d6 fireballs at people with a level 5 spell slot, amongst other things.
351646 No.16368707
You can get the max amount of possible exp in Might and Magic VI by completing a quest inside a tiki-themed building and just accepting the reward over and over again. The only thing stopping you from becoming a god is that leveling up requires money, so then you have to focus on getting sheqels to become stronger instead of fighting enemies.
9c7da5 No.16368766
Invidious embed. Click thumbnail to play.
Crash Twinsanity had numerous glitches, allowing you to skip most of the game, ones you can easily find in speedruns. But this was the really fun one, allowing you to take Cortex anywhere, including areas where he was supposed to be as a cutscene character. It had some weird effects, occasional softlocks and some fun effects.
This video is shit fucking quality but I remember this being the one I used back ages ago.
e4eea1 No.16377959
>>16368770
Climbing wall mines was great.
df462d No.16378094
>>16368590
>>16368766
fuck you I was going to post these
Twinsanity is still a fucking fantastic game though despite all its flaws
5ed42d No.16378246
Hitman Silent Assassin had the sliding glitch allowing you to skip most guards without a disguise. As well as the animation skip glitch to kill / incapacitate people faster, again avoiding detection.
207b53 No.16378261
Pokémon gen2-4 to a lesser extent. Pomeg glitch, void tweaking, etc. can alter gameplay
acfcc3 No.16378372
>>16368565
Pokemon is completely glitchless with normal gameplay.vsome moves are bugged or not programmed right, but they aren't exploits
5fc2a1 No.16378383
>>16378372
No one has ever been more brain damaged than you, except for jews.
c358fa No.16379042
>>16378372
> Pokemon is completely glitchless with normal gameplay
WEW
acfcc3 No.16379064
>>16378383
>>16379042
I never encountered any as a kid. The game worked flawlessly. It's like Super Metroid - it only breaks if you go out of your way to damage it
9c7da5 No.16379088
>>16379042
>>16379064
He's actually kind of right. You aren't likely to encounter anything major during a regular playthough, that's how most Nintendo games are. >inb4 it's not Nintendo but Gamefreak
Another good example is Mario 64 versus Sonic Adventure. Mario 64 is possible to break wide fucking open, to beat outright in five minutes but the most you're likely to encounter in a regular playthough is some wonky collision (ground pounding through enemies, mainly) and that stutter when you land on an edge sometimes. Versus Sonic Adventure, which is impossible to play without going through the ground at least a couple times, or the ring-dash outright not working, or something else going wrong. SA is less buggy all around but you're most likely going to run into something major by just trying to play the damn game.
d54ca7 No.16379107
>>16378383
>>16379042
He's right you double niggers. It's the case with most Nintendo Games, they playtest the shit out of them for all normal gameplay scenarios so they all appear polished as fuck on the surface but as a consequence of them putting so much focus and effort on regular gamelay mechanics they're usually easy to break if you do shit they didn't intend for you do to That's what makes glitching so much fun. Compare that with the average Bethesda game where the game itself is one giant bug
Although in Generation 1 of Pokemon you do run into some glitches during normal gamelay like one move was bugged so it only took 1 HP at a time and the 1/255 oversight but these are bugs that nobody even realized were bugs, not even playtesters at the time
361e95 No.16381760
Street Fighter 2's combo system is infamously the result of a glitch that allowed cancelling from regular moves into special moves which, combined with the ability to cancel from jump moves into regular moves, allowed for three hit combos that took off half a player's health and left them dizzy.
>>16368435
>Maxim version
I don't remember a second playable character in HoD on GBA.
cbab4b No.16381865
>>16378383
>>16379042
>>16379088
>>16379107
You can't really appreciate polish until you've seen some Mario fangames.
Every keyframe is a blurry mess in that video, causing a flash of blur every 5 seconds, but I'm not going to learn WebM settings for this one video. The H264 encode did not have this problem.
8398ea No.16381868
Any popular/recognizable game that is speedrun and has a glitchless category likely has a glitched category.
DK64 gets crazy with wall clips
OoT and MM both have a whole lot of glitches that really change things up
>>16378372
>>16379064
>Pokemon is completely glitchless with normal gameplay.vsome moves are bugged or not programmed right, but they aren't exploits
>glitchless
>moves are bugged or not programmed right
Pick one.
Also this thread is about games that have glitches that you need to go out of your way for.
b08032 No.16383714
>>16368770
I don't know if it was fixed later on, but in the Game of the Year edition, you could open any door and bypass any computer with only one lockpick/decoder by opening the menu long enough so the progress bar would be complete. Also you could carry heavy objects without wasting your energy by picking up the object, facing a wall and then disabling the strength augmentation (since the object cannot be thrown away, it just gets stuck in your hands). There's also one section of the game where you are rewarded with XP for entering a code in a keyboard (I think it's when you're trying to get onto the boat in the naval shipyard) - you'd get more XP every time you entered the code.
ff663e No.16384656
>>16379088
>Versus Sonic Adventure, which is impossible to play without going through the ground at least a couple times, or the ring-dash outright not working, or something else going wrong. SA is less buggy all around but you're most likely going to run into something major by just trying to play the damn game.
Naw I call bullshit. I was about to come in to this thread specifically to list Sonic Adventure. You can play the game normally and not notice anything major, but if you want to start fucking around, you can do fun stuff like getting pretty much any character into pretty much any other character's levels or versions of levels. Also tons of sequence breaking if you get good, but I half think that a lot of that was intentional.
dce4e4 No.16384665
>>16368435
FFT has an easily exploited glitch that lets you get tons of job points without having to grind for them.
Link's Awakening had a glitch I remember using a lot, where if you open the menu when moving maps you could go through walls and stuff.
5a361e No.16384680
SWAT 4 is infamous in how rock stupid your squad is.
d9aeb5 No.16384686
>>16381868
Moves work as programmed. It doesnt matter what the programmer intended, everything is working as it should. Youre like the faggot that makes up new rules every time he's touched in tag
ecf99e No.16384833
>>16384686
> Moves work as programmed. It doesnt matter what the programmer intended, everything is working as it should.
How fucking retarded are you
0236e5 No.16384872
>>16384686
>Moves work as programmed. It doesnt matter what the programmer intended
t. microsoft "it's not a bug it's a feature" developer pajeet
4e6d81 No.16384909
>>16368583
>guardian ape
Oh man fuck that monkey.
dd6197 No.16385097
>>16381865
jesus christ thats an awful way to have to end the video. im glad to hear poland is doing something about this kind of thing.
fde681 No.16385634
d3e8b4 No.16385645
System Shock
If you run headfirst into a wall whilst wearing skates in a crouching position and change to a standing position as you hit the wall and save at that moment. The game reloads your position when you save and you will clip through the wall, you can skip a huge amount of the games content in this manner.
It gets even worse in the source port that Nightdive recently ported the game to, because now you can simply lean and wiggle your mouse and kinda just slide your way through walls/doors, you can also grab items and push buttons through walls too, which means for the mining laser mission, you never actually have to enter most of the rooms needed to complete that mission if you know where to lean through the wall.
a7a282 No.16385664
YouTube embed. Click thumbnail to play.
>>16368590
I think the real icing on the cake with Half Life 2 is how that game spent years in development and not once did anyone at Valve consider what might happen if a player was to jump on an object they were currently holding.
c0bd6b No.16385750
>>16368583
This just looks like the standard speedrun bullshit that happens in 99% of games out there.
afdfbf No.16385817
>>16379088
Can confirm. Once in Sonic Generations in an underground corridor boss i went through the walls and broke the 2D plane lock just playing through the game normally. All sorts of script breaking, falling through level geometry, etc. And that's one of the more polished game in the series.
The only time for me it happened with nintendo games was either me going out of my way to imitate a glitch video online, or one invisible black hole in SMG, a well timed bomb in Twilight Princess launching Link out of bounds to walkable terrain that's barely modeled, or in BOTW me going out of bounds against that invisible wall and somehow getting close to the northern cliff then clipping through a 1 HP damage death floor (mist in a bottomless pit)… only to meet a OHK death floor just below it (the bastards really accounted for almost everything)
278312 No.16385848
>>16385664
Would this be possible irl?
2d2a15 No.16385909
>>16385848
Of course, even if they want you to believe it isn't. But it doesn't work with everything, it's a lot easier with buttered toast stuck to a cat's back unbuttered-side-down, where the larger force of cats always landing on their feet and the smaller force of toast always landing buttered-side down cancel each other out partially and make a slower falling object. A platform made out of feathers should work too, everyone knows those are light enough.
Sage so the mods won't see and ban me for telling you these secrets.
63066a No.16386500
The most exploitable games are RPGs because RPGs have atrocious game design. Playing normally in an RPG is boring as all hell, so the only way you can hope to have any fun is to fuck about with their poorly thought out mechanics and effectively attain godhood. This is because they adapt the mechanics of tabletop RPGs, which are designed to be played with friends whose characters provide interesting dynamics to the gameplay, the ability to create homebrew races, classes, spells and areas, and most importantly, a gamemaster who actively bends the rules as you play to create an enjoyable game.
The best RPGs are all multiplayer: Everquest, DAoC and even shit like World of Warcraft are better than any singleplayer D&D game. Player interaction makes these RPG mechanics more tolerable, and there's actual roleplaying to be had, unlike the storydriven faggotry that are isometric RPGs, or the broken mess that are first-person RPGs. ARPGs would be better if they dropped the RPG bullshittery.
135205 No.16386857
>>16385750
The souls series has always been speedran to death, and glitches have always been part of it, but Sekiro is easily the most bullshit it has ever been in such a short time. DS1 has been exploited to the point the kiln can be accessed by a bug, but it took years to find. Sekiro hasn't been out for two months and the world record already exploits a bug that allows to reach water while out of bounds, swimming from Ashina castle to Guardian Ape, collecting the lotus, then swim to the folding screen monkeys, killing them while still technically underwater. The game is basically as easy to break as Skyrim.
78721c No.16386873
Has anyone played Sonic 2006 without experiencing a glitch and eventually using it to make progress? Is it even possible?
aee3d2 No.16386927
>>16385848
Not since it got patched.
This >>16385909 fucker probably plays on an outdated private server
7a2ace No.16386966
>>16385848
Why would you got trough that effort when you can just levitate by T-posing?
78721c No.16387004
>>16386966
>not side hopping back into the womb while dying to wrong warp to god
566180 No.16409193
YouTube embed. Click thumbnail to play.
>>16381760
Capcom's Final Fight about-turn punch.
1b40b1 No.16409245
>>16387004
>>16386966
>>16386927
>>16385848
>tfw you can't quicksave and do stupid shit or test the outcome is of things.
a7a282 No.16409276
>>16381760
It seems to me a lot of really enjoyable gameplay mechanics, particularly ones with a lot of depth to them happen as a result of what was originally glitches in the game. A lot of advanced mobility in shooters (bunny hopping, rocket jumping, surfing and skiing in tribes) seem to be basically glitches that were turned into gameplay features.
78721c No.16409283
>>16409276
The concept of a difficulty curve itself was the result of a programming oversight as well.