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File: e17c47307f0e63a⋯.jpg (183.17 KB, 640x480, 4:3, 7668-1.jpg)

1c942d  No.16365102

Why wasn't there a flood of Western indie shoot-'em-ups in the late '00s/early '10s like there was of pixel platformers? Are there any other natural genres for smaller devs that Western indies have ignored?

63a93f  No.16365105

>>16365102

It's a very niche genre (especially touhou-tier bullet hells), compared to platformers.


a5013d  No.16365124

Beat 'em ups usually get ignored in favor of dime a dozen pixel platformers.


e0c123  No.16365173

I know it's a bait thread, but I bite anyway, western indies wouldn't be able to playtest their own game. Shoot 'em ups are hard, even non-bullet hell types.

Also,

>>16364262


e0c123  No.16365185

>>16365177

To be clear, I never stated that difficulty is a bad thing, I'm only emphasizing the impossibility of casuals developing crushing hard vidya.

But hey, it's good to know.


e0c123  No.16365208

>>16365197

Oh, I get it now. You're right.


ef691e  No.16365413

because anything other than a pixelshit platformer takes skill, time and effort to make, all they have to do is make you go between levels using some gimmick or shitty story and thats it, cant do the same thing with shmups or beat em ups, as they require actual gameplay. id rather indies make run and guns like metal slug instead because only japs can make good shmups


9a1e88  No.16365481

There actually has always been a flood of indie shmups, you just never hear about them. If you ever spent some time on the old Shoot The Core database you'd see that people make them constantly. The problem is it's one of the easiest genres to develop, so people frequently make one as their first game. Unfortunately, it does take some skill to make a good one however.


9a1e88  No.16365486

>>16365197

Dodonpachi is shit, so neither.


81ff8b  No.16365611

How come Furi was compared to a bullet hell? It's more or less an exercise in timing your dodge.

The Star was a pretty cool boss in many ways, but it's what you'd expect out of like level 1 of an actual bullet hell.


d2a947  No.16365617

File: da906dad84935ee⋯.png (712.39 KB, 670x384, 335:192, ClipboardImage.png)

Do Touhou fangames count as indie? Because there are a few fanmade shmups.


e49a97  No.16365625

Because virtually nobody gives a shit about shmups, that's the actual reason.


c9d9a1  No.16365628

shmups suck (with a few exceptions) and have failed to evolve as a genre. Indie developers can't do anything without making shoddy knockoffs of better games. Since most of the shmup genre is already shoddy knockoffs and already niche there isn't any reason for them to make them.


670652  No.16365656

>>16365160

it's not complete without a shitty vehicle


431242  No.16365669

>>16365413

It's much easier to make a SHMUP than it is to make a platformer, you could argue it's harder to make a good one but the actual base mechanics for a SHMUP are tutorial level coding compared to even the most basic physics in a game. I don't really understand why there aren't more bad indie SHMUPs as a result but I guess the genre just isn't that popular.


ef691e  No.16365686

>>16365669

sure they're easier to make but you cant have 50% of the game about the player running around reading mountains of text and force an agenda, people make platformers not only because they are easy but because of the ever increasing "retro" crowd of people that only play platformers


1c942d  No.16365754

>>16365160

>LMAO IFRAMES OUT THE ASHOSOSLE

>VERTICAL :—DDDDDD except ITS A HORIZONTAL SHMUP THIS WHOEL TIME

what?


9a1e88  No.16365817

>>16365669

>I don't really understand why there aren't more bad indie SHMUPs as a result but I guess the genre just isn't that popular.

There are, there's shitloads of them in fact, see >>16365481. By shitloads I mean there are thousands of scrolling shooters for the PC and only a small fraction are really good. There's tons of bad freeware and commercial scrolling shooters but they're forgotten immediately.


6ff310  No.16365951

i saw that thread on 4/v/ too op :-D


c48f14  No.16365973

Are you retarded?


c8e3a8  No.16365977

File: 7255952e9785ef9⋯.png (198.69 KB, 520x463, 520:463, eeff.png)

Don't jinx it. Every time /v/ clamors for something, indiefags make it and inevitably fuck it up horribly. First it was pixel art, then it was low poly models, and now (((retro))) first person shooters.


0d8dca  No.16365985

>>16365160

is this a pasta or are you just autistic


524cdb  No.16366019

>>16365977

thankfully Western devs can't design shooters, as evident since Tyrian. There's a numer of great Japanese shooters from small teams such as Astebreed by Edelweiss.


0a6209  No.16366030

Super niche

Trying to come up with a bullet pattern that isn't ▫▫▫▪▪▪▫▫▫ in a ring is an impossible task for 99% of devs.

Hell if you look at 90% of the custom undertale stuff the patterns are garbage.


d03356  No.16366041

>what is ZeroRanger

>what is Blue Revolver

>what is Devil Engine, released last month no less

>what is Nex Machina if you count twin-stick shooters

pay some more damn attention

>>16365628

It is this mindset that resulted in the cancer that are euroshmups because a pure arcade-centric genre like shoot 'em ups was too simple for the enlightened home PC gaming cabal, so they tried to make it deeper in the only way they knew; by adding tons of poorly balanced RPG elements and customization on top of pure skill-focused gameplay, while still preserving many of the arcade features native to the genre, which resulted in the videogame equivalent of a mutt. Sound familiar?


e963db  No.16367380

>>16365669

you need to know math to make bullet patterns, and you can't google "how to make shape like this that changes into that over time"

but /agdg/ has seen quite a few shmups


4958dc  No.16368176

File: 666eaca1c5d955d⋯.jpeg (124.39 KB, 640x480, 4:3, deimos rising.jpeg)

File: 2f62a582e218e7e⋯.jpeg (244.83 KB, 800x600, 4:3, jets.n.guns_gold_for_wind….jpeg)

File: 0b93fc1e01e7326⋯.jpg (86.94 KB, 640x480, 4:3, platypus.jpg)

File: 6e2f1e4cebe386b⋯.jpeg (162.45 KB, 640x480, 4:3, active lancer.jpeg)

>>16365102

>late '00s/early '10s

Kind of funny, since shmups were the bread & butter of shareware games in the 90s, and there was a last burst of very pretty looking western shareware shmups in the early/mid 2000s, coincidentally just before the indyshitters displaced the old shareware scene.


c9d9a1  No.16368257

>>16366041

>somebody tried something new once and it sucked so we should never try anything new again


c7c37f  No.16368263

>>16368176

Can you give me a download link to those games please?


227365  No.16368369

>>16368176

>very pretty looking

Let's not go overboard here.


4c93ae  No.16368376

YouTube embed. Click thumbnail to play.

Zero Ranger


638d83  No.16368389

>>16366019

>Western devs can't design shooters

that never stopped them before


4178fd  No.16368417

>>16365102

There is they're just not good.

You get stuff like Wish Project or Jigoku Kisetsukan which are barely serviceable 2hu clones at best and things that will haunt your worst nightmares at worse.


0305e6  No.16368484

>>16368376

I liked the name Final Boss better. why did they change it?


987d21  No.16368497

>Shoot'em ups used to have memorable levels, ships and music.

>These days,it's all about selling the characters and forgetting everything else.

What happened?


79f964  No.16368520

>>16368497

It's almost like people relate and more easily familiarize with people than vehicles.


c48f14  No.16368531

>>16368484

That'd be completely impossible to search for you moron


3c4692  No.16368532

File: f72d96f47f56f4b⋯.jpg (56.2 KB, 632x932, 158:233, 4c5a3d3ed6cc0938ea2d6f90d7….jpg)

>>16365160

Type normally you god damn retarded nigger.


a38954  No.16368691

Invidious embed. Click thumbnail to play.

>>16365102

Do you like Neo Geo games, OP? Check this out.

>"NG:DEV.TEAM is a German indie videogame developer, which makes homebrew games for the Neo Geo CD and the Dreamcast. Some of their games are actually comissioned."

The shmups they have made are:

>Last Hope

>Fast Striker

>Neo XYX

>Razion

And their non-shmup games are 2D sidescrolling action games:

>Gunlord

>Kraut Buster


f411e0  No.16368772

>>16368691

>Kraut Buster

Is the game about how much Germany hates itself.


4958dc  No.16368794

File: 9cc0e41c95fb458⋯.png (104.16 KB, 639x399, 213:133, blown eye.png)

File: 29b2abb82377236⋯.jpg (14.79 KB, 256x192, 4:3, project magellan.jpg)

File: 8237d8af8d183b3⋯.gif (51.48 KB, 450x342, 25:19, foobar-versus-the-dea-114.gif)

File: 4d65735f7ee4904⋯.png (18.86 KB, 640x400, 8:5, tubular-worlds_5.png)

>>16368263

Jets 'n' Guns:

>Old Windows demo, game was also ported to Mac & Linux, devs are still in business and have a sequel in early access:

https://archive.org/details/JetsnGunsDemo

http://www.rakeingrass.com/game_jetsnguns.php

Platypus:

>Original developer was fucked over by publisher, so here's the cracked Windows version. The commercial version is actively maintained on Steam, and there was also a demo. Note the game was ported to a zillion other PC/console/mobile platforms, and a sequel was made.

https://igg-games.com/platypus-506926555-free-download.html

Deimos Rising:

>PPC Mac original and old Windows port, can play the first levels unregistered, and I have to admit it's borderline abandonware. Note this was a sequel to an earlier game, Mars Rising, which is PPC Mac only.

https://www.ambrosiasw.com/games/dr

Active Lancer:

>Abandonware, and PPC Mac only.

http://macintoshgarden.org/games/active-lancer

Oh, and here's the stuff in these pics:

Blown Eye:

>Beta released by the author years after the publishing deal broke during development and he forgot about the game, PPC Mac only.

http://macgamefiles.com/item/19306/blown-eye/

Project Magellan:

>Abandonware, PPC/68k Mac only.

http://macintoshgarden.org/games/project-magellan

Foobar vs. The DEA:

>Freeware, PPC/68k Mac only.

http://macintoshgarden.org/games/foobar-versus-the-dea

Tubular Worlds:

>Abandonware, also ported to Mac & DOS:

https://www.emuparadise.me/Amiga_ROMs/Tubular_Worlds/7711

For running PPC Mac stuff, you'll presumably need an emulator such as Sheepshaver. I'll assume a *N*X user is technologically proficient/masochistic enough to figure this out themselves, and any Macfag who retains some self-respect already has it installed for when they can't get at their old Power Mac, so here's the Sheepshaver PPC Mac emulator, boot firmware ROMs, and a Windows set-up guide:

https://www.macintoshrepository.org/126-mac-os-9-2-2-universal-2013-edition-

https://www.macintoshrepository.org/7038-all-macintosh-roms-68k-ppc-

https://www.emaculation.com/doku.php/sheepshaver_setup

>>16368369

I mean, compared to most shareware games, particularly from the 90s, which tended to lack shmancy effects like translucency, rotation/scaling, or particles. Y'know, stuff like pics related.


a38954  No.16368877

Invidious embed. Click thumbnail to play.

>>16368772

Unironically yes. The devs are German, but this game is very anti National Socialist. The fictional army you fight against is obviously based on Adolf and his pals.

It plays like Metal Slug tho.


f411e0  No.16368919

>>16368877

>strong woman kills nazis

The only good Germans are the guys who've been making Gothic for the last 20 years.


4178fd  No.16368993

>>16368755

>Foobar vs. The DEA:

That's a blast from the past, never managed to get very far in it when I was little

>>16368691

>NG:DEV.TEAM

I mean it's cool that they do homebrewed games but fucking hell do they get autistic when you mention anything about wanting to play their game on an emulator


e1a564  No.16369052

>>16368794

>which tended to lack shmancy effects like translucency, rotation/scaling, or particles.

I can't say anything of value was gained here, both aesthetically and most especially added crap that actively makes it hard to discern projectiles or collision zones.

Also wow I can't believe someone else has played Foobar.


c17990  No.16369096

File: 775f3866e32a05c⋯.jpg (14.46 KB, 184x69, 8:3, blue_revolver.jpg)

Is that recent western developed blue revolver any good?


4958dc  No.16369155

>>16369052

Eh, it looks a little cluttered in screenshots, but Jets'n'Guns is beauty in motion, while Platypus's wonky claymation art is also fabulous, and the demoscene-style music complements both superbly.

>Also wow I can't believe someone else has played Foobar.

Macfags were a small and rabidly starved pool among gamers, I can't imagine most of us didn't play every single shareware/freeware/demo game on Info-Mac or our local MUG BBS back in the day.

Speaking of which, anybody remember one particular shmup I can't find? You (and optionally one friend, I think) played as a mosquito, all of the graphics were 3D rendered, it was very brownish looking with a bizarre Ren & Stimpy-esque aesthetic, it was a vertical scrolling shmup, it had a cash shop between levels, and I think the name had something to do with vitamin pills you collected.


a324af  No.16369158

I really wish horizontal-scrollers were more popular. I want more Gradiuses, R-Types, and Thunder Forces.


e1a564  No.16369235

>>16369155

>Jets'n'Guns is beauty in motion

Anon pls, it looks like vomit. Which may have been the aesthetic they were going for.


acb6c2  No.16369293


979b70  No.16369420

>>16368520

>relate and more easily familiarize with

I bet you are one of those faggots who want more niggers and trannies in videogames, aren't you?


d03356  No.16369564

File: e59cc5266a34b88⋯.jpg (86.35 KB, 491x700, 491:700, sponge_diaper.jpg)

>>16368257

>something new once

>once

>ONCE

How the fuck do you think the term 'euroshmups' even came to be a derogatory descriptor for all those shitty ass European shmups made around the 90's for DOS and Amiga which all suffered from the same shitty enemy formations, bulletspongy enemies, the introduction of poorly balanced progression systems, fucking inertia if you were particularly unlucky, and just an inherent lack of understanding for what makes arcade games arcade games? It is downright fucking baffling how Europeans continued to fail to make any good arcade-styled games in the 90's, whereas Americans wisely decided to branch out into genres unique to PC gaming like RTSs and RPGs.

The entire mindset that led to these games is what's inherently wrong, Europeans saw to make a braindead simple genre more complex without even understanding the nature of arcade games and why it worked AS an arcade games. More stand-out euroshmups like Tyrian are more praised for anything but the core stage design and gameplay. It's like trying to merge RPGs with twitch action, but that's always going to come at the expense of the other. At the very least Finland repaired some of these war crimes by releasing the excellent ZeroRanger and Nex Machina.

The only shmup which actually does this kind of ship customization thing well is Ginga Force for the X360, a game made by the Japanese no less, because the fundamentals are still solid. Anyone still wishing to carry on the euroshmup legacy owes it to themselves to at least look at what Ginga Force does.


e1a564  No.16369998

>>16369564

Gun*Nac, Lords of Thunder, and Axelay work too.


72156c  No.16370004

>>16365102

I imagine it's much harder to design a shmup than a platformer. Working out the enemy/bullet patterns and timing, etc.


038888  No.16370091

>>16369564

Tyrian is an americlap game though.


d03356  No.16370100

>>16370091

It still fits the Euroshmup moniker, but it is again telling that even burgers were able to put out a better shmup than the braindead neanderthal hordes that was the 90's mainland Europe Amiga scene and its demoscene programmers more interested in flexing their art, coding, and musical capabilities, than making an actually good game.


524cdb  No.16370123

>>16366041

I mostly use hyperbole to describe the failures of Western game design. Devil Engine is good. Your description of PC shite is also very accurate.

>>16370100

dude get this. Water droplets. But they hurt you.


f2bacc  No.16370151

>>16365102

Is not a popular genre, there are many games but they are not the high sales game

Zun had help from the world, so its not a fair comparison

<too bad he will never do anything with the chance he was given




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