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File: a90f31e32617966⋯.png (2.58 MB, 2560x1440, 16:9, ClipboardImage.png)

ddaef4  No.16346867

Is Stygian mode worth playing or is it just more of the same?

786f89  No.16346884

File: 8ce37e9b53b5762⋯.jpg (57.78 KB, 517x627, 47:57, your shit's all retarded.jpg)

Haven't played this game in a long time, but I wouldn't want to play a "stygian mode" designed by the devs of darkest dungeon.

<Risk management is a skill!!

Up to an extent, which DD oversteps.


7cab48  No.16346912

Only if you like losing as it's the only mode where you can do that if you fail to beat the final boss in 81 weeks


f04be4  No.16346915

>>16346884

>which DD oversteps

Does that mean FTL crossed it like an American border?


786f89  No.16346965

>>16346915

Never played FTL so I can't comment, but plenty of RNG heavy games absolutely allow for sure-thing risk management if you know what you're doing. Fire emblem, for instance, has strict mathematical rules going on for every dice roll, so it is perfectly feasible to know exactly how at risk any of your units are, not to mention most of the modern games employs true hit, which averages two dice rolls to reduce extreme successes or failures. The only real thing that can truly fuck you over are the RNG levels.

Darkest Dungeon, on the other hand, has all its mechanics tailored to always keep your team in the maximum margin of error possible. You can plan, but only to an extent that doesn't guarantee shit. Base level and equipment increase is the only real guarantee you have, and that's not proper risk management. It's just a consolation prize for a gameplay which primary conceit, repeatedly and proudly owned by the devs, is not to bring you fun, but stress.


c3a5b8  No.16346995

its boring, repetitive rng-garbage


9cac0e  No.16347727

I love dungeons.

I love rpgs.

I love party games.

I fucking hate this trash. DD is RNG gone wrong in the worst fucking way.




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