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File: 8db4ff3b5eb62f7⋯.jpg (100.44 KB, 398x600, 199:300, v.jpg)

bf2911  No.16319718

Is it as boring as I remember?

Or was I unfair for going in with the mindset of "I love Wind Waker and Ocarina of Time, THIS BETTER BE FUCKING GOOD".

174f30  No.16319726

A good 2/3s or so of it is legitimately garbage.


fa7503  No.16319732

File: 24974f1239df6d0⋯.jpg (52.36 KB, 515x423, 515:423, 24974f1239df6d07eaa69a08f1….jpg)

>love Wind Waker

You don't get to call anything boring.


18971a  No.16319736

It has dull sequences in the first act, but much less than the overall structure of wind waker.


109d09  No.16319739

File: 706e09cc73a495b⋯.png (139.48 KB, 500x279, 500:279, shrug.png)

Play it on Dolphin and find out


866c1a  No.16319742

It felt very incomplete but I still enjoyed it for the most part.

I don't know how I overlooked the shittiness of the Hylian character design, though. Maybe my shitty TV helped make it look better.


b03df3  No.16319746

There were some good bits (Arbiter's Grounds, old Kakariko stand-off, to name a couple) but there was more boring filler content (finding the beads/tears, long story segments that get in the way of actually playing the game, overworld that's big simply to be big without putting anything interesting in there).

Not the worst game in the series, but far from the best.

The one thing it did prove is that dark and gritty Zelda is not inherently better, and thankfully those faggots have all but disappeared now.


174f30  No.16319750

>>16319746

This game is about as dark and gritty as a crunch bar.


c9f336  No.16319753

The fishing was really fun.

>>16319746

There's a big difference between what TP was going for and what Zelda was doing before Wind Waker.


26ec90  No.16319771

It's just an extremely bland attempt at redoing OoT. I understand why they went that route after WW almost killed the franchise for good, but the end result leaves you better off just playing OoT again.

>>16319746

It did prove people wanted realistic Link though. TP sold better than WW on the Gamecube, and sold better than WW on the Wii. It's amazing just how hard people rejected that art style.


6479f1  No.16319777

Is there a Zelda game that isn't boring? They all play so tediously.


bf2911  No.16319787

>>16319732

>Not enjoying high seas adventures: saturday morning cartoon edition: starring Link and tanned Zelda


bf2911  No.16319792

>>16319771

> after WW almost killed the franchise for good

On what fucking planet? It sold 4 million copies on the Gamecube, 1 in 4 Gamecube owners bought it.


fa7503  No.16319797

>>16319787

Saturday Morning Cartoon is actually quite accurate, considering how little actual gameplay there was.


26ec90  No.16319829

>>16319792

There was some interview with Eiji Aonuma a while back talking about it, I guess 4 million wasn't enough for them. Which makes sense as TP sold 8mil.

https://www.please use archive.is/articles/gdc-07-aonuma-reflects-on-zelda/1100-6167134/

Article title is clickbaity as fuck but he does pretty much say it.


174f30  No.16319876

>>16319777

The first 3.


c35a48  No.16319914

>>16319718

I liked it.

Even if I got suprisingly confused on my first, more casual playthrough.

Played it straight in a week or so some years later, it was a nice experience. The waggle bullshit was handled poorly on the wii version, but it can be minimized. Skyward sword did motion controls way better. Even if no motion controls are still the optimum.


3ee49c  No.16319927

>>16319771

>>16319746

It sucks because I really liked Link's design. I have a fetish for mail under tunic. I also was annoyed when SS had the same design and that game was even worse.


6f48ff  No.16319936

>make OOT again

>make it worse

Not a bad game as of such, but the fact that OOT still exists makes it pretty much pointless. They had to dethrone OOT to justify this game's existence, and they did not. It's the equivalent of a really needless movie remake, like Robocop. Fine, but just watch the original. It's better.


6479f1  No.16319943

>>16319876

>go into dungeon

>push the block

>i clap

>go into dungeon

>awkwardly fight the guy

>I clap

>go into dungeon

>push the block

>I clap

it's so tedious.


174f30  No.16319955

>>16319943

The first two games had no block pushing. You never played them.


52f160  No.16319958

File: 1aa8a8d288a0f7a⋯.jpg (49.28 KB, 494x586, 247:293, Iwata.jpg)

My only issue with it is how slow the game actually is to start up, other then that it's pretty alright.


6479f1  No.16319970

>>16319955

That's why I used fight the guy for the second game.


6f48ff  No.16319978

>>16319943

>describe something boringly, and make it sound boring

wow


26ec90  No.16319991

>>16319978

>>16319955

>taking the bait

Shit niggers what are you doing.


0431db  No.16320003

File: 2021fb9873f10d8⋯.jpg (582.64 KB, 1198x1288, 599:644, midna1.jpg)

File: 247bf9f95c5071e⋯.jpg (183.32 KB, 1363x1406, 1363:1406, midna2.jpg)

It's ok. Collecting the tears is retarded and boring every single time. Most of the dungeons are alright. Some of the items are borderline useless (the spinner, for instance, has little use other than the rare spinner track you can find or faster movement in the rare places that you can use the spinner but not Epona. The ball and chain are more or less just a replacement for bombs in most situations).

There's just too much shit filler in there. I liked Wind Waker too, but that's because I like the open exploration of the water and all the optional items with little secrets to find. There was nothing really that good to find in Twilight Princess and the filler was mostly fetch quests that didn't even facilitate good exploration.

It does have best Zelda girl, though.


26ec90  No.16320054

>>16320003

>It does have best Zelda girl, though.

Can't argue with that. How they went from Midna to fucking Fi i have no goddamn idea.


a083f2  No.16320105

File: b1cb706889cd1ea⋯.png (3.72 MB, 1920x1080, 16:9, 1541825918580.png)

>>16319718

It might just be the comfiest 3D Zelda game. Not for everyone but the people it is for it is really for.


090e12  No.16320128

>>16320054

>fi

You mean navi 2.0


3e2ba2  No.16320162

>>16319955

There was some block pushing in the first one, but you only ever moved them one dungeon tile.


44c4f9  No.16320292

>>16319718

>love Wind Waker

So you're a child fucking pedophile that enjoys intelligence insulting pedo-bait games?


efecee  No.16320298

>>16319787

>throw tetra out the window for no reason and she immediately becomes generic zelda #328

A fate worse than death


44c4f9  No.16320332

>>16319771

People would of embraced and even loved a cartoon styled Zelda so long as it matched the art work found inside the OOT/LTTP instruction manuals but nooooooo.

Nintendo had to let that sick fuck Eiji Aonuma unleash his pedophile fantasies with that hideously disgusting chibi pedophile art style.

The only good thing to come out of this entire debacle is how the non pozzed version of the Zelda fanbase (meaning the sane people who don't use the internet and post on game forums) rejected that bullshit and there's millions upon millions more of them than message board dwellers, so Nintendo lost a fuckton of money on this stupidity each time they tried to force it on us.

Original Wind Waker bombed in sales figures as did it's pathetic faggy HD re-release due to Nintendo not being able to swallow their pride and admit they were wrong and just shelve that bullshit and forget about it for all time.

Zelda was on a great and cool trajectory to be one of those great measuring stick standard bearers of all videogames, meaning it was heading towards increasingly better more realistic graphics and probably sound effects too until Aonuma/Nintendo fucked us over with their pathetic Wind Waker bait and switch.

Even though the series has finally gone in a better direction via BOTW it still carries the shitty legacy of Wind Waker in it's compromised shitty half realistic, half cartoon art style since Nintendo still cannot overcome it's ego and admit it was wrong to even create Wind Waker in the first place.

So expect a re-re-release of the Wind Waker shit sandwhich in 4k on the Switch or it's successor only to lose Nintendo's stupid ass even more money.


4c2310  No.16320337

>>16319771

>WW almost killed the franchise for good

Nigger WW was popular enough to get sequels


0431db  No.16320339

>>16320332

>>16320292

You don't know what the word "pedophile" means.


44c4f9  No.16320340

>>16320337

Popular? Was your head under a rock when Wind Waker's HD re-release had the headline attached to it of "Wind Waker HD drowns in sales figures"?

Just google that shit "nigger" and you won't be an ignorant nigger anymore but just a standard pro Wind Waker pedophile which is still bad enough.


efecee  No.16320343

>>16320339

If you see any over the top retarded posts right now just ignore them, there's some retard spamming every thread and the catalog.


44c4f9  No.16320347

>>16320339

Yes I do.

From Niggster's Shitshionary:

Pedophile- 1. Fan of Wind Waker

2. Child fucking degenerate

3. Religious minded moron

4. Huge Nintendo fan


af61ac  No.16320390

File: 75b9c7fce7785b9⋯.jpg (297.97 KB, 1400x3296, 175:412, 9f6266b44be67982f90d60306c….jpg)

TP had a really boring, slow start. It got better later but never managed to reach the same level of glory as the N64 Zelda titles, and nowadays it's remembered only as AAA furry fuel.

I'll leave it as an exercise to the reader whether it was all worth it for Midna.

>>16319732

WW was max comfy, and the game's visuals/music still hold up to this day. OoT and MM were better in terms of difficulty and gameplay, but Wind Waker was an excellent change of pace and I still love going back to that game just to sail around.

>>16320332

>he thinks chibi art is pedophilia

Imagine being this fucking retarded.


fa7503  No.16320396

>>16320390

WW's Music got annoying within three minutes of hearing the same looping song of "wow, we're on an epic adventure" while doing fucking nothing and just sailing endlessly. You could get the same experience of listening to a ten hour loop of that song while staring at a blue wall.

It's why I don't mind the music in BotW, I'd rather have something mellow and subdued than obnoxiously cheerful and adventurous especially when nothing is going on. BotW had its own problems, but WW is Proto-BotW, having everything wrong from it and nothing good from it.


26ec90  No.16320406

>>16320337

I think the devs loved the WW setting/artstyle so they still tried to use it at times, but the fan reaction was incredibly negative. I'm not saying it was a bad game, or that the style is bad, just what happened to it and why it caused TP to pretty much be OoT2 as a desperation move.


94adba  No.16320424

File: b78cb1b2f1f48f0⋯.gif (2.96 MB, 300x245, 60:49, 1384375309945.gif)

It's one of my all time favorite games, but that's mostly because it was one of the first games i played properly, from start to finish on my own, following the narrative, etc.

For me personally it's a masterpiece, but i know it's not for everyone.


44c4f9  No.16320433

>>16320406

Wand Wacker had a dedicated win button.

It was objectively a bad game due to how pathetically easy it was.

You just wack your wand as the old pedo teaches you to do when the prompt flashes onscreen, then your pedo bait horribly drawn hideously deformed chibi character we'll call "Twink" rolls behind his foe and demolishes them effortlessly, no challenge whatsoever.

Terrible game.


44c4f9  No.16320438

>>16320414

TP was a great concept but it still had the turd Aonuma attached to it unfortunately and that is why it ultimately sucked almost as bad as Wand Wacker at the end of the day.

Aonuma's heart wasn't in it, he wanted to make more faggotty cartoons like Wand Wacker but the fanbase wasn't having it, so we got the half assed TP.

Nintendo would've served that game better by firing Aonuma and putting Yoshiaki Kozuimi in the director's chair but they stayed stuck on stupid and TP only succeeded because it's graphics were what the fans wanted for the series and so the fans bought it for that reason alone to send a message to Nintendo of no more Celda bullshit or else.


c37405  No.16320445

File: 52733a5fd92b450⋯.jpeg (345.24 KB, 812x456, 203:114, zelda.jpeg)

Everyone here larps as if Skyward Sword was a bad game to convince anonymous users that they fit in, so I wouldn't take any opinions on Zelda here seriously.


efecee  No.16320455

>>16320445

Would have been funny if you said "harp" but now it's just shitty bait


5d7d7b  No.16320461

Why WW gets so much shit? It was comfy and the gameplay was what you'd expect from a Zelda game anyways.


8cad6a  No.16320477

File: 9d2134ef532dbeb⋯.png (200.57 KB, 682x1023, 2:3, dem fugging.png)

I like how LoZ is the one series I've seen yet where a major part of the fanbase is composed of people who love one game from the series, played the rest and hated them all, but still stick around to discuss it because of their love for one game and none of the rest. Not one person in the whole collective group can ever agree on what games are good or what games are bad, it's the ultimate anti hive mind vidya.


efecee  No.16320483

>>16320477

The best Zelda game is Crusader of Centy.


6f48ff  No.16320507

>>16320414

WW has unique things going for it. TP is a worse OOT. That's why.

Also sailing was adventurous, and being a wolf was just gay.


6479f1  No.16320511

>>16320483

It's successor, linkle liver story is also fantastic


6f48ff  No.16320521

>>16320445

One of the more flawed games, but it has ambition and creativity. I'll give it that. I like it more than TP.


783fdd  No.16320534

>>16320445

That's not what LARP means and your opinion is irrelevant.


5b1aae  No.16320542

Phantom Hourglass was a good game.

My only complaint is how short it is.


c37405  No.16320555

>>16320534

>larp is a derogatory variant of the word "pretend"

You could literally interchange the word LARP and pretend and it would still mean the same thing.


1f7821  No.16320566

I've replayed most of the Zeldas recently, and here are my thoughts:

>Wind Waker

My favourite of the series. Good art style, most of the items you get have uses throughout the game, and amazing music. Also exploring the sea is fun fuck you

>Ocarina of Time

I liked it the first time I played it, but it's aged like milk. The music is good, but the overworld is huge and filled with nothing, the sidequests are shit, and half the dungeons just piss me off.

>Twilight Princess

It's okay.


fa7503  No.16320575

File: fb0e140399a3c09⋯.jpg (65.98 KB, 787x697, 787:697, fb0e140399a3c09c7f8f227d23….jpg)

>>16320566

>Ocarina of Time

<but the overworld is huge and filled with nothing

>Wind Waker

<My favourite of the series

<exploring the sea is fun fuck you

How do you people breathe?


1f7821  No.16320579

>>16320575

The sea has shit to do between islands and things to find. Hyrule field has nothing except holding forward.


fa7503  No.16320587

>>16320579

Crossing Hyrule field only took a few minutes at most, however. It wasn't good by any means but it didn't consume half the fucking play time.


01fc25  No.16320593

File: fbd067aa6891a03⋯.jpg (456.59 KB, 800x480, 5:3, 9265019935_fed7c56240_c.jpg)

File: 34101bbafdecd9f⋯.jpg (466.42 KB, 800x471, 800:471, 9267814204_d417e3f688_c.jpg)

File: 17119175cb2288e⋯.jpg (364.02 KB, 950x763, 950:763, 9312025464_3859462f65_b.jpg)

IMO the series stopped being good after Oracles, none of the 3D games after OOT/MM were straight improvements and always had to sacrifice other elements to work and 2D Zelda has been on a straight decline even if Minish Cap was decent.


1f7821  No.16320600

>>16320587

I don't care about the time it takes to cross the map, I just want to be able to do shit while I do it.


fa7503  No.16320604

>>16320600

I'd rather be able to just get it over with and get on with the rest of the fucking game instead of swimming for a good 15-20 minutes with the oh-so-wonderful side activities of fishing for green fucking rupees.


3ee49c  No.16320615

File: c022a6b3ad13acc⋯.png (54.71 KB, 270x210, 9:7, c022a6b3ad13acc9c0f0a6b863….png)

>>16320332

>Wind Waker is for pedos

Must be really convenient to completely ignore the existance of Midna for a hate fantasy. The shader didn't save them from octagonal heads looking terrible though


fa7503  No.16320624

>>16320622

Solid argument, anon.

Go the fuck back.


6479f1  No.16320628

>>16320579

wind waker has nothing meaningful to do between islands. 20 rupees for a 2 minute animation is not meaningful because money has no value. submarines containing a heart piece isn't meaningful because the game is trivially easy anyway and a single fairy in the bottle doubles your heart pieces, and hopping over barrels is the equivalent of playing galaxian in ridge racer to unlock the white car except galaxian is fun and the white car is really fucking cool. Wind Waker's sailing is basically a really, really, really long loading screen.


d53b2e  No.16320642

File: 7b50e9422d5c927⋯.png (23.39 KB, 179x128, 179:128, ClipboardImage.png)

Yes it is. You get an item that literally makes you wait and that is all it does.


fa7503  No.16320651

File: 4aaf48ec4c6938a⋯.png (910.9 KB, 1200x1862, 600:931, 1200px-TWWHD_Link_Sailing.png)

>>16320642

Better than a central gimmick that makes you wait, to be fair. And I don't even like TP.


8883da  No.16320652

>>16320642

Maybe you were using it wrong, it made me move along tracks.


01fc25  No.16320658

Invidious embed. Click thumbnail to play.

>>16320642

they should've brought the spinner back as DLC for BOTW instead of the motorcycle for sick grinding


3ee49c  No.16320661

>>16320652

So you think you're doing something when you ride on trains? That's what that thing is, a one person train.


1f7821  No.16320664

>>16320628

I just enjoy it, nigga. It's at least more fun to me than walking through Hyrule Field.


8883da  No.16320668

>>16320661

>Every single item used for special traversal is 'making you wait'

Hookshot/longshot? Only makes you wait. Hover Boots? Waiting. Epona? Haha, time to wait! Glider? All about waiting. Roc's Feather? A little bit of waiting.


d53b2e  No.16320674

>>16320668

>Only makes you wait.

You can grab items from far away with that.

>Hover Boots?

You can actually fail reaching a place with those because of the time limit.

>Epona?

Is not tied to tracks and you can get off at any given time without having to start from the very beginning of the tracks again.

You're reaching a little too deep into your ass for this.


8883da  No.16320688

>>16320674

You can also use the Spinner to tackle enemies and break gaurds, travel over poor footing, and most of its segments involve track swapping and the boss involving it is about precisely aiming with it with point 1. Nearly literally every item in Zelda has at least two uses, even if those are just applications of the one use.

I'm not even saying the Spinner is all that great (If it was faster and lasted longer off tracks, and maybe did more damage to enemies, it'd be leagues better and decently useful) but it's not 'just waiting'.

Also I am tired of 'literally' used as an amplifier adjective or as its own antonym, so this is mostly my own autism


d53b2e  No.16320694

File: 0e1cab444607aad⋯.jpg (77.29 KB, 635x636, 635:636, JC A BOMB.jpg)

>>16320688

Is it literal autism though?


3ee49c  No.16320706

>>16320688

It's not exactly a far off descriptor when your big item idea is "hey guys, let's make Epona except slower and you don't have to wait for a song animation." Seriously try a little fucking harder.


6479f1  No.16320987

>>16320664

Just takes 6 times as long.


174f30  No.16320998

>>16320555

No, it isn't. Back to cuckchan.


bf2911  No.16321012

>>16320987

It's FUN and ADVENTUROUS.

If you're playing Zelda games to rush to all the baby tier puzzles and easy boss fights then you should fuck off and stop being a retard.


6f48ff  No.16321086

>Wind Waker's sailing was boring

t. people who never unlocked the fast travel


5a4cc4  No.16321164

>>16319718

zelda stopped being good after the first one

I mean the LCD handheld flipscreen from the early 80s


ee1c87  No.16321204

>>16320445

fuck you, fuck Fi, fuck skyward sword, fuck wii motionplus, and fuck that sky shit


c978e2  No.16321256

>I love Wind Waker

Then you should have been right at home OP. Twilight Princess is just as bad.


c978e2  No.16321267

>>16319771

>It's just an extremely bland attempt at redoing OoT.

I love this meme. It's great for telling when someone barely actually plays Zelda. Twilight Princess has very little in common with Ocarina of Time.


c978e2  No.16321284

>>16320642

I still remember thinking how cool this new tool was gonna be outside of its dungeon and how I'd use it everywhere… then it turned out to be completely useless without tracks which are in short demand.


eeaa14  No.16321312

File: 5833700dd627784⋯.png (1.42 MB, 3640x2140, 182:107, welcome_to_g.png)

>>16321267

This. Retards only think this because "It has adult Link and it's not cell shaded".


edb1f6  No.16322080

>>16320642

The one good thing about the Spinner is if you do the Wii homebrew stuff to enable cheat codes and make it super-fast, and honestly even by default it's fairly neat in the dungeon you find it in. But that's a central problem with some of the items: they're one-and-done with only minor application later. The rod thing and its entire dungeon is just terrible, thankfully you can skip it and the follow-up fetch quest with that one statue clip.

>>>/v/16320332

>this poster and his spacing

Are you high, drunk, tired, or all of those?


efecee  No.16322276

>>16321312

>first dungeon you clear is an easy forest dungeon, in accordance with the Great Deku Tree dungeon

>second dungeon you clear is a fire dungeon, in accordance with Dodongo Caverns but not without a bunch of dumb shit beforehand like in OoT

>third dungeon you clear is a water dungeon in accordance with Jabu Jabu

>lost woods shoved in the game for no reason

>skull kid shoved in the game for no reason

>temple of time shoved in for no reason

>dead link from OoT shoved in for no reason

>first item you get other than a sword is the slingshot

>ganon takes over the castle like in OoT

>ganon turns into a giant pig creature like in OoT


b3c886  No.16323707

>>16322276

>ganon turns into a giant pig creature like in OoT

How new are you to Zelda?


696db8  No.16323760

>>16319777

After the N64 era they keep trying to make them longer and longer and that's why they become so tedious, you could cut like a third of SS and it would become a better game. That's what I liked about BotW, you're not forced to do tedious shit.


a422bf  No.16323763

All Legend of Zelda games except for maybe Awakening, Four Swords Adventures and Wind Waker are complete garbage. I keep getting bored out of my skull and keep trying to get to like them so I have something to talk about, but it's just booooooring


6f48ff  No.16323817

>>16323760

>Wind Waker is longer than Ocarina of TIme


6f48ff  No.16323821

>>16323707

OOT was the only game up to that point to feature humanoid Ganondorf, and to have him turn into a pig at the end.


6f48ff  No.16324019

>>16324005

WW is way better than than that generic 90's anime style.


363f43  No.16324370

>>16319732

This. Wind Waker is overrated and Twilight Princess is the best Zelda.


363f43  No.16324432

>>16321267

The temples are identical


bf2911  No.16324445

>>16324432

In theme sure…just like Wind Waker and Skyward Sword and pretty much every other Zelda game.


372b9e  No.16324457

>>16319718

Oh, fucking christ. Here, wat i tink bout zeldo;

>the combat

Link had a lot of new moves to play around with, unfortunately, none of them were ever all that useful because most of the enemies could be handled in the same way as Wind Waker's enemies could; Do the parry attack and Link will roll around them and hit them in the back, or jump over them while slapping their head. Rinse and repeat.

>the equipment

Some of the secondary items were unique, I liked the ball and chain, but a lot of them had very specific uses that were only ever used once or twice in dungeons, and to sole some basic puzzles, like the energy wand that let you control statues or the beyblade thing.

>the enemies

Your standard Zelda fare, you got goblins, moblins, some animals, and a few knights. At the very least, the darknuts required that you adopt a specific strategy, but now that I think about it, the game would be better if it had DARK SOULS-esque combat, because in DARK SOULS the combat is centered around basic blocking and attacking, and the secondary spells and projectiles are used more strategically (i.e. kill the poison dart bastards in Blighttown with a bow from afar, then get in close to deal with the ogre motherfuckers with clubs). Since it seems like none of Link's secondary weapons are all that useful against specific enemies or in a general sense, just get fucking rid of them or build your combat to incorporate them in more interesting ways.

>wolf mode

It was practically useless, except against twilight enemies.

>dungeons

I liked the desert dungeon the most, it seems like it had the most interesting puzzles in the game, aside from the one you must complete to acquire the master sword. Aside from that, they're pretty dull because they're all so straightforward.

I don't have anything else to say about this game, except that the padding fucking sucked. Fuck the "collect the spirit grasshoppers to unlock the new region" minigame, that shit sucked.


bf2911  No.16324471

>>16324457

>the game would be better if it had DARK SOULS-esque combat

Fucking kill yourself, please


0431db  No.16324476

>>16324005

Shitty screencap. The older one without the Skyward Sword shit added was better. The original didn't have the three lines starting at "SO AT THIS E3". Unfortunately, I can't find a copy of the original cap.


372b9e  No.16324481

>>16324471

Dark Souls is perfectly fine on its own and fitting for this franchise, so fuck you.


9deb9a  No.16324482

>>16319718

TP was is fucking boring that I'm starting that think that anybody that defends it is either a fucking furry or a loli lover who has Midna fantasies, or both at the same time.


bf2911  No.16324504

>>16324481

Dark Souls is a pretty good game, but Zelda shouldn't be Dark Souls.

Zelda is supposed to emulate the childhood feeling of exploring new places, taking risks, having the courage to go out into the world beyond your little home. Dark Souls is just depressing and miserable and the combat reflects that. It doesn't suit Zelda at all and anyone who whines about wanting DS combat in Zelda needs to fuck off and stop wanting everything to be DS.

The two series have nothing in fucking common, and rightly so.


372b9e  No.16324509

>>16324504

>Zelda is supposed to emulate the childhood feeling of exploring new places, taking risks, having the courage to go out into the world beyond your little home

How does the combat reflect this? How would implementing Dark Souls' combat system detract from this type of presentation? You're operating under the assumption that the mechanics themselves are communicating something that the theme, art design, music, and overall atmosphere are not, and that sounds pretty fucking retarded.


bf2911  No.16324519

>>16324509

>>16324509

>How does the combat reflect this?

By not being so ballbustingly hard as to make you feel like you want to go crawling back to your nice comfy village. Yeah, there's a middle ground but I'd rather a Zelda game be too easy than too hard.

>How would implementing Dark Souls' combat system detract from this type of presentation?

Because it's too fucking hard for a Zelda game. Dark Souls has a time and a place, and Zelda isn't it. Zelda is aimed at kids first and foremost, that's part of why adults still enjoy it. It's like reliving your childhood. Make it like Dark Souls and it's not this fun little adventure anymore it's a fucking commitment. I don't want to get to a boss in Zelda and spend an hour trying to beat it.

>You're operating under the assumption that the mechanics themselves are communicating something that the theme, art design, music, and overall atmosphere are not, and that sounds pretty fucking retarded.

Explain, I don't get it


01fc25  No.16324522

>>16324504

>exploring new places, taking risks, having the courage to go out into the world beyond your little home

Dark Souls, at least the first game, encapsulates these feelings pretty well. It has a depressing atmosphere but the underlying theme of DS1 was always about trying to rise above the pressure the world put on you and succeed, even if that success is short-lived


3d97f3  No.16324529

It was pretty mediocre. The only good part was Midna


3d97f3  No.16324537

>>16320445

I remember weeks of nonstop love and hype for SS after it came out. I don't know why everyone dcided to hate it years later. I like it better than OoT. Mod out Fye and it's a great game.


372b9e  No.16324540

>>16324519

>By not being so ballbustingly hard as to make you feel like you want to go crawling back to your nice comfy village.

Don't get the wrong idea, I'm not saying that Zelda needs to be ballbustingly hard, but you shouldn't act like it's never tried to be this before, either (Zelda II). Anyway, I'm saying that the combat mechanics in Dark Souls - wielding a variety of simple weapon types, magic spells, shields and armor - could translate very well into Zelda and make combat more interesting.

>Because it's too fucking hard for a Zelda game. Dark Souls has a time and a place, and Zelda isn't it.

What is your obsession for difficulty about? You hear DARK SOULS and immediately think DIFFICULT. Are you some kind of game journalist? I was explicitly talking about the combat mechanics.

>Explain [how the game's mechanics are independent from the literary aspects like story, theme, and presentation], I don't get it

Jesus fucking christ. Look, the combat in Dark Souls can be incorporated into Zelda without being "ballbustingly hard". As it is in Dark Souls, your character will take a lot of damage from even basic attacks, but most enemies are quite slow and can be countered in a variety of ways. If you want Zelda to be more forgiving in terms of offensive and defensive ability, then fine, but the combat itself could be modeled after Dark Souls just fine without too many problems.


26f9d8  No.16324543

>>16319718

It has a lot of boring padding, which if you could cut out of them game it would be my favorite zelda.


1ad4e4  No.16324545

>>16324509

>How does the combat reflect this?

By not being the actual focus of the game and merely yet another puzzle to solve with your sword. It's not deep or hard by design the same way the puzzles and exploration aren't too deep or hard as well. It's just a chalenge that you encounter, solve and move on, characterizing the world as dangerous but not insurmountable.

>How would implementing Dark Souls' combat system detract from this type of presentation?

By making the whole game revolve around frequent deaths to the very same enemy until you memorize their pattern and repeating it for every single type of enemy you ever find.

Consequently, by making the game horribly boring since Zelda does not have the variety of enemies that DS has, making the whole learning process short.

However, due to how combat works in DS, you now have long drawn out fights where any mistake is heavily punished and your progress is reset frequently.

Even more funny is that Rupees are just about the only thing you could "farm" in Zelda, so now you have hard, tense fights to deal with without even getting anything for it, making it more cost effective to just run past enemies instead, defeating the whole purpose of making combat deeper and more interesting.

>>16324522

That is correct, but the atmosphere of DS gives the idea that it's almost a miracle you managed to surpass the low odds of success you had and the struggle to get there is the focus of it.

Meanwhile Zelda assumes you'll beat whatever chalenge is thrown at you and it's more focused on what happens between combat\exploration. It's not about exploring a dungeon and finally killing the boss, it's about what that does for the world. Case in point: Majora's Mask and the giants you could free or the entire line of subquests to go through.


af7ad8  No.16324548

>>16319718

Personally I never got very far because I didn't want to bother with that fetch quest bullshit.


372b9e  No.16324554

>>16324545

>By not being the actual focus of the game and merely yet another puzzle to solve with your sword. It's not deep or hard by design the same way the puzzles and exploration aren't too deep or hard as well. It's just a chalenge that you encounter, solve and move on, characterizing the world as dangerous but not insurmountable.

Alright, fair enough, I see your point.

>By making the whole game revolve around frequent deaths to the very same enemy until you memorize their pattern and repeating it for every single type of enemy you ever find.

If you read the above posts, you'll find that I'm not advocating for that.

>Consequently, by making the game horribly boring since Zelda does not have the variety of enemies that DS has

Eh, I think it could work, there are a lot of enemy types in Zelda that could be used to broaden combat a bit. Breath of the Wild isn't a good example of this, but if you look at Zelda in its entirety, it has darknuts, soldiers, bats, giant scorpion beasts, skeletons, wizards, and a variety of other enemies to encounter.

>Meanwhile Zelda assumes you'll beat whatever chalenge is thrown at you and it's more focused on what happens between combat\exploration.

Hero mode is an indication to me that some people find Zelda's current mechanics somewhat dull. Again, I'm not saying it needs to be Dark Souls, but I've always felt like the combat has been too insultingly easy. I don't think that "the game is meant for children" is a good argument, either, because children are capable of overcoming difficult video game challenges if they put their minds to it.


6f48ff  No.16324568

>>16324504

Well, Dark Souls combat is basically Zelda combat but harder, and some Zelda games could definitely suffer to be harder.

I'm not suggesting Zelda be Dark Souls hard, but part of the experience of being a child in a big world is that parts of that world will be scary and much bigger and stronger than you. N64 Zelda did this the best with the stark contrast between happy go lucky fun times, and bouts of nightmarish horror like the bottom of the well. Littering the map of BotW with the occasional high level enemy that will kick your ass if you aren't prepared was also a really good idea.


6f48ff  No.16324616

One thing Zelda could do is make it harder to tackle enemies with just your sword. Actually force players to exploit their whole inventory.


090e12  No.16324619

File: f3c5e9f58bbaf24⋯.gif (1.05 MB, 625x626, 625:626, thisbaitisunderarrest.gif)

>>16324568

>Well, Dark Souls combat is basically Zelda combat but harder


6f48ff  No.16324621

>>16324619

How is it not? You lock on and wait for your opening.


b3c886  No.16324690

>>16323821

>feature humanoid Ganondorf

Wrong, Ganondorf existed since LTTP. OoT actually retconned how he turned into Ganon to be some kind of transformation he undergoes of his own will when in LTTP it was the dimension the Triforce was located in that changed him, youngfag.


6f48ff  No.16324748

>>16324690

Ganondorf only existed within the lore of aLttP. You don't see him.


2e824a  No.16324758

>>16324554

>darknuts, soldiers, bats, giant scorpion beasts, skeletons, wizards,

If that's the best you could think of then that proves Zelda lacks the enemy variety to justify that kind of design choice. Virtually everything you've listed has been the same enemies in every Zelda game. Except maybe the wizard but that is if you exclude Ganondorf.


b3c886  No.16324767

>>16324748

You are moving goal posts. He was a thief who entered the golden land to get the triforce and was changed into Ganon there. He wasn't a pig guy. He was a humanoid (since gerudo didn't exist yet.) OoT didn't invent shit regarding him becoming a giant pig and obviously it is retarded to claim that TP stole that from OoT. It is basic lore since LTTP. OoT just expanded upon Ganondorf's lore and retconned how he became Ganon.


7ce59c  No.16324771

I keep telling you OP we didn't grow up together


6f48ff  No.16324787

>>16324767

I'm not moving the goal posts. He isn't in the game.


cc2fc2  No.16324793

File: 2312c72350c1066⋯.png (302.07 KB, 640x360, 16:9, rekt.png)

man I tried to play the game and just got stuck in some waterfall and was too dumb to get out but it was already a snoozefest so i just never played it again. hated the wolf parts too


372b9e  No.16324800

>>16324758

Nah, you're a fag.

https://zelda.fandom.com/wiki/List_of_enemies

Look at all these enemies. Yeah, some are recolors, but that's a lot of variety, so fuck off back to reddit, or wherever you came from.


b3c886  No.16324851

>>16324787

He is mentioned by name as Ganondorf and his becoming Ganon who has always been a giant pigman was explained. You are absolutely moving goalposts.

>Y-yeah but we didn't SEE him transform, so t-that was stolen from OoT

Then quite a bit about OoT was stolen from LTTP, especially it's intro story about the war against Ganon with the sages and hero.


6f48ff  No.16324878

>>16324851

If you can't see how the final fight of TP attempts to recreate something from OOT, I don't know what to say to you. aLttP doesn't have a boss fight against Ganondorf in which he transforms into Ganon. Ganondorf does not have a physical presence in that game.


16a1d5  No.16324924

YouTube embed. Click thumbnail to play.

Even in a TAS the intro is boring as fuck and skips huge chunks of it.


2e824a  No.16325542

>>16324800

Go fuck yourself faggot, you're the one who could only come up with the most recurring enemies. Even the list you just gave proves my point, with at least a third or even half of the enemy list being an iteration of the same enemy for the majority of those games.


ba3971  No.16325570

File: c5ecb0fe73975b0⋯.jpg (633.34 KB, 1200x870, 40:29, 23629022.jpg)

Twilight Princess does little right:

>The plot is boring and far worse then the rest of the franchise, to the point where Ganon has to hijack it at the end.

>even back then the game didn't look great and it didn't age well at all, all the areas and the entire aesthetic looks bland

>continues the tradition of making pretty much every Zelda NPC ugly as fuck

>despite obviously going for a much "darker" tone it fails to really capture it. OoT and MM are still the only games where a "darker" Zelda is handled well with far better atmosphere.

>speaking of trying too hard, attempts to copy the dungeon formula of OoT too much

>A lot of the dungeons are very straight forward or short

>game gives you too many items that have no practical purpose outside of a puzzle or two and you never use them again. All Zelda games have this issue but TP still to this day is the worst offender yet

>nothing is worthwhile, almost every side activity rewards a rupee. Most Zelda games have this issue but this is the worst offender (and it makes it worse that most of the rupees you collect will have to be put back in it's chest because you are already full)

>rupees are the most useless they've ever been. Early game you will likely max out despite your attempts to gain bigger wallets and there's nothing to spend it on. Most Zelda games again have this problem but it was the worst offender here again. At least in Wind Waker you had to spend it on Tingle

>Enemy AI probably the worst it's ever been. Not one enemy in the game offers a real challenge. You will steamroll through them all with ease and little resistance. It manages to somehow be easier then Wind Waker.

>This makes combat absolutely terrible since Link is given more combat options then ever but has nowhere to even use them.

>Wolf form is absolutely terrible. No redeeming qualities at all in regards to it's combat, mechanics or segments except for faster running and Midna constantly moaning.

>Despite having one of the best Zelda designs she has the blandest personality here.

Midna is probably the only good thing in the game.


b3c886  No.16325628

>>16324878

I can't see how you can double down on being so wrong.


372b9e  No.16326126

>>16325542

>you're the one who could only come up with the most recurring enemies

So what, fag.

>Even the list you just gave proves my point

No it doesn't, cocksucker. Eat shit.


6727a5  No.16326290

>>16320445

I love the art style i love the characters i love the setting i dont like the combat and tutorials


6727a5  No.16326291

>>16320593

Your mind/mentality is a cancer upon everything it touches

X used to be good now nothing is every good anymore

Enjoy yourself or neck yourself already you filthy piece of shit


7ad3e6  No.16326292

File: 2f721ab8698af75⋯.png (50.05 KB, 300x303, 100:101, 2f721ab8698af752ce87c1a242….png)

>>16319718

First three dungeons were bland as hell, but afterwards it was pretty alright. I really enjoyed the desert dungeon, it was worth it just for that.


6f48ff  No.16326423

>>16325628

Ganondorf is not in the game and you are a fucking pedant. Good day, sir.


2e824a  No.16326639

>>16326126

Yes it does faggot, you didn't even bother to check. Here the very first game on that list, The Legend of Zelda:

- Armos, shows up in 15 games

- Blade Trap, oh look at that a fucking trap is counted under list of enemies, this generic trap is in every Zelda game

- Boulder, oh look a fucking stationary rock it's just like the trap, this is a very compelling list you've got there

- Bubble, 9 games

- Darknuts, at least 7 games

- Gel, 6 games

- Ghini, 9 games

- Gibdo, 12 games also known to be a ReDead recolor

- Goriya, 6 games

- Keese, 19 games since they're the bats

- Lanmola, 3 games

- Leever, 12 games

- Like Like, 12 games

- Lynel, 6 games

- Moblins, 14 games but only the 2D games have them behave the same

- Moldorm, 12 games

- Octorok, 18 games

- Peahats, 11 games

- Pols Voice, 5 games

- River Zora, 10 games most of them they behave like Octoroks

- Rope, 11 games

- Stalfos, 18 games similar to Moblins where the 2D variation is the same enemy gameplay wise

- Tektite, 17 games

- Vire, 4 games

- Wallmaster, 9 games

- Wizzrobe, 14 games 1 enemy in a recolor with a different name but behaves the same

- Zol, 7 games 1 game does not have it split into Gels

So out of all these guys every single one of them has been reused exactly as is at least 3+ times, even the ones that don't will have that iteration used at least 2-3 times. Some of them like Like Like doesn't change in 2D or 3D. As mentioned it lists dumb shit like rocks and traps so I question the credibility of this list overall.

With that you can go masturbate to yourself about all that imaginary variety.


372b9e  No.16326697

>>16326639

>wah I'm a cocksmoking fagmuching bitch who can't accept that I'm wrong

Figures. You're trying to imply that this isn't enough enemy variety to hold together a combat system? Even if you're right, and you're not, there's no reason Nintendo couldn't make more enemy types, so fucking kill yourself you shit eating troglodyte. Besides, Why don't you get off your ass and compare the amount of enemies in Dark Souls, surely then I'll agree with you, right? Fuck off.


3a6844  No.16326700

>>16324504

I cannot disagree with this hard enough. Imagine DS1, but instead of finding the new londo key in blighttown to get back to firelink, you find the fucking hookshot and use that to both cross the valley of the drakes and gain access to new areas in blighttown like the iaido area. That's basically my ideal videogame.

>>16324621

It even has mostly the same moves as OoT, with jump attacks hitting the hardest but being the slowest and parry working almost the same as SS's shield bash.


01fc25  No.16326763

>>16326291

you're mad because I'm right

after Shiggy and Koizumi stopped being heavily involved in LoZ the series fell off the rails and never fully recovered


2e824a  No.16326770

>>16326697

That's just the first game, Ocarina introduces enemies which are also reused exactly the same for 3D games as well.

> there's no reason Nintendo couldn't make more enemy types

They can and they won't, they rarely break out of significant change for Zelda which is exactly why they reuse the same enemies when they need that type of enemy. Most of them only exist for one specific purpose which can be done by other enemies from a different game which is essentially a clone. For a combat system like Dark Souls to be used in Zelda Nintendo needs to completely drop their current design philosophy entirely.

>right?

Dark Souls is about 60-70 if you exclude exact clones.


f9259d  No.16326774

>Twilight Princess

>as boring as I remember?

I don't know, got bored after the first dungeon and never finished the game.


099530  No.16326808

>>16319718

>Is it as boring as I remember?

Absolutely. Last time I tried replaying this game I barely made it an hour before throwing it down in disgust.

Those fucking segments where you're looking for tears of light or whatever it was killed the game for me. WW has its issues, but at least the tedious hunt for triforce pieces is at the end of the game and spread out among interesting encounters. The tears of light collection quest is right there at the beginning of the game and repeated 2 or 3 fucking times.

>>16319732

WW was unironically one of the best LoZ games, eat a dick.


372b9e  No.16327082

>>16326770

>Dark Souls is about 60-70 if you exclude exact clones.

No, not at all. Let's see, according to this:

http://darksouls.wikidot.com/enemies

There are a lot of reused enemies. For the sake of argument, I will exclude bosses and mini bosses that become regular enemies later

>humans

This includes hollow soldiers, warriors, torch wielders, bow and crossbow wielders, dregs that wield broken sword hilts, the balder knights, the giant knights, the undead thieves, painting guardians, the majority of NPCs, and their derivatives

>animals

this includes rats, dogs, the giant armored pigs, frogs, mosquitos and spiders in blighttown, and their derivatives

>beasts/demons

this includes skeletons, mushrooms, giant clams, darkwraiths, bird demons from the painted world, black and silver knights, the demons from anor londo, the ghosts from new londo, the club wielding ogres from blighttown, channelers, mimics, the snakemen from sen's fortress, the drakes from valley of drakes, the plantmen from darkroot garden, and minor enemies like the blobs

More than a dozen of these enemy types use the same or similar movesets, and are built upon a class. I have categorized them based on their external appearance, but one could categorized them base on their in-game moveset. For instance, the undead thieves, the skeletons, the balder knights, and a number of NPCs have moves that behave in the same way, and even share the same set of animations animations.

The point is, you shit eating retard, that your 60-70 number is much smaller even when you're including derivatives. It's much closer to 30-40 different enemy types that based on heavy asset reuse. Besides, even if Nintendo just decided they want to do the same thing, the final product will still provide just as much variety. Now, I'm sure this won't sink into your shit eating troglodyte skull, so I'm going to elect to quit while I'm ahead and leave you to respond in any fashion that you please.

In short, you're a retard and you should kill yourself.


68229d  No.16327249

YouTube embed. Click thumbnail to play.

>>16320332

>People would of embraced and even loved a cartoon styled Zelda so long as it matched the art work found inside the OOT/LTTP instruction manuals but nooooooo.

>Nintendo had to let that sick fuck Eiji Aonuma unleash his pedophile fantasies with that hideously disgusting chibi pedophile art style.

Fuck off, Dobson.


bf2911  No.16327714

>>16326700

>That's basically my ideal videogame.

Well thank fucking god you're in the minority of Zelda fans


85d581  No.16327718

>>16319955

>The first two games had no block pushing.

The fuck? You have to push a block into the fucking NES to even play the game you stupid nigger.


2e824a  No.16327761

File: e14a7c2d5087a4f⋯.png (11.14 KB, 1044x509, 1044:509, This is an Enemy a.PNG)

File: 248955b0976abd8⋯.png (72.57 KB, 800x484, 200:121, This is an Enemy b.PNG)

>>16327082

>For the sake of argument, I will exclude bosses and mini bosses that become regular enemies later

I included a stationary boulder, a trap, and minibosses for Zelda from the very series of lists you cited. That exact same standard I applied to Dark Souls which definitely makes it around 60 you retarded mutt.


090e12  No.16327777

File: c20818deafb22a9⋯.png (460.56 KB, 674x666, 337:333, fuck.png)

>>16327082

Why are you replying to someone who very clearly has brain damage?


11fde4  No.16327791

File: f74dd722e804545⋯.gif (464.95 KB, 200x317, 200:317, dance of dubs.gif)


866c1a  No.16327803

File: e59f5f68b29ae7e⋯.webm (1.19 MB, 352x262, 176:131, nice_gets.webm)

>>16327777

Why is Lisa Lisa trying to smoke a lighter?


4afb9b  No.16328242

Imagine if wolf link was a girl lol

Just for laughs

Wouldn't it be funny if link turned into a girl wolf

Like when he turned into a girl fairy or a feminine Zora haha

Do you think he was embarrassed when he had to lift his leg to pee?


2a7b38  No.16328269

>>16327803

It's a joke. At first she put the cigarette in her mouth with the filter on the outside, joseph told her it was backwards, so then he put the lighter in her mouth and the cigarette in her hands.


4afb9b  No.16328376


2a7b38  No.16328382

>>16328242

but girl dogs don't lift their legs to pee.


4afb9b  No.16328387

>>16328382

That's assuming wolf link isn't a girk

Then again where is his penis wenis


e4ec43  No.16328570

>>16328565

Haha do you think he's embarrassed when he turns into the pink/blonde bunny


e4ec43  No.16328587

>>16328575

What if the glass of lemonade was actually pee lol


485846  No.16336487

>>16319718

It's a play once and never again sort of average.


86851f  No.16336559

Invidious embed. Click thumbnail to play.

6727a5  No.16336614

>>16328587

Kill yourself




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