4d03f9 No.16286871
Grand Strategy Games
Archive
>>>/sengoku/1
>Where do mods go and other info?
https://pastebin.com/dTCRqZuN
>Anon's Edits (EU4, CK2 and V2)
https://pastebin.com/VZumvXiR
This Day in History, March 25th
>1668 The first horse race in America takes place.
>1807 British Parliament abolishes the slave trade.
>1879 Japan invades the kingdom of Liuqiu (Ryukyu) Islands, formerly a vassal of China.
>1919 The Paris Peace Commission adopts a plan to protect nations from the influx of foreign labor.
>1941 Yugoslavia joins the Axis powers.
>1954 RCA manufactures its first color TV set and begins mass production.
>1957 The European Common Market Treaty is signed in Rome. The goal is to create a common market for all products–especially coal and steel.
47d550 No.16286879
First for Imperator gonna be pozzed as fuck
0397db No.16286961
>>16286879
There's an AGEOD game set in a similar period in development. Hopefully it's a step up from Paracucks trash.
03a73f No.16287204
>>16286879
I don't know why they even bothering with subsaharan "civs"
>>16287126
But that's fucking shit
5a2461 No.16287231
>>16287204
>I don't know why they even bothering with subsaharan "civs"
Because there will be alternative scenarios, that will happen all the time, in which nig tribes rise up to be a power house to rival the Romans.
2bf1c0 No.16287285
Ahahaha
>Hello and welcome to another Development Diary for Imperator: Rome!
>Today’s diary will be focused once again on warfare, and many of the considerations you face when conducting military operations in the game beyond those covered in the diary on Battles.
>In many ways Imperator benefits from the many games before it here, and most of the things I will cover today are things that will be familiar to players of our other games.
>Shattered Retreat
fa2512 No.16287377
>>16287285
>besieging army will always be on the offense
ok, makes sense
>movement lock
I get why they do it, but with their shit AI, it just makes it even easier to bait it into suicide
>shattered retreat
It's always been retarded. I get that they don't want you to just catch up to the routing army and slaughter them on the spot, but surely there are better ways to handle it than making the army invulnerable as it marches to the other side of the world, regenerating troops and morale as it goes. There should be two modes or defeat - a controlled, organised retreat where you really do just go to another province (because you aborted combat before getting crushed and thus have some morale left over to fight any pursuers, this time on a more favourable terrain) and a rout, where you are crushed and your army flees in every direction. The consequence of that should be just losing most of the army - it'd go back to its territory, like now, but with only, say, 10% of the survivors as the rest would just desert or get lost along the way (techs could increase the amount of troops kept along with government forms, etc.). That way you lower the number of battles (as is appropriate for the period), make a devastating defeat of a doomstack actually devastating and likely to end the war (again, as appropriate for the period) while not overly punishing the loser by making him lose absolutely everything (like you would without shattered retreat or if shattered retreat ends up moving somewhere close enough to quickly catch it).
b8834e No.16287902
>>16287377
>Those ideas about routing.
Wow Anon, that's all really smart and sounds like it'd be a thousand times better than the current system. But it's far too complex for Paradox to ever implement.
26788e No.16288315
>>16287902
>>16287377
>When 8ch user in one paragraph comes up with a system an order of magnitude better than the current one
d8d4e5 No.16288386
>>16287377
>make a devastating defeat of a doomstack actually devastating and likely to end the war
This
Real life:
>one battle fought enemy lets you annex lands you wanted and doesn’t go full retard with Volkssturm in 1444, y’know damage control and all that, but when you want to annex the whole country they have a chance to go full retard, of course comes down what government you have, how you treated conquered before etc etc etc
Parashit Gayms:
>haha anon you gotta siege and occupy EVERY province because the AI is in total war mode as if it is WW3 in 1444
ce8b60 No.16288399
>>16287126
>She
It's the fatherland, not the cuck land
1881a1 No.16288486
>>16288399
That's pretty gay my friend
ad287f No.16289219
>>16288399
Fatherland means land of our fathers, not land that is our father. Also Germany = Germania which is feminine.
Germany, like most countries, is a she.
d8d4e5 No.16289405
>>16287126
Aha I can see my home from here
2bf1c0 No.16289508
>There's a Unification Wars mod for HoI4
>It's complete a Reddit-tier misrepresentation
f4a0aa No.16289569
>>16289508
How so?
Granted, there is more fluff on the Great Crusade/Horus Heresy than there is for the Terran Unification, but it shouldn't be too hard to make a game out of it. Emps + Thunder Warriors vs. Techno-Barbarians and other warlords. Have the endgame be a conflict with Mars, where you can subvert history and destroy the Machine Cult, thus saving 40k from half the idiocy that will infect the setting.
2bf1c0 No.16289581
>>16289569
It's just LE WARHAMMER xD xD JUST THROW IN SHIT I HEARD ABOUT FROM 40K lol!
d81acf No.16289597
>>16287377
>proposing a good and historically realistic retreat mechanic
This would have happened if Paradox cared about simulation at all in the last 6 years. Current "grand strategy" is just more in-depth board games made to appeal to the kinds of people who meet up once a week to play Settlers of Catan over a few local craft beers.
e07392 No.16290784
>>16289569
basically it's half-assed and doomed to obscurity, much like HoI4 is.
0397db No.16290991
>>16287285
>Shattered retreat
They even added a button so you can retreat at any time. Push too far and get trapped? Just click the button, get home free. What a stupid fucking idea.
3e1e30 No.16292443
>>16287126
>>16287204
>second reich
soul
>third reich
soulless, it's just an ugly blob
43db8c No.16293103
Rate my latest Byz blob, greatest one yet.
ab9c0b No.16294421
I cannot play most gsg anymore. I cannot keep playing the same thing over and over again when the only difference is the title of the game and the bugs plaguing it. I need something other than Earth.
1881a1 No.16294884
d17e5c No.16295106
>>16293103
>euiv without meiou
why tho
1a25d1 No.16295115
>>16288385
>cucklo-cucksons
lol no
43db8c No.16295130
>>16295106
MEIOU makes my game run unbearably slow, even with fast universalis enabled.
c16012 No.16295481
>>16293103
>Portuguese Africa
>Spanish Niger
ab5b80 No.16295611
>>16293103
>Didn´t form Rome
>Playing in 1.28.*.*
>Having Parlamentary Monarchy
I guess you just take an redditor game make pass as yor own.
6d270e No.16295620
Pretty great that Paradox keeps adding those meme one province minors everywhere but Lippe-Detmold is still not in EU4.
Unlike most of them it was actually a pretty big deal, despite its size.
8ab7cb No.16295725
>>16294421
Have you ever heard of a small game called Stellaris?
>>16293103
>playing EU4
4a1e2a No.16296393
>>16295725
>playing Stellaris
>when he could play Aurora
smdmfhtbqhwyfam :3
98adc0 No.16297181
>>16293103
>Portuguese Africa
>not a single actual portuguese african colony
bc2203 No.16297464
THREADLY REMINDER
We are currently fine-tuning new tutorials for newcomers to our games. We believe that the best starting point would be Ottoman Turkey as they are not only the least powerful and in dire need of further buffs (which are still coming by the way), but would also be the greatest test of skill a player under any of our games would experience. Therefore, our tutorial would not only introduce players to our games but also serve as a means to really get good at grand strategy, which also needs a lot of accessibility. This way we ensure that all playthroughs are all about increasing skill and further experiment with the Ottomans to see what works best, while making the other countries more akin to casual play that you can relax to!
Regarding Imperator, we believe some islam-induced events could bring some much needed flavor to the setting as the empire extended to Anatolia and therefore romans were peaceful muslims.
t. Parafrica
7d7d4a No.16297981
>>16293103
>EU IV lets you take the whole world literally at any time you find it, ending in 1821
>Vicky II lets you colonize fuck all until 1880
ab9c0b No.16298159
>>16295725
Played it when it first came out and never went back.
>>16296393
VB6 Aurora got boring after the first dozen playthroughs. The C# Aurora looked better, but that might be a few years out.
67e143 No.16298293
>>16297981
There are plenty of zones with enough liferating to be colonized prior to 1870 in Victoria 2, like the western coast of North America or a shitload of islands on the Pacific Ocean. It's mostly Africa that requires the technology.
c1387f No.16298764
>>16295106
Do you know how to install MEIOU on a borrowed version? Couldn't find any download option other than on steamcuck.
78d962 No.16298795
>>16298764
you get the steamcuck one using steamworkshopdownloader or similar tool. Step up your "borrowing" game, faggot.
6b866c No.16301042
>>16287126
>No Austria
Not perfect yet.
6b866c No.16301068
>>16287377
Make a mod. Please, anon.
57a7aa No.16302485
>>16301068
I'm afraid it's beyond modding tools and/or engine limitations.
a6831d No.16303204
Is EU4 worth playing lads? I'm getting bored of Vic2 HFM every day
693a0e No.16303227
>>16294421
Play Blood and Iron, and no, it's godawful. Even EU3 was better.
5df5e9 No.16303238
>>16303204
I enjoy it, but most people here hate it. There's legitimate reason to hate it, namely the shitty mana system, but it's still enjoyable in my opinion.
After you play it for a little bit you'll find certain things that annoy you, just mod them yourself. In particular, I always nerf the Ottomans in various ways, such as lowering their unit pips and such, because parakike can't stop sucking t*rk dick each patch.
78d962 No.16303280
>>16301068
I don't think you can handle this with modding. You'd need to make changes to the source code, which obviously only Paradox has access to
e3a914 No.16303281
>>16303204
with meiou and taxes yes it's pretty fun, however they fucked up most trade nodes in the current patch
78d962 No.16303305
>>16303204
Vanilla EU4 not really. There's far too many you win buttons and everything has the depth of a puddle. Some mods actually do fix it, though, most notably MEIOU, which removes most such buttons and even reworks entire mechanics from the ground up to create an actually decent game; it's pretty impressive. Of course, it has its flaws, the most obvious being that it's bulky as fuck as they cheat their way around parashit systems through excessive use of scripting, meaning the performance is utter dogshit. Don't even attempt to run this without a good CPU, and even then, you will need to be very patient as the game will run slow. It gets better in the later stages when most countries on the map are obliterated, I find, but not by too much.
5df5e9 No.16303320
>>16303281
This anon is right that M&T can be a great way to play it. however it runs like shit on even somewhat good PCs. On my own, which runs regular EU4 fine, slows to a crawl with M&T. It's basically unplayable unless you have a god-tier PC.
There's another mod called Veritas et Fortutido or some shit, it's actually pretty fun also and doesn't run like shit like M&T at the cost of not being nearly as in-depth of a mod as M&T also.
I might be the only one who likes slightly-modded but still mostly-vanilla EU4 on this board.
e3a914 No.16303412
>>16303320
You should be fine playing at speed 2/3, I don't mind playing really slow but it sure would be nice if they somehow could optimize their code. What I really fucking hate is this new trade node connections, in 2.5 it was a blast to play countries like Portugal that could colonize india and china early on, now playing portugal is a joke, you can't take any trade from marroco, ivory coast, some nodes in india and from gulf of aden.
I haven't played in a while to correct me if I'm wrong but that map change they did from 2.5 to 2.51 was fucking dumb.
78d962 No.16303507
>>16303412
>You should be fine playing at speed 2/3
But EU4 has 5 speed settings
5df5e9 No.16303541
>>16303507
He obviously means speed 2 or speed 3, out of 5, you autist.
1b0d58 No.16304639
Rate my Kingdom of Morea, lads.
78fa53 No.16305031
>>16304639
8/10
Needs Constantinople and show the religions please.
e3ece1 No.16308124
>>16307909
>Constantinople Catholic
>Also Jerusalem
Nice.
1b0d58 No.16309313
>>16308124
>Constantinople Catholic
It has been catholic for at least a century now, however it was controlled by a muslim merchant who was a vassal of jerusalem when I conquered it.
e3ece1 No.16309435
>>16309313
Playing post 1453?Do you have a mod for that?
Pic Unrelated
1b0d58 No.16311012
>>16309435
HIP does that. I believe it pushes end date to 1550 or something like that.
307607 No.16318350
Is war inherently bad? Is it pointless in todays world?
307607 No.16318370
>>16318366
Thank you, I think this is the best arguement I've seen. I was going to follow up my post with I'm raring for another war but it's pointless as you said it'd be the for be benefit of jews.
a51a3a No.16318374
>>16318370
I was going to essentially say the same thing, but in a different way. War is dumb and gay now because it is done for dumb and gay things. The concept of fighting a country because they don't like homos is a strange one because, even if you fundamentally agree or disagree with a country's policy's on homos, that's very much an internal issue. The jew wants his tentacles everywhere so war is done for money with the face of happy gay love.
b54221 No.16318599
>>16318366
Genes will stop mattering in our century. Only consciousness will reign supreme.
1a0446 No.16318800
>>16318599
Genes will never stop mattering, they will always survive, in one way or another.
173224 No.16318817
>>16318800
He's talking about gene modification. The moment some bitch in Africa can choose to alter her kid's genetics to match those of a Scandinavian, genes will become a thing of the past.
725350 No.16318834
>>16318817
>Bitch in Africa gets offspring's genes edited, winds up with Clark Kent lookalike
>Is still a shitty person with a shitty upbringing in a shitty culture
>Passes on the worst elements of these to the First Son Of Krypton
>Shitty habits lead to shitty choices, leaving him stuck with shitty potential mates
>Mulatto offspring results
>The cycle continues
And that's assuming the gene-editing technology is ever made available to anyone, and we're not crushed by a hundred potentially devastating worldwide catastrophes that range from "Global warming actually does something and destroys coastal urbanite areas" to "Islamic caliphates annex the civilized world" to "5G turns out to be about as bad for your health as sitting in a low-powered microwave" to "lolmeteors."
But hey, science fantasy movies always did trump science fiction in the box office. Why wouldn't dreaming about the future without foundational understanding beat making educated guesses?
867b55 No.16319146
It sure as shit won't be widely available. That's like saying everyone can own a nuclear bomb. It'll be a stratified commodity like most modern medicine: The elites get their juvenat treatments and live on as ghouls, the middle classes such as they will exist in the future may get a few "fixes" to their tardbabies and the vast majority won't get shit.
78d962 No.16319207
>>16318599
>>16318817
>muh future technology that is totally right behind the corner
Anyone with this "argument" ought to be taken out the back and shot in the head. Fucking Marx used this argument about how automation will soon make human labour unnecessary, yet here we are more than a fucking century later and who would have guessed - people still need to work. Shove this wishful thinking up your ass – you don't actually know when or even if it will become reality. It could be twenty years from now, it could be a hundred, it could be a htousand, it could also be never; you're just so brainwashed by hollyjew scifi shit that you think it's a matter of a few decades at most. Until the tech actually exists, your "argument" holds no water.
78d962 No.16319218
>>16318350
War is not bad whatsoever, it is part of life like any other. War is evolution. War destroys the weak nations and lets strong make better use of their resources. Like a young lion challenging the old alpha in nature, so works war in human society on the global scale. If you prevent war, you allow weakness and corruption to survive and propagate and prevent the strong from taking over.
There are only two ways a corrupt goverment can be taken down – from within and from without. A corrupt and capable government is capable of making sure that no fanger to it will come from within - it controls the system, it has the tools necessary to control the population. It's what we are seeing nowadays, in fact, with propaganda being aired 24/7, gun-grabbing laws being pushed across the board nearly everywhere, and of course fearmongering about an external threat so as to divert attention from internal problems. In such a situation, the salvation lies in the second way, which is an external force – a system independent on that ran by the corrupt government and capable of mustering larger amount of directed force.
Of course, one might argue that there is no guarantee that the corrupt government wouldn't win, and they'd be right. But that too is fine - the young lion doesn't always beat the old alpha. But a new challenger will come and succeed eventually, such is the nature of history.
The greatest danger to this system are the current attempts at restricting warfare and even create one world government – a road to the worst kind of dystopia where you are ruled by the evil and corrupt, and there is no external force in existence to topple them.
1eb709 No.16319275
>>16319218
there is one, the system itself. modern civilization is not some immortal entity. it is reliant on petroleum and shekels. some gauls chimping out and disrupting the economy in france made some waves recently. a few more of those in rapid succession would be devastating. there are no entities coming to save you. the world is a global village. everyone is reliant on eachother to keep the shekels moving. when resources are scant we can see fun return
172722 No.16319594
Did you lads see Johan or some other soylord from the Paradox dev team talking about how the Hagia Sophia wasn't famous until it became a mosque?
172722 No.16319615
YouTube embed. Click thumbnail to play.
>>16319610
It's in the embed at like 4:37 onwards. He's talking about why they weren't going to put the Hagia Sophia in as a great work. They later decided to put it in after getting laughed at by everyone who heard him say that it didn't get famous until it was converted into a mosque. Yet another case of Paradox hating the Byzantines for fuck all reason.
7e5a54 No.16319626
>>16319615
Fuckers must have t*rkish shareholders or someshit
78d962 No.16319629
>>16319626
They're swedes. They just have turkish cocks up their asses.
172722 No.16319658
>>16319626
Don't be silly, Turks have no money. They have Turkish wife-holders instead.
78d962 No.16319667
>>16319658
>implying it's not the wife that's being cucked as Johan's asshole gets enriched
a7dee7 No.16319672
>>16319207
>anyone who talks about the future should be killed because it scares me
78d962 No.16319684
>>16319672
>MY SYSTEM WORKS BECAUSE IN THE FUTURE A TECHNOLOGY WILL TOTALLY EXIST!!!!
Why don't you go back to cuckchan? Clearly, it suits you more seeing as how you use their memes
3b7001 No.16319701
>>16319684
>>16319207
Gene modification exists right now. It's rudimentary, expensive, and not widely available (not to mention controversial and in a legally weird place), but it's certainly not a technology that doesn't exist yet.
78d962 No.16319710
>>16319701
Yeah, automatised assembly lines also exist, yet work-free communist utopia is still nowhere in sight.
172722 No.16319766
>>16319701
The technology doesn't exist in a way that would prevent genetics from mattering though, which is what the argument was about initially. You say this yourself. What point are you trying to make in this argument?
be30ba No.16319800
>>16290784
That's what happens when retarded adhd kids attempt to make a mod. Half-assed, abandoned after one month turds.
3b7001 No.16319806
>>16319710
That's mostly because making work more efficient only creates demand for more and different work. You can fully automate everything and humanity will always want to fill their time pushing it further. That's the main reason why the communistic pipe-dream of a fully-automated utopia will never happen. Even if we could hit that fully-automated utopia, we'd also have to aggressively control birth, because prosperity usually brings rocketing brithrates.
Apples and oranges. "Routine gene editing in humans will never be done because we don't have full factory automation" is a retarded argument that makes no sense. It's a bad comparison.
>>16319766
No, not yet, but it's not an impossibility, and it's not some far-away dream. I'm not making a point in the initial argument, I'm saying that it's disingenuous (outright false, really) to claim that the technology doesn't exist.
On the original topic, I don't think it'll happen this century, and I disagree with the original claim that genes will stop mattering. In fact, the ability to modify them will make genes matter more than ever before. Heredity and heritage will stop mattering, but the genes you are given can be more important than you can believe.
It's also not going to be a global thing. The technology will be cheaper and more approachable, and one country will decide to push through the ethical roadblocks and start doing it. It's going to start with reduction of diseases, reduction of tendency for cancer, and elimination of disorders like autism and Down syndrome, and might not go far past that.
It's not going to be some massive utopia, and probably won't be a dystopia either. It's just going to be a thing that starts happening and life will go on, if humanity doesn't wipe itself out before that point.
78d962 No.16319851
>>16319806
>"Routine gene editing in humans will never be done because we don't have full factory automation" is a retarded argument that makes no sense. It's a bad comparison.
The point is that having some distant precursor to a supposedly possible outcome doesn't mean shit. We don't even have the ability to prevent genetic diseases, and you want to rewrite human genome to the point of changing someone's race?
> I'm saying that it's disingenuous (outright false, really) to claim that the technology doesn't exist.
It doesn't. There is no technology that would allow to change child's genome to the extent of changing his race. Saiyng "but we're almost there because we can sorta edit some stuff in plants and shit" is like saying that terraforming plantets is around the corner because we can fly into space now.
172722 No.16319868
>>16319806
>I'm not making a point in the initial argument
Why even respond to it then? Are you a half wit? You're here searching for (you)s or maybe you're just retarded. When >>16319684 says what he says, he doesn't mean that gene modification doesn't exist, he means that the technology to engage in gene modification at such a high level as to obsolete existing genetic material does not yet exist. You inserted yourself into a conversation which was talking about gene modification as a futuristic concept which could revolutionise the world, then when found to be retarded you said "I'm not talking about the point in the initial argument", thereby implying you're talking about that gene modification technology that exists currently. You look like a retard who can't follow a conversation.
268f7e No.16319894
tbh I'm not sure why anyone would trust communists, given that every time they take power they create really oppressive, totalitarian governments, practice all kinds of crazy batshit social engineering experiments that suck for the working class, and lead to food/goods shortages, outright famines, or mass murder.
They can claim it'll be totally different next time, but why trust them when they always make that claim and it's always a lie, and the consequences are so dire?
3b7001 No.16319949
>>16319851
> We don't even have the ability to prevent genetic diseases
CRISPR has been used to prevent congenital diseases in mice.
> you want to rewrite human genome to the point of changing someone's race?
Who is talking about changing race?
> Saiyng "but we're almost there because we can sorta edit some stuff in plants and shit" is like saying that terraforming plantets is around the corner because we can fly into space now.
It's more like saying "We can cure inheritable disorders in mice, and the same is possible in humans right now, but we don't do it because it's expensive and because of politics, both of which will likely change in the future". You and your shit analogies.
>>16319868
> When >>16319684 says what he says, he doesn't mean that gene modification doesn't exist
If he doesn't mean that it doesn't exist, he shouldn't say it doesn't exist. I'm going to reply to what people say, not to what they really mean when they say retarded things that aren't true.
488d21 No.16320039
>>16319615
Holy shit, what is their fucking problem with BYZ?
96e000 No.16320063
>>16319615
Inshallah, that's right. You didn't own nothing, Dhimmi.
e449a7 No.16320076
>>16320039
Perhaps petty contrarianism due to the perceived connection between 'Restoring the Empire' and 'Gas the Muslims, Religious War Now'? But then Islam hasn't gotten a meaningful update (still no Sufis even though the Monastic Society mechanics would match them perfectly) in years, so maybe the Swedes are just incompetent.
When was the last time Orthodox Christianity got an update in CK2 that wasn't just recycled from Catholicism, anyway?
Autocephaly is still horribly implemented and doesn't even represent how autocephaly actually worked, so even the mechanics they do have don't fit at all
488d21 No.16320083
>>16320076
i honestly wouldnt mind a rework of islam and orthodoxy, they both need new mechanics and content.
e5549b No.16320826
I want to be Kangz and shit.
What's a good African country to play as in EUIII?
7557a7 No.16320864
>>16320826
>good
>African
>country
20222a No.16320912
>>16320826
That reminds me I've never tried playing as West African pagan Mali in CK2 to fuck the mudslimes and KANGZ Spain
90ff32 No.16320960
>>16320912
Just name your custom nigga Kunta Kinte and roll with it.
Its a realistic experience as you have to kill all other Kangz just to stand a chance since their holy sites are all over the fucking place.
b12815 No.16321078
>>16286871
>playing CK 2 still have no clue what I am doing
>restarting over and over as Galicia because I either get invaded by Castille immediately and have no clue how to wage war and all I am experiencing makes it seem like big numbers=win
>If Castille doesn't invade it's Muslims instead
>Try different stuff, allying myself to my other brothers, marrying into bigger houses
>Works out, longest play yet. Married the sister of the Kaiser of HRE
>Pretty much just fucking around with the seduction skill while having no clue what to do still
>Notice that the wife isn't popping out heirs cause she's a celibate
How do I struggle snuggle my celibate wife? How the fuck can she deny me? She even has the gall to get pissy when I impregnate other chicks and legitimise them. The fuck does she expect me to do?
Is there no way to seduce Muslim chicks? This is pretty much the main reason for playing this game. I just wanted to fuck my way through the reconquista but noticed that you can't seduce other religions.
16aeee No.16321521
>>16286871
Does Castles count as grand srategy? Is it any good?
b12815 No.16322251
Is there any point to fight a war in CK2 if you don't have the numerical advantage?
All of the military aspects of it seem so bloody obtuse and needlessly complicated when compared to how little input you actually have over what your troops do.
Seems like most impact done by troops is if you put them on a defending position a river or elevated terrain. What are you even supposed to do if you're a little bitch country which can amass no more than 2000 troops against someone who can field 8000?
c3b678 No.16322267
>>16322251
The AI is god-awful enough that attrition is always a viable strat, just bait the enemy doomstack onto a mountain county and use whatever means to keep them there (such as feeding them tiny >30 man armies every so often).
You've just got to be smart/hacky about it.
b5ed92 No.16322327
>>16322251
Proper generals leading non-shit troop composition can easily beat stacks three times their size, even if the enemy is more-than-zero optimized liked the mongols. Getting to that point in HIP is easy enough, but I have my doubts about it even being possible in vanilla.
>What are you even supposed to do if you're a little bitch country which can amass no more than 2000 troops against someone who can field 8000?
Get allies, and if that fails swear fealty and fuck your liege up before he fucks you.
364659 No.16323595
>>16319615
THREADLY REMINDER
We have consistently studied Byzantium accross multiple playthroughs and found out that, even in the light of our minor buffs to the Ottomans, the eastern roman nations remains the strongest and most unbalanced and no matter what we do, we never really seem to hit the nail on the problem. We will begin further, more agressive corrections to this issue by first reaccomodating historical events to favor veracity, starting with the fact that Constantinople (and Anatolia as a whole, really) didn't really progress until the arrival of the Ottomans, as proven by our secret historical documents that were recently discovered and can't really share with you guys.
Current events will focus on reframing the Hagia Sophia as a 100% muslim-constructed mosque that was built solely by the Ottomans, which will incurr special bonuses to religion and military strength. As for the Byzantines, we believe that moving their start to reflect their fall would be much more fair to the playerbase since they're extremely strong. Further nerfs include penalties for stacking more than 10 men. asking the Pope for help, and detrimental privilege effects since the Byzantines were roman and therefore white and therefore extraordinarily privileged. Inshallah, brothers!
t. Paradicks
b5ed92 No.16323670
>>16323444
>year of our Lord 1260
>Greeks still allowed to exist in an independent realm free to blaspheme by not reciting liturgy in God's own language
Step up and Baldwin.
364659 No.16323711
>>16323670
Orthodoxy, when will it ever learn?
0ec978 No.16323824
>>16323711
you freaking freaks
488d21 No.16323951
>>16323595
May allah bless you, brother, but when will you get to debuff those horribly overpowered and historically incorrect christian iberians?
Are you perhaps an islamophobe?
364659 No.16323971
>>16323951
We're very sorry for that, it has been a consistent bug that we have always tried to patch away but always causes issues in unexpected ways, we're very close to removing their historical role entirely since the infamous "reconquista" is proven to be an entirely fictional epic made for nationalistic purposes anyway. We're debating on wether to nerf their extremely powerful armies or have both spaniard kingdoms be sultanates from the start, they historically were in the first place. We'll keep you posted!
bb1e9d No.16324224
>>16323670
i was rather pointign at the ehtnicity and dynasty name of the beylerbey of anatolia
i also tried to do it in extended timeline it's much more easier
b12815 No.16325951
I've been looking if I could edit the game files so that I'd be able to seduce Muslim chicks as Catholic or any religion for that matter.
But I can't find anything that defines religion. Any clue which other files would define what you can seduce?
ce8b60 No.16326004
>>16319594
The Hagia Sophia stopped being famous when it became a mosque, the retard got it backwards which is not surprising from these fucking faggots who've apparently never read a history book and have a billion mudslime cocks up their ass or something
b5ed92 No.16326070
>>16326004
Hagia Sophia remained the most prestigious place of worship in the western world even after the turkish conquest, to the point of both the pope and roach-lord striving to outdo it with St. Peter's Basilica and the Blue Mosque, respectively. It's hard to come up with anything else that could be considered a "wonder" relevant to the time period. This Great Works update really is just huge pointless meme filler.
bb1e9d No.16326270
>>16326070
turk here, the aya sofya is a world wonder, becaue the grand archetecture and it's beuty was extremely impressive at that time and stil aprtially is paradox are swedish so any cuck behavior is explained
5e42ee No.16326360
>>16326270
shut the fuck up subhuman
82972f No.16330032
How do you play tall in Europe in Vicky 2? Is there a way to match New World pop growth?
3e1e30 No.16330340
>>16330032
>Is there a way to match New World pop growth?
Short answer: no. Migrants have a hardcoded preference for Americas and Oceania and the most powerful and prosperous countries there will almost always get thousands of migrants in the late game. But there is an event called "People for Colonies" that can help you even the playing field to some extend. It requires high consciousness (4.0 minimum and MTtH is lowered with 5.0) and allows you to choose between two options: either higher migrant attraction and assimilation rate for a colonial state or "Baby Boom" modifier for a non-colonial state, which increases pop growth by a lot. Always choose the second option, it's very powerful. In my Scandinavia game it made Southern Finland my most populous state. I got it twice in that playthrough, but the base MTtH is ~40 years, so you might end up not getting any even with the required consciousness level. You also need
"Mission to Civilize" invention and at least one colonial state, so you'll have to conquer/colonize it or play a country that starts with colonies, which defeats the purpose of playing tall to some extend.
Playing tall isn't very fun or rewarding in Victoria. I find the game most fun when I don't focus solely on internal or external affairs of my country, but try to balance the two. I try not to blob too much and only conquer regions with useful resources that I lack, which in turn helps me create a profitable industrial base. I'd recommend you do the same.
82972f No.16330761
>>16330340
Are there any decent ways of at least limiting the amount of emigration? I'm playing France in HFM, by 1839 I'm losing 6k+ per month
all i want to do is take the west bank of the rhine and breed lots of frenchmen
1b0d58 No.16331010
Greek boylovers on suicide watch.
376741 No.16331027
>>16330761
There should be a reform you can pass that will close the borders so nobody can emigrate. I believe it's in HFM or HFM with anon's edits. You can use the springtime of nation's events that will happen soon to get the necessary Reactionaries in your legislature in order to pass the reform. Though it might be more advantageous to pass the reform that makes the entire legislature Ruling Party Only so you can continue passing reactionary reforms.
b12815 No.16333793
>Still figuring out the game, gotten so far that I at least have a clue on what I should focus
>Crusading as Portucale the Castillians for once don't try and fuck me over
>A bunch of allied troop land in Iberia, 20000 soldiers of different European origin
>Just leading a band of 3000
>Muslim band of 10000 comes after me
>8000 allies come and join the battle while I had 200 troops left
>The Sultan is captured
>I proceed to siege Lissabon as the others siege around Gibraltar
>Get a bunch of pop ups telling me the crusade was a sucess but notice that my coat of arms change
>Panic thinking my leader got killed
>Doublecheck and triplecheck somehow I got granted all of Southern Iberia
Demesne size shot up to more than 100 have no clue what to do with all these titles, even given help to distribute all of these automatically I still held 94 of them myself.
Don't even have the money to create all of these titles. Managed to distribute them all, no clue if I fucked myself over. Took me about half an hour, check around my new lands.
>mfw my laptop shuts down due to overheating right after
Thank god for these autosaves. What's the best way to give away titles? Grant them to the council first and afterwards to your Vassals?
fa2512 No.16333873
>>16333793
>What's the best way to give away titles? Grant them to the council first and afterwards to your Vassals?
Personally, I make sure to give them to absolute nobodies that have no family yet and give one duchy to each – makes anyone getting two duchies through inheritance rare, thus ensuring each individual vassal is fairly weak and you needn't worry about any revolts for the most part. Every once in a while, enough of them will get pissy to try revolting, at which point you just beat them and keep them in your dungeon until the expire, which can take decades. While imprisoned, they cannot revolt against you, thus ensuring there won't be enough vassals left in the realm to form up enough of an opposition to endanger you. If you are in the mood for additional optimalization of this model, make sure you always grant only one title at a time - every barony in every county will have a different holder, the duke himself only holding one country. That way, they are even weaker and will usually focus on slowly bullying their own vassals and amassing titles that way instead of bothering you.
b12815 No.16333928
>>16333873
Is there anything negative about just granting single titles?
Forgive the pic of the screen. Starting up the game on this toaster is a pain.
fa2512 No.16333960
>>16333928
what do you mean, single titles? As in only county titles with no duchies? You will go over the vassal limit soon if you do that. If you mean doing the tactic I mentioned above, of basically fragmenting the realm as much as possible among gorillion vassals, then there are two negatives:
>levies are going to be utter shit
>many vassals are harder to butter up with honorary titles and gifts than just a few
Still, I haven't found the negatives to be too severe.
6861fd No.16333964
>>16333928
>picture of a monitor
I came into this thread to ask you what the fuck are you doing.
04612f No.16334009
>>16333793
Piggybacking off >>16333873 here's my usual order for distributing huge tracts of land. Don't forget to check inheritance lists you can see by hovering over characters and title crests to make sure the titles you're handing out aren't going to some asshole if the new count kicks the bucket.
>baronies go to men of my dynasty with high stats, county if they're content or don't have any way to get a claim to my shit
>counties go to court members with good stats, keep your court under 30 so your court members keep popping out noble babies
>once that's depleted, open character finder. Search for unlanded (ruler = no) adult men of your culture and religion in your realm, give baronies to high martials and counties to overall good leaders
<if you're a fag and want rulers of the local culture, Andalusian in this case, to prevent peasant revolts right click on someone with the desired culture and pick Explore Character Opinions
<this will make selecting My Culture search for that guy's culture, causing cultural problems later and slowing the culture flip in that county
>once you've picked your way through good rulers in the relam and you still have titles to hand out, change all the capitals of the remaining counties to cities
>create a new vassal in all your still unlanded baronies (rightclick on the castle holding)
>grant each baron his county, returning the castle to the capital holding
>grant bishoprics to any dynasty members you don't want to inherit land if inheritance laws allow
You might have a county or two down in Andalusia that only have a castle and no other holdings, either by default or because it only has one slot. Try to hand these out first because you can't do the capital swap on them, obviously. The only downside of this strategy is that it blasts your vassal cap, but as I can see here >>16333928 that won't be a problem. As you go on through the game having this many vassals becomes a problem, but you can deal with that as you get the money to afford duchies to give to your favorite counts. If you are already bumping up against vassal counts, transfer a single count from a de jure duchy to an extant duke. Repeat for different de jure duchies until you're under cap. If you later create the duchy that count should belong to, you can give it to him and pull him out of the other duke's vassals. Aside from vassal management there's an upside if you want to try to have one county per ruler to flip your new lands to your religion and culture faster. High stewardship will flip culture fastest, but that takes a while so you won't guarantee the flip if you grant a county to a ~20 Steward unless his kids are already as good with shekels.
The computer pic is one thing if you can't screenshot but for God's sake fix your spacing
3e1e30 No.16334024
>>16333928
Phoneposters deserve only death. Behead all of those who phonepost.
f7e4d9 No.16334047
>>16319894
The people that desire communism are the ones who are "Losers" (truly losers), who were not as able to make it as others. They are the resentful people who rabble rouse others to fight against the unfairness of life (which exists across all of nature), so that they may "win" and become the new elite. Though often times it is led by Jews, which is always a coincidence, surely.
b5ed92 No.16334086
>>16333793
I give land to ambitious and competent servants (especially commanders) to simulate social mobility, to unlanded members of the prestigious dynasties of my realm, to notable locals (especially if they are part of some cool historical dynasty) and to my character's friends. If I wanted to have boring and safe time, I'd give land only to distant unlanded and claimless kinsmen.
fa2512 No.16334099
>>16334047
That's not actually quite true. The "losers" are actually usually opposed or indifferent to communism – if you look at pre-revolution Russia, you will see that the most destitute class, the serfs, wasn't really represented in the Bolshevik party. There was a lot of industrial workers, but, mainly, the young. In 1907, 22% of Bolsheviks were under 20, 37% were 20–24 and 16% were 25–29. By 1905, 62% of the members were industrial workers (3% of the population in 1897).
Communism doesn't thrive among the poor, it thrives among the young who find the current system unfair and seek to change it, who are naive enough to believe the proposed commie system can actually work, who are easily radicalised and willing to put their life on the line, and who very often do not want to join the work process – they aren't losers yet, they are seeking a way to prevent the competition in which they could lose from happening. You can see it even today if you look at Antifa rallies and similar – it's mostly young adults.
Most of the poor have had naivety beaten out of them by life and either see the commies system to be flawed, or fear (with a good cause) that the revolution, even if successful, will just land them in even more poverty than before.
3e1e30 No.16336173
What's the best carrier task force composition in Darkest Hour (with Kaiserreich)? I have one with 6 carriers and 12 destroyers, but battles with Australasia don't go as well as I'd like to. I sank their CV and CVL, but they put up quite a resistance (the battle slider was somewhere in the middle), then they sank one of my CVs and damaged another with naval bombers. Could this be prevented by mixing in CLs/CAs into the composition?
24dd04 No.16336264
>>16325998
>>16325951
Isn't it one of the in game options you pick at the start? Could've sworn you just set it so heathen faiths could accept marriage requests from the outside.
3f73e2 No.16336294
>>16334099
The anon was talking about losers, not peasants or serfs. Bugmen are weak and dependent thus they support communism even if they're earning a decent wage.
1881a1 No.16336365
>>16336173
I think Kaiserreich increases the maximum fleet size for grand admirals from 18 to 30, so I usually just put 10 CVs and 20 CLs in a stack and tell them to sit outside the enemy's main port and do carrier strikes until their fleet is gone.
a521de No.16336391
>>16336173
If you're playing Kaiserreich 1.9, they fucked up the combat modifiers for everything. Carriers (actually all ships) now have a massive defending combat modifier (think it's like 20/100%), so if you're defending, you can't hit shit.
Also if you're doing land battles, every unit except light infantry has the same thing, except it's an attack penalty.
b12815 No.16336452
>>16333960
>>16334009
Much obliged for the answers. It took me around three hours to grant away all these lands. I was lucky enough, as I didn't check the thread before giving them away to mostly people with high stewardship and they are all of Portuguese culture as well. I only had enough money to create one duchy, Mallorca. Saw a video on how to create Vassal merchant republics and did so, granting the patrician the duchy of Mallorca, hoping that I'll be able to raise enough money for mercenaries in case Abdul wants to diversify and culturally enrich Iberia again.
>once you've picked your way through good rulers in the relam and you still have titles to hand out, change all the capitals of the remaining counties to cities
>create a new vassal in all your still unlanded baronies (rightclick on the castle holding)
>grant each baron his county, returning the castle to the capital holding
This I don't quite understand, is it mainly for having a castle and hence better troops in a county?
>>16334086
I tried to do so as well, giving away counties to my commanders of the crusade, granting those who got scarred and such a little extra
All in all my greatest worry right now is my realm being splintered on succession due to gavelkind as well as people plotting against my life as my half sister tries to do. Infuriating, conquering all of our homelands and then immediately having a knife in my back.
b5ed92 No.16336472
>>16336452
>Infuriating, conquering all of our homelands and then immediately having a knife in my back
<When I was a fighting-man, the kettle-drums they beat,
<The people scattered gold-dust before my horse's feet;
<But now I am a great king, the people hound my track
<With poison in my wine-cup, and daggers at my back.
You should do like Conan and kill the plotters with your own hands. In case of CK2 that's done namely by taunting them until they hate you and the dueling them.
b12815 No.16336498
>>16336472
How do I taunt someone? Do I need some special dlc or are there other ways. Only thing I did that comes close to taunting is having designated a Jew who wanted to become steward as Court Jester.
3e1e30 No.16336719
>>16336365
Hmm, playing as Japan I'd rather focus on land units at the beginning of the game, and it'd be a while until 7 new carriers finish anyway. I'll try preemptive strikes though.
>>16336391
Well, that sucks. Does that mean that light infantry is the strongest offensive unit now?
fa2512 No.16336741
>>16336719
>Does that mean that light infantry is the strongest offensive unit now?
IIRC Kaiserreich gave mororized units very high speeds, meaning pocketing enemy units became a cakewalk, so I always built that and conquered everything without any problems.
Really, the difficulty is one of the things I dislike about Kaiserreich – it's way too easy regardless of who you play as. Once France and Germany go to war, they'll obliterate each other's manpower reserves and become easy to conquer and utterly incapable of conducting any further wars, meaning the two "superpowers" become easy to bully pushovers.
1881a1 No.16336761
>>16336741
I really wish they had incorporated the vanilla Darkest Hour mobilization system into the mod. There's not a single nation except maybe a unified China that has anywhere near a realistic amount of manpower for a world war 2 scenario.
fa2512 No.16336788
>>16336761
another issue is that there isn't an USSR equivalent in the setting - after either France or Germany gets taken out, that's basically it as far as big conflicts go. Kaiserreich Russia is extremely weak and cannot fill that role. A player controlled Russia can get really strong, sure, but AI Russia never does.
3e1e30 No.16337121
>>16336741
I think I'm gonna downgrade to 1.7. I just noticed that changes made to the domestic events for Japan in 1.8 fucked up the expansion paths. For instance, there's no way to interact with Philippines if Japan is a military dictatorship because "jap_military_council" flag wasn't correctly updated to "JAP_MIL." Curiously, what's the last version not made by HOI4 team?
b5ed92 No.16337127
>>16337069
>quadroon is still full negro
Khang genes breed strong. Anyhow, the nomad adventuring mini-hordes never seem to manage to get settled somewhere that would makes.
ba8c11 No.16337171
>>16287285
I think shattered retread is one of the wort mechanics I've ever seen in a video game. At least in CK2 you could turn it off.
798cfb No.16337388
>>16337069
>>16337127
It's only a kid's portrait, there are like 4-5 types of them. When he'll grow up he'll probably be lighter-skinned, I've seen it happen in my playthroughs.
04612f No.16337476
>>16336452
>This I don't quite understand, is it mainly for having a castle and hence better troops in a county?
Yes, having a castle as the capital should get you better levies. Doing that part of the process gets you a new character for those holdings. I did forget to tell you to start a merchant republic vassal if you thought you were ready for it, good on you for doing it yourself. However, you'll notice you get a -20 different government type opinion penalty with the doge, which is another reason not to put a ton of mayors and bishops in charge of your counties. It's good to have a few though, given there's a limit on how many you can have by default, just stay aware of this especially if you're worried about your realm fracturing. Also I'm not sure if you still get the benefits of having a bishop count under a feudal duke.
25c90a No.16338079
b12815 No.16338105
>>16337476
Aye. All this micromanaging of the counties is overwhelming. The Doge of one of my merchant republics went to war with another Vassal due to me forgetting to assign him the entire duchy. The guy also hated my guts and was constantly inviting people to factions. All in all a bunch of people started plotting it seems, trying to kill me, kill others, slandering me, fabricating claims, all while the realm was still mostly unconverted and of foreign culture. What a fucking pain, at least they could wait until everything's stabilised. Makes me want to just execute the lot of them.
Is there ever any reason to let someone who hates you and who gave you reason to imprison him out of the dungeon?
bb1e9d No.16338200
>>16338105
i'm definetly not an expert in ck2 but what helps me alot to secure a few loyal vassals is to give your son and heir most of the good titles, like for andalucia, duke of grenada or toledo so if you die yiu inherit them and can give it to your new son, it's one way of securing a title to be loyal and held
04612f No.16338308
>>16338105
Weird, normally the "granted me a county" boost opinion buff gives me time to get my shit together before shenanigans. Probably just because I've been playing this game too long. If you've got someone imprisoned there's no reason to let them out unless they have their ransom money and they don't have good intrigue or diplomacy to plot against you. If they're a count that hates you their ransom money could be used to buy the duchy they belong to and give it to a count that likes you. If you're asking about just releasing prisoners the sole benefit is 5 piety if they're the same religion. I'm pretty sure this specifies religious branch, so you can't get this from Orthodox prisoners if you're Catholic. If they hate you (below -30) it's probably a bad idea to let them out considering this low reward, and I always try to go for the 10 gold ransom for, say, prisoners found from a siege. If I can't get that I release them.
>>16338200
Aw fuck, I'm retarded. I forgot step 1 was to get your heir up to his demesne limit. That's probably not going to be available here because of gavelkind >>16336452 though.
bb1e9d No.16338321
>>16338308
for muslims it's usually nto a problem, but in one of my games i made my heir emir of algarve and all was cool he had his own son, but then he bit the big one and died, leaving his titles to his grandson while i had other more capable sons, so i gave the emirate of grenada to my second son, but when i die there would probably be a civil war with my son and grandson because you can't predict these kind of things
a521de No.16338461
>>16336719
Pretty much. There's no reason to build any other land units, except HQ's and maybe motorized inf/tanks for their extra speed.
3421df No.16338601
>French Empire
>Have never seen the Confederacy survive before
>Determined to save it this time
>Move my best armies to newly reconquered Haiti in preparation
>Build up my navy so I can easily ship them over
>Civil War starts
>Waiting for the CSA's opinion of me to raise to Friendly so I can intervene
>The Confederacy ends up winning before I even have a chance to join
Good job Dixiefags
385ce9 No.16338671
>>16338601
I saw them win once when I was doing a straya game. Against all odds they persevered and managed to force the yankee aggressors to agree to a status quo.
Five years later USA declared war to restore order and crushed them. Make sure you sphere and ally them, anon.
b12815 No.16339707
>>16338200
>>16338308
Aye, I didn't manage to nor had any idea how to satisfy this guy. He had like -80 -100 opinion of me.
I tried to create claims on the duchy but It took far to long. I'm sure someone with a bigger clue about the game could easily fix this but I am afraid this will all fall apart as soon as my ruler dies due to gavelkind.
What's the fastest way to switch the sucession laws to one that suits one?
I noticed that I got some big maluses due to the count always desiring all of the smaller holdings within his county, Is there no way to work around this?
fa2512 No.16339746
>>16338671
This. Even when CSA miraculously survives somehow, it just gets crushed by yankees later down the line.
04612f No.16340117
>>16339707
Oh there's your problem. Use Transfer Vassal to give them the baronies, it's not worth having those maluses. You can check a box for it when you grant them the county, though you'll want to create barons first to prevent the count from having too much direct power and creating bishops will grant you 25 piety a pop. You can just hand out the cities to counts no problem, it'll save you the step of creating the mayor. Might want to create mayors before you hand off a town to a doge though.
b12815 No.16340748
>>16340117
So dukes won't care who holds a county in their de jure duchy as long as it's their Vassal?
78d962 No.16340763
>>16340748
exactly. They don't give a single shit so long as he's their subordinate. They'll usually try to revoke the county for themselves anyway
b12815 No.16340824
>>16340763
Seems like they'd go over the demesne limit quite easily if they hold bigger duchies, still can't see gow to get a grip on Merchant republic Vassals with big duchies. The opinion malus seems crippling if you aren't constantly keeping them incheck by having a spymaster in the capital.
As a Feudal ruler the only holdings that I can hold onto without penalty are castles?
e34752 No.16340836
>>16340824
>castle holdings
exactly, yeah. also with a high skill Chancellor or Diplomat or whatever they're called your demesne limit will increase, so every year or two use the character finder to check and see if there are any better Chancellors out there who will join your court. also if you have any of the DLC that allows it, work on increasing your personal Diplomacy score, and marry a wife who has a high one herself
78d962 No.16340851
>>16340824
>Seems like they'd go over the demesne limit quite easily if they hold bigger duchies
They usually stop when they are at the limit, but sometimes they go one county over it.
>still can't see gow to get a grip on Merchant republic Vassals with big duchies. The opinion malus seems crippling if you aren't constantly keeping them incheck by having a spymaster in the capital.
You can just not have a MR vassal if it becomes a problem. The game is easy even without them.
e58fe6 No.16340948
>>16340937
Always turn on assassination as a free action. Always assassinate these things when you see them, including any spouses and children.
78d962 No.16342791
Why is MEIOU so retarded with institutions?
>casual literacy requires protestant or reformed county in HRE that is also an art centre
took like a century longer than it should before such a combination came together. If you prevented reformation from happening or destred HRE, I guess it'd just never happen?
>globalized trade appears in trade node with highest local value
Meaning it will appear in China every single time regardless of what you do
>Manufactories require globalized trade to be present
Meaning it will ALSO appear in fucking China every single time because there's no way Globalized trade would spread from fucking China to Europe in that amount of time
Does the dev team have some sort of a China fetish? It always manages to keep up with research and earns insane amounts of money and everything thanks to everything being based on pop numbers, which China has an overabundance of. Institution penalties should fuck them up in late game, at least, except they don't if two of them fucking start there
417054 No.16342821
172722 No.16345876
>>16341480
Why was this made? It just seems like someone got really mad about the original version.
e3ba08 No.16345939
>>16345876
yeah, some triggered whitey made it out of spite
dd099f No.16348894
Should I create Yugoslavia now, which will surrender Postojna and Senj to them, or should I wait until a little after 1900 when I'll be able to gain those provinces as cores and so not hand them over? Barely any Italians in those two provinces and it means two extra naval bases for Yugoslavia (plus earlier formation), however if I give them up then my holdings in the Balkans will not be geographically contiguous with mainland Italy. Although I already have islands and Tunisia so that's not that big of a deal.
Focus on the second half of the game is going to be mainly on developing Italy itself and colonizing Tunisia with Italians, with no further expansion beyond possibly taking Switzerland once my current infamy has burned off.
c3b678 No.16351164
>>16348894
Do it now and just console change owner it back, all of Dalmatia is rightful Italic 4th shore, as is Kotor/Albania.
And Libya is your 5th, beat up the T*rks for it already, nab the Ionian isles and puppet Greece too for aesthetic organic expansion.
e5e902 No.16351590
>>16309435
Crusader Kings is the best paradox game. I want an expansion that makes the world playable like in EU4.
0a76d8 No.16351619
Who's excited for Imperator Rome?
81aeda No.16351785
>>16351619
excited might be a bit too much, but I def look forward playin it, looks fun from what I've seen
5a2461 No.16351812
196249 No.16351904
>>16351619
I'll give it a try, mainly to see what kind of shit Paracucks have managed to cram in it from the start. Somebody needs to report on it, right?
b5ed92 No.16351928
>>16351619
Based on what has been shown about it, the game is going to be such a clustefuck that other recent paradox games will start to look good in comparison. Absolutely everything is half-assed to make room for infinite amount of paid patched, and I bet there will be a "Women of Rome", "Proud PoC of Germania" and "Wisdom of Elagabalus" DLCs before Rome gets its second consul.
d4bdf3 No.16352246
When are they going to update When The World Stopped Making Sense?
78d962 No.16352254
>>16351619
I'm excited for when the first total conversion mods start coming out, which will hopefully unfuck the worst of it. I don't care for the vanilla game much – it's already clear it'll be a piece of shit.
b9e2d8 No.16353361
I'll pirate that shit to check it out but from the gameplay videos you can already tell it suffers from the same trite overused systems all Nu-Paradox games have. Also if you don't get in on it on day 1 it'll only become more convoluted as time goes on and they add more shit with DLC. I couldn't begin to play EUIV because of all the bullshit it's now bloated with.
549aab No.16353392
>>16351619
>called Imperator: Rome
>this is the minimap
OH BOY I CAN'T WANT FOR DUNE COONS AND DRAVIDIANS TO GET MORE ATTENTION THAN ROME ITSELF!
549aab No.16353454
Then again, the Romanization of the East might be fun to play.
b9e2d8 No.16353457
I already saw tribal queens in Iberia, so get ready…
fa2512 No.16353470
>>16353392
To be fair, adding Persia makes perfect sense in the scope of the game, and once you do that, adding India too isn't that big a stretch. I'm more concerned with them deciding to add playable nations in Russia since that minimap seems to stretch way further north than it should need to (they could easily keep scandinavia if they rotated the map a bit more than they already did, so why not do that?)
549aab No.16353487
>>16353470
I think the white here is the total playable area.
14ca05 No.16353504
>>16353392
Oh god, they're using the new politically correct world map, where everything that's not white is gigantic.
fa2512 No.16353552
>>16353487
>300BC
>Kazakhstan
The Huns, I guess? But Attila only became a thing centuries after Imperator's end date.
>Ukraine, Belarus, Baltics
Why? What the fuck could they possibly put there? Everything in that region will be full on fantasy since nobody knows what fucking tribes there were at that time.
>that fucking Sahara
There's only one reason why they'd make Sahara that big. Get ready for Mali 2: Electric Boogaloo, since putting them in CK2 apparently wasn't enough.
549aab No.16353612
87720f No.16353683
>>16353392
Persia was at odds with the Roman Empire for pretty much their entire existence, even after the fall of Rome, the Byzantines had to deal with Persia for two centuries until the Arabs conquered them for good.
ce8b60 No.16353872
>>16289219
>>16288486
>commie cucks enter the thread
b9e2d8 No.16353917
02153f No.16356389
How do I fix the Alaska-California trade agreement decision in Anon's edits? I can't find anything wrong with it in the files.
6d270e No.16356453
>>16353470
>so why not do that
Well, the only real mention of Scandinavia during that time was by Plinius the Elder who said it was a peninsular, so yeah.
There wasn't really any contact, barring some very limited trade with Frisian/Danish tribes later on.
a4cb05 No.16356477
>>16356389
Is there anything wrong with it? The Alaska-Colombian Trade works for me. Same for the Russo-Californian one.
Here's the version of the file I'm using in case there was a hotfix I applied and forgot about.
https://mega.nz/#!bbJ3GaSJ!I7Y7bAKW8rUm7zvuPzbHAz-Q9z6j6ADORzjARqBfwV0
3016ba No.16356508
>>16351619
>game about rome and carthage
>both were diarchies
>sparta, egyp and many barabrian kingdoms were also >both were diarchies
>game can only have one ruler per nation
>otherwise they'd have to rethink the mana system
fa2512 No.16356634
>>16356508
Giving up the mana system would be like giving up Turkish cocks in the morning; you can't ask that much from Johan
3074ad No.16356923
What the fuck was their argument against sliders again?
fa2512 No.16357049
>>16356923
You know what the new systems were? National ideas. That flat buff you unlock after buying enough ideas. That's it.
4c09e4 No.16357073
>>16356923
I think it was¨Historical Accuarycy¨ or some faggot shit.
02153f No.16357512
>>16356477
Thanks. And yeah, I reported it a while ago so you probably did hotfix it.
e8beb1 No.16357645
>>16326360
>Muh Kurdish waifus
e8beb1 No.16357649
>>16319894
I don't trust capitalists because most of them are jews
a4cb05 No.16357741
>>16357512
I'm not the guy that makes the mod. Just happened to have been in a Russia playthrough and thought that decision was working when I did it.
fa2512 No.16360572
Why is Paracocks so averse to letting you play tall? Every game they shit out nowadays is just about blobbing, each one even more than the last one. There's just nothing to do except war. Mods like MEIOU fix that to a certain degree, but even there it's more like it gives you something to do during peace time rather than just wait, with war still being the centrepiece due to inherent design. The last time they even attempted going tall that I know off was with Merchant Republics in CK2, and it even sort of worked to a certain degree (it was still pretty pathetic, but miles above what they usually do), except it's filled by so many bugs that it's unplayable anyway, bugs that have been present for years and they never bothered to fix.
Just why? It's not like it takes a genius to design that shit.
e79913 No.16360639
>>16360572
>Why is Paracocks so averse to letting you play tall
It's worse than that. In EU4 they implemented things which punish you for blobbing, but didn't implement anything to make playing tall fun.
c18a8f No.16360681
>>16357649
As opposed to Karl Marx?
6c62de No.16360825
>>16353454
This picture is the most retarded thing I've seen in a month and I just watched the Finnish elections.
02153f No.16361402
>>16357741
Well I originally thought it was broken because no effects showed up when I hovered over the check button. After playing with your file I noticed the effects still applied to the provinces despite the check button problem remaining. So it could be there was no real problem to begin with lol
78d962 No.16363631
>>16360825
Did you not like socialists taking power? :^)
>>16360639
Yeah, exactly. There's fuck all to do in peacetime in their games, even though they implement mechanics that prevent blobbing. That's why you got mods. But why? It's not hard to make playing tall viable, to give you something to do
226d1e No.16364004
>>16363631
Paradox considers their games to be Multiplayer games. Tall mechanics/complex internal development don't work because you can't do those things while fighting wars with other players.
e8ca59 No.16364106
>>16360681
>implying it wasn't the jews that ruined communism
78d962 No.16364131
>>16364106
>implying you shouldn't kill yourself
b6aced No.16364138
>>16364106
>implying the jews didn’t create communism
d81acf No.16364154
>>16287285
>>16287377
>Imperator benefits from the many games before it
<all the mechanics are from EU4, the worst combat in any GSG
9bc5cb No.16364198
>>16353504
>make a game centered Rome
>nearly all players will spend 95% of their time fucking around in Europe
>have all your events and game mechanics centered on happenings around the Mediterranean and Europe
<decide to go with a map projection that makes the most important part of the map really small and compact and hard to differentiate at a glance because muh accuracy and muh PC
FUCK
Also, if they're going to expand the map all the way to India, they could have least added china as well.
5df5e9 No.16364225
>>16364154
The land combat in EU4 is one of the better aspects of the game, actually. The mana system, and by extension the way in which tech and 'ideas' are researched, is shit. Land combat is leagues better than CK2, though. You can actually win while being outnumbered in EU4 if you have the appropriate modifiers and tech/ideas.
d81acf No.16364249
>>16364225
On a micro-level, sure; the way a given battle resolves in EU4 is fine (notwithstanding some gripes about the RNG). But on a macro-level it's complete shit. Fort-trapping, shattered retreat, and the entire balance (e.g. reinforce rates, warscore modifiers) are all heavily gamified and catered to multiplayer games. I've pretty much given up on that front (one GS being MP-focused isn't that bad), but throwing historical simulation to the wind for the sake of "balance" in all of their games is a terrible idea.
a56fe5 No.16364342
>>16364198
I'm glad they added India tho because I have a thing for Bactria and the Indo-Greek kingdom
226d1e No.16364476
>>16364225
>You can actually win while being outnumbered in EU4 if you have the appropriate modifiers and tech/ideas.
You can actually win in CK2 while being way more outnumbered if you know what you are doing. EU4 is just the same degenerate "quality->economic->offensive->innovative" every game if you want to have space marines that wipe everything.
4aace6 No.16364534
>>16353392
I mean most of the important roman history happened outside the Italian peninsula didn't it?
At some point in history it even becomes a backwater as Constantinople takes power.
4aace6 No.16364538
>>16364534
That said that map is fucked for sure.
50da69 No.16365242
>>16364198
The inclusion of india is obviusly for ebin gross macedoniums.
78d962 No.16365320
>>16365242
Can't wait for the Third Rome DLC that adds all of Russia and Siberia
78d962 No.16365325
>>16365320
Of course, that will only come after Sunset Invasion DLC where you'll make an Aztec become the Roman Emperor
b5ed92 No.16366158
>>16365325
>get an event that some punic explorers got their boats stolen in Hyperzephyria
>century later get invaded by Olmecs
>they look more negro than the Carthaginians (who as a rule always get ethnically replaced by the black tribes creeping across Sahara)
78d962 No.16366872
>>16366158
>Aztec ships arrive
>out come soldiers in steel cuirasses wielding muskets
>they're led by a female president
>female emancipation event fires and unless you immediately liberalise and give women voting rights, every province in your country will rebel
>only way to beat Aztecs is by seeking help from Wakanda
d10ad5 No.16367512
Hey on EUIII what's a good artillery number?
I have one for my 3 cav 6 infantry army.
226d1e No.16369065
>>16367512
Depends on tech, look at your modifiers
9c63c6 No.16369440
Anyone interested in updating KR 1.7 to the latest DH patch? I'm too lazy to do it alone.
3e1e30 No.16370064
>>16369440
https://anonfile.com/K9P6X5e4nc/Kaiserreich_for_DH_1.7_DH_1.05.1_Port_7z
Done. It was actually really easy, I applied the hotfix that makes it compatible with DH 1.4 first, then I changed db/misc.txt like the official patch notes for DH 1.5 said. It's supposedly the only thing that needs to be done for DH 1.4 mods to port them to 1.5 (and 1.5.1). I started a new game as Haiti and let it go on for a few months, I didn't notice any bugs. I'll try completing an actual campaign using this version to confirm there aren't any problems when I have more time, I'd appreciate if others tested it as well.
Besides porting it, I also changed some triggers in Pacific Expansion events for Japan, the ones related for Philippines. There are two events that give Philippines independence and the previous triggers only accounted for one of them, making it impossible for the the decision to interact with Philippines to appear in the latter case.
78d962 No.16370776
>>16370750
>HoI3
I'd love that game if there was a way to prevent horrible border gore from happening every damn time
3e1e30 No.16370953
>>16370776
>I'd love that game if there was a way to prevent horrible border gore from happening every damn time
For me, that's the case with every Paradox game I play. To varying degrees, of course.
462b14 No.16371009
>>16370776
Can the AI be modded?
9c63c6 No.16371610
>>16370064
Thanks anon. I will look up the 1.8 and 1.9 changelog to see what bugfixes we can apply. It would be nice to have a definitive version in the mod archive which I still dont know how to use since it moved to that dumb sengoku page
5a2461 No.16371647
>>16371610
That would be cool. If you knew how it worked before, you should now too.
9c63c6 No.16372372
>>16371647
Oh shit I got it now. It needs to be updated tho, some mods are outdated.
9656ef No.16377159
I've been watching a lot of Imperator videos lately and my god, the game has obvious and glaring problems. The AI can't even fucking tech up!
b6e56a No.16377201
>>16367512
Beyond tech 15 or so it's ideal to have the same amount of infantry and artillery in your army, with slightly more infantry in a second stack to fill in as the first army dies.
226d1e No.16377600
>>16377201
In EU3 its tech 18
fa2512 No.16377692
>>16370953
No other paradox game has border gore this bad.
283a7a No.16378206
226d1e No.16378642
>>16377692
HoI3 isn't meant to be played after WW2 is over.
fa2512 No.16378656
>>16378642
>be Japan
>grab Dutch East Indies
>halfway through Germany annexes Netherlands
>islands are brutalised into landlocked patches of German clay in the jungle that was too undeveloped to send Japanese units to while the coast is composed from haphazard strips of Japan/german territory depending on where exactly Nips disembarked
It doesn't need to be after WW2. Any time there is more than one nation involved in fighting an enemy, you run the danger of this happening when you annex him.
3e1e30 No.16378725
>>16378656
You could try to find/make a mod that turns Dutch East Indies into a puppet state of Netherlands like in DH, that way you'd be able to capitulate them separately.
fa2512 No.16382357
>>16378725
That's just bypassing the root of the problem, though. Take, for example, Barbarossa – the moment Germany doesn't quickly rush to control the ENTIRE front, it's quite possible you will end up with Romania getting all of ukraine. And that's not even taking into account the horror that would ensue if Japan decided to help in the east.
1a0446 No.16382449
>>16353504
What is politcally correct about a more correct map projection?
Just because some faggots go bix nod we did it :^)
172722 No.16382867
>>16353504
Map projections are proof that autism is a powerful force that pervades society at every level. For fuck's sake, just use a globe already.
f7d9a8 No.16382915
I'm not sure if this is the right place to post this but I've been playing Stellaris and I'm actually having a lot of fun with the planet-building, research and anomaly features. But is it just me or does the AI cheat? They always seem to be on par with me, yet when I conquer their worlds everything is horribly managed and they have major resource deficits. Also war in general is tedious as fuck, fleets take too long to move from system to system.
2888a7 No.16382916
>>16370750
>HoI3
I forgot how cool the game was. I don't know why everyone has such a hard on for 4 despite all that dumbing down they've done to it.
Besides, anyone played Black Ice mod for 3?
fa2512 No.16382924
>>16382867
I ssue with globe is that unless you make the map pretty big on screen (which you usually don't want to do in these games as you want to have a lot of overview rather than only having 10 provinces on screen at a time), it starts looking you're looking through a fish eye, it just looks garbage. Which is why they use flat maps even if they have to deal with projection autism
16a2bc No.16382936
YouTube embed. Click thumbnail to play.
>1941 Yugoslavia joins the Axis powers.
Good times.
I don't know if you autists would consider Total War series as "grand strategy" but I loved playing Medieval II and Shogun.
Are any of the newer titles not complete cancer? I played Warhammer and uninstalled an hour in. How's Rome II or Attila? Worth even pirating/modding?
fa2512 No.16382993
>>16382936
>I don't know if you autists would consider Total War series as "grand strategy"
We don't. This is not really a thread about such games, but the thread is slow so fuck it.
>Are any of the newer titles not complete cancer?
Not really
>I played Warhammer and uninstalled an hour in.
Same. Can't really see what other anons see in it
>How's Rome II
Utter shit
>Attila
Better, but it's still no miracle. AI is so fucking dumb that it's not much of a challenge. The only fun I've had with it was playing as Western Rome, since the game essentially throws everything it has at you – no matter what happens, it's bad for you. You start with utterly shit economy, where every city you have has low happiness and moves towards revolt, unfucking it takes much more money than you have access too because again, shit economy, every barbarian nigger, be he german from the east, celt from the north, subsaharan nigger from the south, or steppenigger from the far east attacks you and fucks your shit up further. The game's (((tip))) is that you should just let them conquer some of the shit you have so that you can consolidate your forces and focus on your core. Don't do that. Their refugee mechanic means that if they grab your city, all the cities in neighbouring provinces get a happiness hit that you usually have nothing to counter with, meaning your economy just gets fucked even further. I made the mistake of letting enemy take germania buffer zone and regretted it heavily afterwards. The climate keeps getting worse so your economy suffers more and more, and then the huns come. If you manage to beat them, you won and there is no reason to continue playing, since there's nothing of significance to come after those, just mopping up some barbarian stragglers that already used up all their forces anyway.
>Worth even pirating
I found it worth it for that one playthrough, since saving WRE tickled my 'tism and it was an okay challenge, but didn't really bother with anything after that – the game's not really very good. Economy is very simplistic juggling of numbers with very little beyond that, and battles are just a chore due to the AI being so ridiculously stupid. You can blow through enemies several times your size and quality no problem with 1 super simple tactic:
>hide cavalry in the forest as close to the enemy as you can
>wait for enemy to advance towards you and engage you in melee
>cavalry in now behind enemy so just charge their general with it
>general dead, enemies start breaking due to morale loss
>mop up with cavalry and win
Every battle, the AI behaves exactly the same. Infantry charges your infantry, archers shoot from behind, general stays back with the archers (easy to dick with your hidden cavalry) and enemy cavalry trying some really shitty flanking maneuvres that you can easily stop by leaving on infantry unit on each side.
65d955 No.16383002
>>16382936
Given that Warhammer and Attilia are using Rome 2 as a base the answer should be obvious
Three Kingdoms will be fucked even worse from trying to retain the Warhammer niggers and appeal to the Dynasty Warriors wuxia faggots
16a2bc No.16390654
>>16382993
I just tried the cavalry tactic with the other Total Wars, it seems like an old exploit.
How is Fall of the Samurai? Shogun 2 I think is my favourite and FotS seems to have decent enough reviews. Have you played it at all?
>>16383002
>Warhammer and Attila are using Rome 2 as a base
Gross.
>Three Kingdoms
Not even touching that with a 10 foot pole. Even the graphics look worse.
226d1e No.16393309
>>16390654
FotS is great, but don't expect the AI to be good at using or dealing with Artillery. Its only method of success is a mass charge through gatling gun fire and naval bombardments.
78d962 No.16394755
>>16390654
>I just tried the cavalry tactic with the other Total Wars, it seems like an old exploit.
>old exploit
>EXPLOIT
How the fuck is the most basic, simplest strategy a fucking exploit? This isn't some 300IQ maneuvre, this is a rookie tactician's first idea when he sees a forest. If this is an exploit, what kind of tactic did the devs expect to be used? Just straight up head-on charging the enemy?
c12234 No.16394757
>>16393309
>Mass charges through artillery
Sounds like the Japs alright
226d1e No.16395743
>>16394755
The issue is that the AI is always the same and it always works.
Games like Total War should have dozens of different AI patterns that try different strategies. When there is only one its too easy to exploit it over and over. TW AI can be summed up at:
>Does the AI have more artillery? If so camp on a hill and shoot with artillery
>Does the AI have more skirmishers? If so camp on a hill and shoot with skirmishers
>Otherwise make a line and walk towards the enemy.
78d962 No.16395869
>>16395743
>Games like Total War should have dozens of different AI patterns that try different strategies
Even just one with different difficulties based on general's skill would be enough. But all you get is garbage instead. I'd understand this if it were their first game, yet they've been making the same kind of game over and over for almost two decades and their AI is still complete garbage
226d1e No.16396271
>>16395869
I just want the AI to, once in a while, deploy cavalry in the middle, or separate the infantry into two groups, or pull back the weaker side of infantry at the last second, or something.
bf1a7f No.16398125
In CK2 if you switch to feudalism as a tribe will your tribal holdings be converted to castles and will you get temple + city build in provinces which lack them? Also, will your vassals convert with you as well?
04612f No.16398164
>>16398125
All your tribal holdings will convert even if they don't meet all the requirements you would normally need. If you have any holdings with odd level buildings in them I would suggest upgrading them before switching over as only even level building improvements carry over to castle buildings. Do some cost analysis though, no clue if they've fucked with the costs again. The other holdings depend on how many empty holding slots the county has, a county with three slots that are all empty will definitely get a temple and city. I remember it sometimes fucking up on two holding counties though, so check on those. Vassals that can convert will attempt to do so, but they also need your religion and a stone hillfort level castle. Dukes might need their tribal organization at max, I've seen them rush it after I switch to feudal but I don't know if they need it for the switch to feudalism.
d3e5d4 No.16399566
>>16398164
Thanks, I appreciate the answer.
097d87 No.16403374
>>16395743
>Does the AI have more artillery? If so camp on a hill and shoot with artillery
>Does the AI have more skirmishers? If so camp on a hill and shoot with skirmishers
>Otherwise make a line and walk towards the enemy.
This isn't even a joke or some over-dramatized point and it's persisted since they introduced the new engine in Empire, it's also why I think they haven't tried an Empire 2. In there it was if (Ai's Artillery Count) > (Player's Artillery Count) then bombard, else charge. The player could disembark his cannons, and the ai would no longer register them, so all their troops would move all their troops back to bombard, but when the player embarked his cannons again, they would stop bombardment and charge you. This could be repeated ad infinitum in order to make the ai never actually fire a single volley as they constantly switch from bombardment mode to charge mode and back, while the player picked them off at their leisure.
c896d6 No.16403380
78d962 No.16403855
What the fuck is this horseshit?
3e1e30 No.16403887
>>16403855
I would expect nothing less from modern Paradox.
0578da No.16403912
You use mana points for literally everything in imperator. Culture/religious conversion is instantaneous with mana points.
78d962 No.16403964
Why does Rome start the game with Jews in capital? I thought they were just random desert people back then, why are they in rome in 300BCE, when Rome is still just a city state?
c896d6 No.16403966
>>16403912
The entire game is waiting around for buckets (mana) to fill. Exactly like nu-Civ.
78d962 No.16403979
>>16403966
You can buy mana crystals for money to shorten the wait, though :^)
3e1e30 No.16404066
>>16403964
>>16404052
To show you (((who))) is really in charge, dumb goy.
78d962 No.16404071
>>16404052
They're everywhere. Why are jews fucking everywhere in 300BC? And, more importantly, why are they all CITIZENS???
d0b2e8 No.16404087
d0b2e8 No.16404111
>>16404052
Also,
>no pop system like vicky2
3e1e30 No.16404126
>>16404087
The earliest date that article mentions is 100 years after Imperator's start date.
78d962 No.16404135
>Nubia, Antioch, Cyprus, Persia,
>Everywhere as citizens, ie. the highest societal class
What the everliving fuck? They literally are everywhere except India and barbarian tribes.
d0b2e8 No.16404141
>>16404126
Nigger I don't know I'm just trying to find the reasoning of actual ethnic kikes living in Taman anywhere before the early modern era.
3e1e30 No.16404187
>>16404141
I'd imagine that Paracock's "reasoning" is that they used later historical sources (from the time Hellenized Jews actually lived there) because they couldn't find anything for 304 BC. As to why they're citizens: hell if I know. Maybe because they're supposed to have been assimilated by that point, but again, that was centuries after the start date.
78d962 No.16404235
Should one character really have both these traits?
c896d6 No.16404238
>>16404235
Typical teething problems of Paradox games, nobody considered that opposing traits might occur.
Playing as Etruria, stomped the Romans a bit and now that they are weak every other Italian tribe pounces on them as well constantly. Other than that, meh. Etruria has exactly the same military traditions as Rome, because they will sell a TRIBES OF ITALIA DLC within 6 months.
04612f No.16404253
>>16403964
I know the judaism is the worst part of this screenshot, but why does Rome, the capital, have massive local autonomy?
c896d6 No.16404260
>>16404253
The governor policy is set to local autonomy because that seems to be the default one.
5a2461 No.16404275
I hope you cucks didn't actually rent the damn game.
82972f No.16404362
I'm actually pleasantly suprised with Imperator tbh, at least it puts an end to the trend of dumbing down in GSGs we've seen (Vic -> CK2 -> EU4 -> HoI4)
0578da No.16404593
>>16404362
>mana points for everything
>not dumbed down
78d962 No.16404750
Okay, spent some time with it, here's my impressions so far:
>mana put into overdrive. EU4 has nothing on this shit; everything costs mana, converting money to mana is heavily discouraged by game mechanics (in EU4, you could at least buy advisors)
>money relegated to near-uselessness. Provincial buildings are fairly shit so not much reason to build them, you use personal money for most personal events, so all that's left is military upkeep. That's pretty much all there is to money.
>Pops are utter garbage. Either spend mana to magically assimilate or convert them or, if that's too expensive, mmake it a governor's job and he'll do it for free with a certain probability. They only thing religion and culture affect is pop happiness, so it's not like it matters that much anyway
>As always, AI cannot into warfare, and it is especially desperate when it comes to navy. It sends small armies that you easily curbstomp instead of commiting a sufficient force. Pic related, I'm that blue shit in Crete in the process of raping fucking Phrygia, since it keeps sending these small armies that I then proceed to genocide. Peak retardation
>shitloads of stuff directly copy pasted from EU4, so much so that save for the character shit it's basically a reskin (granted, it's a successor to EU:Rome, but still)
>Character shit casualised to the point of irrelevance. Troops take much longer to form loyalty than in EU:Rome, and when they do, you can just bribe them to stop being loyal. Politics somehow matter even less than in EU:Rome, it's kind of a joke.
>Hebrews. Hebrews everywhere.
>somehow managed to make trade even more brainless than in EU:Rome
>they made fucking map filters worse, what the fuck
>despite there being 4 kinds of mana, only two seem to really matter? Religion for stability and omens, oratory power for basically everything. I've yet to find any realy use for Civic power other than spamming it on inventions (just straight up permanent buffs of various kinds) and military power seems only good for spending it on military traditions, which are also just permanent buffs and kinda shit ones at that
>actually, a lot of things are just small, shitty permanent buffs. Like technology, for example. A tech level, ofr example, makes wages for goverment employees (which cost so little it's nearly irrelevant) 1% cheaper while making commercial income (which is also very small) 2.5% higher. Yes, these are the actual numbers, no it does not do anything else as far as I can tell
>entire religion tab is just "click for bonus in exchange for mana". There is no other purpose for it.
>economy doesn't even have sliders. Just three buttons for each cathegory "fund only a little, fund normally, fund a lot".
>decisions are all just "change government form", "form a bigger nation (if you happen to be in a region we actually bothered to cover by such a decision) such as forming Crete as one of the city states there", and a a precious little number of flavour decisions, which only a bunch of pre-determined nations get and which are shit anyway as all they usually do is, again, give a small permanent buff
It's a pretty shit gaym, tbh. Not sure if I'll even bother finishing the playthrough. It's obviously tailored for future DLC-fest, because this game is so insanely shit and shallow that there can't be any other explanation. It's like heavily watered down EU4 with some CK2 stuff lazily tacked on. I'm not sure if even mods can save this trainwreck.
2b6c51 No.16404786
>>16403855
Mount and Blade had this and nobody complained then.
78d962 No.16404815
>>16404786
mount and blade has actual mechanics tied to character gender and significantly increases game difficulty if you play as a woman. Not to mention M&B never claimed to be set in a historical setting. Paradox simulates ancient europe (and India) and offers a magical button to suddenly make everyone go full equality, despite being supposedly heavily based on history. That is not to mention M&B and GSGs are entirely different genres and comparisons like these do not really hold much water.
Maybe try harder with your shit bait next time.
4acbad No.16404859
>>16404750
It's supposedly the most mod friendly game they've made yet, and I'm hoping that's true.
Regardless, Meiou&Taxes 3.0 dev diaries got me really excited for what they project will take them roughly a year to finish. For whatever reason, they're still updating 2.51 however they haven't updated the dev diary in a while. Can't wait for M&T to utterly destroy my PC.
3016ba No.16405220
>>16404859
I'm waiting for the EU conversion mod.
376741 No.16405348
>>16404750
Sounds like hot garbage. Thanks for saving me from even bothering to pirate it.
3e1e30 No.16406168
>>16404750
>>As always, AI cannot into warfare, and it is especially desperate when it comes to navy. It sends small armies that you easily curbstomp instead of commiting a sufficient force. Pic related, I'm that blue shit in Crete in the process of raping fucking Phrygia, since it keeps sending these small armies that I then proceed to genocide. Peak retardation
Nice to see that nothing changed in this regard since 2010 when Victoria 2 was released.
41d76c No.16406258
3421df No.16406275
Was so hyped to finally get my hands on it, and I played it for almost 12 hours straight today. Definitely not a perfect game by any means, but definitely a solid foundation. Really, great mechanics, and warfare is top notch. I had so much fun creating my NOVUS ROMUS IMPERIUS. Pic related. Ignore the shit on the screen, I think it might have been a bug.
My favourite two features of the game are these: First, I really liked the mixed gender option. Really shows that Paradox is finally recognizing it's significant female fanbase (some studies say almost 2% of /gsg/ is female!!!). Second, I really love how there's so much room for a lot of great DLC. I'm hyped to see what Paradox can continue to do with this game.
8550a6 No.16406328
>>16406275
>2%
I highly doubt that.
24890e No.16406348
8550a6 No.16406355
>>16406348
Are you telling me that this Anon was lying?
8326d4 No.16406436
Started out in Ireland to see what tutorial island would be like. They are definitely going to need to rework the colonization feature. I'm pretty sure it's faster to colonize all of ireland than to conquer scotland from ireland. The way it works is if you have 10 pops in a city you can colonize an adjacent city. This happens instantly. You can also move pops around for 25 wreath mana. This also happens instantly.
I had gotten a few provinces like this before I got fed up with the engrish, the bugs, and how incomplete the game felt. My ruler at some point become a secret pit fighter and a secret gambler and I never got a notification for either. When I decided to establish a friendship with another character I was able to take all of the most expensive options despite not being able to afford them. My character also had holdings in Noventae despite me not having control over Noventae which lead to another bug where I was allowed to choose whether or not Noventae would accept refugees. From Noventae. Was hoping it was just the text bugging out, but nope, gave my belligerent neighbor a free 2 pops.
Thank god for piracy.
24890e No.16406462
Okay that's kinda funny I admit.
4699e0 No.16406478
How long until this game is out of alpha? Two or three years? Four? Even the UI is obviously unfinished. God I hope they never try making a Victoria 3.
8550a6 No.16406483
>>16406478
We'll never get a Victoria 3. The time period it takes place in is way too problematic.
78d962 No.16406500
>be the goodest goy, fork over probably $1000+ for my paradox masters
>newest release is so bad even I can't enjoy it
>complain
>get banned
Lel. Also
>"Rebeller"
Like pottery
24890e No.16406510
>>16406500
Fucking kek
I don't think Paradox will be able to silence the forum plebs this time though, look at the agree/disagree ratio.
Then again, it was very much evident from the early access streams how empty and bland the game is.
4699e0 No.16406516
>>16406500
>all those badges
8550a6 No.16406524
>>16406500
Is complaining unironically a bannable offence?
78d962 No.16406527
>whale buys deluxe edition
>it's shit
>there's not even an option to move the capital
>whale wakes up
>realises it's his fault
>"I-I'll give them one last patch (prolly meaning DLC) to fix this!"
On second thought, the ban was a mercy kill.
3e1e30 No.16406530
>>16406524
Yes, you should've seen the shitstorm that commenced after HOI3 was released.
8550a6 No.16406531
>>16406527
>when you finally realize that you're a goyim
4699e0 No.16406533
>>16406527
>he thinks he'll get a refund
it gets even better
78d962 No.16406536
>>16406524
Excellent question, my friend! Let's see how bans work over at Paragulag
>point system
>"Forum access is not a right even though we purposefully lock all the mods behind it :^)"
>"if you sue us, we will lock ALL of your accounts, you bitch"
Combined with rules about how being "off-topic" or "flaming or trolling" results in gaining points. Meaning one of the mods probably crawled through his posts and added a liberal sprinkling of bad goy points for anything he deemed off topic or trolly (this thread likely included)
78d962 No.16406546
It keeps getting better, ahahahaha
8550a6 No.16406547
>>16406536
>the goal is to correct behavior
Holy fuck, imagine being this full of yourself.
78d962 No.16406557
Oh, the post where he complained about it got shoah'd, but one of the replies (by a drone, ironically) preserved it. His offense is "creating hostile atmosphere", which I'm pretty sure falls under the "being toxic" rule, which is a reason for ban
8550a6 No.16406563
>>16406557
>respectfully disagree x 24
c3c79f No.16406598
I heard there's a way to get all the DLC for my free copy of Crusader King 2 on Steam. Is anyone willing to spoonfeed me?
8550a6 No.16406600
7b55ff No.16406603
>>16406598
> Is anyone willing to spoonfeed me?
78d962 No.16406749
Yeah, I tried giving it another go today, but I'm dropping it already. This is just extreme garbage; even HoI4 managed to give you at least one playthrough before you discarded it forever, but this is just a massive pile of shit. There is virtually no difference between any of the nations – religion and culture has zero effect save for less happiness for pops that are different (you'll just magically convert them or have the OP governor do it, so it doesn't matter much anyway) and some minor flavour text for omens. Different government forms aren't really that different, they're all similar as fuck and basically pointless. This is actually a common theme for the game – everything just feels completely pointless, because everything is so damn inconsequential. It's like all any of the mechanics does is just awars a small buff or debuff that hardly matters – fucking techs are the pinnacle of uselessness, you can safely ignore politics entirely, characters especially don't matter whatsoever as they have little to no impact on anything (maybe once you go big enough you'll need to keep governors loyal? A trifle anyway as the game givess you a plethora of incredibly simple tools to do that).
I complained about mana being used for everything, but actually, since everything is fucking useless, mana doesn't really matter either. You'll soon find yourself with an abundance of mana that you have nothing to spend on save spamming inventions for muh 5% bonus or mass-converting the populace for shits and giggles. It's just so damn useless despite being needed for so many things, it's bizzare.
In the end, there is literally only one thing to do in this pile of shit, and that's war. There is absolutely nothing to do during peace - it manages to be worse than EU4 in peace content, and I thought EU4 had none. So all you do all game is war as much as possible, as when you do not war, all you can do is sit and wait with a thumb up your ass, waiting for a truce to expire so you can go to war again. This a pure map painter with nothing stacked on top. Sadly, even the war itself somehow manages to be shit. AI is attrocious to the point you, as a city state (as in literally owning a single city, a single tile on the map) can defeat a major power owning half the middle east, and it won't even be difficult. That's how bad it is. The war score system is lifted from EU4, which I actually always liked (even though the length of war modifier needs serious rebalancing in EU4, as do other things), but is somehow made much worse – the modifiers seem to be completely arbitrary half the time, and the war score ticker ticks so fast that the AI often doesn't have time to really react to you capturing the war goal.
(cont. 1/2)
78d962 No.16406752
(cont. 2/2)
As for economy, the literally only purpose it has is to fund your army. If you look at expenses, there's 4 cathegories: army upkeep, naval upkeep, fort upkeep, and advisor wages. Advisor wages are shit you pay to characters and are so low you can just ignore them entirely. As you can see, everything else is war-related. There isn't even a slider for you to use, there's just three buttons under each cathegory: fund a little, fund as normal, fund a lot, which just apply buffs and debuffs. Usually, it's just lowering/raising army upkeep at the cost of lowering/raising army morale. Now, in EU4, expenses also mostly had to do with war, but you could at least hire advisors to generate mana for you and made for a major expense (something you cannot do here) and you could build province buildings. Here there only four (!!!) province buildings, and you can build them over and over in the same province to stack buffs. Their buffs are, of course, useless, just like everything else in the game (example: training camp gives +10% Manpower, and +10% experience to units built in the city. A decent province gives you 10 manpower per month, so building this shit would raise it to 11. One unit is composed of 1000 manpower. By the time you make enough money to spam these things to maybe become somewhat usefull overall, you will be swimming in manpower anyway). There is no reason as far as I can tell to not just build as much army as your income allows.
The map might seem pretty cool with how many provinces or "cities") it has, but you'll soon find it to be bullshit as well. There's just far too many for you to manage. Fucking crete alone has 10 cities on it. It quickly becomes apparent that it's mainly meant to "wow" the customer and to make conquering shit take longer, except only in early game, as later you can conquer whole provinces (areas contaning multiple cities, for example crete as a whole) in one go.
And that's pretty much the whole game. Build as many troops as you can, manufacture casus belli (costs 200 mana and is done instantly. Also applies to a whole province area. Again, worse than even EU4), and go to war. Repeat until you can post your meme blob on leddit or die of boredom. I thought vanilla EU4 was bad, but holy shit, this is something else.
24890e No.16406792
>>16406749
It's the Civ6 "bucket" problem. You wait until a bucket of mana fills to dump it so a different bucket fills slightly faster so you can dump that one slightly faster so…
78d962 No.16406807
>>16406792
No, not really. You aren't bottlenecked by mana, you don't wait for mana too often, you just straight up ignore mana 90% of the time save for fabricating casus belli or declaring omens/increasing stability. Which might be seen as a plus - less reliance on mana - but the reality is that there little reliance on it is only there because the game is so shallow that it doesn't have enough meaningful mechanics it could tie to mana. Like you might not believe me, but try playing it and you'll see very quickly just how incredibly empty the game is. How everything that LOOKS like it is important actually only gives you some tiny permanent buff and otherwise is entirely useless.
8550a6 No.16406816
>>16406807
Maybe normalfaggots will now finally stop defending the cancer that are modern Paradox games. I hope Paradox crashes, burns and dies forever.
24890e No.16406823
>>16406807
Oh I believe you. I AM playing right now. The mana problems go deeper, certain types are clearly more valuable (Oratory) than others (Military, Religion)
78d962 No.16406833
>>16406823
Oratory is definitely the most important since you need it for claim fabrication. Religion can be pretty useful since it gives actually decent buffs and stability. Civic is borderline useless. Just spam inventions. Military is absolutely worthless.
78d962 No.16406836
>>16406816
>51% positive on steam
Normalniggers are angry
3e1e30 No.16406848
>>16406807
See, if you look at it as an MP-centered game, it all starts making a lot more sense: you don't need good AI because the only nations that matter are governed by human players. You don't need historical accuracy because everyone will start doing stupid shit instead of RP-ing anyway. Those tiny buffs will (probably) actually start mattering once you are competing with another human being and not a dumb AI. Paradox has been making their games more and more MP-centered over the last decade. There are many reasons for this, but most important are:
>GSGs have been getting more and more popular over the years and it's very easy to find an MP game to join nowadays
>it's harder to pirate a game in a way that makes it MP-compatible, meaning more sales (at least that's what they're thinking)
>and the biggest one: DLCs among all players in the same game have to match, so you're effectively blackmailed into buying their DLCs if you want to keep up with your MP buddies
In short, they've chosen to focus on MP as a business strategy and we probably haven't seen the worst of it yet.
ba9028 No.16406869
>Oratory is definitely the most important since you need it for claim fabrication.
Not even. Stability barely matters so you can just spam no-cb wars and truce break to your heart's content.
This game is so fucking empty. There's loads of buttons and modifiers in theory but they all do so little that everything feels completely inconsequential. It is chock full of false choices that don't matter. Every tech is just a fucking multiplier, for instance. You never actually progress or unlock anything except maybe traditions at intervals, you just stack modifiers.
It stutters heavily on my machine every time a day ticks too, to the point where it's simply unplayable.
I'm sad I wasted bandwidth pirating this shit. It's yet another dlc platform and it shows.
Hope the AGEOD interpretation of classical GSG is better.
78d962 No.16406894
>>16406869
>Not even. Stability barely matters so you can just spam no-cb wars and truce break to your heart's content.
I suppose that's true too, although I was annoyed Yeah, I guess that's true too. I think it affects your income negatively due to unrest, but who the fuck even cares.
78d962 No.16406895
>>16406894
>fucked up my post
fug :DDDD
1b0d58 No.16407083
>people are surprised that company that has never ever released good game that didn't need six gorillion patches/expansions/DLCs released yet another unfinished game
What a shocker. It was apparent from the very first day Imperator is just reskinned EU:Rome with mana. I'll still probably give it a chance because I actually enjoyed EU:Rome quite a bit.
24890e No.16407193
Beat Rome as Etruria, conquered most of Italy, formed a kingdom, already lost interest. There is nothing there. Nothing. Not just mechanically, the AI can't even form proper blobs so all you do is no-CB a bunch of minor tribes for ever and ever.
159214 No.16407199
>>16404750
Ah, so it's basically HOI4: Rome. Is there at least the chance to fuck around with BELIEVABLE just for the maymays? Is the province of Iudaea 2stronk?
24890e No.16407207
>>16407199
You can't fuck around with BELIEVABLE because the game doesn't even support that, mechanically. I mean, in theory I guess you could find a Nubian KANG in Africa and adopt him but it would be incredibly hard to do because diplo range and interactions are severely limited.
24890e No.16407216
Hey everyone,
With Imperator: Rome, a project very close to our hearts, now released and finally in the hands of our awesome community (that’s you!), we have been taking the time to look at the feedback you’ve provided. As always, we pride ourselves on the continued support of our games and by no means will Imperator be different.
We are working towards releasing a 1.0.1 patch early next week, which we’re calling ‘Demetrius’. This patch will improve the AI, fix compatibility issues, game crashes, some multiplayer out-of-syncs, and will also contain some performance improvements.
At the same time, we have been looking at all the feedback from play-testing, our Twitch and YouTube communities, and the press for the past month and a half as we prepared for release. Now we are adding all of your feedback from Steam, the forums, and social media to that! With it, we have begun developing a major patch which is aimed for release in June.
This 1.1 patch is nicknamed ‘Pompey’ internally. We will go into more detail with upcoming development diaries before it’s released. Pompey will cover the following topics:
Balancing of Technology Progress, Mercenaries, Shattered Retreat, Truce Breaking, Assassinations, Governors, War Exhaustion, and Legitimacy.
Improving the mechanics for Population Growth, Stability, and Barbarians.
Tweaks to Civil War mechanics, with new power-base mechanics.
Naval rework, with Naval Combat mechanics and multiple ship types, as well as navigable major rivers.
Deeper Holding mechanics for characters, where you can give characters holdings and they can purchase new ones as they grow in wealth.
More character interactions.
New Piracy mechanics.
Redesigning of functionality where instead of spending power for an instant result, you now spend power to nudge it towards that result over time.
Better abilities to play tall, including centralising trade, impacting specific cities, etc.
Tribes being able to decide what units their retinues should have.
Dual Ruler mechanics for Roman Republic, and Consorts for Monarchies.
Government Abilities for all government categories.
‘Quality of Life’ features like viewing all characters in a foreign country, new alerts, road building being a continuous action, and more.
Adding of features from previous PDS games like moving capitals and regnal numbers on monarchs
Much more modding support.
Whilst we have already started towards patch 1.1, we will continue to look at fixing any major issues that come up between now and then as well.
3421df No.16407225
>>16407221
At the same time, we have been looking at all the feedback from play-testing, our (((Twitch))) and (((YouTube))) communities, and the (((press))) for the past month and a half as we prepared for release. Now we are adding all of your feedback from Steam, the forums, and social media to that! With it, we have begun developing a major patch which is aimed for release in June.
>game is so shit you already need to come up with plans to fix it on day 1
24890e No.16407229
>>16407225
They knew full well what sort of skeleton of a game they'd be launching. Probably overestimated their sycophant's willingness to lap up shit.
159214 No.16407233
>>16407207
Damn, that's really bad. The very least that could be said of HOI4 is that you could pull BELIEVABLE all over the place since that really is the only fun with that game, but I can't imagine how boring a game as crippled as HOI4 can be without that least bit of fun.
>>16407216
>>16407221
Uhhhhh I'm sorry but where's my Ottoman Anatolia? You promised more buffs to that poor, defenseless, weakened region that clearly needs them, and we also need some islamic events in imperator since I assume you aim for maximum historical accuracy, so I won't give you much of a chance until you provide these specific and much needed improvements, thanks. In all seriousness, I expect most of those fixes to be somewhat addressed with 25 DLC packs.
24890e No.16407248
>>16407233
If HoI4 was a meme game, then Imperator is a fucking nothing burger.
65d955 No.16407328
They planning to put this fucking shit on tablet? It would be hard for a obese fucker to mess anything up with their fat sausages greasing up the screen
8550a6 No.16407343
>>16407328
>They planning to put this fucking shit on tablet?
Wait, what? The ancient Clausewitz engine doesn't even run properly on a PC once you hit late game.
24890e No.16407697
>>16286879
I take back what I said about it being pozzed.
There is no pozz because there is no content to be pozzed.
fa2512 No.16407705
>>16407083
>is just reskinned EU:Rome with mana.
I fucking wish. As bad as EU:Rome was, it was still good for a playthrough or two. This isn't.
>>16407216
>dual rulers as first DLC
You mean that thing they brushed off in dev diaries as being too much work and borderline impossible? Wow, fancy that, it became possible one day after release, what a mad coincidence.
>rebalance everything
Those fucking cunts. They weren't making some new kind of game, almost all the shit they added was directly copy pasted from elsewhere. How do you fuck up the balancing of a copy paste? All the had to to was leave the source balances untouched and they'd get a better system than they have now. This is some serious retardation.
>>16407225
>>16407229
I'd say they didn't expect this big an outrage, but they've already been shat on with Stellaris and HoI4. They probably knew full well the reaction would be bad, but thought they'll just release their DLCs and it'll be okay again, as the whales will forgive and forget. And they're probably right.
>>16407233
>islam
Paradox knows it can't pull Islam in 300BC. So they instead went full jew. Jews are everywhere in 300BC, just all over the mediterranean as a minority in your provinces. They also have an ethnic majority in fucking bosphorus for some reason.
>>16407697
I mean there's that mixed gender option. You can tell they tried to pozz that nothing that was there, but probably were too incompetent to pozz it properly.
fa2512 No.16407865
>49% positive on Steam
wew
b0f5cd No.16408056
>>16407865
>implying it won't be at 90% tomorrow because of the new review bombing policy
8550a6 No.16408073
>>16408056
Steam review policy only applies if people write bad reviews because of something that doesn't have anything to do with the game. Like how people review bombed Borderlands HD because Randy said that BL3 will be an Epic exclusive.
fa2512 No.16408088
>>16408073
>>16408056
Let's hope Valve won't go
>"Oh, people are mad because there will be many DLCs. That's too meta. They don't count."
a025e0 No.16408267
>>16406848
>>and the biggest one: DLCs among all players in the same game have to match, so you're effectively blackmailed into buying their DLCs if you want to keep up with your MP buddies
Have you actually played Paradox games online? Only host's DLC matter, everyone gets access to it. It's probably the least Jewish part of their DLC policy.
6f81e8 No.16408309
>>16406894
Like every other modifier in the game, stability barely has an impact on anything.
I've honestly never seen a game where there is so much to do in theory but so little in practice. It's a tour de force of useless mechanics. Even vanilla Stellaris was less empty.
There are at least a dozen different religions. They all work the same, every single one. Even the omens are the exact same modifiers just with different names. In fact the system is entirely binary : either state religion or non-state religion. The latter negatively affects omen power and thus would be bad if modifiers modified anything substantially in this game.
It's a game of fake choices, just like how they covered the map in minor tribes that get eaten almost instantly as if they didn't all play the exact same. They extrapolated history massively to populate the map which means 99% of countries are utterly meaningless and without flavour, which is something considering even the majors have no flavour.
24890e No.16408324
>>16408309
>that get eaten almost instantly
But they don't, unless they're next to the player. The AI can't even form cohesive blobs.
d0a1b5 No.16408364
Imperator completely pozzed up the rulers of the entire western iberian peninsula. Half of the Galician tribes have female leaders, while historically there is no proof that any ever existed; the culture in the Lisbon area, the heart of lusitanian civilization is turdetalian, while the regions which historically were turdetanean are somehow lusitanean. The names on the entire area are sort of messy as well, specially considering Porto, that was called something similar to Portus Cale ever since the bronze age.
Scythia being sarmatian and not scythian, even though scythian culture exists, makes no sense either. Also, why are they calling Tengri "ritualistic" now? It's one of the most retarded naming conventions i have ever seen.
fa2512 No.16408392
>>16408309
>I've honestly never seen a game where there is so much to do in theory but so little in practice. It's a tour de force of useless mechanics. Even vanilla Stellaris was less empty.
I know, right? It's baffling. This shouldn't have been caught in even the most barebone testing, this should have been caught at the drawing board. No wonder the very first promised patch promises a rebalance. You could probably make a mana-free playthrough where you wouldn't use any of it even once, and still manage to conquer the world. Just recruit troops, declare war with no casus belli, and repeat. That's all there is to the game anyway, after all. Everything else is just window dressing meant to distract you from this fact.
>They extrapolated history massively to populate the map which means 99% of countries are utterly meaningless and without flavour
I guess they wanted to avoid the empty world of EU:Rome? It's pretty stupid nonetheless. They should have just made the few tribes they DO have proper historical sources on and leave the rest uncolonised, while providing you with an actually good colonization mechanic that lets you deal with local tribes and similar. As is, the colonization manages to be even worse than in EU:Rome.
>>16408364
Don't forget the jews. Jews are EVERYWHERE. They also somehow make an ethnic majority in fucking bosphorus. After seeing that bullshit, I couldn't really take any "historical" claims seriously. I mean I expected them to take some liberties with history, seeing as how the resources on many parts of the world are limited from that time, but this is just a joke.
Also, even EU:Rome had the decency to have religion groups with distinct religions in them, while Imperator just uses religious groups AS the religions.
24890e No.16408407
Everything they did smacks of "Well we tested it in MP". Right now the "balance" is essentially perfect for MP because every nation is exactly the same and events are never so drastic that they would disrupt the flow of the game for the player. The argument that all there is to do is to paint the map, literally, is also "moot" when taking into account competitive multiplayer matches since that's what everyone will be doing anyway.
d0a1b5 No.16408424
You can't make this up. The leader and all 4 researchers are women, even though the society was most certainly patriarchal back then…
065b41 No.16408611
t. Johan "10 DLCs a year keep the goyim in fear" Andersson
d0a1b5 No.16408644
>>16408611
Did the guy get banned afterwards?
065b41 No.16408666
>>16408644
No, but the thread is damage control central. Unfortunately the paradrones are doing most of it, having been soothed by rabbi Johan's promises of more pounds of flesh to be taken in exchange for a finished game.
92bbd7 No.16408688
>>16406530
Can you tell the history?
92bbd7 No.16408779
>>16408424
Now thank god that exist Imperium Universalis.AKA:What imperator needed to be.
fbb8de No.16409641
Full year 2018
>Revenues for the period amounted to SEK ,127.7 (813.8) million, an increase by 39 % compared to the same period last year.
>Operating profit amounted to SEK 455.1 (339.8) million, an increase by 34 %.
>Profit before tax amounted to SEK 455.2 (339.6) million, and profit after tax amounted to SEK 353.9 (264.9) million.
But they are too poor to make more than a shell game
fbb8de No.16409657
Nostalgia autist Johan from a video in 2012 with 12 views
https://www.youtube.com/watch?v=Givdy6wUVj0
0411f5 No.16410159
>>16404750
Wow,from you description i through this game was on beta yet, just discovered this turd is a COMPLETE FULL PRICE GAME. This shit is worse than hoi4 and that game looked like a goddamn mobile game, paradox is also banning anyone criticizing the game on the forums.
>tfw there is no hope for a good gsg game anymore.
4afb93 No.16410205
>>16408424
I just noticed: There are about 18 tribes on the British Isles and 7 of them start with female leaders.
c6a38c No.16410330
Looks like the Swedes are fucking with technology and combat this time around. I especially like how they claim light infantry is not a skirmish unit because you know slingers and javelin throwers were never a part of medieval warfare right? They could at least finally introduce corssbowmen as a separate unit type considering how important that weapon was in Medieval times with places like Genoa famous for their skilled crossbowmen. Different unit types in general should have different attack and defense values when faced against different foes. Archers should decimate light infantry. Crossbows should pierce through armors of heavy infantry, pikemen and knights. Pikes should be great when defending against cavalry but not that good at offence, etc.
Also, on a side note, why do game developers detest crossbows in general? Even fucking Kingdom Come Deliverance cut them for some fucked up reason. Spears and crossbows are my favourite Medieval weapons and they are so underused it's mind boggling.
226d1e No.16410723
>>16403912
You can literally colonize the whole world in 1 day with enough green mana. And you probably will since you have an excess of green mana. As soon as you border a coloniable province move 9 slaves in->colonize->move 9 slaves to new colony->colonize again.
226d1e No.16410728
>>16404238
Etruria is weak because they have 29 cities while Rome has 23 cities. 25 cities is the breakpoint for becoming a new rank so Etruria is literally forced to never have allies since you can only ally your rank.
4afb93 No.16410729
>>16410723
It's not that easy, you need to leave at least 1 slave behind.
You can walk around as a migrant horde and hoover up pops though and then settle a 50 pop city instantly with enough blue mana.
226d1e No.16410747
>>16406869
no-cb wars are only useful for small nations since it massively inflates WS costs. If you want to fight anyone give you need a claim (took like 1/3rd of selucids).
226d1e No.16410751
>>16410729
>It's not that easy, you need to leave at least 1 slave behind.
No, because the province you colonized has at least 1 (usually 3-4) pops in it that you get.
I literally colonized every province in ireland in one day.
cbca21 No.16410876
>the kang of Egypt isn't black
4afb93 No.16410903
>>16410751
oh right, I was doing it around the Carpathian basin and there are provinces with nobody in 'em I think
2b46e1 No.16410938
>>16410876
because he was Greek, a successor kingdom to Alexanders
172722 No.16411077
>>16410938
>greeks weren't black
Anti-Semite detected.
Lads
Has Paradox said anything about why literally everything in Imperator:Rome is so inaccurate?
7e0ccc No.16411084
>>16411077
Victoria 2 is the last game where they actually tried to be historically accurate. Everything after was just whacky meme "what if".
4afb93 No.16411096
The steppe tribes start with clan retinues too big for the area they're in. They have an attrition weight of 25 while the biggest provinces on the steppes allow for maybe 23, most are far worse. So they suffer permanent attrition, which means they permanently reinforce from your own manpower pool and you can't disband them because they are clan retinues.
226d1e No.16411214
>>16411096
clan retinue don't take manpower. They are like mercs except you don't pay for them. Well you do pay for them through character wages but they are like -80% normal cost that way. Also always run higher wages so you get more clan retinue, and make more clans.
4afb93 No.16411237
>>16411214
I'm fairly certain they do take from the national manpower pool. If you allow them to grow too big the clans will immediately turn disloyal so you'll be stuck in an arms race.
be544b No.16411330
I've maybe seen dozen or so Youtubers in my recommendations that received early copy of Imperator: Rome and were cautiously optimistic and even recommended buying it if you're fan of Paradoz games. Then this based Norwegian tells that it's actually worse than previous Paradox games: https://www.youtube.com/watch?v=cMcgrw6nWlc he does make EU4 sound better and more complex than it is though.
(He seems like a guy who just wanted to do WH40K lore videos but had to defend his hobby from SJW appropriation and he ended up making videos from other related stuff.)
226d1e No.16411372
>>16411237
They don't. They also don't reinforce except on your own territory, so if you saw them running out of manpower during sieges, that's why.
226d1e No.16411373
>>16411372
>>16411237
Ohh, and the disloyalty is only if the characters themselves are disloyal and control a large amount. The more clans you ahve the less one controls, and you can bribe them to keep them loyal.
4afb93 No.16411385
>>16411372
Maybe I misinterpreted my lack of manpower then. The thing is: Yea, one disloyal clan is fine because your own troops + those of loyal clans will keep them in line mostly. Apparently changing laws as a tribe lowers loyalty across the board though, which put me in a position where it was me vs two disloyal clans, outnumbered 2 to 1 - Only resolvable with mercs.
226d1e No.16411391
>>16411385
Yeah you have to bribe them ahead of time. And raise their wages to keep them loyal and make their armies bigger. Use them to fight battles then retreat to heal up while your army handles sieges.
Bribing is extremely OP and spammable if you have the -corruption idea.
3900db No.16411491
How long until they add the Ottomans as DLC in imperator?
>>16410876
Hol up
fa2512 No.16411509
>>16411077
I imagine it's impossible, since the most obvious thing to ask is
>"Why did you put jews all over the world, even fucking Bosphorus?"
which will immediately mark you an anti-semite
be544b No.16411576
>>16411491
At first I thought that would be impossible, but then I thought of it and they could add Proto-Turkic nomads that have option to found sedentary nation with stupid OP bonuses.
c6478d No.16412488
How would you write a Victoria 2 event that offers for a great power to join an unbacked side in a crisis after all great powers have refused already? They can't join on their own after this, and even after the great powers get involved they receive no offers after having refused it already so they can't join the unbacked side.
675d41 No.16413816
Are tech branches in Stellaris mutually exclusive? Is it possible to research both Plasma Throwers and UV Lasers, for example?
3900db No.16413887
>>16413816
No its all just RNG.
82972f No.16414386
>All they had to do was make a game set in classical antiquity with a Vic 2 style pop system and economy plus CK2 style character politics
Why the FUCK would they choose to take the WORST parts of each of their games and make some awful Frankengame? Is it even technically possible for them to patch their way out of this mess? The game is so overly dependent on the Mana system and retarded pop system that they'll have to tear out like 90% of the mechanics of the game to make it somewhat enjoyable.
I think the thing that made Vic 2 so enjoyable was the fact that everything was layers and layers removed from the control of the player. You want more cultural assimilation? You can't just wave a magic wand and spend some mana, you have to implement a school system and fund it. You want to stave off rebellion? Again, you can't just press magical buttons that lower unrest, you have to either change Gov't policy to give in to the people by, say, giving people the right to vote, OR you have to improve their quality of life by lowering taxes and giving them access to luxury goods. Lots of people unemployed? Increase tariffs or subsidise industry to create jobs for them, or just let them all move overseas.
Basically EVERYTHING that used to happen dynamically is now done directly by the player. Look at the pop promotion mechanic of Vic vs Imp. Previously, people would promote or demote based on how much money they had, whether or not they were in work, etc. Now? It's just the press of a button.
Or Pop growth. Previously? Every pop had a size that would constantly be changing based on things like disease, medical access, war, etc. Now pop growth is done in 'steps', where you have nothing for 10 years, then one generic unit of slaves reproduces by mitosis, then you get 10 years of stagnation until it happens again.
Manpower is probably the single worst part though. Rather than having actual people become soldiers, then recruiting them into your army and sending them to fight, you're expected to believe that there are bodies in some other dimension that manifest themselves corporeally only to join your cohorts, die, and slowly regenerate. This imaginary number is the only thing preventing you from spamming out soldiers ad infinitum other than your money, but the economy is fucking broken anyway.
Previously if you wanted a massive army of 1m soldiers in Vic, there was no hard limit stopping you from doing that. The limit was that it'd cost an absolute fuckload to build and maintain, and that's a million men that are no longer economically productive.
I'm guessing what I'm trying to say in this rant is that a SYSTEM of a few simple mechanics that are indirectly controlled by the player and that all interact directly with one-another is far, FAR more enjoyable (and realistic) than a deluge of independent buttons that are all directly controlled by the player via mana. Any element of the former that was present in prior games has been lost and has given way to the latter, which is why we now have games with loads of bland mechanics that don't really seem to do anything, and that paradoxically feel both incredibly complex (in an unnessecary way) yet at the same time mind-numbingly simplistic and dumbed-down.
efb123 No.16414788
FUCKING HELL
Wars are completely shit. It's all just a giant slog to see who gets to siege faster or has less manpower. Individual battles are completely irrelevant. Manpower depletes FAST and takes ages to come back, too.
82972f No.16414803
>>16414788
All battles give 1.0 warscore too
efb123 No.16414808
>>16414386
>Is it even technically possible for them to patch their way out of this mess?
Patch? No. DLC-whore? Yes, absolutely. Even then though I'm afraid the game will end in the same situation as Stellaris, with constantly reworked mechanics that always just end up being equally bad as before.
efb123 No.16414818
Oh and also the Olympics event keeps offering me the choice between various 80 year old people. BELIEVABLE.
dca40d No.16415329
b85c33 No.16415448
>>16413816
You can have everything in that pic researched, none of it is mutually exclusive. You do have to get them all to pop up though, which is RNG. The only research I've seen that's mutually exclusive is determined by government ethics, where if you go spiritual you get psionics and if you go materialist you get robotics. Not sure if there's much else like that.
Did they fuck up Imperator so much that it's worse than the EU4 mod? I remember the dev was planning on shutting it down when Imperator was announced, don't know why he didn't expect a total train wreck.
efb123 No.16415732
Okay, what's the deal with tribal retinues? The AI clans recruit them and they are immediately loyal. I recruit them and need to use my clan chief - who might be a limp-dick at fighting - to gain their loyalty over time. Since I have less loyal men than the AI, the other chiefs get disloyal. Good design right there.
226d1e No.16415953
>>16414788
Just spam horse archers m8
b5ed92 No.16417591
>>16414386
>a SYSTEM of a few simple mechanics that are indirectly controlled by the player and that all interact directly with one-another is far, FAR more enjoyable (and realistic) than a deluge of independent buttons that are all directly controlled by the player via mana
It's bizarre how the developers don't seem to agree with this. The illusion of a living world, which doesn't run (purely) on map painting game logic, is what made the earlier games enjoyable and separated them from petri dish bacteria 4x games.
78d962 No.16419026
>>16414386
Funnily enough this is exactly the mindset that MEIOU modders have. It's the most popular (and best) mod for EU4, despite it REMOVING like half the shitty buttons EU4 has. Raise stability button? Removed, gotta wait for it to rise naturally (with some policies favouring it, others not so much). Want to convert culture? Can't, button is gone, it's now done over long periods of time based on various factors. Want to improve development? Buttons are gone. Now you gotta build buildings and roads and similar for the actual pop system (yes the mod has a fucking POP SYSTEM that's almost V2-tier) to develop it. Then there's like a dozen "click to win" buttons that were straight up axed without replacement because they did nothing except give you shit for next to nothing.
So, a big chunk of the work of the MOST POPULAR mod is removing fucking features that the devs put there, because the modders think they're fucking retarded.
>>16414803
I have no idea why the fuck they did that. EU4 war system has its problems, but it at least weighed battles on how big they were. Why would they remove that?
>>16415448
>Did they fuck up Imperator so much that it's worse than the EU4 mod?
Nigger, Imperator is worse than EU4 vanilla was on release. And EU4 on release was insanely shit. I honestly can't believe one could fuck up this much.
>I remember the dev was planning on shutting it down when Imperator was announced
Why? Did he plan to start modding imperator instead? Well good luck to him, because there's no fucking way you can unfuck this piece of shit.
>>16417591
Making several system interact while keeping them balanced and the AI able to use them is much more difficult than "if (stability<0) click button"
1752c5 No.16421044
>>16419026
>(yes the mod has a fucking POP SYSTEM that's almost V2-tier)
That's not all it's going to have, their scrapping the old pop system and reworking it, the military changes their planning are also interesting,
5a2461 No.16421070
>>16421044
tl;dr
What about the mana?
78d962 No.16421325
>>16421044
>even more shit to hog down my CPU
MEIOU is already running super slow on my computer. 3.0. is going to be entirely unplayable.
>>16421070
>mana
>mattering in MEIOU in any significant way
5a2461 No.16421346
>>16421325
>MEIOU
Oh. I didn't even open the images. I though this was some mod trying to fix Imperator. I shouldn't have gotten hope for the impossible.
82972f No.16421356
>>16421346
>>16421325
Would it be possible to make a MEIOU style mod for I:R? How would you go about it?
78d962 No.16421369
>>16421356
>Would it be possible to make a MEIOU style mod for I:R?
I'm not sure, probably not. The lack of buildings is killing any attempts at MEIOU quite hard – after all, buildings is the system that MEIOU utilises for almost every system, yet in Imperator, you just have those 4 building types hardcoded into the UI and all. There's just no way for you to actually interact with the province and no proper UI to display what you did.
541c0a No.16421512
I looked at the game files and from what I can tell, you can't even mod religions to have different omens.
82972f No.16421539
>>16421512
b-but johan said it's
<the most moddable gsg ever
541c0a No.16421572
>>16421539
To be fair I know very little about modding Paradox games. The Omens file currently only contains the standard six referencing the Roman pantheon. Maybe you just need to add more and change the references in the other files. I can't test it through because the mods I downloaded do not seem to work anyway.
065b41 No.16422029
>>16421539
So do paradrones. Boy, are they going to be in for a fucking shock when they realize mods can't touch the core systems and that the game isn't going to begin to be overhauled until June, at which point it'll have lost most of its install base.
c7c8c7 No.16422290
Alright I'm thinking of trying my hand at modding a few things in Imperator to see how this shit works. Never done any actual modding for a Paradox game outside of messing around with event files in HoI2 over a decade ago, anybody got any tutorials or links to help me figure out how any of this new shit works?
065b41 No.16422328
>>16422290
Modding for EU4 should be broadly similar because Imperator is a reskin.
https://eu4.paradoxwikis.com/Modding
This dev diary has some detail on the differences in scripting, though you may need to find a list of scopes, triggers, effects and where and when they can be used. The modding subforum should have that, though access requires buying the (base) game and registering the copy with a ParadoxPlaza account.
https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-15th-of-april.1166676/
I wouldn't expect a comprehensive guide to modding on the Imperator wiki for another month or two. You could grab a mod like this prospective overhaul
https://steamcommunity.com/sharedfiles/filedetails/?id=1723160766
and try to reconstruct how it works, as it's really just a bunch of defines tweaks, new characters and countries at this point. I think Parakikes have the workshop DRMed, so you'll need to find a mod piracy site that clones Imperator's workshop.
c7c8c7 No.16422357
>>16422328
Let's see, so it still primarily uses notepad for defining changes and variables and crap? Interesting. I've heard that editing the UI and modding in general is a lot simpler for this game compared to others and I've seen someone already modded in a semi-functional ledger one week into the games release which gives me some hope. I really don't want to give the fuckers money for this, at least not yet, but the game interests me a bit even in its barebones frame and I want to see if I can modify a few things fairly easily before I swallow my pride and consider buying it for extra support.
One of the things I want to see if I can mod in is a hardcap on Mana points and the ability to turn the claim mechanic into an event that saps X amount of mana for x amount of months before ending and offering you the core on said province due to Rimmy's video and seeing how well his ideas would work at improving the game.
065b41 No.16422399
>>16422357
>One of the things I want to see if I can mod in is a hardcap on Mana points and the ability to turn the claim mechanic into an event that saps X amount of mana for x amount of months before ending and offering you the core on said province
I haven't looked at the files, but I would tentatively say that's possible given similar parameters in EU4. A mana cap should be set in defines.lua, and changing the claim mechanic to trigger an event should be possible by modding common/diplomatic_actions. A mana drain effect ought to be possible by setting a custom event_modifier that would just give the state -1 to global or individual mana gain.
c7c8c7 No.16422424
>>16422399
I'm looking through defines.lua at the moment. Apparently you can also change the maximum and minimum amount of stability you can have which I always assumed was hardcapped at 3 and -3 respectively. I'm actually going to check in a little bit if it has the effect I assume it does if I set it to something silly like maximum of 10 where it keeps going up automatically or if I have to modify other variables in it as well but this is definitely a lot easier to work with when compared to the mess that was HoI2 and DH. Granted it's a fucking mess since it's opened in a notepad but can't win them all.
c7c8c7 No.16422575
>>16422424
So on the bright side, every value related to stability is also automatically increased. Being at 9 stability gave me +45% bonus to everything. On the bad side, I accidentally opened the GUI screen through the console, couldn't figure out how to close it, and now I need to reinstall the game fresh because everything and its fucking mother is off-centered and impossible to read.
c7c8c7 No.16422577
>>16422575
Oh also >>16422399
I wasn't able to find anything regarding mana outside of conversion cost and multiplier you get from the monarch. Mana might be hardcoded but I'll keep looking, might just not be in defines.lua
541c0a No.16422718
Culture and religion really are the dumbest fucking shit. Not only are there zero differences between any of them, people will be turbo upset when they are ruled by someone FROM THE SAME CULTURE GROUP. EVEN EUIV WASN'T THIS RETARDED.
82972f No.16422790
Found out you can call your allies into a war against someone they have a truce with if you do so after the war begins.
Your ally still takes the -5 stability hit too.
gee, do i love paying money to play an alpha
c7c8c7 No.16422806
Apparently the toggle mechanic for something like boarding is as simple as toggle = yes. God this whole thing is a fucking mess to understand due to how scattered it is but I'd lie if I said I wasn't having fun looking through this and trying to figure out stuff.
226d1e No.16423786
>>16421325
Supposedly the 3.0 update for MEIOU actually runs better due to generally better coding practices and algorithms.
The current mod is a hodgepodge of several province-level systems implemented in wildly different ways for different goods/pops (some implemented before paradox added better modding extensions), while with the new one they've benchmarked the best way to track and handle everything and re-implemented everything in this more efficient fashion.
226d1e No.16423800
>>16422718
Your own pops get upset because you have AE too. Imagine all the angry, rioting Romans with zero happiness upon hearing that Caesar conquered Gaul :)
a9393e No.16424782
This game never gets fun. I'm just steamrolling everything and everyone. Even fighting multiple wars against Carthage and Phrygia pose no challenge. It's just conquering small Gaulic or Illyrian tribe after another. All the politics, family and interpersonal mechanics don't matter in the slightest since the benefits are basically irrelevant. Politics boils down to "don't let the populists get into power", friendship and family are just pointless micro that are never worth it. Technology is literally just "click the button every few minutes to upgrade". Everything about religion is basically pointless since you'll never get enough religious mana to mass convert people on a large scale. Oratory power is only good for claims which last until the end of the game for some reason, and nothing else. Military mana is the stupidest mechanic in the game, since there's hardly anything useful to spend it on except for military tech, which only happens maybe one new tech per hour. It might as well have been given to you at fixed dates. Laws don't matter since their bonuses are marginal, and it's always better to use mana on claims instead. Trade and population mechanics are woefully underdeveloped and again are barely relevant and not worth microing. Sieging is still boring as fuck and now 10x more frequent since every fucking one province city state has a capital fort. Once you get slightly big, money stops mattering too, since there's also basically nothing to spend it on besides buildings, which don't matter and converting it into mana which gets exponentially more expensive every time. There are basically no decisions. Although it does seem possible to micro your budget in really stupid ways. E.G. increase military pay right before a battle to get free bonus to morale and then decrease it right after so you don't have to pay for it. And you'd always want to do this instead of leaving it on since the benefits are really marginal, but the costs are stupid high. Playing around with different military unit combinations is again, just more stupid micro that isn't really that useful compared to just making a billion heavy infantry and some cavalry and calling it a day. The enforce peace mechanic is retarded since you can't use it until you're a "great power" which only happens once you control about a quarter of the map and at that point there's literally no one on the map that is worth enforcing peace upon. Province and city loyalty and by consequence citizen happiness doesn't matter since you can always convert/buy/tech away the problems. Stability is a joke, since the cost to increase it is minimal and there are basically no events that cause it to decrease. Tyranny is also really stupid since it's only benefit, besides as a side effect from another action is to increase money at the cost of loyalty and unreast, but money is already plentiful so it means that the optimal strategy is always to just do tyrannical actions for the benefit of it, and to let it keep ticking down so you don't waste the natural tick. Also funding rebels and insults are as useless as they've ever been in any other paradox shit game.
I've already regretted the few hours I've played. Fuck this game.
7cfe64 No.16426760