f8ca2b No.16208983
If it wasn't for Edea's ass, I would have dropped this game before it ended because the story makes no sense. I get that it's suppose to be a subversion of the hero's journey, but…
[spoiler]>the Orthodoxy church is the real evil even though the ones fighting against it (whom the game claims are the real good guys) are killing people and the church is saving people from them
>the crystals are evil even though they benefit people and save whole cities from persecution, fraud, and self-destruction
>Airy is a monster even though she wants the crystals activated for the good of the people[/spoiler]
Seriously, it feels like the subversion was an asspull because the devs thought the story was too generic.
79ae40 No.16208990
There's a lot of problems with your post, man. First of all, the game was shit not because of the story, but because of the forced grinding in order to beat the game - not to mention the backtracking towards the end. Seriously, the grinding is so prevalent and pathetic that it's hard to say the game is anything but trash. Every boss kicks your shit in until you grind but that grinding won't get you through to the next boss; you'll have to grind again.
f8ca2b No.16209000
>>16208990
grinding and backtracking are good things, but a bad story is inexcusible.
08dc41 No.16209013
>those criticisms
>those spoilers
post more ass or return from whence you came
8d1aea No.16209186
22bcbe No.16209194
The only good thing about the game was the job system and Edea
8d1aea No.16209197
File: 97338a51ebc55dd⋯.png (Spoiler Image, 196.74 KB, 646x1000, 323:500, 2e1d172b7e043ae16e54b3e1c0….png)

03043a No.16209276
>>16209000
All three of those things are bad, especially in excess. Bravely Default is an overdose of all of it, I have no idea why people speak fondly of the game at all. I suspect most of the people that liked it only played for about 5-10 hours before the major flaws started to sink in.
By the time it goes into the looping bullshit it's beyond redemption.
40f8be No.16209325
>>16208990
What's weird is that they clearly knew the grinding was a problem, so instead of fixing that shit and making the game balanced towards better party composition and strategy, they added in the option to adjust encounter rate, increase battle speed, auto battle, increase XP, JP, and Gold. As if to say "You have to do this, so you may as well make it quirker"
ce6688 No.16209333
I'm trying to get into this game but I just can't. It feels so slow and boring. I'm trying to get the rainbow thread and at the end I gotta fight some dragon who just wipes my team in 1 move. I'm level 17/18 and there's just no way for me to tell if I'm overleveled for where I am or underleveled. I can knock out most enemies in 1 round if I brave, but I don't want to waste time fighting since I'll need cure for bosses and everyone has shit mana. Plus fucking elixirs are 1000 goddamn gold and I just don't have any cash. If I want to use a black mage they have to use magic, because if they try to hit the enemy with their rod or staff it does 1 fucking damage. So basically I have to turn off encounters til I find the boss and then hope I can last while spamming cure to win. Then I tried doing that quest with the water merchant and Edea (who was, up until then, my main damage dealer) could only hit the assassin guy for 1 FUCKING DAMAGE! The only way to restore mana is to go all the way back to the inn in town or grind until I get 1000 bucks to buy an elixir which only recovers 50 mana. Then I get to a boss and it turns out some member of my party will suddenly only hit for 1 fucking damage every time. And don't even get me started on the status effects. Blind or silence or poison basically lasts forever, and I have to waste a turn fixing it only for the enemy to just spam the same move after.
60671c No.16209417
>>16208983
> [spoiler]
Go back to where you came from.
27b4ed No.16209480
>Cuckchan cannot enjoy one of the better handheld RPGs
go away
923b76 No.16209499
Wasn't this game censored? I think thats why i never got around to playing it
bbb157 No.16209509
>>16209325
Not really "weird", it's an expected copout for lazy devs
79ae40 No.16209529
>>16209509
This. Almost as bad as Etrian Odyssey.
22bcbe No.16209532
>>16209529
>too much of a casual to beat EO without grinding
79ae40 No.16209872
>>16209532
That's a weird way of admitting your beloved game is trash.
22bcbe No.16209891
>>16209872
That's a weird way to admit you're a retarded casual.
79ae40 No.16209897
>>16209891
Why are you still posting? Shouldn't you still be grinding so you can stand a chance to beat that FOE on floor 300? Or maybe you should use that strategy guide which is virtually required in order to beat the game.
22bcbe No.16209907
>>16209897
Oh man, it's you again. Haven't you already had your fair share of being blown the fuck out?
bb6f53 No.16209909
>>16209897
Are you serious? I can understand looking up guides on the completely mistranslated skills but that's about it. You don't need to grind to beat EO and the final boss isn't that difficult once you realize he nukes you if you buff too much. EO is now more casual than ever too so there's no excuse. The only people who need to grind in modern JRPGs are people who refuse to actually learn how the game works and make the most out of their tools at hand.
147583 No.16209919
Airy doesn't want to help. She wants to bring the her Master into the world to annihilate it. The Church isn't evil per say, just has a history of corruption just like the real Catholic church. .
>>16208990
>>16209276
You never have to grind.
You just suck fucking balls at the game.
03043a No.16209952
>>16209919
The game itself is a grind.
a68bfc No.16210319
Edea is a cutie pie and a miracle of the universe.
e54e5f No.16210341
1769ee No.16210362
>>16208983
>>Airy is a monster even though she wants the crystals activated for the good of the people
Airy is lying to you, you retard.
Her blowing up tiz' home is what causes the crystals to stop working in the first place
14cae9 No.16210509
>Love fairies and want to care for/dick them at every opportunity
>Airy is evil and has to be stopped
>No way to purify her
Fug.
e2e9a8 No.16210541
>>16210509
Irredeemable cockslut fairies are the best fairies. Because the smug never ceases.
e76aa7 No.16210560
I too want to impregnate Edea and Agnes. I have only played up until the first Reset though and I cant be bothered to go on.
Do not actually buy these games
14cae9 No.16210602
>>16210541
Having your own personal smug lewd fairy is very nice. There aren't enough games with fun/sexy fairy companions.
e2e9a8 No.16210604
>>16210560
Keep going. The remixed bossfights are fun.
4e4491 No.16210822
bravely default is shit
grindy, low budget, samey, only the last bosses were fun, and the OST was good. Thats about it. the gameplay is a broken mess.
2c5102 No.16210877
>>16210541
>fill me full of cum, bro
I'd hang out with her.
147583 No.16211024
>>16210509
Imagine blowing a load in Aery. How inflated would her tiny belly be.
61c66e No.16211082
>>16209000
>grinding
>good
>ever
Grinding is a result of the dev's incompetence. In a properly made game, the content is paced so that you never need to grind - you can be forced to go do side missions and optional dungeons to progress, but you never ever need to go through the same old content again and again to see numbers rise. In fact, I'd argue a properly designed game makes grinding entirely impossible by disabling enemy respawn - there's a limited amount of experience in the world that you can get, and you need to make do with that. The whole philosophy behind grinding is "I'm too retarded to properly manage player progression" and that's the better case. The worse case is "My game is shit and content lasts like 5 hours tops, but I want to shit out a 20 hour long game, so I'll gate content with bullshit OP bosses that force you to grind several hours each."
b8072f No.16211149
>>16211082
I agree.
Some RPGs use level scaling successfully to the point that you can't even tell it's in effect.
Normally, if you played any Beth game you'd be strongly against such a system, but when done well it's actually pretty effective.
8a4a9b No.16211164
>absolutely loved the game
>chapter 5 happens
man, i haven't been so disappointed in a while
f423d3 No.16211198
They gave the writing to the Steins;gate dude, who is a huge hack that managed to make one good visual novel and since then he's trying to hack his way in the industry trying to come with THE PLOT TWIST in all his stories despite them being shit.
The entire game exists for the plot twist around the fairy and it is a piece of shit. You are literally destroying parallel entire fucking universes and the main characters are all like HURRR WE SHOULD KEEP DOING THIS.
The motivations and behavior of every and all characters is so fucking dumb. The job system is good though, it's just that is terribly implemented in the story.
7651ea No.16211243
>>16209276
>I suspect most of the people that liked it only played for about 5-10 hours before the major flaws started to sink in.
The start is the worst part of the game. It's a generic RPG without an interesting story or creative dungeons or encounters. It only gets good after the first loop once you unlock the actually useful classes. Then the game becomes Justice League vs. The Crisis on Infinite Earths.
1f28cf No.16211251
>>16209499
if you get Bravely Default - For the Sequel (Japan release only), you get the best of both worlds:
uncensored costumes, english text and voice options, and the additional international content. It's unfortunate that freeShop died as you're now on your own for a .cia
the real problem is Bravely Second:
censorship and tone-friendly localizations aside, some faggot on the translation team decided to fuck up its replayability and it's fucking obvious something's wrong.
throughout the game you're given either/or options for resolving various conflicts.
in Japan you'd make your choice and someone would be unhappy with the outcome. On your second pass through the game you'd make the other choice and get the opposite scenario out of it, and finally on the third pass you'd unlock a third option that can resolve the scenario happily for everyone.
in the International release, you'd make your choice and get the third pass's happy ending for everyone. No replay value and a huge logical disconnect, all because some faggot on the translation staff thought players want less content in their games
a207a6 No.16211261
>>16210560
>End Layer came out over a year ago
I just realized I haven't heard anything about this game since it was in localization hell. Was it really so bad that no one discussed it?
>>16211082
The only RPGs I've really enjoyed from a gameplay perspective are Chrono Trigger, Xenoblade, Shin Megami Tensi 4, and LISA. You know how much grinding I had to do in any of them?
FUCKING ZERO
You should win once you git gud. Not because you put in so many hours one-shotting mooks.
af8807 No.16211411
>>16211261
>Was it really so bad that no one discussed it?
Yea it's irredeemable. The post above you is on the money. Plus more costume and text censorship.
765253 No.16211486
>>16208983
>If it wasn't for Edea's ass
You do know that in the Japanese version, they're canonically underage, right?
2a8122 No.16211904
>>16208990
Forced grinding? Not really
I was 99 and capped all classes before the first half of the game and was actually sad that I couldn't grind harder
The fucking city building minigame and online features were pretty ass though
Never bothered finishing the game because the story was pretty much over after the fairy becomes fatty monster, the rest is so obvious I lost all interest.
I also hated how, besides for abusive strategies like that one that have you attack with 3 characters and then make everyone invulnerable for 4~turns and repeat ad nauseum, there's literally no synergy in the game. You just go everyone dark night vampire and spam the OP skills while getting auto buffed every turn until it caps and stays there forever.
You can't even play the default tank/healer because it takes a single attack from the boss one shotting the healer for the whole strategy to crumble irreparably.
I decided to never finish the game instead of decreasing the difficulty
ab1ae4 No.16211916
The best parts of Bravely Default were
>On replays you can see the BIG TWEEST mile fucking off if you're paying attention (Airy is always evasive, HER WINGS, MOTHERFUCKERS, everything about Ringabel, etc)
>snapping the game over your knee with comical ease, being able to literally one-shot bosses if you know how without any grinding at all (literally capable of doing one of them at level 1 if you have a single item and a single time-stop)
>The way it handles the bad end and the 'golden path' good end
>Everything about the Brave/Default system
It's a decent game. I don't remember doing any specific grinding, and even if you did need to work up a job or character level, all the little ways you can streamline it make it much less of a pain to no pain at all. The loops are a little silly and excessive, but they're just about the only knock against the game.
2a8122 No.16211927
>>16209909
>EO and the final boss isn't that difficult once you realize he nukes you if you buff too much
How the fuck is someone supposed to figure that out?
Are you expected to wipe to the boss repeatedly? It's like bosses that do attacks once every nth turns. how the fuck am I supposed to figure out that the boss is not just picking skills from a skill list on a whim? Like almost every single fucking game does?
Why am I to understand that the boss will keep his final most powerful attack and only use it if you "buff too much"?
This is what makes these dumb fucking games a requirement to read the walkthroughs
2a8122 No.16211941
>>16211916
>HER WINGS, MOTHERFUCKERS
I never noticed until someone pointed out, and by then I was already frying the ugly bug
443bcc No.16211951
>>16211486
almost subtle :^)
ab1ae4 No.16211968
>>16211927
>How the fuck is someone supposed to figure that out?
Perhaps when you use the buff and they respond with the nuke? I dunno, it's like learning that you don't stick to Rathalos's ass because the animation of him turning around is a tail swipe. Or learning that Nargacuga will punish you going for the tail cut if you're not careful. Or learning how to deal with knights in Dark Souls 3. Or…
Learning to play the fucking game and know when it's trying to tell you something.
2a8122 No.16211991
>>16211968
>Perhaps when you use the buff and they respond with the nuke?
A) Is it instant and off of his own turn?
B) Or he just happens to use the skill on the same turn you used buffs?
The other examples make sense, there's an animation that telegraph the attack
If it's B then you will only figure out after wiping multiple times and after writing down in a fucking excel sheet all of the skills that were used on all turns and then cross reference that the ONLY AND ALWAYS uses the nuke when you buff
Makes sense if it's A
>>16211968
>know when it's trying to tell you something
You have no way to know if it's because you buffed or because you had bad luck and the boss picked the skill on that turn for shits and giggles
ab1ae4 No.16212007
>>16211991
I mean, I don't play EO myself. Never really got around to it. It just sounds like the sort of mechanic I see elsewhere, in other games, where trying to do the tactic you rely on like a crutch will get you demolished. Seems standard fare to me.
06ee84 No.16212022
>>16211927
>>16211991
Alternatively you could play one of the good EOs instead of the shitty first game
ecaff4 No.16212032
File: a542eebda31a13c⋯.jpg (Spoiler Image, 450.34 KB, 800x1132, 200:283, illust_64729003_20190306_1….jpg)

>>16210509
>no way to purify her
>forgetting about the universal method to fix an evil/crazy female
113fbe No.16212279
Are there retranslations yet? I want to play these games but 8-4's butcher job makes me so angry that I can't fucking do it.
113fbe No.16212283
FUCKING FLAG, use the goddamn thing once and it follows you everywhere I swear goddamn. sage for doublepost, just making sure it stops sticking
1f28cf No.16212296
>>16211941
>not noticing when Ringabel points it out ingame
2a8122 No.16212336
>>16212296
I guess it didn't ring any bells
14cae9 No.16212408
>>16211024
Would be great.
>>16212032
I wanted a way to redeem her canonically/in game, which that unfortunately isn't an option.
bb6f53 No.16212420
>>16211927
>How the fuck is someone supposed to figure that out?
It's simpler than you might think. They did the same thing in Dungeon Travelers 2 for a post game boss.
>Boss uses OP team wipe attack. But it's not consistent. But it doesn't seem random either because she's not doing it based on her current HP or on a turn pattern.
>Try to see if hitting her too much in a small period of time causes it. She still nukes me.
>Try defending and healing constantly. She doesn't do it.
>Spend the next few turns only buffing my party. She nukes me as soon as I get more than 3 buffs on the screen.
>When replicated, it happened again.
>Proceed to maintain only 2 buffs and win.
>It's like bosses that do attacks once every nth turns. how the fuck am I supposed to figure out that the boss is not just picking skills from a skill list on a whim?
Many people have a hard time with Seymour's 3rd form. When I finally fought the guy, I immediately realized he has a simple pattern and even removing zombie doesn't change this pattern. Knowing this, you know exactly when to defend, buff, heal, and attack. Making him a cake walk. If people actually pay attention, these things aren't hard to notice.
>You have no way to know if it's because you buffed or because you had bad luck and the boss picked the skill on that turn for shits and giggles
So you kept using the same strategy over and over and got the same results. You never payed attention to when he was nuking you and didn't think that there was a certain condition that had to be met for him to use it. The random bullshit you described would be Doom Dragon from Golden Sun 2 who can spam Cruel Ruin and nuke your team if you're unlucky.
2a8122 No.16212446
>>16212420
So, it's such a shitty game design that you are meant to wipe on the boss multiple times before you have any chance of winning?
Also, why don't she just spam it? What's the ingame explanation?
>If people actually pay attention, these things aren't hard to notice.
Maybe if you expect shit game design to begin with
>You never payed attention to when he was nuking you and didn't think that there was a certain condition that had to be met for him to use it
Because I don't consider "Maybe the devs are cunts and filled the bosses with arbitrary random conditions for team wipe attacks"
If the game gives an explanation for why the boss waits for you to buff to wipe you, instead of spamming that shit from the first turn, then I will accept it (if the explanation is good)
0bb7d6 No.16212447
>>16210509
Holy shit that is a lewd goddamn fairy
49374b No.16212469
>>16212007
In this game I will have to defend the faggot because there is usually zero fucking indication that it's having buffs that triggers it. Some bosses even have attacks that get more common the more buffs you have, which is incredibly unclear. Also, buffs are essential in EO and there are always classes that exist just to buff, so it's simply bad boss design to have bosses that essentially make entire classes useless. Look up the AI patterns for something like Primevil and fucking tell me you would figure that shit out. Don't forget that it includes outright RNG at some points and also changes past certain HP thresholds (there are zero indications that you've passed one and you can't even see their HP number or percentage). The superbosses at the very end of EO endgames are genuinely shittily designed and force the player to use very specific teams. A team that is well built for the entire game up until that point can be outright incapable of beating the superboss because of how incredibly strict it is in regards to what your team needs. It defeats the fucking point of the whole making your own party aspect.
That said anyone saying that you need to grind for all the normal content in EO is a gigantic faggot. You get over leveled just by exploring everything and doing the quests. Hell, the latest one has even casuals complaining about being over leveled. That's how much exp it showers you in.
2a8122 No.16212489
>>16212469
>A team that is well built for the entire game up until that point can be outright incapable of beating the superboss because of how incredibly strict it is in regards to what your team needs
Which would actually be fine if the game straight out told you the boss attack patterns, instead of you having to look online, which also happens to show the perfect team to steamroll the boss.
Give a mechanic that lets you send scouts to the boss, said scouts would then report the complete boss AI or something, then there's no more shitty surprises and it's actually your own fault if you win or lose
06ee84 No.16212547
>>16212469
>>16212489
You could just heed my advice and this off topic ranting becomes irrelevant altogether
1090fa No.16212713
>>16212446
>If people actually pay attention, these things aren't hard to notice.
<Maybe if you expect shit game design to begin with
So having to pay attention to a bosses pattern is bad game design? Do you want the game to hand hold you and tell you what to do at every step and turn?
Stop being an idiot and pay attention.
2a8122 No.16212756
>>16212713
>So having to pay attention to a bosses pattern is bad game design
If they are based on random shit like what item is in your 3rd inventory slot or how many buffs you have, yes
bb6f53 No.16212767
>>16212446
>So, it's such a shitty game design that you are meant to wipe on the boss multiple times before you have any chance of winning?
Is dying to a boss multiple times really that horrible to you? That's going to happen in any difficult game. There are many RPG bosses where you can't simply brute force your way through them and you must figure out their gimmicks and exploit their weakness to win. The fact that you think these games require grinding shows you can't think of any strategy except to brute force your way through with big numbers. You might as well bring up the "artificial difficulty" nonsense like it's an old Dark Souls thread.
>Maybe if you expect shit game design to begin with
Are you telling me you can't recognize a 5-6 move attack pattern that he does every turn? Seymour 3 in FFX doesn't even deviate from that pattern until he gets to half health where he throws in a protect on himself and uses a stronger attack for his AOE attack. Mind you, you can simply defend against that move.
>If the game gives an explanation for why the boss waits for you to buff to wipe you, instead of spamming that shit from the first turn, then I will accept it (if the explanation is good)
A boss doesn't need to explain how it's going to kick your ass. Its up to you to figure it out and overcome them. And he doesn't instantly kill you as soon as you start. It's only when you reach a certain amount of buffs. Bosses changing up their AI or attack pattern based on what you do isn't anything new to RPGs.
>>16212469
What's funny is Primevil can OHKO you at the start of the fight if it ambushes you.
74f3e8 No.16212770
>>16212420
Seymour from FFX? How is that faggot supposed to be hard? Hell, how if ANY boss in that dumb game supposed to be hard. YOU CAN DELAY A BOSS' TURN AND YOU CAN CHARGE UP LIMITS FOR EACH BOSS. Walk into a boss fight, use limits, win. Every god damn boss is the same. The only boss I had to restart on was Yunalesca (I think that was her name) because either the game or the emulator bugged out and one of my characters just started running backwards forever.
>>16212713
I only played EO to the first boss and quit because it was boring, but every FOE and the doggy boss went the same way: start the fight by casting party wide defense buff and attack buff on turn one, and on turn two, either buff speed or start giving elemental weapon buffs. Also had a magic resist buff that I didn't have to use, which I would've used on turn 1 when fighting later bosses or FOEs. So that would mean the boss would use that 1 shot nuke on my party on the second round. Which means I'd either need to ditch one of my party members, and/or use that de-level function to change my skill build on my tank and healer so that they function without relying on buffs. Which seemed pretty fucking crucial, at least up to the first boss.
>mantis FOE thing 1 shots party members without buffing and my two DD hit it for 20-25 dmg with auto attacks
>with buffs it hits for 25% of my health and I hit for 90 dmg
>oh hey buffs are good, let's build the party around them
>oh hey this boss can't be killed if you use a lot of buffs
That's just shit game design. It'd be like having the last boss of a game be a slugfest and giving the boss an aura that permanently shuts down healing. And the game allows AND encourages a tank/heal/DPS party, AND it was really strong up until that point. What's that, you didn't make a party with summoners and evasive characters? Fuck you!
820c45 No.16212921
>>16212770
>complain about needing guides to win
>admit to using a guide
74f3e8 No.16212930
>>16212921
I didn't complain about need a guide to win. Work on your reading comprehension. Also, the guide I used was for skills, because EO's in-game skill descriptions are worthless.
bb6f53 No.16212970
>>16212770
>Hell, how if ANY boss in that dumb game supposed to be hard.
That's what I was thinking. I've seen many say that boss was hard and everything is so damn easy to the point you have to make a challenge run to get any sort of difficulty. Spamming cheer with Tidus solves 90% of boss fights because the amount of damage they can do on your team is completely neutered.
>oh hey this boss can't be killed if you use a lot of buffs
<Build a team around 1 gimmick in an RPG instead of a well rounded one that can cover many different situations.
<Surprised when there's a boss that's made to counter that build.
In that situation, you can put that character in the front line and have them constantly defend and use items to soak up damage for other, more important, team members. It's not bad game design that they challenge you with a boss that counters a certain build. It doesn't mean you need to reset. Just that you may have to think outside the box to win.
It's like when I did a solo run in Demon Gaze and was having an hard time against the final boss.
>You can summon a demon to help you but they're not counted as traditional party members. They have their own meter and can go berserk causing them to attack you.
>Realized that demon attacks are considered ranged attacks after my berserk demon tried to attack me when I had a buff that makes me immune to ranged attacks.
>Knowing this I forced my demon to go berserk to deal insane damage while all I did was heal. Only problem was that couldn't hurt him because in his desperation phase he constantly buffs evasion and constantly regenerates health.
>Had to buy a bow to use a skill that lowers evasion. So I would tank with my sword and shield combo and debuff with the bow.
>After a few tweaks to the strategy, I won.
2a8122 No.16212972
>>16212767
>That's going to happen in any difficult game
Not in a well designed game
The boss should have similar but 'more advanced' mechanics that the enemies before it have or something similar, instead of randomly adding strange conditions to attacks
>You might as well bring up the "artificial difficulty" nonsense like it's an old Dark Souls thread
In dark souls (except for 2 due to " '"'"shockwaves"'"'") you can just walk in circles during a boss fight to figure out it's attacks
>And he doesn't instantly kill you as soon as you start
But why? it's clearly capable of doing so
The only reason is because the devs are faggots, that's why
>Bosses changing up their AI or attack pattern based on what you do isn't anything new to RPGs
Yeah, but most often it's not some random arbitrary shit meant to sell strategy guides
1090fa No.16212980
>>16212972
>The boss should have similar but 'more advanced' mechanics that the enemies before it have or something similar, instead of randomly adding strange conditions to attacks.
Or you should have a balanced party that can adapt to any situation rather than put all your eggs in one basket.
9a2b03 No.16212983
>>16212972
>a well designed and difficult game will have you beat every boss in one go
seems legit
2a8122 No.16212995
>>16212980
>make tons of different builds available
<only lets 10% of those win the game
>>16212983
That's called having clear attack telegraphs
3d6d77 No.16213047
>>16212980
>not autistically min-maxing
74f3e8 No.16213050
>>16212970
Using buffs and debuffs in RPGs isn't a gimmick, it's a core part of a lot (most, almost all?) RPGs out there. Buffs and debuffs are as integral to stat based RPGs as healing, damage reduction/resistance, positioning, consumable items, trash mobs, and bosses. I think the bigger issue in this particular case is having a class that only does 1 thing in combat, have it's 1 thing be made detrimental on the last boss. If the Troubadour had other uses in combat other than buffs, and if it wasn't the last boss and with the mechanic coming out of nowhere and unexplained, then it wouldn't be an issue. But a game that makes one of your party members all but useless right the end is just dumb.
>have tanking class that can force enemies to target it
>build up most of your party's defensive capabilities around the tank
>last boss can't be tanked I can't remember what game did this, but I know I played one where my tank became worthless as I got near the end
>have healing class that keeps your party alive
>your only healer dies right before the last boss because of some gay story shit
>forced to fight last boss without a healer fuck you Dragon Age 2
>have rogue class main character that functions as a backstabber/crit machine, but relies on party members to keep enemies distracted
>can't backstab or crit certain types of enemies like undeads
>last boss is an undead fuck you Neverwinter Nights 2
74f3e8 No.16213058
>>16213050
Shit meant to say that the last boss is a 1v1 fight, although in that particular case your lover could come along. Still sucked if you played a Rogue and had baldy as your lover.
1090fa No.16213087
>>16212995
>make tons of different builds available
<only lets 10% of those win the game
Etrian Odyssey 1 only has 9 classes. While the game isn't the most balanced, there is not a useless class that you can't do anything with.
>>16213047
Revenge is a fucking broken skill.
06ee84 No.16213101
Maybe now is a good time to mention that the final boss only does this nuke if you have 10 or more buffs (meaning troubadour can still use 1 buff) and he telegraphs it by wiping all your buffs on the turn before using it
2a8122 No.16213114
>>16213101
>and he telegraphs it by wiping all your buffs on the turn before using it
Breath of Fire 4 final boss also kept spamming sanctuary (clears buffs), that's not a telegraph for anything
>>16213101
>final boss only does this nuke if you have 10 or more buffs
It was 2 buffs until now
Also, why 10? who came up with that random ass number? That's why it's shit, it's devoid of all logic. It's just some random arbitrary shit the brainlet devs came up with for no good reason
bb6f53 No.16213117
>>16212995
<only lets 10% of those win the game
You can beat the game solo. You can beat the game with a team of only 1 class if you wanted to. You're really just making shit up to excuse your poor team building and lack of understanding of the game's mechanics/boss patterns.
>>16213050
It's only a certain number of buffs on the field at once. For this reason, you're going to have to weigh which buffs are most important for the situation. As for the boss using that cyclone move, there's another boss earlier that does something similar. Instead of it being based on buffs, it's based on if you bind it. Which is another important mechanic of the game. Also I meant the team was a one that relied on one gimmick. Not that the buffs themselves are a gimmick.
>>last boss can't be tanked I can't remember what game did this, but I know I played one where my tank became worthless as I got near the end
Reminds me of Final Fantasy 12 where the final boss had piercing spells so reflect wouldn't work against him.
06ee84 No.16213144
>>16213114
>that's not a telegraph for anything
Unlike breath of fire, this boss does that exclusively before the nuke
>It was 2 buffs until now
>Also, why 10?
mismatched terminology
Since you have 5 party members, using one party wide buff is the same as having 5 buffs. 10 makes sense as it's equivalent to stacking 2 party wide buffs.
Come to think of it this whole buff dispell shit might be foresight on the devs part, it's a really common strategy in EO1 to stack the 2 strongest defence buffs (which are both party wide) which makes almost every attack deal neglegible damage and you can cheese the game really easily like that
86d5bc No.16213214
>>16208983
Bravely Default is just an inferior version of Final Fantasy 5. A lot of people shit 5's story for being bland, but Bravely Default's story is even more bland than that.
38d46c No.16213244
>>16213214
I came here to post this. Just play the Custom Classes romhack and it blows Bravely Default out of the water. The only good thing about that game from what I played, since I dropped it before the time loops started is the Brave/Default system, and that's it.
You don't know job systems until you have a mage that literally cannot do anything else but cast spells.
7e4a7c No.16213549
All three games (4 Heroes of Light is part of the series in the same way Final Fantasy Adventure is a Mana game, the first games had Final Fantasy Gaiden in their Japanese titles) are really mixed for me. Like, for every good thing I find new problems. I liked a lot of 4HoL's presentation, but the lengths I had to go to to 100% the game I would have to write a fucking essay about. BD's OST is fucking great, and the gameplay is fine, but the repetition makes me think they blew their budget on the really good OST. BS is a better overall experience gameplay wise but the new music isn't nearly as good and they found a way to make me hate the entire story more than BD's repetition (although BS's ending is completely retarded in every way that I like). I guess we could add Octopath to this since it has some of the same staff and seems to use 4HoL's not-Brave/Default system, but not only have I not played it yet despite it sitting on my Switch for a while now (Torna fucked me up), it's probably better to compare it to the SaGa games and I've only played 2 so I can't say much about it.
a42bc1 No.16213646
>>16211251
>if you get Bravely Default - For the Sequel (Japan release only), you get the best of both worlds:
>uncensored costumes, english text and voice options, and the additional international content. It's unfortunate that freeShop died as you're now on your own for a .cia
Good thing we have a Share thread (we DO have .cias, right?). Sad thing is someone got the game for my birthday years and years ago but not once did I even open it due to censorship.
000000 No.16213822
>>16208983
So, it is Gundam Seed Destiny, but with Square's usual faggotry and hate-boner for the Church.?
8d1aea No.16214064
>>16213822
I want a game where I can become literally Hitler and kill Jehova and Allah.
551bf3 No.16224455
>>16210541
the artist that drew those last 3 pics never ceases to piss me off. He drew great shit like this, then proceeded to spiral into scat, and then just fucked off from the internet
0bb7d6 No.16226194
>>16224455
Are vanilla artists the paladins of doujinry?
26e367 No.16227249
I'm trying desperately to get through to the end of this right now. Just got to chapter 7 and I'm over 70 hours in.
Is it worth fighting any of the sub-bosses or should I just rush straight to the crystals?
c2ae07 No.16227469
>>16213822
There is nothing wrong with hating a church as heretical as Catholicism.
eb2e39 No.16228691
>get to the point where you switch dimensions
>computer shits the bed and I lose all my progress
I had just started to be interested in the story too. Is it worth starting all over?
1fe8b6 No.16228755
>>16214064
>>16227469
>>16213822
"Churches"/"Christianity"/"Catholicism" are just dogwhistles for Europeans.
06ee84 No.16228763
>>16228755
Then why are the protagonists always aryan males?
c2ae07 No.16229060
>>16228755
Catholics are nothing but a bunch of idolaters. They are heretics no different from kikes or mudshits.
110b47 No.16231847
>>16228755
Maybe its a youngfag thing but honestly I don't see Christianity or Christians as white, I see it as some Spic Crypto-kike rulling a bunch of spics and niggers
I mean when was the last time you saw a white person outwardly be christian, probably years ey
8d1aea No.16232007
>>16228755
Can I get what you're smoking? Sounds like good shit if you think Jewish and Islamic gods are the same as Europa's gods.
e972e5 No.16232302
>>16231847
This is actually a nice tactic, I can't really demolish it.
>Turn people into a bunch of lukewarms that sometimes hate Christianity
>Shill that as how white people really are(because they are right now)
ac74f6 No.16233681
Man I eventually wanted to play this game, but reading the thread especially the part about grinding kills me. Grinding puts me to sleep, and as I have gotten older, it feels like I'm wasting a massive amount of time.
8a605d No.16233697
>>16232302
The idea of that image is fantastic, I just wish and actual drawfag would draw it.
7a7ea1 No.16242566
>>16210509
Bondage Fairies (jap name Insect Hunters) by Kondom.
147583 No.16243113
>>16214064
Play SMT IV Apocalypse and name your player HItler. There you go. the last boss is JHVH and you kill and replace him as god