c1491a No.16201388
If the placement of every enemy has a purpose, especially so in the first level of a game… what the fuck is the meaning behind this Imp's placement?
c1491a No.16201401
>>16201395
But what does shooting at him get you? 100% completion? That's it?
What does this experience teach you? What meaning does it hold? Why shoot him when he's essentially harmless? He's not going to drop any item and it's a waste of ammo to do it. Is the lesson that "ammo conservation is for pussies"?
643056 No.16201404
>>16201388
he's there to make you feel at home
7d8308 No.16201415
>>16201401
fireballs travel through some walls, it also represents john romeros desire to be cucked
14de53 No.16201448
>>16201401
If the first level is a showcase of the basics then the obvious purpose is to show you a wall that can be shot through.
>>16201415
No that's the Icon of Sin.
d081bb No.16201458
>>16201388
The purpose is to fuck with you clearly
e9787b No.16201463
Why do you have an SSG on the first level?
c1491a No.16201470
90d3e8 No.16201472
>>16201388
>what the fuck is the meaning behind this Imp's placement?
comic relief?
00f02b No.16201475
Given it's behind a partially opaque grating, it was probably meant to surprise new players who weren't being attentive to their surroundings.
df76ec No.16201535
New players who aren't aware of their surroundings getting fireballed from an obscure corner.
My question is, what is the meaning behind Slough of Despair? Why is the map shaped like a hand? What purpose does that serve? Who thought a lack of shotgun ammo for a map with at least 5 or so cacodemons spawning in close proximity in a cramped barely maneuverable space was a good idea?
Why does Nightmare difficulty allow enemy respawning?
c1491a No.16201539
>>16201535
>Why does Nightmare difficulty allow enemy respawning?
Because improving the enemy AI would be difficult and the differences would be negligible for the average player, and they had to add SOMETHING to make a token "insane" difficulty.
4c36c6 No.16201540
df76ec No.16201542
>>16201539
But fast enemies and projectiles weren't enough on their own?
f662f4 No.16201566
>>16201542
There's no reason to play games on the highest difficulty is said difficulty offers nothing but more bullshit. I wish more games took the Thief route to difficulty instead of turning everything into bullet-sponges and increasing the spawn rates.
e9dca8 No.16201573
>>16201395
>being a literalist
14de53 No.16201576
>>16201542
Nightmare is supposed to be impossible so every bullshit move they could manage was put in to that difficulty. It's only beatable using techniques to skip or bypass segments of each level. Think of Nightmare as a challenge mode and Ultra Violence as the true hard mode.
e59c49 No.16201787
>>16201388
>If the placement of every enemy has a purpose
I think you're overthinking it.
>>16201415
>it also represents john romeros desire to be cucked
The enclosed space represents Romero's cuck shed, the fact that it is partially open represents that he willingly wants to get cucked and watch it. The imp cannot get into contact with the player (representing the wife and her bull), all he can do is impotently shoot a fireball, which represents Romero's desire to satisfyingly blow his load into empty space. Finally, when the player steps up to the imp and shoots it, it represents the bull taking over Romero's marriage and killing his masculinity.
dc150e No.16201795
>>16201401
It teaches the player that barriers like that can be shot through and/or
>>16201475
df76ec No.16201857
>>16201787
What's this about Romero being a cuck now? Has he done anything since Sigil?
f662f4 No.16201874
>>16201857
He jumped on the tranny agenda, likely in preparation of him coming out of the closet as one.
4c36c6 No.16201884
>>16201857
He paints his nails black. You can check out his twitter if you feel like searching for things to get mad about.
c3da6c No.16201891
>If the placement of every enemy has a purpose…
Yeah, the purpose is to just be somewhat varied and occasionally challenging. They're all wherever they are for the exact same reason: to try to kill you while you try to kill them. Any weird deviations from that are certainly just the creators trying to mix things up and keep it interesting.
e8276b No.16203948
>>16201857
he literally has a mulatto stepson
974391 No.16203960
>>16203948
>mulatto stepson
His son is African not Mexican?
735039 No.16205095
>>16203948
They don't even look related.
4309ab No.16205102
>>16203948
Can I just say his wife looks a bit like a man.
b9f81c No.16205118
>>16203948
>His wife's boyfriend's son.
7aaf0d No.16205159
>>16203960
>>16203948
>>16205095
>>16205102
I always thought he was Italian or something because of the surname turns out he's native. Cucking the Cherokee race one black stepchild at a time
0377b6 No.16205174
8108ac No.16206259
>>16201388
What did you expect from a game that forces you to make enemies fight each other instead of killing them yourself? It cucks you. Doom has always been a game for cuckolds and other sexual deviants. Just look at its community.
022391 No.16207465
>>16201388
>If the placement of every enemy has a purpose
what?
they were placed randomly
4e1ffe No.16207535
Sandy Balls Beterson is shit at enemy placement. American McGee should have made more levels.
4c36c6 No.16207540
>>16206259
Don't you put cuckholdry on the same level as monster fucking that's for honest red-blooded men.
226604 No.16207545
One must become the imp to understand its place.
a3e890 No.16207566
>>16201388
It shows you that certain walls can't be moved through, but can be attacked through.
This is game design 101, dude.
cd73e8 No.16207590
>>16201388
To teach you that your gun sound notifies other enemies who open the trap door and to teach you that you can shoot through some walls.
a7ec76 No.16207603
>>16201566
How about mental difficulty in Serious Sam where the enemies are invisible?
9682e8 No.16218403