81a472 No.16152229
>https://massivelyop.com/2019/02/22/the-daily-grind-so-how-worried-are-you-about-guild-wars-2/
Remember on release how this was the next darling of mmos? now its forgotten which in some ways is worse than modern WoW being warmed up trash made of recycled gacha mechanics.
60aaa0 No.16152232
Good. It was shit and only got worse due to dangerhairs and faggots on the dev team.
6559af No.16152233
>tfw this most likely means the gw1 servers will be shutdown first
81a472 No.16152241
>>16152233
you dont own nothing goyim.
c46c29 No.16152251
>>16152229
>What happens when you take something that isn't WoW and turn it into the next WoW-killer?
Fuck those kikes.
81a472 No.16152256
>>16152251
it broke new ground!
299fcb No.16152279
About time. They did so much wrong. GW was it's own thing, but no had to try and make it a wow clone. Gear tread mill, even adding a new rarity of gear after launch to keep it going. Had a main story were their self-insert takes over and you character is a bunch of nothing. And living story was shit, just add new content not this live service crap. Then there were lootboxes and tranny shit. The shitshow has lived too long already.
ad499b No.16152291
>>16152229
>Remember on release how this was the next darling of mmos?
That is every MMO.
0ca0fc No.16152301
>>16152229
NCSoft forcing Anet to make layoffs so hopefully all the blue haired trash like >>16152280 will go.
81a472 No.16152305
>>16152301
>losing diversity hires
>not the final whyte male purge
hahaha you funny guy.
e37249 No.16152310
>>16152279
>Gear tread mill
Aside from the legendary armor that got added last year or so, there has been no new worthwhile gear since the game came out. I've been using the same exotic berserker set on my character since two months after release, since the ascended armor is too much grind for a 2.5% increase.
f90906 No.16152333
>>16152229
>linking to a two-paragraph news aggregator blog INSTEAD OF THE NEWS IT AGGREGATES
>no archive link
>OP probably reads this stupid boomer fuck for fun
OP is a faggot. Here is the real news: https://archive.is/xpKuq
>In recent months, the studio has made surprising moves to buff up the classic Guild Wars, even bringing its promotional website back online and vowing support for “years to come.”
d63ebc No.16152380
>>16152280
……..this makes sense now
b0a260 No.16152406
I'm glad 2 is dying but sad this probably means 1's servers will go down. Though it's possible the gooks at NCSoft might just be getting ready to bring the hammer down on all the nonproductive leftist faggots and turn ArenaNet back into a video game developer.
063ae0 No.16152418
I wasn't aware it was even still around.
a2cb76 No.16152436
>>16152343
From the front page I thought you had posted bara.
c57c01 No.16152454
>>16152436
Are you disappointed?
b770be No.16152479
>>16152229
The guildwars series died when GW2 had no one from the first game working on it
fe1095 No.16152520
>>16152343
Surival Sandboxes were the closest thing to Classic Ultima Online I've played in modern online gaming.
81a472 No.16152530
>>16152529
How could you put up with the endless salad mary sues?
a2cb76 No.16152533
81a472 No.16152582
>>16152578
You mean murderball ping pong.
e37249 No.16152586
>>16152582
It's running around in a zerg of 50 dudes and spamming AOE shit. It's always been that and nothing else.
81a472 No.16152590
>>16152586
Yes thats what i said it was.
08510a No.16152776
I tried to check on wartower.de and didn't realize that the place has shut down. Now it is a deader than shit. A measly thread with two replies in the reaction to the news about Arena net laying off motherfuckers. Reminder that GW2-guru is also gone offlione after cursed had realized that nobody actually likes GW2.
>>16152310
> there has been no new worthwhile gear since the game came out
Because building characters got so dumbed down, that zerker is all you will need unless you play autism of the mists. Unless you fancy some armor from the dungeon. Good luck getting them, because nobody is going to play shit GWEN dungeons.
>>16152530
Speaking of autism, since the commander badge needs a stupid amount of resources, only hardcore autist got them. Some commanders from my server had afternoon nap so they could WvWvW all night. I am not joking.
08510a No.16152806
Here are some more reason why GW2 was a failure besides its shit battle system.
60aaa0 No.16152811
>>16152776
I had such high hopes for the PvP in this, because it looked to much like good old DAoC but lol nope, that system was never copied well. Doesn't help that the player base was largely mouth breathers who couldn't follow simple directions.
84cc7c No.16152890
>>16152233
The GW1 servers are the GW2 servers. GW1 runs on a virtual machine on the GW2 servers.
e0f97d No.16152899
>>16152229
Not surprising. They had a good thing going with GW1, their own unique niche in a market riddled with the corpses of the retards trying to be the next WoW. And then they decide to try to be the next WoW, throw away their niche, but still put the brand on the box.
They shat all over their old playerbase and predictably failed to gain a new one.
063ae0 No.16152927
>>16152899
I never played it but from what I can tell GW2 seems less like a WoW clone and more like an alternative for tumblr hipsters who are afraid of commitment or structure.
d7dd1a No.16152987
>>16152229
>major shilling for GW2 every time an MMO dies, the largest of which was the recent "WoW is dying" craze
>it's still dying
Good. Even ignoring how the butchered GW1's legacy, there were parts of GW2 that could have been excellent in their own right if they weren't utterly neglected or done terribly. Their dev team was always at 50% of the manpower it needed and 75% of what was there was incompetent rainbow-haired interns. Only the art team has ever had the resources it needs.
>>16152232
It actually had more of those (or at least, featured more prominently) at launch. 50% of the player character's Bioware game team were lesbians with each other and took up screen time with their lesbian love stories because the lead writer was a stereotypical tumblr hamplanet who latched onto yuri instead of the typical fujo yaoi for some reason.
The story as a whole was so shit that she got fired, but the legacy of the lesbians plagues GW2 to this day.
>>16152927
From what I glean from old friends who still play it, it's gone 50% WoW wannabe with PvE dev resources largely focused on raids and 50% casual market, which is largely tumblr girls drawn in by the abundance of fags and Marvel movie quips. It's jarring how often I'll come across a typical nutcase femcel tumblr/twitter account and it's full of shitty art of their GW2 character dressing up and pouting at its gay lover.
b0a260 No.16153201
>>16152890
In all probability they are both running on virtual machines. If nuArenaNet has the slightest hint of sense. Running the game on a virtual machine is how old ArenaNet did the whole "zero downtime patches" thing. I am assuming GW2 still has no patch downtime.
08510a No.16153249
>>16152811
PvP was pretty much hopeless from the get go. This is why they have scrapped the mode.
>>16152899
Not to mention that they have lost their old one like immediately.
>>16152927
Its way worse than that. You have never seen fractals of autism that is part of the 50% WoW wannabe market. Its basically a clone of a mode they copied from LotRO where you play a set of small mini dungeons and gain access to higher difficulty levels after playing through one . There is a twist. There is a bullshit special condition you get from the last boss of the set and you can't do anything against it except gaining resistance to it by making special gear. This is where the ascended gear comes in that had caused such a huge scandal among the old player base.
a58155 No.16153275
>>16152280
Looks like an NPC in a cyberpunk game.
f6397a No.16153368
The weird thing is the game has been doing really well this past year. I hope it doesn't end abruptly, but this is NCSoft we're talking about, after all.
60aaa0 No.16153377
>>16153249
Didn't they try the whole PVP IS AN ESPORT GOYS thing at first? I remember hearing something about that early on.
>>16153368
>The weird thing is the game has been doing really well this past year.
Something something single facts
063ae0 No.16153394
>>16153249
>>16152987
All I'm going off here is the "all classes are equal" and the level scaling shit they were touting when it came out. Sounds like Moleneux level "you can do anything" bullshit designed less as a feature and more as a coddling mechanism.
60aaa0 No.16153401
>>16153394
As people quickly discovered, if "every class is equal" to every other class, all that matters is DPS. Hence why the optimal PvE gear is pure zerker stats.
063ae0 No.16153413
>>16153401
I'm still just a bit buttfrustrated over someone finally recognizing the holy trinity as bullshit but going about doing away with it by doing the exact same reductionist shit that made it in the first place. Shit like this is why we don't get bards anymore.
d7dd1a No.16153477
>>16153394
>>16153401
>>16153413
They actually had to eat shit on their "no hard roles" meme when they committed to raiding, and designed a dedicated healing subclass for it (ranger's druid spec).
08510a No.16153532
>>16153401
>>16153394
They totally fucked up their alternative trinity. In theory they were all as feasible as the other. Too bad that control doesn't matter, because you can't interrupt for shit and support is next to useless except for pumping in more DPS through buffs or protecting motherfuckers. They also did away with Mana for casters. Their argument for this was, that mana is nothing but another cooldown. So let's put in some more seconds cooldown. Which especially funny for people who have played elementalist in the first game.
This also reflected in the enemy design. If all the playable classes are not distinct, then enemies don't have to obey the rules. This is how you end up with them firing skills in quick succession that have a cool down. Since there are no classes but dodging, they let most bosses rely on that shit the floor is lava mechanic.
>>16153477
Plus major changes to the Necromancer and overhaul of the Engineer if I am not mistaken about that one.
>>16153377
Yes. By reintroducing a mode nobody liked from the first game as the only PVP mode besides WvWvW.
249b91 No.16153612
I'm actually surprised it lasted this long since the game was never really good and never really got better. Must have quite a few paypigs dedicated because I never came back after the first WvWvW season. I don't think its dying yet, but they're definitely pulling an Activision/EA-like restructure by cutting the lower 10% fat of the payroll to make the shareholders happy.
6559af No.16153773
>a single developer at arenanet updated guildwars 1 with more graphics options like increased LOD range.
>its all probably shutting down soon with no source released
b0a260 No.16154149
>>16153532
>>16153394
It's funny because GW1 already solved that shit years ago. Levels cap out fairly low at 20 and most of your progression is horizontal, gaining the ability to run a wider variety of builds as you acquire more skills. MMO holy trinity doesn't really work because the AI isn't completely retarded (only mostly retarded) and will attack fragile players if it can get to them. Professions generally have a few different roles they can perform, with some overlap, but remain distinct, and even when two different professions fill the same role they handle it differently.
9c6923 No.16154239
I can't imagine why. Got both GW1 and GW2 for free a while ago and just from playing the starting areas, I'm already far more interested in GW1 than the sequel - which seems to largely be trash. Shame nobody plays GW1 anymore, but it's just as well since I don't have the time to really be sinking into MMO/PseudoMMOs these days. If I'm going to play 40 hours of games a week, I want some variety. I want something I can beat and then move on to the next title. Not a second job. Especially not one where I have to hang out with the kinds of faggots that will sink their lives into an MMO.
bd3d78 No.16154304
>>16154239
That was what made Guild Wars so good. It felt more like a Diablo game, or like if WoW removed all of the boring filler and was literally just towns connected to dungeon instances. It cut out all of the pointless bullshit that had been plaguing MMOs since Everquest, which was just a 3D MUD. And the best part was that from the get go, you could choose to skip the entire game, go to level 20 and only do PvP arenas. All of the skills were useful and scaled with your character from the very beginning of the fucking game. So it became an arena game about choosing the right skill loadout and using those skills at the right time.
b0a260 No.16154323
>>16154239
GW1's still a relatively solid singleplayer experience, and not having a bunch of veterans running around rushing you means you're free to pay attention to the story and so on. If you want maximum enjoyment, avoid wiki builds. The game will be harder, but more fun, and you'll understand the builds you come up with instead of just copying what someone else made.
23e953 No.16154331
>>16152333
Thanks for the archive. OP is a nigger for linking to that site
4b81f2 No.16154434
>guild wars
>you can't fight other guilds like the first one
okei
e38e72 No.16155783
The layoffs at ANET are apparently around their publishing group being shitcanned so NCSoft can do that work. What does this mean?
The game will get MTX'd out the ass with SK bugmen monetization
NCSoft makes MMOs for the Korean audience, who love grindy, P2W shit. It'll be just like when Perfect World Entertainment got involved with those western MMOs and ruined them with the same cancerous bullshit.
A shame in some respects, I actually think Deadeye is pretty fun.
d7dd1a No.16155834
>>16154434
>the only mode in which it was possible to fight other guilds only got ~4 "major" (bad) updates over 7 years
09955e No.16156598
>>16154434
The name refers to a historical event in the lore.
0b8df0 No.16157177
Good it's fucking horrible.
1df965 No.16157521
>>16152586
It wasn't that way until people figured out that you could spam AoE heals without any kind of diminishing returns from targets, or any kind of target cap. I had fun in the first few weeks roaming with my friends, starting out as 5 and just gathering a giant snowball of death as people realized we were rolling over the opposition. Then we'd pack the snowball where wanted the little zerglings to fight, and then we'd leave to roam again. Rinse and repeat.
>>16153469
>no tanking involved
Bullshit, tanking is more than just standing there and getting beat on by monsters. In GW1 tanks body blocked, crowd controlled, snared, or made themselves squishy-but-not-squishy so monsters targeted them.
>>16154434
>>16156598
And GW1 had guild vs guild battles. GW1 was a PvP game with some good PvE content. GW2 was a bad PvE game with horrible PvP content.
36f7ed No.16157534
>>16155783
From what korean anons say, the MMO market in south korea is collapsing due to the megalia interference.
d3cc14 No.16157608
GW 2 has the worst fucking players in this damn world. Even league of legends with their underaged playerbase is blowing the fuck out of this community.
You need to have meta builds for raids because 99% of people there are either some kind of feminist cunts without logic or soy based faggots who enables them. Every guild i have been in had female officer or leader. They are the biggest fucking drama queens. You literally need to join DISCORD in order to do raids. There are training raids where they take retards and learn mechanic of fight. DO YOU KNOW WHAT IS THE MECHANIC OF RAIDS? DONT STAND IN RED CIRCLE. I SHIT YOU NOT. THATS FUCKING ALL. AND THEY HAVE TRAININGS FOR THIS
Im really sick of this game. I havel 2 expansions but doing raids was last straw. There are stuck up cunts, beta faggots and literal retards who need to be told to stay away from red circle. Like it's problem to dodge projectile? You can see it going towards you just fucking tap D or something. Holy shit.
Im unable to express what i feel towards those people who play this game. If i could hang them i would. They have cerebral palsy or some shit. Literal mutant fingers to fuck even a easy task.
I wont even start with commie mods who ban you for "wrong think". Got banned for 14 days because i once wrote "i hate communism" into map chat.
Kill them all. Gass them all. Community, mods and everyone who made this game deserves to hang. (not the guys who made scenery and maps they are actually pretty good)
063ae0 No.16157880
>>16155783
>NCSoft makes MMOs for the Korean audience, who love grindy, P2W shit.
Do they really love it so much as they quite literally aren't allowed to play anything else since their government is in bed with foreign entertainment companies?
bccb6c No.16157936
>>16157608
>You need to have meta builds for raids because 99% of people there are either some kind of feminist cunts without logic or soy based faggots who enables them
That's fucking moronic. You need to have a meta build because that's the easiest and fastest way to finish a raid and all other instance based content. Nobody wants to spend 2 hours in a fucking dungeon because some parasite is using a shit build.
8de6da No.16157942
>>16152229
If they reverse nearly every socialist feminist tranny decision they implemented in the game I'd gladly go back to it. That'll never happen so it deserves to die.
61a6ff No.16157969
>>16157936
Well if people want to do things less efficiently that's fine, but to join a guild that demands meta builds and then whine when a meta build is required is the sign of an idiot.
Find a guild that doesn't require meta builds if that's what you want.
12045c No.16157970
>>16157936
Remember in GW1 when PvE niggers cried about the Fissure of Woe being impossible for months until a PvP guild ran it drunk and with basically zero prep for laughs, and then PvE niggers copied their build skill for skill and refused to try anything new until the next expansion dropped?
I'm sure things changed a lot, PvE niggers are probably great players in GW2.
063ae0 No.16157979
>>16157936
>>16157969
Looks like the layoffs have already started.
e28e4c No.16158146
>>16152343
Name 3 survival MMO that are not trash
6559af No.16158182
>>16158146
Darkscape was one, but it died quickly
037698 No.16158187
>>16158182
It was doing well but then jagex just killed it because they were retarded and made it f2p so instead of making it members only they just killed it outright
45d75f No.16158235
>>16157608
Hopefully this shit stain of a MMO will be wiped out ASAP. I will pop a champagne when it happens.
0baac5 No.16158346
WvWvW is still worth playing, some guilds still use TS. Most have moved to discord so they have a place to keep their builds posted and do their theorycrafting that new members can see. Guilds range from complete normlfag cancer to tryhard nolife and everything in between. You wont find anything else like it because anything that was close is already dead.
09955e No.16158388
>>16157608
>Female
>Discord
Anon, I…
063ae0 No.16158392
>>16158388
Not really sure what you're getting at here.
09955e No.16158397
>>16158392
Chances are, those "females" weren't women.
063ae0 No.16158406
>>16158397
That doesn't seem like a discord specific problem though.
d0b99a No.16158437
>>16157936
>Nobody wants to spend 2 hours in a fucking dungeon because some parasite is using a shit build.
t. Average theme park mmo player.
0baac5 No.16158446
>>16158437
so you want other people to carry you through content?
d0b99a No.16158455
>>16158446
t. Average theme park mmo park
Thanks for killing mmos, faggot. Your lizard brain can only think in ttk and your shit games only demand you grind endlessly to meet your ilvl requirements.
6559af No.16158483
>>16158346
>GW2
>builds
That game has nothing to build with. The combat was so simplified compared to the prequel.
I'm upset that I lost all the experimental builds I made over the years in guild wars 1. I'd give anything for the deck style skill based combat that guild wars 1 had with pvp. It allowed for some crazy meta building
0baac5 No.16158490
>>16158455
i only WvWvW, no lazy, carry me like the bitch i am PvE for me
063ae0 No.16158492
>>16158490
You type like a pajeet.
dae07d No.16158493
>>16158455
You bitch stay the fuck out of video games. You fucking suck and everyone hates you. Go fuck off by yourself and play What happened to Gone Home if you want a fucking lore simulator. We should suffer you sucking at video games because you want to pretend its about the story. Fuck off. You probably have a vagina for a mouth.
753acf No.16158496
WHAT WAS THE BEST MINIGAME AND WHY WAS IT MOTHERFUCKING ROLLER BEETLE RACING
0baac5 No.16158498
>>16158483
go ahead, jump into WvWvW with whatever build you want and get stomped like every other scrub that thinks they know better than people playing the mode since launch.
0baac5 No.16158503
>>16158492
thats odd, im of german and irish decent
465aa4 No.16158514
>>16157970
Sounds like shit that never happened to me, GW1's PvP base have always been a bunch of whiny drama whores whose antics killed their own half of the game.
6559af No.16158518
>>16158498
I'm not saying it doesnt lack a substance to where anyone can hop on and play well. It's that the game is shallow compared to its predecessor. I'm sure if you compare the amount and variety of each games viable pvp builds, there is a significant difference. I know of the PVX wiki with all of the guild wars 1 builds for sure.
077590 No.16158546
>>16158498
It's cool, fam. I'll just run with he zerg because the shit for brains who program the game still can't make AoEs hit more than 4 people at once.
0baac5 No.16158565
>>16158518
As it stands right now, WvWvW large group fighting revolves around 3 primary builds for the bulk of a group with 5 more builds splashed in. There is some build variance from guild to guild. Solo roaming and small group has about 10 viable builds but most stick to 3 or 4 popular ones. Structured PvP has about a dozen viable builds. I don't know how this compares to GW1 because I didn't stick with it past vanilla because I stupidly jumped on WoW with my HS friends after that.
0baac5 No.16158575
>>16158546
My small guild stomps on pug zergs twice our size on the regular. Proper composition and communication makes a huge difference.
063ae0 No.16158583
You can reply to more than one person at a time pajeet.
585a5a No.16158597
I remember when guild wars 2 was dying many years ago.
0baac5 No.16158599
>>16158583
Every time that happens it's because the second post I am replying to doesn't appear until I've already submitted the first reply.
ffdb48 No.16158615
On a side note, but mmo related, I was always wondering why in most if not in all MMOs, we have big numbers, like being at lvl 1 you have 100damage, and at lvl 100 you have 1000000, why we cant make the difference of levels be like at max lvl you are twice as strong as at begging?
With that 1lvl could compete with Max lvl player and have fun PvP, I know that whales would not be happy about that, but why didn't any mmo tried this.
063ae0 No.16158619
>>16158615
In FFXI you'd be lucky to be hitting over 100 damage unaugmented at the level cap. It was all about pulling off skillchains and getting damage multipliers.
60d40f No.16158628
I need a new mmo to play. I've played ddo, loved the comfy vibe to it and the world you existed in. But I can't go back to it because the person I always played with killed himself. So I need a new game to play.
GW2 I played for a while when it came out but couldn't really get into the artstyle. Also, it feels like there's literally nothing to do in this game, I just kill random mobs in different areas. I miss having quests. I've been playing it though for the past week. Can anyone recommend a ddo similar game that isn't lotro and doesn't make me grieve?
All I really need:
No subscription - I'll buy a game or microtransaction it
Has dungeons from some area, so not like warframe.
0baac5 No.16158635
>>16158615
Why have levels at all at that point?
6559af No.16158821
>>16158565
To give you an idea of how many builds have been developed over the years for various purposes.
https://gwpvx.gamepedia.com/PvX_wiki
95bab8 No.16158825
>>16152229
CoH died for this trash. Fuck this game.
12045c No.16158942
>>16158514
>PvE nigger newfag here, that story would hurt my feelings if it was true so I'm going to choose to believe that it isn't
6d718f No.16159091
>>16158825
Oh, here's this faggot again. CoX was dead for many years before it shut down. In fact, by the time it shut down the game was dead for longer than it was alive. CoX was a fun game, but it was ultimately shallow and nothing more than a glorified virtual chatroom, especially so for the last 3/4ths of its life. CoX dying was a mercy killing with all the dragon winged furry nerd faggots dishonoring the legacy as they pmed each other in the city hubs.
052f84 No.16159134
>>16158493
Zoomer who doesn't understand MMOs confirmed.
63a9bb No.16159187
>GW1 will die in the near future
Say it ain't so bros
9e28ac No.16159207
>>16152313
technical producer doesn't need to know shit about the game itself and considering how shit the game was at launch she wasn't in charge anyway.
>>16152479
>The guildwars series died when GW2 had no one from the first game working on it
pic fucking related
22bdec No.16159305
>>16158628
eso. comfy af, no sub, horizontal progression, megaserver so no transfer fee bullshit and plenty of chill people (least in EU) and even with just the fuckhueg basegame you can do most endgame stuff
you can buy a key for the base game for dirt cheap (tamriel unlimited keys were like 5 bucks even 2 years ago. so not much harm done if you don't like it. just don't buy a steam key, more expensive in the long run if you want to stick to it).
43b50e No.16159393
>>16159305
The game sucks cock and all the developers do is nerf everything to make it anti fun. I stopped playing this shit game before Morrowind released. They completely butchered and legitimately made the MagDK unplayable. I just looked it up again once I saw this post and now Argonians are getting nerfed LMAO. Yeah, I'm not installing this game ever again.
60d40f No.16159411
>>16159393
>>16159305
How does the combat work? Are there for real classes? Does it have actual builds and dungeons or more like skyrim's incoherent nonsense?
43b50e No.16159442
>>16159411
The game is just awful. I only enjoyed it for some genuinely good content like the Dark Brotherhood and Thieves Guild quests. I also really enjoyed the Veteran Maelstrom Arena and is some of the most difficult MMO content I ever played, but I'm sure it was nerfed.
To answer your question though, the combat is more about managing resources which isn't really fun at all. In fact it's actually quite annoying to deal with. In addition to that the combat revolves around animation canceling so it looks really ugly when some faggot in PvP runs up to you in a T-pose and instantly deletes you. There's five classes that can either be played as magick, stamina and sometimes tank. There's really no such thing as build variation in the game. There used to be, but like I said, the developers are committed to anti fun.
16c607 No.16159491
>>16152313
How do roasties that clearly aren't very intelligent and have no real interest in games manage to land such important jobs in the industry? It's bizarre. Any level-headed person should've been able to tell that this shit was going to crash and burn.
22bdec No.16159564
>>16159393
I rather take that shit and simply switch to another class/build that's FOTM than have to deal with subs or retarded linear progression ever again. also fuck stale meta, shit changes all the time, if you get fucked in pvp get gud or get out.
>>16159411
as >>16159442 said combat is probably the game's weakest part, but imo there's plenty of stuff that makes up for it. also depends what you wanna do so it might not even be relevant.
>>16159491
it's a management role, you don't really need to have a decade-long history with the material. it helps but it's not necessary.
same way people that are in charge of a bunch of plumbers don't need to be scat fetishists.
110a74 No.16159599
>>16159491
"Certification" which the Left is obsessed with, i.e. show up to classes at adult day care over a period of 5 years, scrape by and repeat classes as necessary, be excreted out the other side of this critical thinking digesting system with a piece of paper that both you and the idiots employing you is analogous to graduating physics with honors but just in a different field, then simply repeat this process by showing up in different roles and gaining experience which you exaggerate on your resume right up until you reach your dream job, not being an astronaut nor a heart surgeon, but some gatekeeping, community managing piece of filth for a C-grade game development company. As other anons have pointed out, having tits helps with thirsters and harem building upper management psychopaths, and the long march through the institutions their commie "intellectual" ancestors took has also resulted in some nifty quotas that dovetails with the paper+"experience"=aptitude worldview they have.
924b7e No.16159922
The betas were the most fun I ever had with an MMO trash. Sadly missed playing the original game. After release played for probably around 100+ hours, but that was about it. I blame women.
d0b99a No.16159950
>>16158493
>We should suffer you sucking at video games because you want to pretend its about the story
If you were born before 2000 you might know what the fuck I'm talking about.
ebb6de No.16159966
>>16152229
GW2 was always that worst kind of disappointment because they had a few good ideas here and there. Stuff like making the capital city and endgame zone, letting players participate in elections for story shit, and some of the giant map bosses in the expansion all seemed really cool. Played it for awhile with a few friends that were interested only went back and played GW1 later and saw what a travesty 2 was by comparison. It's a shame a fantasy IP with that kind of promise had to get tanked by dykes and trannies.
d0b99a No.16159989
>>16159985
The latter. Anyone who played the first, immediately felt the regression.
ebb6de No.16159991
>>16159985
This is the first time I've seen a GW2 thread on here, so no. It's just that common of an experience. If you weren't one of the mindless casual fucks the sequel was designed to pander to, the difference was like night and day when you inevitably went back to see how the first one compared.
020709 No.16159995
>>16158346
We're getting mounts though, no WvW player I know is looking forward to THAT change and some have already stopped playing.
Btw what server are you on? I'm on Dragonbags.
ebb6de No.16159999
>>16159996
Likely more to do with the fact that I don't come here super often and I tend to just see a thread or two that catches my eye and hop on it, then close the tab and forget. Sad to see vidya die, but having played the game for a few years, also glad they won't be running it through the dirt much longer. Every good idea (few though they were) they ever had, they walked back. If I actually cared enough, I could probably write an essay on this travesty of a game.
ebb6de No.16160010
>>16160003
Sad thing is, there were points where the game actually did improve. I started when it was on what I'd hesitantly call a gentle rise. The first expansion dropped and I had some cash to blow and it was actually a pretty big improvement in a lot of ways, though the game never really felt polished. They really never caught their stride though, probably to do with the rotating door of employees they allegedly had.
7cb475 No.16160021
>>16159491
It's almost as if upper management value first dick sucking abilities above all else for middle management (that are very rarely competent, even outside tech, their job is to oversee… a monkey can do it).
/Sarcasm.
ebb6de No.16160028
>>16160023
The main reason I was able to tolerate it for so long was due to having someone to play with regularly, the combat was mostly mindless but some classes had a good "feel" to them, and the fact that no sub and small updates meant you could just hop in, play til the itch was scratched, then bounce til the next update. Can't imagine I'd have lasted solo. If I don't forget and anyone cares, I can ramble some more about it tomorrow, but right now I should be sleeping.
465aa4 No.16160090
>>16158942
>mfw some pvp drama whore whines about the devs not supporting a game mode nobody plays
063ae0 No.16160173
>>16160023
They do it to keep wages low and so that nobody other than the goodest of goyim can have climb the corporate ladder.
ebb6de No.16162763
>>16160038
Alright, said I'd come back and talk about this game some more, so I'll go ahead and do that. This is all off the cuff, so I'll probably forget a lot and overlook shit, but hopefully someone will find this useful and/or entertaining. If anyone started in the beta and/or launch, I'd especially appreciate your thoughts. I started... about a year after launch, when the first Living Story was starting to roll out. I've heard the PvP was better at launch, but I don't know how true that is.
Anyway, to start, there's one key flaw you can find at the heart of every issue this game has. I'm going to try and avoid comparisons to the first game or discussion of the politics of the new dev team, except for where they seem particularly relevant (and there will be a few points where they are). I'm not even going to try to make comparisons to other games any more than I have to. With that in mind, this key flaw isn't that they didn't care to continue in the vein of the first game, nor that they wanted to make a "WoW-killer," nor that they hired a bunch of dykes and other incompetents to check boxes. As far as I'm aware, Guild Wars 2 was designed to court a casual market. That was their target demographic. If you keep that in mind as you approach this game, you really don't even need me to go any further. Every single problem this game has clicks into place with that piece of information.
I've generally been a big fan of lore above all else when it comes to fantasy games, but I'll try not to hyperfocus too intently on that here. Also, >>16157608 is 100% correct. One of the worst communities I've ever seen in a game. I joined Tarnished Coast, the unofficial RP server, and I could probably count the number of good interactions I had with people on one hand. While the community the game has is undoubtedly at fault, it's also the developers' fault for courting that demographic by changing the tone and direction of the world, but I can talk about that later.
4edce6 No.16162795
>>16152229
>an entire race that mimic humans but they're almost all faggots for some reason
>remove animations because they're too feminine
>change female armor because it's too relieving
>lesbians lesbians everywhere
>magical tranny
Not even mentioning how the game itself is there were a shitton of red flags for this.
cd2aa3 No.16162841
>>16162763
>That was their target demographic. If you keep that in mind as you approach this game, you really don't even need me to go any further. Every single problem this game has clicks into place with that piece of information.
that just shows that they were incompetent from the start. a good design doesn't differentiate much between casual and hardcore, especially when half of that label is completely arbitrary (a casual might stick to doing casual shit, but if he does it every evening for months it's hardly casual anymore). if you have zero depth you not only bore all the "hardcore" players, but any casual that wants more (which, if they enjoy the game, is inevitable at some point).
it's similar to western animation or media in general where "hurr it's for kids" has the most unfunny infantile shit with zero effort put in.
ebb6de No.16162905
>>16162763
I'm gonna try to go wide and then narrow down focus, so we'll begin with the idea of the main character and the Personal Story because that's pretty fundamental to the game. The Personal Story is one of the most ass-backwards concepts I've ever seen in an MMO. It comprises the campaign of the base game, and when I talk about all of the good ideas they had and failed to properly implement, this is the furthest thing from those.
To properly picture the Personal Story, imagine a choice-based, nonlinear western RPG where your decisions have the potential to radically affect the world your character inhabits. Now imagine trying to stick that in a fucking MMORPG with the player as the main character where there are a thousand other main characters running around making all those same hard choices. How does a relatively small dev team square the circle when a guy who picked to spare Jim Bandit and a guy who executed Jim Bandit after he surrendered run into each other? Easy. They don't. They just pretend it never happened.
The character customization is actually surprisingly detailed. Granted, some of the faces look kind of downsy, and most of the hairstyles are the worst kind of tumblrshit, but you've got a lot of options, and that's before you even look at cosmetic shit from their cash shop. You can pick your race, backstory elements, your personality, and your fucking star sign. But by the time you reach about level 10, you will realize that none of this shit matters because the game's campaign and the game's actual world are for all intents and purposes two separate universes because the missions are instanced and almost none of the characters from those instanced missions actually appear in the world. Save some chick? You'll never see her again. Encounter a hated nemesis? You'll kill him at the end of the plotline to clean up all the loose ends. You have like 8 chapters of Personal Story, with different missions that take place based on what your background options and decisions in the mission, but it's all self-contained bullshit that plays out the same way over the course of about 10 levels:
>Premise is established
>Meet your contact for the storyline
>Get your objective
>Fight some monsters in a wave battle
>Maybe fight a miniboss
>Decide from a choice of two missions to continue the plot
>Missions converge back into each other and you kill the bad guy/stop the threat/conclude that storyline in a painfully decisive manner
>Pepper cringey YA fantasy dialogue throughout
Every single one plays out this way. They don't reference each other outside of their self-contained storylines, your choices always lead to the same outcome, and once you reach level 40 or 50, all of your options up til that point become rendered completely moot when the factions you had the option to join all form a megafaction, The Pact, that dubs you the field marshal. This also means the voice actors can all call you Commander instead of whatever stupid name you chose.
I don't think I really need to elaborate on why this kind of repetition is a bad thing. None of these missions have any serious mechanics. The enemies are standard enemies, which you can typically cleave through in droves, and the bosses are just standard enemies but tougher and *maybe* with a name if you're lucky. Some are overtuned and will kill you by sheer numbers, overwhelming your incompetent NPC help, or just having more damage than you can conceivably be expected to survive solo, but I doubt that was intentional in design, they probably just didn't playtest this mode enough. Even putting all of that aside, though, when I first started it was still fresh and new to me, so I wasn't being as discerning, but it really slapped me in the face when I finished my first chapter on my Norn and the evil shaman of Svanir (who I'd been told was a very big deal) that had corrupted the primal spirit of ALL FUCKING MINOTAURS lie dead at my feet at LEVEL FUCKING 10.
I've honestly never been able to figure out what they were thinking with this type of content. The writing is shallow, the encounters are rote, and it's really just wasted development time and resources since many of the missions occupy the same position in their storyline and as such you cannot see them all on a single character, but they all lead to the same outcome anyhow. It's easy to say they just didn't care, or kept it simple so their casual target demographic could just bash their faces up against the story until they killed the big bad dragon, but it's such a bad game mode that even that doesn't entirely make sense to me. There aren't really any epic moments, there's nothing to keep you on the edge of your seat between missions, and I've never even seen people who like the game defend the Personal Story. There's nothing I can point to when I think of the story mode where I can go "Yeah, the normalfags I know would love that."
>>16162841
You're 100% on the money here.
405938 No.16162975
I just want a fun MMO, /v/.
ebb6de No.16162985
>>16162905
The other main half of the PvE is the world of Tyria. It's full of a rich history and some vibrant cultures, but you really won't see much of that in the course of the game. Even the fluff is kept fairly simple so the players won't get too confused I guess. Your main gameplay options here are Renown Hearts, Events, Minidungeons, Jumping Puzzles, and World Bosses.
Renown Hearts are your sort of bog-standard open world MMO quest areas. You'll enter into one and your little objective and description will pop up explaining what all you have to do there. This sounds fine and dandy until you realize you'll typically just be doing that instead of going out of your way to talk to relevant NPCs, so your objectives have little context, which makes the world feel flat. Since these aren't really structured like a mission would be, they're basically busywork:
>Kill local enemies
>Obtain items from enemies or objects
>Interact with objects
>Play a stupid minigame
Random events are going to comprise a lot of your experience since they typically contribute to Renown Hearts in your area and typically give lots of XP. Much like the Renown Hearts, they're typically devoid of much in the way of lore, and come down to killing waves of mobs or picking shit up. Some of these events are setup in chains, so if you complete one event, it progresses a little storyline, and if you fail then it can change what happens, but much like the Personal Story this is all self-contained and really doesn't matter a whole lot in the grand scheme of things. Even if you fail, you still get participation XP and will typically get another event that asks you to rectify your previous fuckup, so there's not much in the way of consequences that stick.
Minidungeons are exactly what they sound like, there isn't much to say here. You go into a small area like a cavern of bandits or a ruin filled with monsters, investigate, fight the mobs, probably fight a miniboss, and then there'll be a chest at the end with some meaningless junk you'll sell or the occasional quest item. Some of these have little mechanics (carry a torch or darkness monsters will get you) to them, or have to be unlocked through some tricks (like hitting a gong with a thrown object to open a hidden door), so they're a little more engaging, but only a little.
Jumping Puzzles are typically annoying platforming sections in a game that really wasn't made for platforming. They're not really as puzzling as I'm sure the developers would've liked to think, but thankfully they're all side content anyway, because I can't reiterate enough how this game isn't made for platforming. You will slide off of surfaces that look navigable, clip onto planes you thought you'd missed, and in general it's just not the kind of crisp, decisive gameplay you want when platforming is involved. The rewards were mostly chests of meaningless junk you'll sell or the occasional quest item.
I'll talk in more detail about World Bosses later on, but suffice to say that the earliest slew of world bosses were essentially just loot pinatas for zergs of mindless players that would overwhelm them with sheer numbers to get at the bigger chests of slightly more valuable meaningless junk you'll sell or the occasional quest item.
Probably going to take a break for the time being. If I'm just pissing into the wind, just call me a faggot and I'll stop.
405938 No.16162991
>>16162985
keep continuing, anon. you're potentially stopping me from buying it
78333d No.16163001
>>16158498
>WvWvW
>zerg vs zerg rush
ebb6de No.16163004
>>16162991
Alright, I'll post some more after cleaning house a bit and getting a drink. This is surprisingly cathartic. I never felt too bad about the purchase because I got it on sale for about $10, but even then, that was time that could've been better spent elsewhere. At least it was something to do with the gf.
1a6918 No.16163061
>>16162991
The base game is F2P anon, and the expansion stuff isn't really a big deal until 80; so you can give it a spin wasting nothing but your time and bandwidth.
But I'd hold off on giving Arenanet any actual money in case NCSoft goes full NCSoft and fucks them over.
cd2aa3 No.16163144
>>16162905
you can have personal story in a mmo, if you have clever writers. in general you want players to be part of the world and accomplish events, introduce characters to care about etc, problem is most writers go full retard with the YOU ARE TEH CHOSEN ONE singleplayer rpg meme, which immediately becomes stupid when you suddenly do group or even raid shit.
rift did it smart, you were not THE ascended, you were ONE of them. you could still do all shit and whenever a npc references stuff it might have been you or someone else ("some just killed xyz") etc. there's even a meta joke with a normal npc and no one taking him into dungeons because he can't ressurect.
fuck thinking about it not even gw1 had that much focus on YOU specifically, just you being part of a group (since the story was mainly told in missions).
TLDR: gw2 has shit writers writing shit
>>16162985
>Renown Hearts are your sort of bog-standard open world MMO quest areas.
oh fucking god, that reminds me how they were jerking themselves in the manifesto video how they'll revolutionize questing and shit, to end up with literal quests except no dialog, so most of the time you don't even know why you do the shit you do. SO FUCKING NOVEL.
don't get me wrong, the basic idea isn't bad, but it simply leads to nothing. they should've made it all interlinking chains with different outcomes and worthwhile rewards so people come back to it. cap the level to 20 so everything is "endgame" with appropriate rewards and bam, there you go, almost unlimited content.
but that would require actual effort and competence, so…
>>16163061
>giving money to anusnet after gw2 and not hoping ncsoft rapes their asses raw
ebb6de No.16163189
>>16163144
Nothing like sweeping a nice hardwood floor, which is in fact a thing you have to do in a couple of quests in GW2. It's less rewarding there. Anyway, I'll continue in a moment.
>>16163144
That's a fair point on the writing. Personally I prefer to just be an exceptional soldier or mercenary in the wider scheme of things, but you can do the chosen one ensemble thing and it would work too. Your point about revolutionizing the genre is something I wasn't really going to bring up, but I suppose it merits a mention that Arenanet is comprised of some of the smuggest fucks I've ever seen. They are the worst kind of self-congratulatory assholes for their subpar fucking game. I recall at one point, they had a lore panel on a forum where you could ask them lore questions. Now I disagree with the frogposter in a few places, and one of those is that Tyria does actually still have some interesting lore, though the game wouldn't fucking tell you that, it's all buried in design docs and background lore. I guess that counts? Maybe not. Either way, it gave me hope the story might one day get better (it doesn't). With this lore panel, though, what they actually ended up doing was just not answering fucking anything. Everything was either a dodge, ignored, or just shitty meme answers. I don't know why they even held the damn thing, but they seemed really impressed with themselves.
I'll continue vivisecting this mess in a few minutes.
ebb6de No.16163274
>>16163189
Fucked that up, but whatever. Moving onto the zones.
I actually disagree with many people in that I find the zones to be fairly bland. They have some scenic vistas, and a lot of the areas look to have had a lot of care put into them, but it all kind of blends together. When I think of a lot of zones from say, World of Warcraft, I can remember a lot of them very easily for their defining color palettes and noteworthy landmarks, even though they were probably working with fewer assets. The same isn't really true of GW2 because all the zones within a region are more or less homogeneous and really only divided up for mechanical purposes. I can tell you about Ascalon or Orr, but within individual zones the specifics become increasingly blurry. It's a shame, too, because you have a lot of really great locales presented in the concept art, which was probably the only really great thing to come out of this game.
Kryta: Generic human kingdom with rolling green plains and lush forests. It's being invaded by centaurs, corrupted by the living dead, and is plagued with generic bandits that are actually pretty inexplicable in the context of the lore. Most of your content in these zone comes down to helping out farmers and hunters with medieval white people shit or aiding the army against the roving hordes.
Maguuma: Big fantasy jungle with ruins, plant people (sylvari), goblins (asura), and some varieties of beastmen. You'll spend most of your time here either helping the sylvari do medieval white people shit, helping the asura do psychopathic magitek experiments, or exploring ruins for theoretical fun and profit. From a pure exploration perspective, this is probably my favorite region. They tuck a lot of shit in various nooks and crannies, and in a better game this region would be really fun. It gets more important in the first xpac.
Shiverpeaks: Name says it all. Fuck the Norn (viking half-giants) are boring. Full of cultists, communist mole people (unironically one of the best races of the game), and frost corruption from the resident dragon.
Ascalon: Home of the charr, a race of industrial catpeople dindus. I'll complain about them when we get to races and lore shit. It used to be a human kingdom because the charr were the villains of the first game, so there are actually a lot of cool haunted ruins. It's home to the Brand, which is evil purple crystal corruption from the resident dragon, but other than that, it's basically Kryta with an autumnal color scheme. Still probably one of the best regions. No peace with beasts.
Orr: Sunken human kingdom that rose to the surface and is inhabited by the living dead, which are the minions of, you guessed it, the resident dragon. Weird architecture covered in giant barnacles and coral and shit. Has a very bleak tone and has some reasonably annoying enemies. If the color palette wasn't quite so muted, it'd probably be one of the most striking areas in any game I've ever played. It's also notable in that most of the waypoints are always contested and half the zone is water, so navigating it can be a chore.
Waypoints are something I forgot to mention. Since mounts didn't get added 'til the second expansion, your main mode of travel was on foot, and while you were traveling on foot you could encounter waypoints, which are basically teleportation checkpoints you can warp to for a miniscule fee once you've discovered them. If enemies are about a waypoint will become contested, which might be one of the only actual consequences losing an event can have until someone retakes the area. They exist in lore, which raises a number of logistical questions the writers didn't care to answer, but that's par for the course.
d7162e No.16163294
>>16152229
>Remember how on release this was the next darling of mmos?
it had a decent pedigree, in that gw1 was the only post-wow mmo that didn't just try to blindly emulate wow. i'm pretty sure it took less than a week, maybe two, for every single person who played gw2 to be like "wait a minute, this is gay bullshit"
db7cd6 No.16163353
Looking forward to reading your posts tomorrow once I get some rest, anon.
ebb6de No.16163354
>>16163274
For your enemies, I'll go by general type, but the trend for all of these is more or less the same. Whatever the skin is, every enemy in the base game has like 1-3 abilities. Combat with them is as easy as avoiding a dangerous attack by dodging and maybe cleansing some debuffs. Because they're not especially dangerous, you'll typically encounter them in waves or groups, but their placement doesn't matter as much.
Back in the early days of WoW, pulling was an artform and there was a fair bit of (often forgotten these days) work put into spawn points and layouts of areas. You had small camps with 3-5 enemies that typically housed a valuable chest, patrols of a few mobs around enemy bases, guard postings, and even enemies placed in some areas to startle players. Best example of the latter that comes to mind is the orcs that would hang out behind trees along the road into the wilderness in Redridge and then aggro onto and ambush unaware players with nets and a ranged attack. These orcs were guerillas and they were designed to behave that way, even with the game's simple AI.
GW2 has enemies posted at gates and the occasional patrol, but since the mobs in the game are far less dangerous, it's just not as impactful.
Most of GW2's enemies fall into roughly four categories with some overlap. They might belong to different factions or affiliations, have different skins, but they all more or less come out to this:
>Melee: They run up to you and hit you. Some might do a cleave or a telegraphed attack that should be avoided, and they might weaken your defense or stun you.
>Caster: Ranged attackers that deal damage and the occasional debuff. They're smart enough to try and get away from you, but they don't run too much because you'd get tired of chasing them I guess.
>Debuffers: Can be casters or melee, are dedicated to stacking shit on you. Anet never seems to know how to tune these, because sometimes they're absolutely catastrophic and other times they're just less dangerous versions of the above two.
>Controllers: Typically casters, but they focus more on CC, typically in the form of telegraphed AoEs you need to avoid or brief patches of bad stuff that will damage/debuff you.
Some enemies will be a combination of these things, but that's pretty much how it goes. You have five ranks to these enemies:
>Normal: Trash you can cut down in droves.
>Veteran: An enemy that will actually put up a fight. As an aside, since all of these ranks are put in the names as well as the enemy portrait frame, you get shit like Veteran Scarred Grizzly Bear. It's hilarious.
>Elite: An enemy that might kill you if you're not on your toes. Intended to be fought with 2-3 people, I think.
>Champion: A boss enemy that is intended to be tackled with a group.
>Legendary: A big fuckoff monster that's as much a setpiece as it is a boss.
Where this can get annoying is that while these are rough indicators of an enemy's danger level, it's not really consistent. Some Veterans are surprisingly deadly, some Elites are basically just trumped up Veterans and others are just shy of being Champions, and some Champions are really more akin to Elites. Not a huge problem, but something worth mentioning I think.
It's also worth mentioning that the design of the enemies did improve as the game went on and into the first expansion. The second one took steps back in many ways, but what I'm talking about in this post is mainly indicative of the base game. The base game is what new players will be dropped into though, so it's no wonder they have trouble getting people interested in the game.
I'll probably cover the bosses more with dungeons or in their own section, because there are some real standout encounters here and there, but the vast majority of them come down to normal enemies with bigger numbers or big dudes that have telegraphed AoEs and patches of fire you shouldn't stand in.
ebb6de No.16163461
>>16163354
Simple enemies can still be enjoying with depth to your classes or fun gameplay, but GW2 is… I'm not willing to call it bad, but it's shaky in that regard. Some classes are better than others in that regard, but in almost all cases since resource management isn't highly relevant it comes down to mashing all your big damage buttons on cooldown, mashing dodge to get away from bad shit, and mashing your healing buttons if you're going to die. Without any real Holy Trinity, every class is just a DPS with some support and self-sustain. This becomes even more true when you account for the fact that players can change builds on the fly.
I won't delve too deep into the specifics of each class because I really don't think it's relevant.
>Elementalist: Caster that rotates through four elements, each of which has its own specialty (Fire = Damage, Water = Healing, etc.). One of the cooler classes but I never played it too much.
>Engineer: Swiss army knife that can do basically anything depending on your loadout. While the normal bar only has like 10 buttons, engineer has 10, an additional 5, and then kits, which take a utility slot up but change your main 5 buttons when activated. If you enjoy playing piano on your keyboard, this is the class for you, and while it's hard to play it's probably my favorite class in the game.
>Guardian: Paladins that can do general paladin stuff. Excelled at AoE damage and tanking shit. Was hilarious to bunker down with a guardian in casual PvP and watch the retards flail.
>Mesmer: A sort of illusionist that relies on shadow clones and does all kinds of weird shit. I never really figured out how to play this class in GW2, I miss in GW1 when you were just a control god.
>Necromancer: Leech, debuff king, and a second healthbar when you transform into the fucking specter of death. Anet never figured out how to balance their absurd kit for PvP, so they were always either nerfed to hell or OP as fuck.
>Ranger: Hunter class. Never played it, didn't care.
>Revenant: Added in the first xpac. An edgelord warrior that buffs himself with ghosts and shit. A lot less cool than it sounds. Was ostensibly based on Ritualists from GW1, except if Ritualists didn't do any of the things they're known for and weren't fun to play.
>Thief: A rolly dude who can fight with melee or range. I always found the repositions on some of the melee attacks obnoxious so I never really fiddled with it much. There were many broken thief builds and I'm sure they all gave Anet headaches.
>Warrior: A dude who hits stuff with weapons and can buff the party with banners. Equip a greatsword and kill everything in front of you. Good, mindless fun after a long day of classes or work.
You had different weapons and your main 5 skills were bound to whatever type of weapon you had equipped, and then your other five slots were utility slots you could customize. Typically each class had an additional gimmick that lent them a few extra buttons like Stealing for Thieves or the Guardian's little prayer things.
The talent system has been revamped so many times I'll just say that as it stands you have 5 specs at launch and 3 spec slots to fill. Each of those 5 specs have 3 passives you can't change, and then 3 rows of passives with 3 options per row. So you'll have 9 passives determined by your specs and then another 9 passives from the selectable talents. You used to be able to pick all your talents, but that was awhile back. They run the gamut from percentile damage boosts to certain skill types to fundamentally changing how you dodge and other crazy shit. You can do some theorycrafting with this system, but it's nowhere near as deep as the first game.
There's also dodging, which is exactly what it sounds like. You get two (three if you play a Daredevil) and they recharge overtime. Dodges feel very tacked on to the combat so I'm just going to tack them on here. Most of the game's AoEs won't kill you outright outside of certain fights, so the dodges don't feel especially necessary outside of some of the harder content. The fact that you only have 2 on a recharge timer means that a fight where dodges matter is either going to be a cakewalk because the foe is designed to spew them slowly enough for you to always be able to dodge if you're paying attention, or it's going to be a massive hassle because you can't dodge quickly enough thanks to the inherent limits on dodging.
abb67c No.16163487
>>16159564
>it's a management role, you don't really need to have a decade-long history with the material. it helps but it's not necessary.
What if it's on purpose?
>same way people that are in charge of a bunch of plumbers don't need to be scat fetishists.
You make it sound like managers need to be scat fetishists in order to be in charge of plumbing, that type of metaphor is a disgusting example why not make a different one instead. That manner of making examples based on fetishes is why kikes manage to worm their way into a position of power in debates.
5ce20a No.16163562
>>16163189
the forum were the worst, people on there were droning harder than a fucking subreddit, any form of criticism was outright ridiculed to the point mods banned you just because. I still remember that shitmunch robert hrouda acting like he's the hottest shit all the while releasing buggy & shit dungeons and his "fixes" were blatantly overtuning things out of butthurt.
as for lore, it can have the best background lore, but you can't expect people to read that stuff when it's hidden in secondary material etc. in the long run the best lore means nothing if the main story is utter shit - take nuwars, the universe could have the coolest lore (and probably still has in some places) but tfa/tlj were such a fucking shitshow it killed all interest or positive effect the lore could have.
d3cc14 No.16163572
YouTube embed. Click thumbnail to play.
>>16163461
good shit. The worst is about this game i really really enjoyed it. The graphic and relaxed atmosphere of maps kept me going. I would still play it if i had not be forced to interact with this community. Which is required if you want legendary gear. Im just a simple man with simple mind. The art, music and scenery for this game is simply outstanding. Too bad those people who did this have to suffer because of retards.
5ce20a No.16163603
>>16163487
>What if it's on purpose?
might be, might be not. but considering how shit the game was at launch and she was technical producer means she had nothing to with design/lore/all the other bullshit. plus she worked in other companies before, she might have been hired because she's a woman, but she probably knew what she was doing inb4 >woman knows what she's doing and most importantly wasn't in charge of the main things people have a problem with. closest you could probably blame her for is the client still using dx9.
>You make it sound like managers need to be scat fetishists in order to be in charge of plumbing,
except the argument was a manager needs to play gw1 to make a sequel, hence the overblown example.
the point is still the higher you get the less you have to deal with the groundwork, plus as mentioned she was in charge of everything only later, at that point the game was already fucked sideways and it's much much harder to revamp down to the basic than just keep that shit running without going off the rails (you can only do something like that in expansions or sequels, and apparently the expansions fix the game somewhat - which you could consider an argument in her favour).
>That manner of making examples based on fetishes is why kikes manage to worm their way into a position of power in debates.
and what would I gain from that? remember where we are, we call each other niggers and faggots all the time, mentioning poopplay or other shit means nothing here.
d7dd1a No.16163605
>>16159979
The player character has an "above the law" type position and recruits a team of friendly, funny followers a la most Bioware games, and half of them are lesbians (two Barbie doll girls in lesbians with each other, one lesbian with an evil gf outside the group, an irritating midget-of-a-midget-race girl for comedy relief, a female cat and a swole emo kid). Nothing to do with actual Bioware devs.
08dce5 No.16163634
>>16163461
>Without any real Holy Trinity, every class is just a DPS
I'd actually like to see a game that tries to go for a holy trinity, but a trinity that ditches the dedicated damage dealer role for a Tank/Healer/Debuff + Crowd Control scheme. DPS has always been the most worthless, drama causing role in MMOs, because the instant you make a class that can *only* do damage you then have to cripple the classes that can do more than just damage. And we end up with stupid bullshit game tropes like Everquest style heal bitches that can't even do basic leveling and gathering without a group babysitting them or the mighty plate wearing warrior that keeps mobs focused on him by some arbitrary "threat" mechanic rather than because he's actually a dangerous motherfucker that will stab you in the face if you ignore him.
ebb6de No.16163651
>>16163353
Glad you're enjoying, get some sleep.
>>16163461
I said I'd try not to sperg out about the story too much, but I can't even figure out how I want to untangle that mess, so I'll move onto dungeons for now. I might briefly talk about Fractals, but for now I'm ignoring them.
Dungeons in GW2 had the great premise of being actual dungeons, not just a series of corridors with three bosses you can do on your coffee break. To their credit, it kind of worked. The dungeons are big, they have lots of bosses and encounters, and they used to be quite lucrative before Arenanet nerfed their rewards.
While this is nice in theory, dungeons have a number of problems holding them back. For one thing, they're split into two modes: Story and Explorable.
Story Mode dungeons are essentially glorified missions from the personal story, complete with faggots you don't care about talking way too much. They don't really have the creative encounters EMs have, they don't give the same rewards, and there's really no reason you should do them outside of unlocking the EMs.
Explorable Mode, on the other hand, despite what the name would imply, still follow a story, just not the main story. There's not really much in the way of exploration though. You'll find more enjoyable encounters in this mode, but also more obnoxious ones, as well as stage hazards, the occasional puzzle, etc. They're also divided up into three paths, so that's even less exploring you get to do because you have to choose which dungeon within a dungeon you'll do.
Every single dungeon has a specific currency, and there are like 8 or so in total. These currencies give you different sets of gear and weapons. Most of them are itemized for shit, but you're probably playing this for fashion wars so you'll try to do them anyway. I think a main armor piece is like… 500 [Insert Dungeon Currency], and you'll walk away from a dungeon with something like… 150, but only the first time you run it each day.
Despite having some potential and being one of the first things I'll give much praise to, dungeons were sadly one of the first game modes to be abandoned by Arenanet. They have a habit of dropping features rather than improving them, and dungeons were one of the first victims of this tendency. Will list them in the next post since I'm on a roll.
ebb6de No.16163653
>>16163651
Ascalon Catacombs: Introductory dungeon full of ghosts in SM. Most of the fights are just tank-and-spanks. In EM you fight ghosts and lizards. No, I'm not joking.
>Standout Boss: The Ghost Eater. A giant lizard you have to shoot with a weapon you can pick up to cause it to spawn slimes, kill those slimes by a bunch of machines on the ground, then when the machine overloads the boss becomes vulnerable. Tedious in practice, but I appreciate the attempt at a novel boss.
Caudecus' Manor: The mansion home of the mustache-twirlingly evil Minister Caudecus Beetlestone, the corrupt parliament leader of the human kingdom. SM is full of political extremists he hired to kill the Queen. EM features bandits, which are essentially the same as the ones in SM but harder. Notable for having some fairly hard trash that actually need good controlling or they'll overwhelm your group.
>Standout Boss: Minister's Bedroom. A bunch of booby traps force you to play the floor is lava as waves of bandits that are miraculously unharmed by said traps stream in to fight you. You can actually toss around pillows to activate traps and make safe spots for yourself. Surprisingly inventive way to design an add fight.
Twilight Arbor: Home to the Nightmare Court, a weird faction of evil lolbertarian sylvari with a vague bdsm thing who hate their mom. SM has you rescuing prisoners and fighting their leader, then EM has you dealing with her underlings that are all vying for control of the place. Much like Caudecus' Manor, Twilight Arbor features some dangerous trash, most of whom can CC and apply really dangerous status ailments.
>Standout boss: Brangoire. An illusionist that summons a horde of spiders to chase the players. Each player is followed by a stream of illusory spiders that will devour them if they catch up, so everyone has to flee the spiders chasing them without crossing each other's paths, otherwise they'll run into each other's spiders and get eaten, while still killing the boss. It's fucking awesome.
Sorrow's Embrace: The capital city of the Dredge, a race of molemen that were enslaved dwarves and then revolted and created USSR-style communism. Power to the Moletariat, all enemies must die. They've recently entered into an alliance with the Inquest, a shady group of asuran scientists, so they're the enemies in SM and EM. Easily one of the best dungeons in the game.
>Standout Boss: Prime Minister Shukov. This guy shows up in SM to give a speech about communism and then rocks up in CM with a pair of Inquest golems to kill you. The golems are pretty straightforward bosses, one does close range AoEs and the other does long range AoEs, but they have an immunity shield they trade on timed intervals, so the entire fight is very hectic in a good way. Shukov fires a rifle and throws the occasional grenade, but he's not the main focus. Once both golems die together, they'll overload his shield and fry him. Capitalism wins again.
ebb6de No.16163654
>>16163653
Citadel of Flame: The religious center of the Flame Legion, a bunch of charr outcasts and the original bad guys of GW1. SM overwhelms you with gay story shit and EM isn't really outstanding either.
>Standout Boss: Gaherron Balefire. This boss is fucking awful, just like this dungeon, but I think he really deserves a look as the opposite end of what bosses can be in this game, since I've been positive so far. He becomes a giant demigod of fire, and uses that power to hurl fireballs down a ramp at you. At the bottom of the ramp is an invulnerability shield and anyone that gets knocked out can be safely rezzed there. All you have to do is just avoid the fireballs and hit him til he dies, and as long as you always have one living person to rez from behind the shield, the final boss of the fucking dungeon and the leader of the Charr racial enemy faction is fucking impossible to fail. This is the type of thing where you just wonder how someone came up with this, how his peers approved it, how his superiors signed off on it, and so on and so forth.
Honor of the Waves: The Sons of Svanir, a cult of dragon worshippers, have attacked the Kodan (polar bear people) and invaded their ancestral boat-city. While this sounds cool, this is another dungeon that drops the ball pretty quickly. Cultists are the enemies in SM and EM.
>Standout Boss: The Svanigandr. Mythology references aside, this isn't an especially memorable dungeon but this boss has a cool intro where a pack of wolves rushes in and then merges into a giant werewolf guy. He basically deals big melee damage and you have to kite him around. Wanna say he splits back into wolves at one point, but can't recall. Just a cool idea for a boss, the implementation is whatever.
Crucible of Eternity: A giant science complex run by the Inquest to study dragons. Probably the only dungeon besides Sorrow's Embrace where the lore is actually kind of interesting since it delves into the nature of the dragons, foreshadows plot points that would reappear years down the line, and Story Mode actually has a fun villain.
>Standout Boss: Subject Alpha. A science experiment that you encounter repeatedly throughout all of the explorable modes. With each subsequent encounter it gains new abilities,so it's less like a series of boss fights and more like an extended boss fight with breaks between the phases. While it's mechanics are simple, by the end it's doing a variety of AoEs you have to avoid, imprisoning players that have to be freed, spawning waves of adds, so you end up having a lot to deal with.
>Ruined City of Arah: The ruins of the capital of the sunken nation of Orr. SM is an absolute travesty where you're taken on a guided airship tour with occasional stops to actually fight a boss, then you hop back on and deal with more bizarre pseudo-shooting galleries before you get on a GIANT AIRSHIP and fight Zhaitan, the Dragon of Undeath, the main antagonist of the base game. EM has numerous routes and some of the most complex encounters in the base game.
>Standout Boss: Zhaitan. This fucking boss. If you thought Deathwing was bad in World of Warcraft: Cataclysm, if you thought the dragons were bad in Skyrim, if you thought any dragons was bad, get ready to have bad redefined. This dungeon has good bosses here and there, but none of them merit mention next to fucking Zhaitan. The final boss of GW2 is a giant dragon that admittedly looks fucking amazing, but does absolutely nothing. You are on a giant airship and waves of zombie enemies spawn on deck and attack you. These are just enemies from Orr with buffed numbers. Zhaitan flies around overhead and I think he might occasionally pepper you with some of the most forgiving patches of fire I've ever seen. Then he gets shot with a giant laser and dies. Everything I said about Gaherron Balefire above runs a thousand times for this boss. An entire chain of command let this travesty occur. If I were in any way involved in the encounter design for this thing, I'd fucking wake up in a cold sweat regularly, feeling the weight of the disservice I had done to gaming as a whole.
ebb6de No.16163667
>>16163562
>as for lore, it can have the best background lore, but you can't expect people to read that stuff when it's hidden in secondary material etc.
That's entirely fair. My point was more that having read a lot of it, I really wanted to like the lore and I do think the setting itself has potential. Even trash like the sylvari are good in theory. It's not so much that the lore discounts the possibility of things being interesting as it just always goes for the most straightforward, uninteresting interpretation. You could tell a really interesting story in the world of Tyria. Arenanet's writers just can't.
>>16163572
You and me both. It had some legitimately good content in Living Story 1 and 2, Heart of Thorns, and even Living Story 3. Every good decision they ever made was met with outcry from the idiots they marketed the game to, though.
>>16163634
They actually add the trinity later on, which I'll elaborate on when I get to expansion shit. You had tanks and healers added for raiding, DPS had always been a thing, and they actually managed to make control relevant in several places. Ironically, after all their crowing about how they'd eliminated the trinity, they fell back on it in desperation.
5ce20a No.16163758
>>16163634
here's the thing, to make no-trinity work the rest of the game must be changed accordingly. imagine a dungeon with a boss that can oneshot you but you have no way to control aggro - and gw2 was basically designed that way, every bossfight felt like I'm playing with a tank that can't hold aggro.
the only place it _ever_ felt fitting was that boss in the molerat story dungeon, but that's the absolute single instance in the whole game (before expansions, never played those).
plus the reason most companies stick with the trinity is simply because it's easier to design and balance for, so in theory it would've been an advantage for anet (they probably would've fucked that up too tho)
the damage + "role" extra is pretty common outside mmorpgs, destiny etc are all DPS first and X second (destiny is still shit, but the basic setup works).
>>16163651
>Dungeons in GW2 had the great premise of being actual dungeons
eh, they're were still pretty linear with uninspired fights, the shit combat didn't make them more enjoyable. for me they were even worse coming from TSW which hardly had any dungeon trash with great bossfights, I simply couldn't be arsed to deal with design lifted straight from vanilla wow anymore.
>>16163667
>I really wanted to like the lore and I do think the setting itself has potential
I hear ya, I mean I even have the books on the shelf. I'm just too old for this whole "potential" spiel, too many games had that and nosedived because of retarded devs (that should've known better from the fucking beginning, it's incredible how much you can suck in vidya development and can get away with it).
ebb6de No.16163782
>>16163758
The Secret World had some absolutely wonderful boss fights. I tried that around the time I tried GW2, but my computer couldn't run it reliably. Real shame too, had some really cool content.
And yeah, the retarded devs tanked the lore, there's no arguing that. I could see myself using Tyria as the backdrop for a D&D campaign or something though.
abb67c No.16163811
>>16163603
>and what would I gain from that?
Not you.
>remember where we are, we call each other niggers and faggots all the time, mentioning poopplay or other shit means nothing here.
Imageboards are an exception to that type of semantical ploy, however the same can't be said for other places.
>except the argument was a manager needs to play gw1 to make a sequel, [for that reason] the overblown example. the point is still the higher you get the less you have to deal with the groundwork, plus as mentioned she was in charge of everything only later, at that point the game was already fucked sideways and it's much much harder to revamp down to the basic than just keep that shit running without going off the rails (you can only do something like that in expansions or sequels, and apparently the expansions fix the game somewhat - which you could consider an argument in her favour).
Their mistake is not getting all the guys who made GW1 from the very start, the 'token female manager' is merely the topping that railroaded the production into the mess it turned out into. And then there's that CnC-tier 'muh cool futuristic design' style modern artists are into these days.
I only want games with practical unit designs like in Tiberium Dawn/Sun
cd4d2f No.16163812
>>16152280
>why did this once great game go to shit
>scroll down
>oh.png
fce2ef No.16163834
>>16163782
they "rebooted" tsw last year btw, if you upgraded in the meantime you might wanna check it out (before it shuts down for good at some point).
just checked out gw2 out of curiosity, why does it run like shit? if you could run gw2 tsw shouldn't be a problem (even the old version)
>D&D campaign
if you wanna go lore heavy might as well do genesys or sth
>>16163811
>Imageboards are an exception to that type of semantical ploy, however the same can't be said for other places.
and at another place I'd used a different language. also not necessarily a jewish conspiracy, hyperbole and exaggeration is pretty common, bringing up disgusting fetishes is just another form one-upping your debate partner, which, unless by chance you're into it works either way, either you're ashamed or disgusted. but then online discussions are like the paralympics, so…
>Their mistake is not getting all the guys who made GW1 from the very start, the 'token female manager' is merely the topping that railroaded the production into the mess it turned out into.
pretty sure there were gw1 people on board. also doesn't mean much, look at destiny 2 or any other game where devs went full retard trying to re-invent the wheel when all people want from a sequel is more of the same shit improved and refined.
also, with all the beta numales around being shit at a job is not solely a woman perk, look at twitter, most of them are sanfran retards or trannies (still males), just because a lot of women are shit at their job doesn't mean every one is. in dubio pro reo.
abb67c No.16163850
>>16163834
Perhaps a movement similar to ComicsGate is in order, most comic books these days are simply unreadable to the point artists who are not pozzed formed a seperate structure divorced from the rotting old one.
Wherever vidya artists and devs got their education from (apart from leftist uni ivy leagues and an established pool of soy drones to draw recruits from) it clearly teaches you how to enjoy shit-taste-tier ideas and put them out for the whole planet to see.
abb67c No.16163852
>>16163850
And by movement I mean a 2nd group of dudes who can keep the pozz out of their studios, and knows enough legalese to keep themselves from getting infiltrated by suits
8456ce No.16163862
i stoped playing long before and couldn't go back after they made a patch to reuce "visual noise"
i mean for fuck sake ?! and they said it was for their E-sport shit ?
meanwhile >>16162763
> "they aimed at casual"
are they retarded then?
after vs before
ad499b No.16164135
>>16162985
>Renown Hearts
The idea Anet wanted for open world content was for you to explore the maps and the fun would be finding all the little lore bits and mini dungeons yourself with the events helping make the maps more alive. The people they got to beta test it though were complete idiots and complained that that was too confusing and they couldn't find anything to do so they slapped Renown Hearts on everything and maps just became about doing these basic MMO quests. With future maps being designed around them and making them repeatable.
>>16163354
Similarly the enemies in beta were actually challenging. 2-3 of the basic ones could kill you easily and they had basic AI like being able to move out of AoE. The idiots in beta complained it was too hard and the difficulty was stripped back to where even some champions were a breeze to solo and enemies had all their AI removed.
There was obviously a lot of problems with the original design of the game, for example the combat was designed around a casualized 5 vs 5 king of the hill mode that was meant to be the next big e-sports and thats why pretty much everything that made GW1 combat good was stripped out, but being told their casual mmo with already easy mechanics was too confusing and difficult help explains the mess the game ended up in.
063ae0 No.16164247
>>16163862
Is the minimap supposed to look like smeared paint?
d7dd1a No.16164298
>>16164247
unexplored areas, because he's a newfag
you can also tell he's a newfag because he complained about a "reduction" (LOL) in visual noise for Particle Effect Crash 2
063ae0 No.16164308
>>16164298
The whole map looks unexplored then.
5bdc97 No.16164719
>>16163354
>Caster: Ranged attackers that deal damage and the occasional debuff. They're smart enough to try and get away from you, but they don't run too much because you'd get tired of chasing them I guess.
I think it's more of an AI limitation. The AI just can't attack and move at the same time, so if they're running away they won't attack. I think I heard early on AI would run out of AoE, but using two AoE would cause them to run back and forth without attacking back so they disabled it.
Newer enemies seem like they can attack and move at the same time, but it's actually the same thing, just more cleverly put together. They're attacks with movements baked into them, like the rolling devils.
Part of why GW2's combat is so boring is because of how unbalanced it is between what the player can do and what the AI can do. Not only does the AI have less skills they can use, they also have much less mobility, meaning players can easily run circles around them. It's also why the AoE heavy design for common enemies in the expansions became more common.
>>16164308
They do the smeared paint visuals for the map if it's zoomed out a bit. If he zoomed it in a little more it'd look like a standard minimap.
db7cd6 No.16164727
>>16164719
>less skills
*fewer skills
ad499b No.16164892
>>16164298
He is right, they reduced the effects of auras and a handful of attacks claiming it was to reduce visual noise to make the combat easier to see. Soon after they then threw a bunch of even more obnoxious visual effects on skills.
c2f474 No.16164976
>>16152229
The game sucked ass from the start. Had a few cool ideas, but were implemented horribly. Especially given how good GW1 was.
I bought it day 1, and after a week I realized I didn't like it. So I hit max level as fast as I could and then sold my account for the original boxed price. So glad I got in and out as easily as I did and when I did.
20de04 No.16165045
>>16152229
tfw I really like GW2 gameplay. But it was obvious this would happen sooner than later.
78333d No.16165144
>>16163651
>Every single dungeon has a specific currency, and there are like 8 or so in total.
I gave up on the game after that shit.
ebb6de No.16166247
>>16164135
>>16164719
I wasn't aware of that, thanks for the info. That would explain a lot of why the enemies in the base game feel so rote and why the ones in the first expansion are a lot deadlier even though they're really still quite simple. I remember laughing at people on the forums for demanding Mordrem Snipers and Smokescales get nerfs.
>>16165144
It's absolutely retarded, the only saving grace is that half of the sets looked retarded anyways so I never worried about grinding for them too much.
I've got to shower and run a few errands, then I might dive into the lore/story portion of this rant.
1df965 No.16166517
>>16163651
Since the game didn't get new content for years, autists decided that the "end game meta" was going to be speed running EM dungeons. Which in turn meant that pretty much every group that did EM tried (and usually failed spectacularly) to speedrun the EMs. Even in PUGs. And if someone didn't know the skips or how to cheese every single trash pack and boss, the offender would either get kicked or the group would disband. Usually, the autists trying to speedrun were so bad that actually doing stuff properly and not skipping ended up being faster, safer, and more profitable than just trying to save 5 to 10 seconds doing a risky skip. And like every speedrunning autist out there, they'd be like fish out of water the moment the run deviated from the speedrun they had studied on jewtube. After a while, people started discriminating based on achievement points: if your achievement points weren't high enough, you wouldn't get invited to groups, or would get kicked out immediately. Note that you could do daily grinds to boost your achievement points, which fucked over who played casually or who weren't autistic and/or achievement whores and/or completionists.
e76fb2 No.16166541
City of Heroes died for this shit game
F
1df965 No.16166640
>>16162905
Here, I'll keep adding on to what you wrote, should've done it in order. Your "personal story" wasn't even your personal story. The whole selling point of the "story" part of the game was that it YOURS and YOUR decisions mattered, it was YOUR story, YOUR world, YOU shaped it, YOU YOU YOU YOU YOU. No, it's Trahearne's story, some plant Gary Stu that sends you of fetch quests where you end up killing waves of enemies, escort missions where you end up killing waves of enemies, discovery missions to find lost artifacts that end up with you killing waves of enemies, etc, etc with you killing waves of enemies. Nothing you do matters, it's "linear" in the sense instead of being a one way lane, it's two ways and you just zig zag along depending on which choice you make, but it's still a straight line. Trehearne is still in charge, and he's still the hero, the one everybody worships, the one who gets the OP mystical sword.
>>16162985
>renown hearts
They implemented those because people were too stupid to go and find events. They're utterly meaningless, and aside from a few that lead to world bosses, a waste of time outside of map completion - which happens to give fairly decent loot when you're starting out.
>random events
These scale up, sometimes to ludicrous levels. A solo event might have you fighting a few veterans at the end, one with 50+ people will have you fighting champions left and right and end up with a legendary megadeathkillboss of one shotting.
>minidungeons
Not even worth talking about.
>jumping puzzles
Strong disagree with you on that one. The most fun I've had in GW2 was exploring maps at random and running into a jumping puzzle area and trying to finish it. Some were quick and easy, most were pretty fun, some where harsh and satisfying. Very few of them were frustrating. They generally made good use of a 3D environment, they weren't required (outside of map completion), they gave no real loot, and thus were almost always just for the fun of it. A fun and optional distraction.
>>16163274
The guy who did the world assets did a great job. There's almost no re-used assets anywhere. Yes, the Asura places all look similar, but it's in style instead of being copy pasted.
>>16163354
Basically only 2 types of enemies mattered: the ranged/AoE types that just shoots so much shit that you end up dying eventually (attrition or 1 shot), or the ones that root/stun you. Remember Risen Putrifiers (the guys that spam root you)? Of course you do. Remember the names of any other mob in that zone? Of course you don't.
>>16163461
My biggest grip with combat was how easy it was to revive someone from a downed state. Outside of high level fractals, raising someone who went down was a speed bump or a minor annoyance. And in a lot of cases groups just ended up circle jerking raises on each other as they kept doing down over and over again.
Shit, now I want to play GW1 again but none of my friends want to bother.
d7dd1a No.16166797
>>16164308
The whole map IS unexplored, because, as I said, he's a newfag, illiteranon. He's lv11 in a starter zone.
>>16164892
So they did exactly what i thought they would? Figures. The most expensive items in their whole economy (which makes them a ton of shekels via cash to gold) are the most obnoxious snowflake particle effects, so of course they didn't actually tone anything done.
063ae0 No.16166824
>>16166797
Why is the immediate area also blurry then genius?
d7dd1a No.16166853
>>16166824
Because it isn't, blindanon. The building and roads in the immediate area are defined, as well as the roads leading north and east out of the immediate area. Don't pretend that they aren't much more defined than the paint brush smudges in the bottom left and top right.
I think this is a rural effect, too, since IIRC cities have much more detailed and accurate maps.
Environmental art is one area GW2 has never lacked in.
>>16166797
Here's an example of how fucking bad GW2's particle effects are, btw. Your average "conservative" player and your average "special" player (guess who's the majority).
1507f7 No.16167397
>studio closed for two days as layoffs start
>from twatter: "I still have my job but over a hundred amazing people don't"
>studio is around 400 people, so cutting 100 jobs means a reduction rate of 25%
>NCSoft showing Activision and EA how to do merciless layoffs
>https://www.mmorpg.com/guild-wars-2/news/arenanets-offices-closed-for-two-days-as-layoffs-begin-ahead-of-restructuring-1000051606
How long until the cash shop goes full P2W? Summer?
ebb6de No.16167433
>>16166517
I remember that vividly, one of the reasons I stopped ever doing them with randoms.
>>16166640
I'll have you know I also remember the Risen Chickens because I remember asking myself how the fuck someone got paid for that. As for the Downed State, something I completely forgot, I don't really see the point of them because as you said they were typically just annoying more than anything. I did like during the Nightmare events when the Nightmare Courtiers would enter the Downed State just like players did and you had to stomp them, shame that mechanic never got fucking used again because faggots complained.
>>16166247
Alright, picking up with the Lore/Story. I've been dreading this part because there's so much shit I could say here. I'll start with the premise of the setting.
There are four (later six) big fuck off Elder Dragons that have awakened and are consuming all the world's magic and turning people into their mindless minions. These Elder Dragons are less dragons and more apocalyptic forces of nature come to cleanse the earth. It's later revealed (and was predicted by several people fairly early on, though I don't actually recall any foreshadowing) that the dragons are a natural limiting factor to prevent magic from running wild on the world of Tyria and fucking up the planet irrevocably. This is a massive retcon from GW1, but if you can look past that you do have a fairly interesting premise. The dragons have to exist to regulate (mount up!) the flow of magic in the world, but their existence and activity is also a huge hindrance to the actual living beings inhabiting said world. There's just a few problems.
For one thing, the Elder Dragons are fucking boring. They each embody a different element and have a different type of minion, but all this amounts to is they have different colored particle effects, appear in different types of terrain, and their minions use different skins.
>Zhaitan: Main antagonist of the base game and had power over Death. Minions are the Risen.
>Primordus: Dragon with the power of lava and fire and shit. Minions are the Destroyers.
>Jormag: Dragon with the power of frost, got a tooth knocked out and now the norn have contests to try (and fail) to break it. Minions are the Icebrood. Pronounced JOR-mag rather than YOR-mag because Anet's writers are idiots.
>Kralkatorrik: Dragon with the power of… magic purple crystals? Minions are the Branded. Krackletackle is one of the cooler dragons, but he's still pretty bland.
>Mordremoth: Gets awakened later and becomes the antagonist of the first expansion. He's the dragon of plants and life or something and you kill him by giving him a magic lobotomy. His minions are the Mordrem/Blighted. The naming is inconsistent on those.
>The Deep Sea Dragon. A still unnamed dragon that exists deep in the ocean and has been given foreshadowing for a long time as Anet tries to come to terms with the fact that they can't design fun underwater combat. Its name has been known in-universe for decades, if not longer, but the windowlickers at Arenanet think it's some awesome reveal they can dangle over the players' heads so they steadfastly refuse to have anyone ever fucking say it.
While these might seem cool, being an embodiment of the end of the world with no personality means your main antagonists all have no personality, which is a pretty severe blow to a good story. Not even their minions exhibit any serious intelligence, just muttering canned aggro lines that vaguely pertain to their element if they speak at all.
Now, a good game could still use this to its advantage. The tone could be established as being incredibly bleak. This could be an apocalyptic fantasy setting on a quick downward spiral towards becoming a post-apocalyptic fantasy as the dragons grow in power and the factions try and fail to get their shit together time after time. I definitely think there'd be a market for an MMORPG in that sort of style.
The odd thing is, the game more or less does have the content that type of story would have. When you set aside the established tone and style of writing, the events of this game are incredibly fucking grim. But the writers just ignore this outside of a few moments of tonal whiplash where they think the story needs some "stakes." Everything else is just Marvel one-liners and girl power and gay tolerance. It's really jarring.
ebb6de No.16167678
>>16167433
Okay, but maybe if we care enough about the world, we can ignore the fact that the dragons are basically just a multicolored plague that exists to feed us a neverending stream of bad guys to hack-n-slash through. Well, there's where you would be wrong, because ignoring all of the Personal Story characters that don't fucking hang around after their little mini-arcs are concluded, the persistent factions and characters we do have are still garbage. We'll begin with the races and any factions that matter. As I discuss the lore I'm also going to bring up external lore shit that never comes up in the game so you can see all the plot points they ignored when actually implementing the story into this game.
Krytans: The main humans of the setting, they live in the generic fantasy human foothills of Queensdale in their capital, Divinity's Reach. They're meant to be religious in spite of the noted absence of their Six Gods, but this doesn't really show through in the people's behavior, just architecture and priest NPCs hanging around. They're led by the good Queen Jennah, a massive mary sue, and the Ministers, a sort of scheming corrupt parliament overseen by Legate Minister Caudecus Beetlestone. Their representative NPC from Destiny's Edge, which I'll get into later, is Captain Logan Thackeray.
>The main Krytan enemy faction is the Bandits. Yes, the Bandits. While there was a token attempt to justify their awkward writing later, I still can't tell you about these bandits in terms of their aims, customs, or structure. They are bandits and they exist to loot and pillage and cause trouble at the behest of Minister Caudecus because he wants to dethrone the queen. Later on, it's revealed that Minister Caudecus is actually the leader of the White Mantle, a cult from GW1, and these are their remnants acting covertly against the crown, but this is still highly retarded, most notably because this would imply that Divinity's Reach is such a utopia that THE ONLY CRIMINALS are secret cultists. It also took us several years in real time to finally get around to dispatching Caudecus even though he's revealed as the cause of the bandits by the time you're like level 30.
Sylvari: The sylvari are a race of noble pansexual plant people that grow from a magic tree. No I'm not making this up, as was mentioned earlier and you could probably already tell, they're some chick's OC do not steal race. They live in the Caledon Forest in alleged harmony with nature, except when nature gets in the way of their suspiciously similar-to-human lifestyles. Connected by the Dream, a sort of low-tier hivemind that confers them random tidbits of knowledge and purpose on birth but no real context to apply them, and bound by Ventari's Tablet, a collection of commandments that allegedly dictate how they interact with the world. Some sylvari, known as Valiants, are born with specific tasks they need to fulfill, known as Wild Hunts. The Sylvari are led by the Pale Mother, an avatar of the magic tree that births them, and the firstborn, a council composed of the first handful of Sylvari she birthed. Their representative character is Caithe, an edgy assassin chick that's upset her sister/lesbian girlfriend, Faolain, became evil and turned traitor.
>The main sylvari enemy faction is the Nightmare Court, a sort of decadent cult of weird BDSM sylvari that kidnap members of the main race for rape, torture, and other fun and games. They are connected by their own lowkey hivemind, the Nightmare, and also engage in Dark Hunts, which are essentially Wild Hunts but evil.
<The Nightmare Court is actually supposed to be kind of interesting, but their background never appears in-game. After the sylvari encountered hostile life, the group's founder, Cadeyrn, approached the Pale Mother to suggest that they take a heavy isolationist stance and push the hostile races out of their forest with a policy of total war. He was intercepted and rebuffed by Caithe, who explained that their mother would never approve such a thing and he couldn't see her because he wasn't a Firstborn. Infuriated, Cadeyrn leaves and takes almost 1/6 of the sylvari population with him, as they were also tired of mom and their older siblings. Vowing to break the sylvari free of their hypocritical ethics, they basically become psychotic libertarians dedicated to breaking every norm the wider sylvari populace holds dear.
ebb6de No.16167683
>>16167678
Charr: A race of warlike, atheist, egalitarian catmen that have developed heavy industry with some vaguely, VAGUELY Roman influences. In the first game, these guys were the unabashed main antagonists, but GW2 retconned them into dindus so they could push an anti-racism narrative as humans and charr are forced to set aside their differences. This would probably make more sense if the humans and charr weren't actively still fighting each other, their peace treaties weren't constantly getting stonewalled, and they didn't openly express contempt for one another in each other's cities. It's probably one of the most realistic parts of the game, but they conveniently ignore that the charr are basically a race of imperialists that have come to annex the human kingdom of Ascalon because imperialism bad and playable race can't be bad. Their representative is Rytlock… something or other.
>Their racial antagonist is the Flame Legion, a race of religious zealots that were retroactively made the only bad guys of the first game while the other charr hated them and were their slaves. After being overthrown, they've become a militaristic cult that wants to topple the charr government so they can continue invading human lands. And they hate women, so they're definitely way worse guys.
<Some attempt is made to justify the charr's behavior in GW1 by saying that before Ascalon belonged to the humans it was actually charr land. This rings hollow though, because it's also pointed out that before the charr, Ascalon was controlled by the Grawl, a race of ape-like savages, so if anyone deserves it by that reasoning, it's them.
Norns: Big fucking vikings that hate not being able to do viking shit, minus the raping and pillaging. They worship primal animal spirits and are boring as shit. Expect all of their dialogue to revolve around mead, axes, hunting, and strength. I mained one of these, and fuck did I made a mistake. Their representative is Eir Stegalkin, a hot viking milf.
>They're opposed by the Sons of Svanir, a cult of darwinists that worship Jormag as the most powerful totem animal. They're not actually wrong about that, as far as I can tell, but the norns don't like that shit because they're giving up their freedom by becoming the dragon's pawns. Also they hate women. Probably the least fleshed out enemy faction in the game.
<Something that NEVER once comes up in the game is that the Sons of Svanir should actually be one of the most sympathetic factions in the game. They are supposed to be comprised of desperate hunters and dishonored warriors that are in such dire straits they begin to hear the dragon's voice on the winds calling out to them. In one of the novels, Jormag essentially has a wendigo ambassador that appears to these failed heroes and lost frontiersmen and offers them respite from the cold before welcoming them into the dragon's icy embrace. This never once gets fucking mentioned in-game.
Asura: Creepy little goblins that love science and hate ethics. They're pretty repugnant but they can be amusing at times. They used to live underground but were forced aboveground by the Destroyers. I never really liked them so I don't remember a ton about them. Their representative, Zojja, was a huge bitch, and they're led by the Arcane Council, a corrupt council of science politicians.
>The Asura are opposed by the Inquest, a company of asuran scientists with even looser ethics than the entire rest of the species. They lie, cheat, murder, and steal for the sake of… evil science, essentially. While they're not particularly interesting, their leader Kudu is far more likeable than Zojja, so it's hard not to root for him.
<The Inquest's motivation also never made it out of the design doc. After seeing the destruction wrought by the Destroyers, the Inquest came to fear that if anymore asuran databanks were lost, the race could revert back into a relative dark age. So with that in mind, they justify their crimes against competing scientists with the rationale that since they're the largest faction by far in asuran society, they alone have the resources required to adequately secure any and all scientific breakthroughs.
ebb6de No.16167712
>>16167697
GW1 had some excellent monsters and even GW2 had some amazing concepts, I'll post more.
f771d9 No.16167722
>Now its forgotten
Yea, nearly 7 after its release, this isn't some bitch gotcha you think it is anon, its just a game falling out of a favor and going into no updates mode till 3 comes out.
593a09 No.16167725
>>16163651
>Every single dungeon has a specific currency, and there are like 8 or so in total
I don't remember this at all.
>>16167712
I'm not sure you understand what that image means but he's saying he wants to fuck them
Look through his other posts, he's gay
It's been so long since I played GW that I forgot about the enemies. Why do so many games shit generic out D&D creatures or old European folk tales instead of coming up with something better?
ebb6de No.16167729
>>16167725
Oh fuck I'm retarded.
9abe5c No.16167785
>>16152280
Don't worry, she got to keep her job! Her new bosses even let her moonlight for Polygon and post nudes on social media!
7e9644 No.16167813
>>16167712
The concept art is really the only good thing to come out of GW2. Also, the Charr are not dindus, they're Cheetahmen fanboys and furfags, and the ascalonians shouldn't have been fags and lost the war. The foefire is a hoax, there are no magic ovens to show. To be honest, I like the Charr because they have the best VA for the storyline NPCs and main character in the expansions, and because their function over form turboindustrial aesthetic is radical
764d2e No.16167818
>>16152229
>pick up the game a year or so ago after launch
turns out I had a gift code for it in my email and I don't remember from who.
>Want to play as the lion dudes.
>Okay they killed their own god in favor of an industrial revolution of heavy metal and gear. That's awesome.
>What the fuck is wrong with their armor?
>The armor isn't made for the lion dude models
>They're hastily stretched over them so it makes it look like they're all wearing human armor that doesn't fit.
Say what you will about WoW, but at least they took the time to make armor that actually fit their races.
a2cb76 No.16167820
>>16167725
Why you gotta out me like that
>>16167712
What's that second one? It looks great, I don't remember ever seeing it anywhere.
ebb6de No.16167827
>>16167820
It was one of the early concepts for the Shiro'ken from GW1, the puppet enemies that worked for Shiro Tagachi.
da6c0f No.16167842
>>16167785
>third image
How many women does it take to change a light bulb?
27ae72 No.16168292
>>16167433
>While these might seem cool, being an embodiment of the end of the world with no personality means your main antagonists all have no personality,
just shit writers again. you don't need to give the dragons a fucking personality or "reason", same way you don't give an earthquake or incoming meteor any motives. it simply happens and work as well anything to set a backdrop.
the main antagonists can be the people working for their own gain and/or trying to exploit the situation, don't give a shit or actively work against you because daddy issues or the world needs a good purge. would also make _their_ motives far more relatable instead of LOL MAGIC and give you plenty of space for characters and stories, even personal ones.
but the worst part in all of this that gw2 simply fucked the lore for good, there's no coming back from this. it's like nuwars fucked 40 years of star wars, they had their chance and they utterly fucking blew it. even if gw3 gets back to being a literal gw1 clone the setting will never not be retarded and we will still have to deal with all the shoved in races and their backstories
>>16167683
char were always retarded because claws would prohibit from ever doing any fine mechanical work. but hey, can't have literally talking animals be all animalistic and shit - rian johnson would be proud
also fuck that "every race gets a capitol with their own little story and zones". lions arch worked fine for everybody, new races wouldn't have made much of a difference. if you want new races give them a short intro for people that don't read the lore, then explore them in the game, again way more options for everything.
>>16166853
even ff14 managed to make it an option, and that game is a clusterfuck of spaghetti-code.
ad499b No.16168565
>>16167683
While you touched on it, I think its worth repeating how much of a middle finger GW2 Charr are to people who started the series with Prophecies. Charr in GW1 were barely intelligent savages that ate humans and enslaved children. Yet according to GW2 Charr had tanks, helicopters and motorbikes as well as magic users yet 3 full legions of them were oppressed by one legion of magicians with pointy sticks. In GW1 humans are defending their peaceful kingdom from these savages to one day Charr use a magic nuke from their gods to completely fuck the place up and turn it into a barren wasteland where you have to defend whats left from the hoards. In GW2 Charrs were good boys just trying to get their land back and humans deserved to be enslaved and murdered for building a wall. Hell the backstory for GW2 even has the 'good' Charr carry on from where the 'evil' Charr left off.
In fact the game is full of so much retcons and new stuff shitting on Humans you have to wonder about the state of mind of the people writing the lore.
>>16167818
>Okay they killed their own god in favor of an industrial revolution of heavy metal and gear. That's awesome
Like this. The first line you hear after making a Charr is 'The Charr killed their Gods'. No! Humans killed their Gods, it was the whole plot of the first game. They even added some extra missions after where you go back to Ascalon and kill the top Charr and the rest of the Titans to make sure, implying that Ascalon would finally be freed.
fbc53e No.16168620
It's nice to see someone else post their thoughts about the game rather than just the usual shitposting funtimes. I don't have time to really add to the discussion now, but if anyone is interested in something specific about the game, ask away. I've been playing since launch with no breaks and don't regret it one bit.
ad499b No.16168975
>>16167397
>>16152229
So it appears they have 300 people left and no side projects. With the drip feed of content in the game currently it sounds like most of the 400 they had were working on those side projects. So now they have more people and porbably more money being fed into GW2, with more incentive to keep it alive. GW2 was also making decent money for an old mmo with no new expansions coming out. Not necessarily the death OP wants.
On the other hand a lot of the lead devs on gw2 were let go, Anet in general seems mismanaged, they probably had no plan for GW2 going forward outside of these small updates and consumer confidence is down.
8456ce No.16169127
>>16164298
>newfag really?
back then your feat were not account wide.
when i came back "visual noise" was reduced and i did not bother playing more than what you see here.
pretty much ALL commercial/marketting screenshot are innacurate now, and yet, they are not updating them…
b0da7c No.16178727
>>16152229
>>16168975
wow gw2 mmorpg genre is dying too fast are we really left with fucking battle royale to be only thing people play
0feb48 No.16178900
>>16178727
fun fact, mmorps were always niche, wow just blew it up big to the point everybody else wanted a piece of that pie.
now everything's online and you got a skinnerbox in every game where normalfags can get their fix, hence mmorpgs going back to their old state.
>>16167729
wanna post anything more? else I'm prolly gonna compile that stuff for preservation in an image.
ebb6de No.16178920
>>16178900
I will tomorrow, I was just taking a break because that was a lot of autism, even for me. It'll probably just be more story shit and then a quicker rundown on the updates the game got - Living Story, Expansion 1, more Living Story, and what little I saw of Expansion 2. I'd be honored to have it compiled into an image, I just like to rant about shit.
0feb48 No.16178941
>>16178920
gonna do it afterwards then. nothing wrong with putting autism in an easy to post package, saves making the same posts over and over.
since I started gw2 again to get a feel for it and waste some time till div2, fuck that fucking gem/shop kikery. fucking f2p mechanisms in a full prices game are inexcusable, even worse there's plenty of gameplay affecting shit that's tied to it. made me slighty mad back then as well.
ebb6de No.16178960
>>16178941
Ah man, I'm about to sleep but that's an entire other thing I could complain about. I pretty well forgot about the cash shop 'til you reminded me.
2cf659 No.16178972
>>16157608
Did the wittle baby never play a MMO before? It's been this way for decades. Who the fuck do you think is propping the game up but the people using it as a chat room to orbit fat women?
>I posted dumb shit in chat and got banned for it
Obviously.
0feb48 No.16178983
>>16178960
no hurry, threads prolly here to stay for a few more days. take your time.
>>16178972
>It's been this way for decades.
nope. started 2 raidgroups in vanilla wow and tried again in legion, the amount of people not even grasping basic shit, being retarded about it or simply can't even agree to specific dates (but "totally wanna raid") is staggering - and that was fucking normal mode which is easier than heroic dungeons. there's also a difference between f2p and subs, and gw2 is basically f2p tier.
5c6e44 No.16179912
>>16163862
> "they aimed at casual"
>are they retarded then?
There was alot of casuals back during Beta+Launch complaining about not knowing where to go that they essentially had to cater to them because too many dumb f#cks kept getting lost. Everyone else just left the moment they saw that the currency exchange in the cash shop wasn't going away since being able to buy ingame gold is the breaking point for alot of players.
They only made a small tweak to the currency conversion over time so it'll instead cater more to buying gems with ingame gold over buying gems for ingame gold. This wasn't enough for most users but remember the people who got lost? Yeah, those were the ones that remained and many of them never saw any issue with the game back then as well, not even the whole buying ingame gold with real currency. Hence why GW2 is in the state as it is right now cause the hardcore crowd have already left years ago.
8bf277 No.16179982
>I remembered I still have this game installed
db51f0 No.16180107
>>16179982
Yea that about sums up the GW2 community.
ebb6de No.16182645
>>16178983
Some shit came up, so if I do end up posting tonight, it'll probably be later. If not, I'll do it tomorrow.
eb5228 No.16182759
>>16179982
For what purpose
3eab37 No.16184100
>>16178900
>compile that stuff for preservation in an image
I've been capping his posts so far, just haven't posted them.
>>16179982
8/10
ebf1cb No.16184550
>>16182645
Could you go over how elite skills are a joke that neither do what their GW counterpart did nor what they are supposed to do? This is a very good explanation why GW2's combat is shit.
ebb6de No.16184686
>>16184550
Sure thing. I'd say that's one of the most straightforward issues and doesn't merit too much elaboration, but since I forgot about those when I was doing combat shit, I'll go over it.
In GW1, you had your Signet of Capture, which allowed you to obtain Elite Skills from bosses throughout the game world. These were incredibly powerful abilities that you could only slot 1 of that would radically affect your build and playstyle, so much so that many builds were defined by their choice of Elite Skill.
In GW2, on the other hand, you can still only slot 1, but you get them like any other skill by leveling and spending your skill points, and they're essentially just another button in your "mash bar for biggest damage" rotation. You generally can't use them often due to their long cooldowns, and they have very little in the "Oomph!" department. They don't seriously alter your build at all, they're just there to act as more damage or rarely situational utility if you're in a fight that needs a specific type of ability.
They were so lazy they couldn't even be fucked to make a massive variety of them like in GW1. For instance, 36 Elite Warrior Skills in GW1. In GW2, there are 5. They try to pad the number out with Racial Elite Skills, but those're basically all garbage that never get picked because Anet didn't actually want race to be a mechanical factor when deciding a character, which defeats the point of giving them different skills in the first place. It's pathetic.
ebb6de No.16184824
>>16184686
Following up on the major races, I'll go over a few extra locations and factions of note:
The Durmand Priory: The resident scholarly faction and comprise 1/3 of the Pact. They're led by one of the last remaining dwarves and essentially show up whenever the player needs some kind of lore information to progress or a magical spell or artifact to conclude a plotline. They're basically a faction of plot contrivances, and they've got some of the most annoying NPCs. Their representative is Magister Seiran, a stupid bitch.
The Vigil: The resident warrior faction and 1/3 of the Pact. I actually had to look up their name because I couldn't recall it. They run into problems regularly by charging headfirst into every conflict and never develop a more sophisticated strategy, but once the player character joins them they don't have to worry because no tactical, logistical, or martial advantage can overcome pure firepower. They mostly exist to shout and get killed like redshirts. Their representative is Warmaster Forgal Kernsson, a cool old warrior guy who's sad his family died.
The Order of Whispers: The resident spy faction and 1/3 of the Pact. They're the most obnoxious kind of faction in any story - one that's only competent because everyone else is incompetent. I'm no secret agent, but I guarantee I know more about espionage than the fuckwits that wrote these idiots. Adding insult to injury, joining this faction gets you a ton of extra dialogue that the other factions just don't offer, so I can with certainty say that Arenanet managed something few developers could imagine: they can't even balance their lore. Their representative is Tybalt Leftpaw, one of the closest things the game has to a real character and a fan-favorite for that reason.
The Pact: Take the three retard collectives above and mash them into a giant megafaction. Much in the same way that putting 10 people with IQs of 80 doesn't net you a collective IQ of 800, these guys only get less competent when they're forced to work together. They're led by the player character and Traehearne, a sylvari diplomat/scholar that's… divisive, to say the least. I'll get into him when I get to the characters, because I wasn't kidding when I said this game's story takes a lot of untangling to truly dig into how bad it is.
Lion's Arch: A city-state of pirates led by the Captain's Council. I've never been able to figure out how Lion's Arch actually works, because they maintain positive relations with all of the playable races, so I'm not sure who they're plundering. There are hostile pirates, but I never really got the impression that Lion's Arch is a city of privateers either. It mostly just seems to exist to have a central hub city that wasn't flavored with a specific race in mind. The redesign ruined it.
Beastmen: Races of beastfolk that mostly exist to act as local threats in the zones you explore. Most of them have a very simple overarching culture, and you can befriend a few of the races in the Personal Story, but in general they don't do much beyond antagonist the civilized races.
Elona: The obligatory Africa/Arabia black and brown people region. It came under the sway of the God-King Palawa Joko, a lichlord from GW1 that eventually overran the continent. It was actually pretty cool in GW1, but was the second xpac of GW2 and the one that made me truly give up on the game, so you can imagine how that went.
Cantha: The obligatory Asia yellow people region. It was cut off from the rest of the world by a policy of isolationism and Zhaitan's undead fleets of the doomed threatening their waters. Their capital was an awesome Kowloon Walled City hellhole, and I can only hope Arenanet folds before they can taint this wonderful portion of the setting.
Consortium: A group of shady businessmen that were relevant in the first Living Story and then kind of fell by the wayside. Like many things in the game, they had some potential but it never went anywhere.
Scarlet's Armies: A collective of several villainous factions from the first Living Story. I'll talk about her when I get to that part, but these guys were probably the high point of the game just from sheer variety, as terrible as Scarlet herself was.
ebb6de No.16184994
>>16184824
Now to approach the elephant in the room: Destiny's Edge and the other major characters. Guild Wars 2 honestly has some of the worst characters I've ever seen in a game. I hate to say it, but it's the truth. Now granted this is just my opinion, but I think there are typically two ways you want to approach characters. You can make them deep and nuanced with lots of history and personality and you really try to become that person - you write a good character. On the other hand, you can forgo a lot of that and leave the depth and fine detail to the dedicated writers and just make archetypal characters that fill the role you need and make them endearing through dialogue, character design, and the personality you infuse them - you write an entertaining character. Most writers can do one or the other on a character-by-character basis, but I'd say it takes an exceptional writer to do both within a character, so I'll settle for one or the other. The problem is that Arenanet's writers can't do either, as we'll delve into.
I should've probably put this in the last section, but here works too. Destiny's Edge is the driving force of the Personal Story outside of the main character, and they hold a lot of it down even more than the general quality of the writing. A disgraced guild of heroes that fell into poor standing and disbanded after they failed to kill the elder dragon Kralkatorrik, far too much of the story is dedicated to setting up and establishing that these stupid fucks hate each other and even the end of the world isn't enough to make them get over their egos and unfuck themselves. It's the kind of childish, short-sighted characterization I'd expect from writers that think emotions are the highest stakes the world can muster.
Logan Thackeray: Token human in Destiny's Edge. Captain of the Seraph, the army of Kryta. He is the highest-ranking member of the Seraph we see and is seemingly the defacto leader, but he also conducts regular on-the-ground work, down to issues as small as dealing with local bandit leaders. His position is vague and his character comes down to having an unrequited crush on the queen and cracking bad one-liners. To the writers' credit, everyone else also acts like he's a dipshit whenever he drops those and he reacts with an awkward laugh or mild embarrassment, which makes him one of the more endearing members of the group. His role in the downfall of DE was that the queen was in danger when they were meant to fight the dragon, so he bounced and left the raid without a tank. His main beef is with Rytlock Brimstone (finally remembered his last name).
Rytlock Brimstone: Token charr in Destiny's Edge. A no-nonsense general in the Blood Legion (charr infantry) that oversees the charr player and tends to work towards his own ends when he's not relegated to desk work. He plays by the rules but wants results above all else, so he's exactly the kind of superior a PC in an RPG wants. Cool enough guy with one of the better voice actors, I don't actually recall him doing anything wrong within the context of the guild. He does hold Logan's choosing the Queen over them against him though, and heavily hinders attempts to get the group back together - typically by calling everyone pussies. Cool guy.
Eir Stegalkin: Token norn in Destiny's Edge. A great viking hero that's already made her legend several times over offscreen. She's a hot milf but that also makes her used goods since her husband, a similarly famous hero whose name I forgot, died in glorious battle against Jormag. Her voice-acting is pretty phoned in and she's incredibly boring. In the first Living Story they try to rectify this by giving her an angsty son that's upset she was too busy repeatedly saving the world to raise him properly, but it doesn't work. She made the call to fight Krabby Patty even though Logan had bounced, so Zojja hates her for being stupid.
Zojja: A stupid bitch.
ebb6de No.16184996
>>16184994
Caithe: Token sylvari of Destiny's Edge. She's one of the Firstborn sylvari and has a bunch of skeletons in her closet since she inadvertently caused the formation of the Nightmare Court and her sister/girlfriend joined it. This gets worse in Living Story 2 when it's revealed she murdered a fellow Firstborn and knew the sylvari were defective dragon minions all along as a consequence. She just wants everyone to get along and wants her evil sister/girlfriend to renounce villainy so she can stop sleeping on the couch. Her many attempts at reuniting the group are stymied by her friends acting like children, but she's not the brightest bulb in the box either.
Snaff: More like Snafu. Token asura of Destiny's Edge. He was killed when they made their ill-fated assault on Snapkracklepop. This led his apprentice, Zojja, to resent Eir Stegalkin and become a stupid bitch, and his other apprentice, Kudu, to take the reins at the Inquest and become their mad genius leader. Zojja never shuts the fuck up about him and gets mad whenever Kudu brings him up or says she was the shittier pupil (even though he's correct).
Glint: One of Krakadile Dundee's progeny but good that tries to help Destiny's Edge fight the Elder Dragons. She perishes when they fuck up their assault on Kerrang! Magazine. Her egg becomes a major plot point in the second Living Story and the first expansion.
Trahearne: One of the firstborn sylvari and not a member of Destiny's Edge. He has a real bad rap from the fandom for being involved in fantasy hero bullshit and upstaging the player without doing much. If you played GW1, imagine Kormir, but a soft-spoken sylvari necromancer, and you're more or less on the money. I'll actually diverge from the brunt of the community in that I don't hate Trahearne. I'm not in love with him, but he's honestly not as bad as people say. Throughout the plot he second guesses himself, needs the PC to generally help him out, and at the end of the day when Zhaitan lies dead on the ground he turns around and all but confesses his love for you because you were the only person he could rely on to get shit done and all but outright says you're the real force behind the Pact, which is more dicksucking than I'm comfortable with, but is a refreshing amount of humility from a faction leader in an MMO by my reckoning. His ghost even shows up in one of the later storylines to bequeath you his awesome greatsword of legend, Caladbolg. Since the fan response to him was so negative, he was outright killed (by the player's hand, no less) at the end of the first expansion while Divinity's Reach was just put on various buses. Kind of a shame, I hated him less than most of the other characters, but I also don't care about being the chosen one hero guy. I suppose if that matters to you he comes across as a massive middle finger.
Mentor: The Pact representatives mentioned above. They all fill the same role, so I'll lump them together: show up, theoretically ingratiate themselves with the player, get killed by the Risen to make you really care about killing Zhaitan. Sieran is the worst by far and I could dedicate a whole post to how awful she is, but that's just unnecessary. Forgal is a cool guy, and Tybalt is a cooler guy.
Zhaitan: The undead dragon. He's not actually a character and neither are any of his minions, but they still chose him as the main antagonist so I guess he should be on the roster.
Faolain: Leader of the Nightmare Court, her sole goal in life is to convince Caithe that pussy tastes better when it's infused with raw malevolence. She appears at multiple points to try and tempt Caithe with yuri and that's basically it. It's actually kind of funny.
Kudu: Snaff's superior apprentice and the leader of the Inquest. He's got some of the most screentime of any of the bad guys, appearing in story missions and as a boss fight in two separate dungeons, and is relevant to Zojja's background.
Later, Destiny's Edge gets replaced by a group of faggots that come together and form a guild called Dragon's Watch. I'll go over them and any others during the relevant Living Story sections. The playerbase got to choose the name from a list of options and this is the gay shit they went with, in case you needed a reminder of what the community was like.
86e1cf No.16185151
>>16184996
You're leaving out the best part about all of these characters you listed off. Destiny's edge don't just get replaced, they vanish entirely. They spent the whole base game, first season of the Living Story, and most of the first expansion eat shit Eir, you got killed by a tree with hentai tentacles, legendary hero my ass making you care about them. And as soon as the season was it season 3? that serves as a prequel to Path of Fire started, they all just instantly evaporate, except Rytlock because he's a cool dude like that, and are replaced by your chinese bootleg version of Destiny's Edge which consists of the fag sorceresses, Rytlock, an asura with terminal ass cancer she's alright though, a Sylvari with a gambling addiction, and Eir's autistic son who flip flops between being a good guy or a bad guy more often than Arenanet abandons promising features in their games.
02898e No.16185624
>>16185151
Say what you will about the B-Team, they're still exponentially more charming than 'Lesbian Detectives Inc.' holy shitballs on a stick whoever thought that was a good idea deserved fired on the spot.
1df965 No.16187581
>>16184994
>Zojja: A stupid bitch
That's as accurate as a statement can be.
I went into the game aware of the lore, having both played GW1 and read up on the GW2 world before the game launched. In any case, early on during your personal story, your race's token Destiny's Edge members asks you to go to Lion's Arch to meet with the rest of Destiny's Edge. To try and get the guild back together and save the world. As you're walking towards the fountain the middle of town where the rest of Destiny's Edge is waiting, you see a bunch of kids playing. Start of embed is what happens. That one cheeky brat and Tybalt are the only good things to come out of GW2 lore.
a5e559 No.16187618
>>16152343
>sandbox mmo
>good
No MMOs are good. Sandbox MMO means two things: the devs were too lazy to make anything ala DAoC, or the devs want to make an encapsulated jew cartel marketplace ala EVE Online.
4500fa No.16187629
>>16152229
I always thought GW2 was a great game. But the story and context of all the races is just so bad. It made me quit the game.
6559af No.16187655
>>16187618
>DAoC
>lazy devs
Didnt the devs actively play the game roleplaying as super powerful boss mob
6559af No.16187668
>>16184996
>glint dies in gw2 lore
>not being killed by the ascended heroes in the flame seeker prophecies as a test
Any other inconsistencies with the first games lore?
0f1242 No.16188469
>>16187668
To give you an idea of how fucking lazy the devs are, here's the single plot point that really made me lose my shit.
They literally wrote the gods fucking off. Not disappearing mysteriously, they literally pack their shit, tell humanity they are abandoning them to go colonize a new world because this one is fucked, and just…fuck off.
In the EXACT SAME FUCKING STORY ARC, they reveal that Grenth actually does sort ALL the souls in Tyria of every race, regardless of who they worship and because he's fucked off, he's left a fucking intern in charge of doing this now, an intern who can't handle shit and you have to bail out. Grenth hasn't been gone for more then a decade and this guy already can't do his job, you know, the tiny, unimportant task of sorting the souls of all the dead in Tyria. This proceeds to have no consequences.
Also in the exact same fucking arc, Balthazar is the only god who doesn't fuck off. He refuses and decides to stay and fight. He decides to kill all the dragons and eat their magic to see if there is some way he can maintain the world himself and tries to recruit humanity to help him. The God of War tries to get humanity, including the main character, to help him slay the elder dragons with him. Your character flat refuses, because it's 'too dangerous'. You have no say in this. You cannot pick Team Balthazar, no matter what.
When you finish the expansion, you've murdered the God of War, feeding his power to one of the Elder Dragons, making him even more powerful and all of humanity knows their gods have abandoned them. Now, in Guild Wars, the Gods are incredibly important to humanity. They are the ones who brought humanity to Tyria in the first place and gave them Divine Right over the world. Balthazar himself is the one who told them to claim the Charr lands for themselves. The Capital City of humanity is literally called Divinity's Reach and it's effectively a giant temple to the gods. The cultural impact of having your gods, which your entire culture is based on, abandon you should be huge. Divinity's Reach should literally be on fucking fire as soon as the news sinks in that humanity has been forsaken.
And nothing happens. No one even fucking mentions it. Hell, the fact you murdered the God of War is barely mentioned. All because the writers didn't want to deal with the Gods being around, because if they were, they'd have to answer why they aren't trying to stop the world from exploding. So, instead, the Gods, who invested centuries upon centuries into Tyria, who brought Humanity to the world in the first place, one of whom, Grenth, is actually half fucking human to begin with, just said 'Well, this worlds fucked', packed their shit and left.
And no one fucking cares.
It is, without doubt, the laziest writing I have ever seen.
8ea462 No.16188487
>Hey we somehow made an original MMO that people love, lets make a sequel!
>Oh but lets gut everything that made it unique and loved and just make another generic WoW clone
I still have buyers remorse over it to this day, the first and last game I ever preordered.
249b91 No.16188556
YouTube embed. Click thumbnail to play.
Anyone ever experience WvWvW at its finest?
8ea462 No.16188576
>>16188556
I did for the first week of launch then some hackers started fucking with the orbs or whatever the objective was so in order to "fix" this problem anet came up with a brilliant solution, they removed the fucking objectives for around 5 years or so before putting them back in but by that point the damage was done and WvWvW was an endless zerg fest.
It was like playing a match on Warsong Gulch with no flags.
02898e No.16188814
>>16188469
I remember early on there was a rumour that the Gods and the Dragons were two sides of the same coin, the Gods made, the Dragons destroyed and then the cycle or some such that meant they each left the others alone when their time of the cycle came around. Needless to say, Destroyer, Zhaitan, Crack-head, Mordy, Jormag, they can all be, if nothing else, seen with aesthetic parallels to Balthazar, Grenth, Lyssa, Melandru and Dwayna respectively. I always thought that was a very nice way to wrap up the Gods disappearance.
Pity that fell through like oh so much of the potential.
0dce49 No.16191329
>>16188469
I didn't know we kill Balthazar, just played the base game, didn't bought any of the expansions. Does the GW2 just fucking hate humans or something? The writing of human character is subpar and they had just destroyed every aspect that made us interesting and more distinct than other races. We are like lame elfs in this, a dying race, but to make matter worse, our own fucking gods left us. We don't even get to enjoy the different human civilizations like in GW1 and the Char just keep getting all the good stuff, without mentioning that they, together with the Asura, are the races that seem to be in the best situation possible: Incredible technological advanced, powerful military force and a culture that encourage progress.
0dce49 No.16191341
>>16191329
>Does the GW2
I mean the GW2's devs, sorry, kind of tired today
d47e74 No.16191445
>>16152806
so she got fired and so did the white knight defending her. How is this bad?
3eab37 No.16192075
>>16191445
Because anyone dumb enough to insult dedicated community members shouldn't have made it past the hiring process in the first place.
ebb6de No.16192127
>>16192075
She was apparently so bad Paizo had to let her go. If I recall, Anet's official statement when they fired her was pretty funny too. They described her as a "professional," quotes not mine.
78333d No.16192240
>>16167678
>he sylvari are a race of noble pansexual plant people
it took me a while to know they were all bisexual and i fucking hated that shit, my main girl was a plant engy.
>>16168620
>but if anyone is interested in something specific about the game
tell me about the dragon egg that got stolen by a lesbo salad and why i cant raise my own baby dragon
ebb6de No.16192305
>>16192240
You do eventually end up getting to protect it a few times, but it ultimately gets surrogated into the hands of magic armor people for safekeeping while you grind out Silverwastes for the millionth time.
2ea3cf No.16192334
>>16191329
>Does the GW2 just fucking hate humans or something?
Pretty much. Like every bunch of fags who want playable nonhumans. GW's decline started with EotN, you can tell with the Asura and the Charr retconning they were planning this shit by that point already.
Nonhuman races in GW were meant to be savages, like the Tengu and the Centaurs. Not civilized, and definitely not playable.
ebb6de No.16192351
>>16192334
Can't edify the bastions of good culture and civilization, even in a fictional world.
d7dd1a No.16192378
>>16188556
I was oblivious to the goofy bugs/exploits going on like the glorious plank spam on the top of the long-ass jumping puzzle in Obsidian Sanctum (https://www.youtube.com/watch?v=DD3CTPPRCJc), but I did get to experience the glory days of organized WvW like in your vid.
>competent, laid back guild raids
>socially competent, easygoing white guy with a smooth voice barking out my orders instead of the usual unintelligible BR or SEAmonkey
>pre-CC nerf so small groups could control entire 60-man blobs of mindless pugs if they were too stupid to pop their stability (they were)
>siege was weaker, siegehumping was limited and defensive buffs were nonexistent, meaning straight-up mass fights were the name of the game
>tfw dueling organized enemy guilds and breaking map blobs alike during raids that started at 10PM and only petered out at 4AM when the competition went to bed and our raiders were falling asleep in their chairs
Some of the most fun I've ever had playing video games. Then it just got consistently worse in every aspect. The good stuff never got updated or was killed by patch-outs, the bad stuff got buffed to shit and now everyone who ever enjoyed WvW is more bitter than your average /v/irgin.
78333d No.16192383
>>16188469
>When you finish the expansion, you've murdered the God of War, feeding his power to one of the Elder Dragons, making him even more powerful and all of humanity knows their gods have abandoned them
nani da fuck?!
>>16192305
>but it ultimately gets surrogated into the hands of magic armor people for safekeeping
>mfw
fuck it, it was boring doing those missions, im just dropping this game.
d7dd1a No.16192412
>>16191329
GW1 was all about those privileged 'umies, they're rolling over and dying with a whimper so that the marginalized savage races of Tyria can take center stage.
No, seriously, I get the distinct impression that GW2's writers apply their "white people" opinions on GW humans.
59046b No.16193060
>>16192412
A thing I liked about GW1 was that Humans were the only option, GW2 was a radical change in tone and according to what I am reading about path of fire, it got worse since Trump got into the white house.
>Balthazar became evil
>invents the Necron
>Who invade Elonian settlements
>To make more Necrons
>So Balthazar can fight Calgonite
Who the fuck wrote that shit?
5c6e44 No.16193578
>>16188469
>the laziest writing I have ever seen.
That's cause the writing team that worked on the original Guild Wars game didn't write the story for this one and the only bugger remaining was Bobby, the guy who wrote strategy guides prior to being employed as a writer and guess what's his position now? LEAD FUCKING WRITER.
The other writers that work under him? They didn't have a career prior to being employed to work as a writer for Guild Wars 2 so they're just trying their damnedest to not get fired and considering how one of them was fired over their insane tweets and viewpoints? Yeah, their most likely keeping their asses on the dirt level now. The only person with some actual bloody experience is David and that bugger was only recently hired to work on the expac Path of Fire as a writer because they needed someone with experience.
> how fucking lazy the devs are.
That's what happens when all of your gamers are casuals, you can just get fat and lazy and still watch the piss pots spend thousands of dollars to just take the lazy way out. .
c2ebbe No.16193650
>>16152229
I'm surprised it lasted this long.
c30634 No.16194497
>>16188469
>When you finish the expansion, you've murdered the God of War, feeding his power to one of the Elder Dragons, making him even more powerful and all of humanity knows their gods have abandoned them.
This is the first I've heard of this and very currently the most upsetting thing about the game.
6559af No.16194574
>>16194497
>Balthazar is now a villain who is killed
>literally the patron god of every player character in the first game
>who helped maintain balance in the world through the necessary art of war
>the entire zaishen order thrown into the toilet lore wise
This sealed the deal with me on never playing this horrible fucking game
ebb6de No.16197628
>>16184996
Picking back up, those are the assholes that you're spending about… 60% of the Personal Story to deal with. After the description I've laid out, I don't really think I even need to elaborate on the finer points of the story. The structure doesn't matter, the chapters don't matter, and the characters sure as fuck don't matter. So with that in mind, Living Story 1.
The Living Story/World was a very ambitious idea: what if the world of an MMO evolved as the story did? Instead of just hopping a year into the future whenever you buy an expansion, the idea of the Living Story was that you would get small but regular updates that would keep the world up to date. You never have to question where the story is at because the world is always up to date. New dialogue, new content, new quests in old locales, etc. to reflect the current state of the world.
I actually like this idea quite a lot. The idea that maybe, just as an example, the centaur legions push into Queensdale, so now centaurs are the predominant enemy of the zone, perhaps towns are burned, new warcamps are established - that's all a great idea. But there are some problems with this premise:
For starters, if your primary focus is keeping the world up to date, your content library never really expands beyond the first metaphorical bookshelf. That is to say, while you're consistently producing content, it comes at the cost of past content. Part of the reason a behemoth like WoW lumbers on is because there's so fucking much of it, but if you consume a bit of content every time you implement some new content, you've only got as much to do as your base game, whatever features manage to survive each update, and the swiftness of your update schedule.
Another problem is that a lot of effort has to go into every one of these updates, no matter how minor, if you don't want to harm player immersion. So if the local bandits have been replaced by a horde of zombies, you now need to have the area, enemies, and quests updated to reflect this. You need dialogue in other parts of the world updated to reflect this. You need to consider what you're removing and how the players will react when they find out you nuked their favorite NPC family's homestead. And I imagine that for a relatively small team like Arenanet, this just became too much to continue. While I did like this delivery format, I do think it was probably a bit too grand in scope for them to maintain indefinitely.
The finer details of Season 1 of the Living Story are ones I don't remember especially well since it was years ago now and you can't replay it. As eluded to by others in the thread, Destiny's Edge, outside of Caithe, is mostly relegated to being offscreen and I have little doubt this is because the players that did care about the story gave negative feedback. The problem is, you get a cast that is arguably more insufferable to replace them. Some are still just as flat and boring, but others compound it by being obnoxious to up the ante and fool the players into thinking they're actual realized characters.
ebb6de No.16197633
>>16197628
Our dramatis personae is as follows:
Marjory Delaqua: A vaguely Canthan lesbian that acts as a bad pastiche of film noir protagonists. Having something of a soft spot for the genre, listening to "I was just about to close shop for the night when the dame walked into my office. I should be used to it by now, though, broads always do show up at the worst time…" type shit delivered in a faux-husky drawl was always fucking obnoxious. If you want a reason not to play this game, it's so you can avoid this bitch and her dumb lesbian romance plot.
Braham Eirsson: Eir Stegalkin's son of questionable ethnicity. He's got some mommy abandonment issues but those don't really manifest into anything meaningful. Early on, the angle seems to be that he's a young, plucky hero that's been thrust into grim circumstances but is trying to persevere nonetheless, and he gets a few fun moments, but as the story progresses he just gets edgier until he's a wet sack.
Lady Kasmeer Meade: A lesbian mesmer that forms the other half of the requisite token gay romance for this arc. Her storyline about coming from a disgraced family never actually amounts to anything and she basically exists to be a dumb blonde and supply necessary mesmer magics as the plot necessitates it.
Taimi: A cute little asuran scientist girl with big dreams and crippled legs that rides around in a golem she treats like a pet. She's the resident technobabble expert and solves every magical/scientific quandary for the player offscreen, then gives them a phonecall so they know how to best hit the newest thing. There's a hilarious scene in Heart of Thorns where her golem "dies" and it's meant to be a really dramatic moment even though it's not fucking sentient and can just be rebuilt.
Rox: A charr ranger chick with big moe eyes and a cute pet devourer. I don't remember anything about her because she doesn't have a character. She might want to fuck the norn I can't recall.
Scarlet Briar: The big elephant in the room for S1, Scarlet Briar is an evil sylvari engineer/blacksmith/mage/criminal mastermind with a convoluted backstory that orchestrates most of the calamities that befall the world in S1. Having been put in touch with the slumbering dragon Mordremoth and driven mad, she wants to awaken it so it will focus on fucking up the world and hopefully leave her alone. To this end, she orchestrates alliances between several of the villainous factions in the world, which then go on to collectively form Scarlet's Armies when she invades Lion's Arch so she can breach the city harbor with a massive arcane drill and awaken the dragon. It's honestly kind of awesome, even if she is another blatant mary sue, albeit a villainous one. With how much work they put into building her up and trying to flesh out the state of the world, getting to finally put a bullet in her for every stupid quip, obnoxious minion, and dead NPC was surprisingly cathartic, doubly so since you fight her on top of a giant magitek drill over the ruins of a now-occupied Lion's Arch. She's voiced by Tara Strong, though, so don't go liking her too much.
Canach: A sylvari mercenary working for the Consortium. His task? Settling their new resort island retreat, Southsun Cove. There's only one problem: Southsun Cove is infested with karka, a breed of monstrous crustaceans. After they accidentally stir up the karka and the beasts follow them back Lion's Arch, the Consortium tries to throw him under the bus. Now a wanted man, Canach tries to make amends by destroying the Consortium's worker dossiers that hold all of the contracts effectively keeping them as slave labor. He's probably one of the only villains with any personal conflict or deeper motive, and then he gets an entire redemption arc and remains a useful contact later on. Easily the most likeable guy in the game.
Mai Trin: The leader of the Aetherblades and one of Scarlet's lieutenants. After Scarlet assassinates one of the councilmen in Lion's Arch, Mai Trin tries to replace him but is revealed to be Scarlet's toady and promptly apprehended by the players. She escapes, however, and remains a loose end to this day.
Ellen Kiel: An investigator working for the Lionguard that hounds Canach, Mai Trin, and later Scarlet herself. She's voted onto the Captain's Council for her good deeds, an event which actually took the form of a real election among the players with related content.
Evon Gnashblade: A ruthless charr businessman that runs the in-universe equivalent of the cash shop. He opposed Ellen Kiel and lost even though he'd have made a far better councilman. His slogan really sums up his character: "Ah, I love the smell of commerce in the morning!"
Job-o-Tron: A tiny golem that became a running joke that went on for far too long.
0f1242 No.16197681
>>16188469
To reiterate, I honestly would take the gods fucking off a lot better if there were at least some consequences from it. Humanity should be in the grips of an existential crisis as the basis of their entire culture was just ripped out from under them.
And literally, nothing. Not a throw away line, the statues of all the gods in Divinity's Reach are still there, people in Elona continue to pray and support Kormir. Nothing. Not a god damn ripple.
I lack words for how utterly lazy it is.
6b55ea No.16198386
>>16197633
>Taimi: A cute little asuran scientist girl with big dreams and crippled legs that rides around in a golem she treats like a pet
>Rox: A charr ranger chick with big moe eyes and a cute pet devourer
It's a real shame that characters as wonderfully stupid as these are stuck being written by GW2 writers.
>in-universe election between a money-grubbing businessman and a noble m'lady paper pusher
I can't imagine where they drew inspiration for this from.
78333d No.16201207
>>16197681
> support Kormir
I bet that originally the mc is suppose to kill kormir because that god went full crazy last time, but that would be extremely problematic
ebb6de No.16201381
>>16198386
>I can't imagine where they drew inspiration for this from.
Surprisingly enough, not from where you might think. This was in… 2013 I wanna say. Of course, that was a matter of time and not will. During the 2016 election they gladly poked fun at Trump via Minister Caudecus and his pro-human agenda.
abcc66 No.16201387
>>16201381
>During the 2016 election they gladly poked fun at Trump via Minister Caudecus and his pro-human agenda.
This shit just writes itself; I couldn't have made a better parody of the "modern white left" if I tried.
2bb2ff No.16201435
>>16163274
>medieval white people shit
>Fuck the Norn (viking half-giants) are boring.
>communist mole people (unironically one of the best races of the game)
:^)
ebb6de No.16201443
>>16201387
I always find it amusing when the left tries to make humans the default stand-in for whites and the west in fantasy settings, especially in one like Tyria where you have many different ethnicities.
>>16201435
I only specify medieval white people shit because blacks would be chucking spears and yellows would be banging gongs. The norn are undeniably boring as shit. The dredge are a comedy gold mine, they refer to themselves as the fucking Moletariat.
8fecec No.16201451
>>16201443
The left also does that with elves. The most egregious, and hilarious, example being Age of Wonders. The opening shows humans invading and destroying the elvish capital, which causes the split between the elves. The wood or whatever elves want peace and are generally hippies. The dark elves want revenge and are edgelords trying to do anything that it takes to get it and end up more focused on killing the faggot elves instead of dealing with humans.
d7dd1a No.16201473
>>16201435
He's right about commie moles. All of the other enemy factions were boring as shit and had shitty VA. The closest to Dredge for getting you to pay attention to what's happening in the dungeon/zone etc. were warhammer dark elves Nightmare Court and the boss-Orrians. Nasal-voiced commies whining and raging about mole pun'd commie terms was always funny, and they had some of the more interesting dungeons. Too bad their racial combat mechanics were fucking infuriating (dazes, stuns, interrupts, knockdowns, reflects, stuns-if-you-hit-it, bombs and stacking AoEs that instakill you while you're stunlocked, bleeds and burns out the ass, most of their dungeon puzzles involved lots of environments and unkillable bosses/gangs that just instakilled you if you fucked up).
9079ea No.16201781
>>16157936
100% of the people who talk like this play their own "meta" build suboptimally, to the point a rando build would outperform them
77afc2 No.16203198
>>16201781
A guy I played GW2 with got buttfrustrated at me because I outDPS'd his super minmaxed build by hitting buttons with some halfassed Engineer build I put together. he then proceeded to start a whole shitstorm in our group of friends and demanded my personal apology or else he wouldn't talk to anyone again God, I love activating MMOautism.
3eab37 No.16205691
>>16201443
when can we expect the next chapter of the story? this has been the best thread on the catalogue in months
ebb6de No.16205760
>>16205691
I'll work on a few posts tonight, glad people are enjoying. I'll need to check the wiki just so I don't misremember the order of things in S1. S2 wasn't nearly as memorable both in terms of content releases and story, so that one will probably be a lot quicker just because there isn't as much to go over.
ebb6de No.16205864
>>16205760
Alright, I'll be cutting out chaff like holiday updates and minor shit that's not really relevant:
Lost Shores: Canach investigates Southsun Cove at the behest of the Consortium and disturbs the karka, who spread out into the surrounding waters and follow him back to Lion's Arch, attacking the city. You have to repel them, apprehend Canach, learn how to defeat them, then head into Southsun Cove and kill their broodmother. This event introduces the Consortium, Canach, and Inspector Ellen Kiel. The content is the new zone and some story missions and events.
Flame and Frost: This is where the main plot actually begins. Norn and charr settlements are being destroyed and refugees are flooding into Hoelbrak and the Black Citadel, their respective capitals. After a bit of investigating, this is revealed to be the work of the Molten Alliance, a newfound partnership between the dredge (who apparently didn't learn after working with the Inquest) and the Flame Legion. This storyline introduces the first of the new dungeons: The Molten Weapons Facility. This dungeon is mostly the same linear fare, but unlike the earlier dungeons you can tell they tried to make the setpieces a little more exciting and the encounters were definitely more demanding. They were mostly the same "Don't stand in the fire" mechanics, but unlike many of the game's earlier fights, these were less haphazardly handled. The Weapons Tester boss comes to mind, who releases a set series of patterns that increase in difficulty as his HP drops. The bit of craftsmanship put into this dungeon really shows next to the earlier ones, which will be a trend going forward, as this was before they decided to just start abandoning features entirely. Sadly, all of the Living Story S1 dungeons were cut as their updates came and went. They were reimplemented later, but as Fractals, and were cut into two separate ones in all cases so they'd go faster. A real shame. This event introduces Braham and Rox.
Secrets of Southsun Cove: The Consortium welcomes the refugees from the Molten Alliance's attacks with open arms, graciously offering them work contracts until they can rebuild. Of course, most fail to realize they've effectively signed themselves into slavery. The disaffected settlers, upon realizing their plight, become hostile rioters and brigands, making Southsun that much more dangerous. This event introduced Kasmeer. This one mostly just adds more events and mission in Southsun.
Last Stand at Southsun: The end of the first arc of S1, now-fugitive Canach is revealed to be behind the settlers' unrest, wanting revenge against the Consortium for making him a scapegoat and putting him on the wrong side of the law. His plan is to destroy the contracts keeping the settlers bound to the company, a genuinely good deed that will hurt his enemies to boot. Being the lawful good hero, you can't let that happen and confront him at his hideout in Southsun Cove. To her credit, while he has to be brought to justice, Ellen Kiel uses a bit of trickery to help him get what he wants, ordering the Consortium to hand the contracts over to the Lionguard for safe keeping and then letting them get destroyed. This event adds the Karka Broodmother back in as a world boss and Canach's Lair, a sort of single-player puzzle dungeon where you square off against Canach by utilizing the terrain against him. While not particularly complicated or long, the idea of puzzle content for one or more players could've really been novel, had they decided to pursue it.
ebb6de No.16205989
>>16205864
I'd like to digress a bit here to talk about the improved quality of the game at the point of Season 1.
From a lore perspective, while my summary might not do it justice, you've got a pretty big step up in quality here. These plotlines aren't just self-contained, they entwine and cover a lot of ground, with events in far-flung norn and charr lands affecting the state of Lion's Arch, which kind of becomes your hub city in-character as well during this time period. Southsun Cove itself was designed to be a resort for wealthy human nobles, so even the politics of Divinity's Reach are tangentially related, and Canach is easily a High-tier villain. We even get some detail on the biology of the Karka. I think in the lore department, a lot of this can be chalked up to a name some old-school Magic: the Gathering players will be familiar with. Around this time, Scott McGough got hired on by Arenanet. You might know him as the man responsible for the Chainer's Torment and the Kamigawa novels (as well as several other less notable books and stories). I don't know if he's still with Arenanet, but I don't think it's a coincidence that his hiring coincides with the story getting better.
Mechanically speaking there's not as much to say about the new enemies this early in S1, but I think someone at Arenanet probably realized they'd dumbed down the base game too much. While the normal Molten Alliance enemies just consist of your standard Dredge and Flame Legion mobs (albeit in group compositions that weren't present in the base game), the Karka are a different beast altogether. I checked the wiki to make sure, and yeah, they're about as bad as I could recall. Your standard Karka in Southsun Cove appears as a Veteran at the weakest, with two health bars, one for their armored shells and one for their actual health. They can spit acid, lay eggs that spawn larval karka, and bullrush you down with a dangerous charge attack. While the karka were one of the more frightening enemies the game ever introduced, tougher foes became the norm as the game progressed.
You might also notice that the team was experimenting more with content and mechanics around this time, what with the aforementioned solo dungeon against Canach, players voting on in-universe elections, and zones expanding over time. While most of these features didn't last long or never really came to fruition in the first place, I think it's worth mentioning that Arenanet was kind of playing scientist in the lab and while the fundamentals of their game were standard MMO fare, I think there was some will there to try and break the formula and evolve past it. Hopefully this might also help explain why I stuck with this shitty game for so long beyond having terrible taste.
58973a No.16205997
>>16152229
You want to know why GW2 is dying? The expansions made the vanilla builds obsolete. I have no problem buying expansions, but I'm not going to do it just to remain viable in pvp/wvw
People running around thinking they can oneshot people and it's not going to destroy the game. Good luck with that, and have fun with that in light of recent events.
58973a No.16206000
>>16203198
Were you using that holo whatever the fuck build from the expansion? Yeah people are kinda justified to get frustrated that mashing a couple of buttons puts out ridiculous dps compared to a finely crafted build and rotation.
Smashy smashy is fine, but it wont keep people interested long. Anet fucked up bad by appealing to dumb casuals that would abandon their game for whatever came next, and pissing off the core fans that wouldn't.
58973a No.16206006
>>16193060
Probably that toxic activist Jessica Price.
000000 No.16206013
GW2 was trash led by a womyn dev who didn't even play the original GW. They then added their marxist philosophy to classes and made it so nothing felt special.
ebb6de No.16206071
>>16205989
Continuing on with S1:
Dragon Bash: Lion's Arch decides to throw a giant party as a giant middle finger to the Elder Dragons. While I don't know what prompted this or why the Elder Dragons would care, it does provide the backdrop for the latest bit of villainy: the main ceremony is sabotaged and a member of the Captain's Council is killed in the ensuing chaos, leaving a seat open. This event introduces Marjory Delaqua and Mai Trin, the latter of which is discovered to be the culprit. As far as content goes, I recall this adding a new minigame and some brief story missions.
Sky Pirates of Tyria: Demonstrating once more that they don't understand the concept of piracy, Arenanet unveils the Aetherblades, an alliance between Tyria's (non-Lion's Arch affiliated) pirates and the Inquest, who are supplying them with deadly new technology. The Aetherblades are pretty goofy even by GW2 standards, a gang of steampunk pirates in airships with magitek weapons. Having located their hideout, Ellen Kiel and the Lionguard (as well as players) are forced to storm the place and apprehend Mai Trin, who was looking to claim the council seat she opened up at the behest of a mysterious benefactor named "Scarlet." This update introduces Mai Trin's hideout and another Aetherblade base that acts as a large microdungeon/jumping puzzle.
This hideout is, of course, the second new dungeon they added, the Aetherblade Retreat. This dungeon actually has some interesting mechanics, primarily area hazards like lightning strikes and electrical forcefields that have to be navigated and deactivated to progress. The Aetherblades themselves are new enemies with new abilities. Though their combat capabilities are still fairly limited, they have a tendency to appear in groups that can actually make tackling them comparatively dicey next to the base game's foes. The bosses are similarly more involved. The first is an Inquest researcher that sics golems on you and creates a revolving wall of electricity that has to be avoided. Whenever you're hit, you take damage, but whenever the golems are hit, they enrage, meaning they have to be kited along with the players to keep them from getting all charged up. Mai Trin, likewise, requires a bit more thinking than prior bosses, as she has stacks of a shield that reduce her damage token. Every time her first mate shoots a lightning gun, you need to kite her into the fire to knock a stack off, gradually wearing her down and making her vulnerable. She also seems to have sharper AI than the base enemies, singling out characters that try to revive downed comrades and targeting characters that try to disengage from her with dangerous ranged attacks.
Bazaar of the Four Winds: The Zephyrites, a group of weird zen monks that travel the world on a massive airship appear for their annual Festival of the Four Winds, a big to-do where they land to restock their supplies, merchants from all over gather to buy and sell from them, and folk interested in joining them can try and earn their favor. It's admittedly a pretty cool concept and introduces the Labyrinthine Cliffs, the Zephyrite landing site. While Ellen Kiel has the backing of the council, charr businessman Evon Gnashblade wants the council seat for himself and their rivalry quickly becomes bitter. To determine who will get the seat, the Council determines that one of them will need to earn the favor of the Zephyrites and secure a trade agreement. The zone itself features three varieties of crystal scattered about that allow for magical charges, magic-assisted leaps, and short range teleportation. As you can probably gather, this event is largely focused on exploration and platforming, and introduces a minigame race featuring these crystals.
87a5f3 No.16206077
Not that I don't appreciate your effort but them's a lot of words just to say "GW2 bad".
ebb6de No.16206111
>>16206071
Cutthroat Politics: The Master of the Zephyrites is unimpressed with both candidates and states that he'll only do business with a leader that has the love of his people. This leads to the aforementioned player election, wherein the content earns you tokens that act as currency to spend at the ballot box, providing more points for your candidate. While this was a small event, it was a cool concept that introduced a couple of minigames and a survival mode (that sadly wasn't made permanent) wherein you represent your candidate and battle waves of Aetherblade raiders. Kiel ended up winning, and to my knowledge there was no vote rigging on Arenanet's part so I won't bitch about it.
Queen's Jubilee: This event has a weird framing device. Wanting to celebrate the anniversary of her coronation, Queen Jennah opens a massive arena in Divinity's Reach that staffed with new clockwork golems magicked up to look and behave like different enemy-types such as bandits or charr. The Aetherblades show up to crash the party, but they're quickly dispatched and proceedings continue as usual. The two content modes here are the Crown Pavilion and the Queen's Gauntlet. The former is a large ring-shaped arena divided into six themed areas where enemies and bosses reside, the latter of which need to be killed within a set time limit for maximum loot. While this sort of breakneck farming can be fun, this sort of thing is a bit of a step back since it encourages mindless zerging. The latter is a solo gauntlet where you can face individual bosses of growing difficulty with modifiers to make the fights harder. If you ever tried the Brawler's Guild in WoW, it's essentially the same concept.
Clockwork Chaos: The Seraph inform Queen Jennah she should probably cancel the event, but she goes on with it because what's the worst that could happen, right? This allows Scarlet Briar to reveal herself to the world and cause more general havoc with the Aetherblades and the now hacked (fuck if I know how) clockwork golems. This is where you first fight Scarlet Briar in Scarlet's Playhouse, another short dungeon akin to Canach's Lair but with more straightforward gameplay. I don't recall much of anything about it, and it's never been remade into a Fractal, so it's probably not worth recollection.
>>16206077
This has ended up a lot bigger than intended, but walking back through this has been enjoyable for me at least, and I think it can be informative (though in this case probably excessively so). At this point I figure I may as well finish.
1dbc63 No.16206307
>>16197681
>>16188469
>And nothing happens. No one even fucking mentions it.
There is no need to blatantly lie, anon. Balthazar's death is constantly brought up by Rytlock, Zefirah and many random NPCs in the last season. There are humans who still cling to praying to the gods (all of them, not just Kormir) and those who are going through a crisis of faith. It's been implied Lyssa is somewhere still present (she disguised Balthazar as Lazarus and Balthazar does not curse her at the end, only her). Zefirah and the Zaishen in particular are extremely conflicted during PoF and beyond because of Balth's actions. Zefirah becomes an ally to the Commander partly because she can still sense Balth's magic in Aurene. Siren's Landing is full of uncovered Orr musings on the gods. Melandru statues are popping up in Elona in unexpected places. The lack of Grenth enabled the Dhuum raid and the spilling of the Mists into reality, allowing both Kralk, Aurene and ghosts to shift into and out of the Mists more easily. Curiously, the god we least know of right now is Dwayna.
The reason you're not seeing any consequences of this in Divinity's Reach is because they forgoed the Season 1 approach and each map is contained in a timespan of its own. DR and other racial cities are permanently stuck in pre-Zhaitan times. I miss the Season 1 update style, even if it had fucking mary sue overload.
6313a2 No.16206566
>>16206077
I think jotting down how they ended the season by unveiling Melvin-Sue sister of Harley Quinn and then gay girls doing gay thinks while Lion's Arch is getting nuked by the sheer power of Mordermoth's Maguuma Ayahuasca should suffice. That shit was less interesting in person than the walls of text make it out to be. The Market of the Four Winds was the most interesting and this only because it was one huge change in kind. Everything else simply sucked in retrospect. You won't see any remnants of Living Story ingame unless you have played it, bought in the cash shop or get a fragment of it in Fractals of autism. What made me finally give up on the game was how the first expansion turned out according to my friends. First they nuked the entire Pact thing then they raped the Character sheet so much with their Elite specializations, that the simplicity of 1 will never return. I don't have to mention how it would take a 7 more xpacs before the game had something equivalent to cass mixing.
Here is another sign of death: Crashing prices. The image shows the prices for a rare Halloween skin. This thing now costs as much as it used to in the beginning of the Game's life cycle. You can see that development in all ware groups.
Orichalcum, one of the most valuable highlevel materials.
https://www.gw2spidy.com/item/19701
Charged lodestones:
https://www.gw2spidy.com/item/24305
Even the latest items have dropped in value:
https://www.gw2spidy.com/item/83008
Same trend with predecessor weapons:
https://www.gw2spidy.com/item/29185
https://www.gw2spidy.com/item/29180
And ascended shit:
https://www.gw2spidy.com/item/46738
Can't be Gamerevision this time, because they don't give a shit about GW2.
6313a2 No.16206614
This shit is fascinating to me.
Consumable Iron ore Node; Now less worth than when it was introduced
https://www.gw2spidy.com/item/79260
Mini Karka: Back to the average price after its introduction.
https://www.gw2spidy.com/item/37206
Mini Jack-a-lop: Back to the average price from the early day.
https://www.gw2spidy.com/item/20159
Even fucking Ectoplasm globs are cheaper than ever.
https://www.gw2spidy.com/item/19721
Jesus Christ. Mini Destiny's edge, what are you doing?
https://www.gw2spidy.com/item/20203
https://www.gw2spidy.com/item/20127
https://www.gw2spidy.com/item/20125
https://www.gw2spidy.com/item/48756
This a legendary crash.
https://www.gw2spidy.com/item/72261
OK, enough with oolging the crash. I will explain later what it means relative to the pre Heart of the Thorns prices.
632258 No.16206636
>>16206614
Ectos are very easy to get now with farms like Istan and fractals in general. There is an iron node farm in the latest map; pretty much every map added has one specific farm node or large and easy amounts of currency obtainable to gain mats you either use or sell. Makes sense that things in general are cheaper then. There's also many ways to obtain ascended accessories and weapons or mats other than buying from the TP so people usually don't spend gold on that at all.
6313a2 No.16206840
>>16206636
So the new Expac is to blame for the crash in all regards. Has something similar happened to Lodestones? I do remember how they were pretty stable. I mean such a crash shouldn't be possible from the expansion alone. Just check out what happened to the Blueprints to Siege weapons and Predecessors.
632258 No.16206995
>>16206840
From what I gather, they always seem to be pushing for large quantities of specific mats for specific items and balancing that with a general variety of lower tier mats for most things. Nevermore, the second legendary staff, requires a ridiculous amount of all kinds of wood, but nothing else is even close to that. General mats from T2-5 are used for various things so they are actually valued higher than T6 mats that are easy to acquire for most longterm players. So if you just start the game, the mats you get from leveling up and salvaging are valuable to those that don't bother with keeping a lower level alt for Silverwastes bags.
Precursors are lower gold value because you can craft them for cheaper gold and slightly more time investment. There are other ways to obtain blueprints through guild commendations and Badges of Honour that are showered to you with reward tracks. Lodestones fit into the specific item tier, otherwise they're useless for most players.
1df965 No.16207037
Living Story was a huge waste of time. They spent like 2 years developing content for an MMO, content that didn't become part of the world. And if you didn't keep playing and logging in every X weeks to experience whatever new content they released, you could never experience it again.
>play a MMO for a while
>get bored and quit
>come back a year later
>can't play any of the content you missed, including major world changing events
6313a2 No.16207117
>>16206995
This doesn't add up, because Dawn is a Great Sword and there is non among the second gen legendaries. more later.
a742ab No.16207619
Now I am back home and I have time to go down all of this.
First we have Eternity. This thing is the most expensive weapon in the game that isn't there, because someone has put it into the auction house as ebin troll. This thing takes two other Legendary weapons to make; Sunrise and Twillight. Its the only reason why it had cost like 4000 forever until Summer 2016 in which it spiked. Same on the second pic with Kudzu which was a poorfag choice back in Vanilla. There are all the reasons in the world for the costs of those things to explode. Eternity takes two gifts of Ascalon to make for starters. The dungeons might be in the dailies, but I can't imagine them to be that popular. After all, you have to do the Catacombs of Ascalon daily 8 times in a row. (or Catacombs of Ascalon everyday for like a week if you and 4 other people have autism). Soon you run out of energy to complete the World. Soon you run out of motivation get another Gift of Battle or Money to gamble for the gift of fortune. In other words there is no reason for the Price to crash due to a spike in supply unless something happened in summer 2016. It coincides with the release of the living story. I wonder if people really got so sick of the Burger King Kid's Club and gave up the game immediately. Maybe it is like you have explained and people really were dumb enough to expect Anet to give you a easy to get legendary great sword from the get go. Other than that I see decline everywhere, yet not how it could be brought into the game by two new zones. The more interesting stories are told by the Mini Awakened Abomination, the rarest Minipet in the game and Omega Siege Golem blue Prints. The price of one is spiked to 9000 and the price of the other declined from 2 gp to about 50 Silver. What the fuck is going on?
632258 No.16207684
>>16207619
>Maybe it is like you have explained and people really were dumb enough to expect Anet to give you a easy to get legendary great sword from the get go.
See the top three classes on Efficiency? I can guarantee you there are far more rangers than this. Rangers are a plague. If someone doesn't understand the core game mechanics, how to effectively use the TP, how to manage their inventory, doesn't understand the concept of CC, that is a casual ranger, typically a human female (or norn female if played by a nonsoyboy) with mad cravings for something like Kudzu. 5signet warriors are a thing of the past, but their ilk still want something to complement their Eternity they grinded out in the first month after launch. Guardians are the WvW commanders and you gotta look flashy for that whatever you do. So you have three types of players who desperately want whatever topical legendary they need for their character theme, but ALL three classes have greatswords available. That's why Eternity is still so costly even after precursor crafting was introduced. Unlike Kudzu which is only sylvari ranger bait. The tiger bow from HoT is more popular than Kudzu with those types. Also the godawful unicorn joke legendary.
Don't know about the minis. The golem blueprints are cheap with guild commendations and badges of honour, nobody really buys them from the TP. Also, what do you mean by two zones? There have been far more maps released during the past seasons.
1df965 No.16207737
>>16207684
>5 signet warriors
This is still one of the best screenshots I've ever taken.
5c6e44 No.16207821
>>16207619
>What the fuck is going on?
<Casual buys 30k worth of gold with IRL cash
<Uses that gold to buy the best gear found on the AH.
That's why.
If people aren't buying it, then they won't sell and at this point the only people buying that kinda stuff are those that haven't worked for it and since the game has been catering more towards the whales with adding in stuff like Infinite use gathering tools and everything in one place cash shop teleportation. The game as a whole is just killing itself with how much the game is handholding them. The current state of the game isn't any better as it's even worse with how little effort is needed to play the game anymore.
>But the bosses are pretty cool
They are just DPS zerg checks. Sure, they are flashy but that's all they are. It takes 0 skill to mash a button and hang in a group of roughly 30 - 50 people.
>But you can't zerg all of them.
True but again, just DPS checks. It doesn't take a genius at fighting to figure out "don't stand in the fire" or "keep him outside of that spot" in a group of 3-4 people.
>The combat is cool.
The game relies heavily on AOEs, there is only a few single target damage in the whole game. That's why almost every single World Boss fight looks like a bloody Rave Party is going on. This isn't good combat, it's just an AOE spam fest.
632258 No.16207822
>>16207737
Absolutely disgusting, dead game.
a742ab No.16207856
How could GW 2's equivalent of ectoplasm globs decline into GW1's equivalent of 2P?
How have they started the trend of all metarials becoming as cheap as leather?
How come that most minis declined in value except for one exception that costs a your very soul and 12 temple maiden?
One part of the answer might lay in the employment history of a certain John Smith.The economy of GW2 was infamous to be more regulated than the Soviet Union relative to the first one. John Smith was in control of it for the entire life cycle of the game until April 2017, until they have fired him. Read some of the fluff piece about him. If you still play that game in contrary to me, you'll need that walk down Memory Lane more than I do.
https://archive.is/hH1tW
https://wiki.guildwars2.com/wiki/John_Smith
For what I can only guess. Pic related shows a good candidate: The value of a Gem in coin costs about 23 Silver and 44 Copper and buing gems with them gets you a 66% fee of 14 silver and 70 copper if I haven't fucked up the Math. So far straight forward. What did happen was a spike of the price in April 2016. For some reason I don't know, people decided to pump that motherfucker up. Remember Anets justification of the Gem Shop that went like people who have no time but money can buy themselves gold. Her is where GW-Spidey has done the Math for me. A GP gosts 0.05 dollars. Which makes 20 Gold cost about a buck.This makes Eternity cost 157,45 by the way. I Might be a autistic faggot, but I am not an idiot. Despite all their best efforts, Mr Smith and Arenanet had gang banged the pooch here. Its balls to the walls MUD-flation wherever you go unless its something rare and retarded like a mini panda on steroids, a entire line of herbal XTC similar to Lewi's cannibal tabs and a lot of Crystal Meth. What a is a MUD-flation? Good tat you ask
https://www.urbandictionary.com/define.php?term=Mudflation
Mudflation is a inflation that naturally occurs in MMOs bacause the supply of money grows endlessly as reflected by the value of the Dollar to GW 2 coin. A GP used to be a 1 now you need 20 to buy yourself a Marsbar. According to common knowledge about MUD-flation, the prices should go skyrocket. Instead the market is crashed, because people simply stopped playing by the looks of it.
>>16207821
See above. This is exactly what I wrote. There is so much dough going around that everything should cost a gorillion.
<But the bosses are pretty cool
No they are not.
<But you can't zerg all of them.
But you can spike them all to death or you'll just throw rocks at them until they die.
<The combat is cool.
No it isn't. 80% of it relies on the same shit the floor is lava mechanics. You have described the problems with world bosses pretty well.
>>16207684
This just makes it lines up perfectly what I have observed in Vanilla. By two Zones I mean exactly the two zones they slappend on when the prices began to decline. Guild Commendations strike me as even more ebin source of MUD-flation, because the price of Guild Golems crashed pretty hard.
a742ab No.16207918
>the game has been catering more towards the whales with adding in stuff like Infinite use gathering tools and everything in one place cash shop teleportation. The game as a whole is just killing itself with how much the game is handholding them.
This has inspired me to take a look at the GEM store. What do we have here?
https://wiki.guildwars2.com/wiki/Gem_Store
<Unbreakable Gathering Tools for 2400 gems i.e 30 Dollarydoos
<World Boss Portal Device 400 gems i.e 5 Dollarydoos
<Additional crafting professions for 400 gems i.e 10 Dollarydoos
<A full level item instantly in your shared account ivnentory for 2000 gems i.e 25 Dollarydoos
<5 of those shared inventory slots for 2800 gems i.e 35 Dollarydoos
Now that's just ballers, because there is the option to buy a additonal Xunlai chest pane for 10 dollars in the NC-soft shop. thats about 1,90 for 5 Xunlai chest slots.
https://archive.is/OpwkK
I think I have seen enough. This almost as depressing as what happened to wartower.de
1df965 No.16207925
>>16207821
>combat isn't good
Which is a shame, because the potential was there, at least at first. They just had to lessen the reliance on invincibility/block/evasion skills keeping you alive on harder fights. Instead have the players take chip damage while playing well, and take big chunks of damage when they play poorly and fail to dodge the telegraphed attacks. Kinda like playing a Necromancer, where you just die over a long period of time. Players take lots of damage = can't use berserker gear in every slot = more balanced skill use = pure damage builds aren't always the best = support builds are useful = combat no longer about stacking FGS and spinning in a corner.
>>16207822
Screenshot's from about 7 years ago.
>>16207856
The bigger issue with Mr. Retard Economist was that there wasn't any real way to make good money other than AH jewing. The game was setup to nickel and dime you for everything you did. Which in turn meant that, unless you were extremely efficiency minded, accumulating money took a long time. And it wasn't fun or interesting, and there was no meaningful purchase to make like say, a mount in WoW.
412922 No.16207949
>>16207821
it wouldn't bother me but back when the game first launch there was uncap aoe so you could literally hit everyone with everything that cleaved/aoe with the few abilties being single target.
so nerf happen 5 target cap this kills pve till people just all run staff guardian etc they also killed staff guardian like 4 years later. THEY also are now finally capping SOME moves to 10 per say buffs etc which has been what raiding needs for like ever since you'd literally need to bring two of shit just to get enough buffs/heals around easier
and ya most fights are stack here mash buttons outside raids that require 9 other non retards to know must basic rotation.
but ya looking back on it this game is literally ran by retards who don't test don't even know their own game and just flop shit out patch it maybe later kind of shit.
there was also the case of the dungeon creator bitching about how people kept breaking his boring ass dungeons for the sake of clearing them faster which is funny considering the only real rewards form dungeons/fractals was completing them.
a742ab No.16207994
>>16207925
This was exactly what was supposed to happen to limit the amount of money going around. Now look at the gem exchange. Its 20 golds pieces per Dollar.The lack of meaningful purchases could be explained with the lack of prestige gear besides Legendaries. Remember how GW1 made you broke with a simple set of prestige Armor? That wasn't there. Sorry, getting a dungeon armor for 500 Bear Scrotums is not the same as getting one for 400, 40 bolts of Bolt of Gossamer, 100 bolts jute, 100 leather and 15 Gold.
>>16207949
I hope you are not literally a goon
>there was also the case of the dungeon creator bitching about how people kept breaking his boring ass dungeons for the sake of clearing them faster which is funny considering the only real rewards form dungeons/fractals was completing them.
I remember that faggot. Not by name though. What the fuck was he thinking giving us shit knockoffs of the GWEN dungeons with a economy as shit as that. Of course people want to speed clear shit to get their fucking bear scrotums.
76d52e No.16208020
>>16152899
>They shat all over their old playerbase and predictably failed to gain a new one.
Why do companies always do this? it never fucking works.
61a6ff No.16208088
>>16157979
What?
>>16207918
To add to this, things like the unbreakable gathering tools are for one character, though you can move it from character to character. Best just buy the shared inventory slots to make it easier, goyim.
a742ab No.16208136
YouTube embed. Click thumbnail to play.
I am lurking around an interesting thread on the Wartower archives. Since nobody wants to use the horrendous looking new website, keeping that around costs maybe something like nothing. Wartower was the German equivalent of Guildwarsguru.com .
https://archiv.wartower.de/forum/showthread.php?t=1160689
>>16208020
>Why do companies always do this?
Vid related.
Nah, just goofing around. In reality the original lead designer left the company and NC-Soft had to come up with some solutions. Maybe because nobody knew how the original design worked
0e600f No.16208714
>>16208020
>shat all over their old playerbase and predictably failed to gain a new one.
d7dd1a No.16208794
>>16152899
>>16208020
>>16208714
It was profitable enough for a while. I think the latter half of vanilla and early HoT was probably their most profitable period besides launch, it got them their largest waves of casuls.
Then eventually even the new wave of casuls got sick of nothing but loot grind to do and neglected modes, bringing you to the current die-off severe enough to cut jobs down from skeleton crew lite to true skeleton crew.
d7dd1a No.16208805
>>16208794
Also, as gold grinds (like Silverwastes) became the endgame, gem-to-gold conversion went through the roof. Even casuals didn't feel the need to shell out to pay2skin when they had all this useless currency they could trade in, even at 3x the price it was a few months ago.
78333d No.16208859
>>16205864
>Canach investigates Southsun Cove at the behest of the Consortium and disturbs the karka
i was late for that event, only did the finally boss with my brother and a mega zerg, it wasnt fun, hell, some poor faggots even disconnected at the end and didnt get the rewards.
c5412d No.16208927
File: 5771bca33ea5461⋯.png (Spoiler Image, 265.37 KB, 800x1000, 4:5, 2694290 - Asura Guild_Wars….png)

File: 22bdd0000acdfde⋯.png (Spoiler Image, 346.24 KB, 700x1000, 7:10, 2694291 - Asura Guild_Wars….png)

File: e22b553366de418⋯.png (Spoiler Image, 397.7 KB, 1000x1000, 1:1, 2800718 - Asura Guild_Wars….png)

File: 307fc375a43be1c⋯.png (Spoiler Image, 401.49 KB, 1000x1000, 1:1, 2800719 - Asura Guild_Wars….png)

Where's all the Asura posting? It's the only good thing to have come out of that game.
d7dd1a No.16208957
>>16208927
based
>that one artist who's painted about a third of all asura porn but his anatomy is just off enough that most of it isn't fappable
cab3de No.16209003
With GW1 going away soon, should we start a game night or something with it at some point, for old times' sake?
>>16163758
>W/Mo
>caring about interrupts
At least make it accurate and make him bitch about his Mending getting stripped instead
>>16167813
The concept art in GW1 was fucking gorgeous and made their loading screens tolerable. As much as people want to talk about Blizzard's art team, ANet's was top notch.
753acf No.16209040
>>16209003
Funny, some of the concept artists were part of a kickstarter for a music based MMO, but t he name escapes me.
e65258 No.16209062
>>16152806
I want that fucking mug holy shit
75dc58 No.16209138
when did it go from areanet to ARENAnet? is this some berenstein bears shit?
cc79d5 No.16209735
>>16208805
This sounds pretty horrible and more autistic than grinding DoT all the time. I know how assburger some of the hardcore players can be. They got to behind the extension of the gold ammount in the game. No wonder John Smith got fired. Nobody needs an economist who misses a money supply expansion.
>>16209062
That fucking mug seems to be sold out. Doesn't mean that there isn't more GW2 stuff by Autism Jeans.
https://www.forfansbyfans.com/fandom/guildwars2/page/2/category/all.html
f90906 No.16209770
>>16207737
>5 signet warriors
I don't understand the context of this screenshot. I'm assuming an ANet employee used his GM powers to equip a bunch of rare, endgame items, but why would >>16207822 have a strong reaction to it, facetiously or otherwise?
ebb6de No.16210049
>>16206566
Gotta disagree with at least a few of those things. I think the Aetherblade Retreat and the later Aetherpath were pretty good, and I actually enjoyed the Tower of Nightmares a lot. One of the other reasons I'm going into detail with the updates is because I think it's interesting to note is the many features and ideas that Arenanet played with during this time, for better or worse. Regardless, I appreciate the economics lesson, that's a facet of the game I never dipped into too heavily.
632258 No.16210050
>>16209770
It's an ancient maymay. The game has been totally dying since launch for a variety of reasons, for a brief period of time it was because everyone and their mother was a 5sig warrior. Currently, the game is dying because of gemshop cancer.
e71bd9 No.16210073
>>16207684
>Engineer least played class
Feels good to know that I'm still patrician in taste even after I quit playing
963b1f No.16210085
>>16152233
GW1 is in a state of headless upkeep, it probably has no problem making its margins. Only the cities host multiple connections and im sure these holidays it is no longer the 90 instances it once was. So much AI is client sided, too.
As for GW2, it is regularly getting content so the next step would be for it, too, to go into a headless maintenance mode should they decide to stop.
632258 No.16210087
>>16210073
Holosmith is top tier.
0baac5 No.16210107
>>16210073
In WvWvW, support scrappers are fairly common. They just got major buffs too.
d7dd1a No.16210115
>>16209770
Nothing like that, you maroon. In GW2 you have five weapon-derived skills (1-5) and a heal skill, three utilities and an elite skill (6-0). Every class has an option of 5 corresponding signets to these slots. A signet is a skill with a passive bonus which can be activated for another effect, but the passive is then lost for the duration of the cooldown.
Generally most signets aren't very good and you'll rarely see anyone using more than one or two. Warriors, however, could equip a trait that gave them some amount of bonus stats (I think it was precision, so higher crit chance) for each signet they had equipped.
It was an incredibly popular noob trap, where retards could say "Wow, I can just have passive effects and bonus stats instead of managing five skills!", the trade-off being that most of those passives were shit and not worth the bonus stats, and most of the mongs who'd take this wouldn't bother situationally activating the signets for their secondary effects, either (unless they were dying, at which point they would activate them all at once and die).
It was so infamous that if a warrior joined your dungeon party with more than three signets on, they'd instantly be votekicked unless your group was feeling very charitable.
>>16210050
5sig warriors were never optimal for anything or even good.
632258 No.16210127
>>16210115
Yes, that's the joke.
8fecec No.16210170
>>16210127
Why did they think a tree would be an attractive style of hair?
d7dd1a No.16210197
>>16210127
>public roleplayers
oh baby, brings back memories
so many memories…
632258 No.16210216
>>16210197
There were regular Rata Sum rpers almost daily once. Now I see them less and less. SAB will never be finished.
82bde2 No.16211279
>>16209040
I could get behind the idea of an Uncommon Time MMO. :^)
>>16210073
It's the one of the three classes in the game that require and really enable any kind of skilled play. Real shame they still pussied out on that idea by not letting engineers and elementalists equip two weapons at once, and by giving revenants only one set of skills per legend.
56e701 No.16211290
im pretty sure it was already dead
2ea3cf No.16211673
>>16208020
It worked for a while. You'd get sales from existing fans plus sales from new players, and even though the existing fans would hate it, you would already have their money. Eventually it had been done enough times that every genre/niche's fanbase had been burned on it enough to stop falling for it.
Steam refunds also probably helped a fair bit.
0f1242 No.16213530
>>16191329
Humans still have an advantage. It's heavily implied that humans are the best at using magic, especially those with noble/royal blood. Not only that, but humans naturally act as 'magic batteries', that being that can absorb huge amounts of latent magic to become far more powerful. So if a Bloodstone is broken, a human can absorb the magic within for a massive power boost, albeit with some serious side effects. The implication is that non-humans cannot do the same, at least not nearly to the same extent.
The problem with this is, it only ever comes into play when it would help the bad guys, never the good guys. So, the one major advantage humans have is constantly being portrayed as doing more harm then good.
c30634 No.16214599
>>16205864
>Lost Shores
You missed the most important part of this entire update - an announcement two weeks prior of Ascended gear, which effectively was ANet playing their hand and showing that they were interested in vertical character progression going forward.
4204ad No.16214628
>>16214599
Which led to a sit in at the Temple of Balthazar in GW1 and more to a nice shit storm. You have forgotten to mention, that Anet has backpedaled in record speeds and limited that faggotry to Fractals of Autism. What Anet also won't tell, is that the chimpout at the "Balthie" was orchestrated on wartower.de, because they got their German community manager from there.
5176e4 No.16214706
>>16209003
>The concept art in GW was fucking gorgeous
This. Absolutely beautiful. I could jerk off to the art in the manual alone.
5c6e44 No.16214781
>>16213530
>why do humans keep getting shafted?
It's because the developers were never fans of the humans from the get go. So they try and use every opportunity to trounce on the race without actually outright killing the race off. But i'm not surprised considering that most of the development team are Charr fans without much knowledge about the universe, thus resulting in them accidentally having treated the Charr as some sorta sudo human race. It gets worse though as when you are playing as a human your character will still act like they know next to 0 gods even after the base games endgame. The only playable race which remains consistent with it's lore is the Sylvari and that's the race which didn't exist prior to guild wars 2.
>The problem.
The real problem is that most of the writing team for the game have 0 talent and know only the basics about the lore prior to the game they created.
c30634 No.16214864
>>16214628
>Anet has backpedaled in record speeds and limited that faggotry to Fractals of Autism
Continuing to release armor and weapons in that category, expanding the crafting system for it, and stretching their materials across every form of content is not what I would call backpedaling.
e138db No.16214878
>>16152279
The funniest shit about this is He just approaches you and tells you he's a tranny, then walks away.
82bde2 No.16214884
>>16214864
>Continuing to release armor and weapons in that category
Exotic was the highest tier of armor upon release, and since then only ascended and legendary armor were added, neither of which are realistically required unless you want to show off or do autism-tier fractals. I've shit on the game plenty, and there's plenty to shit on, but "muh vertical gear progression" isn't really an issue in it.
c30634 No.16214931
>>16158496
Because it was the first minigame where playing well earned you a unique prize that you could show-off, the first minigame where you could play solo and not be fucked over by dim teammates (just forget Dragon's Nest even exists), and played almost-completely unlike any of other combat and competitive content that existed in the game. It's really that first part that made it a success though, I believe. The most special thing about it was the minipet you could win and leaderboard you could climb by posting a good time. Without that, you wouldn't have gotten nearly the kind of community and interest that built up around the mode.
Sanctum Sprint is overall a better game than Rollerbeetle Racing though. Despite the drawback of global powerups that can fuck you over from losers on anywhere on the map and a powerup that can warp players ahead great leaps on the course, the freedom of the z-axis and map design alone are great steps forward in fun and complexity. But, Sanctum Sprint is dead as fuck and nobody ever plays it because there's no reason to. There's no draw, because there's no good prize for playing your best. First place gets an insignificant amount of coin and karma than every other place, which itself can be earned much faster outside the game. Unlike RBR that ends 30 seconds after the first player finishes, Sanctum Sprint will go until the end of the match, which means the sooner you finish, the more you wait (and for an extra slap in the face, if you idle for two minutes, you get kicked out of the game). And of course, there's no leaderboard for finishing quickly, no prize for finishing quickly, and no event to showcase either of those things. ANet wanted to make a racing game for their sequel and left out the biggest reason why it succeeded before anyways.
Now there are rollerbeetle mounts, so suckers that buy into the latest expansion can have a sandbox-like experience by bringing one of those anywhere they choose, but there's still no competitive draw or feature (adventure races are just as casual and unrewarding). There is somehow a community of people who like using the mount and calling themselves races, but since this is already picking from the pool of players that are the kind to buy a GW2 expansion, it does not surprise me that some group of them flock to something ANet makes just because it exists.
c30634 No.16214938
Here's more example of what you can do by having your racing game with a z-axis and some level of allowable sequence breaking.
fce2ef No.16222811
>>16207925
>fail to dodge the telegraphed attacks.
what telegraphs? that slightly stunted arm motion by a boss as small as me that gets drown out in particle effects with half a second reaction time before you get oneshot? see >>16207821
there's no fucking excuse for any of this shit, when some swedes did the absolutely best implementation of "don't stand in shit" with tsw before.
>>16207994
>I remember that faggot. Not by name though. What the fuck was he thinking giving us shit knockoffs of the GWEN dungeons with a economy as shit as that. Of course people want to speed clear shit to get their fucking bear scrotums.
rob hrouda. might not be entirely his fault, half the game feels like "omg a tank in wow was mean to me, trinity sucks, REMOVE IT!!!!" at the last minute. the dungeons could actually be enjoyable with a better combat system. still shit reward system (which also might not be his responsibility as well).
anyway, the way he sperged on the forums when people criticized his shit makes him forever a turbo faggot.
>>16214884
it's the principle. gw1 didn't need any of that shit and you know as well this is fucking anusnet, they probably wanted geargrind going a la wow but then abandoned it like half the shit they do and >>16214628
cause let's face it, that shit is piss easy to design and there are enough retards who think higher number > better, anything else requires at least some amount of effort and competence.
fce2ef No.16222874
>>16205989
>Arenanet probably realized they'd dumbed down the base game too much.
they literally had to. they wanted the mouthbreathing casual retards for them shekels, and remember that half the classes (and balance in general) were absolute shit at launch, which means even the actually good players were hampered left and right by the game itself. also can't have retards getting fed up and stop spending money on shit when they get facefucked the second they step outside the cities with their shit build (which, again, is not even their own fault half the time due to the systems itself being absolute horseshit).
what >>16207684 mentioned also plays into this.
> If someone doesn't understand the core game mechanics, how to effectively use the TP, how to manage their inventory, doesn't understand the concept of CC, that is a casual ranger, typically a human female (or norn female if played by a nonsoyboy)
problem is classes behave absolutely nothing like their implied archetype. have a chick that want to tame cute pets and pewpew from the back (make it easier to dodge shit, gives better overview and simply have to point an shoot - aka the noob option) NOPE. bow sucks complete ass for anything, because that's what people want from a fucking RANGER class: grab a greatsword and do melee.
same for guardian, shield is mostly pointless, a fucking warrior can shrug off damage better to the point a guardian just feels squishy (while having to work twice as hard as some other specs just to be on equal footing). it's utterly retarded and mindboggling.
>>16206566
>the simplicity of 1 will never return. I don't have to mention how it would take a 7 more xpacs before the game had something equivalent to cass mixing.
in the best timeline ncsoft completely cans anusnet, ends gw2 with chronomancer shenanigans and retcon all that shit back to a few years after gw1 (or even before with the whole guild wars) for gw3. considering how ass the story is in general no one would bat an eye.
>>16207037
>>16207619
>I wonder if people really got so sick of the Burger King Kid's Club and gave up the game immediately.
funny story: this thread actually made me play again, and I have to admit I somewhat enjoy it. there's a lot dogshit still but mainly playing vanilla I have no idea how much expansion fix that (silverwastes is the kind of content that should've been in at launch).
but here's the thing: I completely ignored the story. yesterday I thought "let's catch up with s2 and see what the fuss is all about" - it's literally fucking diversity's edge, but it doesn't stop there. abysmal horseshit writing across the board. like holy shit I don't want to hear your fucking relationship drama in the middle of enemy territory. also a female "investigator" with a french name? that fucking reeks of more victorian steampunk shit angel mccoy shat into guild wars…
>>16198386
those aren't necessarily bad character traits (besides the fucking moe eyes, wtf were they thinking), problem is again bottom of the barrel writers. there's load of potential to go with those character outlines, but man there's better written highschool tier fanfiction out there.
0b823d No.16222887
>>16152279
christ this shit is cringeworthy. Good that this game bored me too much that i only played a couple of hours before i stopped (as a Guild Wars 1 fan it disappointed me a lot)
d7dd1a No.16222890
>>16167785
>poses for narcissist nudes
>gets the worst angle on her already non-existent ass, the most unflattering bit of sideboob I've ever seen and doesn't even wear her mohawk
this woman lives to disappoint
0b823d No.16222985
>>16162905
i don't think it is possible yet to make story campaigns in MMOs without instances. My problem with the Personal Story is how boring the presentation is
87a252 No.16223068
>>16222887
I remember having this game preordered (collector's edition no less) and playing one of the open betas before launch. Bored out of my mind after a couple hours, dropped that preorder immediately after. Dodged a real fucking bullet there.
I still have a friend who plays somewhat regularly I think. He was a longtime GW1 player, but considering that, I don't see why he didn't find 2 to be as awful as I did. I didn't say anything to him and I've never asked.
0b823d No.16223303
>>16223068
i was retarded enough to buy the collector's edition, play it for a couple of hours and then never return. I regret the buy
9dc687 No.16223334
Go Play project gorgon OP
no SJWs, the opposite, anti-SJW and no censor of any type
a good, nice, hardcore small community that helps out with nothing to gain in return that all know each other
a true MMO with full on exploration with no hand holding, exploring the world, enemies, items. Everything has market value so the game is a hoarder's wet dream. You decide what to level, and you decide what to fight with (no class system, choose 2 combat skills and mix and match them however you want). Gameplay is simple but challenging, meaning you can't go around soloing dungeons or a pack of mobs.
Honestly this game is a blast. The only downside is you have to pay for it. No subscription. I guess the game having a price tag is good since it keeps the chinks and BRs away and the game being hardcore/obscure keeps the casuals away too
you should try it out.
d7dd1a No.16223757
>>16223334
>out for a year
>owners: 20,000 - 50,000
Even if you could count off the dev team on one hand, this doesn't seem sustainable.
Barring not having a future, what's the current endgame like, how long does it take to get there and how fun is the leveling vs the endgame? I don't mind playing something fuckugly but it's gotta be good.
b57379 No.16226459
>>16223068
>>16223303
it actually improved in quite a few areas, while still being absolute shit in others. but no sub, so coming back isn't much of an issue (unless you wanna do pvp, get ready to get fucked without the expansion).
but still, the way they utterly destroyed almost anything great about gw1's story and shitting all over it is something that can never be changed, they deserve all the shit they get for endlessly.
b57379 No.16226469
>>16223757
haven't played gorgon yet, but a mmo doesn't necessarily need millions of players. remember back in the day 200k was considered high. looking at the screens it doesn't look like they go the super HD route which keeps costs for assets etc. low and seem to have a lot of focus on community. I mean fucking ryzom is still running and alganon ran for a decade (dunno if it will ever be re-released), if there's enough item grind without wow's retarded linear progression it doesn't need new content that much.
61a6ff No.16228400
>>16167785
So I take it the recent purges in the vidya industry are of non-progressives.
632258 No.16228462
>>16222874
>like holy shit I don't want to hear your fucking relationship drama in the middle of enemy territory.
Thankfully, nobody really wanted that either, and as soon as the writing team got partially laid off and reshuffled during the release break after HoT, things improved dramatically with each story update. Complete coincidence with certain "creative" people leaving and the higher ups trying to break away from NCSoft, of course.
d7dd1a No.16231077
>>16228462
>trade lesbian romance drama for nonstop marvel quips that ruin any tension in any scene and cheapen the overarching threats as a whole
monkey paw
ebb6de No.16233676
>>16231077
The way they handled Lazarus was unforgivable. Also I will finish up that long-ass summary if anyone still cares, just had shit happening in my life as of late.
fce2ef No.16237435
>>16228462
the most embarrassing thing is they unironically try to tell some super serious emotional story in a game that lost it's style and identity years ago and think the shit they put out is in any way or form deep or touching.
it's like trying to make a holocaust movie in a fucking clown college and consider yourself high art.
also the fucking gameplay of season 2 is probably some of the worst and most aggravating designed shit I've seen in 3 decades. people give ff14 shit for pointless fed-ex quests, meanwhile gw2 has you literally run all over the place just for some stupid dialog or shitty mcguffin that offends anyone that even cares about the lore or basic gameplay. that first fucking sylvari fight. those fucking events in ascalon. I'm 3 episodes in and it's just shit to the point I want to quit the whole game, not to mention I have to replay some of that shit at least 2 times for the mastery points. there aren't many games were the story is so shit it makes the game literally worse (if you ignore it gw2 can actually be a lot of fun just with the npc dialogs during events etc, but sadly the story isn't optional).
9dc687 No.16238333
>>16223757
The game launched a demo recently to attract more players this year. You can try it out for free, and if you like it you can pay and turn your account into a member account.
he future of the game being sustainable or not is another issue, but the game is good and worth trying out. Regarding that though, I think the game has no issue with activity. There's always 500-550 players active.
0b823d No.16238536
>>16226459
what i did not like in Guild Wars 2:
1. the world events boiled down to grinding with little world-building (i started to miss the classical quest design)
2. the presentation of the story campaign is boring (the campaign was not deep but it had a good presentation)
3. the new enemies i had to fight: Dragons? I defeated a god in Guild Wars Nightfall
I wonder if Mursaat and dwarfs exist in Guild Wars 2. Their conflicts made the Guild Wars 1 campaign so interesting
632258 No.16238779
>>16237435
I wouldn't say it lost its identity, rather that certain things sell and they're forced to make these skins for the whales supporting the game. The current storyline is interesting in several ways, mainly that you as the Commander are considered to be a bumbling fool that's heading to certain doom and bringing the world down with you, prophecy or no. I can't think of any other game let alone MMO with that kind of perspective.
Yes, season 2 is bad, but overall the plot (and content) steadily improves the less you see of the idiotic cast and the more you see of the world and newer maps. The Olmakhan for example are a completely alternate take on Charr that surprisingly do make sense in context of the world and are appropriately used to develop Rox who's otherwise a cardboard cutout. The attention to detail in the open world maps and dialogues (both voiced and text) can be really surprising (like hidden prompts because of main campaign choices, or class/race/faction choice, etc.), but it's extremely easy to miss or not care about. Most people don't.
>>16238536
You kill Lazarus before going to Elona and one of the raids deals with D'Alessio's fate. Ogden is a supporting character, there's one cranky dwarf head worshipped by the skritt in Ember Bay, but the current status of dwarves is still unknown.
2341a9 No.16241591
>>16166541
Let's be honest NCSoft would have killed it anyway even if GW2 was cancelled.
b6a363 No.16242542
>>16152229
>Old GW devs leave and make motiga
>Make a mova shooter thing that isn't dicks
>Got fucked by microsoft
Their previous game then gets destroyed by pozlords.
c30634 No.16243510
>>16242542
I never got to play or never wanted to play Gigantic. After getting sick of dota and its clones, I really wasn't interested enough to play a twist on the genre, nor did I care to get Windows 10 as was supposedly necessary to play it. Actually, that last bit was probably more of a turn-off than the first.
The game itself probably died due to lack of exposure and hype, which are unfortunately such a big deal these days (and was a crucial component to GW2's launch) that not having it essentially makes your game dead-on-arrival.