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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 7a11ab7055ddfea⋯.png (395.28 KB, 360x450, 4:5, WhirlwindofGusto-TF06-JP-V….png)

c3f57b  No.16130107

Where to play Yu-Gi-Oh!

For online: YGOPro Percy (for PC), YGOProES (for Android) - https://pastebin.com/m2e9Dzt1

Archive with all games playable on PC (mostly through emulation): http://pastebin.com/0SHfUYyj

Tag Force 1-6 are the best if you want a story (2006-2011, 6 has only the first 25 XYZ monsters).

Tag Force Special (2015) is the best to play for learning the game with many of the new cards.

The World Championship series (2004-2011) and Duel Academy (2006) are pretty good too. Definitely check out Dungeon Dice Monsters.

All are fun for pet/archetype non-meta decking. Legacy of the Duelist is shit.

Other Games

Cardfight!! Vanguard - https://pastebin.com/PmmjV382

Talk only about original Japanese franchises. No video game/mobile exclusive franchises and no card game spin-offs.

Useful Links

http://yugioh.wikia.com/wiki/Main_Page (Wiki with information for players, new and old)

http://yugiohprices.com/ (Yu-Gi-Oh! stock market)

http://ygodr.blog.jp/ (OCG decklists)

http://yugiohtopdecks.com/ (TCG decklists)

https://ygorganization.com/ - http://blog.livedoor.jp/maxut/ (TCG/OCG news sites)

http://yugioh.party/ (Probability calculator)

http://www.yugioh-card.com/en/limited/ (Ban list)

How to get better

Read the cards.

Playtest and try suggestions.

d79a82  No.16130259

File: 644846d1169173c⋯.jpg (32.3 KB, 600x683, 600:683, assburgercolor.jpg)

Can't wait for the western release of Ojama Emperor lads.


19c3c7  No.16130544

tourney never then?


79426b  No.16130581

Unicore and Shurit could go to 3 and Nekroz would still get its shit pushed in by the meta.


eb3e87  No.16130625

brrraaaapppppp


d4e307  No.16130632

>>16130544

I guess I'll try hosting now that we're in a new thread. If I gave anons until Tuesday to sign up, would that be long enough?


1fe816  No.16130867

>>16130150

Construct to 3 when her effects are basically shit in the meta..


6f9c53  No.16131233

How is Amazoness these days? Miss those qts.


0f6ed1  No.16131725

Horrible new archetype idea: an archetype that has a pretty okay to good effect as cost, but then the actual effect is detrimental. All the spell/traps negate monster effects, and if you do do something else. This way your opponent can't negate what they actually want to, it punishes your opponent for not reading and for not knowing Problem Solving Card Text, and it's fucking retarded enough to be balanced because if you don't get the spell/traps or Ass Blassum your own card you have to think to yourself "is it really worth it"? Granted it could brick a bit but I'd rather overbalance it than make it broken. Not sure what the "costs" and "effects" would actually be, that's the sort of thing somebody with a better idea of balance would have.


74b382  No.16131814

Reposting my question from the last thread.

How do learn what good cards came out since i last played somewhat seriously (going to locals) in 2015. Also what is a good resource for locating cards that fit a specific criteria Eg: I want a card that lets me draw a card or search whether it be archtype element or monster type.


d4e307  No.16132133

File: 241e6c09081e40c⋯.webm (11.32 MB, 960x540, 16:9, amazoness.webm)

>>16131233 (checked)

It's okay. There's only really a handful of good Amazoness cards so most of your deck is going to be you just winging it with whatever you want to do with the cards. Honestly I think it works better as an engine than a deck. Onslaught + Savage Colosseum is pretty fun though.

>>16131725

The idea of mutually detrimental effects sounds like Amorphages. Unfortunately they were Pendulum monsters and are essentially unplayable in MR4.

>>16131814

You could consider using the deck stealer at ygopro.it to get a copy of your opponent's deck when you play online. At the very least you'll learn new cards and options. If you go to Yugioh Top Decks it also tells you about the cards and decks that tournament goers use. If you're desperate for off-the-wall tech ideas then you could always find some replay channels on Jewtube but remember that the deck will probably in imaginary format and you should try it out yourself as the replays will probably be cherrypicked. No idea about your second question though, if you figure that out then please tell the thread because if I knew about it then I'd use it.


6130c5  No.16132159

File: 4ce48b0458728e5⋯.jpg (21.35 KB, 184x184, 1:1, waifu.jpg)

Oldyugifag here, I quitted after Stardust Dragon release, what's a good to play so I can get familiar with the new XYZ and Link mechanics.


40e5c2  No.16132173

>>16132159

Only the fanmade online games have link.


17b03c  No.16132233

>>16132159

Any deck that uses a lot of level 4s is suitable to learn XYZs due to the bloated toolbox. If you want to keep it simple though, I've always been partial to "Heroic".

Link support to old decks is simple enough that they're basically weak contact fusions who enable you to summon more than one fusion/synchro/other extra deck monster. If you're looking for decks that make Linkshit their primary gameplan, maybe Orcust would be good to get your feet wet. They're DARK Machines who banish themselves from the grave to special summon from places, and their effects are fairly simple (the main deck ones banish themselves from the grave to special summon others, the links shuffle them back to do stuff and get destruction immunity if pointing to something).


a0fbaa  No.16132245

>>16132159

WC 2011 is really good if you want to know synchros mid-synchro-era, No XYZs sadly.


db3183  No.16133312

File: 2b7737abc042855⋯.jpg (86.47 KB, 620x620, 1:1, 1456066774955.jpg)

HOW THE FUCK DO I GET HD PICS FOR YGOpro2?

Every link is fucking dead and the patcher does nothing


e4f9bd  No.16133369

>>16130107

Haven't played in a good while. What's the state of the game currently? What happened to that link shit I saw being introduced?


db3183  No.16133391

>>16133369

The game is currently

>use any card

>makes you summon or draw from the deck cards that you need

>special summon

>tribute to summon "Link" or "Xyz" or "Fusion" monsters

>usually destroy a few opponent cards in the process

>shuffle everything between GY, field and deck until you have stronk monsters

>hope you survive the opponent's next turn as he does the same to you


6f9c53  No.16138261

So, what are some cards that have pretty cute girls? Been collecting and want it to grow again.


d79a82  No.16138989

File: 7fd19ae44f14de6⋯.swf (896 B, Fucking outsmarted a Salam….swf)

Someone turn this repetition into a webm/mp4, I think it deserves it. Just watch it lads.


45bd4b  No.16139138

File: cde9383d0bc0255⋯.jpg (227.14 KB, 419x610, 419:610, ends.jpg)

File: 4e0c89060665b8f⋯.jpg (223.29 KB, 419x610, 419:610, means.jpg)

>>16131725

If we're doing theorycrafting, here's my final solution for the endless turn menace.


350b4e  No.16139255

>>16130150

Make big puppet tits vanilla porn to celebrate finally being unbanned or you Shaddoll faggots don't love her enough.


17b03c  No.16139359

>>16139138

I don't think exuberating the handtrap problem with Maxx-C/Effect Veiler on steroids is going to fix the game. Honestly, the whole thing's fucked by unchecked power-creep and even a hard reset won't fix It; just look at what happened to Duel Links.


d4e307  No.16139613

>>16138989

I don't know why but my OBS just doesn't like this replay for some reason, there's a very noticeable sound desync. I'll try again later, hopefully it's just my computer being weird today. Also, are you intentionally playing Ojamas wrong as part of the "challenge" or something? Momonga was a questionable tech choice in level 2 beast decks 2 formats ago. Not to mention you evidently haven't taken any of my advice.


1dbb78  No.16140118

>>16133312

>The patcher does nothing

Weird, it worked just fine for me


45bd4b  No.16140145

File: 5dd717deb465200⋯.png (508.49 KB, 478x698, 239:349, marsh.png)

>>16139359

I think you're misappropriating the effects. Means meets a pretty high burden for use because of the level and 3+ requirement but more importantly requires you to fill your board on your opponent's turn, leaving you potentially vulnerable if they kill your most defensively useful effects or use certain spells/traps not played at all. Because you can only use it on your opponent's turn, unless you're playing a very niche archetype, 3+ summons must include at least 1 or 2 of their monsters, so you're throwing a bunch of lv3-lv4 cards out on their turf. Most of the jank would be the product of specific combos and broken ass cards Konami never playtested anyway; I had things like pic related in mind, it's harder to FTK people if they have 3 marshmallons and some anti-special-summon statues. The Ends represent all the summons you have been denied by the opponent playing "turn after turn" by themself.

There are much more reliable things to build your wincons around, and most wincons that exist in the current meta aren't made better at all by Ends, at least hypothetically.

Means is much more interesting because it splashes to everything, unlike effect veiler. If your opponent is building a field and you don't have shit out (like in a FTK situation) they're likely to be abusing monster effects and swapping out cards rapidly due to new Link mechanics. This levels the playing field by locking away the effects at some point in the chain, possibly but not definitely saving you a turn, and making swapping much riskier because they have to convert LP if they want to- that LP is 'borrowed time', the Means, the shit they've been wasting while they pretended yugioh was a singleplayer game. Once they've dinged to 4k or 5k to finish their combo, even if their board is still full, you have a much better chance.

The dynamic flips if you have cards on the field, because you could very potentially kill yourself with such an effect. If you're trying to negate effects then you're probably not in an advantageous position, so if you try to use it to turn the tide you now have your own ticking time-bombs on the field. I can't think of a combo that would actually be able to win off of Means.

If the cards were released I suspect they would be either limited or nearly unused for sure, but after a few high profile tourney dunks and a some dozens of free wins on ygopro even the threat of seeing them should temper faggots' enthusiasm for cardboard masturbation.


965f43  No.16140747

I'm going to get all the loli witch cards


ba6349  No.16140780

File: 3de9825d2f5f575⋯.png (467.38 KB, 480x700, 24:35, ass_blassum.png)

>>16139138

That's not a good solution, the game has, at this point, a complicated balance of Rock>Paper>Scissors.

Decks that are tier 0 get banned, decks that are tier 1 have counters that they can't roll over.

Letting your CoE and CoM cards into the meta would make things much worse.

First off, you literally have no reason to not include both in any deck, that's why handtraps like Ass Blassum and the Underage Brigade suck so much, they're complete counters and shut down key cards for combos that can be activated turn one and the best ones double as tuners for synchro plays.

On top of that even IF the game gets rid of them, the game's still heavily focused around special summoning, so your cards would just introduce worse things.

The game's issue is that it keeps introducing easy negates that shut down most decks.

So in this case it's the Pot of Greed dilemma, what was once a card that just decked you out faster because you could only use it to search for spells and traps that didn't summon more monsters back in the day, it now is a card that literally no one has no reason not to play for consistancy since the game's built around combos.


d4e307  No.16141118

File: 030d0a5b1e1c66d⋯.webm (10.46 MB, 960x540, 16:9, Fucking_outsmarted_a_Sala….webm)

>>16138989

>>16139138

I'd run 3 of Ends in all of my decks, but because I love degenerate card combos, not hate them. You probably failed in that respect. >>16140780 already said what I needed to say about Means.


45bd4b  No.16141410

>>16140780

>>16141118

If all you needed to say is ungrounded assertions then I've already addressed them in this block of a post here >>16140145

There are already cards in nearly every extra deck and I could see them in there at 1 or 2, but the reason to not run both is that they're dead as fuck 8 cases out of 10. Shit like

>The game's issue is that it keeps introducing easy negates that shut down most decks.

It's not "a negate" and it's not easy. There are heavy disadvantages and unlike Blossom, Means provides no advantage or extra utility (bar maybe burn which is presently dead as fuck). It's too slow or unwieldy to shut down most decks for more than a turn.

>since the game's built around combos

Combos you have to run and initiate on your opponent's turn with basically no control on when you can actually use it outside of extreme cases.

I'm sure there are degenerate homo cards that are broken on their own and Ends in particular makes worse, but I'm drawing a blank on them.


d4e307  No.16141577

>>16140145

>>16141410

But nothing in your text block explained even the basic questions - what's preventing a metafag from playing Means on their opponent's first turn, then doing their big fuck you combo on their turn; what happens when a metafag chains to Called by the Grave; how this is going to affect decks like Sky Striker that rely more heavily on Spells; and so on. Three Summons is also way too lenient for Ends, essentially if your opponent puts a single XYZ summon or Link 2 monster on the field then that's a full board of level 3s for you.

Look, just play Altergeist with both ghost lolis, okay? Then you can play at a snail's pace, just the way you like it.


ae2d67  No.16141657

So, do you guys build your decks from scratch or do you find templates online? Or find a template then mix and match with whatever the fuck works?


45bd4b  No.16141735

YouTube embed. Click thumbnail to play.

>>16141577

oh shit it's some actual examples nice

>what's preventing a metafag from playing Means on their opponent's first turn

Not summoning 3+ monsters on your first turn, board clear, the fact that they can't access their extra deck without extra precautions, the fact they can't set up spells or traps to support the push.

>what happens when a metafag chains to Called by the Grave

I don't know what this is supposed to mean. Neither card sends anything to the graveyard and Called by the Grave serves a fairly similar role to Means but less extreme (harder but reliable conditions = smaller effect and fewer drawbacks, as expected).

>how this is going to affect decks like Sky Striker that rely more heavily on Spells

Embed related is a Sky Striker ygopro match. Note that by 0:33 he has summoned 4 monsters, regardless of the number of spells used. They're not safe either- so long as you're trying to ignore any and all counterplay by bouncing shit to field over and over. I'm sure there are more measured versions of Sky Strikers that trade some pacing for longevity.

>Three Summons is also way too lenient for Ends, essentially if your opponent puts a single XYZ summon or Link 2 monster on the field then that's a full board of level 3s for you.

I think this is fair enough actually but it ignores the premise of counterplay, if they have any decent spells or (god forbid) traps or even really common handspells they can blow one to negate it. This shits on Links particularly; Links mill cards to get to anything actually useful while a "single XYZ" (that was auto-summoned in one turn and didn't use any material already on the field) should at least have some utility that can deal with a bunch of level 3s anyway. It's a proxy buff to Fusions which is good but I'd be legitimately concerned with synchros and I hadn't considered the fact that synchros mill cards like Links but have actually balanced payoffs that would get hurt pretty hard by Ends. Another concern you haven't even brought up is that you could activate it at turn end to avoid anything other than traps which isn't what I intended; this could probably be errata'd by adding something like 'when a monster is summoned,' to force you to do it during a main phase.

>Look, just play Altergeist with both ghost lolis, okay? Then you can play at a snail's pace, just the way you like it.

This is a total cop-out and basically admitting you didn't read either card initially and now you're just trying to get me to shut up so you don't have to reconsider anything. Step aside and let the theory shitposting march forth even if you aren't going to participate, these threads are dead enough without it.


d4e307  No.16142396

>>16141735

>Not summoning 3+ monsters on your first turn, board clear, the fact that they can't access their extra deck without extra precautions, the fact they can't set up spells or traps to support the push.

But they'll still have it way better than any other deck. They are the ones with the decks with the most amount of redundancies, backups, and countermeasures. This'll be just another tool in their belt for them, and the decks that have to have longer turns because that's the only way they can do anything at all will suffer the most. The strong gets stronger while the weak gets weaker.

>Neither card sends anything to the graveyard

Itself. I might be wrong on this because I don't run the card, but Called in particular fucks with handtraps like both Clocks. What I'm saying is that there's a meta card that has a dedicated counter specifically for cards like the ones that you made. Why is it even a handtrap, anyway? It'd work way better and be way less cancerous as a handfloodgate than as a handtrap. Something like:

"Play this during either player's turn (but before you've done the thing that it's limiting this duel); limit this and that".

>Note that by 0:33 he has summoned 4 monsters, regardless of the number of spells used

Sky Strikers will probably live with having to summon less times, other than for floating they're mostly just for circulating even more spells around. They barely even use more than one monster zone at a time.


45bd4b  No.16143761

>>16142396

A bit reverse order here, but

>Sky Strikers will probably live with having to summon less times,

Good, outright deleting archetypes isn't the goal.

>other than for floating they're mostly just for circulating even more spells around.

Which matter because you have an unkillable board with no repercussions because the TCG banlist is retarded.

>They barely even use more than one monster zone at a time.

This has no baring on whether or not Ends will fuck your shit up for refusing to actually interact with the other player.

>What I'm saying is that there's a meta card that has a dedicated counter specifically for cards like the ones that you made. Why is it even a handtrap, anyway? It'd work way better and be way less cancerous as a handfloodgate than as a handtrap.

Exactly because there's far fewer cards countering it, as it were, and not all of the cards ever like actual traps. The goal is to enable traps and defensive cards to be good which is really hard if you're a trap that is as bad as other traps for the same reason. As far as your proposal of turning it to a thing that totally isn't a hand trap, (despite meeting the definition in every sense) no, I wouldn't want to make it actually brokenly powerful just so you could sleep easy on HAET HAND TRAP.

>This'll be just another tool in their belt for them, and the decks that have to have longer turns because that's the only way they can do anything at all will suffer the most. The strong gets stronger while the weak gets weaker.

Setting aside Synchros because they get fucked by everything no matter what you do these days, thank Links for being basically 'Synchros but easier' in practice, name some non-meta decks that summon three monsters in one turn but don't have any ability to wipe a board or have any way to respond to hand traps, or use 2 monster effects while the opponent has an empty field. I'm struggling a bit. The only errata I came up with to ameliorate outside cases was errata-ing Ends again to require 3 special summons and not 3 summons in general. I guess Burning Abyss would get fucked anyway, but I'm not entirely convinced a Burning Abyss player who has special summoned at least three times in one turn can ever be stopped, no matter how hard you pray you can load your field.


3369d8  No.16144314

File: ba2a40aed87bdc9⋯.jpg (71.42 KB, 360x540, 2:3, DIG024251._SX360_QL80_TTD_.jpg)

So I'm not sure if I can ask here, but I'm gonna travel for some time and I'm looking for a complete batch of eng-subbed 5Ds, hopefully complete. Are the crunchyroll torrents good enough or are there any better ones?


6b799e  No.16144346

Is Witchcraft any good? Do we finally have a cute girls archetype that isn't shit?


87d0a9  No.16144364

>>16144346

I played it all day yesterday and got lots of ragequits. Once you have your bossmonsters out you almost infinetly juggle your resources


fab43a  No.16144382

File: 2b64091e905b48c⋯.png (965.98 KB, 622x622, 1:1, TraptrixArchetype.png)

god i wish a traptrix monster would eat me and my swelling penis


c4fe7a  No.16144401

Does anybody pre-Stardust who still plays like how the mechanics has changed? So much deck solitaire. Feels like it's reaching a singularity where the number of turns to win gets less over time. I'm just waiting for trap cards played from the hand to be the new norm and for the game to implode on itself Anytime now.


40e5c2  No.16144665

>>16144314

There are some links in the OP.


5cb2bd  No.16145560

You know what bugs me about Links? Other formats, the extra deck summoning methods prior to the new methods are still viable (Fusions are still played during the Synchro era, Synchro and Fusions are still playable during XYZs…and all 3 were still playable) but Links? Want to play ANY of the Extra Deck summoning methods? Use Links please…or else you can only summon ONE Extra monster…


17b03c  No.16146223

File: 97c070432459f6e⋯.png (763.8 KB, 475x694, 475:694, EvenlyMatched-CIBR-EN-ScR-….png)

File: 9e4ad30e74a4ab5⋯.png (757.83 KB, 481x700, 481:700, InfiniteImpermanence-FLOD-….png)

File: 0318f2f01c1e3f9⋯.png (731.23 KB, 472x694, 236:347, MagicalMusketeerKidbrave-S….png)

File: 2194a91fdff3dde⋯.png (710.94 KB, 478x698, 239:349, HarpiesFeatherStorm-LED4-E….png)

>>16144401

>Does anybody pre-Stardust who still plays like how the mechanics has changed?

I didn't mind Synchro era too much (save for it effectively meaning no fusion cards were made outside of those Bonds Beyond Time tie-in cards and weird shit like Worm Zero). Things didn't get especially bad solitaire-wise until a bit into the XYZ era, since entire archetypes whose sole purpose was to vomit enough monsters to make Rank 4s became the norm, and that encouraged bad power creep habits from Konami.

Making cards like Castiel and Silent Honors who effectively jumpstarted the "you have to be untargetable to be even remotely good" era didn't help matters.

>I'm just waiting for trap cards played from the hand to be the new norm

They already are.


c817e6  No.16148738

Retarded archetype idea: all cards have two effects, the first can be negated and the second one cant but it can only be used when the first effect is negated :^)


40e5c2  No.16154264

File: d986ca54474ec97⋯.png (493.49 KB, 480x640, 3:4, 1509820379793.png)


e0c6db  No.16157870

>>16144314

I got mine from nyaa. Can seed if there currently aren't any. But yeah Crunchy is more than good enough.


478539  No.16159488

>>16144382

Reminder that Traptrix do not have " トラップ" in their Nipponese name of 蟲惑魔 (こわくま, Seduction Demon). They are therefore not traps.

>>16144364

Good.


d4e307  No.16159508

>>16148738

Shit would be nasty with a skill drain on the field.


40e5c2  No.16175305

File: fdd9231b59979ba⋯.jpg (414.59 KB, 799x998, 799:998, 1504345648627.jpg)


40e5c2  No.16188875

File: 576fb6d1cdf39ae⋯.jpg (182.73 KB, 1920x1080, 16:9, YakuzaKiwami 2019-02-26 19….jpg)

File: 3a26d065be482ca⋯.jpg (199.66 KB, 1920x1080, 16:9, YakuzaKiwami 2019-02-26 19….jpg)

File: 0aa5bb3c94cd608⋯.jpg (336.53 KB, 1920x1080, 16:9, YakuzaKiwami 2019-02-26 19….jpg)

File: 5871de0d1e0fad2⋯.jpg (202.7 KB, 1920x1080, 16:9, YakuzaKiwami 2019-02-26 19….jpg)

File: 2990078eda18a1d⋯.jpg (407.61 KB, 1920x1080, 16:9, YakuzaKiwami 2019-02-26 19….jpg)

Card games in the forest.


6675c4  No.16188892

>>16148738

That'd be a cool spin on morphtronics.


40e5c2  No.16200020

File: d4d92df4983c653⋯.jpg (145.09 KB, 900x789, 300:263, 1526686837030.jpg)


40e5c2  No.16212967

File: 29dc36bde36cac8⋯.jpg (173.99 KB, 1024x836, 256:209, 1504646627088.jpg)


10728f  No.16213046

File: e23784d5c388c33⋯.jpg (83.16 KB, 580x580, 1:1, crest fallen give up.jpg)

TCG 2004 = Cool game, hard to get the double tribute summons, some OP shit going on but mostly had a great time

TCG 2006 (GX era) = Even better, all these new effect monsters, traps and spells, 2400 ATK - 4 star monsters were bullshit, 1900 attack monsters became a staple, had so much fun.

TCG 2011 (Synchro era) = Holy sheet nigga, that synchro stuff seemed like bullshit but once you get the hang of it, its madness, game feels mostly well balanced, best one yet, speed duels were really cool unlike that tag duel bullshit.

Tag Force Special (ZXY & Pendulum Era) = Absolute fucking bullshit, shit is out of control, effects from the new cards make the game have almost no requirements for summons whatsoever, a single monster can XYZ into another monster then that one can itself XYZ into another more powerful one, themed decks rule the game not much room for creativity, Pendulums boost XYZ crap with even more effects and powerful monsters, suddenly 8000 LP feels like nothing, fuck this shit i quit.


40e5c2  No.16213063

>>16213046

Everything wins in Tag Force Special, because the AI is retarded and also defensive.


40e5c2  No.16221525

File: ce68a5b74d7d41d⋯.png (272.91 KB, 402x467, 402:467, 1473582712315.png)


350b4e  No.16221809

>>16154264

No one can tell me buff faceless Yugi didn't Spiral Spear Strike the fuck out of late bloomed Rebecca after Tea left for murica. I instinctively knew she was best girl before I even knew what a legal loli was when she came back in Waking the Dragons/Doma Orichalcos.


40e5c2  No.16222878

>>16221809

Rebecca is anime only character.


803f13  No.16222894

>>16222878

That doesn't invalidate her status as best girl


b1773d  No.16225143

File: 48603dbd95d23f7⋯.png (328.66 KB, 337x490, 337:490, lolurmumgay.PNG)

tfw still that one six sam player who tries to make his deck relevant in the meta but fails because Gateway is limited.


03ce83  No.16232452

>tfw no interest in playing this game anymore after konami ruins it again and again with even more fast and broken combos / archtypes

>tfw have all cards I ever wanted

>just looked the wikia page, no new shit so far in this year that I want

eventually you just reach saturation…


350b4e  No.16234882

File: 643631cc3b8bc9f⋯.png (338 KB, 455x395, 91:79, 11d07ec6798404cdaa32e7fede….png)

>>16159488

>represent demons who tempt lust with only lolis

Fucking unreal.


fd3600  No.16234886

File: 94f3d4c246ae053⋯.jpg (377.67 KB, 640x512, 5:4, 154949-Yu-Gi-Oh!_GX_-_Tag_….jpg)

Best YGO game?


40e5c2  No.16234968

>>16234886

It is just a remake of the first Tag Force game, though. I am not sure if it adds anything at all. Certainly doesn't seem to add cards, except maybe the fact to get some of them in the original you have to download them for free when they were later released as downloadable content.


71a070  No.16238465

>>16132159

I'm like this anon. I want to learn and try to build my own decks but obviously playing online with people who know their shit is just too much of a jump when I know shit about link and all the new shit.

Any ideas about when single player modes vs AI will be available?


40e5c2  No.16238488

>>16238465

You will meet plenty of random that don't know their shit and play whatever the fuck they please. All the AI in the fan games trash, but I guess it can do for some practice.

ProES has bots, Pro2 has bots, KoishiPro has bots. Pick your poison.


eec9b4  No.16238511

>>16234886

It's playable with turbo on. But otherwise I'm not seeing why it's all that good. Probably because it boasts 2000 cards, but your starter deck has minimum 4 junk cards.


fd3600  No.16238546

>>16238511

Besides the cards, I liked how you had a character who could walk around a map and duel other characters. Even though the map of the game wasn't all that big and there wasn't much to do besides duel characters and collect food to give to characters so they can become your tag partner, it was something other than a menu YGO game. I wish Konami would make a modern YGO game like this but on a bigger scale and more things to do.


eec9b4  No.16238552

>>16238546

I don't mind this element either, but the game also needs to have a decently comprehensive list of cards for deck building. It's why I like 2008 World Championship. There's a sort-of adventure mode (with no real conclusion) and a fair bit of deck variety, albeit some of the archetypes are missing core enabling cards.

If I could have a game that stopped just short of Synchro's but had most of everything else I'd be happy.


fd3600  No.16238561

>>16238552

Synchro's weren't too bad. It's the pendulum and XYZ shit that kinda turned me off from the game. I don't think Konami would ever give us a YGO game that won't include that shit though. Duel Links at the moment doesn't have it but that's a gachashit game and doesn't even use the traditional rules of dueling anyways.


40e5c2  No.16238567

>>16238552

How about Tag Force 3? Only 26 synchro monsters. Don't think any character uses them.

I personally would have liked a WC2011 where it actually has all Synchro generation cards. It is a really fun generation to play around.

Also maybe I am remembering incorrectly, but don't Tag Force Special character not use extra deck cards outside of their generation? Though I haven't played that in a while.

>>16238561

Well, fuck you, I liked XYZ too.


fd3600  No.16238584

>>16238567

XYZ's just seem like the cheapest way to get a monster with 2000+ ATK on the field with some bullshit effect in less than 5 turns. Like fusions and Synchro weren't enough.


eec9b4  No.16238605

>>16238561

>Synchro's weren't too bad

>Just strictly better fusions really

I'll pass anon.


ba6349  No.16238884

File: e5ffe2966526ab4⋯.png (1.79 MB, 699x1004, 699:1004, Black Comet Dragon.png)

File: 9e7d736d6524204⋯.jpg (42.45 KB, 310x450, 31:45, Chaos Ancient.jpg)

File: 6e929f7fbf90340⋯.jpg (49.19 KB, 307x450, 307:450, archfiend.jpg)

File: f79fb8107afae60⋯.png (4.16 MB, 1064x1578, 532:789, Restrict.png)

File: 052dd7563750a8f⋯.jpg (30.15 KB, 300x447, 100:149, Buster.jpg)

>>16238605

That's alright, since Synchros are easier to summon but have generally kinda eh shit effects, the real potential behind them is swarming with a BUNCH of effects to create a wall of dumb shit that's hard to get past and the whole meta became summoning three Quasar Dragons and Star Sifrs to negate everything your opponent does.

Using shit like Level Eater and Dandylion, which had to get banned for this reason. There's also the gimmick of being able to summon synchros during your opponent's turn, with effects being activated on summon.

Most easy Fusions are more boss monsters from the outset, while boss Synchros require either other Synchro monsters or a weird requirement.

So with Fusions you have things like Meteor Black Comet Dragon, Black Skull Archfiend, and Millennium Eyes Restrict, all huge boss monsters with powerful, exceedingly great effects, but usually require specific setups, but you have variable ways to summon them since these cards generally have fusion options outside of the normal Polymerization simply because you can use some of these fusions as an instant summon as long as you have the materials in the deck, graveyard, whatever it has that usually supports what you need.

Unless you're running a Red-Eyes Black Dragon deck because the effect of not being able to summon anything else or even before after a fusion even if the fusion IS from the deck is retarded especially considering how underpowered and inconsistent the whole archetype is.

Please, someone correct me if i'm wrong about red-eyes, give me a fucking decklist it is literally the last dragon deck in my autistic dragon deck lists that I want to have a good version of without needing to dip into dumb options


eb3107  No.16238921

>>16144401

played since tcg launch

new mechanics are super fun


eec9b4  No.16240283

>>16238884

Fusion did admittedly start to get silly around the E-Heroes, but that's only because of the ease of which you could fetch/tutor/search for the components you needed and the myriad of ways you could activate fusion that didn't always rely on poly. E-Heroes were particularly notorious because they could find an answer for almost anything between their dozen or so fusions.

But like you said, the fact you have to build a deck around the strategy does hinder you and they're not insurmountable. Just gotta watch out for silly shit like Evil Hero Dark Gaia and Cyber Dragon before they limited it to 2.


40e5c2  No.16243174

>>16240330

Are you the same retard that comes to bitch about the exactly same shit every thread and then get told there is a DN alternative?


0631bd  No.16248819

So there's a new archetype that focuses on Non-Effect monsters yet is loaded with Effect monsters.


1720f0  No.16250791

File: 94a517dfbc24a78⋯.jpg (461.43 KB, 1000x1326, 500:663, T1.jpg)

Why not just play the card game?


21960d  No.16250944

File: 25808d365ac70d6⋯.jpeg (106.62 KB, 640x451, 640:451, 4489B95A-625B-4F71-9274-7….jpeg)

>they're actually printing fortune fairies

>>16248819

The point is to turbo into their non-effect boss monsters; not use vanillas.


c7fc6a  No.16250960

File: e4e3d2c1850e0be⋯.png (73.93 KB, 253x333, 253:333, gafafas.png)

>>16250791

Prob cause they don't want to spend ludicrous amounts of real money for a single card to complete their desired deck?


6ce70e  No.16250975

>>16248819

>>16250944

>spend all your effort (and hand) summoning boss monster

>gibbed instantly by flimsiest of effects because no protection

Novel, but retarded


21960d  No.16251136

>>16250975

Generally the archetypes with flawed concepts either are shit or broken to hell in an attempt to compensate for said concept;

the new archtype actually feels like the latter to me.


13d07e  No.16251609

File: d1d909f133f13a6⋯.png (138.71 KB, 500x506, 250:253, grandma candy 2.png)

>>16248819

>new archetype that focuses on Non-Effect monster

What's their name?


20d32a  No.16251758

>>16251609

Tianwei.


ec5e72  No.16255980

File: 2f0bf4923bd9302⋯.jpg (165.81 KB, 1280x960, 4:3, 20190317.jpg)

>>16250960

Is that for reals?!?


d4e307  No.16257369

File: 845be8b559053fe⋯.webm (12.37 MB, 960x540, 16:9, bug menace.webm)

>>16248819

As much fun as it is to combine them with other normal monster achetypes, the non-effect monster gimmick feels tacked on and is more of a limiter than a strength. Where they really shine is their Link 1 monster which is really good for extra deck monsters that require other extra deck monsters.


e0c6db  No.16257528

>16255980

Yes.

T&T currently has the card (1st ed) priced at $114.99 a pop. Like Impermanence, it's an extremely valuable Secret Rare which can be highly useful against the meta, but I don't think it's absolutely positively necessary to build a tier-1 deck. In fact, I rarely see it played at all.


d200f6  No.16257714

I really wanna like and play the TCG but with the prices and how the game plays i feel like its a waste of time. Plus konami doesnt even have prize support and hobby shops around my area are dying off.

I wouldnt even know what i'd wanna play, and I really dislike how links changed the game board.


40e5c2  No.16271687

File: 992e3ac2eb89b28⋯.jpg (207.02 KB, 470x470, 1:1, 1504437996201.jpg)


1a140e  No.16271710

summon subway


350b4e  No.16278495

>>16225143

How do I use just the original 6 Sams?


40e5c2  No.16289487

File: eaab6b4d22ee8b1⋯.png (568.1 KB, 544x544, 1:1, SixSamuraiUnited-TF04-JP-V….png)


e64af8  No.16289541

as someone who played yugioh and mtg 10 years ago and has since never played an online version cause it never had ALL the cards and was usually very different.

what's the state of them today?


40e5c2  No.16289585

>>16289541

You have all the cards and the non-manual games are the more popular ones now.


1fae8c  No.16295200

>>16278495

Just the 6? Well, you need some way to swarm the field since 6 Sams needed those, a bunch of equips since original 6 doesn't have anything over 2000 attack (and Legendary Ebon Steed for some protection), a lot of protection from spells, effects, etc. (except combat if you have Castle of Mist or Temple of the Six, that attack reduction helps a bit) and a lot of luck.

Really, if you want to run 6 Sams, combo it with Legendary 6 Sams, maybe get Isolde and if it comes out, Great General. Grab Gateway of the Six and a lot of Warrior support cards…and good luck.


1fae8c  No.16295202

Damn it, I'm too late to do the Omni-Heroes/6 Samurai combo..


8e72f0  No.16301850

File: fa336381eb09c21⋯.jpg (35.51 KB, 500x200, 5:2, Warriors Unite.jpg)

Is Duel Links discussion A-Okay in this thread?

https://www.konami.com/yugioh/duel_links/en/box/warriors_unite/So Duel Links is getting a new box filled with new Stardust cards, Scrap support and Roid support, But the spotlight of the box is on the massive Six Sams support that's in the box like

>Legendary Six Sam - Shi En (UR)

>Legendary Six Sam - Kizan (UR)

>Six Samurai United (SR)

>Six Style - Duel Wield (SR)

>Legendary Six Sam - Enishi (R)

>Legendary Six Sam - Kageki (R)

>Legendary Six Sam - Mizuho (R)

>Elder of the Six Samurai (R)

>Secret Six Sam - Fuma (R)

>Asceticism of the Six Samurai (R)

>Double-Edged Sword Technique (R)

>Legendary Six Sam - Shinai (N)

>Legendary Six Sam - Genba (N)

>Kagemusha of the Six Samurai (N)

>Legendary secret of the Six Samurai (N)

>Shien's Squire (N)

>Swift Samurai Storm (N)

>Breakthrough! (N)

>Backs to the Wall (N)

>Musakani Magatama (N)

>Shien's Dojo (N)

How will all these cards affect the meta in Duel Links (Currently Ancient Gears and Vampires)? It comes out on the 1st of April. Will they be enough to stop the dominant Ancient Gears?


17b03c  No.16301887

>>16301850

>Gachashit

Hasn't that game been dying anyway ever since Fur Hires brought the exact kind of power creep the nostalgiafags played this game to avoid?


429987  No.16307798

>>16301850

Barbaroid at Normal? And I don't get why we're getting only 3 Deskbots. Ah well, at least we get the good Six Sams. Secret Six is such crap and I really don't like running regular Six Sam without an extra deck, ya know?


350b4e  No.16313761

>>16295200

I don't want to use any of the loop faggotry. Just search and swarm with cards like Grandmaster as backup.


ee6943  No.16317471

>>16301887

game is running on whales. so yes. even the youtubers are worried about the losing popularity of the game


78887e  No.16317479

>>16144314

It still makes me sad 5Ds had such a god tier start, then that voice actress got caught up in a cult and they had to rewrite the whole second half as quickly as they could.


79426b  No.16317483

>>16255980

Yes, Fantastical Dragon Phantazmay IS $100.

You don't need to use it; it just improves consistency while putting a big body on the board without losing resources.


350b4e  No.16321036

Is that shitty Legacy of the Duelist +linkshit port at least going to have old rules?


40e5c2  No.16321443

>>16321036

How are we suppose to know? If it is not in the trailers, then we can't know more than you.

But considering it has again all the old story duels, probably can be played under the old rules and that would even be through most of the story mode.

That said if the haven't improved the AI and by a lot, the game is going to be useless crap again.


fba8b4  No.16330365

File: 4a872b4ec8fff1f⋯.png (303.14 KB, 312x455, 24:35, ClipboardImage.png)

>ctrl+f "goat format"

>0 results

Why aren't you faggots playing the best version of Yugioh?


c245d6  No.16330392

>>16330365

Tried to orginize a goat format tournament between /v/ and /tg/ before but nobody was interested.


6c8567  No.16330559

>>16307798

Deskbots surprisingly turned out to be a viable deck even with just 3 of them, but only because people can't seem to read and just ram right into them.


6d927d  No.16330564

Hey, if you waiting for Percy Links to get AI, don't hold your breath. The dev team has announced no one is currently working on it and they have "no plans" for the future as of yet.


6d927d  No.16330573

File: 4a4b210691a959d⋯.png (436.35 KB, 419x611, 419:611, Red-Eyes Black Flame Sword….png)

>>16238884

You can just run vanilla Polymerization if you don't like the summoing sickness from Red-Eyes. Sure, you can't search it out with Insight, but with all the generic support and the three allures you'll always be running, it isn't a huge issue.


885bba  No.16333134

We need a 'nam archetype ASAP.

With Heroin spells and Tree Ambush traps and shit.


4df46c  No.16333429

>>16330573

Damn, almost got me there with that Red-Eyes card. Thought it was legit…until I saw the Deviantart thing. I mean, it's something Konami would since for some reason they got no ideas for Red-Eyes but loads of ideas on Blue-Eyes for SOME REASON.


6d927d  No.16333551

File: 55c8ec8241f53de⋯.jpg (56.4 KB, 421x614, 421:614, Red-Eyes Alternative Drago….jpg)

>>16333429

Sorry man, didn't mean to trick 'ya. If it makes you feel any better the effect of that card wouldn't be too useful, and there are apps that let you play custom cards.

There recently has been at least one new Red-Eyes card. Of course, it's total ass compared to the card it's a ripoff of. HOWEVER - it's actually pretty decent support, as much as I despise admitting it.


4df46c  No.16333560

>>16333551

It's like Konami really hated Red-Eyes for some reason. I mean, the best support Red-Eyes ever got was Darkness Metal Dragon. Pretty sure Blue-Eyes has a lot of good support cards or even better than Darkness Metal


6d927d  No.16333570

File: 845572ac3d8f7f1⋯.png (186.89 KB, 740x1079, 740:1079, Red-Eyes Panther Warrior.png)

File: 6fbe7721298079d⋯.png (183.04 KB, 740x1079, 740:1079, Red-Eyes Time Wizard.png)

>>16333560

Red-Eyes are supposed to mirror the "underdog" aspect of Joey Wheeler's character arc, so a lot of them are meant to be underpowered until you put a sufficient amount of work in.

Or, they just skip over that complicated and often detrimental design philosophy entirely and just slap a "red-eyes" theme on some cards Joey used in the anime, like these fake cards here that I'm genuinely dreading for Konami to make IRL but with even worse effects.

Still, cards like Archfiend Black Skull Dragon and Red-Eyes Slash Dragon are miraculously useful and what you'll be making most of the time anyway.


76857d  No.16333599

>>16317479

> then that voice actress got caught up in a cult and they had to rewrite the whole second half as quickly as they could.

Nani?!


ba6349  No.16333972

File: c37daec0efb0b72⋯.gif (371.42 KB, 720x480, 3:2, a4157b941da8203a1b8c959897….gif)

>>16333599

>>16317479

Holy fuck you don't know the half of it. Yeah cults back in japan were pretty much and still kind of are a giant country problem. People in the rich and upper middle class got hooked into them and one of these cults was responsible for the Sarin Gas attacks in the japanese subway. They had five people go into high-foot traffic subways with newspaper packets of mixable chemicals and pointed umbrellas to stab the packs with.

It killed a dozen people instantly and 50 others got fucked up and some of those died. it could have been much worse. But the huge issue is that the cult had actually carried out assassinations with Sarin gas before, and this was simply a reaction to police closing in on the cult because they bought out a building in the country to make shit like anthrax, sarin gas, mustard gas, actual Zyklon-B and other biological weapons banned by fucking everyone. People noticed and called the police, because the sheer amount of gases they were making in-house were knocking out and poisoning people from miles away in a rural town.

They got supplied AK-47's by the Russian government (Mainly because they were selling on all sides because they were pretty fucked economically after the cold war) but if they didn't get russian shit they would have gotten shit from Africa or Israel. Their mission?

Kill all leadership and replace it with their cult leader, who had planned this. I think this was in the 80's or 90's?

It's because of shit like this that the Japanese are quick as fuck to unperson people who get into drugs, cults, horrible society behavior like that. They've been through some serious shit.

We don't know shit about the japanese when it comes to what actually goes on, you'd be surprised.


ba6349  No.16334001

File: 9a2db62215f263c⋯.jpg (119.9 KB, 495x495, 1:1, bloody horrible.jpg)

>>16301887

I can give you a report in general.

There's only two decks that you can really play on PVP, and that's Yubel or Ancient Gear.

Yubel because they released her shit and it comboes extremely well with Nepthys Pheonix cards so you can nuke the opponent's entire field every turn and protect your Phoenix monsters by sending them to the graveyard, after which they show back up next turn. It's second in power to the next deck.

The next deck is Ancient Gear, which is ENTIRELY BASED on the EX Structure deck, and if you want to compete you have to buy at least two copies of the deck and pay gems for one copy at the cheapest. This is direct pay to win and it's tier zero, the best deck in the game.

The last deck i'd say is a competer are burn decks surrounding around Weevil's skills, lava golem, and general burn/defence cards and spells.

Fur Hires are now outmoded because they got banlisted, but because of the nature of the game as a mobile, they're not going to ban gears until way later to justify getting people to buy the deck at three copies.


07befb  No.16334022

>>16333972

saw that on mad lads. thought it was pretty fuckin' japanese of that cult to even make their own anime


6d927d  No.16334592

>>16334001

You also have to level/farm crowler to get Knight, Box and Ultimate Golem. Box is especially useful because you can consistently search it out with Wyvern and get two easy materials to make Ult and OTK.


4df46c  No.16335091

>>16334001

Ah crap…there goes my Heroes then. I've been trying to run Heroes deck (trying to turbo out Great Tornado and Nova Master) and doing my damnest not using real money.


478539  No.16335139

>>16330365

A what?

>>16321443

>That said if the haven't improved the AI and by a lot, the game is going to be useless crap again.

Beyond being bad at the game, the fact that you can't win the rare hunter duel the "right" way, since he'll never summon duplicate exodia pieces as blockers, makes me hate it.


373716  No.16345197

>>16334001

Now we've also got Six Sams at full power with Enishi and Shi En. You absolutely cannot play around any of their moves. They can shit out their entire deck turn 1 and send any card you play back to your hand with Dual Wield.


044c7b  No.16346681

>>16345197

Hey, at least it ain't a one card OTK like Skyfang Brigade (I refuse to use that fucking stupid name Konami decided to use). Seriously, one card, turn 2 and you're out.


350b4e  No.16356549

>>16321443

You're the ones who do all the digging into Japanese sites, chats and obscure interviews or whatever.


1e0be4  No.16356600

File: 9bbc94b6ac5f954⋯.png (302.86 KB, 1024x676, 256:169, 1536615064050.png)

Smelly Yugioh plebs. Wash your balls.


40e5c2  No.16356955

>>16356600

I have went to locals only twice and it was a very normal shop. I would say this is some problems with Americans. I wonder how much of that problem is because of fatties and how much because of niggers.


fbe959  No.16356989

File: 3e8516e4d3803e3⋯.png (136.39 KB, 223x311, 223:311, alesha who smiles at death.png)

>>16356600

YGO is the only card game worth giving a damn over.


41763b  No.16357030

>>16356989

>YGO is the only card game worth giving a damn over.

Maybe if we're only discussing ongoing games. The original Doomtown and Netrunner were excellent and far superior to MtG. It's too bad they were both babbified in their remakes.


fbe959  No.16357056

>>16357030

>The original Doomtown and Netrunner were excellent and far superior to MtG

Do they have simulators?


41763b  No.16357066

>>16357056

Not as far as I know, unfortunately. But I haven't looked very hard.


a83fac  No.16357190

File: 20e2b373be8a933⋯.jpg (21.24 KB, 200x285, 40:57, 95249_200w.jpg)

File: 36a4df62ee9903d⋯.jpg (25.78 KB, 200x285, 40:57, 96644_200w.jpg)

File: 9efcc8fed3c9d11⋯.png (116.23 KB, 199x285, 199:285, bcaaa06ea2fd71df199fc5b1f6….png)

>>16356989

>YGO is the only card game worth giving a damn over.

>post the card instead of a screen cap of why Alesha got fucked as a character.

Nice meme faggot, but mechanically Alesha is interesting.

>3/2 with first strike

>Something YOU SHOULD be attacking with every turn because anything with less then 4 toughness or without first strike can profitably block it.

>Designers added ability that can only be activated upon the creature attacking.

>Ability is multifaceted and provides for intricate combos, but with LOW POWER, which is a much more interesting restriction then 2 cost.

>Can see play in a number of formats because of this and two relevant subtypes.

I just think of anything that's not explicitly stated on a card as not being canon, uncharted realms is just fan fiction.


e35391  No.16357198

>>16333560

> Pretty sure Blue-Eyes has a lot of good support cards or even better than Darkness Metal

Not only do current Blue-Eyes decks run Darkness Metal, It's very possible that Darkness Metal is about to be banned thanks to Guardragons. It's already banned in the OCG.


6ce70e  No.16357199

YouTube embed. Click thumbnail to play.

I've been told this was the designated card game related thread in addition to Yu-Gi-Oh, and with the new anime season having a Duel Masters anime I checked out a PS2 game of it since I liked the art of the monsters and oh my fucking god am I dying from these cutscenes. Someone send help I can't breathe. There's no way these were what the original cutscenes were like in Japan, right? Right?!

>>16356989

But Duel Masters is getting a new anime this season too.


5d9a86  No.16357259

>>16357190

Go suck WotC's dick, sissy. Let the real men play Yu-Gi-Oh.


41763b  No.16357325

>>16357190

>Nice meme faggot, but mechanically Alesha is interesting

Any retard could come up with "slightly different Abattoir Ghoul," it takes a special kind of retard to shoehorn SJW issues into a fantasy game and make everyone acknowledge what a special snowflake you are.


a83fac  No.16357401

File: ad17845de7f1346⋯.jpg (49.38 KB, 265x370, 53:74, cooperation.jpg)

>>16357259

>>16357325

>Implying I'm defending the writing or defending WOTC as a whole.

Eat a sock. I'll continue to play convoluted combos to poison WOTC's jew well and you can't stop me.


350b4e  No.16357578

>>16357401

I support this.


89651b  No.16357820

>>16357198

In other words, Red-Eyes gets fucked while Blue-Eyes got away scott free…of course.


e35391  No.16358233

>>16225143

Just wait until their link comes out in the TCG.

>>16357820

Pure Blue-Eyes is almost as bad as Red-Eyes though, and isn't the reason why the card is going to get banned.


c3a728  No.16359281

File: 91abf13afaedb76⋯.png (78.3 KB, 500x383, 500:383, make-no-mistake-am-the-bes….png)

>>16346681

What the hell are you talking about? Six Samurais are literally just that.

>Dude I just rummaged through half of my deck and brought out two Shi Ens turn one and set 2 dual wields

>Summon a monster? I flip over duel wield and return your monster and cards back to your hand, whelp you're open now

>Oh you set 3? I flip over another Duel wield and return 2 of those to your hand

>Oh you're gonna flip over the 3rd card? Too bad, Shi Ens effect activates to negate it

You can't do a single thing against Six Sams. And this is almost always how duels play out with them.


5d9a86  No.16365247

Aqua monsters need more support tbh.


e35391  No.16365262

>>16365247

Marincess has a link that generically supports water attribute decks.


5d9a86  No.16365287

>>16365262

I said Aqua, not WATER. WATER support is nice though.


5d9a86  No.16365292

File: e5a7b1c07f3eb5d⋯.pdf (723 B, Frog gone crazy.pdf)

Rate my shitty deck lads.


5dd8b8  No.16365309

File: e58620497eb97de⋯.png (1.43 MB, 741x1079, 57:83, ClipboardImage.png)

File: bc192c28469d45b⋯.png (411.26 KB, 345x500, 69:100, ClipboardImage.png)

File: c85c2de0455d520⋯.png (757.36 KB, 469x694, 469:694, ClipboardImage.png)

Hello


ab89ac  No.16365310

>>16365292

What the fuck am i looking at.

>random ass deep diver

>every spell/trap that isn't wetlands is ran at 2 or less(including solidarity, which actually stacks unlike wetlands)

>incomplete extra

>being a wetlands deck at all


3345fe  No.16365313

>>16365247

Zombies need more support tbh.


e35391  No.16365321

>>16365287

>>16365292

>complaining that aqua needs more support when paleo frogs is still doing just fine

>plays fucking wetlands


5d9a86  No.16365330

>>16365321

paleofrogs is gimmicky and gay


5dd8b8  No.16365334

File: 8b542b7b5230aac⋯.jpg (34.53 KB, 528x599, 528:599, smack_a_hee_ho.jpg)

>>16365330

>Complains about deck being gimmicky

>Plays fucking wetlands beatdown


e35391  No.16365338

>>16365330

To each his own. I prefer decks that actually do things.


5d9a86  No.16365340

>>16365334

Beatdown is the least gimmicky stuff.


5d9a86  No.16365342

>>16365338

stfu metacuck


e35391  No.16365351

File: 465054d27de329a⋯.jpg (22.57 KB, 475x361, 25:19, retarded.jpg)

>>16365342

>paleo frogs

>meta

>>16365340

>beatdown in current year

>not a gimmick


5dd8b8  No.16365361

File: 988fe12499545ee⋯.png (63.41 KB, 512x544, 16:17, 372203ae970be6e3940b27f1e7….png)

>>16365342

>He likes a deck that can play and has actual plays over garbage that can only play the way it would sort of intend to 50% of the time so he's a "Metacuck"

Imagine playing a deck that get's low key OTK'd by MST


5d9a86  No.16365365

>>16365351

They used to be meta not long ago right?


3345fe  No.16365371

File: 520d0254ea511a4⋯.png (624.07 KB, 996x1068, 83:89, New Deck.png)

Hey guys, I wanted to make a new deck for locals and casual play, what do you guys think?


ab89ac  No.16365376

>>16365371

Seems good, maybe you should run a trick clown as well though.


3345fe  No.16365380

>>16365376

Are you sure? I feel like that would brick too often.


ab89ac  No.16365384

>>16365380

Nah clown is simply worth it, just slap him in; 41 cards is the meta these days anyway.


5d9a86  No.16365405

File: 24720d3bebef2b5⋯.jpg (36.45 KB, 400x396, 100:99, enough.jpg)

You guys are a bunch of fags.


e35391  No.16365504

File: b4f4f904a98d96e⋯.jpg (76.9 KB, 414x600, 69:100, s-l640.jpg)

>>16365405

I send one aqua-type to grave to negate your insult bb.


fbeb37  No.16365668

File: 8ef3f953f55b6c0⋯.png (903.87 KB, 625x797, 625:797, projectile vom.png)


e35391  No.16365716

>>16365668

Not everyone wants to play Gemini Elf Beatdown, grandpa.


37a5a7  No.16365795

File: c523d295eff44b7⋯.jpg (70.3 KB, 378x531, 42:59, 1432042876108.jpg)

>spend over 10 hours building and testing an Archfiend deck in YGO pro

>Think it's never gonna work, cannot combo cards as I'd like

>find out about Heiress and Call of the Archfiend

>Can now effectively summon Link, Ritual, Xyz, Fusion and Synchro Archfiends

>All within the same deck


5d9a86  No.16366168

File: 81773d43d1d537e⋯.pdf (738 B, My frog deck beats paleofr….pdf)

Guess what dummies, MY deck that you made fun off beat a paleofrogs deck.

Suck on that losers.

It took me 15 turns but I still consider it an achievement for such a lame-ass deck. Soon I will remove Moray of Greed as it just clutters mt hand most of the time.


77880c  No.16366411

does anyone homebrew in ygo? I used to follow a guy with a nice stall deck that the win con was exodia or wave motion cannon it was pretty fun frustrating people with it.


5dd8b8  No.16366608

>>16366168

>yeah bros I totally beat that deck

>But I wont challenge the anon who insulted my deck to the match up which could put proof to the table


5d9a86  No.16366862

>>16366608

you know what

i challenge that mf


f891f0  No.16366954

>>16366862

Make an open room, I want to see this


5d9a86  No.16366971

>>16366954

OKAY HERE I GO


5d9a86  No.16366976

MANIFEST YOURSELF BITCH NIGGA WHO DARED DISS MY DECK


5dd8b8  No.16366981

File: 21a7eb6e8972491⋯.png (844.43 KB, 1280x720, 16:9, ClipboardImage.png)

>>16366976

>Everyone who uses v is on it 24/7

Retard you need to organise a time.


5d9a86  No.16366982

File: 90bc60c15b5a235⋯.webm (3.53 MB, 266x360, 133:180, Censopapa Carameldansen.webm)

Note is "I challenge you motherfucker"

pass is "markisgay"

at the EU server

bring it phucker


5dd8b8  No.16367016

File: 18324b5e56d9361⋯.png (1.41 MB, 1347x1011, 449:337, ClipboardImage.png)

Got him bros


5d9a86  No.16367065

>>16367016

Bro you got cucked, you literally gave up.


5d9a86  No.16367087

SHIT HE DEFEATED ME AT THE SECOND GAME

THIS IS IT, LADS, THIRD GAME


5d9a86  No.16367138

i got cucked hard lads, better luck next time


5dd8b8  No.16367139

File: 32a1a0f4d7f7b3f⋯.png (1.54 MB, 1345x1003, 1345:1003, ClipboardImage.png)

When you prank a libtard epic style


f891f0  No.16367181

At least /v/ is finally playing rather than just talking about it.


5d9a86  No.16367226

>>16367181

Ain't nothing wrong with some Yu-Gi-Oh and banter.


9f0f7f  No.16367236

YouTube embed. Click thumbnail to play.

>>16357199

tfw duel masters ps2 is lightyears ahead of western one in terms of quality


77880c  No.16368587

does anyone here play alt wincon decks?


c3159d  No.16368704

>>16368587

subway exodia or bust


77880c  No.16370483

>>16368704

Was thinking more on the annoying side like a stall final countdown deck. I just like it when my opponent gives me a mean look from across the table. Makes me hard tbh.


5d9a86  No.16370790

So, is the tourney getting done or what?


0632c0  No.16373412

>>16370483

You really can't final countdown very well with it being at 1.

The new destiny board stuff might make board viable though.


18eeac  No.16377528

File: f3f9827b33d5fee⋯.png (940.73 KB, 936x662, 468:331, ClipboardImage.png)

I've been staring at my fucking deck list for 20 minutes trying to work out what the last two cards I was going to put into it were and it's pissing me off that I can't fucking remember. Denglong unban when?


b11885  No.16379162

File: 21af2c1e5fc6e5c⋯.pdf (896 B, Frogs defeat masked and vi….pdf)

>tfw you defeat Vision and Masked HEROs with frogs

You homos keep talking shit all the time, but you still have to admit my prowess as a duelist.


45f635  No.16382327

File: 1b9c8f72f44a862⋯.png (425.82 KB, 416x416, 1:1, ENRAGED.png)

>trying to test my beatdown deck for goat format on ygopro

>set up games with MR1 and anime-allowed cards for pre-errata sangan

>this one faggot keeps changing his name and joining my lobby to play with an anime orichalcos deck


fbe959  No.16382382

File: 4c4c3f9c08e768e⋯.webm (10.98 MB, 960x540, 16:9, Frogs_defeat_masked_and_v….webm)

>>16379162

>>16370790

I can try hosting if you want. Do you want me to do that custom banlist shit from a few threads ago?


2a5899  No.16382829

>>16368587

>>16368704

didnt Destiny board get more support, would be interesting to see it top


5dd8b8  No.16382886

>>16382382

>48 cards in main deck

>14 in the extra deck

Some people on YGO pro are an extra kind of special.

Post his deck list if you can.


fbe959  No.16382927

File: 3f3f25aa76f2a4d⋯.png (496.38 KB, 1032x667, 1032:667, player vision heroes.png)

File: f52680b94a4f456⋯.pdf (691 B, player vision heroes.ydk.pdf)

>>16382886

Sure. Mostly looks like new Vision HERO support. I use the deck stealer at ygopro.it by the way.


b11885  No.16385824

File: 7de032ab4aa7ce1⋯.png (160.69 KB, 600x600, 1:1, error.png)

>>16382886

I think those numbers meant something else, you know.

:^)


3ef6b2  No.16402096

ah what the shit

link evolution is actually TCG, even in japan?

after they had been saying it's OCG?

how did they manage to find a way to fuck this up


4f4943  No.16402191

>>16385824

>14

>48

Hoil hetler!


3ef6b2  No.16402215

Lots of people on twitter saying the switch game is shit, but they're not actually explaining why, other than a couple things about the aforementioned wrong fucking rules thing.


3ef6b2  No.16402241

File: f03cc026c36f34b⋯.png (1.63 MB, 1280x720, 16:9, ClipboardImage.png)

wait, found some actual explanations.

>When you summon an ace monster, the screen turns pink and freezes sometimes

>If you hit B when selecting a card during the tutorial, it freezes

>No voices, story is all character portraits on top of still backgrounds

>Hardly any vrainz characters, and apparently they don't even show up in the story or something

>TCG instead of OCG, false advertising on this all the way up to release

>AI is retarded, will use a link 2 monster and one other random monster to summon a link 2 monster and stuff

>The pacing of the matches is awful

>The UI is god awful. You can't even tell what cards are in what packs.

>The deck building menu is a mess

>Typo where they accidentally call them "Pooster Packs"

>This is the fucking title screen

>©2016


40e5c2  No.16402252

>>16402215

Because the original Legacy of the Duelist is shit. Bad duel design for the story mode, shit decks for the opponents overall, and most importantly - the AI is such trash it just doesn't matter. Also it was DLCed up to ass. I pirated it on PC so it was easy to unlock everything, but otherwise this is a very boring and shitty way to unclok cards. Basically play to win small number of points and then buy one of the like 5 or 10, don't think it had as many as 10, packs to get all the 6,000 something cards. Also random card wins after duels, based on your opponent. It is just a shit game all around.

>>16402241

Vrains will probably be DLC shite.


099f94  No.16402497

Haven't played this game in quite a while, is there anywhere where I can learn the link mechanics without having to duel people online?

Is my bae Construct unbanned yet?


45f635  No.16402815

File: 41858c1c278095e⋯.png (6.23 KB, 320x213, 320:213, 320px-Flag_of_India.svg.png)

>>16402241

>Pooster Packs

Oh I'm laffin


fbe959  No.16403044

>>16402497

Somebody needs to make a copypasta for this.

>you summon link monsters like you summon synchro monsters, except you don't need a tuner and you just provide whatever the card says you need to provide

>the more monsters you need to provide, the higher the monster's link rating, which is also the number of arrows you provide

>you can only summon monsters from the extra deck (including pendulum monsters) either at an extra zone or to a zone that a link monster is pointing at

>this can include your opponent's monster if it's in their extra zone and it's pointing at your zones

>once you take an extra zone you can't take the other one until your monster leaves the first zone or one of your link monsters is pointing at it, this is called extra linking

>if a link monster is pointing at a monster then it's linked to that monster

>if two link monsters are pointing at eachother then they're co-linked

I think that's everything.

>Is my bae Construct unbanned yet?

It's at 1.

>>16402241

The original LotD was a cashgrab for people too dumb to pirate Tag Force Special, anyway.


099f94  No.16403301

File: 21c835374c1a271⋯.gif (862.79 KB, 446x320, 223:160, ff73bbd75aae55cc3c24257fa7….gif)

>>16403044

Alright, thanks, this is a lot less clunky than I thought it would be, however I can assume that all my previous decks are dead now because of it.

>It's at 1.

Well it's a start at least.


fbe959  No.16404550

File: 4ab1cc8202f4d9c⋯.png (823.87 KB, 474x694, 237:347, SubterrorBehemothFiendess-….png)

File: 7751a1918255b3d⋯.png (752.8 KB, 478x700, 239:350, ShaddollConstruct-FLOD-EN-….png)

>>16403301

Almost forgot:

>you can use a link monster's link rating for link material, as long as it matches up exactly and you still provide the minimum amount of monsters

For example: instead of using 4 monsters for a link 4 summon, you can use a link 2 monster and 2 non-link monsters. But you can't use 2 link 2 monsters to summon Borreload Dragon, who's text specifies that it requires at least 3 monsters for the link summon.

>however I can assume that all my previous decks are dead now because of it.

It's not as bad as it sounds. You have the benefit of joining back in late enough that by now most archetypes have at least something to help them adjust to link era. For example just swap two of your ED monsters in your Shaddoll deck for these monsters and you should be okay for at least long enough to get back into the groove of things.


17b03c  No.16404584

>>16403301

You're probably fucked if you use Dustons or decks that involve clogging space with Tokens.


45f635  No.16404610

File: 40877f97b249fb7⋯.png (70.73 KB, 512x176, 32:11, latest.png)

>Miscellaneousaurus back to 3

I'm feeling that dino DNA, son. I can't wait for the only vaguely meta deck that I like to be completely fucked once and for all by Oviraptor getting kiboshed to 1 like it is in the OCG.


3f6302  No.16404671

Would anyone be interested in a YGOPro fork where you use an in-game currency to purchase packs and trade cards and such? Y'know, make it more like a real game than a dream deck simulator, but also without it trying to scam you.


f25ceb  No.16404695

>>16404671

Unless you already have a working prototype, no.


17666f  No.16405450

where my old skool dng boiz at?

also, why did people completely give up on duelingbook? I hate handholder pro. the viewing/shitposting experience is fucking garbage compared to DN


5dd8b8  No.16405959

File: 68cea85dad49611⋯.png (913.41 KB, 1021x964, 1021:964, Ai des.png)

>>16405450

Because the majority of people who play Duelling book are dribbling retards who need the judge called every other match on them because they don't know basic rulings of the game.

I played a couple games on it last week and had niggas milling cards from the extra deck and trying to monster reborn them / soul charge back (You can only revive extra deck monsters if first properly summoned first, example being fusion summon clayman before you can use return to the front for him)

Chaining spells to counter traps that don't have exception text.

Chaining twin twister to me saying I'm pendulum summoning (arguably cheating)

Performing actions involving sending cards to the bottom / top of the deck and then performing a random shuffle (straight cheating there)

Losing track of which effects of theirs are negated till the end of the turn (Ignorance or not it's still cheating)

Getting pissy when hand trapped and just play on ignoring it (have had to end matches and show the replay to judges for rulings over this)

Slow play out the ass (But get mad if you so much as take a second to glaze at their random niche decks wack ass boss monsters text)

I don't get why they don't just move to YGOpro since they're the retards who actually need the game automated for them.


17666f  No.16406844

>>16405959

retarded kids were always a problem. all you gotta do is give them a quick rundown explanation, possibly shoot a reference link, and perhaps you might have to call a judge. it feels like a more holistic experience maybe not despite but because of this. if you play with the teens at your local card shop or wherever you'll have to explain missed timings, ruling, etc to them. that's how knowledge is passed intergenerationaly friend.


f7fc4d  No.16407190

>>16406844

>He thinks people on duelling book accept they're wrong and calmly respond over screaming like autists who need their judge tard wrangler to drag them away

Lol


c1b2f9  No.16407396

I keep hearing that the Switch Version of Legacy fixed a lotta problems


b11885  No.16407488

this new spell mine field SUCK COCK


3f6302  No.16408922

>>16407396

Such as? I've only heard bad things about it.


b3202b  No.16409068

File: 9f88445ea1a0ba2⋯.jpg (96.04 KB, 792x558, 44:31, good benis right there.jpg)

>>16402241

holy hell this looks horrible

>>16404671

You lost me at "in-game currency"

>>16405959

>(You can only revive extra deck monsters if first properly summoned first

really? I never would have known or guessed that, but I've never played a deck that mills the extra deck.

I've never been able to understand the concept of missed timings.


9e0d32  No.16409114

>>16409068

>really?

Its a actual ruling, however its specifically the graveyard only last time i checked?

I'm pretty sure you can cheat out shit from the banished.


b3202b  No.16409131

>>16409114

>I'm pretty sure you can cheat out shit from the banished.

I guess that's fair, by the way what is the difference between banishing face-down vs face-up?


9e0d32  No.16409147

>>16409131

You can't verify face-down cards for card effects.

They are literally just considered a blank card while face-down.

They can still be interacted with but only with shit like necroface which doesn't mention a specific card type.


188b59  No.16411014

>>16402241

So it's basically the same complete garbage as the other Legacy of the Duelist?

>>16321443

>But considering it has again all the old story duels, probably can be played under the old rules and that would even be through most of the story mode

I honestly wouldn't be surprised if you have to play with linkshit rules throughout the whole story mode, with the retarded developers seriously doing shit like putting Shooting Star Dragon in Yusei's Meklord arc duels without putting any linkshit monsters in your extra deck, making it a literally unplayable card.


188b59  No.16411024

File: 84ec75ee3ce32c3⋯.jpg (272.95 KB, 1513x1600, 1513:1600, bsr gaia the fierce knight.jpg)

>>16411014

Actually I just remembered that I'm fucking RETARDED and that it technically would be possible summon Shooting Star Dragon by using Stardust Dragon's effect which would free up the extra deck zone. Still, my point stands, they'll probably force you to play with linkshit rules and you'll have to jump through additional hoops just to summon some boss monsters.


45f635  No.16411038

File: e23e268c32e1e35⋯.jpg (33.67 KB, 361x523, 361:523, Jurraegg Token.jpg)

>>16409114

If I recall correctly the only way to cheat Extra Deck and Ritual Monsters out onto the field is with effects that "place a card" rather than summon or activate them, because that's a game action and not something that uses the chain.


9e0d32  No.16411064

>>16411038

I legit can't find anything to support or debunk the idea of banished "extra" monsters being summon able pre actual summon.

I can't find the rule for those groups but i swear it was specifically "graveyard".

Its way easier to summon extra monsters at this point than trying to banish and then summon them anyway at this point if thats an option.

because nothing banishes shit face-up from the extra anyway

The stuff that would feel nice to cheat out have "can only be summoned by X" as well.


b11885  No.16412114

>>16409147

>They are literally just considered a blank card while face-down.

Weird, ygopro lets me know which ones where banished face down

maybe it just does a simple substraction to figure it out, therefore not cheating


0f3ee6  No.16412423

>>16412114

>Weird, ygopro lets me know which ones where banished face down

You are also allowed to know which cards you banished face down but only if they're your cards, your opponent is not allowed to see what cards you banished face-down specifically.

What is meant by being blank cards is that even though you know exactly which cards you banished face-down, you are not allowed to interact with them at all with any specific effects, except if it's a blanket effect which interacts with all banished cards, like Necroface.


b11885  No.16414009

File: 47f89e68f2fafc8⋯.png (10.9 KB, 225x225, 1:1, fistful of apu.png)

Guys, I want you to rate my cool frog support I just came up with.

Undead/Skeleton/Skull Frog LVL 2 WATER

[Zombie/Effect]

This card is called "Des Frog" and is treated as an Aqua type monster while it's in the GY or Banished Zone. Pay 800 LP to special summon this monster to the field. You can only activate this effect once per turn. If "Undead/Skeleton/Skull Frog" is sent to the GY while being special summoned this way, banish it instead of sending it to the GY.

ATK 100 DEF 2000


40e5c2  No.16414036

>>16414009

Is there any point to it being Des Frog only in the GY or even when removed from play? Because it is a zombie on the field you can't even use it for shit like Toadally.

Pay 800LP to summon it from where? I guess the graveyard, but it is not specified.

Haven't been playing in a long while, but I don't see why it would be used in a Paleozoic deck instead of the usual ones. If you fix it being an Aqua on the field too and had a way to be discarded, perhaps.

For the basic mistakes and not having any use at least from my pre-Vrains/early Vrains perspective, 0/10. Couldn't even decide on the name.


b11885  No.16414083

File: 3f4f0c8f52a104b⋯.jpg (54.37 KB, 395x388, 395:388, photorealistic frog.jpg)

>>16414036

>Is there any point to it being Des Frog only in the GY or even when removed from play? Because it is a zombie on the field you can't even use it for shit like Toadally.

The reason I made it be Des Frog and Aqua on the GY and banished zone is in order to give some support to good ol D3S frog and for it to be able to be used by cards like "Oh F!sh!". You are meant to use necro-fusion to summon D3S frog.

>Pay 800LP to summon it from where? I guess the graveyard, but it is not specified.

Yes, I meant the GY, my bad.

>Haven't been playing in a long while, but I don't see why it would be used in a Paleozoic deck instead of the usual ones. If you fix it being an Aqua on the field too and had a way to be discarded, perhaps.

You can discard it using Swap Frog with it's summon effect or generic spells like Twin Twisters. Although you are right, maybe I should just make it be Aqua type in order to be used as a material by Toadally.

>For the basic mistakes and not having any use at least from my pre-Vrains/early Vrains perspective, 0/10. Couldn't even decide on the name.

You could spam it a lot if you use Burial from Another Dimension and the next Spell/Trap I came up with.

Here, I will now show you the errata'd version and a new spell/trap to support both this card and Aqua/Fish/Sea Serpent monsters in general.

MONSTER

Undead/Skeleton/Skull Frog LVL 2 WATER

[Aqua/Effect]

This card is called "Des Frog" while it's in the GY. Pay 800 LP to special summon this monster to the field from the GY. You can only activate this effect once per turn. If "Undead/Skeleton/Skull Frog" is sent to the GY while being special summoned this way, banish it instead of sending it to the GY.

ATK 100 DEF 2000

NORMAL SPELL/TRAP CARD

F!sh Yeah!

Send a banished Aqua/Fish/Sea Serpent monster into to the GY, draw 2 cards. You can only activate "F!sh Yeah!" once per turn.

The reason it has this name is because it's kind of based on the trap card "Oh F!sh!", but with a beneficial effect instead of a negative one, and instead of sending the banished monster back to the deck, it sends it back to the GY. Can be used to help Ronintoadin not run out of special summon conditions and for spamming this "Undead Frog" I came up with, and then using it as link fodder.

Also, this monster could benefit from the quickplay spell "Inferno Reckless Summon" if you special summon Ronintoadin or Dupe Frog, as you could summon it from the GY as it's called "Des Frog" while it's there.

Is this better now?


40e5c2  No.16414139

>>16414083

But not being a Des Frog on the field surely makes it way less useful as support for D3S, which is kind of pointless to support perhaps. Make it so it can work fuse from the graveyard without a poly card if that's your goal?

Sure you can discard with Swap Frog, but how many frogs are you going to have in the hand and will have to discard that way? The Des Frogs are slow enough with having to be played on the field as it is. It doesn't even work with Ronintoadin. You can summon it in its own, but then it gets removed and that's it. Perhaps make it once per card or something.

F!sh Yeah! is basically plus 3. First day banned.

How about this? You can pay 800 to summon the frog from either the hand or the graveyard, but if you summon it from the graveyard, you can't use it on the specific card. This way you can special summon it twice in a turn and it won't clock the hand. Can also be used to combo with Swap frog and Ronin.

Whatever you do it is either a shitty card or it will overshadow the other frog cards by a lot and disrupting their working for so long cycle, which feels wrong.


b11885  No.16414143

>>16414139

>plus 3

>lose 1 card to draw 2

What?


40e5c2  No.16414152

>>16414143

Sorry, my bad. Forgot how to do YGO math. It is a plus 2.

Hand -> Graveyard (spell) -1 in most situations

Deck -> Hand +2

Removed -> Graveyard (monster, so basically second hand for years now) +1

Who are you kidding? Returning it to the graveyard is not a punishment for drawing 2 cards.

Plus tinning the deck of course.


b11885  No.16414156

>>16414152

So I should lower it to 1, is that what you mean?


40e5c2  No.16414445

>>16414156

If you want the card so much, sure. Even if it is returning to the graveyard it might survive the ban list. By using Paleozoic you can already return cards to the graveyard. Probably just that card won't be played any anymore, but it might still be overpowered, considering you are trying to add a new useful monster too, and get somewhat hit

Made up cards are gay anyway. It is just fantasizing about something that never will be.


b11885  No.16414475

File: d5ccb4f6877c7e1⋯.webm (10.24 MB, 840x720, 7:6, megumin 60fps.webm)

>>16414445

Fuck you leatherman. I will make up whatever I feel like.


da18c5  No.16414534

When do I fuck my card waifu?


fbe959  No.16414764

>>16414009

>>16414083

>summons from the graveyard

>soft OPT


b11885  No.16414835

>>16414764

>OPT

What's that supposed to mean?


b11885  No.16414854

>>16414764

I'm retarded, forgive me.

Do you want me to remove the OPT in order to make it stronger?


fbe959  No.16414861

>>16414835

>>16414854

A hard OPT effect specifies "You can only use the effect of '(X)' once per turn".

A soft OPT (it's not commonly referred as this, but I thought it would get the point across easier) just says something like "Once per turn:"

A hard OPT affects every card with the same name as the activated card, but a soft OPT only affects the card that used that effect and only while it's on the field. So the restriction is completely meaningless, because it activates from the graveyard.


b11885  No.16414878

>>16414861

Forgive my low IQ then. I suppose this should get some errata, or should I just take the restriction off?


fbe959  No.16414887

>>16414878

It's your CaC, m8. What do you want to do.


f6ed3c  No.16414891

File: ac291b6505309d1⋯.gif (33.5 KB, 800x399, 800:399, 1360464648303.gif)

>>16414083

>giving mermails support


b11885  No.16414903

File: 509a11c6c7cbb93⋯.jpg (23.64 KB, 495x461, 495:461, photorealistic kirby.jpg)

>>16414891

Fuck you, Aqua monsters need more love.

Suck my dick, nigger.


8bb2c3  No.16414917

>>16414903

>theBindingofKirby.jpg


b11885  No.16414940

File: b880629d9cd092e⋯.png (Spoiler Image, 15.26 KB, 480x480, 1:1, ClipboardImage.png)

>>16414917

Want to see real nightmare fuel?


3345fe  No.16415103

File: b356bd2c4a4f516⋯.jpg (91.74 KB, 225x350, 9:14, 8xavrq0.jpg)

>Regionals in a week

>Zombie main

>Summon Sorc banned so I can hardly combo

>Mystic Mine will make everyone run tons of backrow hate so my floodgates and field spell are screwed

>Crackdown will steal my doomking or even worse my unizombie before I can even put shit in the GY

At least Super poly is at two. But still, how fucked am I? Should I just start learning salad while I still have the time?


b11885  No.16415112

>>16415103

>Mystic Mine

GOD DAMN IT I HATE THAT SPELL ==AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==


17b03c  No.16415151

>>16415112

>>16415103

>Mystic Mine

Which one's that again?


b11885  No.16415168

>>16415151

in ygopro it's spell mine

won't let you attack or activate monster effects if you have more monsters in play than your enemy


40e5c2  No.16415197

Oh shit, I just realize. Only one more year of Vrains and Links. Maybe by the time it is over I will get around to play the game again.


b11885  No.16415223

>>16415197

Hope they create a cool new type of monster.


3f6302  No.16415237

>>16414475

man this remix sucks


5dd8b8  No.16415381

File: 5060d2d4391762e⋯.webm (2.26 MB, 754x716, 377:358, Jack Bros archetype .webm)

>niggers with their make a wish Foundation support

>Not building an entire archetype with planned out plays and function over a bandaid for shit decks

Weak sauce.


b11885  No.16415405

>>16415381

cool custom stuff


478539  No.16430837

File: 63c8e5874cac583⋯.png (Spoiler Image, 183.56 KB, 247x356, 247:356, OldVindictiveMagician-DEM3….png)


b11885  No.16431430

>>16430837

>notmaneaterbug.png


def372  No.16434257

>>16334001

>There's only two decks that you can really play on PVP, and that's Yubel or Ancient Gear.

Oh damn, so i guess Silent Swordsman is now fucked now too? Last i checked(and this was around the time vampires got nerfed) It and Ancient gears were the crowning meta.


70b65f  No.16434596

>Want to make a kaiju deck because I've been a lifelong fan of kaiju movies

>But the archetype seems too complicated and easy for your opponent to wrench to be any good

What do?


478539  No.16434806

>>16434596

Kaiju aren't to make decks out of anon, they're to kill your opponent's protected monsters with.


b11885  No.16441575

File: 50aa20cfc38ce40⋯.jpg (200.56 KB, 470x595, 94:119, devilish pepe.jpg)

So, what do you lads think about the Trinity format?

I think it looks cool.

Also please recommend me a cool fiend deck.


a19467  No.16441639

>>16441575

>So, what do you lads think about the Trinity format?

Never heard of it before.

>summon limit and some bizarre deck limit

All i can think of is Kaguya control and traptrix.

The current roster of fiend decks hasn't changed in a while really.

Infernoids, D/D, Dark Worlds, burning abyss, Abyss Actors.

Personally i actually liked D/D and Abyss Actors; though if you mean for trinity then D/Ds probably suck.

I'd probably suggest actors either way.

Tindangle support to make them decent when.


b11885  No.16441768

File: b794e74876ddae1⋯.png (356.67 KB, 750x542, 375:271, frittata.png)

>>16441639

Should I make a Chaos Ojama+Dark Worlds deck? Both archetypes get benefits from the GY and discarding cards (Ojama can take advantage of this with Ojamagic and Ojama Duo, also getting an ojama monster in the GY early on the game can be very useful. If combined with Necro Fusion, I could do some stanky Ojama King summons to trump the enemy's field).


a19467  No.16441867

>>16441768

Though dark worlds can be good draw when they work; you'd probably have to run danger to make it function most of the time as an engine.

Ojama and Dark worlds can easily cause bricks so combining might be terrible half the time.


d268e5  No.16441893

As someone who hasn't touched the game since before Pendulum was added, is it worht trying to learn all the new shit now? I'm 100% certain all of the previous decks I enjoyed, Cloudian, Loki-Aesir and GIshki are probably fucking useless. What are some fun ones to jump in with now?


8a3630  No.16441923

>>16441893

>Cloudian, Loki-Aesir

While still shit (and those decks were always shit don't kid yourself) I thought this two got new support recently.


a19467  No.16441924

>>16441893

Gishki is perfectly fine really, ritual has gotten some insane shit in the Impcantation archtype.

Aesir got two goodish cards at some point during the link era, they're probably more viable than they were during the XYZ era.

Turbulence likes links but otherwise yeah, Cloudians are kinda eh; also Toadally is a buff due to Bahamut Shark i guess


a19467  No.16441926

>>16441924

>>16441923

Oh right Cloudians did get a card, its really good but not enough to make them actually anything other than mediocre.


21c99d  No.16442156

File: e93254e10dcacd7⋯.png (685.83 KB, 444x647, 444:647, FairyBox-LCJW-EN-C-1E.png)

File: ae152a2fb4e9bcb⋯.png (701.35 KB, 445x648, 445:648, SecondCoinToss-LCJW-EN-C-1….png)

File: 12a89a2f6fb1eaa⋯.png (796.28 KB, 475x695, 95:139, DarkSanctuary-DPRP-EN-UR-1….png)

Having dark sanctuary, fairy box and second coin toss on the field is really nice unfortunately everyone and their mother has a thousand negates and backrow removal. And maybe i should stop using a shit gambling deck


099f94  No.16447276

>>16442156

>backrow removal

What? Almost no one uses twin twister/mst these days, except the few ones who are paranoid about mystic mine.

But yes, the amount of negates these days is insane, but you have to fight fire with fire, especially against meta decks that can literally lock you out from playing.


b11885  No.16448201

Lads, what do I do to have full resolution card pictures? They are all crusty and shit. I don't mind having 3 gigs worth of pictures.


40e5c2  No.16448220

>>16448201

There used to be a downloader for this, but no more. An option is to download YGOPro 2 and then just move the pictures.

After moving I tend to use a command in cmd

mklink /J E:\Games\YGOPro2\picture\field "E:\Games\YGOPro Percy\pics\field"

A bit special folder links to make it so that YGOPRO2 can use the very same folders too. Or you can do it the other way around with the links.


3e9d27  No.16448351

>>16447276

Nigga, everyone sides 3 Twin Twisters now thanks to Mystic Mine.


3610e8  No.16448853

>>16447276

Come one anon people still use MST and Twin Twister is overplayed You can't be too careful with around trap spammers or use them as bait to scare you opponent to use a negate card so you can counter them without having your real trap getting countered.


3d206d  No.16456630

File: 542db0faf0ab115⋯.png (283.28 KB, 322x433, 322:433, 22586618.png)

File: ed9afd2c251f762⋯.png (283.22 KB, 322x433, 322:433, 95192919.png)

>>16130107

Man, why are the new Simorgs so vulnerable. I feel like they can't generate enough card advantage either. It is okay support but it ain't TD


a4a4f7  No.16460265

>>16456630

>complaing that new cards arent powercreep enough

nugioh everybody


fbe959  No.16460531

File: bf27fa72ac7ddda⋯.webm (13.57 MB, 960x540, 16:9, THE RIDE NEVER ENDS.webm)

I've finally done it. I've successfully managed to put somebody on the ride.


95a160  No.16461097

>>16460531

that was a pretty shitty ride chief.


3d206d  No.16461203

>>16460265

I am not saying they should be skytriker or salamangreat. Just… not run out resources and have a win condition.

I just a good bird deck man.


79426b  No.16461306

>>16460531

It'd probably be faster and easier to just play Exodia/Mystic Mine.


3d206d  No.16461321

>>16460531

Why not use the new occult support?


4e4fe1  No.16470960

File: 8b540ef65d77819⋯.png (693.63 KB, 407x593, 407:593, ClipboardImage.png)

File: a5e833518408c7f⋯.png (722.24 KB, 407x593, 407:593, ClipboardImage.png)

>bane

It took them ages to print more stuff for evil heroes huh.

Earthbounds too.

they're even printing more of the level 4/8 dragon support(Tachyeons """archtype""" what in the world


fbe959  No.16471920

>>16461097

>>16461306

>>16461321

Yeah, in retrospect it isn't as grand as I thought it was. I was just really excited at the time that I was able to actually pull off what I was trying to do.


3d206d  No.16473053

>>16470960

That feels weird, the Earthboud immortals are not ment to be an archetype but a bunch of flashy Boss monsters.

If anything we should get stuff that mixes them with the archetype that their Dark Signer used.

Like Fortune Lady + Hummingbird, Reptilian + Lizard, Infernity + Giant, Ape + Monkey, Reactor + Killer Whale, Spider + Spider, then I dunno, Rex doesnt has an archetype for Condor


1fb1ba  No.16474590

>>16473053

There are missing immortals thematically, so those can do that if they want.

Overlord screams "new Incas" anyway. He sure doesn't support his own immortal huh, not that that thing seems salvageable.

Also Immortals had direct support from the start anyway. Also i'm reminded that Arc-V had a "earthbound" archtype at some point during its dragged out synchro arc


1fb1ba  No.16474626

>>16474590

Also Overlord still supports only running at most 2 immortals.

Its still something you tech into a deck and not the thing that makes the deck function; merely the engine itself.


3d206d  No.16475523

>>16474590

>>16474626

In theory the best they could do is make something that supports them all, like easy searching, protection, easier summing, infernity barrier clone. You pick your favorite Earthbound Immortal and build around it.


350b4e  No.16476330

>>16414891

>>16414903

Keep fighting, damn it.


7a0723  No.16477763

>>16470960

>that earthbound card

>if you control synchro monster and have synchro monster in your gy you can special summon it

from where they pulled off that requirement ? there are no synchros connected to earthbound besides 1 card


95a160  No.16477829

>>16477763

im assuming the pack the dude comes out in will also have the earthbound immortal synchros from the anime


0ea64e  No.16478018

File: 606dc145ab4fb53⋯.png (424.43 KB, 308x450, 154:225, ClipboardImage.png)

File: 81b377ee4add7f8⋯.png (424.98 KB, 310x450, 31:45, ClipboardImage.png)

>>16477763

The card is fucking Goodwin

Its meant for these probablymostly likely a retrain though.

While earthbounds are not directly synchro, the decks most likely to support them directly are.

>>16477829

The earthbound things from the anime sound cute, but those were mostly fusion from what i remember?

They do have a large pool of cards boss wise already "designed" at least.


3d206d  No.16479477

>>16478018

The Arc-V Earthbounds where both synchro and fusion. They have a card that lets you summon both if you have the right materials.

I love Inti and Quilla, it is a great concept.


68fea7  No.16479590

File: 87e8aab68d7a69c⋯.png (1.67 MB, 1072x798, 536:399, Fiend Deck.png)

Thoughts?


fbdd4b  No.16480021

File: ef4724c04676ab2⋯.png (456.08 KB, 350x510, 35:51, ClipboardImage.png)

>>16479477

I like the Inca dragons but these days they really are totally unusable.

If they did remake them i'd make the "Supay" a sudo-dark tuner that reduces level so you can go Inti>Quilla without the turn gap.

It seems like a concept thats easy to buff, also make the effects on-play instead of destruction and other things to match the era.

>The Arc-V Earthbounds where both synchro and fusion. They have a card that lets you summon both if you have the right materials.

The synchro fusion card is generic, the name is even based off of Miracle Synchro Fusion

While they do have synchros their main boss was fusions however.

It is a deck that relies on field spells and would have tutors that work with the immortals though; so it'd be a obvious main choice in terms of Immortal decks.


8f8cdd  No.16480405


70b65f  No.16480478

File: 05d35231eef66e1⋯.png (497.04 KB, 693x626, 693:626, 05d35231eef66e10f8fc7b2a81….png)

>Build Dinosaur deck after hearing about how busted the new Dino structure deck is

>Built a deck so powerful it's better than my roommates dino deck built from the same structure deck

>So powerful that even before I put extra deck monsters in it, it was contending well against decks with extra deck monsters

>So powerful I actually find it boring to use

Guys I fucked up


773ef0  No.16480491

File: 8d3292787ff0ce2⋯.jpg (50.7 KB, 720x480, 3:2, ¿thisniggaboughthowmanywat….jpg)

>>16480405

>The opponent of this card's controller wins the duel.

You get True Exodia on the other guy's field turn one and then field the rest of the monsters on either side. Shien's Spy is a card that gives one monster you control to the other guy. Afterward, spam summon low level.

The second part I'm not sure how to do.

Basically you need True Exodia on the other side of the field. Only card that I know does that is Shien's spy, I have a very small experience pool with low level decks. Legit puzzled.


122ed8  No.16480564

>>16480405

>>16480491

Key words here

> all other monsters on the field are exactly 4 “Forbidden One” Normal Monsters with different names

>the opponent of this card’s controller wins the Duel.

So this implies that you MUST have the only monsters on the field be the left and right arms and legs with this monster on your opponent's field. Fucking F.A. Winners and Final Countdown sound like a more possible win condition than this.


7a6eb6  No.16480781

>>16480564

The panda makes it possible to spam out the pieces of exoida, its just that how the fuck is true exodia getting on your opponents field?


7a6eb6  No.16480784

>>16480781

I meant "getting on your opponents field in a realistic way" as a note; as in a FTK/OTK with panda.

Running shiens spy and double summon would be insanely clunky, though its four cards versus the five of exodia.


201e27  No.16481094

File: 32b53a810672663⋯.png (Spoiler Image, 75.27 KB, 320x327, 320:327, 1462016925752.png)

>>16431430

You asked for it.


122ed8  No.16482370

>>16480781

>>16480784

Alright but that still leaves Treasure Panda's condition and for the monster to be removed from the field for the win condition.


e9dc4b  No.16482654

>>16482370

Treasure panda just needs 6 fodders for its effect; knightmare unicorn can nuke itself, and summoning two extra normals to make a link 2 for the end point isn't difficult.


7b2b37  No.16483164

YouTube embed. Click thumbnail to play.


17b03c  No.16483384

>>16479590

Personally, I'd replace Darius with something more general purpose like Finisher or Chrononaut, and Beat Cop with Needlefiber or another Knightmare (maybe even something like Miss Cape Barber).


68fea7  No.16485521

>>16483384

Thanks! I ended keeping Darius just to have a battle immune monster but after learning about Needlefiber I soon realized the combo into shooting riser dragon (and possibly more special summons) or phonon pulse dragon.


122ed8  No.16485703

>>16482654

>>16483164

Well shit that came out way more effective than I thought it would.


f3f779  No.16489197

File: 675c0e9cc8ae6a4⋯.png (1005.31 KB, 1366x705, 1366:705, ygopro_440447821.png)

i've been introducing a coworker to the game via goat format

meanwhile nostalgia is hitting my hard and i'm trying to gather the few braincells i still have left to make something playable

out of d/d/ds, burning abyss, six samurai, cardian, ninjas, gem-knight, is there anything actually playable in current year?


d61aff  No.16489216

>>16489197

Pretty sure burning abyss are still top tierish.

D/Ds can't be that bad right? Did cardians even get affected by links?


f3f779  No.16489240

File: 47e852d68230ea7⋯.jpg (23.61 KB, 320x320, 1:1, 47e852d68230ea7d10c2ac6f98….jpg)

>>16489216

>Did cardians even get affected by links?

half of their effects restrict them to only summoning cardians that turn, before links they could easily do 2-4 synchros a turn. last i checked they'd be lucky to get a link+synchro out


d61aff  No.16489256

>>16489240

I totally forgot not becoming kaiju bait, well they're a semi popular deck; they'll get a legacy link eventually.

I have to wonder what retarded looking clause a wind-witch link would get to bypass their condition


17b03c  No.16489321

File: 5dbe249f5d3d4e0⋯.png (1.45 MB, 693x1017, 77:113, WindwitchCrystalBell-RATE-….png)

>>16489256

>I have to wonder what retarded looking clause a wind-witch link would get to bypass their condition

Lemme try to see how Konami would do it.

>Wind Witch: Blue Bell

>Only two diagonal arrows because fuck if Konami gives legacy archetypes anything but that

>You cannot Special Summon monsters from your Extra Deck, except WIND monsters. When this card is Link Summoned; Special Summon 1 "Wind Witch" monster from your hand or deck, and if you do you can; Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using cards you control to 1 zone this card points to. During your Main Phase; you can Fusion Summon 1 monster from your Extra Deck using monsters from your hand or field as material to 1 zone this card points to. You can only activate each effect of "Wind Witch: Blue Bell" once per turn.


d61aff  No.16489360

File: 9281fce2192f347⋯.png (1000.7 KB, 480x698, 240:349, ClipboardImage.png)

>>16489321

I meant this one.

This is a pretty big fuck you to summoning links. It'd need something like a "This card is treated as a level 5 monster while being summoned" tier nonsense.


27f7bd  No.16489463

>>16221809

did anyone manage to get laid in the show?


251f7f  No.16496372

File: 582bcaed59128d2⋯.png (1.73 MB, 1050x740, 105:74, ClipboardImage.png)

File: 14cdb2ba8276128⋯.png (1.7 MB, 1050x740, 105:74, ClipboardImage.png)

Well i was right, though i do wonder how they'll redo the chain; will it be a bonus part with the dragons just being good? Or will it just be a stronger one turn version of the original.

The envoy sorta supports the former? though it could just be asking for you to link or something before.or my sudo dark tuner idea was right

there sure are a lot of people who are shocked for some reason that predaplant support isn't engine fodder but an attempt to make it a deck.


3d206d  No.16497185

>>16496372

I just want Dark Tuner Dark Goddess Witaka. I am sure we will get one that summons Supay. Honestly, I am hoping for Inti and Quilla retrains that are better.


3d206d  No.16498281

File: a7900853d98f01b⋯.jpg (92.53 KB, 680x479, 680:479, D7KLNc6VUAAK6lV.jpg)

DP22-JP025 Shishinkan – Supay (Reaper Oracle of Supay)

Level 5 EARTH Spellcaster Effect Monster

ATK 2200

DEF 1900

You can only use this card name’s effect once per turn.

(1) You can discard 1 other card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 “Supay” from your hand or Deck. You cannot Special Summon monsters from your Extra Deck during the turn you activate this effect, except Synchro Monsters.

NOW GIVE THEM A LINK AND INTI AND QUILLA RETRAINS

Maybe a searcher or something to make the archetype more consistent


68fea7  No.16498303

Making a water based Mermail / Atlantean deck with Gozen Match and I'm wrecking ass.

Any good support for it I'm ignoring?


68fea7  No.16498308

File: b340455681e9655⋯.png (2.23 MB, 1116x978, 186:163, Mermail-Atlantean.png)

>>16498303

Forgot pic


18a3b7  No.16502773

>>16498308

4/20 its okay


3ee44b  No.16508289

>>16498308

>45 cards

>2 (TWO) Abyssquall

>2 (TWO) copies of the equips

>2 (TWO) Abysshilde

I don't even know what the Baou equips are for, but theres your-4 so you can actually open what you want without hurting the gameplan.


350b4e  No.16509511

What's a good Spell/Trap for raising multiple Levels? I really like Phantom Knights and I'm gonna fucking use Requiem, damn it.


a824bf  No.16509545

File: 64a39d201f3a67e⋯.png (1.85 MB, 688x1009, 688:1009, ClipboardImage.png)

>>16509511

The only usable one is this.

Break Sword is really the only way to do it


350b4e  No.16509895

File: 8e7dc104eb35804⋯.png (1.37 MB, 1440x1537, 1440:1537, 1464963190613.png)

>>16509545

>need a Synchro just to not depend on Astral Force

Just fucking hurry up and unban Launch now that Dark Matter is no longer an issue. I do all my big summons in the same turn so I can't possibly get stopped. There is no way little ass Break Sword is surviving my opponent's turn.


350b4e  No.16512190

>>16509895

Figured out a brand new strategy all on my own and now I feel smug as fuck.


68fea7  No.16517891

File: 0c731a248803cb7⋯.png (1.91 MB, 1245x807, 415:269, Mermail updated.png)

File: 194bae739154a2b⋯.png (1.85 MB, 1216x799, 1216:799, Train-Infinitrack deck.png)

>>16508289

Figured out a better, more aesthetic solution.

Strategy: Seeing how much shit you send to the grave the ideal here is to achieve Mastar Boy with Abyssgaios for that sweet negation, and instant fusion Theseus that can synchro easily to White Aura Whale on the field, with one or both the equip spells for that sweet negation.

Got a new deck also that's a WIP, check it out.


350b4e  No.16519388

>>16512190

And now I have to find a card that fucking attaches Dark Rebellion from the Graveyard and I'm getting really pissed off now.


5dd8b8  No.16525611

File: f6cad02935f5562⋯.png (1.34 MB, 1909x973, 1909:973, ClipboardImage.png)

Reminder YGOpro replay channels are sewage


d635a3  No.16525686

>>16525611

woah no shit

you also forget to mention that they are using pre-shuffled deck


5dd8b8  No.16526660

>>16525686

Look in the image, I put don't shuffle deck on in the room settings, how else am I meant to 100% of the time draw into my one off combo starter each replay in the video


cbd67d  No.16527049

>>16525611

Its really obvious to see which ones are; but yeah they're shit like 90% of the time.


eb94f4  No.16527067

>>16525686

I doubt most of them are intelligent enough to realize you can do that. They're probably like that kind of fighting game player who loses a 30 game set 29-1 to someone, but only uploads the match that they've won.


be5ecc  No.16534245

File: b6f4bd52098aaff⋯.png (1.73 MB, 1920x1080, 16:9, SAD AI.png)

Will we ever get a good ygo game?


f93cfa  No.16535764

>>16534245

when duel links stops printing money


ab4c9a  No.16543908

File: e512d20e968bef4⋯.png (803.18 KB, 474x694, 237:347, 1614781451451445.png)

File: a5b92eebca65ba8⋯.png (797.7 KB, 472x694, 236:347, 148541561475142145.png)

>>16345197

What made the princess turn into an Empress?


ab4c9a  No.16543927

>>16543908

>>16345197

I fucked up but I wanted to say that a good amazoness deck can fuck over Six Samurais. The only problem is that you absolutely need a lucky draw of Amazoness Princess to get Onslaught thats the one big problem due to the fact they restricted onslaught to one per deck.


cfb9a9  No.16544064

>>16534245

Will yugioh ever be a good game?


d6be4f  No.16544914

>>16232452

YGO was never good. It started out as being ok at best.


9f7fb8  No.16544958

>>16544914

I don't think it was okay at the start; it was decent in the middle for a while though.

Konami clearly didn't understand how to balance it until way too late; and no rotations is not a good idea for something you want to constantly sell.

But a lot of the first few YGO cards were either pack filler or game breaking. The game lacked any sort of interesting cards and just had jank and stall.


3ee44b  No.16545073

>>16544914

Wrong, Goat format was good. Cyber dragon killed the game.


c6ce41  No.16546516

File: b55cf021bbf0915⋯.png (801.59 KB, 472x694, 236:347, MoonMirrorShield-SDCL-EN-C….png)

convince me why i shouldnt run 3 of this in every deck


40e5c2  No.16546580

>>16546516

Except if the game hasn't drastically changed from last time I played

>equip card

As if that wasn't trashy enough.

>return to the top of the deck


099fc6  No.16546602

>>16546580

It has, equip spells are too situational and slow for the format. Don't bother. It's Duel Links-tier meme trash.


40e5c2  No.16546606

>>16546602

>reading comprehension


350b4e  No.16547423

>>16545073

Leave robo snek alone.


19cc96  No.16548471

>>16545073

Isn't the cyber dragon release period included in goat format?


3ee44b  No.16549104

>>16517891

Nigger, you can search the equips with Megalo, you dont need two copies. But hey, if you want to open double equips and autoscoop, go ahead.

>>16547423

Gas all Cyber Dragon apologists.

>>16548471

It depends on who you're talking to. Cyber Dragon came out at the ass end of the Goat format. There's a lot of debate on what cards are allowed in goat formats. I remember there used to bea lot of controversy in letting Exarion Universe and Cyber-Stein in tournaments.

>>16546516

This card is hilarious in Majespectres. Ignore the retards, Moon Mirror is no joke on the right monster. You have to do is summon Pachy, equip that and all of a sudden your opponent is desperately top decking for an answer.


68fea7  No.16549769

>>16549104

You can't get the equips back from the GY tho. I often just use em as a free negation to stop the opponent's momentum and make them brick.


cfa675  No.16552929

File: 29124bdca7a90e3⋯.jpg (18.33 KB, 300x300, 1:1, LOB028.jpg)

>this card counts as shien card

forget great shogun this is six sam real boss monster


350b4e  No.16570600

There are literally over 10,000 fucking cards in the entire game at this point. There has to be

anything

that lets you attach just 1 Xyz Monster from the Graveyard as Xyz Material. Give me the fucking cost and I'll meet it. Phantom Knights did fucking nothing wrong.

>>16519388


c85c50  No.16571984

YouTube embed. Click thumbnail to play.

I'm probably super late to this, but apparently the Switch is getting a new Yu-Gi-Oh game. I kinda lost interest in the series when 5D's started airing (and also because the friends who were still interested in the series and playing the card game had moved away), but this game might actually pull me back in.

When I look at the most recent cards though, it does feel like there's a ton of new stuff that I don't know about. Which new "effects" have come into play after Synchro summoning?


40e5c2  No.16572036

>>16571984

The game is not new at all. It has been out on the PS4 for maybe 4 years now. Later came to the PC. It is absolutely the same game witch just minimal UI redesigns and adding newer cards and mechanics. It is basically a DLC re-released as a whole new game. That said the original had plenty of DLCs with the newest generation at the time being fully behind the DLC wall.

The game is absolutely trash. Mostly because the AI is trash beyond believe. The story mode with the preset decks is shit and with shit decks, you are either overpowered or have to luck out to get that one combo. The way you get cards is also very grindy and restrictive, but thankfully you can easily unlock everything on PC.


c85c50  No.16572097

>>16572036

>The game is absolutely trash. Mostly because the AI is trash beyond believe.

Maybe this version will fix it?


40e5c2  No.16572124

>>16572097

Lol no. Why would you be so naive? Most YGO AI has been pretty bad through the history of the video games. This was probably the worst so far. I see absolutely no reason they would spend any time improving it. I wouldn't be surprised if the inclusion of Links is coded so hastily into the AI it is going to be even worse.


c85c50  No.16572162

>>16572124

Meh, I probably spent 100-200 hours playing Spirit Caller and World Championship 2007 and 2008, and the AI in those games seemed fine to me. I can always go and duel online against other players if the AI doesn't seem challenging enough.


c3f57b  No.16575767

New Thread

>>16575747

Thumbnail of the pic seems fucked.




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