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File: e6be6d89cdebf5b⋯.mp4 (5.26 MB, 1920x1080, 16:9, pixel.mp4)

11ec13  No.16121417

It seems is possible to make PBR textures in a pixel art style.

I was looking at PBR for retro games for curiosity.

What do u think?

5768db  No.16121550

File: 786a9a32ac4af90⋯.jpg (110.73 KB, 736x736, 1:1, eart1.jpg)

UGH!!!!!

The perspective is all wrong. What are you, a NASAnigger?


c9a95d  No.16121575


7f5ba5  No.16121599

Looks nice. Should have posted this in the agdg thread if you wanted advice.


46b8de  No.16121605

Of course you can. You just use low resolution textures and linear filtering. Are you retarded?


96ed77  No.16125178

So whats the deal with pixel art combined with 3D? and why does it always look really shit especially when the indie devs do it


1c02d5  No.16125187

File: e25ade0990edf1a⋯.png (10.85 KB, 250x250, 1:1, PBR.png)

Why go through all that effort OP when you can just open Gimp (other image editing softwares are available) and do it in 10 seconds?


93b864  No.16125204

>>16121575

I think the image is trying to argue pro-flat earth over the "why cant you see forever, because its round" counter argument.


018144  No.16125294

>>16125178

Rotated pixels, pixel distortions and filtering?


a9b5c0  No.16125333

>>16125187

This. Pixelshit is garbo Xtreme


96ed77  No.16125347

File: 3ff7ef840fa1063⋯.jpg (46.61 KB, 640x360, 16:9, Retro DOOM.jpg)

>>16125294

no not even that, every indie pixel texture 3D game ive seen looks like ass, you know trying to achive that "retro" style by having all the pixels be fuck huge and having no detail what so ever despite shit from the 80s having loads of detail in their pixel art


06ca4c  No.16125386

File: a73d840bce6fb22⋯.jpg (65.5 KB, 610x342, 305:171, 150210_BlenderPixelArtShad….jpg)

I hope some turbo autist makes a 3D pixel art style game one day, but with actual effort. There are plugins around that makes this possible.

https://archive.is/FrbWI


96ed77  No.16125400

File: 6aea4ba082f5927⋯.png (624.98 KB, 1435x1057, 205:151, Nadia_MS4.png)

>>16125386

always wanted to make some beat em up like Streets of rage or Shoot em up like metal slug. looks pretty usefull for fags like me who cant into pixel art


ec477e  No.16125411

>>16125347

Who honestly likes this aesthetic? It's the opposite of Doom's good textures + low resolution. It's definitely not pixel/voxel art. What is the appeal? What is the goddamn appeal of playing with chunky legos that defy every standard of "retro"?


f880ad  No.16125427

>>16125386

That how the older KoF games did it, but the pixel art was all hand done.

>>16125411

The appeal is to lazy developers.


0102b9  No.16125972

>>16125427

The old KOFs were pixeled by hand based on ink-on-paper concept art. Industry standard for 2D gaming until the 00s.


e9b657  No.16126056

Fairly sure that has been doable for a while now. Castlevania mod in particular did it well.


c9a95d  No.16126081

>>16125386

The old 3D way was to convert physical things into a digital image, then edit and touch it up here and there as needed. You don't need to a plugin to essentially capture a low res image of a 3D model.


018144  No.16126557

>>16125347

Ah, you just mean lazy blocky pixelshit that doesn't use 1x1 pixels? Might be more prevalent in 3D because actual good pixel artists don't usually work on 3D games. Pixel art works best in 2D with integer scaling and it's a pain in the ass to redraw everything for all angles, unless you want the paper doll effect when the camera rotates.


96ed77  No.16126952

File: 9262b0db016e951⋯.jpg (127.87 KB, 1080x989, 1080:989, bumper stickers.jpg)

bump?


85dbb1  No.16141673

File: c6f44f4825cb5ca⋯.png (3.47 MB, 1920x1080, 16:9, amidevil.png)

File: 50cc1c5375831f0⋯.jpg (159.74 KB, 1280x720, 16:9, m&m.jpg)

File: e9e13285a20d4b6⋯.jpg (173.53 KB, 639x361, 639:361, unreal.jpg)

File: 3649346e5401f88⋯.png (22.59 KB, 800x600, 4:3, rotations.png)

>>16121417

I liked what Amid Evil did with low-rez unfiltered textures with low-rez normalmaps and very colorful lighting. The viewmodels for the weapons are actually sprites digitized from 3d renders ala late 90s, with normalmaps. Looks very nice, and seems to be really cheap to render. I also think that enemies could have been digitized sprites as well without any real loss of fidelity. Make like Might and Magic – a comparatively high fidelity 3d model with animations, make an automated way to take snapshots of it at different angles through all of the animations and badabing badaboom.

Say, twelve rotations on X/Y plane, five sets for different Z views, past a certain distance – half the res, half the framerate for animations, half the rotations – six on X/Y, 3 on Z.

Maybe make grayscale detailmaps that fade in on world textures at real close distance – like Unreal 1 did it.


96ed77  No.16148542

>>16141673

amid evil looks like ass


4f6480  No.16148557

>>16125411

Apparently ZDoom forumers do. The only authentic bit is the PC speaker SFX. Doom actually has that because sound cards were not always a guaranteed thing. Chocolate Doom supports them if you really want to see what they're like.


9b1ff7  No.16148590

>>16148542

You look like ass!


96ed77  No.16148596

>>16148590

no really, it looks like shit, trying to emulate a retro look butt failing hard


6eb44a  No.16148661

>>16148596

What if it's not trying to emulate the retro look?


7cfda2  No.16151859

Ain't that just dithering?


02d3d8  No.16151868

Tbh I don't really fucking care. If the game plays good and the graphics don't make me puke, then I'm good


96ed77  No.16151895

>>16148661

it is, its one of those games that calls itself inspired by 90s FPS, shit like hexen/heritic/strife and is under the same publisher? that pushed out dusk another shitty Le retro FPS game STRAIGHT from the 90s. you can tell its trying to emulare a retro style as it looks way shiittier than that unreal image you posted, that and the low res texture on models that dont really mix together




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