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File: 9250d85dc8d3fb2⋯.jpg (80.58 KB, 810x540, 3:2, indieg.jpg)

cdc837  No.16095182

>Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.

Beyond the novelty of the setup, once that wears off, is there any decent game to be had?

17da6e  No.16095187

Besides the fetish appeal? Nope, none.


702b37  No.16095189

>meme artstyle

>no gameplay (has no win state)

>muh emergent gameplay meme

>women >leading a successful life on their own

Lmao


f18d4d  No.16095215

File: cf09d5576469408⋯.jpg (116.26 KB, 420x540, 7:9, nig_image09.jpg)

>>16095182

>blacked.com: the life


4ddf16  No.16095230

1 hour is too short, should be about 6-12 hours


506f83  No.16095244

>>16095182

The degenerates who play Second Life already do that.


69d071  No.16095249

>>16095182

Sounds like a good way to fuck up logistics a lot.

What if nobody is breeding? New players can't join in? If they can anyway in some other way, why would they need to breed?

If played straight, newer players are almost incapable of taking care of themselves. This means overly relying on other players which will likely not be fun at all, and it makes comebacks from disaster far harder since you begin in a crappy stage.

If you're gonna do this, you have to consider breeding and what it actually implies in terms of generations.

Anyone should be able to join the game at any time but they'll start with a very basic version of a human already at an adult age.

This means you're more than capable of surviving without the help of anyone at the start or in case of severe disaster.

However, everyone has specific traits that dictate how well they perform, chosen at random when starting the game. This can be something as simple as Strength, Speed and Constitution, ranked from 1-20. Basic Humans spawn with 1-3 in these traits.

Everytime a couple has a kid, it's atributes will be an average between father and mother plus a random modifier to them. As in, one of the stats at random gets +1. In case the baby is male, this happens twice instead but one of the bonuses can be negative.

Now you have a game where every generation has stronger individuals with better stats and therefore an incentive to keep your race alive since going extinct means starting from scratch, all done with a very simple system.

You also have basic gender roles (women select males, while males are the radical element in every generation) and social roles based on their stats.

If you want to actually make a game about this, you have to add different tribes. Different groups of individuals that evolve separately, in their own towns, competing for resources with other tribes.

You're constantly on a ticking clock to keep your tribe alive and also stay alive long enough to actually pass your genes and become stronger. Kids could spend their time training Skills, with a longer childhood letting them do far more in their Adult Life, while also keeping the players busy.

If this is supposed to be multiplayer, you might want to get a Chieftain position for every team, with a player voted into it who can also deny other players from being born into his tribe. This limits the amount of people that can join but it can help to deal with anyone that is just going to use good stats to screw their own tribe, relagating them to spawn as a cavemen everytime instead.


c62dd0  No.16095493

>>16095182

Is this from the same team that does Don't Starve, or did they just copy the art style?

>Live an entire life in one hour

Way too short. I kind of like the idea of elevating one player into a caretaker role in exchange for long-term bonuses (your children taking care of you, rebuilding civilization, etc.), but one hour simply is too short to form a bond with what probably is another stranger.


cbaa7f  No.16095607

File: c0772a6facdd2f2⋯.jpg (63.46 KB, 462x345, 154:115, c0772a6facdd2f2c18cce15a22….jpg)

>>16095182

>another player

>multiplayer




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