>SW remake 1
It was ok. Some bits were a little tedious but it was a competent shooter with a sword. I wouldn't replay it, but I enjoyed it enough once and it's good to tide you over a dry spell considering how few good shooters are coming out.
>SW remake pt 2
Personally I liked it, with conditions. If you play it on easy you'll hate it and if you play it on hardest you'll hate it too, because as people have said enemies are tanky as fuck and every encounter becomes an exercise in cheese and resource management.
It's like Borderlands in a way, but unlike it in others. Missions are doled out in a linear fashion so you'll never encounter things you can't do, for one. There are fucking tons of unique weapons most of which have a fairly distinct feel for their ammo class and you can pretty much use them all at once, and you can socket modifiers on them to change how they behave. The game starts getting actually good when you find some guns you like and get some good socketed items. You can also combine the bonuses to upgrade them which is a bit of a crapshoot but adds meaning to the game, and is essential because the game tends to give you esoteric trash bonuses by default. When you get good socket bonuses on your shotguns and swords you can really rip and tear and that's quite fun. It may be contentious but I felt a similar feeling to playing DOOM at parts in terms of how it feels killing shit because of the decent melee and swapping through the eventually punchy weapons I assembled, although you don't have the glory kills. If you had to pick one of the two (SW 1 vs 2) I'd probably suggest this one, although perhaps that's a divisive opinion also. Other notes are that sections of maps are randomly generated, which I didn't find particularly compelling, there's not a lot of verticality and enemies don't handle it well, there aren't many indoor areas and only about three or four biomes to fight in between all the levels and every level in a biome feels similar aside from setpieces but there's decent variety in enemy types. Overall I'd say SW2 is an interesting exercise in game design.
Both games are very colorful, aesthetic as fuck and pretty, which is a nice change too.