I dunno how to express this thread, so bare with me.
I'm watching a video about the book of the mythical man month, which is about project management.
What I wanna now talk about is how poorly managed are videogames from a software engineering bussiness sense.
It seems to me after watching this video, all we complain about how buggy the games are and how shit they are, beyond the greedy practices, all have in common about a shitty planification and organization (related to the book I just mentioned).
It seems just shocking how inneficient games are made, you would think they would learn from other software organizations.