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File: 55cdddb1fd791c9⋯.jpg (31.69 KB, 460x215, 92:43, header.jpg)

a50f16  No.16002870

Why do you guys hate this game again? It has solid, stable gameplay, is deep in how many easter eggs and secrets it has (hidden mouse slaughtering game, hidden DOOM and Wolfenstein weapons, handheld games, DOS interface, lots of competitive options, etc).

cf8761  No.16002877

>he shills a game for free


699ea2  No.16002884

File: 690e3476001f78f⋯.png (102.26 KB, 176x203, 176:203, no.png)

>procedurally generated levels in an FPS

>roguelite progression


a50f16  No.16002885

File: 826a32f86b1aabd⋯.jpg (763.75 KB, 1920x1080, 16:9, 2019-01-14 21-16-29.mp4_sn….jpg)

>>16002877

I'm just telling you why I like it fagget


a50f16  No.16002887

>>16002884

And why is that bad?


6f5767  No.16002895

File: 324c06add044781⋯.png (418.93 KB, 892x645, 892:645, Capture.PNG)

>it's nostalgic bait, therefore it's good


a50f16  No.16002896

>>16002895

The game is by no means for normalfags nor is it easy. You can stop memeing and acting like a child at any time


215fbe  No.16002899

>>16002887

Next on Kotaku: Why FPS can have procedurally generated levels a roguelite progression and that's a GOOD thing.


a50f16  No.16002900

>>16002899

You haven't answered what is bad about it? You'd rather play the same level over and over instead of adapt?


c09d8f  No.16002910

>>16002899

not an argument


8d6532  No.16002915

File: 37f65f40479a3f8⋯.png (1.12 MB, 1186x2062, 593:1031, 1st stage pseudogiant tran….png)

>tries to recapture the intensity of DOOM and others in its school

>does so by reintroducing wallhumping key hunts and making it so when you finish a level with any damage you start the next one with that damage

>strafe dev: "we want you to go fast"

>also strafe dev: remember to wait out the acid blood that some enemies leave behind, don't want to take any damage and start the next level with less health/armor

>secrets are timed, only hints given that they even exist are a slight sound and a pixel hunt for some bug that runs to the wall at sanic speeds


a50f16  No.16002920

>>16002915

>wait out

Simply jump over it you pussy nigger

>secrets are timed

That is not in any way true. Most of the secrets involve finding things and being curious. Such as the rat quest and hidden nodes and glitch space

>strafe dev: "we want you to go fast"

Just like in quake, rocket jumping and speed will give you an edge if it is your playstyle but it is in no way required

>tries to recapture the intensity of DOOM and others in its school

And?

I can tell you never played it.


4a1a5a  No.16002921

File: f1101446a01e359⋯.png (431.55 KB, 500x499, 500:499, 3326306.png)

>>16002887

>>16002900

It's the laziest way to go about making a f irst person shooter without having to worry about good level design which is integral to such a game.That's part of the reason why these kind retro nostalgia bait games never measure up to the source they're trying to emulate and end up more or less the same when compared to one another.


7dce8a  No.16002924

File: 84fb399ee9ed389⋯.png (226.99 KB, 587x571, 587:571, 0.png)

>>16002900

Randomly generated levels for an fps are a joke, good fps games live and die by their level design, something is not even present at all with that system in place.

The roguelite progression being bad feeds into this. Power progression in good fps games is linear with power spikes when you get a new weapon, or ammo for that weapon you found in a secret.

See how progression and level design intertwine?

All of that is skipped in your shitty game because designings good levels is hard.


86c51d  No.16002925

File: b03df8407bc2fb9⋯.gif (61.11 KB, 156x267, 52:89, 1427386123949.gif)

>>16002900

You type like a faggot, comeback when you take the time to actually put effort in trying to convince me to care.


6f5767  No.16002930

>>16002896

okay here's whats wrong with the damn game,

>procedural generated levels or whatever its fucking called

Levels are not entirely random but it lacks clear direction, even the worst levels of any game that's crafted by hand is better than the best levels made randomly as even the worst levels do have some cohesion, it also does not make up for the lack of 'content' because your brain will notice patterns and realize it's not that unique. Level design is a key element in good memorable shooters.


a50f16  No.16002931

>>16002924

>Power progression in good fps games is linear with power spikes when you get a new weapon, or ammo for that weapon you found in a secret.

Which is precisely what you get in this game.


699ea2  No.16002934

>>16002887

Because we haven't gotten to the point where algorithms can generate levels that are actually good and actually different each time you play it, you can't randomly generate a sense of progression or a story or expect the computer to have any common sense whether an enemy encounter is bullshit or not. Instead indie devs opt for a stopgap solution where levels are instead randomly divided into a list of pre-fabricated rooms with some random bells and whistles and randomized enemy placements and random curses or some such shit, which eventually gets tiring in the long run as you'll gradually see everything the game has to offer. Like cutting a 2-hour long game into very small pieces, then rearranging those pieces to make something incoherent and masking it with RNG to make it look unique. Unfortunately the RNG also largely determines resource placement, so often you just can't survive because a health item or ammo item wouldn't drop

Roguelite progression nowadays is just gay skinnerbox bullshit 90% of the time, because most of the time the end result is that you can't reasonably progress past a certain point because you couldn't invest into the skill tree which gives you bigger starting bonuses for each playthrough, so you have to grind through the game until you can finally build yourself to be strong enough to deal with all the bullshit the game throws at you. I guess you could technically beat the game on its first try with a clean slate, but that would require you to know the game inside out after having experienced a hundred playthroughs and I highly doubt any developers designed the game around that possibility, else they wouldn't shove all the unlockable shit in your face

Even so this roguelite crap effectively acts as a slot machine where sometimes you'll get really shit items and the game just becomes tedious because you're too underpowered and all the enemies are bulletsponges, or you become too overpowered and nothing poses a real challenge. Even if you can persevere through sheer skill with shitty items you're unlikely to have a good time with it as opposed to a game whose challenge isn't seeing what the algorithms shit out

This randomly generated shit can only work if there's a shitload of content of which you may only see 10% per run, and the levels situation being so highly mutable that each playthrough does actually feel different, as with the old roguelikes, Isaac with several expansions, and dorf fort. If you're just going to rearrange existing rooms, it's gonna feel cheap

STRAFE also looks like horrid shit, that game Dusk goes for the same style and is made by one guy with zero experience with making graphics yet it somehow manages to look much better than this pixel vomit


a50f16  No.16002938

>>16002934

>STRAFE also looks like horrid shit

So you never played it. Alrighty


a50f16  No.16002941

>>16002940

you just admitted to it


a50f16  No.16002947

>>16002943

When did I claim to be anyone else?


e1ba1b  No.16002948

>>16002941

No he didn't, you're putting words in his mouth. "STRAFE also looks like horrid shit" doesn't necessairly mean that he saw it from the screenshots. He could have played the game and decided that it looks like horrid shit after his playthrough, where does it say that he never played the game?


2803b1  No.16002973

>>16002948

>>16002941

I'm not the guy who made the argument you retards, also Mark deleted my posts for some reason


a50f16  No.16002977

File: fbaacb05308a86b⋯.jpg (284.78 KB, 1920x1080, 16:9, 20190116150002_1.jpg)

>Even so this roguelite crap effectively acts as a slot machine where sometimes you'll get really shit items and the game just becomes tedious because you're too underpowered and all the enemies are bulletsponges, or you become too overpowered and nothing poses a real challenge. Even if you can persevere through sheer skill with shitty items you're unlikely to have a good time with it as opposed to a game whose challenge isn't seeing what the algorithms shit out

None of the enemies in the game are bullet sponges and being able to dodge and react well is paramount. This in no way damages the game because Strafe uses the environment to your advantage when attacking enemies and avoiding attacks

>If you're just going to rearrange existing rooms, it's gonna feel cheap

Not if you enjoy the gameplay. I don't understand why you think a game is ruined by something being randomly generated or not.

>so you have to grind through the game until you can finally build yourself

There's no grinding, just skill. You can go through the entire game as melee if you want to, or even just with your fists to challenge yourself. As I said there is more than one campaign and there are many challenge stages.

>but that would require you to know the game inside out after having experienced a hundred playthroughs

That's the point of the game. The better you get at it, the faster and more enjoyable it becomes until you can just speedrun it. It's cathartic and enjoyable.

>I highly doubt any developers designed the game around that possibility

That is precisely what the devs did

>so often you just can't survive because a health item or ammo item wouldn't drop

You shouldnt be getting hit in the first place. Its the same way with The Surge. You shouldn't need to piggyback on items


b43706  No.16002980

>>16002885

holy shit is that really the graphics? its fucking ugly as shit. castle wolfenstein looks better.

what is this style? its not pixelshit… voxelshit?

its hurting my fucking eyes


a5bd0b  No.16002993

>>16002938

>anon makes a 5-paragraph post

>OP addresses only an incomplete sentence from the shortest paragraph with a non-response

Thank you for reminding me that OP is always a faggot.


a50f16  No.16002994


a50f16  No.16002995

>>16002993

Nice argument


4a1a5a  No.16002999

File: f5fab5e22e17bfd⋯.png (53.54 KB, 287x217, 41:31, d768d1bc5bf076f4c2ba468d57….png)

>>16002980

b-but it was intentionally made like that you see


9d626f  No.16003020

DUSK>STRAFE


699ea2  No.16003029

File: eb613e216ae0d3e⋯.gif (1.54 MB, 230x230, 1:1, nani.gif)

>>16002977

>None of the enemies in the game are bullet sponges and being able to dodge and react well is paramount

let me rephrase that: braindead easy swarms of simple zombies who can only beeline towards you (which are such a non-threat that you can even jump over them) interspersed with simple projectile shooting enemies

>Not if you enjoy the gameplay

Nigger, how the fuck do you think people begin enjoying the gameplay in the first place? Is it seeing the same fucking room playing out near-identically like when you saw that room in the last three runs?

>The better you get at it, the faster and more enjoyable it becomes until you can just speedrun it

You don't need the procedurally generated nonsense for that, and if the game only gets fun if you speedrun it or in the challenge stages or if I have to make up my own challenges then that doesn't necessarily make the base game any good

>You shouldnt be getting hit in the first place

Bro

There's almost no game where this isn't the case. You take damage in games like these because it's a statistical inevitability, especially from the dumb-ass fucking falling damage after falling only 3 feet and all the fucking splash damage

If they wanted to make a game you could complete without ever taking a single hit they wouldn't put so much RNG in it


3d7fb0  No.16003032

>>16002934

Doom with Oblige gives pretty good randomly generated levels.


b43706  No.16003040

>>16002999

>>16002994

it looks like quake, but with blocky weapon and level design, then crushed down to sub-480 resolution, then stretched to 1280.

its not aesthetically pleasing. its not visibly clear, its all greys and browns, and i honestly cant think of a single video game that looks this bad outside of comparing it to other indie trash. what classic game looks like this?


af5528  No.16003042

File: 8fe96aacf06ef1f⋯.gif (44.27 KB, 442x389, 442:389, 8fe96aacf06ef1fd169b2b2eed….gif)

>>16002885

look at those fucking graphics, can it get more uglier? devs like this never touched doom or quake and probably chug soy on a daily basis


a50f16  No.16003043

File: e2e24ad01a255a7⋯.jpg (488.96 KB, 1920x1080, 16:9, 20190106214224_1.jpg)

File: 9726923aaac1c25⋯.jpg (458.53 KB, 1920x1080, 16:9, 20190106214158_1.jpg)

>>16003040

it looks pretty good to me


72d0ff  No.16003046

>>16003043

>it gets worse


a50f16  No.16003047

File: a0239e5b6973796⋯.jpg (499.8 KB, 1920x1080, 16:9, 20190110123649_1.jpg)

File: 77b9421f0a599c6⋯.jpg (405.52 KB, 1920x1080, 16:9, 20190110123651_1.jpg)

>>16003029

>>16003046

bro stop being a buzzkill. It looks fine.


215fbe  No.16003049

File: 3188ea273c3981c⋯.jpg (179.45 KB, 1000x750, 4:3, remove_racoon.jpg)

lotta loyalty for a hired shill


699ea2  No.16003051

>>16003040

Only because the base game is good enough with effective enemy and weapon design which synergize with their place in a level, and because Oblige doesn't cheaply reuse rooms while having enough generation options to influence difficulty and the overall progression of the level

>>16003047

>ENTIRELY FLAT SURFACE AND CEILING TEXTURES

>LITERAL WINDOWS 3D-MAZE TIER WALL TEXTURES

>MASSIVE TEXTURE MISALIGNMENT ON CORNERS

I give up, OP has baited me for long enough


af5528  No.16003053

>>16003047

>it gets more ugly

you can stop now mr bones, your attempts at shilling this game have failed miserably


607990  No.16003061

>>16002884

>procedurally generated levels in an FPS

>Doesn't understand why this is the most important thing to ever hit videogames if multiplayer competitive

>No one knows the map, ever, making it a competition of skill, not memory

Strafe was good until I realized the third level was the last level and then I uninstalled all 60mb this piece of shit game takes up.


a50f16  No.16003070

>>16003061

Wait, what did you hate about the last level anon?


607990  No.16003074

>>16003070

When the credits started rolling after I hadn't bought or upgraded anything.


a50f16  No.16003081

>>16003074

So if you dont buy any upgrades the game ends at the thirds level rather than the fourth? Gotta try that.


864076  No.16003123

>>16003047

I'm gonna puke.


607990  No.16003138

>>16003081

Then it was the fourth level, I beat the game within 5 runs and bought the Lawyer which was even easier.

Physics are shit, you can't even strafe jump. If this was procedurally generated quake with an exponential difficulty curve across AT LEAST 6 levels then you'd have my attention, but as soon as you sell a game called STRAFE to someone who likes to strafe jump or bunny hop, and they can't do either, you fucked up.

Movespeed should be halved(strafing added) and unforgiving play mechanics should be implemented, if I'm not dodging multiple static/homing projectiles bearing very conflicting attack vectors that force me to take the fucking scenic route, I'm not having fun.


2abb35  No.16003153

Boy howdy my favorite part of those old school shooters sure was the part where you only get one gun that takes up a quarter of the screen.


607990  No.16003186

>>16003138

>unforgiving play mechanics

Start with rockets that move faster then the players base movespeed, moreso then can even be upgraded, meaning that if you can't C jump you can't get past level 3.

I want a treadmill level that leads to a garbage chute blender where nothing short of premium air control will get through the randomly generated maze of boxes and clutter falling onto the treadmill at the far side, completely unpredictable. I want bridge to rail secret areas. I want lava born strafe pads with little F-16 fuckers flying 3x my top potential strafe speed trying to knock me off if I can't double back with sexy 180 degree strafes, fucking up the flow of the pads and accidentally over accelerating. I want iterations of these same F-16 fuckers that refuse to fly in front of me so I have to strafe backwards to even think about shooting at them.

You gave me none of this with Strafe.


4b7645  No.16003278

File: 34715214159ddcf⋯.jpg (12.39 KB, 640x349, 640:349, give_up.jpg)

>>16002934

Adding to this, roguelite elements are a crutch for developers who don't have the time or money to develop a full game. It's WAY easier to force players to beat your entire 1-2 hour experience in one go than it is to create 6+ hours worth of content to challenge them with.

Remember how old NES would just make the games extremely hard to make a short experience last longer and earn more money? Roguelites use the exact same method to stretch a small pool of content a long way.

It's the worst genre and a sure sign of a dev who is desperately hoping to replicate the success of The Binding of Issac.


1226a9  No.16003330

File: eb20155464290b1⋯.mp4 (149.52 KB, 250x354, 125:177, lmaoing_at_you.mp4)

>>16003049

at first glance i thought that was jay holding the raccoons


78e4c7  No.16003552

>>16002870

>>16002977

Never played but this looks like the FPS equivalent of pixelshit "nostalgia" from 20 yo craft beer faggots.


344ebd  No.16003580

>>16002870

Mothergunship is way better. If you like this though, I recommend lost in vivo its a silent hill like fps


344ebd  No.16003601

>>16002870

This isnt a video game board, its a hipster board to show off your niche tastes

(USER WAS BANNED FOR THIS POST)

a50f16  No.16003607

File: 540a12163492298⋯.jpg (27.79 KB, 332x305, 332:305, 1425581455240.jpg)

>>16003601

You actually think normalfags play Strafe? They're too busy with Overwatch and CS:GO


344ebd  No.16003661

>>16003607

What does a normal fag playing this or any other game have to do with me saying this board isnt about video games?


7485d3  No.16003870

>>16002870

>Why do you guys hate this game again?

>you guys hate this game

>you guys

Incoming blogger article or (((YT))) video

>>16002899

yep

STOP DOING THIS SHITHEEL'S JOB FOR HIM


b9b433  No.16004109

File: 2dfcfa1762c44ea⋯.png (257.29 KB, 747x1018, 747:1018, Lil B.png)

>AW DUDE CHECK OUT THIS GAME IT LOOKS HELLA RETRO DAWG

>LOOK! LOOK! THERES SHITTY ARTSTYLE EVERYWHERE BRO FROM DIFFERENT TIME PERIODS

>WHOA

Didnt some game already do this shit years ago? i can remember one FPS where you played as some bald guy in dark rooms and you fought against pixel nazis, lowpoly fags and normal enemies


1d8334  No.16004911

>op goes on 18 post rampage desperately shilling this mediocre as fuck game

Heh.


2abb35  No.16007296

>>16003661

>>16003601

Your game failed and you will never be white.


8f7f2f  No.16008343

File: 761d4c1ae3e39e7⋯.png (Spoiler Image, 5.64 MB, 2560x1440, 16:9, ClipboardImage.png)

File: be3fd576814c0d0⋯.png (Spoiler Image, 3.01 MB, 2560x1440, 16:9, ClipboardImage.png)

I thought Strafe was absolutely fine. I like gore.


973d20  No.16015670

>>16002870

>Procedural generation = Roguelike

There's literally nothing wrong with procedural generation but the dev's a spermburglar that couldn't make a game worth a great God damn. Also Unity.




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