Since SOMEBODY deleted the thread about genre problems, and I've had a lot to say about random encounters for a while now, I'm going to repost some arguments from the thread.
>>15998683
This is why overworld encounters really are only good when there's a reason to interact with them. DQ11 at least has the horse to run into them, DQ9 didn't have any good reason for it. Pokemon Let's Go is a worse game because of it (among all the reasons it's a worse game). Earthbound (and maybe a Persona game I dunno I never played them) gave you a lot of different reasons to avoid and battle enemies with the overworld encounter system. Random encounters are fine. They're there to wear the player down and make them consume resources (unless you put a save and/or full heal right before the boss in which case why are you even bothering to make the game anything but a boss rush, that would be so much cooler).
(Somebody else made this response, I think it was pretty good and a legitimate counterargument)
>>15999194 (You)
A big part of what gave a sense of adventure in old JRPG's was resource management. The primary resources being HP and MP. Random encounters where in part just another ways to expend those resources. Therefore stocking up on Magic Waters and Medicinal herbs. However their was also a limited inventory so resource management was an essential aspect to the game-play. This mechanic in essence is the same in famous survival horror games like Resident Evil. If a situation was still to hard then sometimes grinding was in order to strengthen your resolve for the adventure alleviating the need for potions. The random encounter system outdated when Earthbound and Chrono Trigger introduced there on screen monster encounter systems but in both those games their were far more forced encounters and extremely aggressive enemies depending on if you were under leveled. DQ11 essentially barrows that system but nerfs it further which is fin in theory but in practice it eliminate the apprehension and need for preparation for Dungeon exploration and forces a greater emphasis on boss encounters. This isn't inherently bad but with the unlimited space provided by the magical Bag of Holding and the smaller maps it loses something that was great about the classic series. Remarkably of all the things that could have been streamlined without undermining the classic series the map design and random encounters was not the top of my list of priories.
(And my response I was working on as the thread was deleted, thanks Mark)
>>15999454
You seem to be missing a part of resource management, money. By altering the money dropped and the availability of healing items, you can modulate the difficulty. For example, if MP healing items are hard to find and are expensive, you might have to decide if you want to eliminate random encounters quickly or save up MP for a boss, but then is the HP you lost just beating on enemies actually more expensive in the long run? Random encounters have never been outdated, it's always been intentional, at least as far as JRPGs go. I know old computer games had difficulty displaying anything for a while. Somebody did a statistical analysis of Chrono Trigger, FF6 and 7, and they came to some interesting conclusions if you want to check that out, it's a pretty good read in general. By the way, I think it's disingenuous to include Chono Trigger, because there are static encounters. This means that unless the player goes out of the way to grind or avoids enemies better than the testers did, the designer will know the exact level range a player will be at every stage of the game. Compare that to Earthbound or even a standard JRPG were not only can the player actually run away from a battle, but the designer knows the RNG so they can end up at about the right level, it's just easier to not do that.
If anyone else would like to give their opinion on the topic I'd be interested, I think it's a worthwhile discussion to have. The gist of my opinion is that if you're not going to let the player have any meaningful interacting with overworld enemies, then whey did you even bother?